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#psychonauts spoilers
straw-terry · 3 months
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🎵🎶🍷🌈
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dogencool · 3 months
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You guys ever think about how good the Tomb of The Sharkophagus level in Psychonauts 2 is. The mood whiplash. The slow dreadful realization of what Ford and Lucy have done. "No, Raz, you didn't." David Kaye's whole performance there really. Man it's just such a good part of such a good game
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medicalunprofessional · 8 months
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twisted fucking cycle knots scribble collection 2 🫣
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alexis-royce · 1 year
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Absolutely nobody asked, but here's my super rough idea for an Otto Mentallis mind, using Schafer's 5 Step mind-building process.
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belleski · 4 months
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-Consumes new piece of media
-Sighs and goes to add a tally to my 'unethical scientist blorbo' tally
-goes back to bed
[Image description] Image 1: A digital illustration of Dr Loboto from the Psychonauts series. He's drawn from the waist up at a 3/4 angle, with his gloved hand holding a golden dental tool. His other prosthetic arm is held slightly up as if in thought. He's grinning wildly, revealing a set of sharp teeth. The background is a warm brown and features sketches of various characters from the psyconauts franchise, such as Linda the lungfish, Loboto's family, Shegor and the fish gaurds from Rhombus of ruin. There is a bright magenta blood splatter covering the middle of the background. Image 2: A monochrome comic of Loboto, who has one hand up to his chest and the other gesturing of to the side. He's grinning and saying 'I have no relevant skills. I am unpleasant to work with. I like to cause problems.' Coach Oleander can be seen in the bottom right corner, glaring up at Loboto. Image 3: A continuation of the comic . Oleander stands to the right of the canvas with one hand on his hip and the other pointing up at Loboto who is standing in the foreground on the far left. With a sharp grin and a glare, he ignores Loboto's warnings and says 'Hired.' [End ID]
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flamefran · 1 year
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Oh Oops, My Grand Nephew Favorite Historic-Accurate Comic Series Unlocked Traumatic Memories!
Based om @aquato-family-circus ask they received here: link
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wybienova · 1 year
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i’ve wanted to make this for like a week
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xebsart · 9 months
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this has been sitting around gathering dust in my folders so i finally got around to coloring it
(lord help me if i ever decide to draw Gristols crown again. i wasnt putting that much detail into it and it still felt like it took forever)
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anonymouspuzzler · 7 months
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awright who let puzz play psychonauts again and start Thinking
It Never Ends! I am once again thinking about Psychonauts and specifically thinking about Loboto. Even More Specifically, I replayed the first game Yet Again recently and on hitting the scene where Loboto removes Dogen’s brain, had a moment of “huh, he’s like, way more measured and composed than I remembered,” and God Help Me that sent me on a horrible unending spiral of Revisiting and Thinking About and Theorizing On Things. And Now You Must All Read My Discoveries As Well. (placed under readmore because 1) this is gonna get long and 2) my god there will be major spoilers for Every Psychonauts Game.)
Welcome To The Thunderdome. Let’s Begin. In particular I am going to present to and discuss with you Three Distinct Things I Am Thinking About Loboto Based On In-Game Evidence That I Will Extrapolate, Present, and Argue To You All:
Cal’s childhood lobotomy did not, in fact, remove his psychic powers, only cut off his ability to consciously access and utilize them. He is still unconsciously using psychic abilities at the point that we see him in the games.
One of the most prominent impacts of the lobotomy on Cal appears to be his inability to recognize when he is doing harm, and to a certain related degree, how to interpret other peoples’ responses to him. When Raz helps recover his “moral compass”, Loboto actually becomes significantly more unstable as he struggles to process this, having likely gone most of his life without these capabilities.
Both of the above are causing some variant of Mental Projection to occur in Loboto’s mind, creating multiple conflicting archetypes/personas similar to what’s happening in Cassie’s mind.
So let’s go through each of these one by one! In excruciating detail!!
1) Cal’s childhood lobotomy did not, in fact, remove his psychic powers, only cut off his ability to consciously access and utilize them. He is still unconsciously using psychic abilities at the point that we see him in the games.
So for this one, we’re going to go through my evidence from “most textual” to “a little more speculative” in roughly that order. Obviously, none of this is explicit, but I’m doing my damndest to use things that can be fairly reasonably cited from Actual In Game rather than too deep in fanon/speculation.
The most textual example of Loboto having lingering psychic abilities despite his lobotomy is, in fact, his mental world in Psychonauts 2! This is something that’s a little more obvious on a rewatch/replay.
When you’re going through the game/level the first time, Sasha especially spends a lot of time discussing how Loboto’s mind must have been booby-trapped and messed with by his employer, because otherwise Loboto wouldn’t be able to resist the construct and otherwise give the agents the degree of run-around he’s putting them through. On a first playthrough, that makes perfect sense, especially when this plus additional evidence leads the agents to conclude Loboto’s employer was a mole within the Psychonauts itself. Obviously, a psychic from the agency messed with Loboto’s head and left all these psychic booby-traps for their coworkers!
But once you reach the end of the game and go back and look at this again, you realize, hey, wait. Loboto’s boss wasn’t a psychic at all! Quite explicitly!
Now I’m going to take a moment to argue against my own argument here, because there is evidence that Gristol would have been able to psychically fuck with Loboto despite not having psychic abilities himself.
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[Image ID: A screenshot from a cutscene in Psychonauts 2, showing the receptionist at the Motherlobe levitating a ThinkerPrint Reader (a small brain-shaped disc with a blue glowing eye symbol in the middle). End ID.]
We see in-game that these little brain-disc-things - which Gristol would have had access to via Truman, since Truman has one on his person - are able to provide some limited degree of psychic power even to people who don’t otherwise have those abilities. Namely, the front desk receptionist is able to telekinetically lift one and scan Raz with it when he arrives, despite dialogue later on suggesting she isn’t a psychic herself. It’s entirely possible Gristol used that to fuck with Loboto’s head and place all those psychic booby traps.
But ho ho!! Now I’m going to counter-argue this counter-argument, to get you all back on board with my original argument!! Because despite this possibility, it’s also pretty textual that Gristol is a fuck-up who’s not very good at planning. The entirety of Psychonauts 2 is a display of him not really having any back-up plans for any possible hiccups in his original plan (as soon as Lili reveals a boyfriend he didn’t know about, his response is Fake A Coma), and of said plan being undone mostly by his own sloppy work (shipping his own body back to the base in a poorly-taped box with a key to his former residence in his pockets). The thought of this same man having the capability and foresight to set up numerous highly effetive psychic booby-traps in the brain of his hired help, just in case that hired help got captured and psychically interrogated… it doesn’t feel likely.
(Now that I write it all out, in a lot of ways it feels like Gristol just… forgot about-slash-disregarded Loboto after he did the dirty work of kidnapping Truman and swapping the brains. Like, he only appears once in Gristol’s Big Special Mind-Ride of his Brilliant Plan, at the very end, in a barely-held-together-backroom type of area, and Gristol never so much as brings him up by name. Heck, in retrospect, I wouldn’t be surprised if Gristol deciding to Play Coma was equally as prompted by Guy Who Knows Everything, Who He Completely Disregarded and Left For Dead, falling out of a luggage rack unexpectedly right in front of him and Five Guys He's Trying To Fool Into Thinking He's Normal All The Time Truman. This is all totally off the topic at hand, though.)
Anyway! So Gristol being able to do anything significant and sophisticated vis-a-vis “psychic traps in Loboto’s mindscape” is wildly unlikely. While there’s still other possible explanations - Gristol maybe having other psychics in his employ in the Delugianaries or secret police, for example - that’s purely speculative and not supported by the text in any kind of reasonably-explicit way, which is what I’m trying to focus on for the purposes of this argument. Hey, you know what is explicit in the text, though? Loboto once having psychic powers, to a degree that he was using telekinesis Very Capably as a Literal Infant. That, combined with all the above evidence (plus other circumstantial stuff we’ll get into in a second), means the most likely answer to “how is Loboto resisting the agents and the mental construct?” is “his psychic powers are still There, and acting subconsciously to protect Loboto in this situation, even though he’s no longer able to access and use those powers by conscious effort”.
Now let’s get to evidence of a “still textual, but not as compelling” flavor. For this, we’re going to go back to the original Psychonauts, and also touch on Rhombus of Ruin a bit.
As some of y’all probably remember from messing around in the original game, because there’s still some of that point-and-click inventory flavor, you can try to use the psycho-portal on characters that don’t have mental worlds, and you’ll get some flavor text explaining in some form or another why you can’t do that. This includes Crispin (you get a note from Loboto saying he’s protected “his patient” from psychic procedures, Haha Hey Man Uhhh How Did Y), Sheegor, and most pressingly for this line of argument, Loboto himself, who claims his shower cap is protecting his mind from being entered.
This Is All Well and Good until Literally The Next Day In-Universe when his mind is able to be entered. Twice, in fact. Please recall that the start of Psychonauts 2 is, at a stretch, maybe a few hours after Rhombus of Ruin. (“Haha well Puzz clearly they just retconned it so they could do a Loboto mental world–” no. That’s not Fun and it’s not Text. This overthinking-ass essay is about Engaging With The Text As It Stands.)
So what’s different about the first time Raz (et all) attempts to enter Loboto’s mind (in the original game) and the second-slash-third time (during and after Rhombus of Ruin)? Nothing that would particularly have an impact, except for one big thing: in the latter cases, Loboto is either “immediately in the presence of” or “has just barely left the immediate presence of” Like A Lot Of Psilirium. You Know. The Rock That Dampens Psychic Powers. Which leads me to believe Loboto’s psychic powers are still active, just in an unconscious way (protecting him from psychic invasion without him even realizing it) instead of in a way he has to consciously act on.
Now, why am I categorizing this as less compelling evidence than Loboto resisting the mental construct later on? Because unlike that case, there actually is a reasonable, textual alternative to the answer of “yeah Loboto’s still unconsciously psychic”. The answer is named Coach Morceau Oleander.
Unlike Gristol, Oleander has a lot going for him on the level of “could fuck with Loboto’s mind a bit to put up some psychic defenses”. For one, Oleander is a psychic, and despite everything, a highly trained and very powerful one. (Like, much as he’s kind of a goofy fuck-up, Oleander’s also implied to have been an agent for at least as long as Sasha and Milla, and he’s able to hold his own in a fight against both of them at once - it literally takes Ford flying in and de-braining him to win that confrontation.) Two, we already have textual evidence of Oleander messing with people’s brains to his own ends, in the form of both Linda (though in some ways that could loop back around to supporting Loboto Is Still Psychic, since he seems to have had some degree of a hand in that) and more prominently, poor ol’ Boyd. If he was able to do that much involuntarily with Boyd, it doesn’t seem out of the question for him to hop in and put up some psychic defenses for more voluntary subjects like Crispin and Loboto. It would also make sense for those defenses to either wear down or wear off once Loboto was in the presence of Psilirium, thus continuing to explain why Loboto’s protected in the first game but not in any of the games following.
So - taken on its own, not particularly decisive evidence. In combination with the much-stronger “resisting the mental construct” example, though, I’d say it presents a pretty strong case.
Now comes my most tenuous and speculative example. This is about as much as a stretch I’m going to let myself go with any of these - a case of “well you can extrapolate this from the text provided, I guess, even if it never says it explicitly to any kind of degree”.
Ladies, gentlemen, and those rightfully opting out. It is time to talk about Loboto’s Fucking Prosthetic.
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[Image ID: A full rotation of Loboto’s “Monstroboto” character model, which shows him shirtless with the full prosthetic right arm visible. It is attached to his torso with several straps and has a single visible hinge at the elbow.]
Look at this thing. This is a fucking mannequin arm with a pepper grinder on it. How Is This Thing Able To Operate With Any Kind of Sophistication Without Telekinesis. Like, the man is gesticulating and grabbing objects and tapping his little knife fingers, how in the Hell.
There’s a lot of reasons this is tenuous evidence at best. For one, we only get this super clear view of the entire prosthetic construction inside Loboto’s mind, which means it’s extremely possible it’s abstracted, metaphorical, or an abstracted metaphor in one form or another. (I don’t interpret Loboto’s exposed brain as textual in the “real world” for this reason - we only ever see it exposed in his mental worlds, and in both cases in a scenario where him having an exposed brain under the cap serves some kind of symbolic/metaphorical purpose - but for several reasons, the prosthetic feels more grounded in reality despite this. Anyway, that’s all a tangent regardless.) There could also be hidden mechanics that allow it to move the way it does, or it could just be an abstraction of the art style (though again, I’m trying not to let out-of-story things like that be answers to these questions). But it’s really hard to imagine the Hinged Peppermill With Claws having the range of movement it does without Loboto unconsciously moving it with telekinesis.
For that matter, I feel similarly about his eye lenses - we see them moving around independently, zooming in and out without him touching them, and so on, and like… how? How?? Maybe it’s just that I’m not biomechanically minded-slash-informed, but “yeah he’s just moving them psychically without realizing” does feel like a more viable answer than any alternatives, if not one with a ton of super obvious and textual evidence behind it. Once again, though, in combination with other evidence, it does have more weight behind it.
In summary: Loboto’s able to resist psychic interference, actively fight back against trained Psychonauts in his own mind, and move his various prosthetics and augments in highly refined ways. All these things, especially taken all together, make the most sense if you assume his psychic powers are still acting subconsciously, and he’s just not able to consciously access and use them in the ways he did pre-lobotomy.
2) One of the most prominent impacts of the lobotomy on Cal appears to be his inability to recognize when he is doing harm, and to a certain related degree, how to interpret other peoples’ responses to him. When Raz helps recover his “moral compass”, Loboto actually becomes significantly more unstable as he struggles to process this, having likely gone most of his life without these capabilities.
This is going to be a little less “I cite direct evidence in support of my argument” and more “I point out specific scenes and instances of behavior, how I’m interpreting them, and why I’m interpreting that way”. Hopefully you will stick with me here.
So, as I stated waaaay back at the start of this, what set me off on this whole journey was going back through some of the original Psychonauts cutscenes, seeing Loboto in action, and going, “Woah, hey, he’s like way more measured than I remembered him being”. So let’s go into more detail on that and unpack it a bit!!
There’s a consistent and distinct pattern of behavior Loboto exhibits in his scenes in the first game: screeching, in-your-face Mad Scientist rambling, and then suddenly, these dips into like… oddly quiet, composed, weirdly Professional (if decidedly eccentric) behavior. The cutscenes with Dogen are a really good example - he has his big INSANITY OF A MANATEE THIS WILL ONLY HURT TILL YOUR BRAIN COMES FLYING OUT speech, but in-between and especially after that, he kind of quiets down and starts acting like an Actual Slightly Eccentric Dentist. (In fact, here’s the full transcript of the scene that sent me down this whole rabbit-hole, for context:
Dr. Loboto: Oh, good boy! There's that pesky brain. Here's a tissue. Now don't you feel better, my dear lad? Dogen: [Now brainless] TV..? Dr. Loboto: Of course! Right here. [Loboto picks up Dogen's brain off the floor.] And THIS bad tooth, we'll just drop it in the ol' garbage chute. Now don't chew solid foods for the next six hours!
It really knocked me off balance seeing it, so I made a point of going and watching the full Lili’s bracelet clairvoyance cutscene in full, to see if he behaved similarly there. And he didn’t! He’s full Mad Scientist Haha Crazy there, the entire time!! I had to think on it for a while, and I realized there was one major difference - Lili continues to be defiant and difficult in conversation the entire time, while Dogen responds pretty calmly and doesn’t start freaking out until it’s clear His Brain Will Be Removed, which is also when Loboto starts going more Mad Scientist again. (Again, below’s the full transcript of the Lili scene for context.)
Dr. Loboto: Well, I've reviewed your chart, little girl. The bad news is, we're going to have to remove your brain... strap it into an armored battle tank, and have it shoot down innocent civilians with its concentrated psychic death beam! Lili: I'm gonna kill you so much. Dr. Loboto: The good news is that your insurance is going to cover the whole thing. So! ... Hey, is it getting warm in here? Lili: No, I'm trying to set you on fire through this stupid hat! Dr. Loboto: What a delightfully mean little brain you have! Just what we want! Here, do me a favor. Tell me if this smells like... YOUR DOOM! Heh heh! Lili: I-I can't smell anything. Dr. Loboto: Curses! [Lili laughs at him] You're a stubborn little ball of phlegm, ain't ya? Well, that head cold won't protect you forever, little girl, and when it's gone you'll be sneezing a different tune. A tune in the key of... brains! HAAA HA HA!
His last big cutscene with Sheegor really hammers everything home. He’s full Mad Scientist again, he’s screaming and experimenting and Actively Threatening and Tormenting Her the entire time. Then Sheegor leaves and just, measured and nonchalant as anything: “When you're a dentist, you have to learn to have a sense of humor, you know. It helps to calm the patient down.” (It’s also worth noting a lot of the torment, at least to me, comes off as kinda “dipshit older sibling who commits to the bit of teasing Way Way Past where it’s all in good fun for the younger sibling”. Like he just keeps Going and Playfully Backing Off and then Actually Still Going. It’s so awful it loops around to being funny again. I'm so so sorry Sheegor I love you and you don't deserve this but I am laughing)
I think Loboto really, unironically, genuinely thinks this is what he’s doing in all these situations. He’s a dentist, he’s got all these difficult patients around, so he’s going to joke with them! A bit of friendly teasing and playing up his eccentric behavior to get them to calm down for the procedure! At the point where all this is happening, I think he’s genuinely incapable of comprehending-slash-accepting that he’s actually doing harm and that they’re actually, rightfully scared of him. Not in a like “oh uwu he didn’t know he did anything bad he’s just a nice guyyyy” way, but in a “his brain is literally, textually, physically damaged in such a way that he cannot comprehend this” way. As far as he can tell, he’s doing some freelance dentistry (plus or minus a few things, you know how it is when you’re doing work-for-hire type stuff, you never know what the client’s gonna ask you for) and sometimes he’s gotta joke around when he gets a patient that’s nervous or difficult. All in good fun!
Then, of course, we get Rhombus of Ruin and the mental compass. If you’ve played or watched that game, you know all this already. Raz recovers the mental compass from the vault and Loboto’s demeanor completely shifts again. He recognizes aloud, for the first time since we’ve been introduced to him, that he has done Horrible Things. (We will see him continuing to do this in his level in Psychonauts 2, but we’ll get to that.) He seems, very genuinely, saddened and horrified with himself as he says all this. Raz has very literally reintroduced Physical-Slash-Psychic Capacity To Recognize Harm to Loboto’s brain. Given what we learn about Loboto’s past here, it is very much possible that this is the first time he has had this capability since he was a very young child.
Another thing that happens is, in rapid succession, Loboto chooses to Immediately Make Reconciliatory Actions (releasing the Psychonauts, telling the fish henchmen to leave), and then also Blow The Building Up Right Now. For No Clear Reason. For Zero Benefit, In Fact, The Opposite Of Benefit, He Also Has to Frantically Escape This Now. It’s completely illogical, erratic behavior that’s in conflict with itself. And that pattern… kind of stays consistent from that point out, actually! Almost his entire appearance in 2 is him very literally arguing with himself, acting in erratic and conflicting ways - pretty much going to the Psychonauts for protection and redemption yet also actively giving them the run-around and preventing them from finding his boss; alternately trying to connect with or get pity from the agents, then being aggressive or insulting towards them, then being kind of playfully, teasingly antagonistic at worst. While Raz reintroducing his moral compass is probably objectively a good thing for Loboto in the long run, in the short-term having that level of major, major change in his damaged brain seems to have significantly destabilized his behavior and sense of identity (we’ll get into that in just a moment) in ways that make him much less predictable and more erratic compared to how he was pre-RoR.
In summary: Loboto at the time of the original Psychonauts is eccentric and dangerous, but he’s also consistent and stable in his behavior and identity, acting consistently as a freelance dentist who plays up his eccentricity, teasing or otherwise joking around in an effort to “calm down” his “patients”. It’s likely he’s physically unable to comprehend that he’s doing harm and scaring people, due to the brain damage from his childhood lobotomy. Raz reintroducing his moral compass in Rhombus of Ruin fixes this, but makes Loboto much more unstable and unpredictable as he grapples both with the harm he’s done over the years, and with trying to suddenly live with a brain function he hasn’t had for most of his life.
3) Both of the above are causing some variant of Mental Projection to occur in Loboto’s mind, creating multiple conflicting archetypes/personas similar to what’s happening in Cassie’s mind.
In connection with the above, It’s Time To Talk About the Multiple Lobotos.
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[Image ID: A screenshot from Psychonauts 2, showing two Lobotos in his mental world - one in bright light sitting in a dentist chair on the right side, the other standing in the shadows on the left. End ID.]
Every time we see Loboto’s mental world, there are multiple distinct, individual, and simultaneous versions of Loboto Himself in operation. Not different and distinctly individual personalities, like Fred and Napoleon. Not separated alter-egos representing a part of oneself, like Edgar and El Odio, or Bob and Turnip-Bob. Not even fragmented personalities that appear one at a time, like the different versions of Ford. There are multiple versions of Loboto that are Just A Loboto - literally the most different they get is “one time one of them pretended to be a whaler” - operating at the same time as each other, in the same scenes as each other, interacting with each other, sometimes in direct opposition to each other. There is only one other place in the entire series where we see this happening.
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[Image ID: A screenshot from Psychonauts 2, showing the “librarian” Archetype of Cassie O’Pia tearing up a book with Raz on the left side and her three other Archetypes on the right. End ID.]
THAT’S RIGHT BABY AFTER ALL THESE YEARS I FINALLY RETROACTIVELY FOUND AN EXPLANATION FOR THE CALLY O’PIA AU anyway where was I. Yeah.
The way the different versions of Cal operate in his mind and interact with each other is more similar to Cassie’s Archetypes than anything else we see in anyone else’s minds. The only major differences are “Loboto’s Archetypes aren’t flat paper illustrations” (and I think it’s remarkably easy, even reasonable, to assume that’s a Cassie-specific stylization that Raz only retains because Cassie directly teaches him and he’s thus using her Archetypes as a reference point - Cassie’s a writer; what reason would everyone else in the world have to render their Archetypes as if they were illustrations in a book?) and “Loboto doesn’t refer to or treat the other versions of himself as Archetypes” (of course he doesn’t, I don’t see any reason or scenario where he could have reasonably learned about Archetypes, in either a psychological or psychic sense - he literally does not have the knowledge or the language to do this). Honestly, interpreting the different Lobotos as different Archetypes explains a lot about how they act, what they’re doing in Loboto’s mind and why they’re in the parts of the story they are. I am going to talk about each individual version of Loboto and what I think they’re doing Archetype-wise based on the text now, because none of you can stop me.
Psychonauts 2 Loboto #1, AKA Patient Loboto: This guy, and Psychonauts 2 Loboto #2, tie in the most to the above discussion on Loboto becoming more outwardly unstable after recovering his mental compass, and so I’m going to refer back to and expand on that with the both of them. This Loboto is explicitly the one we see in the patient chair during those cutscenes in his level, the one we see speaking to Raz directly in the poster hall section, and I would argue he’s likely the version we see at the very start of the level in the office construct (or at the very least, he's the one "running" Loboto at that point, in the same way the Librarian is "running" Cassie when we first meet her). He’s the version of Loboto we see most blatantly grappling with the return of his mental compass - he regrets the things he’s done in the past, he’s seems to be vying to connect with the agents on some level, he’s genuinely upset about being tricked and about being unable to tell Raz what’s up with his boss. This puts him in direct conflict with…
Psychonauts 2 Loboto #2, AKA Doctor Loboto: This guy is also the result of Loboto’s Newfound Ability To Recognize Morals, but in the opposite direction. He’s the one who’s fully embracing the identity he’s built as an amoral mad-scientist-for-hire, figuring he’s better off just continuing the path he’s already on and disregarding the new knowledge that It’s Wrong, rather than go through all the trouble and misery and Active Risk To Self of trying to Be Redeemed. Basically, he’s the one looking at OG Psychonauts version of Loboto and going What If We Just Went Back To That Actually. Fuck Character Development. He is, obviously, the one we see as the dentist in the cutscenes in Loboto’s level, as well as pretty textually the one who grabs Raz from behind the painting in Lili’s section.
Monstroboto: Back to RoR now! This one’s pretty textual as well - this the uncontrolled, untethered, don’t-know-or-care-if-it-hurts-someone version of Loboto. (As I type this, I realize it’s worth noting, this version of Loboto is very obviously “playing” as he attacks, in the same way I observed Psychonauts 1 Loboto having a playful tone to his antagonism, as if he’s not recognizing that he’s actively hurting and terrifying people while doing so. All his attacks are either that, or actively retaliatory. I'm Simply Saying I Can Read Some Subtext.) Between that and the exposed brain, it’s pretty obvious this is representing the post-lobotomy Loboto (how he sees himself? How he thinks others see him? All that’s speculation, mine friends…) - wreaking havoc on Loboto’s ability to engage with other parts of himself and develop a fully fledged mindscape.
First Mate Loboto: This one’s a little more speculative and could mean a lot of things, but bear with me. As above, this could well be the part of Loboto that wants to distance himself from what he became after the lobotomy - whether that means ignoring it entirely and trying to go back to how things were “before”, or more likely, based on his dialogue, trying to move on and grow past it; “sail for new waters”, in his own words. It’s also possible he’s something of Loboto’s idealized self - he’s just as eccentric and dramatic as the real deal, but at least more theoretically heroic and adventurous - and/or, tying into a lot of the themes of the RoR version of Loboto’s mind, kind of a childish “what I want to be when I grow up” version of himself. (We see lots of nautical themes in Loboto’s childhood, after all, with the sea life toys and the little sailor boy outfit and all; while it’s certainly speculative, it’s not a huge leap to think little Loboto might have wanted to grow up to be like, a sailor or something of that ilk.)
Young Loboto: This one’s pretty obvious; he’s very literally the Inner Child. (You Know. Like Psychology.) Just like Li’l Oly in Oleander’s mind, this is the part of Cal who was Very Hurt when he was Very Young and has never had the means or opportunity to process it - he’s just stuck in that mental vault, buried away, playing out what he’s experienced over and over and over again as a helpless, outside observer. (I think it’s Very telling that Raz releasing the vault and, in essence, establishing a connection between Inner Child Loboto and the other parts of himself is what restores Loboto’s ability to use his moral compass.)
So, in total, we’ve got five distinct Lobotos in play through what we see: Inner Child, First Mate, Monstroboto, Patient and Doctor. And, in a case very similar to what we see of Cassie’s Archetypes, each of these versions of him are a result of a Very Specific Point in his life and a subsequent need to fulfill a Very Specific Purpose for his continued functioning and survival. The Inner Child is, well, Loboto As A Child (and less literally, the version of him that’s kind of holding on to his trauma so the rest of the versions of him don’t necessarily have to reckon with it); Monstroboto is what’s taken over post-lobotomy; First Mate is what he either Wanted or Wants to be and isn’t because of said lobotomy; and Patient and Doctor are the two options he has post-recovering his moral compass, either continuing on the path he’s already on, or abandoning it for the hard road of Trying To Be Better.
And again, much like Cassie, none of those Archetypes on their own are getting the job done on their own. Doctor and Monstroboto are extremely destructive and don’t seem much able to form meaningful relationships because of it, Patient is an erratic coward who’s constantly miserable and collapsing under the weight of What He’s Done, Inner Child is a Child, and First Mate is a cartoon character. It’s very likely that a theoretical healthier, more functional version of Loboto would have to reconcile these different Archetypes the same way we eventually see Cassie do, or at the very least get them on terms where they’re not Actively Opposing Each Other At All Times.
In summary: Loboto has multiple Archetypes active in his mind the same way Cassie does, and much like Cassie, the Archetypes being in conflict with each other plays a major role in his instability, especially post-RoR. Again like Cassie, it’s likely Loboto would have to reconcile his different archetypes - especially the ones in direct conflict, as we see in his mind in Psychonauts 2 - in some form or another to become more mentally stable.
SO IN CONCLUSION, I hope this Rambling Essay and Cited Evidence has convinced you all that:
Loboto is still psychic, but his powers only manifest unconsciously, and he isn’t able to use them by conscious choice as when he was a child. (Whether or not it’s possible for him to eventually re-access those powers consciously is very much a “your guess is as good as mine” situation - Loboto's the only lobotomized psychic we see in the series, and no other in-game sources on the history or results of the practice.)
Regaining his moral compass for the first time since childhood makes Loboto behave significantly more erratically and unpredictably, in no small part because–
Loboto has several mental Archetypes in direct conflict with each other, especially after regaining his moral compass.
What does all this mean? I’m gonna be honest. I don’t know. I just wanted to get all this out of my head. Now it lives in yours instead. Have fun!!
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portalcartoon · 1 month
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cantheykillmacbeth · 7 months
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the psychic animals from psychonauts could kill macbeth! especially linda the lungfish.
Yes, The Hideous Hulking Lungfish of Lake Oblongata AKA Linda from Psychonauts could kill Macbeth!
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She applies for the Gender Clause on account of being a woman, as well as the Unconventional Birth Clause due to the fact that in real life, Lungfish lay and hatch from eggs.
She does not apply for the Birth Parent Clause, however, since even though she was mutated and psychically altered by male Dr. Caligosto Loboto, there is evidence in-game that she was sentient beforehand, back when she was a regular Lungfish. This is seen in her memories as her watching a television pre-capture and in the secret PSI Cadet Rank 100 cutscene where she clearly remembers having a history with Mr. Pokeylope pre-capture.
Thank you for your submission!
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straw-terry · 3 months
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tokimaeki · 5 months
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Making a post about Sasha and Milla's respective traumas and how they handle them, bc I'm obsessed with the way they foil one another. Read below for my takes:
SO. In Sasha's Shooting Gallery, Sasha's mindscape is a big, mechanical cube. It's sleek. It's clean. It's perfectly controlled, just like Sasha himself.
Then Raz starts messing with the lever, and things start going wrong very quickly. It only takes one mistake for Sasha's childhood traumas to come bursting out of the cube in a way that is far less organized than his mindscape would like to have you think. What's more, these childhood traumas aren't exactly well-organized. Each side is haphazardly cluttered, as if the memories were just shoved inside the cube with no thought given how well they'd fit.
It's sort of like how, when cleaning my room as a kid, I'd just shove all my stuff into the closet and shut the door before it could all tumble out. Sure, the room looks great now-- but once I mess up and accidentally open that door, it's going to take a lot of work to get things back to normal.
And the same thing happens in Sasha's mind. Once one repressed trauma bursts out, it doesn't take long for another to follow suit. And another. And another. Raz can't stop them from coming out, and by the time he's managed to deal with one side of the cube, another one has already popped open. And of course, this all culminates in a giant Censor coming out to promptly beat the tar out of Sasha. It takes a lot of time, effort, and pain to get Sasha's mind back in order.
Meanwhile, Milla's mind is, for the entirety of her stage, perfectly stable-- despite her tragic backstory of her orphanage burning down in a fire, the psychic screams of the children in her care echoing in her mind. Why is that? Well, it's because Milla's traumatic memories and other painful emotions are safely sequestered off the beaten path, in that little locked room of fire and brimstone.
At first, I thought this was another case of a character dealing with their trauma in an unhealthy way. I mean, she's literally locking away her negative thoughts! That can't possibly be healthy, right?
But then it hit me. While Milla has put her thoughts in a part of her mind that's difficult to access, they're not really 'locked away.' in fact, you can access them pretty easily, as long as you know what you're doing and what steps you have to take. And once you do get there, the nightmares can't hurt you. They're scary to confront, sure. It's heartbreaking and distressing to hear the children's screams for help. But nothing in that room physically harms you.
And that's the beauty of Milla's mind. Similarly to Sasha, she successfully copes with her trauma by compartmentalizing it, putting it in a spot where it can't hurt herself or others. But unlike Sasha, Milla's pain is accessible. It's easily reachable, but near impossible to stumble into accidentally. And most importantly, it isn't going to come bursting out and causing mayhem if you make a mistake somewhere.
I love the way these two's minds foil one another. It's such a good example of unhealthy repression VS healthy compartmentalization.
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beesofink · 7 months
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Help every time I see this screenshot of Librarian Cassie I can't stop internally laughing. Her ass got FOLDED
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cosmignon · 7 months
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Commission of baby boy Basil reuniting with his thawed out Papa for @maltesegeek96 <3
ID: An illustration of Helmut Fullbear and Basil, a young fat red haired boy. They are hugging each other with tears in their eyes and smiles on their faces. Helmut has discolored skin and greying hair, and he is wearing hospital scrubs while sitting up in a hospital bed. Basil is wearing a starry shirt with pants and tennis shoes. Several figments of hearts float beside Helmut's head. End ID.
Support Links in my Pinned Post! I'm selling commissions at 15% off as of 9/14/23 :)
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therealslimshady · 1 year
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The funniest part about psychonauts is how, well every kid wants some kind of special, personal connection with their hero right? And Raz gets to live that dream and actually have one! It’s just that instead of it being something cool like “Ford saved my life when I was a baby!” or “Ford has secretly been my grandpa this entire time!” its “Ford gaslight my entire family into thinking that my great aunt was really my grandma and then dipped"
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