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#fireforge games
corvidous · 4 months
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Finally. These fuckers are done! Undead Knights from Fireforge Games:
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These guys were a great kit. Clean, detailed just enough but not too much, lance or hand weapon options for everyone on the sprue, just genuinely excellent models. The leader has this goofy antler helmet which I love:
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The Bannerman is quite good, though I didn't want to spend the time that would've been required to freehand a design on there:
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They've got a drummer who is so delightfully jaunty:
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And here's one of the standard riders, representative of the rest of the unit:
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I'm SO proud of these lads. I was apprehensive about starting them but they're some of the best paint work I've ever done. I'm really chuffed about the horses, I wasn't sure I could get the skin right but I got it pretty much exactly how I wanted it, with the help of some advice from a friend who is a more experienced painter than I am. No color variation in the horses but ehhh I don't care that much, they're DONE and they look GREAT and with these and the zombie dogs I will have enough to field an (albeit limited) undead army in Dragon Rampant! Very exciting stuff. Gonna be a lot more gaming in the coming year!
Bonus: Zombie Dogs that came on the sprue! For some reason! Hey I'm not complaining.
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ravensilversea · 1 year
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Me: My loose goal is to get out of this area without ever having to fight one of the polar bear machines
The game: Special delivery of three Frostclaws at once!
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nightbringer24 · 24 days
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27 Zombies built and ready. Built from a mix of Games Workshop's OG Zombie kit and Fireforge Games Living Dead Peasants sprues, all commanded by a foul Necromancer. The former has a good bit of modularity, while the latter has a better feel to it, I guess is the only way to describe it. Zombie peasants are never a thing to sniff at for fantasy games, especially with Old World's 'new' setting in the Age of Three Emperors.
The start of a Vampire Counts army. These will be fun to paint up.
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betabites · 6 months
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Semi-Orktober: Most of these were completed just before the move, but not photographed.
First, we have the pseudo-Istari, because they're just Reaper minis, but there's certainly a resemblance, even ignoring my paintjob. Mostly, I used these as color-tests for the actual miniatures. White remains difficult to paint, but I think actual Saruman was much improved by my suffering and learning on this one. Pseudogandalf was my first attempt at object-sourced lighting; definitely going to have to make further attempts. I don't have an actual Radagast mini, so this one was just for fun.
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The start of my Dead of Dunharrow: the king, three riders and dismounts, and two can either be heralds or bannermen, depending on the needs of the list. The official minis are fine, but I saw these from Fireforge Games, and wanted these distinctly Celtic ones, if only because I see a lot of parallels between the locals of the Westlands (Dunharrow, Dunland) and the early Britons. The Angles, Saxons, and Jutes did not fill a empty land, and neither did the Numenoreans. I went with blue to tie into the usual woad-wearing (as paint and dyes), and also to echo the blue-and-white of the Fiefdoms, and the dark-blue/black and white of Minas Tirith.
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A small unit of Rohirrim fyrdmen - they can be fielded as Rohan Warriors with throwing spears, but they're meant to be part of the Westmark fyrd: ten regulars and two men from Erkenbrand's household (with banner and horn, and swords and armour). My partner expressed an interest in maybe playing Rohan, so this was partially to use up some extra troopers from my Dunland forces, and partially to have a small infantry force to support the endless cavalry.
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So, fun note! There's a line in the Silmarillion about the clash of the Last Alliance and Sauron (from 'Of the Rings of Power and the Third Age'): "All living things were divided in that day, and some of every kind, even of beasts and birds, were found in either host, save the Elves only." Which means that the Last Alliance had orcs fighting against Sauron. Thus, Yarrow and his band, deserters from the power of Isengard, under a sign of a golden-boughed tree.
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I've finished the first member of the Fellowship: Samwise the Brave. Also, the priority token that comes with the Fellowship box (and the Ring), and a pack of corgis to serve as Farmer Maggot's hounds (corgis from Bad Squiddo Games).
Lastly, the Dark Lord unveiled:
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For my current D&D campaign I wanted to have some miniatures that could serve as the local militia/town guard (using the name 'Dejma', after the late-medieval mercenary defenders of Malta), dressed in the middle-eastern/north-african inspired styles of the region in which the campaign takes place, called the Heartvale. I didn't wanna use some random generic medieval European soldiers, I wanted something that fit the design and style.
So I dug deep into my bitz collection to convert a bunch of guards from the diverse array of species living in the region: Here we have two humans, a fire genasi, half-orc, and dwarf.
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To build these I mostly used the base bodies from Fireforge Games' Berber infantry kit, and a smattering of pieces from my huge pile of warhammer bitz, such as heads/hairstyles from the Escher Gang kit for the fire genasi and half-orc. The plastic Berber kit was a super useful base that was really easy to customize and work with, and designed in a multipart way that made it trivially easy to swap arms and heads around from entirely different miniature producers.
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skunts-own-truth · 1 year
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Mordheim shopping list-
1 box: Frostgrave Crewmen
1 box: Frostgrave Soldiers 2
1 box: Frostgrave Barbarians
1 box: Frostgrave Cultists
1 box: Wargame Atlantic Conquistadors
1 box: Fireforge Games Peasant Rabble
My goal is to get enough minis to just, have an open box for my pals to make whatever they want for their own Warbands, while I make two separate Warbands for myself; Pirates and Ostlanders. I was also considering getting GW’s Freeguild Handgunner box, and Flagellants box just to add a bit more verity to the pile of bits, but the shopping list has gotten way too big and I don’t have the cash currently to feel good about buying a single one of these things. In all honesty, I won’t be satisfied until I have enough bits to reasonably make Sisters of Sigmar, Witch Hunters, Dwarfs, and Skaven too- but that’s just a silly amount of cash that I would never be able to justify.
But! It’s a new year, and Mordheim is what I have taken up as my new year’s project. This will be slowly purchased, gathered, built from, and painted into some quick Warbands for some nasty street fighting in the city of the damned.
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buddromadon · 11 months
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Minecraft Legends update 1.06
• Fixed an issue that prevented the game from being started on Steam due to the "out of data" prompt appearing despite having free space (MCLG-17)
• Fixed the Carrot Commander Skin Pack not appearing as "owned" in Marketplace when purchasing Deluxe Edition digitally through the PlayStation Store (MCLG-8)
• Pressing F11 on PC no longer causes the game’s controls to stop working (MCLG-59)
• Cross-platform play no longer defaults to OFF after signing in or linking a Microsoft account
• Added the ability to delete content that has been downloaded from Marketplace
• Item rarity of skins in Marketplace are now shown in item descriptions
• Fixed several crashes that could occur during gameplay across all platforms
• Fixed a crash that could occur when a base was upgrading elsewhere and got ticked
• Fixed a crash that could occur when gathering wood during the tutorial
• Fixed a crash that could occur when pausing the game at the beginning of the second act
• Fixed a crash that could occur after leaving a Lost Legend
• Improved player rubberbanding that could occur when falling from high places and jumping for ledges
• Fixed flickering white lines that would sometimes appear on screen when playing on PlayStation 5
• The Fireforged Hero skin’s burning particle effect now appears when seen by other players
• Inverting controller Y axis no longer inverts Banner View controls
• Inverting controller Y axis no longer affects mouse camera movement as well
• Players can now invite friends to their lobby after selecting "Replay" before the next game begins
• Improved latency in public matchmaking games in some situations
• Fixed a rare issue that caused lower than usual amounts of coal and iron to spawn in the world during Versus matches
• Fixed the Horde of the Spore boss base sometimes not spawning (MCLG-75)
• Fixed the Horde of the Bastion boss not spawning (MCLG-145)
• Campaign files that were created with cross-platform play disabled can now be played properly when cross-platform play is enabled
• Fixed some tufts of Speed Wheat disappearing from the world after saving and loading at the Well of Fate
• Fixed some bridges at the Night Beacon Base not properly connecting
• Fixed a village that could not be teleported to from the map
• Fixed The Beast despawning if the player abandoned a village attack
• Fixed a rare issue that could cause the Night Beacon base to generate in the middle of a lake, which made it impossible to reach
• Fixed village attacks on Legendary difficulty not being defendable unless the player was present at the village
• The air above the Horde of the Bastion boss base no longer blocks projectiles
• The Unbreakable's fire spray attack can no longer damage mobs behind it
• Improved final boss pathfinding around structures
• The Portal Pile: Fixed an issue that caused the game not to end if the player died when the fountain was destroyed (MCLG-113)
• The Portal Pile needs to be updated through Marketplace to fix this issue
• Fixed the reward not being visible in the menu until entering the Lost Legends lobby
• Mount skins can now be seen and previewed in the Heroes and Mounts menu
• The map cursor's horizontal movement is no longer inverted after quickly opening and closing the map (MCLG-19)
• Main menu buttons no longer disappear briefly when hovered over
• Fixed the loading screen background briefly disappearing when loading into a game
• Fixed hotbar icons getting stuck on one category
• Fixed subtitles and Advanced Direct text overlapping in several languages
• The proper error message now appears when attempting to join a multiplayer game with the 'You can join multiplayer games' privilege is set to Blocked
• Clicking anywhere outside of the matchmaking prompt when searching for a match no longer cancels the matchmaking attempt
• The Lute sound no longer gets stuck playing if a mob spawner was destroyed while the player was spawning mobs
• Fixed Pigmadillos spamming sound effects while traveling through redthorn
• Fixed some exploration music not playing at the beginning of a Versus match on Nintendo Switch
• Added missing sound effects when constructing a Mossy Golem spawner
• Fixed Foresight’s first gameplay subtitle not being localized for several languages
• Fixed missing Arabic language text translations for building structures in the tutorial
• Fixed missing Arabic language text translations in the post-game screen for The Portal Pile
• Fixed several inconsistencies in the Songbook for French language
• Fixed Polish voiceovers and subtitles not lining up at the start of the tutorial
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pictor-occidens · 6 years
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My coworker picked up the Fireforge Games Dark Souls board game, and has let me paint the dudes. It's going to be slow progress, but the first batch of Undead Lothric soldiers are finished up.
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umbrum77 · 3 years
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Byzintine infantry from Fireforge Games. Used for Warhammer ancient battles v2
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corvidous · 4 months
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Today on the Painting Table!
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So this is a box of Undead Knights by Fireforge Games, frankly a stunning kit, clean, well designed, no mold lines, goes together well. And the sprue comes with two zombie dogs! For some reason! (With no bases included, weirdly) I'm trying something on this lot, I'm going for dry undead, dessicated rather than goopy, so I'm thinking grey with blue tones, right? So I actually gave it some blue-grey mix in the recesses before painting it properly, in the hopes of providing a decent undertone sort of thing:
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So then I hit it with some of GW's Gryph Charger Grey contrast paint, since it's got that cool blue sort of thing I was going for, then painted the bones with zandri dust. And frankly the results were unsatisfactory:
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It's just blotchy and kinda crap. I think contrast paints just fundamentally might not be the tool for this sort of thing, the last horse I painted using them was not very good either. I asked all my friends who paint for advice because I was stumped on what to do to fix these guys. The suggestion came back that I should do a heavy drybrush of a cool grey, and then progressively lighter (both in color and in pressure) series of drybrushes and that might fix the blotchy color. And I'll be damned but it worked!
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No more splodgy finish, no more bizarrely pale highlights. Just a touch up for the bones and painting the collar and teeth and there we go!
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So now I've got my two undead dogs done and ready to hit the table for Silver Bayonet, Frostgrave, or as a unit of Lesser Warbeasts for Dragon Rampant (ideally I'd have like 3 to 6 of them for that but ah well, they'll work in a pack of 2).
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Now on to the really intimidating part: the horses.
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cpt-bagel · 3 years
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2, 4, 10
re: X
2. what was your first time running a game like?
so I was..... nine? yeah, I think I was nine. and I got ahold of a copy of Dungeons and Dragons for Dummies and tried to run a game using that. I had one player and her character was a cat-rabbit hybrid. needless to say, it was a hilarious mess! but, we had a good time + I'm glad I learned properly afterwards.
4. do you have any noticeable dm mannerisms? anything you’ve picked up from ttrpg shows or other dungeon masters in your life? or common tropes, themes, or encounters that reappear across your games?
I asked my players if I have mannerisms + apparently I'm very encouraging of potentially-foolish actions. in our most recent session, I was supportive of the rogue doing increasingly risky things to try to pick the lock on a door when he was struggling to roll higher than a 3 on it. (I'd like to point out that he got it done eventually + I'm very proud of him, which is why he immediately got critically stabbed.) also quote, "you put out surfer energy with a few of your NPCs." apparently my NPCs are very supportive of adventurers living their most chaotic lives.
my first DM passed away a few years ago, and I do two things to commemorate him every time I DM. one, in every setting there exists somewhere a goblin named after him. two, all my settings include the game dragon stud poker from MythAdventures; he included it on a whim in a campaign. my bard played a hand of it with an NPC + we both rolled nat 20s, and the game was deemed "the best game of poker the world never saw," which I thought was really cool. for the rest of that campaign, my bard got a bonus to card games + poker checks. so it's had a soft spot in my heart ever since that incident. :)
I also confer with one of my favorite DMs (hi @jaz-fireforge! :D) when I've got ideas about worldbuilding + magic items because he has great wisdom that I like to borrow when I can. I also borrow ideas from his magic item blog (@fantasticalrealmsandlands) because he's written so many good concepts + short stories there.
10. what is something your players do that makes your job easier or livens up the table in a way that you appreciate from the gm seat?
I love listening to my players theorize about what's going on. sometimes they're even right! I also love hearing their trains of thought that lay out how they got to the conclusions they did, because sometimes they're right + I write in whatever they think up. I'll never tell what's what tho. that's my secret to keep. :)
I also love that they talk shit to my NPCs during fights! it makes deciding who to attack so much easier. :)
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nightbringer24 · 1 year
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I forgot to say that the Fireforge Games Scandinavian Infantry kit has double-headed axes in it. And that irks me to no small degree.
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happychappy439 · 4 years
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28mm A Song of Ice and Fire: Gold Cloaks
Hi again! 
A more recent update this time for the miniature ASoIaF work, I finished these ones in about April-ish, but here’s my tabletop-interpretation of the City Watch of King’s Landing! 
The fancy TV costume design Gold Cloaks weren’t really what I had in mind when reading the books so I tried to base my interpretation on a few descriptions we see in the series:
From Arya V in A Game of Thrones
Their cloaks hung almost to the ground, the heavy wool dyed a rich gold; their mail and boots and gloves were black.
And then in Arya II in A Clash of Kings we get a description of the officers’ armour
One was an officer; he wore a black enamel breastplate ornamented with four golden disks.
So with that in mind I decided to go for a scruffier look, more in line with how I imagined the Nights Watch (only, y’know, wearing slightly less black), than a richly decked out force
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The spearmen are largely based off of Fireforge miniatures’ Scandinavians, because finding bodies wearing mail is surprisingly difficult! They’ve got Perry miniatures’ Hundred Years War heads, and some resin cloaks from Anvil Industries.
The officer is mostly a straight-build from the Perry War of the Roses box set, with some putty disks sculpted onto the breastplate, and some Fireforge arms
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I also assumed that the “gold” part of the cloaks was more metaphorical, and it really just meant “warm yellow,” so here’s a shot of the cloaks themselves! 
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I also put together a few skirmishing crossbowmen, to man the walls of King’s Landing, these ones are Perry Miniatures Normans, with the same HYW head-swaps, and cloaks added
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And here’s a group shot of the bunch! 
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Let me know how they’ve turned out! And if you’ve got any different interpretations or mental images of how the Gold Cloaks look to you! 
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climbingtrees · 5 years
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My D&D character is a dwarf Paladin named Vistra Fireforge, and she loves smiting stuff! Playing this game has taught me so much about life...and poop monsters.
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netdoone · 6 years
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روح گیرهای تسخیر شده | نقد و بررسی Ghostbusters
New Post has been published on http://www.netdoone.com/126010/%d8%b1%d9%88%d8%ad-%da%af%db%8c%d8%b1%d9%87%d8%a7%db%8c-%d8%aa%d8%b3%d8%ae%db%8c%d8%b1-%d8%b4%d8%af%d9%87-%d9%86%d9%82%d8%af-%d9%88-%d8%a8%d8%b1%d8%b1%d8%b3%db%8c-ghostbusters/
روح گیرهای تسخیر شده | نقد و بررسی Ghostbusters
تا به حال چندین عنوان بازی بر اساس سری Ghostbusters ساخته شده است. این سری که عمده محبوبیت خود را مدیون فیلم‌های کمدی دهه ۸۰ و ۹۰ میلادی است…
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dailyconceptart · 7 years
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Issue #10, 4/23/17
Found here.
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