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#i need 2 play psychonauts 2 again I’m so normal about this game
apotelesmaa · 1 year
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Norma is objectively one of the funniest psychonauts characters though. she immediately assumes this 10 year old is the mole taking down the psychonauts from the inside and decides the best way to gather information is to stalk his dad. Ruins ford and raz’s plan to defeat maligula by being a snitch. Helped save the day by fixing the problem she caused. Is now in hell because she was wrong and all the other kids make her fortnite dance and shout go snitch girl go. Her sister got all the cool genes and now she’s stuck being an insufferable nerd. Probably says “well actually” at least ten times a day. Beefing with a 10 year old. Let’s give it up for pathetic & annoying female characters (fond).
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bcdrawsandwrites · 3 years
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Fandom: Psychonauts
Rating: K+
Genre: Gen?? Sickfic?? mild H/C??? you got me, man
Characters: Caligosto Loboto, Boyd Cooper, Gloria Von Gouton, Fred Bonaparte, Crispin Whytehead, Sheegor
Warnings: Vomit, blood, depictions of sickness... (SPOILERS: implied torture + amputation)
Description: Loboto is having a very bad night. The inmates are not helping.
Beta Readers: @jaywings​ and Rocket
Notes: This fic is based on a theory that comes from a few figments in Loboto’s mental world in the demo footage of Psychonauts 2. ...also I wrote this while sick with a fever, edited it while still sick, and illustrated the cover while recovering from said sickness. have fun
—~~~—
He did not remember arriving back at the tower.
Partially because he wasn't even back in the tower, instead standing on the frosty shoreline, the chilly waves lapping at his boot heels.
Loboto stared dumbly out at the cliffside for a long moment before frustration simmered beneath his fogged mind. Yes! Of course, they wouldn't send him back to his lab. No! He could do with a good climb, especially on a frigid night like this! His chest heaved with quiet, dazed laughter before he took a gasp of cold air that grated against his sore throat.
The wind, though not harsh, cut through every part of him that wasn't covered by his shower cap or lab coat like a fine knife, as cold as it was painful. It grazed his shoulder, and his vision went white as his mechanical eyes flashed. But even with the blasted optics glitching, he could still see. His imagination ran wild with absurd visions of ridiculous things that had never happened.
On top of that, the slice of pain brought with it a violent realization that it was not the only pain he was in. The numb shock he’d been in gave way to an agony that tore through him, ripping up and down his side, nearly bringing him to his knees. No, no, no, that pain could not be real, just like the horrific visions of red and yellow that flashed through his mind. It was all a trick—all a stupid trick from his malfunctioning eyes and his brain. Pah!
He found himself clawing at his shower cap, occasionally stopping to smack his mechanical eyes a few times until they flickered back into focus, the desolate beach snapping back into view. "Enough of this!" he growled hoarsely at the sand beneath him. "That little army man will be back any day now, and we can't keep him waiting."
With a grunt, Loboto marched forward and heaved himself up onto the first narrow ledge, already finding his body shuddering with the effort and his mind struggling to push back the imaginary waves of pain. "Ridiculous!" he blurted into the rock he leaned against for balance. "A child can climb a mountain ten times this height!" And it wasn't like he'd never done it, either. Muscle memory helped him get from one step to the other, but keeping his balance was harder than normal, especially as his mind repeatedly dipped back into brain fog.
His eyes flickered in a blink when he found himself on the ladder, his boot slipping on the frosty wood and one hand losing its grip. Realizing he was about to fall, he flung his weight back against the ladder, biting down on the nearest rung to keep himself in place. A frantic giggle worked its way through his clenched teeth—ah, teeth! Useful for so many things! They would never let him down.
If you let us down one more time—
Ripping himself away from the rung and leaving rough teeth-marks behind, he let out a snarl and heaved himself the rest of the way up the ladder and onto the ledge. He sat on his knees for the moment, his mechanical eyes pulling back as he tried to make sense of the gate that seemed to be spinning around him. No, not just the gate—the entire cliffside spun beneath him like some wild carnival ride. He couldn't remember it doing that before, but the absurdity of it made him laugh, the action tearing through his sore throat. Yet he continued to laugh until his stomach lurched and a cascade of vomit silenced him.
He managed to scoot himself away, spitting and coughing as the world slowly came to a halt. At the same time, a figure that had been sleeping against the opposite wall snapped alert with a panicked gasp.
"Ah—ah!" Boyd stammered, scrambling to his feet and whipping his head around until he spotted Loboto on the ground. "Who are you working for?"
"That fool Oleander," Loboto grumbled under his breath, his eyes swiveling to glare at him.
Boyd's eyes blinked separately before recognition dawned upon him. "Y-yes! Of course!" Fumbling with his keys, he got to work unlocking the gate. "It's said he knows the milkman..."
Gritting his teeth, Loboto shakily began to push himself back upright. A large hand suddenly clapped against his shoulder, and he gave a yell as he was heaved to his feet. Without turning to look, he struck at the one who'd grabbed him. "Tricky terrible traitors try to trap—"
"AH—no, I am no traitor, I am the guard!" Boyd cried, stumbling back and holding up his hands as Loboto found his balance.
The two stared at each other for a tense moment, Loboto's eyes glowing harshly as Boyd trembled beneath his gaze. He couldn't help feeling a twinge of satisfaction at seeing his subordinate cower.
"Th... the milk is not ready yet!" Boyd said, wincing away as he eyed the doctor's clenched fist.
Loboto stared.
"I'm lactose intolerant."
Boyd glanced at something on the ground. "I-I noticed."
With a growl, Loboto finally marched past the guard, who frantically closed the gate behind him.
Now that that mess was over, he could finally get back up to his lab and get back to—
He paused.
"SHEEGOR!"
His voice boomed through the empty grounds. It was empty of people, now empty of crows, and empty of elevators.
When his assistant did not spontaneously appear, he clenched his fist until his knuckles turned white beneath his glove. "Yes! Wonderful!" he proclaimed to no one as he stamped toward the withered garden with a harsh laugh. "I can scale this dilapidated tower myself then. Fine night for some exercise!"
He knew his way through his asylum, of course, so it wouldn't be overly difficult, but he would have much preferred the express elevator so he could get back to work immediately. But as it was, he ducked through the entrance to the greenhouse, fighting to keep steady as the action made his head spin, his back ache (no it didn’t, he was fine), and his shower cap to catch against the branches overhead. Turning his optics up, he pressed a hand down into the cap, pulling it away from the plants. He'd hoped to avoid the woman who occupied this corner of the asylum, but as he straightened his back, he bumped into one of the flowerpots, knocking it to the ground with a dull clunk.
"My, you need to buy seats in advance if you want to come to my shows!" Gloria said, turning to him with a patient, hazy smile. "No need to be harassing the paying customers."
"What do they pay you in? Leaves? Seeds?" Loboto asked, the frantic giggle that followed clashing with his strained smile.
Gloria ignored the comment, glancing him over and waving him off. "Please see yourself out. I'm not an usher, but since they seem to be ignoring their duties, I'll have to tell you you cannot bring food or drink into the theater."
Swiveling his optics in an approximation of an eye roll, Loboto turned away to head out the other side of the greenhouse. "I don't have any."
"Not anymore, but anyone can see that wine you've sloshed onto your nice suit."
Loboto froze.
"It's a wonder it didn't get onto the carpet—"
The next thing he knew, he was staring down at an entire line of flower pots that lay in pieces on the floor of the greenhouse.
"Oh!" Gloria cried. "I'm sorry, ladies and gentlemen, I'm sure the ushers will attend to this ruffian, and the play can resume..."
He left her to continue rambling to her imaginary audience as he tried to rid the imaginary nonsense (visions, pain, glowing yellow eyes) from his mind. "Fickle fumbling females feeling faint for fading flowers..." he mumbled as he stepped into the lower floor of the asylum. It brought its usual sights and sounds of one of the former orderlies dozing over a makeshift game board (with stolen game pieces, he noted), the artist in the room overhead scraping old brushes furiously against a canvas, and finally Crispin standing dutifully in front of the asylum's only other elevator.
"Crispin!" Loboto said, and the man turned to face somewhere slightly to his left. "Let me up, will you?"
"Of course, Doctor Loboto." Crispin turned toward the elevator controls, only to pause, his dull eyes squinting as he turned back. "Wait..."
"Wait for what?" Loboto threw out his arm in a wide gesture. "Do you want to hear that army man ranting at us again? Or perhaps you find it funny! Though it is, isn't it? Shouting about sneezing powder and tanks! HAH!"
While he'd been talking, Crispin had been leaning forward, eyeing him up and down. He frowned. "You're not Doctor Loboto," he said at length.
"WHAT?!"
Behind him, Fred sprang to his feet. "Sacré bleu! We have fallen asleep on ze battlefield!"
Ignoring the man and his terrible French accent, Loboto stepped closer to Crispin, finding himself trembling—in rage or in suppressed laughter or something else, he wasn't sure. "Of course I'm Doctor Loboto! I was, last I checked. Highly trained and professional!"
"Yes, well," Crispin began, leaning back and raising a brow, "the real Doctor Loboto does not wear an actual straitjacket. It's merely a strappy jacket fashioned from one."
"This is my jacket, you milky-eyed moron!" Loboto cried, tugging on the front of his coat in demonstration. "It doesn't have my arms tied up!" He lunged toward Crispin to grab him by the collar, but stumbled as the world spun once more. He struggled to keep his stomach from flipping again.
"Well, that's because you're wearing it poorly. But you are certainly not Doctor Loboto. I can tell. You don't have the right jacket, or the right complexion." He tipped his head. "The real Doctor Loboto is blue, not sickly gray. As you can see, you can't fool me. Now go back to wherever you came from and—"
"He has returned from ze war!" Fred blurted behind him. He blinked, then shook his head, hunching in on himself. "Oh, I'm sorry, I didn't mean to interrupt, we really shouldn't—" He straightened again. "Yes, shut up! We are in ze presence of a great war hero!"
Crispin rolled his eyes. "What are you going on about now, Fred?"
"Do you not see? He bears ze blood of his enemies upon his robes, and ze scars of victory—"
Loboto whirled on him faster than he could think, managing a swift kick to Fred's shin.
With a yelp, the man crashed to the ground, curling up on himself and whining. "Ohhh... can we just postpone the battle until morning?" He twitched. "NON! Ze enemy never sleeps, so neither shall we!"
"Well, Fred's down for the count again," Cripsin remarked. "So if you're done, kindly step away from my elevator and off the nearest cliff, thanks."
Loboto wanted nothing more than to knock Crispin to the ground and find a few bad teeth to remove, but his vision was blurring and flickering, and he found it hard to think.
"No, really, we can't fight in the dark, and the enemy can't either, can they?" "Rrrrrghhh, I suppose you are right, for once. We shall camp here for now, but come sunrise, we fight!"
A weak laugh made its way past his lips as he stared down at the former orderly settling on the cobblestone. Yes, that crazy man had a point. There was no point in fighting tonight—he'd get his work done in the morning. And that work would have to include getting back into his lab in the first place.
After a brief moment, he snatched an item from the floor before stumbling back through the greenhouse and toward the entrance.
A nice night for sleeping under the stars, he supposed.
---~~~---
Judging by how bright the world was by the time his mechanical eyes flickered back on, the sun was starting to rise. But he couldn't tell for sure when there was a large metal cage blocking his view, with something else within—
"He said he would be back by nightfall, but he hasn't come!" a high pitched voice cried as a familiar form stepped out of the elevator, her back to him. "Oh Mr. Pokeylope, do you think he's gone for good this time?"
The corner of Loboto's mouth twitched.
"Oops!" She clapped an oven mitt over her mouth. "I'm glad he's not around to hear me say that," she said as she began to turn. "If he was, he'd be—EEK!"
Sheegor jumped back at the sight of Loboto laying sprawled out at the foot of the fountain, having slept (or passed out) there the remainder of the night. He clutched his worn teddy close to his chest and stared her in the eyes.
"Oh—I—I—!" Sheegor held her pet turtle close to herself. "I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry Doctor Loboto, I didn't mean any of that, I—"
"Yes, well it's a nice morning, isn't it?" Loboto grumbled, tucking the teddy bear under his arm so he could push himself to his feet. His entire body ached (from sleeping on the ground, not from anything else). "A nice morning to get some work done after you left me stranded here all night!" He took a threatening—but wobbling—step forward, fist clenched.
Oddly, Sheegor didn't seem as intimidated as usual. Her mouth gaped, and her eyes darted between his face and his right side.
"What are you looking at?"
"Y... you..." A trembling mitt was covering her open mouth. "D-Doctor! What happened to you?!"
His eyes flickered. "I slept out here with a rock for a pillow."
"N-no, it's—it's—!" Her whole body was shaking now, but not, he sensed, in fear of him. It should have made him angry, but exhaustion pulled at him instead, making his frame droop.
"Yes? Well, spit it out."
Sheegor held out one hand, pointed toward his right side. "Y-your arm!"
Loboto's optics slowly angled down to his right. For the first time he noticed the enormous, darkened bloodstains on his jacket, and a torn, empty sleeve hanging limply at his side.
"Oh," he said dully, feeling himself wobble as the pain finally worked its way to the forefront of his mind. "How did that happen?"
At once the world tipped to the side, and Sheegor caught him, straining to keep him from fully collapsing to the ground.
Wordlessly she helped him into the elevator, letting him lean onto her while he bit back the urge to scream. He wanted to protest, to berate her for touching him, but everything felt distant, even the upper floor of the asylum as they rapidly ascended toward it. And anyway, once they reached the top, anything he would have said was held back by his rolling stomach ejecting whatever bile still occupied it.
As he gagged, he could hear Sheegor whispering to the turtle in her mitts: "I know, I know, but I-I can't leave him like that—th-the asylum wouldn't... w-we were supposed to..."
"Just... get back to work... Sheegor," he managed to slur around the acrid taste in his mouth. Bitter bile breaks brittle bones of the mouth.
Sheegor looked from him to her turtle a few times, her mouth wobbling, and carefully eased his arm over her hunched back again. Instead of leading him to his lab, however, she led him down into the asylum, into the usual room he slept in: a mostly-intact bedroom with a mattress and blankets over a broken bed frame shoved into one corner, a chair and a desk with papers scattered across it, and a meticulously crafted and framed (and official) DDS license on the wall.
After easing him down into the bed, Sheegor stepped back, looking away. "Um... I-if you want, Doctor, I can clean that robe..."
His initial thought was that the blood stains made a wonderful addition to his ensemble, but glancing down at them again caused his brain to supply him with more awful, made-up nonsense. No, he wouldn't have that any longer.
With some amount of struggling he managed to get the thing off, unceremoniously tossing it in Sheegor's general direction. She managed to catch it and quickly scurried out. "I'll get this back to you as soon as I can Doctor bye!" she squeaked before the door slammed behind her, leaving Loboto sitting in the empty room.
Everything felt surreal, being in familiar surroundings after spending an entire night on freezing cobblestone. The sight when his gaze turned downward, however, was less familiar: there was new stitching across his chest, and on his right shoulder where his arm had been. It was cleanly done—they hadn't wanted him too much worse for wear, since he still had a job to do for—
Oleander. He had a job to do for Oleander right now. The sneezing powder, yes. His mind drifted over the things they'd discussed in their last meeting.
They'd both figured out a way for it to be made, more or less. The remaining issue was how to properly dispense the stuff. Oleander had suggested keeping it in a bag, but that was easily-spilled, and it may lose potency if pre-ground. But what was he supposed to do? He didn't have a grinder with him on-hand at all times—
A shock of brilliance bolted through him, and he stumbled to his desk with renewed energy. He grabbed a well-chewed pencil and began to write, his non-dominant hand shaking badly as he forced it into motions it was not used to.
But that was fine. It wouldn't have that job for long.
A manic giggle bubbled out of his throat as he worked out the notes and rough sketches, detailing a jointed pepper grinder with claws and a strap to secure it to his now-unoccupied side.
This loss of a limb, baffling as it was, was exactly what he needed.
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More psychonauts headcannons that I wanted to share
Possible spoilers and trigger warnings ahead
Some of these are things I forgot to mention in the first one.
Augustus was really hurt when he learned what Raz's nightmares were about, and he was 7 when he started having those dreams.
Raz learned what a lobotomy was when he overheard a couple (Loboto's parents) talking about him behind his back at the park, saying that he's another monster and that his parents should probably consider seeing if they could Lobotomize him. Then Raz asked them, and they didn't hesitate to tell him in horrible detail.
Raz and Loboto both really like the song Closing Time by Semisonic.
Raz started having those lobotomy nightmares again after the rhombus of ruin (give ya 3 guesses on why and the first 2 don't count.)
When the nightmares aren't bad enough to go behind bars, they work as actors in the bad dreams of whoever's mind they're in, like a movie.
Sasha has this recurring nightmare where he's in a normal place like down the street or in a coffee shop, and suddenly music plays out of nowhere and everyone around him breaks out in song and dance. He can't act like this is normal and he can't join in because he doesn't know any of the lyrics or choreography so all he can do is stand there and watch in horror and discomfort. (Picture a mix of the Truman show and the guy who didn't like musicals.)
He's only ever told Milla about those nightmares when he was helping her with her nightmares, and in turn she promised not to tell anyone.
Despite being afraid of the water, Razputin loves fish. He likes poking fish that swim close the the surface of ponds, whenever the Aquatos go to the hospital, Raz is always that one kid that has his face planted against the glass of the fish tank and is mesmerized by watching the fish, he even has a pet goldfish named Fishy.
Since D'artagan's mother (Melissa Requirum) doesn't move around a lot like the Aquatos, D'artagan goes to a regular public school.
D'art is a total Mama's boy, on the first day of school he made his mom come with him and he held her hand for the entire day. The next day she refused to go to school with him and he was a complete mess for the whole day.
D'art is more introverted and shy than Raz, but he likes to be with Raz since he learned that they're half brothers through clairvoyance.
D'art makes a lot of weird noises.
D'art is really sheltered and gets scared when sleeping over at another kid's house
When Raz gets started, he lets out an uncharacteristically high pitched scream.
Raz left his father a note before he left. He typed it and at this point, he just discover that there are different fonts so he 'experimented' with them. By that I mean he used a different font on every word.
The note read 'Dear dad, you've repressed my abilities for too long, it ends now. By the time you read this, I've already ran away. Don't come looking for me, I'm sorry, but I need to unlock my powers. I'm going to embrace my gift and there's nothing you can do to stop me. Goodbye -Razputin Aquato." Then there's some clip-art of a brain, a bomb, a blue unhappy face, and a sheep. Augustus doesn't know what what means.
In order to keep Raz from bothering everyone in the motherlobe trying to make bets, the interns decided to start playing Uno with him. Even though he keeps tying to make bets in the game and everyone keeps using their psychic powers to cheat, it's helped keep Raz under control because it feels like he's playing poker with them.
Raz got grounded after the casino mission.
While in Helmut's brain, Raz got motion sickness while looking out of the window in the feel Mobile and threw up on the seat.
Whenever Raz tries VR, he gets nervous and sometimes sick.
Raz doesn't like the idea of being a human cannon ball.
Sometimes the other interns can be pretty intense towards Raz.
Sometimes Raz and a couple of the other interns use their powers to hypnotize frogs in place.
Holils hates it when they do this.
That's all for now.
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shielddrake · 4 years
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Psychonauts: Setup and Payoff Done Well (If Not Perfectly)
So about a year ago I posted a long lecture about how Final Fantasy XV and Kingdom Hearts 3 had major problems in the story department when it came to setup and payoff. I basically said that Final Fantasy XV had lots of scenes with payoff that were not set up very well and Kingdom Hearts 3 had some excellent moments that set up story elements but never followed through on them. And while I think some of those issues have been addressed with some of the DLC released for both games (I reserve my right to be a little salty Episodes Aranea, Luna, and Noctis were canceled) I still stand by my statement that these games have big problems with this.
 During the past year, I have received a couple of comments regarding my position on this, ranging from “Can you give a good example of setup and payoff?” to “Well, if you’re so smart, why don’t you come up with a better example?” And I thought, well, what kind of game would be a good example of excellent use of setup and payoff? What game or series would I say does the job so much better than any writer has or does, video game or otherwise?
 And then, the middle of a repeat playthrough I always do before a game’s sequel comes out, it came to me:
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 Now Psychonauts has been out since 2005, so a spoiler warning might seem a little silly here, but I think a lot of gamers have been playing it for the first time since the sequel was announced, so just in case: Major spoilers for the original Psychonauts game under the cut.
 Whenever someone tries to argue whether or not video games can be considered art, one of the first games that comes to my mind is Psychonauts, and not just because of its amazing aesthetics. It has some of the best storytelling, script writing, level design, music, voice acting, and art direction I have ever seen. This game is possibly one of the best video games I have every played, despite the flaws that it does have (I’m looking at you, Meat Circus), and it is easily on my list of top ten favorite video games.  Is it really any surprise that Psychonauts 2 reached its crowd-funding goal of over $3,000,000 in about a month? And yes, I admit that I am one of those backers, just to put out there any bias I know I have.
 But this isn’t meant to be a review of Psychonauts.
 I replayed Psychonauts a few months ago with the idea of the first game being fresh in my mind when the sequel comes out, which is supposed to be sometime this year of 2020. I was absolutely inundated with examples of effective setup and payoff as I played, so it seemed like the obvious choice to go over how this story-telling technique can be used not only well, but also to the point where it’s almost like there are far too many examples.
 Honestly, I could go on and on and on about setup and payoff in Psychonauts’ story, but for our purposes here most of the focus is going to be on just three big things that are really important to the main storyline: Linda the Lungfish, bunnies and meat, and Raz’s dad.
 One thing about setup and payoff is that the setup has to actually happen in a way that the audience, in this case the player, can’t miss it.  There are several moments in the game that Linda is mentioned, the first time being in the opening cutscene, where Bobby teases Dogen about the monster at the bottom of the lake.  You can’t miss the setup when it is thrown in your face that way.
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  But that’s not the only time we get references to some sort of lake monster. Before going into Basic Braining, the first official level of the game, if Raz talks to Mikhail, the adorable Russian psychic mentions a “giant, hairless bear” in the woods, asking if Raz has seen it and wanting to wrestle with it. Now, it’s not said for certain if Mikhail is talking about Linda or if he’s just referring to the telekinetic bears you meet later on, but it wouldn’t surprise me at all if it’s supposed to be the former.
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  The first time the player heads for the lake, Elton will run up to Raz and mention the “brain-eating fish” that supposedly lives there. Well, now we’ve got both a mention of the lake monster and the fact that it goes after brains.  Hmm, sound familiar in retrospect?
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  Optionally, Raz can also talk to Elton about the fish being spooked by something in the lake.
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  Although only the first lake interaction with Elton is mandatory (whether it’s when you go to see Milla or before then), both of these moments act as reminders of the setup of the lake monster established in the opening cutscene.  
 And then there’s the scene in the woods between Raz and Lili on the way to Sasha Nein’s Secret Lab. Raz says that something was watching him, a shadowy being that smelled like pond scum.
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  I absolutely love Lili’s face in this scene, by the way.
 We kind of get distracted by their interactions and Lili basically trolling Raz, but that’s part of what makes good writing. The scene is foreshadowing something without making it overly overt…not that the game is subtle every time, but the point still stands. This game does a great mix of the obvious and the subtle.
 The game also has optional dialogue with Coach Oleander and Raz reporting on a UPE (Unidentified Paranormal Entity), which he suspects is aquatic in nature. And Oleander seems oddly insistent that the lake monster does not exist, that it’s just a camp fable.
 Finally we get to the Brain Tumbler Experiment. Needless to say, it’s in this level that a lot of the elements come together. We come across a demon in the form of a big, shadowy figure that spits out a diving helmet. Again, does that sound familiar at all?
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  There is a minor mention of the lake monster in the mental vault below the spooky thorn tower (more on that near the end of this post), but other than that there’s a break in the game where the lake monster isn’t mentioned for a while. We don’t get another explicit scene about it until Raz and Lili meet Linda properly at the edge of Lake Oblongata…where Lili gets kidnapped, we go through the boss sequence under the lake, and enter Linda’s brain of Lungfishopolis.  And the final payoff occurs with the Hideous Hulking Lungfish transporting us to Thorney Towers and giving Raz her real name, Linda.
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  Now would any of that be nearly as rewarding if we had never heard of the Hideous Hulking Lungfish of Lake Oblongata prior to her official appearance? Every single player would just have visible question marks hanging over their heads if Linda just showed up out of nowhere. Deus Ex Lungfish, anyone? But that’s not what the developers did.  They spent plenty of time building up to Linda, making her reveal not only make sense but also weaving her into the story so that her reveal is more than satisfying.
 There is just one thing I’ve always been curious about, a sort of chicken-and-egg scenario. Did the legend of the lake monster start because genetically-altered Linda showed up and starting attacking campers?  Or did the legend already exist and Oleander used it as an excuse to write off any “sightings” of the monster? Any ideas?
 Moving on from Linda, we come to the imagery of meat and bunnies.
 Without knowing the full ending of the game, most players would think that it’s a bit strange I would stick meat and bunnies together in the same category. Sadly, the connection between these things is a bit on the morose side, and they are actually first introduced at the same time as well.
 When I first played Psychonauts, the first time I actively thought about bunnies and meat being related somehow was during the Brain Tumbler Experiment, but that’s actually not the first time the game introduces these. Anyone else notice that Basic Braining has figments of meat cleavers, butcher knives, a pig, a duck, and a fox? I could logic that a meat cleaver and butcher knife fit with the whole army theme, but a pig, duck and fox?
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  Kind of odd animals would be included in all this, especially animals that are either butchered or hunted. At least that’s what I thought at first.
 It is in Oleander’s mind that we first see the “meaty plant” that Lili saves from being squashed by Raz. It’s also here that we see bunnies hopping around the snowfield with the Gatling gun. This early in the game, is this important or just set dressing?  I’m ashamed to admit, but I thought it was just weird set dressing when I first played, but it makes more sense as the story goes on.
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  Turns out it’s important all right, since the next time we see both meat and bunnies is in the Brain Tumbler Experiment. “Mr. Bun” seems like a rather random animal to have in Raz’s brain, but then again bunnies showed up in Basic Braining as well.  Is there a connection somehow? Sasha tells Raz that an animal may represent a primal fear or memory.
 He’s right on the latter, although a player going through the game for the first time might not know why (and I admit, on my first playthrough, I didn’t). And there’s more meat and meaty plants here. Raz doesn’t directly mention these (at least he didn’t during my most recent playthrough, to my recollection) but they are pretty obvious, to say the least.
 So that’s two things connecting the Brain Tumbler Experiment and Basic Braining.  Is this a normal occurrence? Maybe these things just show up in brains? Lili does mention she had been dreaming of meat plants, after all, both in Basic Braining and in the cutscene before Raz enters Milla’s mind. Maybe it’s a primal need for meat? Don’t tell the vegans I said that. The Vegan Police would be very unhappy with the final level of this game.
 After the Brain Tumbler Experiment is finished, we know that the brain interference was coming from Oleander, but it’s not explained why there are meat and bunny references up until that point.  There’s actually no mention of either at all in the subsequent levels until the last.  Lungfishopolis, The Milkman Conspiracy, Gloria’s Theater, Waterloo World, and Black Velvetopia are devoid of all meat or bunnies, which possibly leads the player to forget about the whole thing for a while (and when I say “the player,” I really mean me).
 In fact, we don’t see any sign of either until the final level of the game, Meat Circus. And, oh boy, Meat Circus.
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  Yeah, it should come as no surprise that I hate this level. I hated it so much that on my first playthrough of this game in 2005, I rage quit and didn’t look at Psychonauts for several days. I eventually went back to it and beat it, but let’s say I was more than a little relieved that they lowered the difficulty for it in subsequent releases.
 But I digress.
 We reach Meat Circus, the combined consciousness of Raz and Little Oly, and the payoff of all the meat and bunny stuff we’ve seen thus far. We have Frankenstein-esque meat bunnies, platforms made of steaks, rail grinding on bones, trapeze and trampolines of bones and skin, and of course the dark versions of both Raz’s and Oleander’s fathers, who not only are evil but also become a giant two-headed monster.  When Sasha said that problems seem larger in your head than in real life, I should have known it would be taken more literally in this game.
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  I mean, is it really any shock that Oleander is carrying some trauma after seeing his bunny friend be decapitated by his own father? It’s never said how old Little Oly is, but considering his behavior he is clearly younger than Raz, so this happened when he was in the single digits of age. That’s really not something a little kid should see. That’s just asking for PTSD.
 Anyway, back to setup and payoff, which is pretty obvious at this point. We have plenty of mentions of both bunnies and meat throughout the game, leading to the final boss that is both creepy and downright terrifying. Not only does this boss conclude Oleander’s trauma with his father being a butcher and killing his favorite bunny, but it also allows Raz to defeat his inaccurate mental image of his own father.  Both of them are able to move forward from that point on. Defeating this monstrosity acts as the ultimate payoff and conclusion for both Raz and Oleander.
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  Speaking of Raz’s dad…
 Raz’s relationship with his father at the start of the game is strained, to say the least. When Raz goes to learn Levitation from Milla, the very mention of his father showing up to take him home from the camp makes him nervous. Not the best sign here, and his other comments regarding his dad don’t make it much better.
 Once Raz reaches cadet ranks ten and twenty, we get cutscenes of Raz talking with Cruller in tutorials for Pyrokinesis and Telekinesis. During Pyrokinesis, Raz first mentions that his father, Augustus, hates psychics and trained Raz in acrobatics to the point where Raz worried his dad was trying to kill him. During Telekinesis, Raz reveals his suspicions that his father is psychic as well. The memory vault we see of Raz running away from home only reinforces Raz’s perspective.
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  We’re led to believe that Raz’s statements are the truth, which is a logical conclusion since he’s the game’s protagonist, but the end of the game shows otherwise. At first I thought this meant Raz was simply an unreliable narrator, but that turns out to not be the whole story. While Raz is an unreliable narrator in that there are a lot of things he just doesn’t know, it’s not malicious in any way. Raz simply doesn’t know that he father really does care about him. That’s the magic of using the third-person limited point of view.
 Up to this point, we’re led to believe that Augustus is a neglectful father at best, but it turns out that Augustus does love his son. He’s just apparently really bad at showing it. The very fact that he is the only one able to break into Raz’s “hard to penetrate skull” shows that there is a deeper relationship between them.  And Augustus is clearly distraught that his own son sees him as a monster in his mind. Poor Augustus.
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  I think that a lot of the interactions between father and son in this game was cut out due to both budget and time constraints, because I feel like there is more to be said with these two than what we get in the final product. (I’m thinking we’re going to get more of that in the sequel, but that is up in the air at this time.) This doesn’t bother me too much though, since we do get effective enough setup and payoff that it doesn’t seem like it comes out of nowhere.  They do finally talk to each other and express their concerns, mending their relationship…in the middle of a battle with a two-headed father monster.
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  Clearly these two have communication issues. The morale of this story is that it’s important to talk to one each other.
 And this is certainly paid off in the end cutscene of the game.  When Sasha says they want Raz to come along to rescue Truman Zanotto, Raz doesn’t just run off with them again.  He turns around and gives his father puppy-dog eyes, clearly asking for permission to go this time. And Augustus not only gives it, he gives Raz his blessing and encourages him to “show them all.” Contrast this to the backstory of the game, where Augustus flat out forbids Raz from having anything to do with the Psychonauts and Raz running away in secret.
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  And if that’s not satisfying use of setup and payoff, I don’t know what is.
 That’s not to say that all of the setup and payoff in Psychonauts is perfect. To be fair, there are times when the setup can be missed, and therefore the payoff that comes later can be confusing. The most obvious example of this is the nightmare that attacks you in The Milkman Conspiracy. When I first played the game all those years ago, my first thought was, “What in the world? What is this thing and where did it come from?”
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  Of course, on subsequent playthroughs, I did find the demon room in Milla’s mind, showing the same nightmares she had caged away. This is the difference between a sane mind and an insane one.  Milla has all her demons under control (although notice that they have not gone away) while Boyd’s run amok because he has no way of mentally dealing with them, since his brain is a little bit busy with this, well, milkman conspiracy.  The nightmares that attack in Boyd’s brain make more sense after I saw the ones in Milla’s brain. In this case, the payoff wasn’t bad since the nightmare miniboss wasn’t a bad fight, but context in the form of the setup made the payoff better.
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  Other times the setup can be missed?  The other big one is the resolution of all the campers’ storylines. Unless the player spends time going around camp throughout the game and seeing the interactions the other campers have with each other, the little scene you have with each one once they are re-brained won’t make a lot of sense. The love triangle between J.T., Elka and Nils? J.T. and Chops having conflict about J.T. abandoning his best friend for his new girlfriend? Crystal and Clem attempting suicide to become more powerful? Chloe thinking she’s an alien? Maloof basically becoming a mob leader with Mikhail as his right-hand man? Elton and Milka’s blossoming love? …Just to name a few? Yeah, the context of all that is missed if the player doesn’t bother to talk to the other campers throughout the game, but I attribute that more to the player than the game.  The developers accounted for this in the story, so it’s more the player didn’t look for the setup rather than Double Fine just not bothering to include it.
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  That’s just some examples of setup and payoff that I feel are probably the most important to the main storyline of Psychonauts.  They are far from the only examples. Really far from it. Oh boy, could I go on about the scenarios of setup and payoff that happen in this game.
 Dogen talking to the squirrels, who tell him that the short man is going to kill everyone, only for them to really be talking about Oleander?
 Elton saying that Oleander’s recruiting office in Basic Braining resembles a dentist office, only to find out that one of the main antagonists, Dr. Loboto, is in fact a dentist?
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  Oleander having a mental vault trapped behind some mental cobwebs? Well, he has something to hide, despite him saying he doesn’t when you first play through Basic Braining. Of course, getting angry at Raz for snooping around a room with a curtain doesn’t give off the idea that Oleander has something to hide. Nope. Not suspicious at all.
 Agent Crueller having all the different personalities around the camp, hinting as his unstable mental state?
 The Hand of Galochio appearing in the lake as a reference to Raz’s family having a curse to die in water, and said curse just so happens to show up not only as a gameplay element but as a story element during Meat Circus?
 Raz being able to read Lili’s thoughts when she doesn’t mean for him to, then for him to do it two more times near the end of the game?
 How Lili’s cold stops her from sneezing out her own brain?
 Sasha’s hatred of tacky lamps having to do with his past working in a tacky lamp factory? Or the shoeboxes indicating his father was a cobbler? Or the bed as the location of where his mother was horribly ill and died?
 Raz needing to climb the “creepy thorn tower” in the Brain Tumbler Experiment, only to later need to climb Thorney Towers Home for the Disturbed?
 The mention of the town of Shaky Claim on the giant tree stump at the camp entrance referring to the sunken town that is (somewhat) explored during the boss sequence under the lake?
 Raz talking about being back in high school in Black Velvetopia despite being ten years old? Not to mention the stories the dogs tell about Lana/Lampita and Dean/Dingo?
 Lastly, do I really need to mention the incredibly weird and seemingly out of place mental vault below the creepy thorn tower? A brain chicken hatches out of an egg, meets a fish in water, goes to a circus, gets placed in a teacup, and blasts people to death? Kind of a summation of Raz coming out of the egg in the Brain Tumbler Experiment, meeting Linda at Lake Oblongata, entering the Meat Circus, and getting placed in a brain tank and defeating two people? Was the mental vault a foreshadowing of the main plot of Psychonauts? I don’t know.  What do you think?
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  *Takes a deep breath.* See what I mean when I say I could really go on and on about setup and payoff in Psychonauts? There are so many examples that it’s kind of ridiculous. It could be said that there’s too much of this kind of storytelling in the game, but I fail to see how that is a problem.  There is such a thing as too much of a good thing, but when it comes to setup and payoff, Psychonauts is not it.
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    Credits 
Screenshots courtesy of the following:
Comic Foil, https://www.youtube.com/channel/UCN-Y6XDe0oWyhgjcGunJqGw
 Global Gaming, https://www.youtube.com/watch?v=0pjsxNSwSSA
 StoryGamer, https://www.youtube.com/watch?v=ZXZ1vDFp_dw&t=139s
 ThatNotSoAznKid, https://www.youtube.com/watch?v=Ford0MGvWIc
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Sly Cooper 1 Review:
As in, I recently completed the game and since I was asked to, I will give my review on it. I’m a little nervous because this is the first time I’m doing this, so hopefully I’ll get this right.
KEEP IN MIND: I did not grow up with this series, and I am going in after @oroanillado gifted me the entire series for the PS3. I am a new fan who basically grew up on Nintendo products, so my views might come off differently.
ALSO: SPOILERS AHEAD!!!
Onto the review.
0. Initial Reaction:::::::::::::::::::::::::
I was pretty surprised how the game collection required no download or installation. So that was a good little bonus as I could immediately sit down and play it without much of a wait. As for the starting point on top of the roof... lemmie say that Sly is adorable at first glance. His movements are fluid and it’s very satisfying to control him--especially the fact that he has a bass sound to his steps that is beyond addictive. I love it.
Not to mention the music is nice. Not exactly as memorable, but I can listen to it and it does give the area a feel.
And then Bentley opened his mouth. Whew boy. Okay. Rok heard my live commentary every time he opened his mouth, so it’ll be a theme. It wasn’t that bad at first though so it’s mostly me wanting to explore the Police Station. It’s mostly a tutorial level so it’s nothing impressive, just giving the feels.
When Carmelita showed up, like expected, I was stunned by two things: she owns an extra fancy taser gun, and that slow as fuck taser gun is able to cause the destruction of public and private property as a massive scale. Ma’am, can we talk? Can you not blow up the cars?? LADY-
As for the comic style animation? Yes, perfect. I was looking forward to it and was not disappointed. I love the cartoony look it gives to the whole world. Which is something else I noticed--the feel and look of the game is very much like the love child of Banjo Kazooie and Psychonauts. The colors and collectathon.
Also the character motivations for Sly, Bentley and Murray are believable. All are orphans, and Sly saw his family get killed but the bad guys and the family book of thieves stolen. Carmelita? Eh, wish I had more context to her but good cop trying to catch the robber is good enough.
Note: I had no idea Carmelita was actually someone that worked for Interpol. My dumbass thought she was just a French cop. The more you know.
As for the hub safehouse area, it’s simple and direct to the point.
Okay. We good? Now onto the levels.
1. Tide of Terror:::::::::::::::::::
Sly dies in one shot.
Sly dies in one shot.
Sly dies in one shot.
No. This was okay. I was determined to find out how I could get around this. I explored the initial open area, collecting the coins and trying to get the bottles because I knew that the point of the games was to collect all pages, right? So I needed the bottles to get the clues so Bentley could give me the code. Thing is, I ran into a few problems on the get go. BESIDES SLY BEING A ONE HIT WONDERBOY.
I didn’t know I could pimp whack enemies with the cane. So I see this walrus looking mofo just hammering away on a boat and I’m like... How do I not aggro this dude. Keep to myself, reach areas I new I could jump to, and... OH FUCK THERE ARE BOTTLES ON THAT BOAT GOD DAMN IT! Fine. Let’s sneak in. By sneak I mean run around the walrus and realize that the guy just sees me and hammers harder. What? Okay then he doesn’t chase me. Get the bottles, realize after 5 minutes that Sly’s pimp ass cane can in fact obliterate the ship’s pole to get the last bottle, before trying to confront the walrus.
So I died the first time. Then I smacked him. You know, for a one hit wonder as Sly is, I appreciate that the enemies are the same as well. That balanced everything out and not made it a colorful furry version of Dark Souls. So off I go. Up the ladder and jumping right into the second area where there are search lights. I’m like okay, let me go around these and--
WHAT DO YOU MEAN THE ROSE BUSH KILLED SLY?!
GOD DAMN IT!!
Yes, a lot of this happened. It has been a while since I played a colorful game like this and I a lot of this is simple designing that is obvious, but I am also someone that enjoys finding other ways to get around them. So many choices in the game seems nonsensical. A raccoon unable to brush by some thorn bushes was rather hilarious. I was basically fussing at full volume while Rok was laughing at me. Which was good, I meant to be hilarious.
I discovered the wonders that were the search lights and that they are easily turned off in the small sections. That I could in fact dodge most attacks from the minor enemy characters. Realized that this damn raccoon cannot swim to save his damn life. LITERALLY.
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kjsdbkjsd And then I realized that I was missing quite a few bottles once I got to the end. I was frustrated. I wanted to get them all already. So I went back and tried figuring out how to get them and I SWEAR TO GOD I CANNOT EVEN LOOK AT THE SAFE WITHOUT BENTLEY GOING “YOU DON’T HAVE THE BOTTLES NEEDED TO OPEN IT U-”
Bro. Bro I know. Bro please.
Shut the fuck up.
Got the bottles and moved on. Found out that I absolutely adore Sly being in a barrel and wanted to take that barrel with me everywhere but I couldn’t. Realized that Sly puts come paper cuts outs of his emblem in opened up safes and--can we talk about this? Does Sly just sit in his room with colored craft paper and cuts these out every night? Does he redo them if one comes out funky? Does he get glittery paper or is it like the kiddy kind? Does he do them in the van? Is it with scissors or an x-acto knife?! How do you make these bro you don’t simply walk into a FedEx’s Kinkos to print these out!
Anyway, I’m learning more tricks as I go along, getting all of the keys and bottles and I do go back to each stage to get all of the damn bottles because I am not leaving one behind because I really want all of the pages. I am also seeing all of the death animations Sly does and honestly, the humor in each of them is not lost on me at all. I adore them. The first time I saw him just realizing he’s gonna fall to his death and he just-
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I busted laughing so hard and Rok got to hear me lmao oh my god-- But for real, most of his death animations are strangely adorable in my opinion. Especially when he just falls and his little leg twitches. They never made animations like that for other games I played so far (not even for Banjo Kazooie). And the lightness of everything makes it less frustration in my opinion. As though I had no problem if Sly died along the way. Whereas I would get way more frustrated with how Mario or Banjo would die.
Anyway those are my tidbits. But lemmie tell you something.Once I got to the last stage where I needed to get the 7 keys to access the final boss? There’s a treasure chest with crabs mini games.
FUCK. THAT. GAME.
The only reason I got through it was because I’m stubborn and I distracted my frustrations in my chat with Rok as I had this damn raccoon swim around in a submarine, killing about 100 crustaceans just for 40 chests!! 40! Not a normal number like 20 or 25. No. 40. That drove me nuts for some reason.
Anyway, finally got to the final boss after I collected all the horseshoes and lives around the main hub of the level, and then yeeted Sly from the canon ALA Wind Waker style.
Raleigh is freaking gross. Not in voice, but his animation made me feel really nasty with looking at him, which in my opinion was a good visual design and motivator to get rid of him faster. It was also easy to sort of find out what the boss fight was requiring from me in the end--making it so much easier as well. I guess for a kid it’s a bit more difficult and I can understand that. I just enjoyed the fights for having a repetitive nature that was satisfying. Like even if I died many times, the game didn’t throw me all the way out of the level at all. It restarted the fight from the beginning and that, to me, was a good way to introduce me to the entire function of a Sly Cooper 1 boss fight.
I felt happy when I defeated Raleigh. And of course, Sly isn’t a “killer” so froggo dude is still alive, just in prison after “HOT LATIN FOX LADY” caught him. Of course. Can someone tell me where Carmelita is from? Is she Spanish or Mexican or..? Like was that defined by the games or was it thrown up in the air?
Anyway, onto the next level.
2. Sunset Snake Eyes:::::::::::::::::::::
Lemmie just say that I actually enjoyed Mugshot’s backstory? It made me feel really sympathetic towards him in a way.... Despite him being a murderer but you know. It was a nice touch.
Okay so, are any of you familiar with the whole “Mickey Mouse is taking his dog Pluto for a walk” dilemma? Well, I had a moment like that as well in this section. Why? Because Mugshot has feral dogs all over his turf and that messes me up a lot for some reason. Like I always wondered how, evolutionary wise, can an anthro dog and a feral dog look so similar? I had a moment like that as well when reading Farewell, Beloved Falco. There was a feral pig in that comic and it bother the fuck out of me. But it didn’t impede me from playing the game.
The look was very much classical American desert wasteland in the middle of nowhere. Possibly southwest USA if I were to guess, and I liked the feel of the casinos and run down RVs, trailers and cars. However it made me question why this place was a junkyard almost if he kinda has a functioning casino. For Raleigh I could understand because it was a hideout, you do what you can right? Even if you have a fucking floating metal blimp over your hideout, like that won’t catch military attention at all, nooooooo--
But like, an abandoned casino suggests that it was once owned by the mafia or a mob, and just--Okay. Police regulations and gun control. Etc etc, I’m rambling on about things that have nothing to do with the game. Back to the design.
Again, collecting all the bottles like a desperate AA member that needs a hit for old times sake and running back to open up the safe. Can I just say that the names of each Cooper ancestor is rather amusing? Like some have the most dumb but adorable names. Huckleberry Cooper jfc--
And once I got into the main hub, I got my first taste of the “Murray can’t think without his stomach thus gets himself in trouble and needs to race his Moon Rover turned into a Van to win one of the keys” mini game and “Bentley told me I gotta keep you alive as you run through this area full of trigger happy criminals, Murray, plEASE STOP RUNNING IN FRONT OF MY BULLETS MURRAY-” mini game. Nice. Not as bad as the 40 treasure chests crabs.
Also, why would Mugshot or his minions just leave a red sports car running on reverse for days on end?? Anyway.
The inside of the casino was a nice section to play ngl. I enjoyed that a lot. The platforming too, despite some of the bottles being utterly difficult to get without having to die and do the entire section again to get them. And then comes the level when Carmelita decides to destroy private property because she’s after this dumbass raccoon. I wonder how she felt seeing him jump around back and forth breaking bottles and dodging her SLOW AS FUCK TASER GUN.
“Could you stand still?!”
“Nope. Not my fault you couldn’t get a license for a firearm.”
Finally I got to the Mugshot boss fight and like the first one, it was a very satisfying fight. Mugshot had me in stitches because he walked around with his long ass arms instead of his legs at first like lmao! Also once I got to the final third stage, I was all cautious and excite to jump around the wires. Yessss.
Defeated, all bottles collected, Carmelita caught this villain as well, and off we go... stealing shit from the USA before coming back to the Safehouse? Alrighty then.
3. Vicious Voodoo:::::::::::::::
Let me tell you something about myself. I have an intense love for Voodoo in video games. Started with Gabriel Knight: Sins of the Father, Princess and the Frog and I had an intense call back to one of the swamp areas of Banjo Kazooie in this level.
So basically, this is my favorite level.
I think it’s also the level where I argued the most with Bentley as well. Or at least the second one because, since the very first game, he keeps repeating the same obvious commands all the time with a constant reminder of press the O button. Sly? Sly?? SLY! PRESS THE O BUTTON! Bentley? You’re cute, but you gotta stop my dude.
The sliding effect on the long branches was a lot of fun, the tree enemies that had more than one hit kills were also satisfying to beat the shit out of. I also enjoyed the general murky color of the level in general. Just the spooky was definitely my aesthetic. You know what wasn’t my aesthetic? The first mini game I ran into, which was the candle mini game where Bentley would repeat himself all the time right at the start of if you had to restart the level. I muted the entire thing and had Sly mindlessly killing the fishes to turn on the candles while blabbing to Rok on the phone so it was easier for me not to get nervous about the time limit or the amount of candles I had to turn on. It was the same thing with the Chicken Gumbo mini game, but I didn’t mute that one. Because Bentley stayed quiet.
Also, @oroanillado​ is the biggest troll. I was on the beast section of the game and they did not describe to me what it was like. So I’m honestly not expecting much at all, just wanted to grab my bottles and go. Once I’m halfway though, and I already saw the water moving around I’m having Amnesia the Dark Descent flashbacks like OH SHIT OH FUK O Shi- But no. No. What got to me was... This intensely huge serpent coming out of the water and chasing me and my camera kept pointing BACK instead of pointing forward so I could navigate Sly out of that mess while also getting the fucking bottles along the way!!
I was shrieking!! I have an acute fear of things that are larger than normal (it’s connected to my Agoraphobia). I have that with whales and sharks and fish, so I usually avoid big mobs if possible in any game. Yes, including the 3 mythical dragons from Legend of Zelda: Breath of the Wild. @thekursedone-lylat​ was present when I was freaking out about saving Naydra and how huge it was. But at the same time I have a big fear of these sorts of creatures, I was laughing and cursing at the end of the level because honestly, Rok was having a good time and so was I.
Oh yes, also the other mini game where I had to navigate the same speed boat thingy and shoot down the on coming ghosts and flaming rocks was pretty annoying until I figured out I needed to destroy the pillars where the ghosts came from. Then it was easy.
But my absolute favorite section of this whole level was the Green Water Full of Body Parts and Bones. Bentley was losing his shit at the beginning of the level and I would accidentally yeet Sly into the water of decomposing bodies like yeah, yeah the turtle won’t like the smell of this. It was just a well designed level, so I had no problems having to redo it to get all the bottles again and again.
Now, the boss fight? I was warned about this ahead of time so I had to unfortunately put Mz. Ruby on mute so I would concentrate on her attacks but apparently they were supposed to go with the rhythm of the song and the Sly Cooper Collection messed that up? I think she was the only Boss I was really wanting to listen to as she talked because she was giving me good “yeah I’m bad, probably not the best one in the group, but I don’t care I’mma own up to it so try to dodge my attacks as best you can” vibes. It was also entertaining to see Sly go Neo with some of the commands.
All bottles collected and onto Winter in China.
4. Fire in the Sky::::::::::::::::::::::::::
Oh hey look, fireworks!
.....oh.
Surprisingly, this entire stage was rather meh to me? It worked like the others, felt like the others, but I really wasn’t as wowed by it. It might also be just the fact that I mostly saw white in general due to the snow, and spent most of my time looking for a few bottles on one section that really irritated me. Like I legitimately got mad in one section and didn’t want to deal with it because of the noises some of the monkeys were making.
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This section. I hated it so much because I thought the bottles I was missing were in here and 2 of them were but I needed hints for it. Argh... Everything else in this section was pretty much a blur for me besides the two mini games with Murray, and the one level where Carmlita came back again, destroying more private and ancient property with her taser gun--and the main reason I remember this was because:
Carmelita saying she was going to catch criminal scum Sly and Sly just went “you really need to get woke, I’m not the bad guy here.”
I collected all the bottles but Bentley told me I had to defeat Clockwerk before I could open this damn safe, and it was the only one requiring this!!
Carmelita went down with the dragon statue, into the hypothermia levels of cold water while shaking her fist into the sky.
I will say the part of Sly and Bentley discussing the whole mechanics of Sly taking the rockets into Panda’s lair was pretty funny tho. Just,
Bentley: Hey you might be able to reach the top of the tower before these explode.
Sly: Okay but what if they explode before I get there?
Bentley: Then I guess you’ll blow up into many pieces.
Sly:
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As for the Panda King boss fight, it was okay. I just kept running in circles around the arena while approaching the dude. Defeated him and was like okay, I really need to go and defeat Clockwerk now so I can open that safe.
5. The Cold Heart of Hate:::::::::::::::::::
Look.
I get Sly probably weighs next to nothing, Murray, but could you at least break once Sly gets knocked off the top of the van? Or when the rocks are falling down towards us, maybe also step on the breaks so not everyone is being driven to their ultimate death?
No?
Okay.
I will say, I headcanon that both Bentley and Sly were getting an intense case of whiplash when Murray was driving that van around at 120 MPH collecting all 60 computers because... Bentley needed those to hack into something??? It wasn’t as bad as the 40 crabs and treasure chests but man. And then of course there’s the section where, oh surprise surprise, Carmelita is in an obvious trap, slamming her fist on the glass, needing to be saved. Bentley warned Sly it was a trap. But of course Sly is like:
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OH THANK GOD THE BARREL IS BACK.
Anyway, obvious trap is an obvious trap. Carm just bitches at Sly right as he gets stuck in the glass chamber and is sprayed with RAID. So Bentley has to save his ass. This is possibly the mini game I dislike the most. I just put Bentley on constantly circling mode as he shot down the targets.I died about 9000 times before I won.
Carmen is all Oh I was wrong about you the whole time Sly!
Sly: Duh.
And off we go to the next section where Sly lost his cane and he needs to recover it with Carm’s help. So I’m controlling Carm’s taser gun. Guess how many times I purposefully killed Sly? Many. For funsies. Because the gun magically got faster once I was behind the trigger.
Next section was the whole climb up the beam tower as it’s being consumed by lava! I very much enjoyed this whole climbing bit. It was fun. Again, died a lot and I actually glitched through the walls because I jumped somewhere I wasn’t supposed to and had to kill Sly along the way. But still very fun.
FINALLY.
CLOCKWERK.
Are we serious? Are we actually serious right now? Clockwerk had absolutely no motivation beyond ultimate hate? WHAT?! That’s just... not a satisfying reason ngl. Anyway, the jetpack flying section was probably the easiest thing ever and I loved it. What I didn’t like was the laser section that came after it... I kept dying. Again. FUCK. THOSE. LASERS.
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Clockwerk speaking random little words while malfunctioning was super cute those. I don’t why, but I loved it. I was shrieking by the end of everything though because once I got right at the back end, where I’m supposed to jump on this mad owl, I was not expecting the head to jump on me. HHHHHHH!!!
Anyway, I killed Clockwerk dead. Back into the lava you go. Witnessed Sly give Carmelita the slip of the tongue and handcuffed her onto a railing over an active volcano before yeeting himself. Classy. Then back to his old tricks again with the gang. End credits.
NO WAIT.
The last chest. In the Panda section. Yeah I went back for that and got the extra ending.
0. MY RATING::::::::::::::::::::
Honestly, 8 trashcans out of 10. If Clockwerk actually had a believable motive besides hate, I’d give it a higher rating. But the game is satisfying and I love the mechanics of it.
Bentley just needs to chill the fuck up tho. God.
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