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#i created cal back when i was still really in the anime drawing phase
notllorstel · 6 years
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FebruarOC - Day 3
C is for Caleb Paige
One of my oldest OCs from one of my oldest stories called ‘Unknown’.
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cosmiciaria · 4 years
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Assassin’s Creed Unity Review/honest thoughts/discussion - SPOILERS (long post)
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So I decided to finally settle on a proper review – although this one is going to be more of what here in Argentina we call a "sincericidio": basically I will spit my guts out and cry in one corner, while being completely honest about my feelings. I will try to keep most spoilers at bay, like I always do, but there's just one thing I cannot not talk about which is THE spoiler so – I want you to be considered warned.
Before I start, I should state, since this is my review and reviews are quite personal actually, why this game is so important to me and why I wanted to play it so bad. There's a combination of factors, and obviously this game isn't going to strike the same chords with everyone, so bear in mind that this is strictly subjective and, right now, personal.
First factor and I think the most important one: I like writing. Wait, don't leave the review just yet. I like writing and creating characters. I have many. Lately I've been revisiting a character that had a very sad backstory and added quite long happy ending for him. I made him fall in love again. He's black haired, wears a short pony tail… his new love interest is a redhead with wavy hair… ok, you get me now, don't you? And what's worse, is that their story takes place in a fictional world that resembles quite much Europe of 1800's. So clothes and ballrooms and palaces and big, fluffy dresses are a thing in this story of mine. I think that, if you've ever created a character, to find another fictional, similar character in any medium is going to draw your attention to that product right away. It did happen to me with Cal Kestis from SW Jedi: Fallen Order, I have another redhead baby boy that needs to be protected at all costs. It's a way for us to 'see', let's say, or imagine our characters being brought to life.
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Second factor: I love Paris. I visited Versailles and Paris back in late 2018, and I went there with zero expectations, only to fall in love with France. I love the Château de Versailles. I love palaces. I love the Seine. I love the Louvre. I love it. All of it. If I could, I'd live there. Sadly, I'm poor and speak little to no French at all.
Third Factor: I'm learning French! I dream with the day I can speak like five languages as well as I speak English (I studied it for ten years so… it kinda makes sense that I feel comfortable with it). I'm still struggling with French, but I will get there someday. I will. Because I love it. I love the language. Oui.
Fourth factor: I also really really, really like the French Revolution, and I've never, much to my surprise, watched or played any series, videogame, movie or anything that takes place in such a context (if you have recommendations, please drop them right away!). And I say "to my surprise" because I really like that part of History! So, to live in almost first person how the French Revolution unfolded – to hear the chansons and to see people gathered in crowds at every corner, listening to a liberty preacher wielding the French flag – that was glorious.
Fifth and yeah we're done: I love Les Misérables. I know it happens way later than the French Revolution, but since this musical (and the 2012 movie) became my 'home', I can't help but feel a stronger connection with everything I said above. I can watch that movie over and over and I will still sing Empty chairs and empty tables with tears in my eyes, despite its flaws.
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I had like every reason to play this game. And it paid off.
Before plunging into it, I did read the novelization. Sadly, it was only to satisfy my soon-to-be-fulfilled obsession with the game, since I don't think the quality of the narration was, uhm, that good – it felt like you needed to have played the game before reading it. And I get it, it's a videogame adaptation, that's fine, but when you look at it as standalone book, it doesn't stand alone that good. What disappointed me, though, wasn't the narration, which was what I totally expected it to be, nor the dialogues or the ending – it was Élise. I was bit weary about this because she came across as completely different character than what I had in mind about her, and I didn't like her. At all. In the book, at least. I didn't like her because she had a few comments and took some decisions that made her look like she was stupid and/or selfish. I can understand the selfish part; I do not want to even believe that she's stupid. So that's why the book was a bit of a letdown for me. I recommend it, though, if you're a fan, because there's a book exclusive character that really gets the plot moving and he's endearing: Mr. Weatherall. Oh, what a man.
Now, regarding the game itself – it shouldn't come as a surprise that I thoroughly enjoyed it. As I've stated in another post, this game is barely an Assassin's Creed, since you delve like zero into the AC lore, and it's just an excuse for your character – Arno – to know parkour. Which in fact he knows before becoming an assassin, so it begs the question, why is this game even in this franchise? I digress. It's an AC game at the end of the day and that won't change.
But do not jump into this game expecting it be your average AC story. I firmly believe that the creators wanted to convey a different story here. For starters, Arno is no hero. Arno doesn't want to save the world. Arno doesn't care about any artifact or magic or creed. Arno only wants to discover who's the man behind De La Serre's death. That's his main driving force. And behind that, there's this undeniable and yet quite destructive feeling that pulls him forward: Élise.
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Élise and Arno's relationship goes deeper into this story than it's noticeable at first glance. When you look back upon the plot, you discover that without their love 'subplot', there's no plot at all. If I may be so bold, I would even argue that Arno's story is a tragic love story. All the assassin's lore, all the betrayals, the first few assassinations, it all falls back into the background when Élise returns to the stage almost halfway through the game. And even though they only share like one kiss or two during the 40 hours of gameplay, there's still this latent, persistent motivation behind each of Arno's actions, that he wouldn't be doing what he's doing if it wasn't for Élise.
And it all comes down to that one line: What I wanted was you.
I cannot stress enough how much I loved all of the drunkard memory of Versailles. I think it embodies Arno's perfect character development. The constant rain and the bluish filter on every framerate added to the overall depressing atmosphere. I felt miserable while playing those quests, and the moment he steps out into the entrance of the Château de Versailles and reflects on his past decisions – decisions that have been stolen from him, because he could never defend himself nor change the course of actions on his own accord – that exact moment that he sits down and cries, I cried too.
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Because all the game, all the memories, all the dialogues go in a crescendo only to crumble into this abyss. And this, in turn, creates a fleshed-out character, with a believable development, believable feelings, believable motivations. I can feel for Arno, I can understand him, I pity him, and I want to hug him. The whole game reaches its peak in its main character's worst moment: when he realizes that he's screwed everything up.
And not always do we get a story where the main character doesn't win. He just doesn't. Underneath its revolutionary streets, this story reeks of inexorability and fatality. You know it, you know it in the back of your head, but you push that thought apart because you want to enjoy jumping over rooftops and finding the best strategy to kill that man. There's this underlying, looming melancholy in every memory that you play in, and that's why the end doesn't surprise us.
It makes us cry, of course, but it didn't come as a surprise at all. If you're shocked about the end, then you haven't been paying enough attention to Élise's dialogues, to the tone of the story, to her letters, to where this plot was going. Because, like I said, the story is about Arno and Élise's relationship, it isn't about defeating the bad guy. And there was only one way that story could end.
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*cries in French*
*Je pleure beaucoup*
I know the game has been panned by players for its performance. And being the 2020 year of our lord, I cannot say I reject those allegations, since it's been 6 years since the game was released. I hope enough patches were implemented to salvage the bugs. I only came across one bug in my entire playthrough which bothered me a little: some NPC's would sometimes pop into cutscenes and phase through the characters like nothing. At first it was funny, but then towards the end it happened two more times, in important cutscenes with our lovely couple, which kinda destroyed all immersion, if you know what I mean. The rest was fine: it never crashed on me, I didn't encounter the infamous, horrendous bug that unleashed memes in internet, never a T-pose or something that rendered the game unplayable – nothing, only that funny bug I mentioned. I did see the drop in framerates, specially in very crowded areas – but to be honest I never saw a game with so many NPC's together in the same place, like, hundreds of them, each with unique animations and varied models. I only come from playing Syndicate, and even there the number of NPC's was lower. Here is jarringly unreal, I didn't know the French Revolution was THIS jam-packed with people!
On a graphical department, this 2014 game still holds up. Very well. I think it even looks better in some scenes than some of its successors. The cutscenes were sometimes very cinematographic, with close ups, zoom outs, certain angles, with quite real lighting and shadows. I know it's not Naughty Dog and it doesn't have the whole Sony battalion behind, but damn if some of the character's expressions were really good. It didn't happen often, so when one of them had this very specific face I was like *insert surprised pikachu meme*.
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I also enjoyed the music a lot. I don't know why but the one from the main menu stuck with me for a while. All of the songs have this Versailles, aristocratic tone to it which put me in the mood.
I have only one minor complaint and its entirely optional, let's say – I want to platinum this game. But I don't own PS plus, because it's, uhhh, expensive in my country (do not want to indulge in dollar exchange rates right now). And there are like two trophies only obtainable through multiplayer, which renders my trophy hunt useless. But, alas, I knew this before buying the game. I think that games shouldn't come with multiplayer trophies for the platinum. If you have to pay extra for something, it must be completely optional. And so should be the trophies related to it. It's a bit disappointing, though, because after finishing this game I want so bad to return to it, but if I can't platinum, I don't see myself coming back to it soon. Either way, I could still earn the rest of the trophies, but that would only enrage me more when the last 3% is going to be locked forever *cries again*.
All in all, my major question at the end is: why does this game receive so much hate? I guess if I came from a hardcore fan standpoint I could understand it more. If I had played all its predecessors before this one, I would also feel that the gameplay and the objectives are repetitive. That the challenges are bs. But the stealth aspect has been improved, the parkour has been redesigned and adapted, and as of now, bugs aren't a problem anymore. I want to believe that when a remaster for the PS5 comes out or, I don't know, if someone by divine grace has an epiphany in the near future regarding this game, people will change their mind on this one and will appreciate more what it wanted to be, than what they made it to be. After all, this is Arno's story. Arno's tragic love story.
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Also this game is beautiful JUST LOOK AT IT LOOK AT IT!!! 
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Sorry couldn’t help myself
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fantroll-purgatory · 6 years
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Lycosa Robess - College Student Communist
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@chaoticevilfantrolls
I’ve been considering making her a purpleblood, rather than a tealblood. I’d love some ideas for tying that into her re-design, if possible!
Reading her profile, I’m definitely interested in making her a purpleblood. So I’ll absolutely address that as we continue! I think linking her back to teal a little bit may be reasonable, though, given the setting.
Planet: Alternia, AU where she plays SBURB and as well as the age of being shipped of planet is 10 sweeps. Also, caste traits can be mixed up thanks to linked traits and genetic weirdness (like with Vapula).
Name:Lycosa Robess - Lycosa: From Lycosa tarantula, the animal originally known as the common tarantula. Ties into her lusus, horns, and just about everything else relating to bugs in her theme. 
- Robess: From Maximilien Robespierre, one of the most prominent figures of the French Revolution. Connects to her ‘revolution for the sake of it’ ideology, as well as her typing quirk (As the two numbers she replaces are also part of the year of the beginning of the French Revolution).
Oh man… I used to be a bit of a French Revolution nerd. I adore this connection to her revolution for the sake of it ideology. Robespierre was a really chaotic man who was willing to go to some incredible extremes. Nice link!
Age:Typically between 8-10.
Strife Specibus:chainKind. Her iconic weapon is a Kusarigama with a hammer on one end and a sickle on the other. 
I See Your Joke And I Love It. 
Fetch Modus: Hive Modus. All items are stored within a hexagonal grid, forming rings around a core item. Only items on the current outermost row can be accessed, and each row needs to be completed before items can be added to the next layer. She picked up this modus when she was still really in her bugs phase, which she kind of regrets now that she’s going for a cool hip college communist aesthetic.
Just inconvenient enough to be fun. I also like that even though it harkens back to her old bug interest, it’s also a modus based around the structure of a communal species, making it still count for a reasonable communism reference.
Blood color: Currently Teal, though I’m thinking about making her a purpleblood (maybe a defector from the cult? Especially because her rebellious nature is taken to an idealistic extreme- she doesn’t have a moral end goal, she just wants things to change.)
I do think that a purpleblood defector is a great thing to do. It ties into her theme of a desire for change and development to have her rebel against a structure like that. And even if we change her, we can still link her back to this tealblood root a little bit. See, a desire to change Can be her moral center. Her view of right and wrong can be ‘anything goes as long as it is in the name of change.’ She can have a judicial nucleus built around the conception that change is the ultimate right. 
Symbol and meaning: It kinda looks like a bug? I don’t necessarily want to go with an extended zodiac sign, because her symbol is technically from the same family as Vapula’s. Maybe a small adjustment to match the teal sign language would be good, if not changing the symbol to something else entirely (if she ends up as a purpleblood).
Oh yeah, I’ll definitely give her a custom sign. It fits teal sign language well enough that I might leave it mostly untouched even when I change her to a purple.
Trolltag: malcontentMarionette  - Malcontent: Someone who is displeased with their current situation
- Marionette: I feel this would tie in well to making her a purpleblood? She ends up as a sort of puppet, controlled by the violetblood in her session and becoming the leader of his consort army. Additionally, a marionette would tie into the inherent circus theme of most purplebloods, and her status as a mind player (controlling choices in some form).
Oooh I love this… It expresses her original feeling of being malcontented with the state of things and feeling like a puppet of her institution while also acting as foreshadowing for her story… And if she’s a purple, it Does indicate the general clown theme as Well as the chucklevoodoos. And if we do make her a time player (I’m on the fence there… Maybe. Mayhaps), it’s a good reference to that too.
Quirk: Actually has two different quirks, although they’re not used simultaneously.
Originally, she typed in all caps, replacing b with 8 and t with 7, representing insect eyes and mandibles. She would use horizontal emoticons with two sets of eyes (oOwOo) to represent a jumping spider’s face. She also wouldn’t use much ending punctuation, instead sticking to commas to denote pacing.
“MM: 7HE QUICK 8ROWN FOX JUMPED OVER 7HE LAZY DOG oOwOo”
As time goes on, her quirk becomes much more ‘refined’, cut back to proper syntax and grammar, with a distinct lack of emoticons. She maintains the symbol replacements out of some deep, in-borne spite, but that’s about all.
“MM: 7he quick 8rown fox jumped over 7he lazy dog.”
I like it a lot!
Special Abilities:Nothing in particular as a tealblood. As a purpleblood I’ve considered giving her chucklevoodoos that incite feelings of outrage, overconfidence, and anger, which can cause riots and rebellion. Additionally, being able to manifest insects (ala Gamzee creating Lil’ Cal, on a much lower level).
That’d be pretty neat, because chucklevoodoos are said to be a way for purples to keep the lowbloods in check/keep them in line. Her abilities having the direct opposite impact could be good… Maybe her abilities naturally started as an ability that influenced individuals to cause infighting, inducing rage against companions and manifesting visions of insects to get people to swat at each other and exacerbate fights? But she’s been actively teaching herself to move away from that ability because she does not want to be a tool of the system or a tool of control. Of course she could then try to utilize it as a power for unifying feelings of anger and giving it motivational direction. 
Lusus: A jumping spider the size of a kitten at most. A sweet, gentle lusus whom Lycosa most definitely doted on when she was younger. Her lusus will knit you sweaters out of web silk. 
Oh I love… If we make her a purple, we could just shift that to a sea spider probably. The silk’s still fine. Make some fishing nets out of that silk, little cute spider.
Personality: Lycosa, as a person, is fundamentally unhappy and ill-at-ease, banking on rebellion and change for the hell of it to fill some sort of thing that she can’t seem to place. She doesn’t care about the morality of the change she’s advocating for, as long as it happens, and as long as it soothes whatever emotional turmoil that is bubbling inside of her. 
She tends to let herself get swept away on flights of emotional fancy, elaborate stories of ‘what if’ that eventually become ‘it will’. Her belief that she can find all of the answers to her disillusionment in the form of others, or in the form of external relationships is one of those things. She ends up clinging far too much to a fellow player in her session, who uses her fancy to manipulate her into becoming his second-in-command, and an essential puppet under his control. 
She also tends to hold back any signs of her old interests, and any traits she has that others might not like. When the violetblood in her session expresses distaste in her interest in insects, she drops any signs of interest besides the most minimal, retaining only her quirk in some subconscious spite, justifying the lack of change as simply matching his.
A big part of her story line is learning to cope with her general malcontent with life in a way that doesn’t involve deep-throating molotovs for revolution, or clinging to the first person who offers her some sense of stability no matter how much they’re using her for their own gain. 
The relationship clinging is another of those little teal traits that I really like shining through in her. Picking someone that is bad for her and committing too powerfully to him… With the added purpleblooded fun of the dedication. 
I definitely love her. I love her a lot. She’s a very detailed and thorough character with a lot of story growth potential. She has a wonderful character arc here… And she has so many aspects that she’s throwing around that you can develop her in a million directions… 
Interests: Lycosa’s interests are few and rather simple, often shoved to the side in favor of mimicking whatever interests her current lover or friend happens to possess. 
She spent most of her youth obsessed with bugs, from their physiology to their behavior. She knows how to manage just about any insect, from wasps to butterflies to mosquitos, and she has a deep fondness in her heart for arachnids as well. She can draw detailed drawings of them from memory (which ends up becoming relevant at a point in her quest), 
Lycosa also has a deep and involved interest in illegal histories and recovering the names of banished and excised revolutionaries, recovering propaganda, symbols, and techniques they used to further their causes. Not out of any legitimate desire to bring those ideals to fruition, but because they’re a personal aesthetic and something to devote herself to. 
Lycosa has a secondary interest in improvised weaponry and field first aid, which she learned as part of her research into revolutionary tactics. 
God these are good interests… You’re great at picking a theme and sticking to it STRONGLY. Just to tie into that last bit, you should include interest in guerrilla warfare tactics, laying traps, Disarming traps… Just a little additional information that she could brag about having for theoretical revolutionary purposes.
Title: Her session already has a Void, Doom, Life, and Light player, so unfortunately those are off the table. I’ve been leaning towards Rogue or Thief of Mind or Heart, though. 
Rogue of Mind might work for her over-abundance of options, which she has difficulty coping with. Thief of Heart would better show how she takes parts of herself from others, mirroring them more than showing much of herself in a relationship.
Okay… I’m definitely struggling to make a decision here. Right now I’m between Mind, Heart, Rage, and TIME. 
Rogue of Mind works for sure. She needs to learn redistribute and allocate all of those choices, needs to learn to balance them out and move them around. To find the right decision among all the crap. And also to take back her own mind, her own free will, her own actions. She’d be able to redistribute logical thought and action. Her inverse is Knight of Heart, which would mean she could actively utilize the strength of her personal will, her emotions… 
If she were a heart player, I’d argue she’s a Page of Heart. She’s someone who has a weak identity. She cares so much about her aesthetic and what others think of her and moving herself to their whim instead of being capable of defining her own identity and having her own self confidence. This would leave her in a really malleable and endangered position. She would have to break out of this mold and reach her potential and figure out her identity and confidence in order to start utilizing her power, her soul, to its full capacity. With the inverse Thief of Mind, she’d also be able to steal back the right to action for herself, steal the options and activities while utilizing the strength of her will… 
Rage references strongly her malcontent and her firm desire for a little chaos, a little mess, a lack of care for whether something is right or wrong and just a strict need for MOVEMENT. If I were to recommend this I’d probably say Prince of Rage? Someone who is actively destroyed by all this pessimism and this need for everything to be torn down, but who is then able to learn to use this to destroy the systems around her… 
And time of course discusses her struggle, her want for social development. But it would also challenge her to engage in active struggle instead of passively accepting things as they come and taking a backseat goal. It would make her need to find a goal to focus on and strive towards it instead of vaguely aesthetically aligning herself with real struggles. I’d probably recommend Page of Time here for the reasons I detailed in the heart segment… 
God but it’s really hard to pick. She has so many possible routes… I think I’d personally recommend Page of Heart, but it’s really up to you to decide.
Land: Land of Streetlights and Discord
I almost joked about changing it to Land of Lit Streets and Discord so the acronym would be LOLSAD. But that feels a little rude. I might actually recommend something that implies control/a search of identity more? Maybe Land of Streetlights and Nevron. Nevron is the greek word for string and harkens back to the word for puppet, nevróspastos. It literally means “muscle” as well as sinew/tendon/string, which is a nice reference to the heart if you go with the heart title.
Dream Planet: Derse
Very suiting, especially considering her tendency to hide her interests because of what others think.
Now design fun!:
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Hair: Because I moved her to a purple I decided to make her hair a little bit wackier. Not too much, but just a couple more flips and bits. 
Horns: I gave her some longer horns. I didn’t really see a reason for her to have two sets since she doesn’t have much link back to goldbloods? So I created a sprite with just one set and a sprite with two sets for your selection convenience. 
Glasses: I just edited them a bit darker because they looked awkward at that middling shade. 
Eyes: I changed them to purple, obviously. On the right side I also gave her a little facepaint? I knew she’s defected from the cult but it still does at some rebellious visual interest. And it hints casually back to her old insect interest. I additionally added some bags under her eyes because she is exhausted. 
Shirt: I changed her jacket to a lighter shade to provide contrast because of some of my other changes. I also lightened her outline on her shirt. 
Symbol: I decided to mostly keep it the same. I deleted like a single pixel between the two connecting lines to make a set of four open arc. It matches the teal sign language more than the purple, but I think it’s still at least tangentially similar enough to purple visually to be acceptable. 
Pants: I know that fashion is considered an object of consumerism and a lot of communist rhetoric frowns upon it, so I kept the rest of her outfit really simple. But I wanted to use some level of patterns on her clothes, since she’s a purple. So I used the Iconic Communist Yellow Star.
Shoes: Just edited to purple and given some laces.
I love her! Thanks for sharing.
-CD
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clairior-blog · 5 years
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Character Creation Tag
I was tagged by the fantastic @aeschknight​ -- I’d been reading yours going “ooh I want to do this too” :D
I’m going to do this for Cal, the main character of my current WIP aka “TT” (which I just tallied and the first draft of, and it has over 106 thousand words in it at this point, which is horrifying as well as immensely gratifying, but this is a light hearted YA fantasy dammit)
1. What was the first element of your character that you remember considering?
I wanted her to be boring. This was, oh, at least a decade ago-- I was in that phase where I was rejecting “““the dreaded mary-sue”““, and also thinking about how using a wish-fulfillment character made your MC inherently inaccessible in some ways. I laugh looking back, because, honestly... she’s ridiculous now and she refuses to apologize.
2. Did you design them with any other characters from their universe in mind?
I... don’t think so? It’s been so long, I don’t remember which members of the “cast” came first. I think it’s possible her mentor pre-dated her.
3. How did you choose their name?
The real reason is a deep dark secret that I am embarrassed about. “Cal”, as odd a nickname as it is, was the ‘germ’ of the character; I picked “Hannah” to defy fantasy tropes and do something mundane. Her middle name “Shea” was just to justify a personal linguistic in-joke, and “Calumn”-- her last name-- was to justify the nickname “Cal”.
4. In developing their backstory, what elements of their world played the most influential part?
This one’s a little bit chicken-or-the-egg-y. In developing her identity, the core element of her story, the fantasy element of her world played a huge part-- she runs away from home to join the magical Men In Black, after all, because magical aliens are real. As the worldbuilding grew more complex, though, the ways her discoveries bring up truths about her personal past brought in some character backstory I never deliberately set out to incorporate (and which I still maintain are not entirely my fault and really ought to be made less incredible in post.)
5/6/7. Is there any significance behind their hair color/eye color/height?
Her height is average, which I suppose is significant in that I really did set out to make her a normal person. She has brown eyes (if I remember right, eye color isn’t something I really focus on-- I never notice it for the people around me, so it’s hard to remember it might be relevant for those I create), but her hair... well, technically her hair’s brown too. But not when it’s dyed, however badly, bright red. (she has regrets)
8. What do you relate to within their character/story?
Feeling uncertain about what you’re supposed to be in life, feeling like you’re not really good/interesting enough for the people you consider friends, and saying way way more than you mean to.
9. Are they based off of you in any way?
Only in the ‘aggressively boring’ way.
10. Did you know what your character’s sexuality would be at the time of their creation?
I don’t think so. It wasn’t part of the germinus of the character, but as the story grew around her, and I started to recognize the potential romantic sub-plots, I knew her being straight wasn’t really an option.
11. What have you found to be the most difficult art form in creating your character?
I’m not sure what you mean by art form, so I’ll give you a twofer. The hardest writerly art is balancing impulsive “it would be funny in this scene if X were true/happened” with long-term consistency and realistic background. The hardest art in general is music. I enjoy listening to music but rarely have a strong emotional connection to it, so if you asked me to pick a song that represents Cal-- I’d be stuck. (This does indeed imply that I’m more capable of drawing her than of describing her via music. That does not mean I’m good at drawing her.)
12. How far past canon events that take place in their world have you extended their story?
..............there’s a sequel, and a parallel universe sequel, and a time traveler from about six centuries in the past, as well as a sealed goddess from the dawn of time, so like... a ways, guys.
13. If you had to narrow it down to two things that you must keep in mind while working this OC, what would they be?
She’s been around so long (or I’m so unstudied a writer) that I really just write her on instinct. But I suppose-- make sure other people call her out for being stuck in her head so much (and occasionally an asshole), and make sure she doesn’t ruin all my dramatic tension.
14. What is something about your OC that makes you laugh?
Honestly the dedicated, conscious, and consistent avoidance of anything that smells like emotional confrontation.
15. What is something about your OC that makes you cry?
I think how hard she tries to do the right thing, and how acutely she feels that she doesn’t live up to what she needs to be for certain people.
16. Is there some elements you regret adding to your OC or their story?
YES. She has this utterly ridiculous backstory that makes it impossible to think of her as ‘a normal girl’ anymore, AND a really overprotective parent figure that means I have to logically consider WHAT HAPPENS to a story about coming-of-age and self-determination when you have Actual Responsible Adults trying to stop her from getting her fool ass killed.
17. What is the most recent thing that you’ve discovered about your OC?
Her grandma scares me.
18. Favorite OC fact?
Oof, I can’t think of one that I’d call my “favorite” because having to pick a favorite anything makes me unhappy. So, three: her childhood “favorite stuffed animal” was a giant stuffed lizard. Not a dragon, a lizard. She is incapable of NOT trying to be a big sister to any younger girls she comes across. She still maintains that stalking her werewolf classmate in junior high was scientific curiosity and not an extremely poorly-implemented crush.
Tagging: I don’t actually know a lot of writerly folks on Tumblr. So I request that if you feel like doing this tag, tag me back so that I can read about your character and meet you, too :)
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