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#i like architecture as a concept!
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Books of 2024: WELCOME TO YOUR WORLD: How the Built Environment Shapes Our Lives by Sarah Williams Goldhagen.
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khizuo · 11 months
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old ink drawing from my sketchbook because i need to get over my embarrassment over posting this stuff
[ID: A black-and-white ink drawing of a towering fantasy city structure. The structure is built of many buildings stacked on top of each other in an improbable curving shape, interspersed with wires, headlights, and pipes. There is a large batch of rocks hanging from the structure. The drawing has a sketchy quality and gets less detailed towards the top of the structure. /end ID]
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sneakydraws · 2 months
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Since that gothic anthy piece I've been thinking about a whole gothic rgu au... I'd really have to dig in deeper into indian-british history in order to develop this further (and to dress everyone more accurately) but I'm tentatively placing this in the 1830s... Akio could be an indian nobleman who worked with/for the east india company... Maybe did some shady stuff for it and was rewarded with a lavish mansion in the uk... Utena is some plucky orphaned girl who becomes his protégé... Anthy is the woman hidden away in the attic... But utena glimpses her at night... Mrs rochester core...
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howabhwmwn · 27 days
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^ has never heard of breaking bald
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dovesick · 8 months
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day & night in italy
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hibiscuslynx · 1 year
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i keep imagining the statehouse as this huge house in the middle of nowhere. the entire property is in the middle of a grassland—yellow-green grass that reaches up to your knees kind of grassland. the plains. and there's a fenced off backyard behind the statehouse, but not more than a few hundred feet after it there's a forest—a temperate deciduous forest, like you find in the eastern U.S., with a creek a little ways in. venture deeper and you'll find a river. there's a mountain backdrop as well, and you know they're huge mountains, but they're so far away they appear a little small.
the house itself is... queen anne meets folk victorian-ish. shades of golden brown and white. there's a paved road leading up to it and a parking lot off to the side, about the size of a decently sized high school parking lot. and the road ends at the house. if you keep driving the other way, though, you eventually make it to town. a fairly urban city, with your standard fast food joints and stores and gas stations and whatnot. it's not the heart of a metropolis, not the suburban edges of it, but a decently populated urban city with a freeway or two running through it. somehow, somewhere, after a bit of an elevation drop maybe, absolutely rural plains gives way to the city. blink and you'll miss it, except no matter what you do, you'll always miss it.
the thing is, i keep imagining the statehouse and the land surrounding it as this little pocket in time and space, that exists on vaguely the same line as where central time meets eastern. the states are immortal, and that's practically magic, so why can't the statehouse be magic as well?
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p0rchc0ll4ps3 · 26 days
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okay ya'll i got another question. what do you think the architectural styles in revachol are like? are there any reoccurring design elements throughout the game or is just old buildings:tm:? i've noticed hexagons, wood, metal, and large pane glass windows, but that's about it.
if you think about the different eras of revachol here's kinda what you get. LONG FUCKING THOUGHTS ABOUT ARCHITECTURE INCOMING (2k words. i did it again. i went on a tangent). warning for mentions of genocide, mentions of culture erasure, colonization shit, racism, classism, etc
in the beginning, first settlements: before revachol was the revachol of current-era, it was a bunch of settled townships. i feel like there's an indigenous population here that has been since wiped out / only pockets remain. that's colonization for you! but i also feel like the indigenous population got worked into the culture of revachol as well. there's old, old pagan roots that seep through and into everything. the basis of revachol's culture is found in these pagan roots, mixed in with the culture of every nation in elysium to make one revacholian/insulindean culture.
at some point the townships, villages, and cities all unified into one Large city of Revachol. this is known as the Unification. i'm not sure where the original revachol was. there were a lot of folk-style houses and frontier-type buildings. architecture wasn't really something payed attention to: people just built what they could where they wanted to build it in the way they new how to build. so i think like old, wild-west type frontier shit, but all sorts of different folk influences from the countries they emigrated from. it might even have been less-sophisticated than that, considering it was 380 years ago. maybe stuff like the church in martinaise
all the old suzerainty monarchy buildings and neighborhoods: (in jamrock especially, which i think is the heart of revachol and where the monarchy used to be. the old wealth in west revachol vs the new wealth and gentrification and corporate greed now in revachol east. at some point the monarchy decided jamrock would be the new heart of the world, it being in the center of revachol as well.)
(cont. under cut, this is long)
after the unification, as the monarchy builds up, you get an era of mass-urban planning, reworking the old neighborhoods into new, architecturally designed ones to give revachol a unified sense of culture. there's a LOT of different leaders, so there's a LOT of different architectural styles that come out of these eras, based on what the leader was interested in / if they even cared about rebuilding
the styles probably have various influences from revachol's various imports: samara (the apricots), iilmaraa (marble and tobacco. this is definitely a HUGE influence bc they would build all their palaces out of this marble; i think they probably have something like ile marat revival, which is just copying ancient iilmaraan temples and cities), semenine (sugar), and cocaine from mundi. underneath all of it is the original insulindean folk architectural styles, and the original folk beliefs, superstitions, and religions
here's a few styles from this era that i think would be there:
the monarchy based off old-world temples and churches. holy and powerful. these are the oldest
residential and neighborhoods of a sort of "mundi revival" which is replicating the styles of the home country (bc these r colonists that come in). a nostalgia for the world left behind
then art deco and art nouveau, but it wouldn't be like our art deco and art nouveau. maybe the nouveau is oceancore instead of leaves and flowers? maybe the deco has to do with airships? conquering the pale? sunrise and light? not sure. these represent the progress and the "golden age" in a way that is futuristic and forward-looking.
GOLD from the Filippe III reign, and maybe gold is synonymous with downfall? bc i know that the cocaine and the gold era is when revachol really went to the pits. i feel this style turns away from the art found in the old government/monarchy buildings, the revival styles, and the deco and nouveau styles. tasteless, gaudy trash that represents as much opulence and luxury as possible. i feel like this sets revachol's standard for wealth and luxury: revachol east's new buildings are still based off the filippean gold style. this is the newest architectural style of the golden era of the suzerainty
not sure who's reign is the one of mass urban planning. someone gets it in their head that revachol should have wide boulevards, big parks, and a metro and tram system (like what happened in paris, france in the 1930s). maybe Flippe II, the Opulent? but im not sure how the technology would line up. regardless, by the time the communists take over in 02, revachol has been urban planned the shit, old old neighborhoods destroyed, a big, sprawling, sometimes nonsensical metro put in, electric lamps put in, a trolley system put in. modernized. during this era of modernization was when the most art deco and art nouveau styles came in, so a lot of the "newer" stuff (before the gold craze) such as the trolleys and the metro and the electricity and the power plants and the promenades and boulevards, etc. are in this style. a lot of this urban planning also stems out of the inherent racism and classism in the concept of "urban blight" and needing to "prettify" the city, ie erase the poor and/or immigrant neighborhoods and make this a beautiful, white city again (we're a revacholian, insulindean people, not a mixed melting pot. very western european ideals)
the only thing always left untouched are the massive temples of the monarchy, built out of iilmaraan marble and other imports from the rest of elysium (being the original center of the world, revachol is full of all sorts of influences from everywhere. not sure about seol. seol's closed its gates, so not a lot of stuff comes out of there, i think)
the commune: communism is about give everyone everything equally. whoever was leader of communist insulinde / revachol at the time (in between the civil wars) started a mass systematization project.
so they started bulldozing all the suzerainty-era revival, deco, and nouveau neighborhoods and replacing them with huge, monolothic, wall-like apartment blocks so everyone has equal living spaces. mass housing projects! yippee! now everyone has somewhere to live at least
communism comes with an attempt at coming up with a Single Unified Revacholian Culture which includes no religion, glorification of industry and agriculture (ie power to the lower class and the workers) and a push for industrial and agricultural progress, celebration of natural landforms, celebration of the old folk origins before colonization, etc. many plans are drawn up. there's a scheme to rebuild revachol from the ground up and make it a bastion of communist glory at the center of the known world. this systemization extends to other cities on insulinde as well, where industry is built up and mass housing projects are started. this is the era when you get upgraded factories and infrastructure. it's possible the commies built the 8/81. obviously, plans are cut short. there's mismanagement, corruption, civil wars, and finally the coalition bombing.
there's a few styles here as well:
brutalism, a testament to modern communist progress
revacholian revival, an attempt at a new take on the old mundi revival style architecture of the suzerainty
a lot of national symbols are incorporated into both brutalist and revival styles. lots of folk patterns, folk housing, folk symbolism. the apartment blocks look like impersonal monuments, but each one of them has their own stylings and paintings and colors
government buildings incorporate both brutalist progressivism and national folk glory
the folk shit comes from old, original insulindean indigenous/pagan influences. there's also influences from the folk stuff from mundi with a few of the import countries thrown in such as ilmaraa, etc. some attempt at revitalizing an appreciation for the places people came from to form a completely new, completely revacholian/insulindean identity
the communists restore (or attempt to / get started on restoring) the suzerainty palaces. most of these palaces are bombed out of existence by the coalition. (that's the burnt-out quarter in jamrock). a few palaces still remain on the outskirts of revachol, or in east revachol, or along the beaches, etc., but these are mostly pleasure palaces and residences for old kings and most, if not all, have fallen into disrepair. none of the government buildings are left
the new:
i know the economy is somehow, but im pretty sure during this tax haven, tax boom, whatever, there was a lot of architectural progress. old buildings got updated, some buildings got restored. things that weren't too expensive of projects to take on
i think there's a new style here that represents hope and optimism. a revival of the art deco style as well as the nouveau (spring blooming associations) as well as new architectural styles involving flashy colors, anti-brutalism, and anti-suzerainty style. taking all the old stuff and deconstructing it, combining the monarchy style with the art deco and the brutalism, making a truly new, unique architecture of revachol. maybe it's called new disco or something haha. it is a counter-culture, revolutionary type of architecture. it takes the monarchy and government styles and makes it for the people. it revitalizes old dreams out of the ashes. it forms something new. it's rebirth
this is when they start building hella' skyscrapers, especially in jamrock which is the heart of the industry, mostly in this new disco style (though the rich out in the east have always built skyscrapers, but theirs, according to the ideas of luxury, are flashy, gold monstrosities, all rigid and gaudy, without the vitality and disorganized chaos of new disco)
then the economy tanks again and revachol once more sinks into hell
you may ask yourself where's international and mid-century modern and minimalist styles? while i absolutely love the former two styles, i just can't see it that revachol would ever be refined. the communist's brutalist structures and stark, fascist government buildings are as refined as it gets. refined, meant to impose, meant to feel safe and strong. otherwise revachol's barely restrained need to live and breathe and shout from the rooftops flows out of every single one of their buildings, even the wealthy
also, a side note. all these architectural styles and shit definitely parallel how technology, furniture, fashion, hairstyles, art styles, literature, etc. are designed. all the ideals that are built into the architecture styles are reflected in the styles of the things the people use and buy and make and the way they look. but i don't know those things that well, i have architecture interests and that's about it, hahaha.
like you know how in game, their technology is completely different looking from ours? it's like ours but to the left. unfortunately, i'm not entirely sure what the designer's inspirations for it all are from, so i don't have much to go off in terms of designing new things
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pocket-deer-art · 1 year
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To have lived but never to have never existed
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wereh0gz · 1 year
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I wish they added a place based on a latin american country in sonic unleashed. Or the caribbean specifically. That would've been really cool
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airenyah · 1 year
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i think i found a way to bring up bad buddy in my bachelor thesis, but i'm gonna have to restructure half of my plans
#originally i wanted to analyze the difficulties that come up when trying to translate thai pronouns and honorifics and polite particles#but then i was like ''shit i only got roughly 9000 words i'm gonna have to get more specific'' so i decided to focus on pronouns only#but unfortunately in bbs there isn't really something relating to pronouns only that causes difficulties in translation#there is plenty of other things that can be tricky to translate like pat's line username or the thing about pran's password#or in ep2 when pran's friends are discussing pat's note and how it's gotta be a guy from the use of ครับ (krub)#anyway if i somehow manage to restructure my thesis in a way where i actually CAN go back to my original plan#on focusing on all 3: pronouns and honorifics and polite particles#then that scene in ep2 pt3 where patpran are teasing each other about the dumplings/green tea drinks is actually perfect for my thesis!!#now i just gotta figure out how to talk about all 3 of these topics and still keep my thesis at around 9000 words....#airenyah plappert#adrm#bbs#i have until friday to figure this out bc that's when i'm gonna have to hand in my exposé#edit: i'm so stupid if i go back to my original plan then that plan included bringing bbs into it anyway#that ep2 scene where the architecture gang is discussing pat's note is the perfect example#of a tricky spot when it comes to translating thai polite particles#usually when a sentence includes a polite particle you'd try to express the translation in a polite register too#but that's a moment where they're explicitly referencing a linguistic concept that just doesn't exist in english#so how are you gonna translate that for an audience who has no idea what polite particles are#and have the translation make sense for them#although on my bbs rewatch the past two nights i found one or the other moment relating to pronouns#that i might be able to use#we'll see
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soft-serve-soymilk · 2 months
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Cannot sleep :/
#just pav things#lying awake here with Inigo meta thoughts#specifically the nuances of why he never intervened when Archie and Dism were fighting#He is torn between these two ideas of reality— whether Archie is dead or alive. That is true.#But eventually the latter idea takes more of a foothold; which is just a recipe for mental disarray#It’s a break from the comfortable cycle of self-hatred and destruction. So this new thought has to be counteracted to maintain inertia#So as I understand it he’s now caught on those lingering feelings of abandonment that Archie has left him with. and he is Not Happy.#Because just as he interpreted himself as being a replacement for Dism#He’s interpreting Archie and his little motley crew as a further refusal to move on from the past#And because Inigo acts on impulse (as seen best with the 💥 arm getting blown off) he’s using that momentary anger#to distract himself from the core issue as he lashes out ✨#He’s kind of a hypocrite that one. Stresses the importance of embracing unpleasant memories as a fundamental part of your character#(To the point of berating Idyllia for going the total memory wipe route instead)#but he is ALSO an escapist at heart. Neither of them want their definition of pain so they both have terrible routines to try avoiding it ✌#I’m sorry if this made no sense Dolphin I will probably do a retake with more braincells in the next few days#You know I’ve been analysing the design of this kindergarten in sydney for VCD#It’s called Nubo. Now I’ve always had a fondness for Scandinavian aesthetics but this is PEAK#So I went down a research rabbit hole and I came out of it with a clear concept for what Amonea Montessori School should feel like!#It’s this sort of cross-concept between stereotypical Australian architecture and hygge#Those oak panels and muted colours and glass everywhere#And I can carry through to an overall unique visual identity for Amonea#After all Byrgir should feel similarly detached from Earth in it’s own subtle ways#Tapping more into solarpunk and that overall comforting feeling for Amonea in particular~#I’m so happy :D
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bluberimufim · 3 months
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My nemesis, college, has kept me from writing the ending of DoS when I am literally one scene away so, out of spite, here's a snippet of the thing (derogatory) I have to write for my history of contemporary architecture class:
Colour is an often neglected theme, but one that is undoubtedly necessary in architecture. It is intrinsically linked to the expression of a work, being, sometimes, a recognizable characteristic of a style or language of architecture (some obvious examples would be the modernist architects and their use of white or the great presence of gold in many Baroque works). It is a theme from which it is impossible to escape, even if one does not make the active choice of painting (as an example, Giorgio Grassi said to have only chosen materials which already had a colour of their own, like brick, to rid himself of the decision) - all materials have colours and textures that will, inevitably, affect the reading of an architecture project. Fernando Távora was an architect of great influence in the realm of portuguese architecture, in regards to his writings and his built projects as well. His work is marked by the search for an architecture capable of combining the best aspects of modern and traditional in a new style adequate to his ideals. Much of this search involved the use of different materials and, of course, colour. Colour, on its own, means very little. What matters is the context in which it is found: the placement, the language, the material. For example: the residential neighbourhood of Ramalde, the convent of Santa Marinha, and the tennis pavilion in Quinta da Conceição all utilize white stucco on their exterior, but it would be erroneous to claim that this colour should be read the same way in these three works - something which, of course, will be explored in the present essay.
Fuck u. I wanna write about my two codependent besties having a terrible time in a fantasy land. And you force me to write about a guy I barely care about. Why u gotta make me do this?
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thatscarletflycatcher · 4 months
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If Percival and Nadine was to have a contemporary ya romance name (the typical of non-fantasy, non-myth retelling, non-spec novels, I mean), it would have to be something involving a metaphor of light.
That dark neo-noir radio drama starring David Morrissey (it IS really dark. The lengths I'll go to just hear the interpretative power of his voice. Anyways), called Don't Hold Back the Light keeps coming to mind again and again. The imagery of dawn and sunrise keeps coming to me, in part through the songs I feel fit the story in partial ways (Keane's Bend and Break, Rick Astley's Rise Up, James Blunt's Bonfire Heart, even the melody of Lionel Ritchie's Stuck on You), but also because it feels thematically pertinent.
Both find themselves in night, not only in the despair, and tiredness, and hurt and brokenness, but on the idea that they had their day in the Sun, as life is metaphorically a day, and that it is over, and yet they linger. BUT where they are at the beginning, the idea of a new day sounds scary. And exhausting. There's a sliver of hope deep, deep down, like a candle on a window in a faraway house in the middle of nowhere. But for the most part, they'd like to hold it back if they could. And yet that feels wrong to them.
#look I'm not saying the idea or the imagery aren't like... extremely common#but they feel fitting#have been thinking about this within the frame of It's a Beautiful Life#Nadine is a bit like Mary in the way that she had a dream and a goal and she was laser focused on achieving it#but in her case it all went wrong really fast so what now?#Unlike George Percival has no sense that he has done more damage than good#he was a good son! he made his parents happy! but they are dead#he was a good brother! but his sister is married well cared for and far away#as the heir of Avensley? well does that mean anything at this point? it was already a dying relic by the time his father inherited it#he thinks himself too broken in mind and body to be a good husband and father in the future#sure there's a death of his own professional dreams#but they aren't renunciations from his pov#the alternate good was such a clear direct personal duty that it isn't like there was an alternative for him#not to count the things prevented by things completely outside his control like war#he's passively suicidal because he thinks of himself as just having outlived his usefulness#so anyways it is all about new beginnings and therefore naturally about dawn and light#incidentally I have been obsessed ever since I watched The Lake House with the idea of Architecture being tied to light#and the concept of a LI that is an architect which is such an unexplored concept?#and I feel it is very interesting in terms of how precision and the mastery over force are crucial to i#but also the idea of the builder of home and shelter#unfortunately it has made me realize the unintended implication that James as an aviator destroys shelter#and Percival as an architect builds them#which cannot be helped at this point but is definitely not a sort of love triangle thing#James was essentially a good man in his time and place and not a bad husband for how long their marriage lasted
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leapdayowo · 1 year
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Finally finished this piece :D took me around 15+ hours O-O
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bigfishthemusical · 7 months
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ok everyone think about bird sword (and bird dagger) again with me. Bird sword I will make you real one day.
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monstertsunami · 1 year
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concept doodles for a warehouse-turned-evil-science-lab im gonna try buildin in minecraft :0
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