I get so caught up in hphm's story and characters that I forget it's all built to sell us a game. It's not made to be a compelling story, it's made to get us hooked on a game, then sell us stuff through that.
Anyway, here's a video of a guy that works on JamCity talking about writing for games and... I feel like such a clown that I fell right into the 'emotional investment' trap. They get us emotionally attached to the point that it isn't holding up to the quality it had in the beginning but we're still here because of the characters.
It almost makes me sick to think of stories written no longer with the purpose of telling a compelling story a person (or a group of people) needs to share and eventually sell, but from its conception, it's made with fandom culture (and money) on their minds.
This story is not supposed to be a free2play mobile, in the beginning, it made sense, but how will we move on to an interesting end when these games are made to last for hundreds of levels? This is not like those Choices games where you have dozens of other stories to play once you finish that one - this is one long ass story in an annoying format that is boring to play through again.
He said there, characters were designed to be easy to fanart/cosplay. (Diego's clothes, Merula hair streak, he uses them as examples).
I feel like such a clown for feeling emotional about a story, somebody before me treated it as a product.
What I mean to say is, don't play this game if you haven't already. Go watch someone play on youtube or whatever and play some better game.
hi there! I just wanted to put all my thoughts in this ask, because I have the feeling that you'll understand me!
first things first: I MISS RAKEPICK SO MUUUCH!
She was by faaar the most interesting character in the whole game! I was really invested by her backstory and her character development (well, until JamCity f*cked her up, but she's still superb in my mind). But after Rakepick ended up in Azkaban and a long time before that, I didn't have so much fun playing the game anymore (if you can call it playing - it's more like pressing the game).
+ I often have a hyperfixiation on certain characters and she was one of them. That's one of the reasons why it upsets me so much that JC fcked her up + no content anymore etc etc.
*sad noises*
Oh, I totally feel you. In fact, I was actually thinking just days before getting your message about how the more time passes since Rakepick’s last appearance, the less exciting the story becomes. I mean, meeting her in Azkaban and seeing her in Olivia’s memories were easily the most interesting moments of Y7. Don’t get me wrong, I’m not saying they were good. MC in Azkaban was beyond ridiculous and they really messed up Olivia’s backstory. Also, both situations led us literally to nowhere. But there was that moment when I was like: “Oh, it might be good!”, and it made me think again.
And I think it comes down to Rakepick being basically the essence of what this story was supposed to be about. I know I’m super biased when it comes to her, but… think about it. HPHM used to be the question: “What happened to Jacob and what role the Cursed Vaults played in it?”. Rakepick was in a unique position where she was joining the past and the present – and she had the answer. On top of that, she was delightfully mysterious about it. I guess that’s partially why JC decided to ruin her and get rid of her altogether. Because otherwise, she’d have to reveal the truth eventually. And that means the end of the game – and JC obviously doesn’t want that.
What do you think are the chances that JamCity rewrites the game to make Rowan’s death avoidable? Obviously I really hope they will, but since their death has such a big impact on the story I don’t know if it’d be feasible…
0.01 percent. I mean, i still have hopes
the game is about to end and they shouldn't settle with one ending. Just like in horror rpg games, even if Rowan's death doesn't lead to the True ending, They should make a Good ending where Rowan's death is avoidable and how this will affect the ending of the game.
It's gonna be a hassle for JC but at least the people would play again to experience multiple endings. This would lead players to continue playing the game
JAM CITY BANNING ME WOULD NEVER KILL OFF LILY. BEHOLD JAMCITY. I AM UNSTOPPABLE
Lily is unstoppable. There's no killing her, not when she's got no less than four horcru-I mean, four accounts, that she can use for her revival. With the power of kickass piercings, and the wisdom of the almighty Patterslink, nothing will stand in her way!
Another hybrid, and one I’ve used in my B Team, this dragon is a great addition to any team, with a good hard hit and a physique to match.
I like how it looks like if a T-Rex got fitted with some Tony Stark wings and back armor! Iron Rex!
I really hope this post can help spread my love of this dragon, and hopefully I’ll see more players utilizing this kind of hybrid in the Thawfest Games!
I also really enjoyed how JamCity describes this dragon as a kind of sneaky almost Red October type of creature. Never know their moves, never know their actions, so cool!
Artist Tuesday This Week Artist Tuesday.#thisweekartisttuesday
✒Artist Tuesday #JamCity#JamCitymusic#artisttuesday @jam____city#JamCityfans#JamCitycover#JamCitysongs#JamCitytour
Who currently has Debut Single! “LLTB” ~ Jam City ~ @awal #Musician
Link – https://www.instagram.com/p/CuB9JkOtu_2/?igshid=Y2IzZGU1MTFhOQ==
#Spotify# SpotifySinglesCoverArtist Tuesday of the week reported from…