If I helped create a universe, I’d insist on being [REDACTED] from all historical texts on the grounds that I need my damn privacy
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still working plotting for my main fic and yknow. i see a lot of posts laughing at cassandra/the inq/justinia/whoever for wanting to recruit hawke as the inquisitor but like there's actually a lot of really disturbing tones to it, when i thought it through.
cassandra recruits cullen into the inquisition. and yeah, he comes in as a military commander, despite the fact that he has no military experience, but i think that's more related to like. the roots of the first inquisition. they later became the templars and the seekers -- cullen is military commander not because they expected to have to fight anyone but because justinia was going to use the writ to build the chantry's military strength if the bloody conclave didn't work out. cullen was hired because he's the fucking knight-commander of kirkwall, and justinia wants him to rebuild the templars. i know people like to laugh about it because it makes "no sense" but the military commander was never meant to do the kind of fighting they ended up having to do in the game -- it was intended to remake the templars. cullen trained hundreds of templar recruits in kirkwall and he's one of the only few that hasn't broken away from the chantry despite the dissolution of the nevarran accord. he's the most obvious pick for commander, when you consider what the inquisition wants.
bw canon hawke is a mage hawke who sided w the mages in kirkwall. they recruited a templar that knows him personally, that has had an antagonistic relationship with him in the later years, that knows how he works and thinks. if they had gotten their hands on hawke, do you actually think they wouldve politely asked him to lead the inquisition?
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iroh’s always like “destiny is real, but also no one knows what their true destiny is for sure, but also it’s genetic and ontological and immutable, but also you can choose who you want to be, and fate is a tricky thing, because it’s divinely ordained, but also, it’s fake, and you cannot escape your birthright, prince zuko, but also i am going to escape my birthright by moving to another country and opening a teashop, byeeeeee!!!!” and then people wonder why zuko is so fucking confused all the time.
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Hey if you’ve ever got the urge to comment anything akin to a “well actually…” “wouldn’t they actually…” “that’s not how…” on a fanwork I need you to consider that I am stomping on you with my feet. That’s someone’s work. They spent their time on that. They know what they put down on paper. This isn’t even about my own work I’m just tired of seeing it in comments and notes of fanworks. I’m spraying you with a super soaker. Stop.
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how many times do we gotta go over it man. thought crime isn't real. it's okay to feel whatever you're feeling. don't let anyone make you feel guilty for having some reflex reaction to stimuli in a way that is out of your control. the question isn't what you think or how you feel, but what you do. do you act upon those thoughts? do you harm others bc of your feelings? that's where you draw the line. keep it in your brain. vent it out in some personal way like a journal or a password locked blog. it's okay i promise
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i loooooove homewrecker megumi so much you have no clue 😵 this is also a pipeline to toxic ex! Megumi >.<
He listens to 'boy is mine' by Ariana Grande n 'kill bill' by SZA and immediately starts thinking of you. Just all that listening/ lecturing from gojo n toji he must've gotten growing up completely wrapped his perception of relationships.
you two were dating in his mind long before he asked you out and date farrrr longer than what you think because he doesn't count (-all-) the times you've broken up
ok so here’s the thing i’m really bad at envision any kind of exes/ex-relationship with 90% of the jjk boys because there’s no… there’s no getting out of that LOL you’re locked in for life with them. most of them would, quite literally, rather die than break up
the exception to this in my head, personally, is toji. he’s like, the fun ex to have around. you two can joke about how he’s been inside of you, and how you know he drinks tea with his pinky up but also be completely platonic. there’ll always be a funny kind of sexual and romantic history, but if you need a cheeky friend in your life, keeping toji around is the way to go. also if you ever just truly want a one-off hookup, he’s your guy
but megumi and infidelity… goes a bit too hand in hand i fear. especially megumi as your best friend… he couldn’t care if your current boyfriend lives or dies, so there is no moral weight on his shoulder knowing or acting on being in love with you. him being in love with you/dating in his head so true… you are not just single to him if you’re in a relationship with someone else, you are, inevitably, going to choose him and honestly, he’s getting tired of waiting for you to realize that he’s right for you; no matter how good of a match your boyfriend might be for you, the simple truth is megumi is a better match. you can realize that on your own, your boyfriend can realize that for himself, or megumi can step in and help you <3
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@ your tags about akiyama: no but he must’ve been so fucked up over that though??? 8 years. He was ghosted for 8 years and he knew it was bullshit the entire time but Date kept pushing him away and Kiryu never said anything to him. 8 fucking years. I’ve been turning that “guess I didn’t matter since I wasn’t part of your little gang” line in my head for WEEKS that shit HURTS (in both a good and bad way fuck you rgg but also mmmm good angst). justice for aki man he don’t deserve that shit though
THAT'S WHAT I'M SAYING LIIIIIKE
it's the most cathartic feeling in the world whenever someone yells at or tells kiryu in one way or another how selfish his actions are or how his actions have hurt them or others... like thank you so much akiyama kiryu really deserves to get clocked out sometimes...
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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so tonight starts the first night of me living alone in a farmhouse for a full month. bthe closest town in 15 minutes away (and is also the town they filmed friday the 15th in) and i'm gonna have to both clean the house and take care of some animals. but! luckily my cousin only lives 15 minutes away (not in the town) so we can hang a lot and i can get her husband to teach me how to do work on cars and how to play guitar or smth :3
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