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#its not the same feeling in totk its special to botw
fayrism · 21 days
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ganondoodle · 10 months
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im kinda glad i was a tiny child when windwaker came out and i only played it years later without having internet access for the longest time bc i would have NOT survived the hatred i know ww got when it first came out bc it wasnt what most people expected (ww is my fav zelda)
loving botw but not liking totk and seeing the vast majority praise the latter like its the holy grail while alot also discrediting and needlessly hating on botw for it is already making it hard to stay calm about :U
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hyylia · 3 months
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A DRINK WITH DESTINY ──
botw/totk modern au | rated T major characters: zelda, link summary: for galentine's, zelda and her friends decide to check out hyrule's newest bar, the lost woods. word count: 1695 warnings: alcohol mentions/use
a/n: happy (late) loftwing letters @angelicgarnet! you said you like botw/totk zelink and modern au's so have this modern meet-cute story :) i hope you like it!
read it below the cut or on ao3 → here
It’s five o’clock. The Lost Woods has just opened, and it’s only a matter of time before a crowd makes its appearance. Link’s spent the last hour preparing for it: stocking the bar with an array of cheap liquor and top-shelf alike, cutting garnishes, filling the bin with ice. The Galentine’s event tonight had been his clever idea—a way of bringing in and establishing patrons for Hyrule’s newest bar. 
“Go ahead,” he calls out to the band in the corner, tucked away on a small wooden stage. The head of the band, a tall woman with a dark brown bob, nods her head and readies her violin. Light, traditional Hyrulean folk music fills the silence hanging in the bar, just as the crowd begins to slowly trickle inside. 
“I’ll have a Champion.” A Gerudo woman with long, red hair sits at the bar mere moments later, handing him her card between two fingers. “And a Zora’s Scale for my friend.” Her head tilts in the direction of the shorter redhead who takes up the barstool beside her. Link nods, mindlessly pulling the Champion into a tall glass, slowly falling into the motion of making drinks. “And another friend will be joining us soon. Put her on my tab when she comes in.”
“Sure,” he says easily. “What does this friend look like?”
“You can’t miss her,” the Gerudo says with a knowing smile and a wink. She takes a sip of her Champion, then nudges the Zora beside her to do the same. Link shrugs, turning away to take the order of another woman. 
Eventually, a steady stream of patrons occupy the bar, groups of young women eager to celebrate their friendships and drink on a good deal. The music becomes a background to the loud chatter taking place, and at some point, the Gerudo and Zora leave their barstools with their drinks in hand, mingling with a few others they must know. He turns his attention to his work, focusing solely on getting his drinks just right.
Some time later a voice cuts through the bar. It’s soft and sweet, clear as day to him despite the noise. His attention is shattered at the sound of it. He looks up, distracted.
“Sorry I’m late!” The voice says hurriedly to the Gerudo from earlier, holding a soft blue purse close to her body. She pulls the gold chainlink strap up onto her shoulder with one hand, then runs the same hand through her blonde hair in an attempt to smooth it down into place. From far away, Link can’t hear the rest of the exchange, but he sees the Gerudo wave the apology away. She says something to the woman, then points her towards the bar. Towards him. 
The Gerudo was right; he couldn’t miss this woman.
Link has bartended for years—mostly on the side, only recently full-time. He’s flirted, exchanged phone numbers, the whole nine yards. But she… She is like something out of a fairytale. Her golden hair lays in silky straight strands, bangs clipped out of her face with blue butterfly clips. Her eyes are big and beautiful, green like emeralds and accentuated by dark brown cat-eye liner. The pink gloss on her lips seems to glow, reflecting the dim light around them. She is the first woman to make him feel truly nervous.
“Hi,” her soft voice says. She stands on her tiptoes, leaning over the dark mahogany bar to speak to him. It’s unnecessary. Even with all the noise, his attention is focused solely on her. Listening.
“What can I get for you?” He says, trying to look casual as he pours another cocktail through a strainer. He sits the glass on the bar in one quick, fluid motion towards its recipient.
“Oh. Um.” Her green eyes trail from the drink and over to settle on the framed specials sheet sitting atop the bar. They scan the sheet slowly, taking in every detail. Finally, she frowns. “I’m sorry. I don’t really drink…”
“That’s okay,” he says quickly, sounding maybe a bit overenthusiastic. “Do you want something sweet or dry?”
She chews her lip. “Maybe somewhere in the middle? Probably more sweet I think. But not too sweet.”
He nods. Normally when women don’t know what to order, he makes them a classic. A Castletonian, or a simple Zoran’s with cranberry. It’s hard to go wrong with either of those, and if they don’t like it, well… then he has a better idea of what to make for them next time. Yet, for her—for this goddess standing before him—something else comes to mind entirely. 
He takes a step away from the bar, conjuring the supplies up quickly from the shelf behind him. Her eyes follow intently all the while, taking in each and every motion he makes. For good measure (and maybe because he likes the feel of her eyes on him), he shoves the sleeves to his blue shirt up over his elbows before he continues. The Master Sword tattoo on his right forearm is fully visible now. She seems to smile at the sight of it.
“How long have you guys been open?” she asks. He’s grateful for her attempt to fill the heavy silence hanging between them.
“Just a couple of weeks.”
“Cool…” Her eyes fall away from him now, taking in the scenery around them. They focus on the plants filling every corner, fake vines crawling up the few faux stone ruins around the room. Finally, they land on the band playing in the corner. “I like it. The theme is really cool.”
“Thanks,” he says, sincerely. Then he shrugs. “I’ve been interested in Ancient Hyrulean stuff for a while. I thought it’d make a cool bar concept.”
Her eyes light up, snapping back to him. “Me too! Well, not the bar thing.” She rushes to explain. “That sounded negative. I don’t mean it like that—it’s a cool concept. I just… I’m actually an archeaology major at the university.”
“Really? I thought about going to school for history.”
She leans forward. “Why didn’t you?” 
“I’ve always been bad in school. Trouble focusing, sleeping during class, that kind of thing. I’ve never been super disciplined, I guess.”
“I get it,” she says, but he can tell from the tone of her voice that she doesn’t. No–this woman strikes him as intelligent. She’s probably never made below an A-plus in any of her courses.
He nods without thinking and, with one final motion, garnishes her drink with a simple Silent Princess. It floats lightly on top of the light blue liquid, edible gold glitter shining with every swirl of the martini glass.
“What’s it called?” She wonders aloud as she takes the glass from his hands, peering inside.
“The Princess.” 
Her eyes widen. Her mouth opens, then closes. A dark red flush crawls up her skin.
“Oh,” she says quietly. Then, as if realizing what he’s done, her eyes narrow. She eyes the glass suspiciously. “And do you make The Princess for every fair lady who enters your establishment, sir?” Her faux-royalty accent makes him smile.
“Only for you. It seems fitting.”
Despite the dim lighting, her cheeks burn fiercer. She smiles. 
“Oh. Then thank you.” 
“What’s your name?” he asks finally. It’s his turn to lean against the bar, resting his chin lazily on a hand.
“Zelda,” she says with a soft smile. He widens his eyes. 
Zelda, like the ancient princesses from thousands and thousands of years ago. Either it’s a coincidence or—
“Are you teasing me?”
“No,” she laughs, “that’s really my name. What’s yours?”
“Link.” Her mouth falls open. She laughs harder. It’s a lovely sound and makes his heartbeat quicken. 
“Like the hero?” 
“The very same, actually. My dad was really into military history. Wars and stuff.”
“Well it’s a pleasure to meet you, Hero,” she teases, holding a hand out for him to take.
“Same for you, Princess.” Feeling bold, he pulls her hand closer. His mouth lightly brushes the back of her hand. It hovers. At the very last second, before he pulls away, his blue eyes flick up to meet hers. She dares to hold his gaze. 
They break away only for her to take a sip. 
“Mmm! It’s perfect!” 
“Good.” He gives a lopsided grin, releasing her hand. “I’ll make as many as you wish, Princess. On one condition.”
“And what might that be?”
He points his finger up in the air, towards the rickety wooden sign hanging above the bar. Drink Responsibly. Don’t Get Lost, it says, scrawled in someone’s poor attempt at mimicking Ancient Hyrulean script.
She laughs. “Clever.”
“Thanks.”
“Zelda!” The Gerudo’s voice cuts through the bar. “Come here!” 
“Sorry,” she apologizes, wincing. She hesitates to move away from him. “Thanks again.”
And like that, she’s gone.
He’s closing up the bar when something catches his attention. A specials sheet, removed from its frame and torn in half, sits between half-full glasses on the bar. When he peers closer, there’s text.
Thanks for everything. You were really nice tonight. I’d love to get to know you more.  -Zelda
Below the text, a set of numbers is scrawled in pretty handwriting. Her phone number. Link grabs the paper quickly and wastes no time in sending her a text.
Her phone buzzes, just as she enters the shared apartment with Urbosa and Mipha. Warm and fuzzy, stumbling slightly from the alcohol, Zelda struggles only momentarily to pull her Slate from the pocket of her jacket. It lights up when she finally does, the notification quickly expanding on her screen.
Hey, it’s Link, the bartender. Thanks for giving me your number, I’d love to hang out some time. :)
Zelda blinks once. Twice. 
“How’d he get my number?” She asks no one in particular. Had she given it to him? Did she forget? It’s possible, she muses. The Princess had been stronger than it’d tasted.
“Sorry, Zel.” Mipha is the first to crack, her voice soft and nervous. “But you should have seen the way you two looked at each other.”
“And, Princess,” Urbosa gently mocks, a wide, mischievous smile spreading across her face. “He’s handsome.”
Zelda can’t say she’s angry.
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♥️ Zelink Sketch + Headcanon Dump ♥️
(Part 1)
(LONG POST WARNING)
Yes. I know I have already posted something for Valentine's Day. No one can stop me. So here's some sloppy sketches!
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BoTW/ToTK Zelink is one of my favorite versions of the ship. They and SS Zelink are the most likely to have gotten together after the story, and they just have been through so much together! Not to mention a certain lyric in Kass's song regarding Zelda's power... Here are some little headcanons I have for them. :)
• Considering the state of Hyrule Castle, Link has let Zelda stay in his home in Hateno Village. She reveals it was his house to begin with, which likely resulted in a lot of frustrated rambling from Link that he had to buy his own house back...
• Zelda has frequent night terrors that she is still with the Calamity, holding it back as she replays the deaths of her loved ones in the back of her mind. When this occurs, Link usually is awake anyway and goes to comfort her. Although he has his memories returned, sometimes he finds it difficult to find the right words since he feels like a different person entirely.
• Despite Link's outward change in demeanor and the worry it initially would bring to her, Zelda realizes he's still the same Link that died in her arms. The only difference now is he no longer has such a heavy burden on his shoulders. And with that being the case, she's quite happy for him.
• Zelda spent a lot of time thinking about what the Deku Tree told her when she returned the Master Sword to its pedestal. Perhaps she's waiting for the right time to say what was on her mind... Or perhaps she already has?
• Zelda is a bit too... Experimental with cooking elixirs. Link encourages this, even if it makes him die a little inside whenever she makes dubious food instead. He'll eat it anyway.
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The duo that accidentally got themselves for eternity. Whether they realize it or not, they doomed themselves to always meet again regardless of how they may part. This would probably make them overjoyed, though, if it weren't for all the suffering their new destinies may come with. Some more headcanons:
• Link likes to carve little wooden statuettes for Zelda on special occasions, and she likes to sew things for him. Perhaps she's made him a crimson cloak like the Chosen Hero in the manga by Akira Himekawa?
• Zelda may sometimes have trouble keeping a grasp on herself with suddenly having all of Hylia's lifetime in the depths of her memories. Link never says it directly, but he takes every action to remind her that she's still their Zelda.
• Link confessed his love to Zelda on the statue after they decided to remain in the surface, using a similar buildup that she did while they were riding on their loftwings at the beginning of SS.
• All of the Links and Zeldas after them are reincarnated forms of them in some way. This headcanon is also why I ship these two at every given opportunity. They will always reunite to save Hyrule, no matter what- but they will also reunite to find each other once again.
• Groose accidentally third-wheels a lot but they just allow it and let him hang around. They're all buddies, after all.
• Sometimes, they'll just sit outside and Link will listen to Zelda sing. Occasionally, he'll borrow her harp and play along with her song.
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I know they aren't canon in the Child Timeline, but I can't help but love OoT Zelink. I like to imagine that somewhere in the LoZ universe, there's a timeline where Link refuses to be sent back in time and rather chooses to help restore Hyrule without leaving the one he saved behind. Usually, when I draw OoT Zelink, it's under this context. HCs:
• Link actually had a minor crush on Zelda during the events of OoT. They were just little kids, after all, so of course he found himself wanting to impress the princess when they met.
• After losing her own father to Ganondorf, Zelda is quick to comfort Link when he finally confides in her that the Deku Tree was like a father to him and the Kokiri before he withered. Some days, it is easy to think about what they lost and feel remorseful. But even so, they know they must carry on in hopes that the future for those after them is a brighter one.
• Link was going to return the Ocarina of Time, but Zelda let him keep it. Some days, when they aren't busy with restoration efforts, they'll play a duet. Zelda has even taught him some more songs.
• Zelda will occasionally teach Link the combat that was taught to her by Impa, usually techniques unique to the Sheikah Tribe. He finds himself struggling to be as agile, but he's trying. He thinks her skill is pretty admirable, at least.
• Neither is exactly talkative, but they aren't silent either. They balance each other out well in that way.
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The children!!! Telink is adorable in my opinion, even if the pair may not be as outwardly affectionate as some of their counterparts. These little pirates are also super fun to draw! I already have a ton of headcanons with these two mentioned in a previous post, but here are some others:
• After the events of Phantom Hourglass, Link is a bit more cautious with going to explore random stuff they find. He respects Tetra's leadership, but he doesn't want to get her hurt (or turned to stone) again.
• Tetra tends to pick on Link, but every so often will soften up. Link hardly ever notices the shift, as this is just how the two are. They bug each other, sure, but they're the other's closest friend and trust each other more than anything.
• Link has convinced Tetra to stop stealing from innocent people, since it's a bad influence on Aryll when she's around. Tetra sort of made fun of him for it, at first, poking at him for not wanting to upset his grandma. However, she... Went with it, anyway, since he sort of had a point. They only steal from their enemies now!
• They have an ongoing arm-wrestling competition and rematches will start spontaneously and without warning. The victor changes so often that the rest of the crew has started betting on who will win at a given time.
• Tetra and the crew increasingly visits Outset Island more and more because they all think Link's grandma is really nice and they're all deprived of parental figures. This is nice and all, but every time they leave they find out Tetra has helped Aryll sneak into the ship (at Aryll's request) and they have to turn back around so nobody gets worried that she vanished. Tetra doesn't intend for Aryll to stick around, she just finds it funny.
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Another personal favorite of mine, Spirit Tracks! These two are hard NOT to ship, with how much you can see them bonding over the course of the game. And the fact Link blushes almost every time she makes contact with him.
• These two are one of those pairs who very clearly have mutual feelings for each other, but no one can ever tell if they're actually together or even aware of these feelings.
• Link, while conducting, will occasionally drift off into daydreams about the next time him and Zelda will get to go on their own little adventure (although preferably not one with the world at stake this time). Alfonzo usually has to make him snap out of it and pay attention to the railroad.
• They like to make time to see each other, but if they can't in a given week for any reason they'll send letters to one another. Link's a little less literate than Zelda, but she manages to read his handwriting decently enough.
• Zelda is really affectionate. She's quick to high-fives, hugs, that sort of thing. Link doesn't mind, but he gets as pink as a rose quite often. Everyone finds him to be rather see-through.
• At Zelda's request, Link has begun teaching her to properly use a sword like she did as a Phantom.
Reblogging is fine, but please don't post this anywhere else without linking the original post. Thanks!
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1hellofacookie · 1 month
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I may have said this on here before but
so many issues of Totk would have been fixed had they just sent Link to the past.
It would have given us the chance to experience a Hyrule that is still the same but also very different in certain spots and it would've made sense. It would've been so interesting to explore the old buildings and structures, and see how the land evolved and changed, how the flow of time affected it.
The lack of Sheikah tech would've made sense as well as the abundance of new monsters.
We also could have gotten a story that finally unfolds alongside the player, where your progression actually has an effect on the world.
We could have gotten a variety of new armor/clothing and weapons.
I think instead of the focus on the depths it would have been so much more fun had the world changed more. The depths are too huge, empty and dark to be interesting and to feel rewarding instead of like a chore. Like, keep some caves here and there, put some cool rewards in them, or a side quest/puzzle (and not a fucking shrine, for the love of Hylia, please) to make them worth exploring and maybe keep the "depths" or part of them exclusively for dungeons and similar shit.
For example, the water temple lead up?? That massive cave had so much potential! it would have been so great if something in there had been the water temple.
Also put that shit from the 2019 announcement trailer under Hyrule castle (or whatever would be there), that woulda been sick.
Doing this would help making the depths and caves or any underground location feel special and not overwhelming.
The issue lies heavily in the emptiness of every vast space in Totk. Rewards were scarce in Botw, but in tears they're practically non-existent. In Botw you'd find a chest in the weirdest places and they'd have a weapon or another useful thing in them, but in Tears, if you do find a chest, theres rarely ever something of value in them. It robs you of any patience to explore since it makes you feel like it's pointless, because you either don't find anything at all, or nothing useful.
The sky islands are honestly super pretty, I absolutely love the aesthetics, and I wish we had gotten more of the ones like the Great Sky Island and not just copy pasted shit.
Nevertheless, the story would still need a lot of fixing (I don't particularly like the Zonai as they are in Tears) and also please ffs get rid of the hot glue, I think its an awful game mechanic, giving the player too much freedom for their own good and its honestly just kinda ugly.
anyways, I had a point when I started this post, I may have kinda lost it due to too many tangents, but please take what it is so far and any other additional reblogs
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undercityrezident · 10 months
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Poes as Foes in TotK
Something that would’ve been a cool addition to the Depths in TotK would’ve been malicious Poes as a tough enemy or roaming boss in the same way as Froxes. The Depths seem like the perfect environment for them. I don’t mind the idea of collecting Poe souls for the bargainer statues, but I remember how I became excited when I consulted that first statue in Lookout Landing and heard about their existence in the game, only to be disappointed when I found out they were just a collectible.
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Poes are a classic enemy in Zelda games, and given some of the cool adaptations we’ve seen of old enemies in BotW and TotK, I feel like we could’ve seen a great take on this ghastly foe.
I could easily see tough Poes yielding greater amounts of Poe souls for us to collect, or even special souls that we could take for rare prizes or upgrades at the bargainer statues.
On top of that, there’s a general lack of enemy and landscape feature variety in the Depths that I think Poes could’ve helped add to. We had the Gerudo Underground Cemetary filled with Gibdos, so why not other places of burial or even underground battlefields that Poes have chosen as their haunts.
And just like angler fish in the darkest parts of the ocean, imagine a swaying light in the pitch black of the Depths waving back and forth, luring you in, only for you to be at the mercy of a Poe once its trap is sprung. It phases in and out of existence, taunting and hitting you from odd angles with spectral flames and smacks of a lantern.
Once you’ve defeated it and claimed its soul, a hidden grave pulls back to reveal a reward: some prized possession it once clung to in life along with the countless souls it collected over the ages from its ruse.
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linkspussy · 10 months
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Prompt: Link gets some... special healing... from the Great Fairy
[You are so fucking sexy for sending this because I've wanted to write great fairy / Link for AGES but lacked motivation for a longfic. This did nicely :] ]
🔸️Game: BOTW or TOTK (non-specific)
🔸️Pairing: Cotera / Link
🔸️Content warnings: Micro / macro, grinding, squirting, implied Link with a pussy (no specific reference to genitals), implied potential magic / aphrodisiac effects
The great fairy fountain thrums with magic. There's a certain, almost fantastical aura in the air that's heavy and thick, emanating from the flower pool like invisible fog. Link wonders if maybe this has some kind of effect on libido. Then again, given the circumstances here it's pretty difficult to tell what isn't getting him riled up. 
He's currently sitting between Cotera's thumb and index finger, his legs splayed either side of the small bridge of skin between the two digits. It's an excellent spot for her to keep him balanced while maintaining a good view of her little plaything. After all, her pleasure is important here too, Link knows. She's offered him this "special" service, and for free no less! He feels obligated to at least put on a good show, especially since he's far too small to offer any of his own pleasure to a great fairy. 
"Comfortable?" She hums and Link nods, his face flushed. It's a little nerve wracking to be manhandled by a hylian, let alone someone of her size, but he trusts she won't hurt the hero of Hyrule… at least not on purpose… 
"You are just adorable, my little hero!" She chuckles deeply. "You're getting a little restless already, aren't you? Do you need some help?" 
Sure enough, Link's subconsciously been slowly grinding down on her hand as he's wrapped his arms around her thumb. He doesn't even realise it until pointed out and the dash of pink on his cheeks turns red. He shakes his head at her request though, rutting a little harder as if to signal he's got this one. Cotera smiles, her giggles like little puffs of wind on Link's skin. 
"I see… Such a sweet boy, you don't even make me work for this!" 
Link allows all his anxiety to fade, his legs clamping as hard as they can around Cotera's palm and dorsal. His movements at first are slow and calculated, but as he builds a rhythm and feel for the surface below him it's not long until he's grinding hard, leaving a wet, sticky trail in his wake. He did this to a pillow once and felt a little awkward about it. Absurd, he thinks, that he's now doing the same on the hand of a ginormous magical woman. He's not sure if this can be considered a moment of personal growth, but he'll treat it as such. 
Cotera gives a dull moan, obviously taking some voyeuristic pleasure in all of this. The lewd noise itself as well its deep vibrations send Link to a greater height of pleasure. 
"Hnn.. hah.." 
"Oh, close already, are you? That was fast." 
Link nods, a new blush of embarrassment adorning his cheeks at his inability to hold out. But as if to assure it's only light teasing, Cotera raises a finger and before he can guess its intention he feels her large nail trace itself down his back. With her gentleness it's a feather-light feeling and Link shivers at it, another pleasured noise leaving his lips. 
"By all means, don't try and hold back, sweetheart. You've got my attention for as long as you want it tonight. So cum for me, hero." 
He doesn't have to be told twice. His legs start to shake a little as he ruts harder and deeper, desperately chasing that friction. Eventually he allows his knees to clamp tight to her thumb, hugging the digit as he forces out short energetic thrusts. In his dire aroused state, his orgasm climbing to a peak, he knows damn well he's putting on a great show for her. It takes barely a minute after that point for his climax to hit him hard. 
"Hahh.. aahh!" 
Simultaneously he groans out then nearly lets his whole body go limp. Cotera's free hand moves quickly to hold him steady. Underneath him a building pressure he was only faintly aware of bursts forth and trickles down the creases of her skin, much to her surprise. Though Link is a little too caught up in the waves of euphoria to fully register it. 
When he relaxes enough to control his breathing and little whimpers of ecstasy, he's gently pincer gripped underneath the arms and moved to the palm of her hand. 
"Feeling messy tonight, are we?" Cotera teases, although her tone sounds almost a little impressed. Link can only offer a wobbly smile, his half lidded eyes speaking volumes of gratitude without any need to verbalise. Cotera only laughs more at the blissed out expression. 
"Let's give you a break. I wouldn't want to exhaust your little hylian body so soon." 
Her hand lowers to the fountain pool, offering Link a chance to cool himself off. He does so with enthusiasm, that familiar magic in the water sending a jolt of energy through his relaxed muscles… Or maybe he's just that horny. Either way, it's going to be a long night for both the hero and the fairy. 
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ot3 · 1 year
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you've mentioned that you're excited for tears of the kingdom to release (as am i lol, ive played botw 4 times over its so special to me), do u have any specific things we've seen so far youre excited for, or anything you hope it follows through with from botw? would love to hear your thoughts abt what we've gotten so far in trailers
(side note: really feeling your struggles w games like portal atm, i'm trying to play skyward sword before totk release when most 3d games make me incredibly nauseous. born to game forced to feel so so so sick!!)
mostly i'm just excited for TOTK because of how much i loooooooved botw. they really have shown us very little in the trailers however i will say that link using magnesis or whatever to steer a weird fucked up car was insane and i love it and i cant wait to do very bad at the same task. i think the biggest thing im excited for about totk specifically is if there's any tone difference? the first totk trailer had a really eerie feel and it'd be cool to play something that has a creepier tone to it, maybe more like twilight princess or majora's mask.
good luck with skyward sword! that was my first zelda game so its special to me. we had twilight princess but that one gave me headaches faster so my gameplay in that was limited to backseating the puzzles for my older sister. i tried to play skyward sword on the switch briefly because my sister bought it and loaned it to me, but i found the loftwing sections nauseatingly unplayable with the switch controls........ the wii was truly a unique beast she isnt so easily ported.
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kozykricket · 3 months
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alright, heres something in games that peeves me. maybe it isnt a new thing, but i feel like ive been seeing it more not deciding whether your game is a sequel or a brand new thing the hesitance towards making something entirely new or admitting something is a reimagining.
Well, I think tears of the kingdom is a prime example. what do even megafans of TOTK (me) admit that it has its faults? not acknowledging botw. yeah, malice is just gloom now. what shrines. etc.
...its a game that feels like it didn't really want to be a sequel. oxenfree also comes to mind, sort of. oxenfree 2 feels like its another take on stuff that happens in oxenfree, in the same world, but with different events and concepts that sort of mirror the precedents that were set... but also mix things up still! not to throw around the word shoehorned, but... there being only 1 decayed guardian in TOTK definitely feels like "hey, we're referencing the first draft of this game" and more of an easter egg than... well, it reminding you its a sequel. There are some special things that come from revisiting a world that you've been to before, like hateno village having a whole fashion war in TOTK...
but like, do you feel me when i say it feels like TOTK was "BOTW but if we leaned harder into the ancient zonai, and took it in a little bit of a different direction"
im not gonna say oh its literally just botw but again. because its... the merit of TOTK being a cool game comes from it being different in unique ways. so when it DOES try to remember the game that its a direct sequel to, it only really feels kind of vague and slapped on. what im saying is i think we need more deltarunes. yes these are the same characters, some are still important and some arent the focus anymore, yes determination exists, but its for different stuff now oxenfree 2 felt like it was... mmm, im too tired to write about how it evokes a similar feeling, but i think it does
like, TOTK had an astonishing amount of work put into it. its not just a copy paste with different mechanics. but fundamentally the foundation of the game is the same, and... well, it just seems like they didnt really exactly care to CONTINUE BOTW, moreso that they wanted to REVISE BOTW
i was gonna fit in stuff about A) new content taking priority over old content, sweeping old stuff under the rug (minecraft spawner rooms, tbh) B) new content being really high quality in updated games (stardew valley ginger island, maaybe ror2 dlc to some degree, though it more feels like a diff, equally quality vibe)
like yeah minecraft updates fit into here somewhere, and especially terraria updates and how they're great but honestly these amount of cool ideas could be put into a new game or something... even if that requires making a new foundation... im... sort of tired as i write this, i WILL have a followup post eventually on this, because it feels like there are dots ive found , even if i havent Quite connected them.
like, hey where do persona definitive editions fit into this?
a big thing to me is the ignorance of old things, the fitting the new into the old, blending of...
well yeah, it feels like . if you arent gonna bother blending the old and new together well, then just make a game thats separate. but if you just wanna give another go at a game with similar elements, go ahead and... make it a reimagining! a ... different cut of the game! im sure ill realize smth i forgot to write here when i hit post, because i am tired but have thoughts. there are a lot of games that fit into this puzzle, and i cant quite remember more situations like TOTK off the top of my head but i KNOW ive experienced them
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aikoiya · 11 months
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LoZ - Magic in Hyrule
You know, I'd be very interested in seeing the differences in the magics used by the various peoples of Hyrule.
From the Humans, to the Hylians (the Sheikah & Yiga being subcategories of which with their own branches), to the Zora, the Rito, the Gorons, the Gerudos, the Korok/Kokiri, & the Zonai. Even going into more obscure races such as Deku Scrubs, Skull Kids, Yeti/Anouki, Twili (who I heard once were Sheikah adapted to the Twilight), Minish, Mogma, the Wind Tribe (which I think would be a tribe of humans that decided against leaving Skyloft), & even the Occa.
Like, what sort of magic would they all excell at?
Keep in mind, -mancy actually means divination, -turgy refers to shaping, & -magy indicates the practice of magic.
For instance, the Twili would definitely have umbraturgy (shadow magic) & crepuscuturgy (twilight magic; a mix of both light & shadow magic), but I think the Sheikah & Yiga would too. Not to mention, the ways in which each race approaches using their magic would be different.
For instance, I can see the Sheikah & Yiga having magical styles similar to Ninjutsu, Genjutsu, & Fūinjutsu from Naruto. I suppose that Fūinjutsu would technically be a variety of runemagy (channeling of magic via the use of symbols & the creation of charms) though?
Maybe Humans are proficient at potionmaking, alchemy, magical infusion, & runemagy?
Gorons & Mogma would both have access to pyroturgy, geoturgy, & even crystalloturgy (fire, earth, & crystal manipulation magic respectively). I can also see Gorons specifically having a connection to geothurmoturgy (magma magic).
I feel as though the Minish would specialize in some sort of crafting magic as they are sort of the Hyrule equivalent to little helper/household/shoemaker elves. Likely including magical infusion much like humans.
Similarly, I wouldn't be surprised to learn that the Great Fairies of BotW/TotK were also magical infusion specialists. Because they don't exactly design outfits, just enhance them.
Kokiri/Koroks, Deku Scrubs, & Kikwi would obviously have chloroturgy/phytoturgy (plant magic), Zora are hydroturgy (water magic), Rito, the Wind Tribe Humans, & even the Hylians of Skyloft having aeroturgy (wind magic). Not to mention Yeti & Anouki with cryoturgy (ice magic).
Not sure what the Lokomo would have though.
Then, there's the Gerudo with electroturgy/fulgorturgy (electric magic), but at the same time, I see the Gerudo, & possibly even the Sheikah/Yiga & Twili also having access to animagy (spirit magic) & animancy (magical communication with spirits). Even the forbidden necroturgy (magical manipulation of corpses).
The Gerudo due to how Nabooru was the Sage of Spirit & the Sheikah/Yiga due to the Sheikah seeming to have a connection to death & the Shadow Temple having been in the Kakariko Cemetery.
Though, I'd also give the Gerudo some power over duneturgy (sand magic) & crystomagy (gem infusion magic).
There'd also be the Links' apparent natural talent with acoustiturgy (music magic). Which, I believe that the voice is the most powerful musical medium due to its more immediate connection to the soul which music magic resonates with on a different level to other magics. Instruments, while still powerful & meaningful with a strong connection to the soul, there exists an ever so slight disconnect that simply isn't as immediately present when singing.
I think that there'd also be something like naturaturgy (nature or wild magic), which I think would be very rare, but can appear in anyone regardless of race. It, by its very nature, is pretty unpredictable. But Wild Link totally has it.
Though, for the most part, the different magics can appear in any race, it's just that certain races are innately predisposed to their race's specific element & those magics tend to simply come more naturally to them, more easily, than other magics.
It'd just be very, very interesting to think about.
LoZ General Masterlist
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sischan · 10 months
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Echoes of the Past, Legend of Zelda BotW-TotK fan-fiction.
Contains some spoilers. Part One
Part Two: Master Sword little doodle to include for this chapter,
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Josha sat at a desk, examining the ocarina closely. A small crack ran down the triforce plate that ran around the mouthpiece. Purah lifted up a piece of the Ocarina shard that chipped off in her hand, upon touch. “It seems that it didn’t spend all its time underwater, but the damage doesn’t exactly match that of being trapped underwater either. Josha, have you any luck with any further examinations?”
“Only conclusions I can make upon a close look, besides the bits that broke in your hand, and with the mouthpiece like it is. It’s hard for me to think this Ocarina was close to being playable.”
“Hmm…” Purah placed the shard down, wrapped in a clean cloth. “Then the question remains, where was that melody coming from?”
“Maybe with the flow of the water going through the ocarina?” Purah sighed.
“It’s unlikely that is the case, as we wouldn’t be able to hear it otherwise.” Walking towards her young student, Purah looked closer at the instrument. Lifting it up in her hands for closer examination. Zelda swung open the door, her face was covered in the look of curiosity. “Ah, right on time. Tell me, Princess, how was the dive?”
“It was stupendous, but please let me see it!” She walked over, lifting the instrument in her hand.
“Do you recognize it, Princess?” Purah watched as she held the instrument in her hand. Glancing it over, turning it as she noticed the triforce symbol.
“I can’t say for certain that I do…” Upon his arrival, Link noticed Zelda holding the ocarina. “However it is quite strange that this Ocarina has the logo of the triforce…” Glancing down at her hand, recalling the same symbol appearing once before.
Walking over towards her, Zelda handed the Ocarina towards Link. He glanced over the instrument, noticing the few cracks that ran along the edges. “Go on Linky, might as well hold it.” Purah smiled as she lifted up the cracked piece. “From the looks of it, it won’t be able to play any melodies though.”
“It can’t play?” Zelda looked at her, before rushing over to glance at the broken fragment. Link lifted up the instrument, turning it around before feeling the urge to play. Lifting the broken mouthpiece up to his lips, he slowly started to move his fingers to play a note. With a light note gently whispering from the ocarina, Link felt a buzz of energy fill him. Purah and Zelda, hearing the melody, turned in surprise, “D-Did it just play?” Zelda asked Link.
Before he could respond, a gentle light shined bright from the Ocarina. With the cracks slowly fading, Purah's shard remained untouched. Surprise covered Link’s face as the Ocarina returned itself back to its original state.
“That glow…it’s like when the master sword spoke.” Zelda walked over, running a hand over the instrument once more. Feeling the place that used to be riddled with cracks. Meeting his eyes, understanding her concern for the connection between the instrument and the master sword. “We must pay the Great Deku tree a visit about this, Link.”
“What are you thinking of, if you don’t mind me asking, Princess?” Josha looked at Zelda, trying to glance at the Ocarina. “Do you think there might be a connection between the sword and this Ocarina?”
“I can’t quite say for certain, but it’s best we investigate to be on the safe side.” She smiled, trying to ease the worries of the young scholar. “Besides, I’ve been meaning to visit the Great Deku tree for awhile now.” Turning her attention back to Link, returning the ocarina back into his hands. “Until then, I would like to have Link hold onto it for the time being.”
Nodding his head in agreement, Purah handed Link a special design pouch. “Well, Linky, to make sure you don’t lose it. I’ll give you this holster that I used when I was smaller to carry my flute around..” Link grasped the holster from her hand, snapping it into place on his hip. Placing the ocarina perfectly on his hip. “It looks good on you, Linky.”
Purah waved both Link and Zelda off as they started their journey to the lost woods, with her riding on a golden coat horse. One saved by Link during his travels after the upheaval. Naming the horse ‘Zelli’, with the combination of both his and Zelda’s names. Zelda cherished Zelli more so since her return after the final battle. With her placing a silent princess in the braiding of her mane. Link watched on his stead Petal, a horse with specks of pink covering her body. A horse he saved from a band of Moblins after the upheaval, with the horse following after him since. With the clomping of their horses echoed across the stone roads towards the forest, Hudson construction workers could be seen clearing the ruins of Castle town. With the events of the battle with Ancient Ganondorf passed, Zelda started to feel peace slowly settling into the kingdom.
Woodland stable slowly came into view, outside the stable playing their song was the Stable Trotters. A small gathering of travelers sat watching the performers, as the conductor continued his dance in front of his musicians. Slowing their speed, Zelda looked over towards them. Taking in the melody as she turned to Link. “It would be nice if you could use the Ocarina to join them, Link.”
Link glanced at her and then the Ocarina. He wasn’t skilled in playing such an instrument, but when he held it. A familiar feeling comes over him as he plays, with the gentle music flowing from the Ocarina. Horses from the stable started to neigh in joy as the melody continued, catching the attention of the Stable owner. Many of the cuccos rushed towards Link, crowing along with his melody. Zelda watched as Link pulled the ocarina away, with the cuccos circling around Petal. He glanced at her as she giggled, mostly in awe for the look across Link’s face. Petal stomped her hoof down, scaring away the cuccos.
Zelda’s curiosity for the power of the Ocarina continued to grow as they reached the lost woods. Fog still stretched around the old ruins that rested at the entrance of the woods. Helping those that can see him, Hetsu stood shaking his maracas while dancing upon their approach. Joy could be seen on his face as he turned to them. “Princess!”
“It’s good to see you, Hetsu. I do hope you are well.” She smiled as both her and Link dismounted their horses. Entrusting the reins to a nearby Korok that dashed from behind Hetsu. “How is the Great Deku tree? We’ve come to retrieve the Master sword from him once more.”
“Oh no! I hope that doesn’t mean…” Zelda cut him off before he said anymore.
“Oh no, we are investigating this Instrument and it has some similarities to that of the master sword. We were wanting to just see if there's any relation between the two.” Hetsu’s face started to calm as he shook his maracas slowly.
“Oh I see now, that is indeed good to hear!” He twirled into the fog, shaking his maracas clearing the smoke. Making a path through the fog towards the Koroks forest. “Please follow me!”
Leading the way, Link and Zelda headed into the forest. With most of the fog pushing itself to clear a way, some bleed along the trim of the path. Twirling fans could be heard as they walked deeper into the forest. Many Koroks popped their heads from behind tree branches. Upon passing through the fallen log that served as a bridge. Both of them were met with the Deku tree, soundly asleep with the master sword resting in front of him. Zelda walked up to the blade alongside Link. Grasping the blade in his hands once more, he pulled the blade from its slumber. Fulfilling its duty, the duo placed the blade to rest by the Deku tree after the battle with the ancient Ganondorf. However as the blade rested in his hands, Zelda’s attention turned to the ocarina. Watching for any reaction from Link holding the blade.
“Hmm, it would seem that there isn’t any reaction at all with the two.” Zelda, puzzled, placed her chin in her hand. Stroking her chin with her forefinger as she tried to ponder the ocarina’s reaction to Link. With a loud yawn, she looked over to see the Deku tree. Slowly awakening from his short nap.
Glancing down at the two, he lightly chuckled. “It is always most welcoming to see you two. What brings you to visit me and the sword of evil’s bane, Princess?” Glancing over at Link as he held the blade firmly in his hand. “I do not sense any looming Malice that requires for the blade to awaken just yet, but yet you still call for it?”
“My apologies for disturbing your slumber, Great Deku tree.” Zelda looked over at Link, placing the master blade on his back. Within the blade’s sheath, handed to Link from one of the Koroks. With the ocarina on his hip as he turned, catching the Deku tree’s attention. Zelda continued, “We’ve only come to investigate the blade with the Ocarina that was discovered.”
“Ocarina you say? Hmm…” He paused for a moment, glancing at Link. “Before you take the blade, might I request to examine this Ocarina myself?”
“Why of course, Great Deku tree.” Zelda looked over at Link, as he pulled the Ocarina from the holster on his hip. With the instrument to his lips, he began to play a similar melody from the stable. Despite enjoying the melody, the Great Deku tree felt a sense of uneasiness as he listened. With an old memory hitting him, causing sap to drift from his eyes. Zelda, upon noticing, motioned Link to stop playing. “Are you alright, Great Deku tree?”
“Do not fret, Princess…” Taking a moment to calm himself, the ancient tree glanced down on Link. “I must thank you princess, as the melody allowed me to recall a most pleasant memory. Maybe this memory would be of use to you, but alas only if you would like to hear.”
“It would be an honor to hear one of your life tales, Great Deku tree.” Link nodded his head in agreement. Glancing at the two, the Deku tree felt a familiar sensation as he recalled his memory brought by the melody of the Ocarina.
“Ah yes, I remember it was around the time when I was merely a sprout.” He chuckled softly, remembering his roots scarcely smaller than what they were in his current state. Despite this he remembered the forest he was born in was much different that the Korok Forest they currently reside in. “Although I do not know of my predecessor, whom I was born after his demise, I do recall hearing a lovely song. One that was created by a Kokiri before I granted them the ability to change into their form of today.” Zelda and Link sat on the log on top of the Great Deku tree’s root as he continued to speak.”However I remember one of these young Kokiri, but only one came and took me away. As a war was brewing to capture a tyrant of the kingdom that sought after the triforce. An ancient artifact older than the stone you carry around your neck, Princess.”
Zelda pressed her hand against her secret stone, once held by the first king of Hyrule.
“I’ve only recalled this Kokiri carrying an Ocarina of similar design to the one currently in your possession, Link.” Link glanced over the Ocarina, while Zelda continued to listen. “Although I do not know the origins of this instrument, something tells me that it holds a deeper story than those told in legends, Princess. I do hope that my memory serves you well in your investigation.” He smiled at her. “I do hope that you come and play for me some more, Link.”
He nodded his head at him.
“Thank you for sharing the memory with us, Great Deku tree.” Zelda smiled as she glanced at the Ocarina. “Interesting, that something from a time long passed had found its way here. I do wonder what the history this instrument holds…”
“I’m sure in time, the answer to your question will be answered, Princess.” Zelda smiled at the Deku tree as he spoke, before the duo left the forest.
Part Two End.
Part Three
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ganondoodle · 30 days
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sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
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bugcatcherwill · 9 months
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Wait I just read the recent chapter….and I feel like the reason link laughed is he was in kobb’s position once with going to the bathroom in rito village.
Now it makes you think…how does each race in hyrule do hygiene like bathrooms or just daily hygiene?
For monsters it seems they rather do business in a bush, and daily hygiene varies depending on the monster’s race or subspecies (like elemental users)
Like: does rezek ever wash it and ashen’s cloak/robes? Same goes for sledge, kobb and their hinox friend’s loin cloths like do they wash them? Does zayl need to sunbathe to helps it’s camouflage ability or empty out/fill up its ‘spit’ pouch (how I imagine lizalfos can spit out of water)
Or for not main cast: lynels take a hour or 2 to groom their horse lower half’s and not to mention their manes
Of corse zora, rito and gorons must have special hygiene needs too, because for gerudo and hylian and sheikah (and yiga) hygiene is the same bathrooms or showering, washing clothes, etc.
The way I see it is that because monsters seem to have a more nomadic lifestyle based on their camps of BoTW/ToTK, they'd have a policy of "we don't know how long we're gonna be here, so do your business far from camp".
Honestly I've kinda been leaving out general daily habits/hygiene of the monsters because I know it'd probably be a snoozefest for most people, and it's one of those "assume they're maintaining basic hygiene" moments of writing a world, much like you don't have to write when characters take a piss because it's just assumed they find time to in-between scenes. It's like how it took me 57 chapters to mention Kobb going to the bathroom and I only really did it for a funny little gag lmao.
But anyways here's my lore-thoughts on it because now I'm in worldbuilding brainrot:
Bokoblins/Moblins/Hinoxes are similar to boars' tusks in that their large front teeth are constantly growing and they need to either file them down or have a diet that involves grinding down the teeth enough. Also like pigs/boars they're very sanitary and quite hygienic - even while under the Malice. However, because they have the ability to sweat unlike pigs they have much higher stamina akin to the human Hylians and don't need to rely on the classic mudbath to cool down. Although in lieu of a river to wash in, they may resort to sand or fine dirt which would also help keep away ticks since they're seldom fully clothed.
Lizalfos have a sort of "hydration sack" in their bodies that's connected from a hole under their tongue down to their stomach. So when they spit they're essentially spewing stored-up water mixed with stomach acid - which is why it hurts Link when he gets hit by it. It also acts as a reserve water supply that they can use to cool their body down when it gets too hot - basically a cold-blooded creature brute-forcing a sweating system which makes Lizalfos much hardier than ordinary reptiles. Their camo system is also just similar to chameleons except because they're a sentient species they're aware they can use it to blend in - unlike chameleons who just use it to convey mood.
Wizzrobe are tricky for this, due to being magical beings rather than biological, but how I imagine it is that if a Wizzrobe doesn't wash their robe out for long enough, they begin to have a lingering smell of their specific branch of magic. Like Rezek's cloak, for instance, would smell like ozone. While an Ice Wizzrobe would smell of an earthy frost, and a Fire Wizzrobe like smoldering charcoal.
And honestly the reason Lynel's haven't taken over all of Hyrule is because they keep getting their manes matted kjhlasdfjh
Honestly this is a great exercise to think about when I eventually get into post-BoTW because it'll be really interesting writing about how all the monster races navigate having to re-learn all this daily maintenance that the Malice would just do for them.
Also Rito probably take dust baths now that I think about it...
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whiteyoda · 9 months
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i like totk so far and it’s like. i like botw a lot and this fixes most of its issues. but then it makes a lot of the same mistakes as the first game with the new stuff. like the chasms and rhe sky have some cool parts but i don’t really get a sense that like an ancient society lived here. it’s a lot of cookie cutter islands between the main areas and same for the chasms. and why don’t they have different names for cities and mountains?
i like the sage party members but it also feels half baked. they’re never in the right place when you want them, sidon can’t swim?, the robots cool but only like 3 of the zonai devices are useful with it. i feel like they should have more special interactions like putting wheels on the feet and stuff
and while i’m complaining they totally should’ve added a rope zonai device. or they should’ve just straight up added the hookshot but a rope device that you attach to an arrow would work the same and make so much sense with the game mechanics. or add a wrecking ball to an airplane or smth it would be dope
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ganondoodle · 11 months
Text
i know i said i wouldnt be ranting about totk anymore, but i realized i didnt really count the sage dungeons as story (dont ask me why) so i thought im gonna write a better summarized version of my opinion about totk (i have around 60% of the game, all lightroots, not yet all shrines (missing like .. 20 or so, know the reward), not all krogs (dont know the reward), not all mayoi (half know the reward?) )
(in no particular order)
good stuff (in my opinion)
the. MUSIC! god the music is good, it was good in botw too but now with much more different bosses it really is probably one of my fav soundtracks of all time (most fav are all three phases of the end fight, the pre-fight to that, the build up one before all of those, Frosgeira (wind tempel boss) the glorious mASTER KOGA and more tbh)
the build up and end boss fight(s) are fantastic, i dont think im ever not gonna have my heart racing when approaching it (despite now skipping almost the entire way bc i set a teleport thing right before it) just bc the build up is so well made and the music(again) is such a banger and the fight(s) itself is so fun too, tbh i keep wanting to play it just bc its so fun
i LOVE how many themes play into the music (endfight alone had so many layers, fav probably is ganondorfs classic theme and calamity ganons both in the same piece among much more, and daruks theme in the fire temple)
(edit) YOU. CAN. TOUCH. DA. DRAGONS!!!!
ganondorf
ganondorfs design (x3)
ganondorfs weapon designs
ganondorfs voice (japanese)
everyone elses voice (japanese)
all voices (german)
thE YIGA!!! i love everythign about them and am so happy they got to be more than just some mini mission
(edit) also the fact that they get zonau tech to work without any special ghost powers is so ????
(edit) koga can summon and use zonau tech unlimited?? hes so cool
NO stealth mission!! (as far as im aware)
bosses are very different from each other
main dungeons are not too short and not too long and mostly fun (mostly bc i personally didnt like the gerudo one), i love that you can still somewhat cheese them and do them your way
sages felt like they got a bit more involved
(edit) you gotta do more stuff before getting to the actual dungeons and i really like that, feels less like a fetch quest but that you are actually helping
(edit) each sage is actually there in the dungeon and is required for it, which is great!
each settlement saw a much bigger danger/change (tho that has more impact if you have played botw) and its problems felt much more real
shrines are well varied tho i think overall a little easy (only got stuck on two so far and later solved them easily bc when i first started them i was tired and exhausted, no brain left lol)
NPCs felt less flat + more bigger sidequests that felt like they had more impact
cool new monsters + designs
the underground was pretty appropiately creepy
the sages abilities are neat
you can refight bosses!!
stable points system is a neat way to encourage you using them
weapon fusing is neat
(edit) the forest of the krogs being corrupted like that is both creepy and a neat nod to oot
(edit) the vai gerudo outfit being gone!! (one) evil has been defeated
(edit) the health bar going so far off the middle in ganondorfs second phase is honestly just funny hnjdfdjk unfortunate that you only need the master sword and with a few perfect dodges his health melts like butter in the summer
(edit) the music when dragondorf transforms sounds so sad .. its probably meant as a oh no world is actually ending sad but i like to think of it as a oh god what did he do to himself sad
the scene where rauru seals ganondorf kinda fruity
(graphic, animations and the overall world is still fantastic)
bad stuff (in my opinion)
everything zonau they feel forced into every bit of the world and its history (i know them being somewhat alien is intentional but not like that) it feels crammed into places they werent before and shouldnt be and it makes it all feel very artificial
the glyphs/dragon tears/memories really ruined alot for me, while it gave you insight as to what happened, it felt like it showed you too much and too little at the same time and i think it would have worked better if it was all in text for once if even at all, so the past stil stayed a mystery and youd be left wondering
timetravel .. really wasnt necessary and felt more like an excuse to get rid of zelda + make her the poor little sacrificial girl again + and to make her turning into a dragon as tragic as possible, like nothing but a stepping stone to the big reveal tm
shiekah tech being not just fully irrelevant but practically erased, wiped off the world (i know about the literally last guardian parts in hateno, it feels more like an oversight tbh, purah technically using it ... tho i dont think she ever calls it that, the purah pad is jsut the sheikah stone but worse), there being no good explanation, no remains, nothing as to why it would suddendly stop working and why even the titans and ESPEICALLY the shrine of life would be destroyed, if anything why wouldnt you enshrine it as a memento to history it was such a focus in botw and so well integrated into the world that it being fully gone, not even old overgrown, or visibly reused to build homes etc., or remains of how they built the og shrines in the underground feels like a HUGE missed opportunity (seriously it would have been so easy to make the ancient shiekah base their tech on old zonau tech, without stealign the gocus but buildign a connection)
all of the continuity problems, totk feels like botw didnt happen and the excuse of 'they didnt want to confuse new players' doesnt make a lick of sense in my eyes bc; its supposed to be a sequel, if you want it to be a standalone game then dont call it a sequel- if you start to play a game with the sequel instead of the first part its your own damn fault if you get confused; if anything, it would have been a good opportuntiy to make people interested in botw so theyd buy and play that one too
ganondorfs character is very flat, you basically get to know nothing about him (yuno even calls that out midgame but its never elaborated upon nhgfrdfhkk)
the zonau and their kingdom of hyrule is presented as this so perfectly good thing to such a degree it turns creepy, the end cutscene with mineru going poof was kinda uncomfy to watch tbh
the reward for all shrines being essentially a reveal as to who the hero in the tapestry was and it being, of course, some weird half zonau is the lamest answer to a mystery i didnt want an anwser too, it doesnt feel like it came naturally either (again my point of the zonau being forced into everything)
the shrines (zonau) feel so much more unnatural than the shiekah shrines, alien in a bad way and not in a good way + really are like a bad reskin of them, their sudden appearance and use is so much less logical
back in botw i was doubtful of if the shiekah tech wasnt going to far too modern tech and cause it all to feel like a bad mix of modern tech and medival fantasy, but they balanced it perfectly (tho the eponator zero was very much the limit imo) but the zonau tech .... oversteps that line i think, it really does feel, more than anything else, that it was just bc they wanted the stuff to be in there bc it might be fun to play around with, im not against that kind of stuff mind you im all for fun, but it feels a little like they thought of a box with endless stuff to play with first and a zelda game second (if you get what i mean)
quite a few quests or things in the game seem like they are more and then end in a dead end (the worst of all is impa saying she wants to go research what could help zelda turn back, and i was excited and convinced that shed give me a quest to find some mcguffin that would do that after i beat ganon but there wasnt anything you could actually do; less bad one but disappointing nonetheless the dongos were mentioned and treated like this big awesome thing from alot of NPCs all around the map and then when you find them they are bascially just gem vending maschines)
the way zelda turns back and link gets his arm back is incredibly unsatisfying, none of them even have something like a scar, or mark from it all, zelda spent thousands of years as a dragon (a transformation that was said to cost your soul but i guess that wasnt true) and link had his arm bascially eaten by miasma and he gets it back like it was never lost, zelda returns all intact as if nothing happened, getting blasted by some magic tm by two ghosts that were supposed to be long gone is the solution to all problems!!
(edit) link losing an arm wouldnt just be super intersting but also lend itself well to lead up into the next game where his prothesis is the focus and source of abilities
(edit) zelda got done so dirty, instead of her actual interests and character to shine she just gets shoved into yet another crisis surrounded by strangers in a world that looks like hers but isnt, and all she does is beg the ancient sages to swear to help link and sacrifice herself again (can you call that fridging? bc she sure feels like she got fridged) i like zelda and i dont like how much i didnt care about her and tbh im angry at the game for that
(edit) both link and zelda not even slightly changing in the years btween botw and totk kinda boring, like a haircut can only do so much
(edit) sonia really is the wife that dies to make husband sad thing isnt she? i get that gan had to get his hands on an enigma stone but i feel like there had been better ways to do that, the fact that she dies that easily is almost funny honestly, why does ganondorf even have weapons when he can just one punch people to death (tho i find it funny to imagine he can literally just kill people in one punch but hes too prideful to do it most of the time so he always uses weapons to look more cool)
(edit) so many new characters that you barely get to see or interact with, i really ... couldnt get myself to care much
(edit) zonau tech being so irrelevant to the games story while its also the focus is .. weird, its really just play doh for the players and nothing else honestly
(edit) monsters mining sonanium feels strange bc ... they dont do anything with it? the best thing i can think of is that they were told to do that so link cant .. upgrade his battery thignies? but then again you could just destroy the mines and remaining constructs to stop it .... also you really dont need anything zonau tech related to beat gan?
(edit) ganondorf beign so utterly uninterested in their tech is weird considering how he dealt with shiekah tech (and we KNOW it can get corrupted) he should be a tech nerd tbh
my twitch VoD of the first time beating the game getting muted at the credits despite me talking over it
nitpicks (in my opninion)
(edit) ganondorf should have a bit more of a boar inspired design, as treat, i think
(edit) the enigma stone wandering back to ganondorfs forehead even after transforming is? weird? i guess an excuse for da epic last stabby but still? (how cool would it have been to have to plunge into his mouth and break it there or something)
(edit) the underground gets a lil old after a while, the fact that its pretty much the same everywhere aside from some .. very strange flowing magma is a lil boring
(edit) ganondorf could have gone way more crazy with abilities and all that, imagine hed spwan multiple miasma arms on himself when you get him to a certain level of health
(edit) i miss unique weapons, there arent even normal axes around anymore, everything is about fusing really, i miss the cool shiekah tech weapons
(edit) the forest of the krogs being largely irrelevant is kinda weird
(edit) mineru being the sage of spirit still is kinda meh, the robot is neat but i thought tauro or purah would be the surprise sage tbh
(edit) the bosses were a little easy (i did boldo gohma rather early and did it without even getting hit)
you cant talk to koga normally :(
you cant find koga again after the last fight :(
you cant refight him (to my knowledge) :(
i find it very strange that yuno seemingly lost daruk shield, despite him having inhereted it in botw
the sage powers are not .. very great integrated, while its fun to haven them run around and help you fight, to actually use their powers you have to chase after them, something that in the heat of a battle is very annoying to do, constantly activating the wrong on or them losing their charge up when they get knocked over is like trying to herd a wild pack of geese while a three headed dragon is shotting laserbeams at you
some widlife just disappearing all of the sudden is very strange (like the rhino in hebra)
some new houses or settlements would have been cool, that the material things at the sides of roads are really only for you to play around with and not to build anything that lasts
you cant fight ganondorf (non dragon, even the dragon is locked to that evening sky) in the sunlight, night or rain, i would have loved to fight him at various times of day
their refusal to show any kind of blood is honestly turnign serious scenes into very awkward ones, sonia just getting punched and she dies with not even like, losing some spit from the force or something, or the fact when you defeat ganondorfs second phase he acts mortally wounded but doesnt even look scratched is just :/
amiibo stuff while neat being included its really mostly just bloating your inventory, if i wanted 5 vaguely different link outfits then i would have gotten the amiibo for it
why hide the -now-totally-not-phantom-ganon-armor- behind such a long questline and then .. have that NOT be upgradable
they put in a house building thingy and then not let you have a roof or a tree or something :(
at some point stable points jsut get you more and more of those free staying over night tickets that i maybe used .. once at the very start and now its just accumulating in my inventory
only one new horse coat pattern :(
satori now only being a thingy that shows you caves is kinda boring, i loved the mystery around it in botw (additionally, that it shows you caves you have completed already kinda sucks)
the end of the shrines isnt that cool anymore, speaking to a mummified monk that gives you essentially his last remains of life energy is so much cooler than a statue of the oh so awesome god king and his wife
the many references and reuse of old names is neat but together with timetravel etc. it easily leads to confusing and fighting among fans for who is more 'right' and its just .. tiring
(edit) considering how much of the advertising was about the sky islands i wished there were more and bigger ones, the underground (that was a little one sided after a while, it all looking the same rly) could have been alot smaller if the sky was bigger instead
(edit) i wished there was more of a sense of .. lost life in the ruins you find, from all races, the ancient ruins are jsut some bridged and ceremonial stuff and i wished there were more like .. houses, like people actually lived there and it not being all around beign a platform for you
(edit) the fact that the half zonau hero exists mean either rauru and sonia had kids but those were clearly not important enough to ever show nor mention, or there were other mixing of them before they all mysteriously died out the fact that the ancient hero was half zonau means their genes survided till then but somehow it never came up? the tapestry still exists and impa and purah say like its a well known fact that the hero looked like that (not at all close to any modern species) when you talk to them while wearing it (the fact that the hero armor thingy is very reminiscemt of ganondorf is like some backtreading bc we were theorizing about the hero having been ganondorf once and they wanted to stop that .. but the more funny thing is the HC of its a descdendet of rauru and ganondorf nhjdfknhdgkfnhkfd) (edit to add to the HC; the game being a big battle about child support is funnier than it should be idk if nintendo knew what they were doing adding details like that)
all in all it just feels like missed opportunities, lost potential, and more a game build around some game mechanics they really wanted to get into than telling a neat story, espeically so bc they called it a sequel, most of my complaints wouldnt be there if it was some alternate thing instead
i probably forgot stuff but if i think of more i will add them later with a little note that it was added in an edit (sidenote, i find it funny how much more nuance that whole conflict would get if rauru and ganondorf were bitter exes bfdrjfbdfndk)
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