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#just a rough concept but worth posting anyway while i work on the comic as well
ganondoodle · 14 days
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(totk rewritten/botw 2 concepts, sky area)
a lone survivor of the ancient shiekah (actually alive not mummified- a descendant of those that remained in the sky but cut off from the rest of the world after the ancient king banning their tech- now only he is left of all of them), now caring for the birds of the sky
he lives in an old shiekah lab and uses a nonfunctioning gauntlet (?) and other old tech stuff in a repurposed way, espeically after ganondorf starts to wake up (since in my rewrite hes the srouce of the power- meaning islands are falling and theres a large energy black out) and everything started to lose energy
once you find him you can tame certain birds and register them with him, after doing so if you are in free fall in the sky area (to complete the trio of horses on the ground, dondons in the underground, birds in the sky- but not to ride birds as to not take away all challenge and take away too much of skywards sword) you can call the bird thats flying with you to give you a small boost in height (since building is removed and alot of the traversal in the sky is parasail or grappling hook and the removal of the totk towers, to make falling more punihisng but not too punishing, the height boost while in the sky to correct when you are about to miss an island or increase the distance you can go)
the big hat not just to enable the birds resting on it and it being a signature of the ancient shiekah PLUS protection from the sun as the new addition of the hazard of being sunburned (potentially, its similar to the already existing heat system but for the sky it makes sense no? .. also big hat)
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ordinaryschmuck · 3 years
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What I Thought About “Separate Tides” from The Owl House
Salutations, random people on the internet who most likely won’t read this! I am an Ordinary Schmuck. I write stories and reviews and draw comics and cartoons.
...>A-hem< F**KING CALLED IT!
I said that the earliest that The Owl House would return would be late June and early July. And some of YYYOOOUUU sons of witches doubted me by saying it would be fall or winter. Well, guess what! "Separate Tides'' has come and gone, the show is back and better than ever, and we are all happy about it! You see how it pays to be optimistic, you persistent PACK OF PESSIMISTS!
...Sorry. Got a little hot there. I'm just so happy it's BACK!
10 MONTHS! It's been nearly 10 months since this show began its hiatus, large in part because of the pandemic. It was painful. BOY, was it painful. But I can already tell that the new season is going to be well worth the wait just by this episode alone.
But beware you mangey sea dogs! Thar be spoilers ahead when discussing such a premier.
And I swear to you that it's only spoilers for "Separate Tides." I haven't seen "Escaping Expulsion" either, and I promise you will be safe from anybody ruining it for you. But maybe don't read any responses from this post. Thar may be d**ks in these waters. So let's review, shall we!
WHAT I LIKE
Mirroring Season One’s Opening Scene: First off, this is a neat callback to what is the perfect first impression of the series. That scene perfectly introduces us to the type of show The Owl House is, while this one acts as a reintroduction to the world we left for way too long.
Second, this is also a well-hidden character moment. Luz is finally living the life she dreamed of, but it isn't exactly all that she expected. It's a great showcase that despite literally running away to a fantasy world, Luz is still getting a regular dose of reality. And I still love the irony in all of that.
(Plus, King eating the bounty is just funny).
The Recap Recording: This is a smart way to recap events from the season finale. It might be weird that Luz says things that the audience already knows, but she's not talking to us. She's talking to her mom. So she's going to explain all that she can in a way for Camila to fully understand. Besides, not every fan had repeatedly watched The Owl House Season One over and over again like a bunch of frickin' lunatics...You know who you are.
Plus, as an upside, Luz gets to explain new events and concepts for how she and the rest of the Owl House are making a living. In no way does it feel like forced exposition because, again, she's trying to describe as much as she can to her mother. It's a reasonable and natural way to talk to the audience in order to catch them up while also showing what's been happening since we've last left this show.
Luz Can’t Send Texts to Her Mom: ...Well, Texts to Home, it was fun while it lasted, but the current canon has decided that you're done. I'll miss you and appreciate all that you've done for me, but, yeah, this is the end. Sorry.
Alright, now that I got my jokes out of the way, allow me to explain how this is really a heartbreaking moment. Because the fact that Luz is forever cut off from her mother, even through texts, is an idea that just twists the knife in your heart when you really sit down to think about it. Luz's little goodbye at the end of her video does nothing but makes it worse.
On the upside, we get some solid character development as Luz doesn't even hesitate to send the video to Camila, learning her lesson from "Enchanted Grom Fright" about being more honest. She finally faced her fear, even if it was a fruitless effort.
They’re Doing Odd Jobs Now: This is a smart workaround for how the Owl House residents are making money. Some fans guessed that maybe Eda had so much junk piled up that they wouldn’t worry, but this seems more of a logical direction. Even if Eda had enough garbage to sell, she’ll can and will eventually run out at some point, meaning that they will all have to take the odd jobs anyway. So I appreciate the writers used that plot point sooner rather than later, as a fun romp as bounty hunters is something you want to do early in the season instead of later on. Especially with how Dana Terrace confirmed that s**t’s gonna go down in the future.
Lilith: ...I'm still willing to hold off--What the f**k did I say his name was? *looks up past review* Frederick Ulis--Frederick Ulisinsburg!
I am willing to hold off Frederick Ulisinsburg, for now, because Lilith is...sort of on the right track. I mean, I don't like how quick she was to playfully mock Eda or rudely yell at Hooty. But I do think that there is potential for her character. She feels genuine guilt for what she's done, and there's a chance that the new season will explore that further if the writers are smart (which they are). On top of that, there's a possibility that every time Lilith tries to act cocky or full of herself, she will be treated as a proverbial punching bag because of it. Like how her poster got burned down after boasting how impressive she looks. Or how Golden Guard's poster magically sealed itself to her face when Lilith tried to throw it away. It's the latter that primarily got me cackling like a madman due to how deservingly hilarious it was.
And, well...she happily clapped like a schoolgirl! Which was adorable! I can't hate characters who have the potential to be adorable! It's not in my nature!
So, while I am a little hesitant in liking her, I think there's a chance for improvement in her character in the future that I look forward to. We just have to wait and see if the writers pull it off.
(By the way, to the person that came up with Lilith wearing a "battery low" shirt...you're a genius in visual gags/storytelling.)
Greg’s List: Have I ever mentioned that this show is funny?
Who's Greg? Why does he organize a list of perfect bounties?
I don't know, but the idea of some random person in the Boiling Isles is putting it on himself to set up a list to make bounties...I'm sorry, but that's funny to me. It's also probably for how Craig's List was made, but when you really think about it, Craig's List is a funny idea as well.
Eda Isn’t Feared Anymore: I sort of guessed that this would happen, but seeing it is a whole different level of sympathy to feel for the character. Eda's main schtick was being the most powerful witch on the Isles, and that's gone now. She's forced to adapt to this new normal, which she's quick to do, but still. Tt's got to be a rough kick to the ego now that no one even cares about who she is anymore.
It's a low moment for her character that hopefully sets up her own arc for the rest of the season.
Luz Feels Like She’s a Burden: I will demolish her with love and kindness if she even CONSIDERS talking so poorly about herself again! Because Luz is not a burden. She is a beam of light that literally brightens up the lives of nearly everyone she meets. Eda already explains how her life is better because of Luz (through a heart-tugging speech that almost got to me, by the way), but it's not just Eda.
King now has his first real friend who admires him and treats him like the king he wants to be.
Willow has become much more confident and cheerful because Luz was always in her corner.
Gus learns more about the humans he appreciates with his whole heart while also having a friend that treats him like an equal rather than a kid.
And do I even have to say ANYTHING about Amity?
The Boiling Isles wouldn't be better off without Luz. It's better because of her. And shame on this girl for thinking otherwise...even though I fully understand where she's coming from.
I'm about to get personal for a second, so strap in. Because I am a twenty-somthing-year-old who is currently living with his mom. It's as pathetic as it sounds. But it's because I'm still attending college, and she says school comes first and jobs and apartments come second. Despite that, I feel like trash for just...living here as she still takes care of me and pays for the food I can't afford. She says that I shouldn't worry about it, but I still wait for the day I can finally pay her back for everything. Not some things, but everything. And that's Luz's mentality in this episode. The overwhelming guilt she's feeling for thinking she's inconveniencing Eda's life is something that hits really hard for me. It doesn't matter if it's true, but that she believes it's true. It's a heartbreaking character arc she's forced into for this episode that also adds more to why she's one of the many characters I heavily relate to.
Lulu and Hootstipher: Whoever thought of this idea...I f**king love you.
This is similar to when Noah and Owen became friends in Total Drama World Tour. Seemingly one-sided at first, you see a cute friendship that you would have never expected, but it works! Hooty is this happy and naive character who hardly understands what's going on half the time, and Lilith is...Lilith. Their chemistry is instantly fun as their dynamic is quick to understand.
This also shines with potential for character growth, for it could give Lilith a chance to be more caring and Hooty a chance to be more than just the comic relief. If you were to tell me that this is what was going to happen when the season premiered, I would have thought you were crazy. But now, after seeing it in action, I'm genuinely excited to see where this cute friendship between these two goes.
(As long as it doesn't involve fans shipping them. Because Hooty can do better)
Luz Getting Better with Her Magic: Our little bisexual princess is growing up! And, man, is it awesome to see. Luz going from just barely knowing how to do magic to full-on using her spells like second nature just warms my heart with all the character growth it presents. Now, some people might want an explanation for how she's able to do said spells, to which I say: "Who the f**k cares?"
If you ask me, Luz's magic is one of those things that doesn't need a direct answer because it doesn't matter as much. But if you're going to be a baby about it, here's what I can offer: As far as I can tell, it's equal parts having the glyph and mentally picturing what the spell should do. It's much like how Willow draws a spell circle and can either make giant jungle vines or a patch of flowers to land on. Luz's glyphs are her own spell circles. As long as she concentrates hard enough, she can make the glyph do whatever she wants it to.
There. You have your explanation. Now let's just all appreciate the fact that Luz can now throw fireballs and make vine whips like the superpowered teenager she most likely fantasized of being. Ok? Ok.
A Pirate Losing His Head...Literally: ...And I'm gonna go ahead and add that to the list.
I mean, for f**k's sake, WE SEE BONE! He puts his head back on, but we still see the bone!
Eda in a Pirate Outfit: ...That is all.
The Golden Guard: This guy shows up for only a few minutes, and I'm already beginning to like him. He seems just as threatening as Belos while also coming across as a guy who loves his job and being a ton of fun to watch because of it. I adore villains that find that balance of being funny and terrifying. The result is a character who makes me laugh on top of making me scared of what they could do to our protagonists. So far, that's the Golden Guard in a nutshell, and I can't wait to see what the rest of the season has in store with him. Whether it involves seeing him play with food as he did with Eda and Luz in this episode or seeing him getting kicked in the crotch like a little punk like him deserves, I am all for it.
(Bonus points if it's Amity who does the crotch kicking if he ever makes an advancement on Luz)
Eda Wanting to Protect the Selkidomus: I love this. It plays into the idea that Eda cares about things being wild and free and despises how Emperor Belos would want to control everything, including the most insignificant of animals. It shows just how kind Eda really is rather than someone motivated by greed...even if she does end up filthy rich in the end.
Emperor Belos’ Brief Cameo: Yup, still terrifying!
And if it turns out that Belos can see the Scrying Potion that Lilith made...we're going to have some problems.
Much like the actual problems that I have with this episode!
(Like that transition?)
WHAT I DISLIKE
King Being Stupid: King has two different personalities in this series. Either he's a pathetic wannabe ruler who seems intelligent or an idiotic Disney comedic sidekick. That latter version of King is what we get in "Separate Tides," and I don't like it (obviously). I don't care how cute it is to see him cling onto Luz's leg and exclaim how he won't let her leave. The same character who helped Luz break into a prison to save Eda shouldn't be the same one who falls asleep when a sheet covers him like a dumbass parrot! King's at his best when he's as intelligent as the rest of the characters. And not as dumb as someone like Hooty.
Eda Being Too Nice Around Lilith: This one bothers me the most. After being cursed for thirty years and having her life ruined by the person she thought she could trust the most, Eda is still all smiley and jokey when talking to Lilith. Yeah, sorry, but I don't buy that. No one in their right mind would be that cool with a person who did all of what Lilith did. It's a major misstep that squanders what could have been a fantastic overarching story of Eda learning to forgive her sister and Lilith trying to earn it. We'll at least get Lilith's guilt, but as is, I feel Eda showing genuine anger towards her would elevate that story by a lot.
IN CONCLUSION
But that's about all the bad things I have to say about "Separate Tides." As is, it is a well-earned, solid A of a season premiere. It introduces new concepts and characters I can't wait to see more of, continues old storylines and character development instead of ignoring them, and still proves that The Owl House is as charming and funny as it always was. Maybe the rest of the season could continue to be great, or maybe things might get worse. Time can only tell. For now, all I can tell you is that "Separate Tides" is a great and fun episode that makes me excited as we set sail to this new season.
(And Scared. Mostly scared)
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jowritesthingss · 4 years
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A (Demi)Boy and His Demon: Prologue
Fandom: Sanders Sides
Pairing(s): LoSleep (Logic | Logan + Sleep | Remy)
Rating: Teen
Content Warning(s): lots of swearing, religion mention, demons mention, injury/blood (Remy gets a papercut)
Length: 1,418 words
Brief Summary: Sleep-deprived writer Remy accidentally summons a serious-and-seriously-fed-up demon named Logan. Prologue. In Which Remy Inadvertently Summons a Demon
Fic Masterlist!
*
In Remy’s defense, he hadn’t exactly meant to summon a demon in the middle of a coffee shop on just another typical Tuesday.
And they most certainly hadn’t meant to bind the poor sap to them for the rest of their (presumably now-shortened and miserable) life.
But there he was.
And that was exactly what he had done.
But—erm, well. We’ll get there.
-
“Remy!” a familiar voice chirped as said enby pushed the door open to his favorite haunt. “Do you how do?”
“Ugh. Like, horrible.” The answer was instinctual at this point. Usually it was just sarcastic, but on a deadline like this? Satan had nothing on the wrath of an editor.
The echo of the bell ringing bright through his ears, Remy walked over to the front counter, where his good friend and caffeine addiction enabler stood. They tried in vain to pretend that they were swaggering and not at all staggering from sleep deprivation and lack of caffeine.
“So it’ll be the usual for you, then, yeah?” Emile smiled, and god, for all the years they’ve spent working as a barista themselves, Remy would never understand how Emile could stay so upbeat while on-shift.
“You know it, gurl,” Remy answered, fishing out his wallet. “Although gimme the largest size this time, hun’.”
Emile clucked sympathetically, already turning and getting started on Remy’s iced coffee. “Deadline coming up?”
“Uh-huh. Tonight.” Remy sighed, slapping a ten dollar bill onto the counter. “I’m due to get the script for chapter sixty-nine to Remus, but like, he’s been too busy giggling over the number of the upcoming chapter to finish the one we’re supposed to publish tomorrow. Virgil’s on the warpath, and I’ve been roped into designing shit to make up for Remus falling behind.” He rolled his eyes.
“Golly, that sure sounds rough.” Emile slid some ice into Remy’s coffee before popping a lid on it, swirling it a couple times, and sliding it across the counter with some verbal sound effects to accompany it. He picked up the tenner and began to punch things into the cash register, counting out change for Remy. “But I believe in you!”
“Gurl, you shouldn’t. I don’t,” Remy snickered. They reached back into their bag, groping around for their reusable straw. Pulling it out, he popped it into his cup. “There’s a reason I’m the brains behind the writing of this operation, not the art. You think I’d be working with those idiots if I had a choice?”
“Yes, I do,” Emile said mildly. He handed over Remy’s change.
“Yeah, yeah. That’s fair.” Shoving his change into the tips jar, Remy rolled his eyes. Again. They did that a lot. Which, how could he not, when he was surrounded by so many dorks?
“Anyways, I’ll be in my usual corner, I guess.” Remy jerked their head towards their usual corner table. “Lemme know if you need any help back there, babe. Or if any tea needs spilling.” They winked at Emile from behind their sunglasses before turning and heading to sit down.
Once seated, Remy pulled out his laptop and the battered spiral notebook that he kept most of his ideas for their comic in. Exchanging their sunglasses somewhat reluctantly for a pair of blue light glasses, he booted up his computer. Then, after setting everything up in its typical position and connecting to the wifi in the coffee shop, Remy allowed themself a moment to sit back and sip at their iced coffee.
The contrasting tastes of sweet white mocha and bitter coffee filled his mouth, and Remy felt his shoulders relax for what had to be the first time in twelve to twenty-four hours.
Classes earlier in the day had been an absolute nightmare of scribbling in margins and surreptitiously typing the script up on his phone when professors weren’t looking. Then the night before had been a horror-filled dream sequence of exhaustion and trying to write actual content down without falling asleep on the keyboard and waking up with the L key imprinted on their nose and sixteen pages of keysmashes.
So suffice to say, Remy was not having a good time. But the iced coffee? It warmed their gay little heart. It made things just a bit more bearable on days like this.
All too soon the buzzing of his phone reminded Remy of their subsequent impending deadline and doom, and he came crashing back down to earth.
Sipping once more at their iced coffee, Remy set it off to the side, slipping in his earbuds and focusing in on the Word document in front of him. They began to type.
-
Three hours and two refills later, Remy had finished chapter sixty-nine, had sent it to Virgil to look over, and had even started on chapter seventy for a good measure.
Until Virgil sent back his edits, Remy’s focus of the moment had shifted to designs for chapter sixty-six, which Remus should’ve started drawing a few days ago, but nooo, the asshat wasn’t even done shading sixty-five, which was supposed to be posted in...Remy consulted their phone...in roughly six hours now. Fuck.
Remy couldn’t draw for shit, but they could research like nobody’s business, and designing and sketching was simple enough, so he wasn’t entirely unused to getting dragged into stuff like physical character designs and the creation of symbols and outfits (Remus was far too oafish and uncoordinated when it came to fashion, anyway).
Shaky as Remy’s art was, Remus certainly knew how to pick out what he liked from Remy’s miserable excuses for sketches, at least, so their partnership worked well enough...even if Remy privately thought his similarly-named partner acted like a dolt and smelled like minute ramen (and not even the good kind! more like the shrimp kind, and what the fuck kind of imbecile eats shrimp-flavored microwave ramen).
Finally satisfied with the roughly-sketched summoning circle that they had copied from the web, Remy exited out of Google Images.
Summoning circles, Remy had to admit, were a new topic of research for him. Their story—a Good Omens-type comic centering around an angel and a demon trapped in the human world—had required plenty of research into religion and religious imagery, of which they had not been a fan, but for some reason summoning circles had never really cropped up on their radar.
Remy may not have been a fan of the concept of angels, but he certainly wasn’t a fan of the concept of demons and the occult, either, so digging through the ominously dark websites had been...interesting. Eventually they had just given up and straight-up copied a summoning circle at random. They could take that and go from there, adding their own flair to it.
Remy looked down at the shaky summoning circle he had sketched out before him. It was kinda lopsided, but it was whatever. It was also much too boring, if you asked him. When they sent Remus their final reference, they’d put a note in the margins telling him to add some of that weird gory imagery stuff he was obsessed with. “Creep would really like that, huh,” Remy muttered aloud to himself.
Scrutinizing the copied circle for a few more moments, Remy mentally listed out some of the changes they wanted to make—an extra line here, a circle there, take out that square—and they reached into their backpack for one of the random looseleaf sheets of paper he always had floating around in there. Only, they grabbed at the wrong corner of the paper.
Feeling the sheet of paper slice into their pointer finger, Remy quietly hissed out a breath. “Fuck.” He drew his finger out of the bag, pulling it up to his face to get a good look at the injury, and shit, the papercut was bad enough that it was actually bleeding.
“Goddammit,” Remy cursed as a few drops of crimson splattered onto the paper in front of them, blurring over the details of the summoning circle he had drawn.
Remy popped his finger into his mouth and sucked at the smidgen of blood leaking out. Deciding to actually look at what they were sticking their hand into this time, they turned to the left, fully intending to practically stick his head into his bag to find a napkin and that pesky sheet of paper both.
This was how they came to be aware of the person who appeared, seemingly out of nowhere, to stand to the side of their table.
.
.
.
Prologue || One || Two || Three || Four || Five || Six
*
This was supposed to be a one-shot, but Remy told Logan to hold their coffee and then bullied me into making it a prologue and six chapters’ worth of useless gays. I accept my defeat with dignity and insist that it was, in fact, actually my decision in order to get used to writing multi-chap things again before I tackle my Big Bad AUs.
Want to be added onto any of my taglists? Shoot me an ask or a message here or via my other social media!
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respheal · 6 years
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Two years of Galebound
Hey guys, Res here! Long spiel ahead because I’m getting personal and long-winded here. Full text after the cut to spare your dash.
tl;dr: A brief history of Galebound’s development and my experiences with telling a story, joining a community, depression, and living inside my characters’ heads for two solid years.
[cut]
So I was working on page 103 early last month (yeah, the week page 103 was due to go up aaaahhahahaha -cries-) when I realized what was coming up: the second anniversary of Galebound’s start as a webcomic. The exact date of the anniversary is a little nebulous. The decision to make it a webcomic was made on 4/20/16 when I completed drawing the concept art for all the main characters (which I had set as a prerequisite for going on the hare-brained adventure) and drew what would become the title page. The first page was published on Smack Jeeves (where galebound.com is hosted) on 5/14/16. So the birthday of the webcomic is somewhere between those dates but I’m going to consider it to be 5/14, which is why I’m rambling about it today. I want to talk a bit about Galebound’s history and what it means to me.
Galebound was originally a short story called Noblesse Oblige. It was written in first person POV from Conan’s perspective and published on DeviantArt back in 2007 or so. I really wish I could find that original draft because I bet it’s wonderfully terrible. I didn’t really know what I was doing with the story at the time--Conan was an untrusting jerk, Din was an arrogant troll, and Pascal was downright unhinged. The basic mechanics of the Obligation were there (simply that Noblemen could command Magicians), but that was about it.
I pants’d the story until it got to--well, just after this point actually. The conclusion of the battle on the bridge, and then I stopped. I don’t entirely remember why. But the story stuck around in the back of my mind while I met new friends (Hi, Skypernauts!), went to college, moved across the country, met my first boyfriend, got my first job, met my future husband, and casually worked on developing an RPGMaker game in my spare time (That RPG is called Memory and that story will likely get turned into a comic eventually as well).
While I was working on Memory’s battle system, I had the thought: how would I convert Noblesse Oblige into an RPG? The magic system would probably have to be something like the field generator from the original .hack games: string together words for a certain field or, in this case, magic. That way the command side of the Obligation would be integrated into the gameplay.
I played around with that idea for a bit longer, but ultimately decided it wouldn’t work; there was a major design flaw with the game. I can’t say what that flaw was because figuring out the solution to the design flaw led to the realization of a huge twist in NO’s story. I had to get this story out. Now.
Around this time I had abandoned RPG-making (because making nice maps is a PITA), so I took Noblesse Oblige through a JulyNoWriMo (NaNoWriMo, just in July). This time I took the story through Norin, Evenheim, the bridge, and on to Cymaria and beyond, compelled as if by Obligation. I accomplished my goal of 50k words, but the story still wasn’t complete. I slowed down the writing process and kept at it, but I also wanted to share the story so badly.
And uh...well. No one was interested in beta reading it except one friend, when time allowed. My fiance made an attempt, but didn’t get very far (He tried though, bless him, and said that although the beginning was rough--lord was it ever--it picked up eventually). In his eternal patience, my fiance at least let me spill the whole story at him. He didn’t like parts of it, mainly some things that happen around the midpoint and Din as a character in general (Din was a bit more actually evil back then). But he listened to the story as a whole, which was a lot more support than I felt anyone else had given the project at the time (Thanks, Mike <3). He also made a hell of a lot of puns about the ending of it, but in fairness the ending does lend itself to a lot of puns. It’ll blow you away (ba-dum-tsh).
I started getting really frustrated. There was this story that I just had to tell, but seemingly no one who would listen. I’d put a couple chapters up on Wattpad or Tablo, but got no feedback there (and didn’t learn until much later that those sites are miserable for anything that isn’t romance). An excuse would be that I wanted to know if this project had any sort of worth and if I should continue with it, but real talk: I wanted validation. I know better now what was happening then, but...well, hindsight.
While this was going on, I posted this illustration in the NaNoWriMo forums, the first drawing I had done in about two years or so.
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No comments for a bit, but one day I was browsing through the thread and noticed someone quoted me and responded, asking if I was doing a webcomic. Um...No? I had tried making a webcomic before, but it was a LOT of work and I figured it wouldn’t be something I would have time for now.
Buuuuuuuuut the seed was planted. At this point I had determined the reason no one was interested in reading my rough novel was because A) the writing must be terrible (it kind of was) and B) nobody ain’t got time for reading books. So maybe this story could be told and find its audience as a webcomic. But only if I could draw ALL of the main and secondary characters. I would have to draw them hundreds of times, so no point in trying if I couldn’t even draw them all once.
Suffice to say, I succeeded. And the comic began under the new name Galebound.
Even as the comic went up, however, the need for validation persisted. I meticulously tracked subscription counts and likes and faves and everything, craving proof that people were reading this story. It got better as the story went on and some events did provide temporary boosts (Like Galebound getting featured on a “Top Five New Comics” list from Top Web Comics -excited screaming- and I met a new friend who I could talk to about the story and she actually read the monstrosity that was the first draft), but, well...
So, long story short: I was suffering from clinical depression with all that entails, and did for quite a while. Still am, technically. Just well managed now (yaaaaaay therapy and medication). It’s funny because I can pick out the pages it was hitting me the hardest because Conan was super bummed in those pages too.
I guess what I’m saying here is that this story was a big part of my life during some of the hardest and darkest times of my life.
I’m doing better now (see: aforementioned medication and therapy). Really I’m lucky because I see and talk to other webcomic artists who have similar struggles and similar feelings and the same reactions when sad or disappointing things happen and I want to suggest they get professional help when I recognize the signs of depression in them, but I realize I’m extremely fortunate in that I even had the opportunity to get the medical attention I needed. (I will recommend up and down all day long that if you’re suffering from depression and have the opportunity to see a doc about it, do so. For years I had tricked myself into thinking it wasn’t that bad even when...it was.)
There were good things, too. I met new friends and joined a community of other webcomic creators. I contributed to some drama in the community in an attempt to hold our publishing platforms accountable. I created a website to help webcomic readers and creators. I attended my first convention as an artist (and actually sold a sticker and a booklet! Woo!) and by the time this gets published I’ll have attended my second. Galebound has gained a small fanbase and I’m so proud of how clever the readers are. Seriously, you all keep me on my toes.
Regarding the story itself, Galebound is, by my estimates, about a fifth of the way through the full story, which means it will likely run for about ten years total if things don’t speed up (and I really want to speed things up). If you consult the Blake Snyder Beat Sheet, we’re somewhere in “The Debate”, that debate being “Who is Din and can he be trusted?”
Spoiler alert (warning: song with explicit language)
The whole concept of the Obligation stems from the dichotomy of what one wants to do versus what one feels compelled to do. That could be taking over the family business, going to college, going to church, even choosing a life partner based on expectations as opposed to one’s true feelings--as a character will say in the future, “not all Obligations are magic.” This sort of Obligation is something I think a lot of people face, and something Conan, too, will face throughout the course of the story.
Galebound is also about redemption and forgiveness. There are characters who have made terrible mistakes and decisions in the name of hatred and prejudice, and those who have brought harm to others out of sheer ignorance. It’s about self-worth and purpose. It’s about friendship and reconciliation. It’s about platonic and familial love. It’s about duty...and obligations.
It’s complicated, but “simple stories are inherently false. Life is complicated, and perspective matters.”
To sort of go into Conan and Din’s headspace a bit as they are now, they’re not in a good place emotionally, and it’s soon to get worse (because a certain someone Can’t Follow Instructions). They will hit rock bottom, but after that...well, there’s no place left to go but up? After this chapter, both of them will be reeling from mistakes made in the recent and distant past, but these events--as well as what will happen with the next few days--will put them in a place to rethink everything.
Long story short, I’m excited for what’s to come, but when am I not?
Anyway, that’s my spiel. Thanks for reading and for reading Galebound! My goals for it this year are to finish the first volume, start editing some of the earlier pages in preparation for printing, get a few chapters of the novel written (again), and get to the turn into act two. I’m actually so hyped for the turn I’ve edited this paragraph a millions times to keep myself from dropping even hints of spoilers because wow I want to talk about it.
So I better stop.
Thanks again for reading and Galespeed! <3
Links
Read Galebound here: galebound.com Prints and Stickers: store.synestories.com Social Media: Twitter | Facebook Support: Ko-Fi | Patreon
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BOOK | The Clothes Make the Girl (Look Fat?): Adventures and Agonies in Fashion by Brittany Gibbons
I have officially confirmed that Brittany Gibbons and I are the same person. 
I have read both of her books now and through both of them wrote copious notes that illustrated how she and I share many of the same experiences, attributes, body type, thoughts on certain topics, almost everything plausible that we could have as similarities. Some people will say that they read a book and swear they could have written it themselves. That is me with Brittany Gibbons. 
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Her sophomore novel, The Clothes Make the Girl (Look Fat?): Adventures and Agonies in Fashion, documents her personal grapples with something every plus-size woman struggles with at some point or another (if not all the time) – fashion. It’s not just trying to find clothes that will fit on your body, period; it’s the mental frustration we face alongside it, like coming to terms with the number that dictates this entire process, and the fact that those numbers when shopping store to store are hardly ever consistent. When a larger woman tells you that the struggle is real, you best believe the struggle is real. And Brittany Gibbons, thank the Lord, approaches these and other topics with wit and pure honesty about every battle she has experienced when it comes to the clothing on her back. If you thought her first book was legit, her second is right up there with it. 
In true memoir style, The Clothes Make The Girl follows a general chronology of her life. We begin more or less in her adolescence and conclude with post-baby body. Along the way, Brittany not only cracks jokes about her exploits – a comic relief I really grew to appreciate – but she also constantly reminds readers that there is nothing wrong with their body. I wrote down so many quotes that were positive affirmations – reminders that FAT. BODIES. ARE. NORMAL. BODIES. Right away from the prologue, “Real women [...] are not defined by their curves, thigh gaps, or chest size.” 
Furthermore, shortly thereafter in the Introduction, another spectacular truth: “We hold jobs, we go out with friends, and we date. We do normal human activities and feel a healthy desire to do them in clothes that make use feel confident and beautiful and are reflective of our personalities.” Let’s be real, not many of us plus-size ladies have personalities rooted in elastic banded sweatpants and Looney Tunes (not out in public, anyways).
Before I started reading The Clothes Make the Girl, I noted that I was already at a comfortable, confident standpoint with my body. Granted the current fashion scene has produced far more plus-size fashion than in years past and I can actually say that I have numerous outlets within which I can easily find stylish digs for my size 18 body... I wondered what the experience of reading this book would feel like for someone who wasn’t already at a body positive stage in their life. The beauty of this book, however, was that even though I am at that stage, I was able to find a renewed sense of self-assurance in myself, proving that it is a quality piece of literature for women (or any plus-size person) to read. It’s not solely for those starting their journey; it can be a tool for everyone feeling discouraged or in a rut when dealing with their bodies and fashion.
Despite every topic covered in The Clothes Make the Girl, I believe the most poignant section of the entire book is an intermission of sorts titled “You Have My Permission To Hate Yourself.” 
Let me repeat that louder for the people in the back: 
You have Brittany’s permission to hate yourself. 
What sets Brittany Gibbons apart from other authors who tackle body positivity is that, sure, many will tell tales of their own personal demons, but I don’t recall any author or novel off the top of my head that outright told readers that it was okay to hate yourself and your body, and that it was normal to do so. “You don’t owe anyone shit,” Brittany says. “And only you get to decide how you feel about [your body] today.” Hell yassss, Gibbons. Hell yes. And some days, you’re allowed to be unhappy with it. That doesn’t mean you have to beat yourself up over it, or go on some extreme diet to change it.
While the major struggle in plus-size fashion lies in finding quality clothes for our double-digit bodies, another that Brittany touches base on that makes her literature all the more relatable is what happens when the clothes (especially pants) are finally found and worn. Many of us whom have never seen the light of a thigh gap are very familiar with the concept of chub rub and the sorrow of eventually rubbing holes through the inner thighs of our favorite bottoms. “I’ve buried more jeans than there are Batman movies” is a beyond relevant statement from this book. We try to salvage them as much as possible, but its occurrence and their ultimate disposal is inevitable. I’m glad to see its inclusion in The Clothes Make the Girl. 
There were times in this book, just as there were in her first memoir, where she lost me a little (those pregnancy and babies chapters) but that doesn’t negate the fact that her logic and wisdom about plus-size lifehood were still present with flying colors. The Clothes Make the Girl is an excellent representation of life in plus-size fashion, and how rough it truly is. Brittany Gibbons touched on many of, if not all, the things I felt were important, especially in regards to legitimate ups and downs of body/fat positivity. 
I give her major credit for extending her memoirs while also touching on a very specific topic; depending on said topic, I might consider that a difficult task. My only qualm might be that I felt the book ended a bit abruptly.
I don’t consider this to be a 5-star novel like her first (which still remains my only 5-star to date), but it was still a good quality read. I will always enjoy Brittany’s comical nature in the face of adverse subject matter and our seemingly unending list of resemblances. I’m sure as long as she continues to publish, I will absolutely continue to appreciate and enjoy her work.
FAVORITE EXCERPTS
"[...] Even Anna Wintour isn't dressed like Anna Wintour all the time."
"... Don't let anyone ever make you feel bad for liking clothes and doing your hair and wearing makeup. You are allowed to enjoy yourself in this life..."
"... We also hold jobs, we go out with friends, and we date. We do normal human activities and feel a healthy desire to do them in clothes that make us feel confident and beautiful and are reflective of our personalities."
"I am a normal being with a body that fits into some things and not into others."
"My insecurities came from other people telling me I should have them."
"Loving your body is about being comfortable in your body, and only you get to set the parameters of that, only you get to decide what it looks like, and only you know where your finish line is."
"The sexiest women I know are sexy because they feel sexy for themselves first."
"Your priority in this life is you."
"What you are feeling about yourself right now is fine and normal and allowed."
"... Take a shower and start over knowing that ninety percent of the people out to judge you are inside your own head."
"... You need to realize that you don't owe anyone shit. our body is yours, and only you get to decide how you feel about it today."
"Buy yourself clothes that fit. They may not be the size you think you should be, but who cares?"
"Thunder Thighs is a ridiculous insult. As if having thighs as loud and as powerful as thunder was a bad thing... That basically makes me an X-Man."
"When your jeans don't fit, buy a bigger pair. Larger jeans are worth the dinners with your best friends, the gelato during a semester in Italy, sleeping in on Sundays if you are tired, and a movie night on the couch with someone you love."
"Never apologize for your body. Ever."
"I won't hide my stomach to keep up some illusion that only thin bodies are beautiful."
"Body love is hard work."
ABOUT BRITTANY GIBBONS (from the back cover)
Brittany Gibbons writes the award-winning humor blog BrittanyHerself.com and runs the Facebook group CurvyGirlGuide.com. She gave a 2011 TED talk on the reinvention of beauty and is the author of New York Times bestseller Fat Girl Walking: Sex, Food, Love, and Being Comfortable in Your Skin... Every Inch of It. Her writing has been featured in the New York Times, Huffington Post, Redbook, Woman's Day magazine, Marie Claire, Los Angeles Times, The Stir, and Babble, among many other publications and sites. Brittany also hosts a weekly Google talk show called Last Call Brittany and the weekly podcast Girl's Girls. Brittany lives in Ohio with her husband and three children.
The Clothes Make the Girl (Look Fat?): Adventures and Agonies in Fashion by Brittany Gibbons Publishing | Date | Pages
MY RATING: ★ ★ ★ ★ ✩
I'm fairly certain that any book Brittany Gibbons publishes, I will enjoy it. Many of the notes I took with The Clothes Make the Girl were because I agree with her statements so much. Our ideas, body types, etc. are so similar, it's almost as if I could have written this book myself. She may have lost me a little bit with the baby-centric life and fashion (as did also happen with her first book), but her logic and wisdom were still there.
I wasn't sure how well I could get into this book at first (it took me a long time to get a good pace started), but it really is an excellent representation of life in plus-size fashion. And the truth is that it is rough. But she touched on all the major points that I felt were important. The best overall part of this book was absolutely the chapter/intermission having permission to hate yourself and your body. Not everyday is as easy as the previous... and that's okay.
This was a good extended memoir while also touching on a specific topic. That's not always easy to do for my tastes in literature. However, I did feel that it ended a little abruptly. While I don't think this is a 5-star book like her first, it was still a good quality read. Especially as I once again go through a shift in my own personal style, and of course, the every day occurrences in fashion for a plus-size woman.
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tristikovart · 7 years
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A Retrospective of Role
Or “It really took 15 years to get from that, to this?”
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If you’d like to share in my cringe have a look at my progress as an artist, then grab a beverage and a snack, because this is gonna be a looooooooong post.
So to go back to the beginning, I have always liked to draw; in particular I’ve always liked animals, so it isn’t much of a surprise that some of my earliest “original characters” were based on my team in Pokemon Yellow. However, it was another Game Boy game called Dragon Warrior Monsters which provided what turned out to be a lasting inspiration. It also only allowed for 4 letter names.
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- 2002 -
If I recall correctly, I was on vacation at a lake in New Hampshire with CerebralZero, when I drew my first ever pic of Role:
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She also apparently had scaly forearms and a distinct beak here too; those didn’t stay, but she did keep the wings for some time. 
Given the context of DWM (monster battling), Role didn’t have a lot of background at the time... Though I did have some running gags with my friend Alex who also played the crap out of DWM, I only drew some of our monsters later on in a single rough sketch.
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The first continuity I had after Pokemon. [shudder] This shit is really going back in time for me. Note that Role’s outfit makes no fucking sense; but surprisingly, while Sela at the far right looks like some DeviantArt sparkle-bird abomination, she actually is about as ridiculous as the Rain Hawk DWM monster she was based on (I think in-game she actually ended up in part of Role’s lineage because Rain Hawks learn the MEGA MAGIC skill, and thus she would pass it on to Role through monster husbandry.)
- 2003 - 
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For a while I gave her some kind of SWAT uniform thing. I’m pretty sure I intended her pistol to be the Enforcer from Unreal / UT Classic. She also went blonde for a while.
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Using my sick dial-up internet connection at the time I found out that digital coloring was a thing, and I asked my folks to get me Photoshop Elements 1.0 at our local Staples. I also got a scanner, which ushered in an exciting new world of not being aware of the multiply setting, layers, or cleaning up line-art.
However, Role proved pretty good at rocking out in front of crappy jpegs BGs
- 2004 -.
During this time, I went through a bunch of character designs and continuities (itself amusing to look at; perhaps I’ll make a future post for the truly bored.)
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All things considered, when I stuck to pens and prismarkers, I don’t think the result was too terrible. Note the blonde again.
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IIRC her outfit above is based off of a pinup wallpaper of Jo from Altermeta gen 1. HOW’S THAT FOR DATED?
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ARRGG back to the horrendous digital coloring. I actually did much worse coloring a little bit earlier, if you can believe it. Some basic digital art tips would have a gone a long way back then. Anyway, it was about this time that Role transitioned to a new continuity with one of the several iterations of Gyr, who was my go-to character for a few years. Note Role’s design stabilized around this time with the garish fuchsia eyeshadow, t-shirt, and brown “hair”.
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BONUS ROUND: Ryhs Rhys (took me a while to get it straight) is also really fucking old! However, she disappeared for a time, while I kept drawing Role. This cast of characters stuck around for a while, and I drew quite a bit of them, including a number of silly comics, frequently involving my friend’s avatar, Raze, inducing mischief by being a self-important douche.
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I certainly drew a lot of pinup art of Role; this habit hasn’t really changed… 2004 had a particularly productive stretch due to me going on vacation to Vermont, again at a lake (similar to where I drew her first pic) and having ample free time to occupy.
This trip was also officially commemorated with a 5 page comic about just that.
- 2005 -
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I think this pic was actually late 2004, but either way I still think it stands out as pretty cool for the time. Note Role’s “hair” has transitioned to actual hair from its previous feathery styling. Note the lack of wings too. Also, IIRC the only time she was drawn with closed-toe shoes.
Otherwise 2005 is kinda light on dated pics of Role; probably because I had started drawing Ress more often (another good topic for a retrospective) and had also developed Maru and other equine characters.
- 2006 -
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Check it out! Some signs of progress at last! The 2006 iteration of this cast focused on these three (and ditched the wings across the board), as well as folded in the other equine characters to some kind of mid-2000s city life continuity. Role’s shirt also gained a big 01, and might have been her old softball jersey or something.
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Around this time, CowBunny, a fellow artist on DeviantArt, also drew me some really cool fanart! CB, if you’re out there, I hope you’re doing well!
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I also drew the first (and a little slim) Oktoberfest Role picture, replete with god-awful shift-clicked mouse lines. Note the braids here.
- 2007 -
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I had started school at this point, and IIRC I drew this sketch during my first semester, while riding the D-line from Brookline Village to Riverside, on my way back to my school’s temporary dorms at Regis College.
- 2008 -
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Doodles of Role (and Maru and Ress in the upper middle) done in various notebooks from school. Note during this time she also developed a bit of a cleft beak for some reason. You know, I still don’t know why despite having one in the original drawing, I always drew her without a defined bill since then (until 2017.) Inspiration from depictions of Chocobos, perhaps?
- 2009 -
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Beergirl Role is back! And dammit if this doesn’t hold up pretty well (which I should be glad of, given that I purposely designed this pic to have tattooed on my side!)
- 2010 - 
At this time I was preoccupied with graduating college, and then involved in my first job, so while I have a nice picture of Ress from this time, I didn’t get to Role until the following year.
- 2011 -
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But hey, she looked pretty good, so I’d say the wait was worth it. Note that I finally got rid of that fucking eyeshadow. Like, it finally occurred to me that I could use other colors. Or Kelly might have just told me it looked like shit.
- 2012, 2013 -
Didn’t draw Role much (if at all?) during this time, as I started another job, started collecting firearms, and chiefly: Started the modern period of Avania! (The history of how Avania came to be is yet another retrospective topic I could go into detail on, if there are interested persons out there.)
- 2014 -
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Well, 2013-14 sucked because the start-up I worked for had gone belly-up and money was tight, but never the less I brought Role into the “present” with the third beergirl drawing. Her hair is lighter in this version, but she kept the braids even when not in fraulein-mode, and apparently I liked the way she looked with glasses in that old sketch. 
Otherwise I spent most of this time making 3D models of most of the Avania characters to play in Unreal Tournament 3. I even made a model of Role, though I didn’t iron out all the rigging issues, and she was rather out of place among all the other characters I had modeled.
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- 2015, 2016 -
I started a new job late in 2014 and I’m still there, so things are looking pretty good. However, I had been working on the Avania comic, and any side art had pretty much been exclusively with those characters. Several times I had thought about adding Role into this now all-consuming continuity, but with one of my design choices being limiting the setting to three sentient races, it meant Role as she was wouldn’t fit neatly into the setting, and so I held off on incorporating her.
- 2017 -
However, early this year I decided that it was high time I found a place for my oldest, continuously drawn character in a setting that I have set out to make a fancy, published (at least digitally) comic out of.
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I’ve already been posting sketches of her new design, but say goodbye to the old, and hello to the new Role!
Her old design will always be with me (and I mean literally, given the tattoo) but I’m very happy to actually give her something to do now besides get drawn looking pretty. I’ll probably do some finished art of her new design at some point, and maybe even remake her model for my next Avania UT3 release (though it might end up being UT4 at this point--another project somewhere on the distant horizon.)
2018 UPDATE: Role’s latest incarnation now has a fully rendered pinup! This is her design for the Avania comic (launching summer 2018) so be sure to stay tuned if you’re a fan!
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Though her previous designs haven’t had much in the way of military themes, I wanted to keep her overall look recognizable. As such color color scheme has remained the same, and I figured her braids would continue to be appropriate in the new context. As she no longer has a lion’s tail, I decided to braid that as well so as to keep the tufted and ribboned look. One other thing that has evolved is her personality; though she past wasn’t ever particularly defined, Role always seemed fairly happy, friendly, hard-working, and a little flirty. In light of her new history growing up in dire times and serving during the final days of her country, her old personality has matured to one of responsibility and self-sacrifice, but has not been entirely overwhelmed!
I’ve really enjoyed Role’s evolution over the years, and I’ve especially enjoyed her recent iterations and the depth that I’ve finally got around to developing for her character and backstory.
If you actually read this incredibly long-winded exploration of my artwork, then I hope you enjoyed it too! If that’s the case, let me know if you’re interested in seeing more posts like this exploring some other long-running characters, or all the early concepts that went into making Avania.
It has been a pleasure sharing my drawings with the internet at large, and I look forward to continuing the habit; cheers!
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waynekelton · 5 years
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Essential Android & iOS Puzzle Games 2019
There’s perhaps no genre more synonymous with mobile platforms - especially iPhone or Android devices - than puzzle games. Low intensity inputs are good for a device with no buttons, and the pace of these games plays well with the low session time, start-and-stop nature of mobile gaming. Puzzle games also take so many unique forms nowadays that a top list in the genre can produce completely different looking games.
If you're looking to test your literacy skills, we've got a great collection of Word puzzle games as well!
As you'll see below, we have our own menagerie of titles that we feel represent the best Puzzle games have to offer across iPhone, iPad and Android devices...
Other Recommendations
Not every puzzle release earns a place in our 'Best of' list - so here's a round-up of some recent releases that you can check out, make up your own minds about:
Marching Order
Donut County
One More Button
Alphabear 2
Powernode (Review)
Developer: Opal Games Platforms: iOS & Android Price: $1.99
With a visual aesthetic that reminds us of the rather excellent Mini Metro, Powernode is a fun and challenging puzzler that has you connecting power generators to nodes to stop them from disappearing. Cables are permanent, and you have more nodes requiring attention than you have power crystals, so planning is key. New nodes spawn as you complete existing ones however, throwing an ever complex range of spanners into you intricate power network.
It's got a few niggles, but this is an excellent, thoughtful puzzle game and perfect for anyone looking for a challenge that involves numbers and planning.
Divide by Sheep (Review)
Developer: tinybuild LLC Platforms: iOS & Android Price: $2.99
This gem was released way back in 2015, but it was brought to our attention earlier this year simply because I was asked to review a game we hadn't reviewed before and picked this one. (Because reasons?-ED) Regardless, this is a vibrant and friendly educational puzzle game that uses maths, and is an excellent example of hay-day app store design practices. It's a bit lighter than your usual fair, and some of the puzzles can be brute-forced, but if you're looking for something different and accessible to fill your puzzle needs, then you could do worse than this four year old diamond in the rough.
ELOH (Review)
Developer: Broken Rules Platforms: iOS Universal, Android Price: $2.99
A cheap & cheerful puzzler that's especially great on phones, ELOH is a kinetic game that's colourful, challenging, and possess some great attention to detail. The basic challenge is to position blocks in the right positions to bounce balls into the the correct holes. There's a light rhythmic element to this, and as things get more complicated the blocks take on more creative forms. Some will move along specific axis, for example.
None of the puzzles should take longer than a few minutes to bounce your way through, but there's over eighty of them, so you're looking at a few good hours of gameplay for your minimal upfront investment, and no IAPs to boot!
Where Shadows Slumber (Review)
Developer: Game Revenant Platforms: iOS Universal, Android Price: $4.99
This is an excellent pick for fans of both Monument Valley and Square's GO games. It lacks the variety and the degree of 'cleverness' that those other game's possess, but there's an ingenuity to its design that still does a great job at scratching that itch. The use of light and dark to change the scene in front of you is especially creative.
This is a maze-based puzzle game with intuitive controls and a satisfying gameplay loop. Atmospheric and imaginative, Where Shadows Slumber is a worthy new addition to our 'best of' roster.
Evergarden (Review)
Developer: Flippfly Platforms: iOS Universal Price: $4.99
This recent release is an easy inclusion in our best-of collection not only for its accessible nature, but also because it requires a lot of careful thought and planning. It's more of a high-score puzzler than anything else, but the floral theme and impressive nuances make for some entertaining sessions. Evergarden’s developers estimate that the game will take between four to eight hours to fully explore. After this, it is all about breaking into the global high score tables.
Consequently, it is more of a Tetris high score chaser rather than the type of puzzler where you have to pit your wits against increasingly difficult levels. Unlocking all of the game’s secrets does not require particularly high levels of skill, just the persistence to keep playing and adding to your gem collection.
Infinite West (Review)
Developer: APE-X GAmes Platforms: iOS, Android Price: Free with IAPs
Infinite West is a puzzler that resembles more boardgame than match-3. It’s difficult to find which had a bigger influence on it, the sombre motif of the Ed Porter/Sergio Leone style western or Square Enix Montreal’s critically acclaimed GO series. What’s easy to see is that developers APE-X have a clear reverence of both and have done their best to highlight what makes both strong while adapting it to a unique vision. Achievement hunting and score chasing in Infinite West can throw you in that fervent, 'just one more map' loop because of the solid core concept, and the presence of IAPs is by no means a deal-breaker as you get given a modest amount of freebies anyway.
Lara Croft GO (Review)
Developer: Square Enix Platforms:  iOS, Android Price: $7.49, $4.99
Many a sterling series has seen its reputation dinged by weaker entries. In particular, the sophomore slump, that challenge to recapture what made the original great without slavish repetition. Every member of the GO series has its unique merits and mechanics, but Lara Croft GO stands as the series best. Hitman GO was plagued by odd turn-counter challenges which offer only derivative challenges and pad the playtime without expanding content; Deus Ex GO’s grand plan for daily challenges and community-generated puzzles largely fell flat, but Lara Croft GO along with its two expansions hit the sweet spot of challenge, presentation and pacing. Its focused treasure hunts will keep the best minds, most any mind, really, engaged. (There’s even a maddening hidden-object sidegame to unlock cosmetic goodies if either of those are your wont) Its solutions were exclusive and in many cases immune to the kind of brute-force, mindlessly-spam-moves approach to puzzling, and the whole adventure felt like just that.
Cosmic Express (Review)
Developer: Draknek Limited Platforms: iOS, Android Price: $4.99
Cute little aliens harumph and squidge themselves into unlikely spherical compartments as they commute to their destinations in outer space. In Cosmic Express, the puzzles are pickup-and-deliver, drawing train paths for a route that allows for no cross-overs or doubling-back. The game includes a ton of levels and gets surprisingly difficult (or rather: uncompromising, since difficulty is always a relative, judgmental term) sooner rather than later. Every level feels crystal clear in the post-solved hindsight; nothing is superfluous. Cosmic Express winds its way through the galaxy and wends its way into your heart.
Beglitched
Developer: Alec Thompson Platforms:  iOS Price: $3.99
Beglitched is the story of the Glitch Witch’s sudden disappearance from a computer OS and the player character’s sudden quest to train and replace her. You’ll open ‘files’ to find items, other avatars and programs, and enemies. The game is split between overland mode, which utilizes a minesweeper-like method of divining connecting spaces, and the match-three battle mode. The tone is light and idiosyncratic, and the level design is inspired and gimmicky in a good way. Constraints, properly applied, stimulate creativity. (Or else we’d be without the phrase ‘thinking outside of the box’). Beglitched was released without much fanfare and then subsequently ported to mobile, where it shines even more because of its screen-within-a-screen schtick.
Mini Metro (Review)
Developer: Dinosaur Polo Club Platforms:  iOS, Android Price: $4.99
Logistics makes the world go around. These often break down into math and logic puzzles, even to the point that we have fields dedicated to studying the topology of knots. But maybe none of this matters and you just need to get to work. Well, Mini Metro folds all of this and makes for an amusing, minimalistic puzzle about ordering and sequencing the right trains in the right time to complete the right route. So, programming motion to meet specific goals, and tinkering towards that end. Some puzzles rely unduly on shifts in perspective or tricks of the light to interpret what happens next; not so with Mini Metro. The needs and requirements of the puzzles are always clear, the demand is upfront: all the player has to supply is the way forward, that vital connection which will close the gap and make everything come together.
Framed 2 (Review)
Developer: Loveshack Platforms:  iOS, Android Price: $4.99
The search for the story is the story in Framed 2. Cleverly partitioning and recombining what made the original so great, the follow-up refines and refreshes the initial conceit. Comic book action meets stealth in a cheesy noirish setting. One could even say it...re-frames...what made the original great. Yes, it is probably the shortest and most easily exhausted member of this list but it still has a little extra panache that merits some special attention. There are games to play for months or years, trying to crack their mysteries or refine skills. Then there are those games to consume in an afternoon, letting the whole experience become a unified and unbroken memory. Framed 2 belongs to the latter category, a class of brief puzzlers definitely worth playing.
The Room Three (Review)
Developer: Fireproof Games Platforms:  iOS, Android Price: $3.99
What can be said about The Room series that hasn’t been said before? Its excellent value and construction, or the heaps of critical awards? Not to mention the host of mistaken-identity jokes based on the so-bad-it-is-a-phenomenon film of the same name. Puzzle boxes are a unique tactile treat which shrink a world into a single object and then propel one to open it based on nothing more than curiosity and the hint that something might wait inside. The Room has digitized this experience as well as it could have been, all while making the experience portable and affordable and just a skosh mysterious.
Hall of Fame
As new great puzzle apps get released, we need to rotate our list so that it's kept lean and relevent. Just because a game loses it's spot though, doesn't mean it no longer deserves to be there. Here are some past greats that deserve to be remembered.
Hadean Lands
The Witness
Monument Valley
Monument Valley 2
Death Coming
What would your list of the best puzzle games look like? Let us know in the comments!
Essential Android & iOS Puzzle Games 2019 published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Puzzle Games on Android & iOS
There’s perhaps no genre synonymous with mobile platforms - especially iPhone or Android devices - than puzzle games. Low intensity inputs are good for a device with no buttons, and the pace of these games plays well with the low session time, start-and-stop nature of mobile gaming. Puzzle games also take so many unique forms nowadays that a top list in the genre can produce completely different looking games.
If you're looking to test your literacy skills, we've got a great collection of Word puzzle games as well!
As you'll see below, we have our own menagerie of titles that we feel represent the best Puzzle games have to offer across iPhone, iPad and Android devices...
Other Recommendations
Not every puzzle release earns a place in our 'Best of' list - so here's a round-up of some recent releases that you can check out, make up your own minds about:
Marching Order
Donut County
One More Button
Alphabear 2
Powernode (Review)
Developer: Opal Games Platforms: iOS & Android Price: $1.99
With a visual aesthetic that reminds us of the rather excellent Mini Metro, Powernode is a fun and challenging puzzler that has you connecting power generators to nodes to stop them from disappearing. Cables are permanent, and you have more nodes requiring attention than you have power crystals, so planning is key. New nodes spawn as you complete existing ones however, throwing an ever complex range of spanners into you intricate power network.
It's got a few niggles, but this is an excellent, thoughtful puzzle game and perfect for anyone looking for a challenge that involves numbers and planning.
Divide by Sheep (Review)
Developer: tinybuild LLC Platforms: iOS & Android Price: $2.99
This gem was released way back in 2015, but it was brought to our attention earlier this year simply because I was asked to review a game we hadn't reviewed before and picked this one. (Because reasons?-ED) Regardless, this is a vibrant and friendly educational puzzle game that uses maths, and is an excellent example of hay-day app store design practices. It's a bit lighter than your usual fair, and some of the puzzles can be brute-forced, but if you're looking for something different and accessible to fill your puzzle needs, then you could do worse than this four year old diamond in the rough.
ELOH (Review)
Developer: Broken Rules Platforms: iOS Universal, Android Price: $2.99
A cheap & cheerful puzzler that's especially great on phones, ELOH is a kinetic game that's colourful, challenging, and possess some great attention to detail. The basic challenge is to position blocks in the right positions to bounce balls into the the correct holes. There's a light rhythmic element to this, and as things get more complicated the blocks take on more creative forms. Some will move along specific axis, for example.
None of the puzzles should take longer than a few minutes to bounce your way through, but there's over eighty of them, so you're looking at a few good hours of gameplay for your minimal upfront investment, and no IAPs to boot!
Where Shadows Slumber (Review)
Developer: Game Revenant Platforms: iOS Universal, Android Price: $4.99
This is an excellent pick for fans of both Monument Valley and Square's GO games. It lacks the variety and the degree of 'cleverness' that those other game's possess, but there's an ingenuity to its design that still does a great job at scratching that itch. The use of light and dark to change the scene in front of you is especially creative.
This is a maze-based puzzle game with intuitive controls and a satisfying gameplay loop. Atmospheric and imaginative, Where Shadows Slumber is a worthy new addition to our 'best of' roster.
Evergarden (Review)
Developer: Flippfly Platforms: iOS Universal Price: $4.99
This recent release is an easy inclusion in our best-of collection not only for its accessible nature, but also because it requires a lot of careful thought and planning. It's more of a high-score puzzler than anything else, but the floral theme and impressive nuances make for some entertaining sessions. Evergarden’s developers estimate that the game will take between four to eight hours to fully explore. After this, it is all about breaking into the global high score tables.
Consequently, it is more of a Tetris high score chaser rather than the type of puzzler where you have to pit your wits against increasingly difficult levels. Unlocking all of the game’s secrets does not require particularly high levels of skill, just the persistence to keep playing and adding to your gem collection.
Infinite West (Review)
Developer: APE-X GAmes Platforms: iOS, Android Price: Free with IAPs
Infinite West is a puzzler that resembles more boardgame than match-3. It’s difficult to find which had a bigger influence on it, the sombre motif of the Ed Porter/Sergio Leone style western or Square Enix Montreal’s critically acclaimed GO series. What’s easy to see is that developers APE-X have a clear reverence of both and have done their best to highlight what makes both strong while adapting it to a unique vision. Achievement hunting and score chasing in Infinite West can throw you in that fervent, 'just one more map' loop because of the solid core concept, and the presence of IAPs is by no means a deal-breaker as you get given a modest amount of freebies anyway.
Lara Croft GO (Review)
Developer: Square Enix Platforms:  iOS, Android Price: $7.49, $4.99
Many a sterling series has seen its reputation dinged by weaker entries. In particular, the sophomore slump, that challenge to recapture what made the original great without slavish repetition. Every member of the GO series has its unique merits and mechanics, but Lara Croft GO stands as the series best. Hitman GO was plagued by odd turn-counter challenges which offer only derivative challenges and pad the playtime without expanding content; Deus Ex GO’s grand plan for daily challenges and community-generated puzzles largely fell flat, but Lara Croft GO along with its two expansions hit the sweet spot of challenge, presentation and pacing. Its focused treasure hunts will keep the best minds, most any mind, really, engaged. (There’s even a maddening hidden-object sidegame to unlock cosmetic goodies if either of those are your wont) Its solutions were exclusive and in many cases immune to the kind of brute-force, mindlessly-spam-moves approach to puzzling, and the whole adventure felt like just that.
Cosmic Express (Review)
Developer: Draknek Limited Platforms: iOS, Android Price: $4.99
Cute little aliens harumph and squidge themselves into unlikely spherical compartments as they commute to their destinations in outer space. In Cosmic Express, the puzzles are pickup-and-deliver, drawing train paths for a route that allows for no cross-overs or doubling-back. The game includes a ton of levels and gets surprisingly difficult (or rather: uncompromising, since difficulty is always a relative, judgmental term) sooner rather than later. Every level feels crystal clear in the post-solved hindsight; nothing is superfluous. Cosmic Express winds its way through the galaxy and wends its way into your heart.
Beglitched
Developer: Alec Thompson Platforms:  iOS Price: $3.99
Beglitched is the story of the Glitch Witch’s sudden disappearance from a computer OS and the player character’s sudden quest to train and replace her. You’ll open ‘files’ to find items, other avatars and programs, and enemies. The game is split between overland mode, which utilizes a minesweeper-like method of divining connecting spaces, and the match-three battle mode. The tone is light and idiosyncratic, and the level design is inspired and gimmicky in a good way. Constraints, properly applied, stimulate creativity. (Or else we’d be without the phrase ‘thinking outside of the box’). Beglitched was released without much fanfare and then subsequently ported to mobile, where it shines even more because of its screen-within-a-screen schtick.
Mini Metro (Review)
Developer: Dinosaur Polo Club Platforms:  iOS, Android Price: $4.99
Logistics makes the world go around. These often break down into math and logic puzzles, even to the point that we have fields dedicated to studying the topology of knots. But maybe none of this matters and you just need to get to work. Well, Mini Metro folds all of this and makes for an amusing, minimalistic puzzle about ordering and sequencing the right trains in the right time to complete the right route. So, programming motion to meet specific goals, and tinkering towards that end. Some puzzles rely unduly on shifts in perspective or tricks of the light to interpret what happens next; not so with Mini Metro. The needs and requirements of the puzzles are always clear, the demand is upfront: all the player has to supply is the way forward, that vital connection which will close the gap and make everything come together.
Framed 2 (Review)
Developer: Loveshack Platforms:  iOS, Android Price: $4.99
The search for the story is the story in Framed 2. Cleverly partitioning and recombining what made the original so great, the follow-up refines and refreshes the initial conceit. Comic book action meets stealth in a cheesy noirish setting. One could even say it...re-frames...what made the original great. Yes, it is probably the shortest and most easily exhausted member of this list but it still has a little extra panache that merits some special attention. There are games to play for months or years, trying to crack their mysteries or refine skills. Then there are those games to consume in an afternoon, letting the whole experience become a unified and unbroken memory. Framed 2 belongs to the latter category, a class of brief puzzlers definitely worth playing.
The Room Three (Review)
Developer: Fireproof Games Platforms:  iOS, Android Price: $3.99
What can be said about The Room series that hasn’t been said before? Its excellent value and construction, or the heaps of critical awards? Not to mention the host of mistaken-identity jokes based on the so-bad-it-is-a-phenomenon film of the same name. Puzzle boxes are a unique tactile treat which shrink a world into a single object and then propel one to open it based on nothing more than curiosity and the hint that something might wait inside. The Room has digitized this experience as well as it could have been, all while making the experience portable and affordable and just a skosh mysterious.
Hall of Fame
As new great puzzle apps get released, we need to rotate our list so that it's kept lean and relevent. Just because a game loses it's spot though, doesn't mean it no longer deserves to be there. Here are some past greats that deserve to be remembered.
Hadean Lands
The Witness
Monument Valley
Monument Valley 2
Death Coming
What would your list of the best puzzle games look like? Let us know in the comments!
The Best Puzzle Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Puzzle Games on Android & iOS
There’s perhaps no genre synonymous with mobile platforms - especially iPhone or Android devices - than puzzle games. Low intensity inputs are good for a device with no buttons, and the pace of these games plays well with the low session time, start-and-stop nature of mobile gaming. Puzzle games also take so many unique forms nowadays that a top list in the genre can produce completely different looking games.
If you're looking to test your literacy skills, we've got a great collection of Word puzzle games as well!
As you'll see below, we have our own menagerie of titles that we feel represent the best Puzzle games have to offer across iPhone, iPad and Android devices...
Other Recommendations
Not every puzzle release earns a place in our 'Best of' list - so here's a round-up of some recent releases that you can check out, make up your own minds about:
Marching Order
Donut County
One More Button
Alphabear 2
Divide by Sheep (Review)
Developer: tinybuild LLC Platforms: iOS & Android Price: $2.99
This gem was released way back in 2015, but it was brought to our attention earlier this year simply because I was asked to review a game we hadn't reviewed before and picked this one. (Because reasons?-ED) Regardless, this is a vibrant and friendly educational puzzle game that uses maths, and is an excellent example of hay-day app store design practices. It's a bit lighter than your usual fair, and some of the puzzles can be brute-forced, but if you're looking for something different and accessible to fill your puzzle needs, then you could do worse than this four year old diamond in the rough.
ELOH (Review)
Developer: Broken Rules Platforms: iOS Universal, Android Price: $2.99
A cheap & cheerful puzzler that's especially great on phones, ELOH is a kinetic game that's colourful, challenging, and possess some great attention to detail. The basic challenge is to position blocks in the right positions to bounce balls into the the correct holes. There's a light rhythmic element to this, and as things get more complicated the blocks take on more creative forms. Some will move along specific axis, for example.
None of the puzzles should take longer than a few minutes to bounce your way through, but there's over eighty of them, so you're looking at a few good hours of gameplay for your minimal upfront investment, and no IAPs to boot!
Where Shadows Slumber (Review)
Developer: Game Revenant Platforms: iOS Universal, Android Price: $4.99
This is an excellent pick for fans of both Monument Valley and Square's GO games. It lacks the variety and the degree of 'cleverness' that those other game's possess, but there's an ingenuity to its design that still does a great job at scratching that itch. The use of light and dark to change the scene in front of you is especially creative.
This is a maze-based puzzle game with intuitive controls and a satisfying gameplay loop. Atmospheric and imaginative, Where Shadows Slumber is a worthy new addition to our 'best of' roster.
Evergarden (Review)
Developer: Flippfly Platforms: iOS Universal Price: $4.99
This recent release is an easy inclusion in our best-of collection not only for its accessible nature, but also because it requires a lot of careful thought and planning. It's more of a high-score puzzler than anything else, but the floral theme and impressive nuances make for some entertaining sessions. Evergarden’s developers estimate that the game will take between four to eight hours to fully explore. After this, it is all about breaking into the global high score tables.
Consequently, it is more of a Tetris high score chaser rather than the type of puzzler where you have to pit your wits against increasingly difficult levels. Unlocking all of the game’s secrets does not require particularly high levels of skill, just the persistence to keep playing and adding to your gem collection.
Death Coming (Review)
Developer: SixJoy Platforms:  iOS, Android Price: $1.99
Death Coming is a cute pixel game of Where's Wally twisted in with Final Destination. It's a murder simulator with the player taking the role of an omnipresent servant of Death. You are tasked with offing a certain number of people in a detailed pixel-art scene through manipulating the environment towards various horrible accidents and mayhem. The pixel artwork is awesome, reminiscent of a really great Kairosoft game. Everything is clear and distinct even at a distance, although the game is definitely better sized for tablets and larger phones. The characters are cute and expressive in their tiny little animations. It's a shame the devs didn't trust their core gameplay enough to avoid gumming it up with unnecessary frustrations.
Infinite West (Review)
Developer: APE-X GAmes Platforms: iOS, Android Price: Free with IAPs
Infinite West is a puzzler that resembles more boardgame than match-3. It’s difficult to find which had a bigger influence on it, the sombre motif of the Ed Porter/Sergio Leone style western or Square Enix Montreal’s critically acclaimed GO series. What’s easy to see is that developers APE-X have a clear reverence of both and have done their best to highlight what makes both strong while adapting it to a unique vision. Achievement hunting and score chasing in Infinite West can throw you in that fervent, 'just one more map' loop because of the solid core concept, and the presence of IAPs is by no means a deal-breaker as you get given a modest amount of freebies anyway.
Lara Croft GO (Review)
Developer: Square Enix Platforms:  iOS, Android Price: $7.49, $4.99
Many a sterling series has seen its reputation dinged by weaker entries. In particular, the sophomore slump, that challenge to recapture what made the original great without slavish repetition. Every member of the GO series has its unique merits and mechanics, but Lara Croft GO stands as the series best. Hitman GO was plagued by odd turn-counter challenges which offer only derivative challenges and pad the playtime without expanding content; Deus Ex GO’s grand plan for daily challenges and community-generated puzzles largely fell flat, but Lara Croft GO along with its two expansions hit the sweet spot of challenge, presentation and pacing. Its focused treasure hunts will keep the best minds, most any mind, really, engaged. (There’s even a maddening hidden-object sidegame to unlock cosmetic goodies if either of those are your wont) Its solutions were exclusive and in many cases immune to the kind of brute-force, mindlessly-spam-moves approach to puzzling, and the whole adventure felt like just that.
Cosmic Express (Review)
Developer: Draknek Limited Platforms: iOS, Android Price: $4.99
Cute little aliens harumph and squidge themselves into unlikely spherical compartments as they commute to their destinations in outer space. In Cosmic Express, the puzzles are pickup-and-deliver, drawing train paths for a route that allows for no cross-overs or doubling-back. The game includes a ton of levels and gets surprisingly difficult (or rather: uncompromising, since difficulty is always a relative, judgmental term) sooner rather than later. Every level feels crystal clear in the post-solved hindsight; nothing is superfluous. Cosmic Express winds its way through the galaxy and wends its way into your heart.
Beglitched
Developer: Alec Thompson Platforms:  iOS Price: $3.99
Beglitched is the story of the Glitch Witch’s sudden disappearance from a computer OS and the player character’s sudden quest to train and replace her. You’ll open ‘files’ to find items, other avatars and programs, and enemies. The game is split between overland mode, which utilizes a minesweeper-like method of divining connecting spaces, and the match-three battle mode. The tone is light and idiosyncratic, and the level design is inspired and gimmicky in a good way. Constraints, properly applied, stimulate creativity. (Or else we’d be without the phrase ‘thinking outside of the box’). Beglitched was released without much fanfare and then subsequently ported to mobile, where it shines even more because of its screen-within-a-screen schtick.
Mini Metro (Review)
Developer: Dinosaur Polo Club Platforms:  iOS, Android Price: $4.99
Logistics makes the world go around. These often break down into math and logic puzzles, even to the point that we have fields dedicated to studying the topology of knots. But maybe none of this matters and you just need to get to work. Well, Mini Metro folds all of this and makes for an amusing, minimalistic puzzle about ordering and sequencing the right trains in the right time to complete the right route. So, programming motion to meet specific goals, and tinkering towards that end. Some puzzles rely unduly on shifts in perspective or tricks of the light to interpret what happens next; not so with Mini Metro. The needs and requirements of the puzzles are always clear, the demand is upfront: all the player has to supply is the way forward, that vital connection which will close the gap and make everything come together.
Framed 2 (Review)
Developer: Loveshack Platforms:  iOS, Android Price: $4.99
The search for the story is the story in Framed 2. Cleverly partitioning and recombining what made the original so great, the follow-up refines and refreshes the initial conceit. Comic book action meets stealth in a cheesy noirish setting. One could even say it...re-frames...what made the original great. Yes, it is probably the shortest and most easily exhausted member of this list but it still has a little extra panache that merits some special attention. There are games to play for months or years, trying to crack their mysteries or refine skills. Then there are those games to consume in an afternoon, letting the whole experience become a unified and unbroken memory. Framed 2 belongs to the latter category, a class of brief puzzlers definitely worth playing.
The Room Three (Review)
Developer: Fireproof Games Platforms:  iOS, Android Price: $3.99
What can be said about The Room series that hasn’t been said before? Its excellent value and construction, or the heaps of critical awards? Not to mention the host of mistaken-identity jokes based on the so-bad-it-is-a-phenomenon film of the same name. Puzzle boxes are a unique tactile treat which shrink a world into a single object and then propel one to open it based on nothing more than curiosity and the hint that something might wait inside. The Room has digitized this experience as well as it could have been, all while making the experience portable and affordable and just a skosh mysterious.
Hall of Fame
As new great puzzle apps get released, we need to rotate our list so that it's kept lean and relevent. Just because a game loses it's spot though, doesn't mean it no longer deserves to be there. Here are some past greats that deserve to be remembered.
Hadean Lands
The Witness
Monument Valley
Monument Valley 2
What would your list of the best puzzle games look like? Let us know in the comments!
The Best Puzzle Games on Android & iOS published first on https://touchgen.tumblr.com/
0 notes