i know this is very specific to me being a therapist but god I wish the stages of grief weren’t written into the album storyline this way 😭😭 it’s not her fault people think they’re sequential of course but just thinking about how things get perpetuated in media and the massive influence she has (“in my ___ era” is just… so normal now?) and I can already see the five stages becoming some sort of meme… miss swift I don’t need my job to be any harder
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NOnonono but the entire point of the promise Sans makes to Toriel about "protecting the human coming through the door". Is that he really doesn't know who she is beyond the conversations they've had so far. And he doesn't know who the human coming out from there is. But they still trust each other to make it happen, regardless of timeline.
This happens regardless of Toriel's fate in the game. If you kill her, but not Papyrus, he still comments on this promise.
And here's the thing. He has to make the decision of trusting this woman he is fond of, but ultimately doesn't know beyond what they've shared together.
And Toriel had to make the decision of trusting him too. She is convinved that the world outside the Ruins will be hostile, because she knows what's happened before. And it fucking hurts to think it could happen again. And yeah I've heard all about it how she "rejected" her duty and didn't make the right choice back then. I think Toriel is somewhat aware of that. Her moving to the Ruins was a choice she made while grieving too, but it is a decsion that goes according to her integrity as well.
ANYWAYS I'm getting sidetracked. What I mean with this post is that the implications of trusting someone else with something that is so personal, because you know your limitations (because of flaws or any other cause), and having that person receive this in a good way is so important.
And while Sans is not the best at actively doing that job, it is still remarkable how much this promise is on his mind.
The VERY LAST THING he does before his No Mery fight is apologizing to Toriel, or his memory of her, because he had to break that promise.
This post is a mess but... I need to rotate them. And also I always get a little mad when people assume that Sans doesn't make that promise when Toriel dies, like in No-Mercy. Because the whole deal about the promise is that it happens before the game, it is not something anyone, not even Flowey, can affect, and it is a reflection of the closeness the two have, so placing this as something Toriel does only if she deems the human a good person, and something Sans only "keeps" when Frisk is pacifist just takes away that weight.
Also go play neutral routes they're super interesting to make character analysis. Different events affect different characters in specific ways.
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i can't stop thinking about buck's future reaction to this new eddie storyline in like a best friend way, because i don't know how aware buck is of how much eddie is struggling with his mental health lol, like how long ago was the last time they spoke about shannon in relation to eddie? does buck think eddie is over her death? or maybe not over but at least he's come to terms with it? i feel like we'll see eddie trying to hide this thing with kim and buck will surely know something's going on but i don't think he'll ever imagine something close to what's happening, and then aside from the lying and bad feelings surrounding the situation he'll also feel awful because he just didn't know how this was still an issue eddie was having... yk?
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hi im ranting (positively! this game kills me but in a good way) about breath of the wild again
i know it's controversial but i love the way the story of the game is told. because you start the game in the middle, perhaps near the end, of the story. the game is entirely through link's perspective and he wakes up knowing and remembering nothing. in turn, the player starts off knowing nothing. the past is revealed as the story goes along, and the player learns about the past and about the land as link does. there are little tidbits about hyrule and about the calamity scattered across the land. an old woman in hateno village tells you of an age of desolation that she grew up in. the travellers you see on the road are younger people because they're described by older characters as more bold, whereas the older characters grew up being told to never leave the village, it's too dangerous outside (compare this even to tears of the kingdom, where travellers are more common because the land has been safer. even older characters have left their home to travel elsewhere (not including the lurelin villagers)). battlefields are still strewn with old rusty weapons and deactivated guardians that no one but monsters will go near. myths and legends about the princess and hero have been passed down, to the point where their legitmacy is questioned and everyone has a different opinion on them.
it's environmental storytelling. it's things like seeing drawings and a bow in zelda's study and seeing a child reading a storybook with a hero that wears a blue tunic similar to link's. it's the stories that the villagers share about old myths that turn out to be true. it's the ruins scattered across the land, long since overtaken by monster camps but still unmistakably being houses that people once lived in. it's the utter lack of civilization anywhere remotely near the castle and the feeling of dread in the ruins of the town that surrounds it. it's a kingdom entrenched in its past, with no ability to move away from it until the calamity is finally defeated.
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Tenmyouji biker speech is like the most important scene in vlr to me. Without that it looks like the narrative never even questions akanes explanations and plans and motives and like i guess that's easy to do when you playing video game are also viewing it from a dozens of timelines at once as means to the true end perspective. And the other characters in that bonus chapter like clover and alice are so bizarrely understanding and not mad at her for kidnapping them. But it being junpei of all people who forces you to think about how every timeline goes on and is the single linear world there ever was for everyone else in it. When akanes plan is so much "i am going to kill jumpy 6000 000 times so i can make a happy world with jumpy :)". It's so important and it singlehandedly fixes something that wouldve really really bugged me and it makes akane and sigma better characters when it's explicit the game isnt just like exclusively believing theyre simply correct
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i know i’m just a silly writing blog but i hope you know that this is also a blog for the girlies (gn) who never feel like they can fit in anywhere. that wherever they go they feel like they can never 100% truly be themselves with almost anyone. the ones who feel like their soul is too big for the body they’ve been given. the ones who feel like everyone else knows what they’re doing and they’re just stranded in the storm. the ones who feel like their presence is never fully appreciated by others and just “tolerated”. i see you, i hear you, and i love you.
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