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#i'll post the finished version on my main :]
archiveikemen · 3 days
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💌 From: Erie
Hello!
Previously, I announced a hiatus because I had some personal matters to attend to and with my awful self-control I couldn't really focus on them while balancing TL stuff at the same time. I was also feeling pretty burnt out and needed a break.
Now that I've settled what's important, I think I'm ready to continue running this blog. However, as mentioned in another post, I decided on certain changes I want to make to how I run my blog.
Some of these changes are going to upset some people, but I've been thinking about this for a long time and only made this decision after choosing to prioritise my wellbeing + this is my blog.
Continue under the cut.
First of all... this one isn't a change and you guys already know this because it's in my FAQ post + you can tell by how often I post new stories — unlike some other blogs, I'm not able to translate new stories every single day aka I'm not going to be posting daily story chapter updates. It takes a lot of time to TL and a lot of proofreading before a story is deemed ready for uploading.
Moving on!
I've probably said this at least 5 times by now and keep going back on forth on the decision but this time I'm dead serious.
There will be a change to the order in which I prioritise which game's content I TL. The new order will be: Ikemen Genjiden, Morganatic Idol, Ikemen Villains/Koihana Bakumeiroku/Ikemen Live.
You read that right. I'm going to start TL more MoruDoru content and slowly get back into KoiBaku. The reason for this specific order of prioritisation is simply because Genjiden is getting discontinued in August and we don't know whether the app will even still be on the AppStore like IkeRev or it'll end up like IkeLive (IFC) or it just vanishes off the surface of the earth. Moreover, MoruDoru and KoiBaku don't have EN versions; IkeLive is because I want to finish Henri's main story.
Ever since Ikemen Villains EN server launched, I noticed that majority of the fandom is now focused on that and no longer reading translations of JP events even though they're not on EN yet. Which I think is understandable and great because now it's much more convenient for the english speaking fandom to enjoy the game without having to wait for someone to translate stuff. All the events and stories on JP will be on EN eventually. Therefore, I'm going to stop translating main stories and events for IkeVil — this excludes any paywalled stories I may be interested in i.e. ECB, 95K LP bonus, story sale, birthday stories. I'll still TL paywalled stories because I understand that not everyone can obtain them, even when they're out on EN. However, IkeVil remains at the bottom of my priorities.
I'm well aware that I built this blog up and gained majority of my audience from the Ikemen Villains fandom, so I'm truly sorry things turned out this way. But I want translating to be fun again and most of my enjoyment back when I first started my blog came from being able to just TL whatever I'm reading at the time, instead of rushing to TL stories before the next event starts and beating myself up over being slower than others.
That's all I have to say. I don't mind if you want to unfollow me after this, because being "popular" was never my goal to begin with. I thank you for all the support you've given me so far, from the bottom of my heart.
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voids-cave · 10 months
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heihpeoeooheohohe wip is ovear ! i'll finish it tomorrow..,,, @crumb-crumblet-s-crumbington if you'd like to see it 👍❗
DO NOT REBLOG.
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Finally got around to finishing this houugh... it was a lot of work but I really like the end result!! Naturally, I'll try my best to list some of the thoughts I have in mind for these guys below. Long post ahead!
These lizards are intended to be ALMOST fully arthropod-like but due to my lack of understanding of bug anatomy and creative liberties, they are in that gray spec bio area so don't take any inconsistencies too seriously (or rather, fuck logic, and accept them how I describe them regardless)
Inspirations: - my lesser detailed lizard design - my friend's slugcats - wasps for the head contours, various insects for the exoskeleton guidelines, caterpillars, various stylistic slugcats across the #rainworld tag - the burning need for something more detailed and cool in my drawing vocabulary
The actual meat of the post; extra facts: - Lizards are related to slugcats (in my au, if you wanna call it that?) or at least the very early version of them. This idea is borrowed from this post and in my au, lizards evolve a similar tail to a slugcat's to aid in propelling themselves through tight spaces, acting as a 5th limb. - Similar to my old vulture post, lizards share a similar lifecycle. The majority of the larval stage is spent underground and in tight spots, far from their main predator. Lizard larva will undergo pupation similar to how beetles do, leaving behind broken cavities in pipes where carnivorous plants favor to take root. Additionally to the vulture's terrible parental drive, they often mistake their own larva for lizard hatchlings. - A lizard's skin is leathery and retains moisture for quite a while. Some lizards have a thicker layered mantle than others, allowing them to take punctures to the abdomen and still recover. - Not pictured, but will be described, are a few outliers to the standard lizard body plan. Caramels have muscular hind legs akin to a grasshopper but this means their legs cannot slot together and thus they have a wider leg splay than other species. Eels and salamanders are not lizards but lizard mimics. Yellow lizards' antennae attach to a hump on the snout rather than the rear of the head as seen here. Cyan lizards' mantles are more square shaped due to their leap drums on either side of their bodies and have a 3rd mantle that runs the length of their tail and caps the tailtip. - Cyan lizard's organs are called leap drums and act similarly to our lungs. They are a ring of muscle which contracts and acts as a spring loaded mechanism to propel the creature via combustion through a mysterious chemical process. Because the color of debris left behind during a leap share the same color as the lizard, perhaps they are discarded scales, formerly in place to protect the cavities housing the explosion. - They have similar organs to vertebrates within their abdomen, probably surrounded by cartilage. (not that important, I haven't thought that much about this) - (More may be added later as I remember)
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yumeka-sxf · 8 months
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My thoughts on Spy x Family: EYES ONLY Guidebook (English ver) - part 1
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I finished reading through my copy of the English version of the SxF manga guidebook "EYES ONLY." There's tons of fantastic information about the series, but I wanted to share my thoughts/commentary on parts that were the most interesting to me. Since there's so much content to cover, I'll be dividing it into a few different posts. Also, rather than go in the order of the book's sections, I decided to group the content based on topic. This first post will cover Endo's comments about the characters individually, as well as information about Garden.
Endo's Q&As and comments about the characters
Loid:
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I like that Endo provides a reason for why Loid wears a WISE logo pin as it's something more than one fan of the series has questioned! And I totally agree with Lin about his "lack of distinctive features." Compared to so many other anime characters, especially shonen main characters, Loid's design is so plain, particularly in his hair and clothes. At least in his spy outfit he has a gun to make him a little flashier, but when he's in his casual clothes, he literally just looks like "some guy," haha. But that also makes sense for his character.
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I love how Endo gave specific numbers for comparing Loid and Yor's strength (Yor: 10, Loid: 6-7)
Anya:
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I did notice what Endo is talking about how Anya's design changed over time. But that can be said for all the characters really, and it's definitely not uncommon for manga-ka's styles to evolve as they get a better feel for their characters and world.
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He mentions the classical language thing that was also brought up in chapter 42. Definitely makes me think that will somehow tie into her backstory.
Speaking of Anya's backstory, there was this little excerpt about the researchers at the lab. So one thing we can say for sure about her past is that she was not treated well there at all (which has been hinted at in the series).
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Endo also discussed the origin of Anya's pink hair (namely, there really isn't any origin, lol).
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Yor:
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Interesting that he spent the most time designing Yor, and also about the origin of her stilettoes. And his apology to the cosplayers for that bonus feature about Yor's hair, haha.
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I had to chuckle when he said they can't measure her strength because she keeps breaking the instruments! Also the fact that she hasn't learned how to make a single successful meal since the stew…Endo is such a savage sometimes, lol. But keep in mind that this book was originally published over a year ago, and obviously we know from recent chapters that her cooking is improving. I also like that he mentions that she has left witnesses to her work, like in Extra Mission 2. I wonder if that will be a bigger plot point somewhere down the line.
Like Anya having pink hair, Endo expresses some regret about making Yor an assassin (but his laugh makes it clear he's not terribly hung up about it!)
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Bond:
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I know some people are bothered by the fact that Yor is Bond's least favorite. But I think Bond's (initial) dislike for her originated from the chapter where he assumes he would have died from her cooking. Also the fact that Anya put the idea in his head that she would "murder" him if he did something she didn't like, like shun her food (which is obviously heavily exaggerated). But again, this book was published over a year ago, and the most recent chapter revealed that he definitely doesn't dislike her even if she's not his favorite. It's perfectly normal for pets to have family members they prefer over others for whatever reason.
Franky:
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I love that Franky does charity work. I hope we'll see that in a future chapter.
Fiona:
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It's interesting that he ranks Fiona's combat ability so low, especially when you consider what she did to Wheeler in the recent arc. But to me, that wasn't so much a display of combat prowess as it was totally raw, uninhibited willpower.
Yuri:
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I love his blunt answer about whether Yuri has other interests besides Yor. Also intriguing that he mentions Nightfall when discussing Yuri's combat ability…maybe those two will meet eventually?
Information about Garden
Since Garden is still such a mysterious entity in the SxF universe, I tried to gather everything about them that the book mentions.
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It's interesting that Yor sees Shopkeeper as her mentor since he taught her survival skills in her youth. The book also raises the question about how Yor found Garden in the first place…maybe something Endo will expand on in the future?
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So the information Franky gives us about Garden is exaggerated? Gah, that just makes them even more mysterious!
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The above was a cool bit of trivia...so it seems like the secret police might know more about Garden than WISE. Perhaps Yuri will find out about Yor's real identity before Twilight?
Continue to Part 2 ->
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thankskenpenders · 4 months
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Sonic Prime Season 3: Final episodes, final thoughts
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Well, here we are. The final seven episodes of Sonic Prime are out on Netflix, concluding the story of Sonic's adventures in the Shatterverse. I've previously shared my thoughts on the first and second seasons, which I was pretty mixed on, but there were still glimmers of hope. The fluid animation, Shadow being fun in all his appearances, Nine being fairly interesting as a jaded alternate version of Tails, etc. There was enough to make me believe that after some highs and lows there was still the possibility that this show could end on a high note - or at least a decent note.
This did not happen.
Sonic Prime's final season sucks. The ending sucks, and the road to get there sucks. It's left me wondering what the point of all this even was. There are still moments I like that I'll try to highlight, and the animators and voice cast are still clearly giving it their all, but these efforts sadly don't outweigh the overwhelming mediocrity of the story. I would barely even recommend other Sonic fans who are on the fence go out of their way to finish it. I won't begrudge people who got more out of this show than I did, but I think overall I just really, really dislike Sonic Prime.
...The problem, of course, is that all other discussion of the show has been overshadowed by needlessly hostile arguments over its place in Sonic's canon. So we've gotta talk about that, too.
(This post will contain full spoilers for Sonic Prime.)
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The show's out of ideas but they've gotta stretch that shit out to hit the 23 episode mark somehow
Season 2 ended with the big twist that Nine decided to betray Sonic and Shadow, taking the Paradox Prism for himself so that he could go turn the empty world of the Grim into his own little paradise, since he doesn't believe he'll fit anywhere else. Nine has made himself the true big bad of the show.
The main impact this has is that now, instead of fighting endless identical Eggforcer bots and members of the Chaos Council over and over, the good guys and the Chaos Council have to fight endless Chaos Sonic-style robots sent by Nine while he goes "grrrrr I need Sonic's energy to stabilize the Paradox Prism." This continues for six whole episodes until the series finale, when the show decides it's time for Sonic and Nine to quickly make amends, fix everything, and send Sonic and Shadow home.
That's pretty much the whole season.
I cannot emphasize enough just how much of this final season is just fight after fight after fight against Nine's bots, and how fucking boring that gets. The season feels like one long, drawn out final battle that did not need to be nearly this long, but Nine had his big heel turn 2/3 of the way through the show and we've gotta fill up the rest of the time somehow. The novelty of the bots being based off of Sonic's friends (including the Chocobo-sized Birdie from the jungle world) really wears off quickly when they're just used as generic, silent mooks that the good guys have to fight by the dozen like it's the climax of an MCU movie. The first episode of the season with Sonic and Shadow fighting the new bots is pretty good, especially because Sonic and Shadow's dynamic is one of the few redeeming aspects of this show's writing, but after that it just gets boring. Three full episodes in a row are spent showing all the characters fighting robots in an empty wasteland while Nine scowls next to a big beam of energy. I found myself missing the in-your-face attitude of Chaos Sonic so much. He truly was one of the best parts of this show.
While the cast is busy fighting all these robots for what feels like an eternity, various things of varying levels of interest happen. There's a halfhearted attempt to have some kind of rivalry between Shadow and the main Grim Sonic throughout the final battle, but it completely falls flat because Grim Sonic has no personality whatsoever. It's like Shadow beefing with an above-average Egg Pawn. (Actually, no, that would be funny.) There's also a death fakeout with the two other versions of Tails, where they make a makeshift bomb and throw it a little too close to themselves on the battlefield and seem to get vaporized. If they had actually died there they would have had the funniest, most pointless deaths in the entire franchise.
I also realized at one point that they were trying to do the Avengers girl power fight thing with the three versions of Amy fighting a bunch of Rouge bots. This was very funny to me. Actually, so much of this is just following the tired MCU formula to the letter. Fighting over a macguffin, two armies just kind of running at each other and clashing in a big empty field, constant one-liner quips instead of actual jokes, the need to take out key targets to make the whole enemy army disappear, a villain who has a point but has to randomly hurt people so that there's an excuse for the heroes to fight him. When combined with how shit the multiverse stuff is, this whole show really is just Man of Action tackling some of the most played out storytelling tropes in modern pop culture in the most bland way possible. What a bunch of hacks.
By far, the one truly fun thing that happens in this protracted final battle is when a giant robot based on Big appears. It doesn't have arms or legs, but it can swing itself around to use its tail like a giant mace, and it can also shoot Froggy-shaped missiles out of its mouth. I wish the rest of the show was even half as fun as this. Again, Sonic Prime has just enough good moments to make you mad that the rest of the show isn't better.
The thing is, all this repetitive (but well-animated) action and the thin excuse plot would be totally serviceable if I just gave a shit about the characters involved. But I don't. I don't care what happens to the pirate version of Amy who goes "arrr." I don't care about what happens to Hipster Eggman. And unfortunately, by the end, I didn't really care about Nine, either.
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Nine as a villain
It's hard to criticize the story here without it coming off as a broad condemnation of the tropes at play. The thing is, I like many stories that try to do similar things. I love clashes between heroes and villains that are really just fantastical exaggerations of more personal conflicts. I love stories where a tragic, sympathetic villain lashes out at the world as an expression of the pain they feel, and a compassionate hero just has to get through to them. I eat that shit right up. Undertale is my favorite game ever made. Shit, I love other Sonic stories that do these exact things. And Sonic having to fight an alternate timeline version of Tails also has so much potential for drama!
So I can very easily imagine a version of the show where all this works for me. That just isn't the version we got.
Like I said last time, Nine's motivation is just too sympathetic and understandable for his sudden turn to supervillainy to make any sense. He just wanted to start over somewhere where he can be happy after a childhood filled with bullying and loneliness. Nine betraying Sonic and stealing the Paradox Prism to go make his own world? That tracks! Especially since we don't even know if Nine will still exist if Sonic goes through with his plan to restore his original world! But trying to kill everyone in New Yolk City by tilting the world 90 degrees, intentionally targeting the civilian population because it'll get to Sonic? Nope! Sorry, that's a bridge too far. I don't buy it. He's jaded and antisocial, but he doesn't strike me as cruel. Writing in an excuse about him needing Sonic's energy to fix the Prism does not make this make more sense.
This was really just one of those conflicts where it felt like everyone should stop and talk it out. Instead we got six episodes of fighting before one of Sonic's many, MANY attempts at reasoning with Nine throughout the season finally works. This isn't me pulling some Cinema Sins bullshit where I complain about characters in a work of fiction not always behaving rationally - the real problem is that it's just so damn repetitive waiting for this conflict to resolve. This could have been wrapped up in two or three episodes and instead it takes seven.
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A brief aside about that weird Dorkly-ass Sonic Advance 3 flashback scene hacked together with mismatched sprites where Gemerl happens to be present, presumably just because he's a part of the sprite for the Sunset Hill boss, and seeing him briefly makes me remember the extended cast from the games and how much I wish they had just made a cartoon about them instead of a bunch of stock characters wearing the skin of Sonic's friends, but then Gemerl just explodes with the boss machine at the end while Eggman is shown to get away so I guess Gemerl just dies in this flashback
Yeah that sure happened huh
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The ending
Despite having a final battle that felt like an eternity, Sonic Prime is a show that just kind of... ends. And that ending is weird and haphazard.
The understanding I had was that Sonic's normal world had "shattered" when the Paradox Prism was destroyed, and from those remnants these new worlds were created. This is why they use terms like "Shatterverse" and "Shatterspaces" and why there's shattered glass/crystal/whatever imagery everywhere. This is a broken, fragmented version of the real universe. Right? Right?? Isn't that the entire premise of the show? And therefore, if the universe has been shattered, then fixing it means putting all the shattered pieces back together. Which I would assume means that the Shatterspaces cease to exist.
So, in the ending... Sonic's world seems to just exist as another Shatterspace. Restoring the Paradox Prism doesn't seem to combine the worlds or anything, it just fixes the broken portal to Sonic's world that exists alongside all the others. So... what exactly was the point of all the shattered glass symbolism?
Things only get more confusing as the ending progresses. Shadow brings Sonic through the portal before the draining of Sonic's whatever energy makes him disappear, and they're transported back in time to right before Sonic broke the Paradox Prism. Only Sonic seems to remember what happened (Shadow might remember, but he doesn't say anything), and with the Paradox Prism never shattered, it's unclear if the Shatterspaces exist now.
I'm not particularly hung up on the time loop ending. It's very much in line with all sorts of classic morality tales like A Christmas Carol or It's a Wonderful Life, where the flawed protagonist goes through some kind of magical experience and then returns home with a new appreciation for the people in their life. It's always been pretty obvious that was the type of story they were telling. I'm more bothered by the fact that there's no time whatsoever spent on whether or not the other worlds and the characters in them continue to exist. Sonic seems to act like the worlds will go on without him before he leaves, but it's not like we get an ending scene that shows how the other worlds are doing, so they really truly might as well not exist anymore. Sonic just wraps up the adventure from the first episode when he gets home, and before he can explain what happened from his perspective he's interrupted by a mysterious energy wave from off-screen and it's off to the next adventure.
(Despite this odd cliffhanger ending, the show is extremely over and not coming back. I have to imagine this is just a "the adventures never end" type ending and not a hint that more shit is going on with the Paradox Prism.)
This ending is also a terrible resolution to Nine's whole arc, despite him being the driving force of so much of the show. The way I see it, there are are three possible fates for him:
The Shatterspaces continue existing, and things go as Sonic expects them to go. Nine is allowed to make the Grim into his own little utopia, and everyone else leaves him alone instead of punishing him for all the trouble he caused. Instead of finding love and acceptance so he can heal from a lifetime of bullying and loneliness, Nine is allowed to run away, isolating himself from every other living being in the multiverse, and live alone as the god of an empty world with only his own creations as company. Sonic was his only friend, and he's gone forever now.
The Shatterspaces continue existing, but because of the time travel ending, most of the events of the show never happened. Sonic never helped defeat the Chaos Council, so they still control New Yolk City. Nine is back to living in this dystopian city with no friends. He never met Sonic.
The Shatterspaces have been erased. After fighting so hard for his right to exist as his own person and not just a "wrong" version of Tails, when the timeline is altered, he just... stops existing. Along with almost every other character in the show.
Do I even need to explain why these are all unsatisfying?
Misc. thoughts
I skimmed over this, but a lot of the final season is just spent seeing Sonic's friends bicker with the Chaos Council and then Sonic has to beg them to get along to save the universe. It gets old.
We also never really got an explanation for why the Chaos Council exists. They can't have come from other Shatterspaces because there ARE no other Shatterspaces. If the original Eggman was just split into five guys or time travel was involved or whatever, it never comes up. I can live with this, but it seems like an odd omission for a children's show that's constantly bogged down in technobabble explaining the mechanics of its extremely small and finite multiverse.
I have no idea where Shadow was for the first part of the final battle. I figured Nine must have captured him off-screen after Sonic first left the Grim, but Shadow was just... hanging around until his cue in the script, I guess?
Sonic saying "help a brother up" to Shadow was funny
Hipster Eggman pointing to one of the few nameless extras who tagged along for the final battle and going "Who are you? Seriously, does anyone know who this is?" was the only funny thing he did in the entire show
Mangy Tails randomly pressing buttons on the Chaos Council's generator like a curious animal and managing to improve its output was cute
Rusty Rose randomly realizes that the Birdie in her chest actually isn't being used as a power source, and that the Chaos Council was just... using that to manipulate her, somehow? I don't really know how that works but whatever
The Sonic Advance 3 flashback uses the actual boss music from the game, but they can't use the real Sunset Hill theme because they didn't wanna pay Masato Nakamura for using the Green Hill motif, I guess
To my fellow fans of bad games: did you know that Man of Action wrote the story for the bizarre Square Enix game The Quiet Man? The one where the lengthy FMV cutscenes play out with muffled audio and no subtitles because the protagonist is deaf, so you can't tell what's going on? And you had to do a New Game+ playthrough to actually hear the audio and understand what's going on? The worst-reviewed game of 2018? That one? I only learned that recently and it blew me away
So yeah, that's the end of the show. I didn't like it, and I don't think I liked the show much as a whole. I am far from alone in this sentiment, but the reasons why people dislike the show... those vary a bit.
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The canon conundrum
More than anything else, it seems like most other discourse surrounding this show has been consumed by one talking point:
How can this be canon? Why is it canon?
I want to state very clearly up front that I, too, am a person who's noticed and complained about the inconsistencies with the games in Sonic Prime. Some of the characters are a bit off - or, you know, completely unrecognizable when discussing the writing of some of the AU counterparts. I think it's lame to say Sonic and friends all live in Green Hill and act like that's the entirety of their world. That sort of thing. But if Sega says it's canon to everything else? Sure. Fine. There's weirder shit in the canon.
Really, most of this can be explained away pretty easily. The show was written at a time when Sega was still figuring shit out and there were looser restrictions. Why does Sonic act a little more immature? Probably just because Prime is aiming for a slightly younger audience than the games or the IDW comics. (And also it's, y'know, written by Man of Action, who people have accused of only knowing how to write one kind of protagonist for years.) Why do Sonic and friends live in Green Hill? Because that's the most recognizable location from the games, and the game world doesn't get enough screentime to justify modeling multiple different environments, so they just focus on Green Hill. Why is this considered canon to the games? Because this is the first Sonic cartoon that outright references events from the games as things that have happened to Sonic in the past.
But announcing early on that Prime would be canon certainly let fans' imaginations wander. It was one of the few things we knew about the show before it premiered. People wondered if characters from the games and comics who had never made any appearances in Sonic cartoons might get their time in the spotlight. We wondered if it would tie into the lore or any existing storylines in interesting ways, like the IDW comics do. But above all else, we hoped that its canon status would mean that Sonic Prime would finally be the Sonic cartoon that was faithful to the source material with no catches. We've literally never seen the actual world of the games brought to life in a TV show. Sonic X came the closest, but that still took its liberties. And so hype built for this Canon Sonic Cartoon.
And then it actually came out, and after a brief intro in Green Hill based loosely on the games, it spent most of its running time focusing on things like "what if there was a version of Eggman who was a bratty teen who just wanted to play video games?" The disappointment among fans is understandable. I am disappointed. Look at how much I've bitched about this aggressively mid cartoon.
Some fans, however, came up with an elaborate theory about the series. You see, when asked about the show's place in the game timeline during a live Q&A, Ian Flynn (who only served as a consultant on Sonic Prime and did not write any of it) said this:
"I cannot answer because I know the answer, and you haven't finished watching the show yet."
A couple days later, when answering another question about Prime's place in the timeline and also about a writing discrepancy, he said this:
"As to where it fits on the timeline, I can't speak to it because that would spoil the show to a degree. So you're just gonna have to wait 'til it's done. Towards the other point, I don't know how much I can say, so it's probably better that I not comment. That's a really dissatisfying answer, I know, I'm sorry, but my hands are kinda tied on that one."
I feel the need to quote Ian directly here, because these very basic statements about how he can't talk about behind the scenes shit or anything from unreleased episodes was GREATLY misinterpreted by the fandom. People clung onto Ian's claim that we had to keep watching like a life preserver. Some took it as Ian saying that the ending would explain everything. Finally, we'd have a definitive answer for every little discrepancy and the apparent differences in worldbuilding. An explanation for why Sega and the producers repeatedly insist this show HAS to be canon.
And to these fans, the only explanation that made any sense... would be if the ending of Sonic Prime pulled a Flashpoint.
As this theory explained, the Sonic we were following in Sonic Prime wasn't the Sonic we know from the games and the IDW comics, and likewise the world he comes from isn't really the game world. This is a different Sonic who fights a different Eggman in a world that's literally just Green Hill. It was a hint that something was off all along! But in the end of the series, this Sonic would sacrifice himself to merge all of the Shatter Spaces together and form a brand new world, and that would be the more visually diverse world of the games and comics. According to this theory, Sonic Prime was canon because it was a new origin story for the entire franchise.
I want you to really stop and think about how asinine of an origin story this would be. Really drink this in. The idea that there was another, slightly different version of Sonic who went on a kinda shitty multiverse adventure and then sacrificed himself to create the real Sonic that we've known since 1991. People convinced themselves this made more sense than the simple explanation that a different team of writers got some stuff wrong and Sega didn't make them change it. Interviews where producers talked about drawing on Sonic's "mythology" (ie: they reference the games in the show) were taken very literally - they must be saying that Prime's story is mythological in nature, and that this show would be integral to the games' mythology. Why bother making a show that's canon if it's not going to be crucial to that canon, after all?
The final episodes dropped, and none of this happened. Because of course it didn't. It was all Sherlock fandom-level copium. But fans were left confused by the lack of a grand reveal of where Sonic Prime fits in the timeline, believing they had been promised this, and they turned to Ian for an explanation. Ian's answer:
It doesn't matter, b/c Prime wipes itself out. It's sometime after Advance 3*, but otherwise, it's moot. I didn't want to sour anyone's expectations or investment by spoiling how Prime resolves, that's all. If you enjoyed it, awesome. Savor it. If you didn't, then you can safely ignore it. Simple as that.
* About a trillion people have um, actually'd Ian to point out Orbot and Cubot briefly appear in the show, but if we're really being pedantic here we don't actually know how long before Colors Eggman built Orbot and Cubot, so it wouldn't be fully accurate to say a story featuring Orbot and Cubot couldn't be set before Colors. Either way, a story set anywhere around Colors, or at any point later than that, could still be described as "sometime after Advance 3." Advance 3 is just the most recent game that has specific in-game events referenced in the show. Yes I can feel myself morphing into the nerd emoji before your very eyes
Anyway, this is the latest reason Ian is getting death threats on Twitter. This time it's over a show he barely even had any input on!
I'll cut to the chase. It is truly wild to me that people are getting this heated over canonical inconsistencies in a series as historically inconsistent as Sonic, to the point that they think threatening Ian is justified. The aesthetics of the entire world Sonic inhabits change every other game. Sonic Chronicles may no longer be canon due to the Penders lawsuits, but it was canon at one point, and it took huge liberties with Sonic's world, moving Green Hill off of South Island and reinterpreting Station Square as a tiny outpost in a snowy alpine forest region. Characters' personalities change from writer to writer and based on what Sega wants at the time, with some being WILDLY different across different games. One game Sonic will be stoic and cool, the next he thinks "Baldy McNosehair" is the funniest thing ever. Sega's STILL trying to figure out what Amy's personality is supposed to be. We still don't have the explanation for how the two seemingly contradictory backstories for Blaze can fit together. There have been multiple huge, sweeping retcons, and retcons to those retcons. Sonic Forces claims that Classic Sonic is from an entirely different universe than Modern Sonic, and the plot only makes any sense if that's true - otherwise, Modern Sonic would have already known Eggman was going to beat him and take over the world when he did, because his younger self had already lived through that war. All of that makes no sense in the newly reunified timeline, but Forces is very much still canon.
For fuck's sake, we're talking about the series where Eggman blew up half the moon and then it looked completely normal in every other game after, explained away as "the moon just rotated so we can't see the destroyed side from Earth." This has never, ever, ever been a franchise where everything lines up perfectly with no issues. It's not that serious.
The real core problem with Prime isn't that things don't line up 100% with our current understanding of canon, or that Sonic's characterization means this can't be the real Sonic, or anything like that. The problem, as I've been saying this whole time, is that the story is bad. None of these discrepancies would truly matter if the story was better. They'd just be nitpicks. The fact that Sonic and friends live in Green Hill would be the farthest thing from my mind if the drama was more engaging, if the villains were better, if the jokes were actually funny, if more of the alternate universe counterparts of Sonic's friends had more than one generic character trait each, if the multiverse was more creative and varied, if the final seven episodes of this show didn't devolve into the third act of an MCU movie and then just arbitrarily end, if Nine's character arc actually had a satisfying conclusion instead of ending with either isolation or nonexistence. Maybe we'd be seeing people talk about more than just whether or not it should be considered canon if the writing was any good.
"Canon" is not real, and it sure as hell isn't worth sending people death threats over. It's a storytelling tool. Real human beings decide what does and doesn't go into that canon, or how much they do or don't want to draw on past stories, when creating a new story. Serving that canon is secondary to creating a story where the emotional truth resonates with the audience. And Sonic Prime failed to do that. That is its true failing.
And finally, to close out...
Since people will ask, here are my current ranking of the Sonic TV shows, now that Prime is finished.
Sonic Boom
Sonic SatAM
Sonic X
The Adventures of Sonic the Hedgehog
Sonic Prime
Sonic Underground
Yes, I'd say Boom is my favorite. It's far from my ideal Sonic cartoon, but it gets a lot of points for being as funny as it is. But the top four are all shows I'd say I like, more or less. They all have their pros and cons.
So now, uh... I guess let's hope the live action Knuckles show coming to Paramount+ is better than the underwhelming synopsis of "Knuckles helps deputy sheriff Wade train in the ways of the echidna warrior" would imply? Maybe we'll get lucky?
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ashwii · 5 months
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Masterpost WEEEE ₊˚.⋆☾⋆⁺₊
Hi :D I'm AshWii, and I make lots of fan art -w- I'll edit this masterpost depending on what I'm working on and/or I'm most interested in at the time. Mostly, I'm drawing TMNT content right now.
General Tags
All of my ROTTMNT works
All of my TMNT works
All of my VLD works
All of my Klance works
All of my OC works
General Artworks
All art I've ever posted (doodles, renders, and more)
Just my doodles and sketches
Just my finished and/or rendered artworks
Art tutorials and/or art advice
Personal favorites
Text Posts and Misc.
"Ash Rambles" (text posts)
"Ashask" (ask box posts)
"Ash Polls" (polls I've made)
Fanart people have made for me!
Personal Projects
Celestial Au artworks
TMNT:SN artworks
Night Time (ROTTMNT sona) artworks
If there is anything else you would like available on this tag list, let me know :D
More Info + Tags On My Personal Projects Under The Cut
Includes Celestial Au, TMNT:SN, and Night Time!
Celestial Au
All celestial au artworks
Celestial au info
Celestial au FAQ (masterpost)
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My "rottmnt celestial au" is an au where the turtles are portrayed as different celestial bodies. Leo embodies the stars, Donnie embodies the moon, Raph embodies the sun, and Mikey embodies the comets. No real lore here, mostly just fun shenanigans!
TMNT Sona
"ash sona"
All Night art/posts
All "sona fam" posts
An introduction to Night
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This is Night Time, my rottmnt sona! He was made in early 2023 when rottmnt sonas were everywhere XD He's heavily based off of my celestial au turtles — Star!Leo, in particular, felt to me like he was more or less already my rottmnt sona. However, it felt strange to make an "au Leo" my sona, so I tweaked him some. Night is the embodiment of night sky and all of the celestial bodies, not just the stars. He also has his own and unique personality, and his own way of thinking (as opposed to Star!Leo, who's just regular Leo with a star theme). Night is generally pretty quiet and collected. He has the vibes of an older, formal man. He enjoys his solitude and he is not a fan of talking to other people — he enjoys being alone with his night sky. However, when he's in the presence of others... he's a bit more of a prick and an asshole XD. He's very much and introvert and has a low tolerance for bs.
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idiot son by @viverrz
But you know... he can be a softie to others at times -w-
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other idiot son by @daedelweiss
TMNT: Splattered Neon
all tmnt:sn artworks
tmnt:sn information
Music and composition by @jokingmaiden
TMNT:SN is my own tmnt version :D I made my own designs for the boys and for the rest of the main cast, along with some other characters that are coming out soon :D If I'm being honest however, I still don't have a solid enough of a plot-line that can be put into a synopsis. I do however have a lot of bits and info about where I want everything to kinda go and what I want to do, and all of that information can be found in "tmnt:snINFO."
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candysims4 · 9 months
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NOSTALGIA SET
I'm super happy to share my last release of this month with you. It's a set of six brand-new items for CAS: two earrings, one beanie, one nails, one mini-cropped sweater with a bodysuit combo, and one pair of pants.
AS IT’S TOO MUCH TEXT, I’LL LEAVE THE DESCRIPTION OF EACH ITEM PLUS THE CREATOR’S NOTES BELOW THE CUT.
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ALL ITEMS ARE:
TEEN TO ELDER
BASE GAME COMPATIBLE
MADE FOR FEMALE FRAME
DISALLOWED FOR RANDOM
THUMBNAILS (HOSTED IN IMGUR)
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MY SITE (NO AD.FLY): KYLIE HOOPS (TWO VERSIONS) | HILARY EARRINGS | P!NK BEANIE | CHRISTINA NAILS (TWO VERSIONS) | HAYLEY SWEATER AND BODYSUIT | AVRIL PANTS (TWO VERSIONS) Free release on 19th September 2023
PATREON EARLY ACCESS + MERGED OPTIONS
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TERMS OF USE | SEND YOUR FEEDBACK | REPORT AN ISSUE
Thanks to all the cc creators that I used in the pic. And thanks to @maxismatchccworld, @simblrcollective, @s4library​, @wewantmods​, and everybody who reblog this post!
If you’re a cc finds and want to be tagged when I post, please, let me know. You can send me an ask or in DM.
With your help, more people can know about my work! 💖 Love you all, XOXO <;33
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DESCRIPTION OF EACH ITEM:
KYLIE HOOPS (TWO VERSIONS) Same colors and description for both versions.
928 POLYGONS
10 SWATCH COLORS - All plain colors
YOU WILL FIND IN ACCESSORIES/EARRINGS
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HILARY EARRINGS
928 POLYGONS
10 SWATCH COLORS - All plain colors
YOU WILL FIND IN ACCESSORIES/EARRINGS
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P!NK BEANIE (TWO VERSIONS) Same description for both versions.
2.780 POLYGONS
YOU WILL FIND IN HATS/BRIMLESS
VERSION 1:
100 SWATCH COLORS - 50 color combinations - 50 patterned
VERSION 2:
55 SWATCH COLORS - All plain colors
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CHRISTINA NAILS (TWO VERSIONS) Same description for both versions.
660 POLYGONS
YOU WILL FIND IN ACCESSORIES/FINGERNAILS
VERSION 1:
44 SWATCH COLORS - All color combinations
VERSION 2:
55 SWATCH COLORS - All plain colors
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HAYLEY SWEATER AND BODYSUIT
3.696 POLYGONS
190 SWATCH COLORS - 85 color combinations - 25 patterned (bodysuit) - 85 patterned (sweater)
YOU WILL FIND IN TOP/SWEATER OR/AND TANK TOP
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AVRIL PANTS (TWO VERSIONS) Same description for both versions.
1.346 POLYGONS
YOU WILL FIND IN BOTTOM/JEANS
VERSION 1:
79 SWATCH COLORS - 44 single/plain colors - 35 color combinations
VERSION 2:
44 SWATCH COLORS - All plain colors
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CREATOR'S NOTES:
Let's start with the accessories of this set. There are two sets of earrings; "Hilary Earrings," one with small hoops and a coin as a pendant, and "Kylie Hoops," two hoops, one smaller than the other. Kylie comes in two versions; the difference is that the bigger hoop is smaller in the second version. Both items are gorgeous and so easy to style; I'm loving them.
"P!nk Beanie" is a simple beanie but still beautiful and stands out in the outfit. It comes in two different versions with plenty of swatches to choose from. The main difference between the two versions is the tag on the back of the beanie; version one has, and the two haven't. Plus, they have different color palettes.
And last but not least, "Christina Nails," a new set of nails with two different versions. Version 1 is a cute french tip, but with a little twist - they're colorful! And just for fun, I did the same nails with plain colors without the french tip (Version 2), just because of this new medium/small shape I did for this new nail design.
Now the clothes, "Hayley Sweater and Bodysuit," is very cute, but also edgy. I liked this bodysuit design; I'm considering remaking it as a new item. I'll have to draw the top part and a new mesh; it's no big deal. What do you guys think about this idea? It comes in various swatch options. I added as many as possible, but since it was already 190 and the end of the month, I figured I should probably stop, or I'd never finish it! As 190 swatches weren't enough (hahaha), I did a recolor acc for recolor the sweater in 55 plain colors.
"Avril Pants" is an oversized cargo jeans that come in two versions - one with patches and one without. In both versions, they look very edgy and beautiful. The patches are available in two styles: one with just one color in different shades (like light to dark red) and the other with varying combos of color (like red+pink+blue).
All these items are inspired by the Y2K fashion but with my personal style mixed into it, too. I love the nostalgia of the 2000s, and it's been a huge inspiration for me when creating outfits and CC in the past. Still, as it's more trendy and I like it, I decided to do my first outfit for this set based on the fashion trend from the 2000s. I am anxious to design the following outfit for this set; I want to do a Nostalgia Set, a huge and complete set encompassing the most fashion eras possible.
And as always, all these items have been made to be worn together or separately - whatever you decide! I hope you like these items and enjoy playing with them. XOXO <33
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sanctus-ingenium · 1 year
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Another one of these since i haven't done it in a while! Sketch -> finished illustration
Thoughts & process below the cut :>
Out of Bounds: i deleted the sketch of this off my ipad because i didn't like it, and for months it only existed as a screenshot on discord. finally in january of this year i was like Wait Actually and decided to keep working on it. I didn't achieve the look I was going for (kind of foggy and vague. It came out too sharp and high contrast) but it was fun to throw the kitchen sink at it for an afternoon and then call it done finally. I don't remember which horse this was originally supposed to be, I think Macha?
I reused the pose, you'll find the same one in my Pascal sketchbook from the section on gait studies. That's the cool thing about doing 30 sketches at once, you can finish them up any time you like for a different drawing
The Fool ft Islin: the original concept for this is from [takes a moment to decipher the american date system on discord] January 2022
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It wasn't dynamic enough, but I've had this on the backburner for sooo long. I think I completed like 4 cards in between this sketch and the final version lol. But, for a bit of background, this is from my series of major arcana based in Inver, and in particular the events of the 1860s-era book series, Moth Viper Foal (a demo of the first book, Said The Black Horse, is available for free/pwyw in my shop). This scene is a companion to Said The Black Horse, depicting the aftermath of the traumatic fight that caused Islin to storm off. He had been working at the mill as a semiprofessional back alley surgeon when he received an offer to join the church and work as a trained surgeon in their hospital. But when he brought the good news back to his friends it was met with utter rejection, driving him to basically run away to join the church. while gay and trans. thus the card.
he didn't actually bring a bag with him when he ran out but for the sake of the card i drew him with one
Gryfon and Pantera: This is how 99% of holy beast drawings start out, even the super stylised ones. I struggle a lot to draw them in procreate so they start in sai and then i transfer them over. The story of this is already explained in the caption of the original post so I'll just talk about the process which was... honestly torturous. I actually don't like too much textures and effects on things (wild, I know) and this one and Out of Bounds are ones where I kind of preferred it pre-texturising.
The text on the side is the official in-universe report of the event, detailing the casualties, the valiant actions of Gryfon's knight before he died and so on. There's also spoilers in there :>
My main struggle with this art style is how it always ends up slightly TOO sharp and crisp in a way the just a blur filter never can correct. There's not a lot of immersion to break, to be fair, but I think this still does it a little. I need to get more comfortable doing the lines with larger and softer brushes, and allowing imperfections.
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egophiliac · 7 months
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I was wanting to try doing an art piece in the style of the signature spell poster art pieces you create. But I’m not really the best at coming up with a composition for such a thing.
Do you have a process for how you come up with the compositions for them?
oh, awesome! it is an INCREDIBLY enjoyable style to work in; I hope you have fun with it! :D
I'm not great at putting my thought/art process into words, so my apologies if this doesn't make a lot of sense, but I'll try! my first step is always to do a LOT of thumbnails to figure out both the idea and how I want to show it; not trying to do a real sketch or anything, just little doodles to figure out what exactly I'm trying to portray. (I also call these "garbage passes" because they're not meant to be any good, they're just there to throw things out. aha. ha. ...anyway.) I think it's important during that first stage to really focus on the idea and the layout and not to get too bogged down in the actual drawing yet!
I tend to save my final thumbnails, so I'll use 'em as examples (I posted the ones up through episode 5 here if you're interested!) (and, uhhh, spoilers through episode 5 also in this post, hopefully that won't be an issue!)
the main thing I try to think about in composition is balance -- not necessarily in terms of symmetry, but in where each element is placed and how much space it's taking up. remember, empty space is still space! it's also really important to think about the parts that don't have anything in them, as much as the parts that do!
personally, I like to divide things up roughly by both halves and by thirds -- there's a lot more in-depth info out there on why the "rule of thirds" in particular works well visually, but in short, our brains tend to focus on things that are placed closer to imaginary division lines, instead of in the exact center of an image. so even when I'm doing something that is very centered and symmetrical, I try to keep that in mind and generally aim around those for landmarks like faces/eyes (or...where they would be, anyway) and other focal points.
it's not a formula of "the character's face should be in this division of this grid" or anything, more like "our minds like to focus on these areas, let's think about how to use that", if that makes sense! and of course rules are made to be broken, art is lawless anarchy, and so on. but it can be a good starting place for deciding where you want to put things!
(blue - thirds, red - half)
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and against the finished versions, because they do usually end up changing a lot (including the empty space of the border):
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(...these actually lined up a lot better than I thought they would. :') it makes me look like I do things way more intentionally than I do.)
other stuff I just try to keep in mind is that our eyes like following arcs and paths, which can be a good way to guide the eye:
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and frame and control the focus:
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honestly, composition is one of those things I feel like I struggle with a lot, so I'm not sure how much of this is helpful or actually makes sense outside of my head. but hopefully it helps a little! it's all just stuff to think about while drawing and not anything hard-and-fast, so don't, like, stress out about making sure things are lining up exactly on the thirds or anything. again, it's more "our brains think these are the dopest parts of the rectangle" than anything else! take advantage of the cool parts of the rectangle!
NOW GO HAVE FUN DRAWING seriously though, it is always super cool that other people like this idea and style enough to want to do it themselves and for other/their own characters! thank you! ❤️❤️❤️
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higgsbison · 1 year
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where can i start reading disc world?
(tl;dr version: Either with Guards!Guards! if you want angry urban fantasy or Wyrd Sisters if you want angry rural fantasy, then follow the list for that sub-series)
Oh anon brace yourself, there are in fact several ways people have big opinions on.
These are mine:
1. My least favorite way is from the start in chronological order
the trouble here is the first few Discworld novels were written as these kinda silly goofy fantasy/dnd parodies that weren't even supposed to be a part of a bigger thing and they honestly aren't that good, especially not compared to later books. That's the way I started and I just dropped the series for a few years cause of it, so I really don't recommend it. The author himself said he wasn't that good of a writer back then which is understandable, cause it was like 40 books ago.
2. What I reccomend is in chronological order based on different sub-series
Discworld novels all happen in the same world, but they follow different groups of characters, so you have several sub-series.
I'll post a list here, but it's pretty confusing so I'll also explain two of my favs below.
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City Novels (Watch novels and Industrial Revolution novels)
About a huge, terrible metropolis and the people that help it run, stumble and sometimes trip over the years.
People normally split this into watch novels which follow the city watch and are crime procedurals/adventure books with a ton of social commentary and industrial revolution novels which are about the city speedrunning from medieval to industrial era via several inventions and follow different main characters who are mostly all there against their will.
To me, the main character is the city itself and I super recommend reading these from start to finish in order to see how it changes with time.
starting book: Guards! Guards!
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Witches Novels
About three witches doing witch things in a small mountain kingdom, unless they're going on a trip somewhere.
Incredible horrid old lady characters, a lot of exploration of fantasy tropes, some deep emotional beats, very warm human phlosophy and personal responsibility themes.
There's a semi-seperate "YA" series about a younger witch (Tiffany Aching novels), but don't let that fool you, because those hit just as hard as the "adult" ones.
starting book: Wyrd Sisters (technically Equal Rites, but that's also in the awkward early books period for me)
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As for the others, the death novels are also very very good, Small Gods is an amazing standalone book and I'd literally just avoid the Rincewind novels until you're already hooked on the series, but they probably have their fans too.
3. Just pick up a random book you see in the library
A tried and tested method a lot of people swear by, most of the books are standalone enough for this to work, BUT my personal opinion is at least the city books should be read in order (especially Night Watch) and there's several less than stellar books you could pick up first by mistake this way (Color of Magic, Light Fantastic, Interesting Times and Faust being the worst imo).
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exilethegame · 8 months
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Writing Update (09/22/23)
Hello everyone! It's been a while since I made one of these, huh? 👀
I've spent the past few weeks settling back into university work, but now I'm back into the swing of writing and developing things. So I thought I would take this chance to clarify some things, and lay down what the future of The Exile is gonna look like.
The Public Demo is now done. Chapter Five is the last chapter that you'll be able to play for free until the game is finished. Right now, I am working on rewriting what is written and porting the game into Twine. This means I'm expanding scenes, adding variation and flavor text, fixing stubborn lingering bugs, and implementing a codex + optional flashback scenes (*cough* and art *cough*) into the game. This will take a while.
I'm not just copy and pasting things into Twine and changing the coding-- I'm polishing things, adding lore and info, and overall just making the game significantly more "put together" so-to-speak. The version of The Exile that's up right now has been the Alpha Version of the game, It's never been properly edited beyond fixing glaringly obvious typos, continuity errors, and bugs. Now, I'm working on actually implementing broader, more complex changes into the game based on feedback I've gotten over the coarse of the past two years of writing!
My hope is to release the Twine Demo at some point around January. But that's a goal, not a deadline. I'll likely take in more beta readers for the Twine version of the game at some point, and post the Twine build onto my Patreon more casually in the following months. I'll delve more into both of things, however, when the time comes.
My hope is to be as transparent as possible and try to be more active on here as I work on things, so expect to see writing updates once more! Though they'll likely be quite short, functioning just to keep you guys updated on what's going on ~*behind the scenes*~
That's all for now, and thanks for reading! :)
Rewrite Progress [Prologue] The entirety of the Prologue is being rewritten and expanded upon.
Expanded the Jamie + Lnyla encounter in the woods (scene has three main variations, and can end in 4 different ways! And Jamie is less of a little brat <3)
[WiP] Expanding Vethna's intro scene-- there are two main variations, and there will likely be more than one way for the scene to end this time...
Added codex entry for magic-users
Added codex entry for Vrithka
Added codex for blood magic
Working on overhauling and simplifying stats (the main focus with be MC's combat stats, along with MC's personality + commanding style)
Debating adding a sort of optional "personality test" that will tell you what mythosi your MC would be based on their personality!
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sparklecarehospital · 3 months
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an anecdote about my recent art
i figured i'd make a post about this, just cuz i know people have probably noticed it. this isn't in response to anything anyone said, i don't know if anyone is actually talking about this or not, it's more just me talking because i feel like sharing this with you guys.
i'm sure you've noticed that suddenly i'm making an influx of main comic art. for a long time, months and months, i had really struggled with being able to fixate on my characters in their natural state as opposed to the various AUs i've been working on.
that's not to say i "abandoned" the main comic, but it's more that i wasn't really drawing it for fun anymore. i still worked on pages, v4 is finished being drawn and v5 is in the works, but it became more of a work-only thing and my personal art almost never focused on the main comic versions of my OCs.
the reasons for this are... complicated. some of it was emotional, some of it was trauma that i'd rather not go into detail about, but for lack of better words i just wasn't as comforted or engaged as i was when drawing AU stuff. cometcare is the most important thing in my life and it always will be, and i guess i just was going through a period where i needed that comfort more than anything. my life has been hard lately for lots of reasons, and they make me feel safe and better.
this also meant i wasn't attached to the main comic as much anymore, as i wasn't drawing it for fun. but i want to change that. i want to be able to re-attach to my OCs the way they started and as they really are because that's what matters most in the grand scheme of things. i'll always have my silly AUs, but i don't want my emotional state or current trauma or horrors i'm experiencing to make me incapable of loving my OCs the way they actually are.
thank you guys for being patient with me as i go through this, i know it's probably made some people sad that i distanced the way i did and i'm really sorry. last night i realized how sad it made me too. i want to make it better. i'm not giving up on the AUs, i'll still make updates and art for them, it's not that, but i'm not going to make it the only thing i ever focus on anymore.
i love you guys. thank you for supporting me and my art and stories, regardless of what it is, it means more than you'll ever know
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uva124 · 3 months
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So yeah, I finished the drawing of Asha's redesign from Wish :D, maybe I'll make some changes in the future, but I'm happy to have finished it, it should be noted that I haven't seen the movie. , so I can't give my opinion on it yet, but I found it very interesting that their fandom is mainly made up of people who rewrote or made their own version of the movie, they are all very creative and it got me out of an artistic block. that I had a few months ago, but above all I found the rewriting of @annymation which is the one I have been most hooked on, so I wanted to do some redesigns of the characters coming out of its rewriting, that's why everything that has to do with the story of this version of Asha, as well as her personality and her world on which I base my drawing are the ideas and work of this account: @annymation
I'm just making a drawing of her character and how I would design her as well as sharing part of the process I had to do to draw her because, why not?
BOARD:
The first thing I had to do was put together a table full of references that reminded me of the character and things that I would like to add to her design, so I used milanote to do it:
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-Looked for some Asha's concept art and save the ones I liked the most, and add the main colors that I used in the design. -I also created notes to write down the personality of the character and some of his data to have a better guide, I did a little research and found publications that talked a lot about Asha's discarded designs and how Disney workers had put that she had tribe ancestry Amazigh on his mother's side and since his father was from the Iberian Peninsula, that's why the next thing I wanted to do is research more about their culture. -I am not an expert on this topic, nor do I belong to the cultures from which Asha has ancestry, so you can comment on any correction regarding this topic, I wanted to implement details of this culture to her design and I would really like to give a correct representation :)
HAIRSTYLE
Continuing with the theme, I saw that the hairstyles in the Amazigh culture mostly had this type of colorful decorations on their braids and dreadlocks, that's why I also posted these reference photos for Asha's hairstyle.
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-Finally I decided that Asha would not have all her hair full of braids or dreadlocks, but only a few accompanied by these decorations with a great variation of colors, although it was fun to sketch the many hairstyle options that I had in mind based on these concept art and other photos that I had saved
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TATTOOS:
-Another detail that I liked was giving Asha some tattoos with designs from the Amazigh culture, because I saw that it was quite common for women to get them, the tattoo on her forehead is a symbol of protection against bad influences, that's why the The middle symbol is responsible for deflecting it in the 4 directions, I also added a similar one in Asha's right hand.
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ASTROLOGY AND THE SPACE:
-An important part of Asha's rewrite is her knowledge of astronomy inherited from her father, especially with the stars for obvious reasons xd, so in addition to adding constellations to her dresses, research the meaning (or something like that) of the planets. Only 3 really reminded me of the character, which were: -Mars: Symbolization of the internal conquering function of moving forward, independent, self-determined, enduring failures with new energy, courage and energy to fight for your desires. -Saturn: Maturity, effort to solidly build realistic criteria, frustrations are transformed into objectives to continue growing, critical and realistic, far from getting frustrated when an objective does not work, you strive to move forward and obtain even more resistant and solid achievements, perseverance , and tenacity (I feel like yhis it the most similar to Asha :D) -Moon: protective role, feeling very vulnerable outside your known areas, feeling of security with your ties, importance of family ties. The one that reminded me the most of Asha was Saturn, that's why I drew those Saturn-shaped earrings :).
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SUITS:
I looked for references and placed some on milanote, I noticed that the concept art was mainly divided into whether the dresses have lilac colors or warm colors, I decided to draw 2 models based on the discarded designs, although at first I thought of using only one color palette lilac and bluish, I realized that the reddish colors of her dress reminded me of Mars which has certain meanings that in my opinion coincide with Asha's personality. In the end I didn't decide what wardrobe she would primarily have 😅, but I like to think that in this version of Wish, Asha would have wardrobe and hairstyle changes like in some older Disney movies.
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-These are some of the concepts that I mainly used for my version of the dresses
FINAL COMMENTS:
I am satisfied with the result, it was fun to make all this, although what I researched mostly seems little, it actually cost me several hours and I did it at night, so as a funny fact the next day I was explaining all this information to my mother and I felt like I looked like that:
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(Make this drawing was so funny LMAO)
(Apologies if there are errors in my writing, English is not my first language and my writing is very basic)
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thankssteveditko · 5 months
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Sony's PlayStation 5 Presents Insomniac's Marvel's Spider-Man 2 (the third game in the series)
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I beat the main story and have enjoyed my time with the game overall! I want to talk about spoilers and things that I liked and disliked in the story, so here's a post with some scattered thoughts.
(Hello! I haven't forgotten that this blog exists! Like I said, no update schedule, I will read more of the Lee/Ditko comics whenever I make time for it. I've actually been sitting on a mostly-complete version of this post since I beat the game in October, thinking that I'd finish the rest of the side quests so I could throw in thoughts on those. But... eh, I'll do that whenever the inevitable DLC rolls around. I just wanna get these thoughts posted.)
Spider-Cop No More
First off: they downplayed the cop shit!!! This was the first thing that really struck me about the game, and I'm stunned that they actually listened to criticism on this. I thought we'd just be stuck with it forever.
It'll never be completely gone, of course. Spider-Man is always going to leave criminals webbed up for the police to take to prison, hoping that they'll do their time and come out the other side as Productive Members of Society. That's just a thing I begrudgingly accept as part of the genre that will probably never go away. But Spider-Man is no longer repairing police surveillance networks. You're no longer beating the shit out of random drug dealers. Gangs of escaped convicts still wearing their orange jumpsuits are no longer terrorizing the streets of New York.
Instead, Peter and Miles are played more as firefighters. Sometimes very literally! They work with firefighters, they rescue people from collapsing buildings, they rush injured people to the hospital. In general there's a huge increase in the number of random onlookers present during the big action setpieces, and the Spider-Men frequently have to save them from harm. One of the major side quest lines is even literally about a cult of arsonists, and you'll routinely find burning fuel tanker trucks you have to extinguish with your webs. It's great! Love this for them.
I also generally liked the side missions in this. There's a lot of good stuff with the Spider-Men being neighborhood heroes willing to help out anyone in need, no matter the problem. Some of them can get corny, sure, but that street level stuff has always been the real heart of Spider-Man to me.
Gameplay
The gameplay's as fun as ever. That probably goes without saying. I will not be spending a thousand words explaining that swinging is fun.
In particular, I really liked the changes to the Focus mechanic. I never loved the way Miles' game made you choose between healing and doing your special attacks, but here your four specials have their own cooldowns, and the Focus meter is spent on either healing or finishers. It still offers that risk/reward element, but those vicious cycles where you can't do any real damage because you keep needing to heal aren't nearly as bad as they were before.
Personally I didn't turn off the swing assist or turn on fall damage, because the streamlined swinging never bothered me in these games, but I'm glad the options are there for people who want them.
Kraven
I liked Kraven in this! I liked the way they leaned into his Hunters being this weird death cult, and him wanting to go down in a blaze of glory against a worthy foe, to the point that he's actually disappointed anytime a foe can't kill him. It riffs on things people liked in Kraven's Last Hunt without being the exact same story. I like that Kraven's gang is renting out this manor or whatever and just being a complete terror to the wait staff. I liked the way Kraven hunting Peter's rogues' gallery clashed with Peter's belief in giving his villains second chances. I liked that they were willing to have Kraven kill off a couple of the minor villains from the first game to sell how dangerous he is. (I know some people hated this, but like, come on. We already fought the Sinister Six. They don't need to do that again.) I like the way Kraven pushed Peter to the absolute brink, turning him more and more aggressive with the Black Suit. Good stuff all around, even if the Hunter enemy types did wear out their welcome a little bit by the end.
The Black Suit arc
I think I liked the way Insomniac handled Peter's Black Suit arc overall, but there's a tradeoff here.
They REALLY lean into the body horror tentacle stuff, with Black Suit Peter basically just being a skinny Venom by the end. The sequence where you play as Mary Jane while the symbiote puppets an unconscious Peter's body around and goes on a rampage against the Hunters was REALLY great at selling how scary Peter is becoming, and it made me completely change my tune on the inclusion of the MJ stealth missions in the sequel. Having to beat an out-of-control Peter as Miles immediately after Peter beats Kraven was also really good. This is all cool!
BUT, the thing is... with the symbiote powers being so freaky from the start, it really pushes my suspension of disbelief when Peter and co. take so long to become wary of it. I guess when you've been bitten by a radioactive spider and given superpowers, and when you live in the same universe as the Avengers and the X-Men, your perception of what's "normal" is going to be pretty warped. But they buy the whole "organic exosuit created to treat Harry's illness" story WAY too easily lmao. How do the self-aware slime tentacles help with his illness, exactly?
And I'm not sure how I feel about giving Peter Anti-Venom powers in the last act. It feels like it's primarily a concession so that they can give players that branch of their skill tree back, but honestly, the designer in me thinks it would be really cool (if risky) to just permanently lock players out of Peter's most powerful skills past a certain point. Yeah, it'd definitely piss people off, but it drives home the idea that Peter's given up greater power because it's the right thing to do. It'd put you in his shoes! Instead he just gets the symbiote powers back, but it's fine because the Venom voice in his head is gone and also the slime tendrils that explode out of his body are white now, which means they're good.
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I have to say it. I'm sorry. The glistening white goo... they turned Peter into the Amazing Cum-Man. I changed back to the Classic Suit after rolling the credits and forgot I still had the Anti-Venom skills equipped, so I just saw regular old Spider-Man exploding his white goo everywhere. Terrible.
Assuming Peter is just stepping into more of a supporting role to Miles and not fully retiring after the events of this game, I really hope the Anti-Venom stuff is gone. I get that he needed it to counter Venom, but that's not what I want for Peter Parker.
Miles
Miles is good in this, and I really like his arc where he struggles with whether or not he should avenge his dad by killing Martin Li. I like how all that plays out. Unfortunately, they don't quite stick the landing when it comes to making him and Peter feel like equals in terms of narrative focus. His arc is definitely the B-plot to Peter's for the middle chunk of the story, which I guess was kind of inevitable since they decided to do the Black Suit arc. But Miles does at least get a lot of moments to shine, and by the end he's very much taking the lead as the main Spider-Man.
Becoming the main Spider-Man also gets Miles a new, wholly original suit that ended up being super controversial, and honestly... I kinda like it? Or at least I like what it's going for, even if the actual design could still use some work. It's something totally unique for Miles, and I like spandex/streetwear combo suits like what the Spider-Verse movies have popularized. But showing his hair is really pushing the limits of his secret identity. He hangs around Brooklyn Visions WAY too much for his classmates to not recognize his voice and haircut. And I understand why people would be wary about it becoming his "canon" look moving forward. But I think it's got potential.
On the subject of Miles, though, I will say that while I liked Miles' side missions, it feels like he's often saddled with the game's broad, kinda touristy, kinda token attempts at Showcasing The Diversity Of New York, in a way that Peter isn't.
I like that Miles has a deaf graffiti artist girlfriend that he and Ganke sign with, and I like that there's a series of side missions that explore some local jazz history, and I like that there's a mission where Miles helps a gay classmate ask his crush to prom. I like all these things! I like Spider-Man being involved with his community, and that said community includes such a wide variety of people! I like that this game slows down to savor these types of moments instead of just being all action all the time! But when I step back, I notice some patterns.
Hailey doesn't have a big role in the main plot, especially when compared to MJ, but Miles gets a side mission where you briefly play as her with muffled audio to teach you what being deaf is like. There are no major queer characters in the story - unless you count Felicia showing up for exactly one mission to mention she has an unseen, unnamed girlfriend in Paris now - but you get a side mission where Miles helps out a gay couple at his school, who then never come up again. To put it very uncharitably, they can feel like Very Special Episode missions. It's like the devs going: we're going to give Miles a Gay Mission, and an Impaired Hearing Mission, and a Cultural History Mission, so that we can say we touched on these things, but we're gonna make them all optional and keep them far away from the full-blown Superhero Stuff like fighting costumed villains. Those flavors cannot mix. Meanwhile, Peter gets to have a whole elaborate subplot about teaming up with Wraith to track down fucking Cletus Kasady. There's an imbalance here, and I think it's part of the reason why Peter still feels like the "main" Spider-Man for so much of the story.
I think this was all written with admirable intentions, but as others have pointed out, you can kinda tell that this game was mainly written by some white guys based in California. These attempts at depicting various marginalized groups can feel kind of detached in the same way that Insomniac's map of New York doesn't quite line up with the real thing. But I dunno. I'm not really the one to dig deep into some of this stuff as a white woman from Florida. I would be curious to read others' takes on this.
Maybe I'm just being overly cynical about the writers' well-meaning but corny and kinda out of touch liberal politics because of the podcasts.
The podcasters
I wish Jameson was in this more! They psyched us out by giving him a full character model for, like, two scenes. I like him being MJ's boss, but I wish we saw inside the Daily Bugle offices to get more Jameson.
At least his podcasts are better than the ones in the Miles game, though. Him completely trusting in Roxxon was just too much for me. Here he condemns Oscorp for the symbiote shit, and he also gets some moments where he takes the ongoing crises seriously and isn't just ranting about the Spider-Men. He isn't just a conspiracy theorist crackpot here. Shit like his "fuck Spider-Man, we have a justice system for a reason" speech makes him feel more like a human being with a point of view, rather than just a caricature. Definitely an improvement.
Unfortunately, I still find The Danikast grating. I'm sorry, Ashly Burch. It's not your fault. The quirky heckin' wholesome millennial podcaster lady who catches you up on current events and then reminds you to drink 64 ounces of water a day in the same breath is just too much for me. At least she doesn't have any lines as bad as her throwing in a "damn" and then going (direct quote here) "That's right - no censoring! That's how REAL I'm being right now!" like in Miles' game. Instead they give her this, like, almost psychic insight into the main plot to try and make her the angel on Peter's shoulder. The second Peter gets the symbiote she's like "Wow, y'all. Have you seen Spider-Man's new black suit? Something's different about him. He's been giving me such bad vibes lately. #NotMySpiderMan" Also she's supposed to be this, like, underdog independent podcaster who started her show on a whim and has become the voice of the people... but she's got billboards plastered all over the fucking city. Which makes her feel like an industry plant lmao
Again, there's a detachment with the writing. This is, like, some middle aged white liberal game dev guys' idea of what a modern leftist teenager would think is a Cool Activism Podcast. Unfortunately, because Insomniac thinks Danika's a hero, Mary Jane's triumphant ending is that she quits her job at the Bugle to become a podcaster, too, delivering a thinly veiled monologue about the pandemic to kick off her new podcast literally titled "The New Normal." She's going to save the world with podcasting, because that's the highest form of activism, I guess.
Venom
So! Venom! Venom was... okay.
Surprising no one, Harry Osborn is Venom. Harry's okay both as himself and as Venom, but I'm not sure his arc is a smooth one. He starts out as Peter's comically perfect best friend who returns to reminisce about the good ol' days and hand him his dream job on a silver platter, and then later he becomes a little ball of rage over the fact that Peter gets his symbiote and can't/won't give it back. I'm not sure that pivot is handled the most convincingly. You kind of have to write it off as the symbiote messing with their heads, I guess.
When he actually becomes Venom, I'm... mixed on the execution. On the one hand, the cool factor is absolutely there. He's a very cool big monster, and Tony Todd is great in the role. But he also wants to take over the world and make everyone a symbiote, and aside from any lingering resentment towards Peter, that's really all there is to him. It makes for a good video game to have a bunch of symbiote enemies and creepy symbiote nests and symbiote tentacles climbing up the sides of buildings in the last act... but is that really what I want out of Venom? Probably not. But he sure does look cool as a big monster guy to fight, and I was happy he was briefly playable.
Suits
Part of me feels like there's something lacking about the suit selection here, but almost every suit I liked in the previous games is back, and also I'm the type of person to give Peter the Classic Suit the second I unlock it and use that for most of the game. So does it really matter for me?
Peter's selection feels dominated by the various live action movie suits, but I get that those are going to be some of the suits people want to wear the most. I wish he had the Peter B. Parker skin to go with Miles' Spider-Verse alts, though. No idea why it's missing. Really I think I mainly just want more of the Spider-Verse designs.
Also I've complained about how most of the original suits designed for these games make Peter and Miles look like they were bitten by radioactive Alienware products, but I can just, you know. Wear other suits.
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Misc thoughts
Everyone's already made this joke, but it's extremely funny that the Avengers didn't help with the symbiote invasion. Took one look at that and decided it wasn't their problem
On the subject of other superheroes, I do wish these games would acknowledge the Fantastic Four more. Peter's close relationship with that team feels woefully underutilized in his various adaptations
I like the trope of a boss fight that's a heightened version of a personal conflict between two people who are close, where throughout the fight the boss is airing out their grievances while the hero tries to get through to them emotionally. That especially works for Spider-Man! But WOW has Insomniac played that card a lot of times by the end of Spider-Man 2 lol
They're teasing the addition of Silk, I guess? I'm gonna be honest, I don't know shit about Silk, but I guess it was inevitable that they'd give us some form of Spider-Woman at some point. Gotta work all those costumes in somehow, and they're not brave enough to let one of the boys cosplay as Spider-Gwen.
They WERE, however, brave enough to let Harry say he loves Peter. I liked that little moment. They presumably meant it platonically, but clearly ol' Yaoi Lowenthal knows what's up
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Post-leak addendum
So, obviously, by the time I got around to finishing this post the big Insomniac leak happened. I wish the game industry wasn't so secretive that it took a massive, dangerous data breach just to get our hands on some very basic info that would be public knowledge if Insomniac was a film studio, but here we are.
We now know that Insomniac spent somewhere around $315 million making Spider-Man 2 - triple what the first Spider-Man game cost to make. A quote about this from a leaked presentation has been stuck in my head ever since I first saw it on Twitter. “Is 3x the investment in [Spider-Man 2] evident to anyone who plays the game?”
To be honest, I'm not sure it is.
I liked Spider-Man 2, but I'd probably say that overall I liked it about as much as the first game. It's certainly a somewhat bigger game, with marginally more realistic looking graphics thanks to the power of the PS5. But I think I could do without ray tracing and more realistic hair rendering and whatnot if it meant that these games didn't take like five years and hundreds of millions of dollars to make. I could not give less of a shit if the swinging animations were recycled between games. I'd be fine with them being shorter, too.
I like these games, but as we look at that leaked project lineup and realize that Insomniac is turning into The Marvel Game Studio, I think about how many smaller, more original games that those resources could go towards if they scaled back the Marvel stuff just a bit. How many Ape Escapes or Patapons or Gravity Rushes could get made for the budget of just one of these massive AAA tentpole games of Sony's, which are apparently barely even breaking even? How many could be made for the budget of the "smaller, cheaper" Miles Morales game, which somehow cost $156 million to make despite using an updated version of the same Manhattan map from the first game? Hell, how many smaller games could have been made with the $39 million that went into remastering the first Spider-Man game for PS5 a mere two years after launch? How many people will lose their jobs if any one of Insomniac's upcoming Marvel games underperforms - which, in this case, could mean selling "only" 5 million copies? And would hardcore PlayStation fans even accept those smaller games at this point, now that they've been trained to only appreciate mega-budget Prestige Games with cutting edge graphics and treat everything else with disdain? How much worse will this get as the graphical arms race continues?
I think I just miss Japan Studio. Fuck Sony. Uhh but anyway the Spider-Man game this post was supposed to be about was good, some writing complaints aside. 8/10
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otomiyaa · 7 months
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nice.png
(literally how I named the image, couldn't think of something else)
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Hi guys :') To my followers and tumblr friends, I'm really sorry if my sudden disappearance scared or upset you. It wasn't quite... planned. And today was a busy day and I needed some time to consider what I wanted to do.
Short version of the story:
My tumblr account got terminated for copyright infringement. A certain Mr. Green got me in unlucky trouble (ref 1, 2).
I won't get it back, or try to get it back. It's gone.
Needed a moment to consider 2 options: ask Mia to extend my dramatic farewell letter and stay gone, or make a new blog.
Not planning to post new writing here. I won't be using words like 'never' or 'forever' because I'm a known clown with things like this, but the intention is to no longer post fics. I will finish Tickletober on AO3 and then take a break from writing. So yes, I cancel the swiftscribbles event too, sorry!
When I opened my laptop, I could see my old blog in its final hour lmao (I found out about the loss on my phone). So that's what the snap is from on a fitting grave. It was fun while it lasted!
Long version of the story:
Losing my blog(s): My Tumblr account with main blog + sideblogs got terminated overnight, it was quite the surprise! I've either been reported or tracked by bots. The posts are a bunch of numbered URLs I can't open, but the message is clear: for including anime content, genshin impact or media from other sources (whether it's videos, screenshots, official art, gifs or even fanwork) you technically can get a strike. Upon googling the claimer I quickly found this first, and knew it was a lost cause. Although it feels shitty and unlucky, I am in no place to appeal. It's like when I used to make AMVs in the past, you never knew whether a song or even anime footage was going to give your YT account a copyright strike or even a ban, it was a gamble. I have lost YT accounts before, and now I lost the Tumblr one. With 7+ years of tickle trash content and a bunch of sideblogs. But oh well, moving on!
Starting a new blog: It was a serious consideration whether this was my ultimate chance to do what I've always said I wanted to do eventually - quit my blog. My first thought was to ask Mia to share my explanation and literal goodbye with you guys, and stick to my chaos of a Twitter account to indulge in fandom stuff. But then I thought of how happy Tumblr made me, even without the fic writing, but just.. reblogging things, getting random asks, shouting about life and of course, about tickles. I decided to make a new blog after all, but also decided the following:
The 7K+ milestone swiftscribbles event is cancelled, for which I apologize! The follower milestone, together with the motivation to write the fics, and even the asks with the requests I got, all died with my former blog.
I will see how long I can survive without posting a new fic or drabble. A loose headcanon or two might fly around sometime. And if necessary, a link to a new fic on AO3.
Tickletober? Hell yes I'll finish it, I would cringe in bed for 49 days at least if I would stop. I just won't post the fics here, but on AO3.
Reposting/reblogging my old works? Undecided at the moment but I'm tired and lazy. I don't feel too upset since most of my fics are still on AO3 at least and not completely gone.
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Anyways, I'll see what happens and how long I can enjoy this nerfed version of blogging.
Surprisingly I'm not upset about losing my other blog, there were a lot of memories but it was also very cringe. I'm gonna be just as cringe here, but at least I feel cleansed.
For those who choose to follow me again, thank you, but please know that there won't be much original content coming from me, for now!:)
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desultory-novice · 4 months
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"Evigheden"
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"...I'm sorry..."
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"...Hee! Noir, you smell kinda moldy." "Yeah? And now you're going to smell that way too."
"...Because I'm not letting you go for anything."
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Sometimes, the collar is a metaphor...
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[Apologies AU Masterpost]
Also sorry if the first panel is unclear. Adeleine isn't trying to clumsily remove the visor, she's reaching in to touch his face to let him know she's there, as Noir is blind and deaf in this particular form, outside of what information the petals take in and transmit to him. They can't recognize qualities of the voice, ie, that it is his beloved little sister, simply that "some" voice is talking to him. They are also what transmits his "voice" (more like a droll, ghosty monotone) outwards.
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Anyway, I was revisiting some of my favorite fairy tales, including HC Andersen's "The Snow Queen" (where the title originates) when I realized just how well parts of that story fit Adeleine and Noir.
In seconds, I'd written up a fresh script and was drawing this. It's a little rushed/uneven because I pushed myself to finish as quick as possible so that this could be my official last art post before my surgery tomorrow, figuring it was a good note to leave things on.
Call it ~fairy tale magic~ (although I imagine this is set sometime AFTER the Dark Matter Trilogy rather than during. Perhaps after Zero's "favorite tool" was discovered to be broken beyond repair and with Zero itself destroyed, 02 and the rest of the Dark Matter cut him off from the hive and left him to starve to death in the ruins of Shiver Star, where Adeleine eventually discovers him after revisiting her journey with the others) ...but at least we've got x1 Noir saved now!
(...How many more to go...? ^^; )
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Because I know you folks care about lore, drone-type or unhatched Dark Matter "feed" off energy provided from the Hive Queen and they will burn in the light without their queen's protection.
Main game Shiver Star is actually MANY years removed from the Shiver Star Adeleine and Noir grew up on. (Adeleine fell through a dimensional rift halfway off planet and wound up on Popstar YEARS later than she left. It's a...complicated...story I'll tell later, while Noir has been Dark Matter for much longer than it seems) So, in addition to there being no more people there, there is significantly less of the kind of light that harms Dark Matter. (Is it, in fact, DUE to the lack of living creatures on the planet?? Dun-dun-dun?!)
Speaking of lore: "Wasn't there a literal parasite inside this version of Noir?? Like, an eyeball in his chest? Is that just gone now?"
Fufufu...
It is not GONE, for no one goes through life without some consequences. Though it was starved into hibernation and made further dormant by ~the healing power of love~ Noir does retain some piece of Dark Matter living inside him. A creature inside that grows stronger feeding off his negative emotions. 
He will simply have to learn to control it instead of giving in.
...Just like the rest of us humans. ^_-
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