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#hirelings
missuntitledblog · 1 month
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Free the artist quest
basically turned Shadowheart into an exorcist by removing curses. Tedious.
After the task and claiming my reward, I decided to swap my tav with Astarion thinking he needs a self portrait cause he has no reflection. Oskar did the same dialogue and gave me a painting.
Then I tried using my Tav again to chat with Oskar. He offered the same reward. So the next step I did was bring everyone, even the hirelings. So I had a total of 14 paintings worth 1,500 gold each. I just need to find shops that have enough gold to buy.
The portraits we're all blank. Even if I dropped them on the floor at camp
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yoakesan · 7 months
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There u go. Silly & awkward attempt at making Dragon Age companions in BG3. Also enjoy nakey Astarion in the background, I thought I needed his clothes but ultimately I didn't. Sorry babe
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avernusreject · 7 months
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I had a bit of a brainrot of an idea. I saw there was a mod to edit the hirelings' appearance. Theoretically, you could edit the hirelings to look like other save file Tavs you might have played. So basically in the file your playing, your other Tavs didn't survive the absolute and they want payback
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Amassing Followers by badooga1 on reddit
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zjaber · 2 years
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they have been drawn
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nebmia · 1 year
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A Handful of Hirelings 1
Some NPCs you might find looking for work. (Mostly system neutral but with a few osr style stats) 1. Prince Otwin (Level 0)
A naive prince looking for adventure
Found: In large cities, or wandering the roads Pay: Expects no pay, and only interested in especially noteworthy treasure Characteristics:
Uppity.
Has a +1 longsword (but is no good at using it).
Wants to experience 'real adventuring.'
Unwilling to do menial tasks.
Has 700gp 'pocket money' he is readily willing to spend.
Knowledgeable about courtly manners.
Accompanied by a single servant, either: Hildegard (Fighter) or Otto (level 0, tutor).
2. Zoltán (Level 0)
An author trying to do research for his new bestiary
Found: In towns or just outside the lair of a dangerous beast Pay: 5 sp per day, quarter share of treasure Characteristics:
Very willing to muck in but often actually something of a liability.
Has a dagger and extensive writing and drawing supplies.
Does not seem to know fear. Fascinated by what should be terrifying.
Will attempt to get close enough to any creatures you encounter to observe and/ or sketch them.
Has a 1 in 6 chance of knowing incomplete information about a creature you encounter. On a further 1 in 6 chance he knows extensive information.
3. Clovis (Level 0)
It seems the party has acquired a fan club
Found: In the parties 'base town' or somewhere the party saved. Pay: Will accept whatever the party offers Characteristics:
Impossibly chipper.
Has a poorly made imitation of a party member's distinctive weapon and a number of badges decorated with designs related to the party.
Seems to remember more about the party's adventures than they do.
Is particularly enamored with a specific party member.
Has a loyalty of 11.
4. Naenia (Level 0)
A crow trainer
Found: On the outskirts of town Pay: 1gp per day, half share of treasure Characteristics:
Distant, sometimes says unsettling things.
Has a dagger and a supply of bird seed.
Has a pair of trained crows capable of simple tasks. The crows will often bring her shiny trinkets.
5. Katherine (Golem)
An artificial governess
Found: In wealthy towns Pay: 2gp per day, no share of treasure. Stores the money in an internal compartment but never spends it. Characteristics:
Strict but caring.
Very strong.
Memory and vision systems not what they were.
Originally built to instruct noble's children.
Will do most tasks other than fighting
Will attempt to insist on sensible bedtimes and distribute gold stars to party members for ‘good behavior’ such as sharing, good manners, or tidying up.
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sstabhmontown · 2 years
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Consolidated rules for hirelings
Drawn from various places in the rulebooks to make one complete framework, with additional notes on generating hirelings. In part, this is in response to a question on the OSR discord server, in part because I should be better about presenting what I think are some of the best bits of my game in maybe-useable forms.
That said, these rules are scattered through the books for a reason: some are player-facing gameable tools for managing the party and morale, while others are pieces of the overloaded-die encounter system and general time-tracking rules. The first comment I made on discord was about the importance of being rigorous with morale, and for me that means tying it into other game systems. There's room for more, still.
Some of these rules have appeared on this blog before, in older formulations.
Hiring Retainers
Hirelings are of great aid for fighting monsters and carrying treasure. Characters may inquire at local establishments to find hirelings, and typically each week in town, 1d6 (+ Morale bonus) mixed men- and women-at-arms (20 sp/week) and torch-bearers (5 sp/week) will be available, willing to follow into dungeons and haunted places.
All non-player characters in your party take a half share of the total xp you win from combat— even though hirelings cannot accumulate this to advance in level. Unlike player-characters, they may not Carouse, and do not get a Saving Throw against Death.1
In practice, the players narrate how they will seek out hirelings, and roll a reaction check. On a 7+ they get a die worth of hirelings, on 10 they can get something else as well (or a second die). Alternately, they can hire the town crier for 10 silver to get a guaranteed roll.
If you should die from any cause, take over one of your Henchfolk, raising them to the status of a Player Character, or take a hireling from among the group, who you may roll scores for and assign a class. Without followers, you’ll have to wait until the group returns to a settled place to begin a new character.2
Generating Hirelings
We previously used a set of generators on abulafia to roll up hirelings, which is no longer functional. It maybe ported to perchance in the future. In the mean time, we've been using a deck of cards, as follows:
Aces: War dogs, purchased for 40 silver up front
2–10: generic hirelings by Suit, higher numbers are better equipped
Hearts (Cups) and Diamonds (Coins) are torchbearers
Spades (Swords) and Clubs are Men- and Women-at-arms. You can throw in some Archers at 9–10 here if you like. Of course, clubs indicates bludgeoning weapons as swords does blades.
Jacks: demihumans-at-arms, double cost
Hearts: Halfling
Diamonds: Elf
Clubs: Dwarf
Spades: something regional, perhaps a cavalryman or archer
Queens & Kings: level one henches
Hearts: Halfling Queen and Cleric King
Diamonds: Elf Queen and Magic-user King
Clubs: Dwarf Queen and Fighter King
Spades: Fighters both
For the joker, pick something spicy: a war elephant, a trained bear, a Druid
If you keep a steady list for your main town, you can refresh a die worth of slain hirelings each week, but greedy parties might exhaust the supply.
The Party and the Caller
The group will organize into one or more Parties. Each Party should have name, and is to be led by a Caller—this is who the referee will look to during combat and other stressful moments to cue the others, so your organization is important. The size of the Party—including Hirelings, Henchfolk, and other npcs—is limited to a maximum equal to the caller’s Charisma or Intelligence score. Optionally, a caller can pitch you on using another score to lead an adventure in search of a related goal.
Each Party should also have one member keep a record of the order that its members walk in, noting if any of them are particularly stealthy, or protected or made invisible by magic. It is advisable that each party also have a member keeping a map to find your way back out, and back to where you left off next time.
In the Dungeon, more Parties moving around making noise will increase the number of dice the referee rolls for Wandering Monsters. On the other hand, it means that the group might be able to complete multiple tasks or make complicated tactical manoeuvres. During the course of play it may be required to reassign characters or invent new Parties entirely. Should any of your followers be attacked without the presence of your character, they must check morale immediately—but if they pass they can be commanded by the caller present.3
A party that is entirely made up of invisible or stealthy folk might be able to avoid making additional encounter rolls, depending on the situation.
Recruiting Henchfolk
By persuading non-player characters to your cause, magic charms, or at significant expense, you may recruit skilled followers. These characters have a class and accumulate xp much as you do (they must be lower level than you). You are expected to pay each Hench treasure from your own share so that they receive half as much as you (give one portion to each hench and save two for yourself ).
At level two or above, you may roll [the carousing die] to recruit Henchfolk in town. Make a Charisma check, if you pass, create a level one character as your follower—with the cost of recruting marked as their starting xp (instead of your own). If you are level 6 or higher and of the same class, first increase the Hench's level to 2. Clerics and Fighters of 9th level who have built a stronghold can recruit as many of their class there as they can house, without rolling.
Henchfolk can use their own downtime for tasks like construction and spell research, or can be sent abroad as spies, diplomats, or stewards, but do not carouse. These non-player characters get no Saving Throws vs. Death or Magic Swords, and must roll morale if in a fight without their leader.4
From time to time, the party will also add henches to their ranks met during play through good reaction checks and the defeat of organized foes. Make sure to ask whose retinue they will join.
Morale
In a disorganized group, whenever a character falls (either side), or in an organized group whenever a leader or half of the group falls, npcs roll morale (2d6). On 10+ they redouble their efforts, boldly. A 2–6 will see them withdraw, flee, or surrender. On a neutral result, they will hold their ground, looking to advance only upon weakened foes. Call for players to roll for their retainers by these same methods.5
Under this rule, all player characters count as leaders, triggering morale rolls on both sides when they fall.
When you ask a follower to go above-and-beyond their duty—to trigger a trap, or for a torch-bearer to fight—roll morale, and they will refuse if they fail.
Morale rolls are also called for by the Wilderness and Dungeon encounter charts. Keep a running tally of all failures during an expedition for each PC's troupe. The first failure of an adventure calls for a rest-stop or taking on new provisions, the second will cause notable complications, and the third desertion or mutiny. Roll again when moving from fresh to preserved food, and each day without sufficient food of either type, or overnight with insufficient rests. At 10+, ignore the next such call for a roll.6
Character Creation Guide, “Introducing Your Character”, p. 12. ↩︎
Character Creation Guide, “Playing the game: Winning and losing”, p. 13. ↩︎
Character Creation Guide, “Playing the game: The Party and the Caller”, p. 13. ↩︎
Character Creation Guide, “Between adventures: Other tasks”, p. 15. ↩︎
Referee's Guide-book, “The passage of time, and encounters: From the encounter into the combat round”, p. 5. ↩︎
Referee's Guide-book, “The Wild: Wild Encounters”, p. 7. ↩︎
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juddgeeksout · 2 years
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Hirelings 2: The Creepy Lot
Hirelings 2: The Creepy Lot
“I don’t trust them, though. They court danger. And they’re quite unscrupulous graverobbers for the most part. Anything for gold and experience.”Perdido Street Station, China China Miéville More folk for your Treasure-hunters, Barrow-delvers and Tomb-thieves to hire when they need more hands on deck. I’ll likely compile these into a zine. If so, there will be a running commentary from Chatwyn…
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biggerchallenge · 4 months
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Baldur's Gate 3 features a robust selection of party members, including:
A klingon
Religious trauma
Tumblr sexyman
One of the regulars at the FLGS
Selfless hero who just might have made a little pact with Satan
The woman who crushed all those people's heads between her thighs
Hunk who is also a bear
Sexy evil paladin woman (reserved for those willing to kill a lot of innocent people)
Grandma with a sword
Dusted off character sheet from the year 2000
And last but certainly not least:
Homunculus flesh puppet piloted by a mummy
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aspenispoplar · 2 months
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Ok so here's my thoughts on dungeon meshi as a D&D party finally.
Okay so Laios and Falin's players (P!Laios & P!Falin) are actually brother and sister in real life. P!Laios got his sister to join him in the D&D game he was in. She was pretty shy and so wanted to make a healer character.
So their party plays the campaign for a while. Maybe a couple years or so. Mostly it doesn't have all that intense of a plot, but everyone's enjoying it.
Then in the dragon fight, Falin's player asks the DM if she can save Laios from the dragon's critical hit bite. The DM says sure but she only rolls like a 13, so the DM lets her save him by sacrificing her character, and she agrees.
Everyone's quite shaken up about it all, and to up the stakes the DM has the couple DMPCs/hirelings they had leave the party.
And now we get to the main focus of this headcanon. After P!Falin died, she wanted to make a new character, with a really different vibe from her old one, especially since she had gotten a lot more comfortable playing D&D now. In real life, she and P!Laios enjoy cooking together a lot, so she talked to the DM and P!Laios about it, and out came Senshi- P!Falin's new character!
P!Laios decides to try to help support P!Senshi's desire to focus more on cooking by taking out a book on monster cooking which he put in his inventory as a bit during character creation.
Basically it went like this
DM, (thinking to DMself: they're pretty overleveled now for the earlier layers of the dungeon, I should try and make it harder on them): so, you're running low on money. Even without the hirelings to pay, you need to sacrifice some of your expenses or sell some of your equipment to afford everything you lost.
P!Laios: Hey DM, how much do our rations cost? Because remember that meme book that I gave myself during character creation on cooking monsters?
DM: *very large sigh*
P!Senshi: *barely-restrained giddiness*
That's the main headcanon, but I also have other minor little headcanons about the other two player's characters.
Chilchuck's player has had some antagonistic DMs who loved torturing their players with traps in the past, so when they were told by the DM that the campaign was going to be "a pretty realistic dungeon crawl", P!Chilchuck decided to make the most roguey rogue of all rogues to ever rogue. They maxed out the trap-finding score to the point where the DM had to actually start including more traps for Chilchuck to feel a bit more useful, since the DM never actually planned on using very many traps in the campaign.
Marcille's player is a huge anime fan, and has made on-and-off jokes this whole time about the dungeon being some sort of bad isekai plot.
DM: Marcille, you feel a wet splash on the top of your head, only seconds before a slime drops on top of you.
P!Marcille: Oh? It's on my head? Is it suffocating me? Choking me perhaps...? Restraining me?
DM: Fuck you. Also you take 2 acid damage.
*everyone laughs at the DM's pain*
DM: There is a large plant monster in front of all of you
P!Marcille: Oh? Does it have vines? Like, tentacle-ish vines?
DM: You know what? It does now. It's rolls a 17 on grappling you. Have a good time with that.
P!Marcille: *waggles eyebrows* okay then
DM: I am going to hit you with my car covered in hammers rigged to explode multiple times and hammers go flying everywhere
While all of this is going on the DM is actually secretly very pleased to make a bunch of worldbuilding around the dungeon ecosystem and monsters and everything.
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galedekarios · 3 months
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upon nearing the sussur tree gale: that's a sussur tree! these things drain away one's magic - shouldn't linger here. altonaufein: i had better watch your back then.
i'm so glad this banter still exists in the full release version of the game and didn't end up being cut like so many others. i remembered it from early access, but i've never been able to trigger it again until now.
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yoakesan · 7 months
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Now that hirelings can be personalized, what stops me from creating a party with 4 Dragon Age companions? Nothing.
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wild-magic-oops · 4 months
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Bonus Durgetash:
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sealed-valkyria · 7 months
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When your previous imprint was a patient...
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florbelles · 3 months
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síle's pickup lines have gotten a little weirder in her absence from the city
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iralaena · 6 months
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@bara-izu I took a crack at turning the tiefling hireling into Halion after using him for the Jack of all Trades achieve. Shame he doesn't have the beefy bodytype but I think I did a pretty good job.
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Also, he's in a band now with Durge, Wyll and Astarion.
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