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satoshi-mochida · 5 months
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Class of Heroes 1 & 2: Complete Edition announced for PS5, Switch, and PC
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PQube has announced Class of Heroes 1 & 2: Complete Edition for PlayStation 5, Switch, and PC. It includes the remastered Class of Heroes: Anniversary Edition and Class of Heroes 2G: Remaster Edition, and will launch in early 2024 worldwide. The PC versions will be available separately via Steam (1, 2).
Get the details below.
About
Play the remastered versions of these two classic dungeon crawlers with a focus on team composition and collecting rare items! Both games will also be available individually digitally.
Class Of Heroes: Anniversary Edition
Deep Character Customization – Choose from 10 unique races with 15 different majors to combine skills, stats and abilities!
Classic Old-School Dungeon Crawling – 75 3D labyrinths full of monsters, puzzles, traps and treasure.
Efficient Resource Management – Buy and sell at the campus store and store items in your dormitory.
Flexible Alchemy System – Find components in dungeons and use them to synthesize new items, or customize your equipment.
Expansive Class List – Try a variety of classes covering a range of areas such as general education, magic, thievery, and fighting.
Class Of Heroes 2G: Remaster Edition
Even Greater Party Control – Significant increase in customization with more Race / Class possibilities.
Prepare for Trouble – Collect recipes and get crafting! Find items in labyrinths to help weather the different storms with over 200 alchemy recipes and over 90 pieces of equipment.
Three Schools – With three different academies to visit, each of them have their own host of interesting characters and courses!
Crafted Dungeon Experiences – Traverse over 100 carefully crafted dungeons with improved visuals and without random generation.
Build a Dream Team in the Original Class of Heroes
Starting out at the Particus Academy, students train to become the next best adventurer! Assemble a party of students from 10 races and 15 majors, each aligned with one of three alignments (good, evil and neutral). Create your own six-student team with the classic dungeon crawler style of three at the front, three at the back. Front line students will be melee weapon specialists, focused on taking the enemy head on, while the back three will focus on ranged attacks and support such as healers. Plan your lines efficiently by checking the affinity of your students and other statistical bonuses.
Crostini Academy Needs You
Return to school in Class of Heroes 2G: Remaster Edition, as you attend Crostini Academy to begin your adventurer training! Building upon the foundation set by the original Class of Heroes, you can explore over 100 different dungeons with over 250 monstrous enemies! An expanded character creator gives players greater control over their party with more race/class combination, along with updated visuals and a fully Japanese voiced story. With three different schools to visit, you can encounter a whole host of unique and fun characters to join you in your journey. These schools will also have their own classes that your students can take, expanding the possibilities of your squad and providing a more varied experience.
Watch a set of trailers below. View a set of screenshots at the gallery.
Class of Heroes 1 & 2: Complete Edition
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Class of Heroes: Anniversary Edition
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Class of Heroes 2G: Remaster Edition
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gmlocg · 7 months
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478.) Ufouria: The Saga
Release: September 20th, 1991 | GGF: Action-Adventure, Platformer, Metroidvania | Developer(s): Sun Electronics Corp. | Publisher(s): Sun Electronics Corp., Gaijinworks | Platform(s): NES (1991), Wii (2010), Nintendo 3DS (2013), Wii U (2014)
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class of heroes 2 ppsspp cheats
⭐ ⏩⏩⏩️ DOWNLOAD MOD - LINK 🔥🔥🔥🔥🔥 first, i think that you look for a secret door, and remember the maps are simetric, they repeat at half, this is important, if you se a door in a place, its. Personajes desbloqueables. Hidden Mugenjo : Termina pisos de Mugenjo. Itachi : Termina 30 pisos de Hidden Mugenjo. Itachi : Termina modo. Gaijinworks and Monkey Paw are localizing two PSP RPGs for Western release: Bandai Namco's Summon Night 5 and Acquire's Class of Heroes 3. Découvrez le jeu 50 Cent : Bulletproof G Unit Edition sur PSP avec images, vidéos, avis, tests , téléchargements et bien plus encore sur Just-Gamers la. el cheat del yugioh GX tag force 2 EUR de MAx DP no sirve o como hago para q me funcione, ese es el codigo q quiero q me funcione, necesito. puertoricoreina. puertoricoreina. 2 seguidores · 0 videos Gym Class Heroes. K videos thug 2 remix cheats psp. These are cheats for the pokemon Game White 2 Hack Volt White 2. NES Game Genie Cheats. All cheat codes for Game Genie for NES! Por ejemplo Dragon Ball Z Shin Budokai 2 (Sin cheat nueva partida): Ace Combat X Skies of Deception (PSP the Best) [JP] {ULJS}. Poem prompts 4th grade, Susan marie davis facebook, Lenovo yoga 2 windows 10 wifi? Mercedes s class s63 amg, Staphylococcal skin infection icd cheats and walkthrough pc cheats and walkthroughs halo 2 game cheats psp psp release date playstation 3 psp playstation 2 psp game playstation 3.
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professoricepick · 3 years
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10 Games That Need to Be Saved: WiiWare
10 Games That Need to Be Saved: WiiWare
Believe it or not, I actually have an extreme passion for video game preservation. I know, that sounds pretty ridiculous for the main writer of a blog called Retronaissance, doesn’t it? Unfortunately, we’re over two decades removed from what I’d consider the golden age of gaming and since then, we’ve discovered that a lot of the hardware from that time period just wasn’t built to last. Worse…
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moonlitoutpost · 6 years
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A Year of Games - 2017
It’s a new year! So why not get in on the action and recount the year previous, the last 12 moon cycles, just like everyone else with a top of the top’s list. They’re a fun way to catch up on things and stuff that may have slipped through the cracks, a shorthand, basically just cheating off your friend’s answers before a test. But there is no test, and we didn’t study either.
Having recently read through some great lists ourselves, we thought we’d write our own! Below are a few of our favorite games that we have played in 2017. These choices are unique in that they are not limited to the calendar year, more of things that we played during it :)
1. Summon Nights 5
Summon Nights 5 is a beautiful mix of bewitching artwork, endearing story, and sharp gameplay. An addicting brew of a finely sculpted battle system and lackadaisical leisure. For us, it was our dark horse of the year, an unexpected upsetter in the roster of contenders. A last minute entry, bought/purchase on a whim, that went on to rise it’s way to the top, as our game of the year.
Right out of its lush packaging, its mysterious and decked out box held our stare long before we officially put the cartridge in. And somehow after this, we were instantly hooked! The game initially was released in 2013 yet thanks to this english translation, we were able to enjoy the adventure in its full glory. It’s always our pleasure to encounter a sleeper hit that seems to have almost criminally gone under the radar. Most likely by happenstance, the graphics reminded us of a really sharp DreamCast game, and that only makes us like it even more ;)
Though the game’s scope isn’t massive, what is in view, is satisfying and rather comes off as quite focused. The amount of systems that they have given you to play with are so rewarding and joyfully exhausting when you really get a handle on them. Slyly unfolding an intricate depth when it comes to the combat, and conducted by a brilliant understanding of pacing.
If it were a candy: Summon Nights would be a rich nuggety strategic RPG, wrapped in the light airyness of a visual novel. A charming game from top to bottom, we can’t wait to play more in this series!
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2. Asura’s Wrath
A game that offers no moderation, no holds barred, takes no prisoners, and leaves nothin’ on the table. Asura’s Wrath deals in grander rather than subtlety. It’s not often that a game’s vibe can be considered timeless, but strangely enough Asuras Wrath by all account balances that idea of strange classical timelessness and pull no punches insanity.  Every passing moment in it was just a new trip to revel in, as we blissfully savored every second.
It’s one of those oddities that you could say is by definition less than a ��game’, but more than a movie.  It’s an experience worth having. A power nouveau of uninhabited ideas, truly one in a million.
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3. Fortnite
If PUBG is the hard-R inescapable action flick of the summer, then Fortnite is the Saturday-morning cartoon spinoff complete with its own tie-in sugar-soaked cereal and line of action figures: some assembly required!
It’s fast, it’s frantic, it’s flashy, it’s vibrant! Mad-dash blitzing our way to surviving 98 other players has been a theme for us this year. While many multi-player games left victories ringing hollow, in Fortnite, the highs have never felt higher! Every moment has its own risks and rewards, with juuuust the right amount of luck sprinkled on top. Bang! Your team suddenly clashes head to head with another. You’re well stocked, but you could be better off. Shots are fired. Your team walks away from the fight - but just barely. Your emerging status to win has now been cut severely. It’s these calculated risks that makes the game more exciting! If you take them, you could come out worse for wear. But with a similar roll of the dice…you could come out king. And that has the potential to be in every fight, with the lasting effects rippling through the rest of the match.
We don’t know if we’ve felt like anything like this in any other multiplayer game. That’s what we like about it, and that’s where the best moments come from. from the hijinks of playing together and with friends, and the moments where it comes down to the wire, clawing your way to win an extreme underdog victory: it’s just a great flow!
Every match of Fortnite gives you the prospect to come away with a story. For many games it is often promised but rarely accomplished. However this is one that actually feels like it.
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4. Hamtaro: Ham-Ham Heartbreak
The Gameboy is one of our most beloved systems, home to many of our all-time favorite games. Within its unassuming enclosure, there are many unique treasures and exciting surprises. This game is definitely one of them. If you are already familiar with the Hamtaro universe, you’ll recognize the perfect mix of adventure and adorability. If not though, get ready to embark on a game that is expressive, immersive and above all, heartwarming!
In this low-key adventure game you get to experience the world as the pint-size of a hamster. There’s a particular feeling it offers. Something about being shrunk down, tiny, a miniature evergladen, roaming through a world of macro amalgamations. You might say there’s an air of nearby secrets, or a peaceful openness, and this game lends to that atmosphere with a beautifully rendered playground of pixels. And like any fun adventure game, surprises are hidden behind every corner, making you want to poke and prod at everything in the world.
The pastel color palette is really pleasing and the art style is loose and free. Everything has so many different expressions and reactions to things, it really brings out the character, and goes a long way in tying the experience together. The animated Hamtaro show translates really well to the game, we found that like ‘wow, they captured it perfectly!’ Everything from the vibe to the design, is like you’re dropped into an episode of the anime itself!
In a world where so many recent visual novels and adventures games come with choices that hold the balance of life and death on the line, sometimes it’s nice to stop and smell the roses *hiff hiff*
No hamster will remember your choice..and that’s nice!
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5. Persona 5
A long-awaited sequel to one our favorite JRPGS, Persona 5 improves on everything when it comes to the mechanics and the style of its predecessor. From the killer score to the fleshed-out battle system, a lot of it feels just grand! Each change that was introduced seemed to galvanize the strengths of previous work. It often feels like a combination of many smart changes and improvements, such as but not limited to: more meaningful fights, memorable dungeons/dungeon themes, more realized stealth mechanics, a more robust velvet room, increased save points, the addition of Momentos, more locations to visit, more interesting side quests, and more recreational activities than you have time in a day. The boss fights were super creative, leaps and bounds above what they had already laid out in 4. Dungeons feel like places, no longer just randomized tile sets of pre-fab pieces, making progressing through feel more significant.
For as many good things as we have to say about it, the experience is not without flaw. While it comes out hot at the gate, a long-winded pacing only serves to fatigue its excellence and only lessens the verocity of the latter half of the game. Going hand in hand with this, while it comes down to personal preference, both the story and characters, minus a few standouts, didn’t resonate with us as nearly as much as their Persona 4 counterparts. These two things combined made the final stretch in this feel more laborious and really made us wonder if dropping a dungeon or 20 hours would have made for a tighter experience. There is an art form to knowing when to end something. While it might be more evolutionary than revolutionary, Persona 5 is still one of the best RPG’s we’ve played in recent memory. It’s almost a compliment to say how hard it is to top yourself and how big an act Persona 4 is to follow. :)
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Special Shoutouts:
1. Pocket Camp: We never played New Leaf, We Never Got to be mayor, we never got to design our own town, and we never got the 3DS. But we’re absolutely infatuated with Animal Crossing. This latest addition to the series is definitely an enjoyable one. It’s a little less full-featured, but you still get to interact with a motley crew of cute animals, and make that perfect decorating vision, and that’s just enough of a hit to stave off the encroaching cold grip of death before losing consciousness. It may not see like a big deal to people who cut their teeth in New Leaf, but for those who have missed their home away from home, Pocket Camp gave us just enough of a familiar taste of milk and honey, without the rule of a tyrannical higher power lording over you with monetary conflict..oh wait a minute…
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2. HQ: Late last year we learned about a novel little app that changed our schedule completely. Twice a day we found ourselves dropping everything we did to pull out our phone in an attempt to win fabulous cash prizes. Whether it was calling live streams to halt, sneaking glances at it during work, or loosing track of time in public. Assembling the crew, nearby friends, anyone who would listen, in a huddle trying to remember what the progenitor of the Oreo was. (it’s the Hydrox cookie by the way).
HQ is the realization of a dream most people have, of being a contestant on a game show, all while being strangely futuristic. It’s more than an app, it’s a fun social drip of spontaneity.
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3. Paragon: the game we spent the single most time with this year, We were interested in it more from an academic point than anything, and that eventually progressed into kind of liking it. We’ve played it a lot, and have had some pretty crazy moments, including a surprising amount of meeting new people while playing it. Even going as far as stumbling into seeing ourselves in someone else’s gameplay footage! :) It’s been the best year in our opinion for released heroes, and there have been many improvements both big and small. A lot of design choices still require smoothing out, but we feel it’s come a long way since then.
Due to very recent events, its days have now become numbered. Rumors had been swirling in the under realm for the past few weeks, and its future was pulled into question. Now with this latest announcement, the final nails have been put in the coffin. It’s sad to see a game with such promise pulled before the broadstokes really got all the details. A bit abrupt, though if you were literate it wouldn’t be hard to make out the writing on the walls. While it didn’t cast as towering a shadow as its contemporaries, its unique presence in the world of MOBAS will surely be missed.
This is actually the third time we’ve come back and written this last paragraph specifically. As news of Paragon’s decaying state were raised, we came back to re-amend it, each iteration getting a little more bleak, up until posting it today, having moments ago, with a tinge of morose irony, just finished filling out a refund form. So now that the final word has been given, now we’re here: as opposed to looking forward, we’re instead forced to look back.
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New beginnings and new ends, the textbook definition of a new year
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operationrainfall · 5 years
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Playasia Weekly Specials May 14 –May 21
Playasia Weekly Specials May 14 –May 21
You know the drill, we’re going to cover the Playasia Weekly Specials. All links are affiliate. Let us know which titles you are ordering!
Berserk and the Band of the Hawk Koei Tecmo Games – PS4 Review
List price: US$ 42.99 Special price: US$ 13.99* You save: US$ 29.00 (67%)
New Gundam Breaker Bandai Namco Games – PS4
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factorgamers-blog · 7 years
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El juego Summon Night 6: Lost Borders ya tiene fecha de lanzamiento La compañía de  Gaijinworks nos reveló que el juego Summon Night 6: Lost Borders sera lanzado el 23 de mayo en la consola de PS4, PS Vita 
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blue-star-above-me · 7 years
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Lunar Voice Actors Returning
In addition to John Truitt, it appears Chad Letts (Hiro, Tempest), Jackie Powers (Mia and baby Nall), Ned Schuft (Ronfar), Blake Dorsey (Dyne, Lunn), John Haas (Kyle, funny enough he is voicing a character also named Kyle in this game), Melissa Gulden (Jessica, Fresca), and Kathy Emma (Lemina) are also returning for Summon Night 6. 
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thethreemustyfears · 7 years
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Damn, GaijinWorks really can't catch a break
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retrowarriors · 7 years
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Remembering Working Designs
A tribute to non-literal translations and over-the-top packaging
By: Chris Saturn
I’ll always remember my 23rd birthday. It was the first year that I lived alone. No roommates, no girlfriends, no family. Just me and a small rabbit with apparent anxiety disorders named Ephraim. I couldn’t talk my way into getting the day off of work, but I did have the following three days off and a plan on how to spend them. Square-Enix had given me the gift of re-releasing one of my all-time favorite games right on my birthday. I’d stopped by the Electronics Boutique on my way home from work and picked up my copy of Final Fantasy IV Advance and went home to enjoy a long mid-week weekend. Before starting the game, though, I powered up the ol’ internet-machine to catch up on my message boards and the day’s news. That’s when I saw the headline: “Working Designs Officially Dead.”
The news hit hard. A week that was meant to be filled with happy nostalgia was instead clouded over with the knowledge that a big chapter just closed in the history of video gaming, and that several people in one of the most open and transparent video game companies were now unemployed. Even now, nearly twelve years later, I look bad with sadness when I remember that day. Fortunately, thanks in a large part to the transparency provided by Working Designs and its president, Victor Ireland, we don’t have to ask how it happened.
First, let’s rewind a bit; many people may not remember Working Designs. Gamers outside of North America may have never even heard of them. So let’s pause and reflect on what it was that made Working Designs such an important component of the history of video game localization.
Though I played some of Working Designs’ early releases on the TurboGrafx, they first caught my attention with the first release of what is arguably their signature franchise: the Sega CD game Lunar: The Silver Star. As a fan of JRPGs like Dragon Warrior and Final Fantasy, I was always looking for something new. The US market wasn’t oversaturated with the genre like Japan was, so western fans had to hunt for their next fix. The Sega CD market wasn’t exactly a crowded space, so Lunar definitely stood out. Anime cutscenes, voice acting, and 80’s style hair metal? Sign me up. Pushing past those first impressions, the part of the game that truly stood out was something I’d not really focused on in past JRPGs: the script.
Out were the thees, thys, and thous of Dragon Warrior. In were references to MTV and The Simpsons. This wasn’t some stuffy tale of knights and dragons, this was something relatable. Something like I’d seen on TV and in movies. As the years went on, I greedily snatched up anything I could find with that pink gradient logo. Though the games varied wildly by genre, they all had at least the one thing in common. No matter the tone, the setting, or the gameplay, they all had Working Designs’ trademark tongue-piercing-fully-through-the-cheek translations.
In the early days of gaming, few considered localization to be important at all. If the players could figure the game out, that was good enough. Although looking at Castlevania II, I don’t think they were even up to that standard. Many younger gamers didn’t even realize games were originally from other countries, and just accepted the broken, machine-language as a staple of video games. Then came this company out of Redding, California who not only put a ton of effort into translating their games, but into making the script fun to read.
As the sun was setting on the Sega era and Sony was rising to prominence, Working Designs followed the money over to the PlayStation. Big name games like Final Fantasy VII turned the JRPG from a niche genre to a behemoth international industry. Despite their high quality translations, Victor Ireland and his team needed a way to stand out. In a move that seemed bizarre at the time, Working Designs became one of the first companies to offer special Collector’s Edition packages. Several of their Sega games came with foil-embossed covers, but they truly went above and beyond on their PlayStation games. The 32-bit reimagining of the first Lunar game came in an oversized box that included the game (with limited, randomly selected art on the discs), a soundtrack, a behind-the-scenes documentary, a leatherette hardbound artbook/instruction manual, and a full cloth map! The second PlayStation Lunar game even included a full replica gold pendant, as seen in the game! It was probably imitation gold, but with Working Designs… it’s hard to say for sure.
As the PS1 era drew to a close, Working Designs seemed to predict the downturn in popularity of the JRPG and started to diversify their portfolio, mostly with shmups and games about mechs. While these never sold at quite the level of their JRPG offerings, the commitment to quality was as present as ever. Games like RayStorm, Gungriffon Blaze, and Silpheed: The Lost Planet all featured signature Working Designs quality localizations and even had foil-embossed covers.
Despite my heavy praise, the company certainly wasn’t without its critics. Many in the budding online JRPG community were concerned about the loose quality of Working Designs localizations. What original flavor text was omitted so that they could squeeze in a Who Wants to Be a Millionaire reference? Would it have added more to the flavor of the world if Ruby hadn’t referenced Beavis and Butthead? As many fans as there were of Working Designs topical references and not-so-sly humor, there were plenty who pointed out how quickly the games would appear dated, an argument that certainly appears to hold true today.
Another attack frequently lobbed at the company was their, shall we say, lack of commitment to punctuality. It wasn’t uncommon for Working Designs games to be delayed by months or even years from their originally planned ship date. These delays were often unrelated to the games themselves, and often were caused by an inability to find a partner to produce their increasingly extravagant bonus items at the quality that would satisfy Victor Ireland. Delays in making the cloth maps for Lunar: Silver Star Story Complete grew so excessive that Working Designs shipped playable demo discs of the first several hours of the game to retailers to hold-over fans who’d pre-ordered. Alongside those demos came a now infamous punching puppet doll of an in-game character, an item that surely couldn’t have led to further delays or costs.
This over-commitment to quality and value, alongside their malleable relationship with release dates, ultimately led to Working Designs’ demise. The western JRPG market became flooded in the late 90s and early 2000s, and Working Designs’ attempts to stand out ended up costing far more than they could earn. Their releases were too few and too far between to compete in an increasingly aggressive market. Their final product was to be a translation of Konami’s PS2 Goemon title under the localized name Mystical Ninja Goemon. Despite getting approval from Konami, Sony’s US division placed increasingly impossible standards on the game, critiquing the graphics and interface. Having already poured so many of their few remaining resources into the game, they desperately tried to meet Sony’s standards to no avail. Over a year after their final release, the days of Working Designs ended with a fizzle.
It’s easy to see the influence Working Designs has had on the video game industry. Special collector’s edition items have become commonplace, and colorful localizations are found everywhere from The Legend of Zelda referencing doge memes to Final Fantasy XIV referencing the music of Wham. The people of Working Designs spread across the industry, as well as to other industries. Victor Ireland has formed a new company, Gaijinworks, that is equally devoted to bringing over Japanese games with high quality translations, and equally devoted to ignoring whole pages of calendars. Ashley Angel, the voice of Lunar’s Alex, went on to a briefly successful career as a winner of ABC’s Making the Band and became the frontman of the MTV-backed boy band, O-Town.
Looking back at that day in 2005, I still feel somber. The loss of a smaller, but still influential name in video gaming has left wounds that haven’t yet healed. Companies like XSEED and NIS America (as well as Ireland’s own Gaijinworks) have taken up the mantle of localizing and publishing lesser known Japanese titles, but none have quite had the charm and spirit that Working Designs showcased in its prime. The industry may have grown and matured, but I’ll always hold a warm spot in my heart for that time when a small group of people in California could introduce me to the lesser known games that might otherwise have gotten lost in translation.
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gmlocg · 6 months
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273.) Blaster Master
Release: June 17th, 1988 | GGF: Action, Platformer, Run and Gun, Top-Down Shooter, Shoot 'Em Up, Metroidvania | Developer(s): Sun Electronics Corp., Tokai Engineering | Publisher(s): Sun Electronics Corp., Gaijinworks | Platform(s): NES (1988), Wii (2009), Nintendo 3DS (2012), Wii U (2015), Nintendo Switch (2019), Evercade (2023)
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computechx-blog · 7 years
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Gaijinworks pone fechas a la versión occidental de Summon Night 6 18/10/2017
Gaijinworks pone fechas a la versión occidental de Summon Night 6 18/10/2017
Gaijinworks pone fechas a la versión occidental de Summon Night 6
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ersatzlace · 7 years
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god what do i have to do to get my hands on a US copy of summon night 5
just the game, not the limited edition box set with all its extraneous fripperies (though nice fripperies they may be, i don’t really wanna pay extra for posters and soundtrack discs for this one)
all the single game copies out there for SN5 are all japanese imports?
are you telling me gaijinworks didn’t put out any game only editions for SN5???
ughhhhh
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duufxu-taadle · 7 years
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Summon Night 5 (PSP) Limited Edition Gaijinworks with Soundtrack http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=2&toolid=10044&campid=5337410312&customid=&lgeo=1&vectorid=229466&item=252995071413
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operationrainfall · 7 years
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Summon Night 6: Lost Borders has been delayed to May 23, 2017 in North America by Gaijnworks, who have been rather quiet on the subject. They have however decided to post more screenshots for the upcoming game, which you can find some of them down below. It should be noted that all of the screenshots are from the PlayStation 4 version, and not the Vita. You can find more screenshots on the website of Gaijinworks as well.
There are also two PS4 editions available on Amazon. They are named after the game’s two main characters, Raj and Amu, and can be found using our Amazon affiliate links down below. The PlayStation Vita pre-order should be up shortly, along with an unannounced pre-order bonus. However, the game will be digital-only in Europe.
For more information regarding Summon Night 6: Lost Borders, you can check out what we thought of the game while playing it at E3 last year. We also have some character details over here too.
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    Summon Night 6: Lost Borders Delayed to May Summon Night 6: Lost Borders has been delayed to May 23, 2017 in North America by Gaijnworks, who have been rather quiet on the subject.
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jaiybi-gaumza · 7 years
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Summon Night 5 (PSP) Limited Edition Gaijinworks with Soundtrack http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=2&toolid=10044&campid=5337410312&customid=&lgeo=1&vectorid=229466&item=252995071413
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