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#lace II
kwebtv · 1 year
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Patrick Ryecart, James Read, Phoebe Cates and Anthony Higgins in “Lace II”. 
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moratoirenoir · 1 year
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feykrorovaan · 6 months
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Girls don't want boys, girls want fully romanceable dwarves in Dragon Age.
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fuumiku · 16 days
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Sweet & salty can be a good mix! Idk about syrup in sandwiches though… 
It’s bicorn day!!!
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dirtytransmasc · 8 months
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[mild tw for marital rape/forced 'consent' its only referenced a little, but it feels necessary to mention it]
imagine Alicent only standing up for herself when Aegon is in the picture. Imagine her talking her son to her chambers cause he's fussy and won't go down for bed and was asking for his mum, and she has him tucked close, blissfully asleep, and Viserys calls for her.
she knows she can't refuse, but she tells the servant he had sent to make him aware of Aegon's state. he still demands that she be brought to his chambers and that the babe go back to his nursemaid. she looks down at her baby, who's now woken due to the disturbance, who is staring up at her with soft tired eyes, a little yawn escaping him.
she doesn't want to go, she doesn't want to be forced to take her husband, to pleasure him at her own discomfort. she doesn't want to leave her son, to have him sent back to bed where he will remain restless and in the care of someone who is not his mother. she had never want to refuse more than she did in that moment.
she hesitates, her facade falters. Aegon is still looking up at her as tears well up in her eyes. he quirks his head at her, fingers reaching for her cheeks as if to comfort her. with a sudden conviction, she takes him in her arms, rising from the bed, requesting a robe and a blanket. when her servant looks at her in question, she clarifies that she will be taking Aegon with her and does not wish to rouse him in attempts to dress him. they look at her with shock, but don't voice the concern written on their faces.
they bring her Viserys's favorite robe. Alicent recognizes it from her time with Rhaenyra and Aemma. she's worn it before, Viserys has made sure the servants bring it to her every time he requests her. she hates the way it feels against her skin, knowing why he makes her wear it. she wraps aegon in his blanket, soft and royal blue, his hands beginning to play with its golden tassles as she tucks him inside her robe, pressed to her chest with care.
even as fear bites at her heels, anxiety churning her stomach, she walks to Viserys's chamber with her held high. she knows she is only asking for her husband's wrath; she knows she should just obey him, but she just can't. her son will not suffer a sleepless night and horrid following day all because her husband feels the need to use her body once more. he will not suffer at his father's hands tonight, even if she has to endure Viserys's anger for it.
she enters her husband's chambers, finding him in bed, in a white night gown, clearly ready to use her; he was never subtle when he asked for her, not even the first time.
she pauses in the doorway, pulling back the robe slightly, making him aware of Aegon's presence. she watches his face fall, barely muted anger. she holds onto Aegon tighter. part of her fears he may hurt her for this disturbance, but more of her fears he will hurt Aegon on her behalf.
"I told the damned servants to take him," his voice is warped and cruel, just an angry scowl of sorts.
"Aegon is not well, dear husband... I could not leave him," she admits before he can say anything else. she puts her foot forward as a mother, hoping to claim mercy from the man who made her one.
he mutters something in response, not quite loud enough for her to hear. she has a feeling she is grateful for that.
"what was it you needed, my dear?" she tries to sound sweet and kind, in attempts to abate his anger, "I'm sure I could still attend to it."
"you know what I wanted," he yelled. it had been the first time he'd truly raised his voice to her. she couldn't help but gasp, stepping back one step, than two, stopping when Aegon began to fuss, curling around him instead.
"Please Viserys, the baby." she ducks her head down to press her against his whispy white hair. her son his huffing, as if about to cry, and she's sure if she could see his face, his little cheeks would be red and his eyes would be crinkled and wet, his lip puckered. she begins to rock him slightly, still afraid to move.
"your'e dismissed," he grunts, but his tone gives it away. she knows he doesn't mean it, the if she leaves she will be in more trouble. she questions staying, calling a servant to take Aegon and giving him what he wants, but decides against it. he would not come before her son, not now, not ever.
"I'm sorry, my dear, another night, when I do not have Aegon to tend to," she forces some cheer into her tone, "he is still so young, so helpless. he needs his mother. I'm sure you understand?"
"he is not the only one in need of you." he had not lost his anger yet. not even for the sake of his son.
"yes, of course. forgive me. only he is not as understanding as you, my love." that wasn't the truth, Aegon was more kind and understanding at a year old, than viserys was in all of his years. "I will leave now. I am sorry for the disturbance."
she pauses for a moment, waiting for her husbands reaction. when he doesn't lash out at her, she breathes a quiet sigh of relief, feeling as though she has evaded a great beast. her heart calms in her chest, slowing from its fluttering and her stomachs stops its dizzing ache. she questions turning and running, fleeing from his presence before he can change his mind, but knows better.
she hurries to his side, eyeing him all the while, each step calculated, avoiding cracking any eggshells, until she is close enough to kiss his cheek. he allows it, and gives Aegon grace when he reaches out for him, letting him play with his finger a moment, before pulling it away, not even turning away fully before sneering. she takes that as her cue to leave, this one being much more genuine than the last.
"goodnight dear husband." he says nothing. she takes Aegon's little hand, waving it slightly, "say goodnight Aegon."
her son tries to imitate her, though unintelligible, as a toddler would. she continues to smile and coo at him even when his father ignores him, not letting him feel his father's scorn, quickly turning towards the door and back to her own chambers.
the second the door is close she feels herself sag, she would have fallen to the floor right then and there had there not been kingsgaurd watching. instead she holds her head high once more, walking calm and steady, like a queen should.
Aegon settles his forehead against her collar, giving a great yawn against her skin. she smiles at him fondly, kissing his brow, earning a tired little giggle from him. it hits her that he is unaware of the trouble he just saved her from. she feels equal parts relief as she does terror; she hopes he never knows, never understands, but is so so thankful for it none the less.
the second she steps into her chambers she pulls of the robe, setting it aside carefully despite the pain it brings her, respecting the memories it carried. she pulls back the covers before smothering her and her son amongst them. he's quick to curl against her, quite tuckered out after their harrowing adventure, even if he was unaware of its true weight. she herself still wanted to cry, but was similarly too tired to keep her eyes open for another moment. tomorrow, she tells herself, tomorrow will be difficult, but tonight you have your son, tonight you have a chance to rest.
so she does, she holds him close, tracing fingers over the gold threaded patterned of his blanket, feeling the shifting of his chest as he breathes and the tickle of his hair against her neck. all is well in that moment. she drifts to sleep at the thought.
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moonchildeath · 11 months
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never beating the kinky af allegations
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yridenergyridenergy · 9 months
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gatabella · 1 year
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Sophia Loren and William Holden going to meet the Queen Elizabeth II, London, 1957
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dulcewrites · 1 year
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This is what I am going for with the modern Aegon au
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bidolatry · 6 months
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found one. woe. quick wip upon ye
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kwebtv · 1 year
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Lace II  -  ABC  -   May 5–6, 1985
Drama / Miniseries (2 episodes)
Running Time:  Appx 240 minutes
Stars:
Deborah Raffin as Judy Hale 
Brooke Adams as Pagan Trelawney
Arielle Dombasle as Maxine Pascal
Phoebe Cates as "Lili", born Elizabeth Lace
Anthony Higgins as Prince Abdullah of Sydon
Christopher Cazenove as Raleigh
James Read as Daryl Webster
Patrick Ryecart as Werner Graff
Michael Fitzpatrick as Nicholas “Nick” Cliffe Jr. 
Walter Gotell as General Zedd
Paul Shelley as Christopher Swann
Ed Wiley as Tom Schwartz
Francois Guetary as Pierre 
Peter Jeffrey as Nicholas Cliffe Sr. 
James Faulkner as Charles Chazelle
Simon de La Brosse as Alexandre Chazelle
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moratoirenoir · 1 year
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positivelyghastly · 1 year
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The inaugural portrait of Papa Emeritus the Second
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gogmstuff · 2 years
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1846 fashion in pictures -
Top:  1846 Queen Victoria at the Age of 27 Years by ? (was for sale by Boris Wilnitsky). Image cropped to remove shadowed areas along the left, top, and right edges. Print, spots, & flaws removed w Pshop 1143X1953 @72 584kj.
Second row left:  1846 Rainha D. Maria II by Ferdinand Krumholz (Palácio da Ajuda - Ajuda parish, Lisboa, Portugal). From Wikimedia 834X1200 @72 325kj.
Second row right:  1846 Maria Nikolaievna by Carl Timoleon von Neff (location ?). From liveinternet.ru/users/lara_rimmer/post458270808/ 1000X1342 @96 369kj.
Third right:  1846 Prinses Marianne van Oranje-Nassau by Jan Philip Koelman (Geschiedkundige Vereniging Oranje-Nassau/Historical Society of Orange-Nassau, Paleis Het Loo - Den Haag, Zuid Holland, Netherlands). From Wikimedia 1508X2000 @96 498kj.
Fourth row left:  1846 Adriana Wilhelmina Clara Hooft by Jan Baptist van der Hulst (Frans Hals Museum - Haarlem, Noord-Holland, Netherlands). From history-of-fashion.tumblr.com/image/136328711994 900X1186 @72 474kj.
Fourth row right:  1846 Lady Fitzharris by Richard James Lane after Edwin Landseer (British Museum). From their Web site 1927X2500 @300 1.1Mj.
Fifth row:  1846 Princess Clementine of Orleans, Princess of Saxe-Coburg-Gotha by Franz Xaver Winterhalter (Châteaux de Versailles et de Trianon - Versailles, Île-de- France, France). From gallerix.ru/storeroom/1941543836/N/2028134133/ 1287X1998 @72 607kj.
Sixth row left:  1846 Augustine-Modeste-Hortense Reiset by Jean Auguste Dominique Ingres (Fogg Museum, Harvard University - Cambridge, Massachusetts, USA). From Wikimedia 1855X2295 @95.19 912kj.
Sixth row right:  1846 María Francisca de la Gándara, Dowager Countess of Calderón by Vicente López y Portaña (Prado). From their Web site ©Museo Nacional del Prado 1475X1920 @96 876kj.
Seventh row:  1846 Augusta Großherzogin von Mecklenburg-Strelitz (1822-1916, née Princess of Cambridge) by Franz Xaver Winterhalter (Royal Collevtion). From Wikimedia 2480X2933 @150 1.1Mj.
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horrororman · 17 days
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More #horror films that were released on April 10th...
Blood and Black Lace (1964)(Rome).
Multiple Maniacs (1970) (Baltimore).
Tombs of the Blind Dead (1972)(Spain).
Knightriders (1981)(US).
#action
Gothic (1987)(US).
Species II (1998)(US).
#scifi #sciencefiction
Toolbox Murders (2004)(Philadelphia International Film Festival). #TobeHooper
Abominable (2006)(NYC,NY).
#thriller
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adelle-ein · 10 months
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lace's oc2path review
Disclaimer: I am deeply critical of this game and of Octopath 1, and I very much loathe COTC, so there will be a lot of negativity in this post. Don't like don't read!!!111 Also explicit spoilers for everything duh, and game typical content warnings.
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Octopath and I have a…complicated relationship. It was my first Switch game. I had fond memories of it, even if it was never my favorite, I found it very hard, I really only cared about Primrose and Cyrus as characters, and I never even got all the secret jobs, let alone beat Galdera. Then the mobile game COTC came along, bringing with it a clusterfuck of horrific misogyny, racism, and frankly terrible grimdark story writing, severely souring my relationship with the franchise. I tried to replay it in 2022 and couldn’t even get to a chapter 2 — the grind was awful, the world was bland, the stories were just insufferably boring at best and misogynistic at worst. The lack of relationships or even acknowledgement between the characters made the whole thing feel stilted. Therion works alone, don’t mind the seven other people walking behind him! Now let’s explain the ways all the stories connect in a diary info dump locked behind a boss rush! 
Octopath 1 has staggering design flaws and, as more and more JRPGS come to the Switch, those flaws become strikingly pronounced. Party dynamics are important to me, and without them, most of 1’s cast remained stubbornly boring. The game was hard, but not fun enough for me to want to grind OR learn advanced strats. Every chapter of every story follows the same basic plot beats and the layout of the world is boring and predictable, with even the scenery getting old eventually.
So I had mixed feelings when Octopath 2 was announced, especially when I saw they hadn't changed a single one of the main 8 classes and that the Crossed Paths would only be between four duos of characters. Still, the game went on sale for $40 in mid-April. Split the price with a sibling and here we are.
For starters: The graphics in this game are fantastic. I’m still not in love with HD-2D, mostly because of the lack of expressiveness in the tiny character pixels. Watching them flop over dead in a pile of blood in Triangle Strategy was only ever hilarious, and most emotional scenes fall flat. Strangely, Asano continues insisting on using this style for really drama-heavy, emotional games. Luckily, they’ve made some strides forward with OT2. The bigger human sprites are drastically more dynamic and expressive, move more fluidly than ever before, and have ample opportunity to demonstrate both emotion and personality. Everyone’s unique walk cycles and Bewildering Grace dances really bring character to the game. We can get a clearer look at job outfits and have animations for all kinds of things like dancing and character interactions. And HD-2D, as always, continues to shine in the backgrounds, special effects, and enemy sprites. The game is very pretty, and while I still don’t think HD-2D is the best choice for any character-driven game, the sprites don’t feel nearly as rough and awkward as they do in their predecessors. I hope Team Asano retains this style in future HD-2D installments, especially interpersonal ones.
The world is huge, sprawling, and genuinely FUN to explore this time, with various nooks and crannies to dig into. The day/night cycle and added path actions really add a lot of fun and variety to gameplay. The world not being a perfect circle moving outwards really makes things more exciting and less tedious, and the towns, cities, and dungeons had so much variety. I genuinely had fun on the journey this time, while in 1 i was just dragging myself from town to town. The bonus bosses, latent powers, hidden classes, sidequests, and various new game mechanics all felt like upgrades from the first game to me.
The music is banging, no criticisms here. I’ve gotten the impression before that Revo and Nishiki have been influenced by and learning from each other and I think this really shows it. Super fun, loved that we have more theme variants now. VA work was solid, with some very fun moments but nothing I was super amazed by. That's not a problem, though, it's really all I ask for in a game. Loved the added voice lines, the unique voice lines for certain bosses (I don't wanna fight no doggy-dog…), and how the characters interact with each other in battle as the game proceeds.
I’ll continue with my thoughts on the eight characters/stories one by one and then give some overall opinions on the “main plot” and game itself.
Ochette:
The constant food talk gets old fast. Seriously, every conversation this girl has ends up being about food or similar. I also think her voice acting may have been mixed oddly, sometimes it's quiet and sometimes at too high a volume, she ends up sounding REALLY loud and grating a lot of the time. Overall, she really doesn't feel as fleshed out as every other character, and it's a shame. That being said, she does have some very fun travel banters and brings a fun "kid of the group" energy, it's just…she's twenty goddamn years old.
Story-wise, had a lot of potential but constant food talk and the weird fantasy racism (why do they all speak broken English) were huge drags. I thought the stuff with the unchosen starter was a really good idea, but there just wasn't enough time lent to it, and overall the first and last chapters felt completely disconnected from the middle ones. Oh well.
Castti:
No mercy, only pain. She's just a great character who ended up with so much depth and felt like a twist on the kindly, maternal healer. "Do harm when necessary to save lives" is a great archetype for doctor characters and Castti plays the role fantastically. She has been through so much and still chooses to be gentle when she can, but if she has to she'll bring the axe down. She has a talent for making do. She has so many fantastic scenes and lines and flips the "mom friend" character around on its head. I really love her, she's great, she's up there with Primrose for me forever.
Her story was also my favorite, and her boss the toughest to beat by a comfortable margin (what worked in the end was no strategy just hikari, throne, and their knives). Sure, some beats are always predictable in Octopathland, but chapter 3 was beautifully done, and the use of game mechanics and the interface to play with the effects of Castti's amnesia were really enjoyable. Nothing groundbreaking, but a strong and solid story that felt emotional and meaningful as well as unique and independent from the stuff all three games have done and rehashed. Castti herself is of course a huge part of that, but this is one of the rare Octopath stories that didn't feel like it was being fully carried by the strength of the MC.
Throne:
Throne herself, I adore. She's fun, she's determined, she's witty, she's like Primrose in some ways but firmly different in others. She doesn't want to kill, but it's all she knows. She has some fantastic travel banters. I laughed out loud at her first "Bravo, Temenos." And the little "tada…" when she uses Disguise. She's great, she has endless potential, and boy does she have fun path actions.
Warning for discussion of incest, abuse, and rape in the following paragraph :(
Unfortunately, her story is the classic edgy Octopath misogyny fest. What was with that random sex slave and what the hell happened to her??? We don't care, she only exists to show that Bad Guys Evil and that Throne Can't Be A Hero Because She Is Tainted. Everyone wants to rape Throne and that is made way too clear. Some of those people are her fucking brothers, because why the fuck not. And the ending with the "but was it worth it?" tone was phenomenally stupid. Octopath asking the quintessential question: is it okay to escape slavery even if you have to kill your slavers? What if your slavers love you (even though they keep you in a collar and whip you and offer you up as a rape victim and force you to kill people?) What if your slavers are your parents or siblings? Also not loving any of the Marietta story, anything that involves "she killed our baby" is going to set my hair on end in this day and age and I just did not like the way any of that was portrayed and handled. Even if Claude didn't rape Marietta, it's clear he raped several of the other mothers including a few of the ones we meet, and they're all forcibly separated from their babies and left to die — it's just too much. It's too disgusting. The huge conspiracy itself fell flat due to the general creep factor and tried way too hard to be edgy. Throne cannot be happy within her story for even a second and it's way overdone. I'm sick, absolutely sick, of this type of story and COTC trying to play with "but she loves her abuser" stuff and doing a frankly disgusting and often fetishizing job. Overall, it felt like a COTC plotline, and that is very much a bad thing for me! I'm glad that the postgame sidequest cleared up the Mira plotline and actually had some "breaking the cycle" themes, but the fact that we've just apparently left the residents of Lostseed to suffer and die instead of even attempting to bring them to the Garden or somewhere they can get help is pretty gross.
But again, I adore Throne herself. Get her out of this game. Put her in Animal Crossing or something.
Osvald:
And now we flip around! Talk about pleasant surprises! I was not expecting to like him or his story at all, it felt so Octopath edgy and woman-in-fridges-y. And to an extent, it is, but the game is actually self-aware of this and gently pokes fun at it to a degree that makes it more bearable. Osvald is an Edgy Man and the other travelers can and will be confused by it. That's really fun. Being able to save Elena flips everything about the story on its head in a good way, and The Answer being The Power Of Love is both so funny and so sweet and fitting. Just a genuinely heartfelt and optimistic story in the end despite where it begins, I really liked it despite another dead wife on the pile. The antithesis to Throne's story.
My main complaint is that the story pacing ends up really off due to two out of five chapters being at the very start and about the prison escape. I really think he could have benefited from another chapter between his 3 and 4. I wish the ending was more emotionally satisfying, but it does feel in character and leave on a hopeful note. Would have enjoyed, if not a reunion scene between him and Elena, something more significant about them and their relationship than the tiny nod we got at the end. All that being said, liked both him and his story a lot!
Partitio:
He really is very funny. Those voice lines are a hoot, every Scent of Commerce is just ridiculous, and his determination to stop That Devil Called Poverty by having a polite meeting with the CEO of capitalism and giving him some $$$ is just absurd. As a character, I can’t say I find him as interesting as Castti, Throne, or Osvald, but he’s entertaining if nothing else, and his first chapter pacing is creative. He was my MC and spent tons of time running Arcanist Sidestepper or Latent Power Catapult Inventor, so of course I got pretty attached. Yeehaw let's do it catapult go-go-go
But let’s be real here. Any story about a merchant “helping the poor” by doing more capitalism is going to be kind of a mess. It wasn’t a harmful mess, but it felt like the story was deliberately skirting around making any meaningful commentary. None of this is surprising, but I spent a lot of chapter 4 rolling my eyes. Roque illegally modifying a contract after signature on multiple occasions is just completely brushed aside, and Partitio happily SIGNS a contract with him KNOWING Roque has a habit of violating and editing them. It’s all just very…dumb. Seize the means of production Partitio! Don’t just give The Man eighty billion leaves! Also, Roque apparently KEEPS all that money in the postgame even though he’s allegedly reformed, soooooo (I know he's using it on the railroads but like….Yeah)
But yeah, while it was a silly story, it wasn’t much else. He's a fun guy though. I wonder if octopath 3 will bring us our first edgy merchant MC.
Agnea:
She’s sweet and fun. I don’t really feel like I have a lot to say about her, which isn’t a negative? I enjoy her theme, I love all her dance animations, I think her constantly-slipping accent is pretty funny (I’m genuinely not sure if the premise is that Agnea hides her accent and occasionally slips into it by mistake, or if the VA keeps forgetting that Agnea is supposed to sound Southern and only remembers when Agnea says “oh my stars” or something lol. It’s funny though.) But like I said, I enjoy her, she’s not as grating as some of the other “goodhearted, happy go lucky” characters from 1. 
Similarly, while I don’t have much to say about her story, that’s not to say I disliked it. I thought it was sweet. Dolcinea and her gf are some of my favorite NPCs in the game, the final battle kicked my ass in a fun way, and most of all I love how ¾ of Agnea’s bosses are just her going “I want to speak to the manager!!” and it actually working. I liked it a LOT better than tressa’s, which it’s constantly compared to, since it felt like an actual coherent story. She’s a star!
Temenos:
Fandom made me dislike Temenos before I set foot in the Crestlands. In those early days especially, every woman in this game was ignored in favor of an AVALANCHE of fanart of him and crick. People say weird shit about Temenos being a twink, some of which is frankly homophobic and/or creepy. I pretty strongly disliked his predecessor Fandom Favorite Man, Therion. Man had a lot riding against him. All that being said, once I got to know him I liked Temenos just fine! He's a priest who can't remember the Lord's Prayer and calls the scripture boring at every given opportunity. Also enjoys beating the shit out of people for information and can barely be contained by those around him. It's a fun character type.
His story, though, is honestly just blah. I guessed the big murderer about as soon as they appeared on screen, and by the time I finished the story I was pretty confident I knew who was manipulating them too…and I was right. As funny as it is that Temenos can use his "special powers" to just, like, see something lying on the floor, the investigation/mystery is really lacking and dull, which is disappointing. Particularly since his story is the "main" one that reveals the ultimate final boss, and the only one that gets a full follow-up cutscene in the extra chapters — it ended up just being a big pile of text dumping, which is not a fun way to do a mystery/whodunit!
Also Crick is boring. 
Hikari:
Hikari is Just Fine. He's sometimes fun, largely unremarkable, just another member of the crowd. The same is pretty much true of his story as well — it's just Fine. Has a pretty hilarious mom-fridging as horses whinny loudly in the background, which I think was iconic. Dunban levels of "bad at making friends" (and while it's not "Therion works alone" levels of stupid by any means, does feel a little awkward that he keeps talking about needing his Allies and True Friends while seven people he camps with are standing right there…) I really just don't have a lot to say about him or his story, which isn't a bad thing! It was fine, he's fine. My only real complaint is that I don't love that his overcoming his Evil Blood was tied to him also having Good Blood on his mother's side — that detail seems irrelevant to everything, and I would have preferred his overcoming the Shadow and taking back his Hidden Power just be framed as him having willpower and a good, kind heart. But I am nitpicking here, since I think that was the intention — just wish blood hadn't been brought into it, y'know? Anyway yeah Hikari's fine.
Together Now:
The Crossed Paths are SO short (other than waiting for that insanely long lute performance to be over) and that's a shame. I wish there were more of them, between more characters, that they were longer…I hope any future Octopath games play with these concepts. Overall, I mean, it's a huge meaty game and it's not that I wanted to be playing it longer, I was satisfied by the length. I just really would have appreciated more character interaction. I'm glad that you can view the travel banters freely and easily from the menus now, and that there are more of them. But I do wish that the characters emoted during them instead of just standing there staring blankly at each other. Huge improvement over one, just not quite there yet!
I will say the Extra Chapters/final boss were also huge improvement over 1's, with actual cutscenes, some character interaction, more consistent foreshadowing, and finally, a boss with no boss rush leadup whose level of challenge is more "difficult but doable" than "haha fuck you." My hopes for this game had been that they would lower the final boss difficulty and make a bigger, harder bonus boss for hardcore players to enjoy, and I'm really happy that they did so! I beat Vide :)
That being said, most of the Extra Chapter reveals were entirely contained in heaps of diary entries again. You guys expect me to remember who Tanzy was or care?? Other than the Arcanette cutscene/battle, things never got that emotional or exciting. A few travel banters tried to fill in the blanks, but there just wasn't enough emotion or stakes put into the scenes. That being said, I enjoyed the Vide battle and it was the perfect difficulty level for me, and I enjoyed the ending and epilogue a lot! It just didn't quite do everything I want from a JRPG ending (which…has been my tune with almost every newly released JRPG I've played in the last couple years :( we need better endings in these things.)
Will also say that the Osterra nods don't really make sense, but I'm personally subscribing to Osterra and Solistia straight up being parallel worlds (I suspect COTC will be confirming this one way or another in the JP version shortly, but like, eh).
Overall, it was a good game, I liked it, it's hands down my favorite Octopath and probably my second favorite Asano game after BD2. Despite my complaints, wishes things had diverged further from the original game, and generally feeling like this series is a bit overrated in JRPG circles, Oct2path is solid, fun, and a big upgrade from its predecessors. Stan Castti
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