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#designated marksman rifle
nocternalrandomness · 8 months
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Colt Canada C20 7.62 DMR
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the-nomadicone · 1 year
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MTX 2-23 // United States Marine Corps
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blubushie · 1 year
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i love your bullet/casing post so much i jumped up and down and squealed upon reading through it do you have any more cool gun facts that people often get wrong
So I wrote a long spiel and accidentally closed my tab so now I'm pissed. Let's do this over lmao
FOR ANIMATORS/AUTHORS/ARTISTS
While the sound of a pump-action shotgun being cycled is really cool and very intimidating, YOU'RE WASTING YOUR AMMO WHEN YOU DO IT. Every time you pump a shotgun, you're ejecting a spent shell. If there's no spent shells, you're ejecting perfectly good ammo.
You rack a slide. You rack a pump-action shotgun. YOU DON'T RACK A BOLT ON A BOLT-ACTION RIFLE. You CYCLE a bolt. If I see one more person say they're racking the bolt of a bolt-action I'm gonna shove my boot so far up their--
Recoil is a bitch. You can always tell who has never fired a firearm in their life because of how they write/animate recoil. Do you know what makes fully automatic weapons dangerous to the user? The bloody recoil. It's hard to control. Your aim will move up, and especially in fully-automatic handguns or SMGs like Tommy guns which are smaller weapons, there's not much gun to brace against your body to steady it. That means it's harder to control. That makes it dangerous and puts you at risk.
THERE'S NO SUCH THING AS A SILENCER. They're called suppressors, and they don't make the gun silent. They only bring the volume down by a few decibels so (usually) you won't have to wear ear protection when firing. This is especially useful in combat scenarios like what military and police experience when you're firing in an enclosed space like a building where sound reverberates, or just firing in an indoor firing range. If you have a larger calibre firearm, bring your suppressor because the bloke in the booth next to you will thank you for it.
Handguns usually aren't very accurate, and perfecting your accuracy with them takes a LOT of time that most people don't have to put in. I guarantee you that unless your character is a notoriously skilled marksman and has trained extensively with handguns, they're not shooting that guy in the forehead on the first try.
THERE'S NO SUCH THING AS BULLETPROOF, ONLY BULLET-RESISTANT. Even the USA's ACH (Advanced Combat Helmet) is NOT DESIGNED to stop bullets. You know what kills people most in war, more than bullets? Shockwaves from blasts. That's what helmets are designed to protect against: shockwaves from explosions (which causes brain trauma) and shrapnel. The ACH can protect against handgun-calibre rounds, but don't rely on it to protect you against rifle-calibre rounds. Bullets will penetrate basically everything and half the time what characters use as shields (couches, tables, furniture, metal plates) are things bullets will penetrate with ease. VESTS WILL NOT PROTECT AGAINST HIGH-CALIBRE ROUNDS. Hell, vests often don't even protect against handgun-calibre rounds. The reasons one of the rules of firearm safety is identifying your target is because bullets will penetrate people and strike whatever is behind them. Sometimes that's another person. Also, bullet-resistant vests don't protect against knives.
People don't shrug off bullet wounds unless it's something like a graze, and even then you have burning to the skin. Rounds are fucking hot when they're fired---both as a result of air friction while travelling through the air, and as a result of being propelled from the barrel by hot gunpowder.
YOU CAN MOST DEFINITELY DIE FROM A BULLET TO THE SHOULDER. In your shoulder is an artery---worst case scenario, if it hits above your collar bone it ruptures the subclavian artery. Second worst case scenario, if it hits where your arm meets your shoulder it ruptures the axillary artery. You're going to lose an extensive amount of blood, probably go into shock, and the wound will be singed from the heat of the bullet. The impact alone can break bones without even touching them. When I hunt deer and I get a neck shot (not what I aim for, but mistakes happen) I don't usually hit the vertebrae. The vertebrae is severed simply by the shockwave of the impact.
Guns don't click when they're empty. That click you hear is the firing pin moving forward to strike the primer of the cartridge. In handguns, the slide will move backwards and lock when the magazine is empty. It will not click. The only firearms that "click" when empty are double-action revolvers, as pulling the trigger of a double-action will pull the hammer back. A complete pull makes the hammer strike the back of the firing pin, which then strikes nothing because there isn't a round in the chamber of the cylinder. Unless you're pulling the hammer of a handgun back yourself and pulling the trigger, you will not hear a click. It just won't fire. This is why you keep track of how much ammo you're using, folks.
Most modern firearms don't have a muzzle flash. It's something you see more in things like a muskets. Handguns, military-style rifles, and machine guns don't usually have muzzle flashes, and military and police specifically use low-flash gunpowder so that their position isn't given away by the muzzle flash. For firearms that do have muzzle flashes (for example, some bolt-action rifles) that's what a flash suppressor is for!
MODERN FIREARMS WILL NOT FIRE WHEN THEY'RE DROPPED. Firearm manufacturers go through EXTENSIVE testing to ensure that this doesn't happen because it's a safety risk. In Ye Olde Days (1800s) companies would go bankrupt for putting firearms on the market that are susceptible to accidental discharges. Nowadays, THEY GET SHUT DOWN. The only firearms that CAN fire when dropped are VERY OLD revolvers without a safety mechanism that modern revolvers have, and even then that's only if they fall at the perfect angle directly onto the hammer. Just to be safe, that's why you keep your revolvers half-cocked! (There's some exceptions to this rule with older firearms but it's a general rule of thumb.)
SNIPERS WORK IN TWO-MAN TEAMS. If you're shooting over a thousand yards, most snipers will have a spotter who does his calculating for him. ALL MILITARY SNIPERS WORK IN TWO-MAN TEAMS REGARDLESS OF RANGE. I can do my own spotting up to 1100yd, but anything beyond that requires the assistance of a spotter. There's a lot of maths that goes into sniping. Wind direction, wind speed (what we call windage), bullet drop, trajectory of the Earth, and the Coriolis effect when shooting due north or due south. If you're in the northern hemisphere, the bullet will shift right. If you're in the southern hemisphere, the bullet will shift left. I have no idea how it works at the equator.
When fired at night (and ESPECIALLY in snow) rifles don't make a "BANG" sound. They crack. Sound carries differently at night, which changes the distinctive "bang" of a rifle to a cracking sound, like what you'd hear when ice is breaking on a lake. The best example of this DONE RIGHT is when Sniper fires his rifle in the SFM Art of Justice. You can hear that sound at 3:05.
If I think of any more later I'll add some.
As always, if you have any questions feel free to send me an ask!
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howtofightwrite · 9 months
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How big would an army of conscripts, armed with Dragunov pattern marksman rifles and iron sights, with between 1 and 3 magazines each, a radio headset that allows them to take orders on a platoon level (50 troops to be specific), and a single platoon artilleryman armed with an RPG-7 with 5 rockets, with assistance from a Mitsubishi Type 89 IFV (35mm autocannon, 7,62mm M240 pattern coaxial machine gun, tracked) and an aerial command/reconnaisance/attack/close air support aircraft, need to be to deal with an army of 1000 heavy pikemen, 50 elite knights, 200 heavy cavalry, 100 light cavalry and 200 longbowmen? The pikemen are armed with a pike and wear breastplates, pauldrons, gauntlets, a helm and chainmail. The heavy cavalry are armed with a heavy lance, a sword, cuirass and helm. Longbowmen use English yew bows and wear gambesons and a chainmail on the head. Light cavalry are armed with a spear, a short bow, and a small sword. The elite knights are armed with a heavy lance and a sword, and armoured in a full body suit of plate and horse barding, and they will move with the heavy cavalry.
Okay, so, for the record, you're not really supposed to use an SVD's iron sights. (SVD is short for “Dragunov Sniper Rifle,” so, these are formally called, “sniper rifles,” rather than just DMRs.) They were (supposed to be) issued with PSO-1 scopes. This can be a little amusing, because once you know what a PSO-1's range finder looks like, it's absolutely unmistakable, and you will see films and TV shows use them on other scopes. I bring this up, because the SVD has an effective range over 600 meters. (Specifications say it's good to almost 1.3km, but, that's very hopeful.)
However, with optics, those SVDs are going to massive out range any archer.
Your infantry have somewhere between 1k-3k packed rounds. So, if they were the only participants, they would need to be a little careful about ammo conservation. But, when you start factoring in the IFV, it doesn't matter.
This scenario isn't extraordinarily different from early battles in WWI. Where cavalry and infantry charged entrenched heavy machine gun fire, and were annihilated.
This is also a moment when the whole, “elite knight,” bit really doesn't matter. You have a minor noble, who spent almost their entire life training to be a better melee combatant. You put them in the best armor you've ever seen. And, then a bullet fired from a mass-produced sniper rifle, designed to be easily fabricated by anyone with a basic machine shop, and simple enough to be maintained by a barely literate conscript will drop them in less time than it takes to read this paragraph, before the knight even knows that someone is aiming at them.
I will say, this is a little bit of a weird combination, the Type 89 IFV, is a Japanese vehicle. The JSDF (to the best of my knowledge) has never used SVDs. These days, I think their DMR is the H&K 417. Until a few years ago, their primary infantry rifle was the Howa Type 89, which is basically a redesigned AR-18. Prior to that, they used the Howa Type 64, which was a 7.62mm battle rifle. (As far as I know, the Type 64 was domestically designed.)
The Russian/Soviet equivalent to the Type 89 IFV would be the BTR-80. As with the SVD, because it's a Romanized translation, BTR stands for, “armored carrier.” Somewhat obviously, these don't work particularly well if they're not maintained, or if the motor pool Sargent is stripping them for spare parts and siphoning gas to sell on the black market, because the government hasn't paid any of you in six months, but it's still going to have a fairly similar effect on those elite knights from the 11thcentury.
The 50 SVD rifles is weird. Full stop. It's a specialist weapon, not a general infantry weapon. In a situation like that, you'd expect to see conscripts armed with AKMs or AK74s, maybe a few SVDs and RPKs.
Now, if you were looking at a contemporary NATO unit from the 60s or 70s, then, yes, you would likely see battle rifles like the M14, FN FAL, or H&K G3. And, when you're describing using an SVD's iron sights, that's more how you have used one of those cold war era battle rifles. Also, while those rifles do have automatic settings, they're intended for semi-automatic fire.
If you're wondering why I'm not even addressing things like the areal support or the RPG, it's because they really don't matter that much. Areal reconnaissance means never having to wonder where the enemy forces are, but basically anything on this list except the RPG, could probably deal with all of the enemy forces on their own. Stacking them together would be absolutely devastating.
I'm not 100% sure, but I think you could use pretty much any modern IFV as a one-size-fits-all siege breaker if they're dealing with medieval forces.
When you're looking at modern military forces time traveling into the past, the biggest logistical issue is long term depletion of supplies. There isn't really a question of, “who's going to win? A guy with a rifle that's effective at a range of over a 1km, or 10 guys with pointy sticks. The issue is what happens in six months, or a year, when there's only three or four rounds left for that rifle on the planet, and, there won't be any more for another six hundred years.
-Starke
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ambiguous-sanskars · 11 months
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Post-canon fic where Ram fulfills his promise to protect Bheem and they finally talk about the whipping scene. Sequel fic to this one. Hope y'all like it!
Read on AO3
Ram had been trying, unsuccessfully, to apologize for seven months now.
With Scott’s death and the ordeal of Bheem and Malli’s captivity behind them, they had managed to return to their loved ones and create some semblance of a home as they continued the seemingly endless fight for independence. Sita, who had trained by Ram’s side since childhood, turned out to be an even more skilled marksman than Ram; she quickly took charge of instructing their fellow rebels in rifle technique and maintenance. 
Jenny, too, had come back with them. Her courage proved invaluable as she planned and executed back-to-back espionage operations into various British strongholds, accompanied by a handful of comrades posing as “servants.”
After Ram’s scare with the deadly snake, Bheem had taken a special interest in training everyone in the ways of the forest - how to hunt, how to hide, what plants were safe to eat, what herbs were medicinal, how to find potable water, and how to recognize venoms and formulate antivenoms.
Seeing the responsibility that had weighed so heavily on him for so long shared among many capable hands, Ram’s burden was finally eased. Unfortunately, this left him with more time than ever to sit around and think about what he had done.
Several nights a week, he would wake up screaming - sometimes for Sita or Jenny, but mostly for Bheem. They would all rush in to comfort him, to prove to him that they were alive and well, to light the lamps and show him that there was no blood on his hands.
Ram figured he might believe them if he could get Bheem to forgive him. But every time he so much as took Bheem’s name with that intent, Bheem would see right through him and avert the conversation.
It would be one thing, Ram thought, if Bheem just didn’t want to forgive him. The idea that Bheem did not even consider him guilty was unbearable.
One afternoon found Ram particularly unable to concentrate on strategic work. He set his notebook aside and picked up his rifle, intending to exhaust his restless mind into submission by joining whatever drill Sita had designed to push the trainees to their limit today. 
He walked to the living room and sat on the couch to lace up his boots. In their tiny kitchen, Bheem was helping Malli with her math homework as he rolled out dough for rotis. On the woodstove sat a pressure cooker.
“What’s in the cooker?” Ram called.
“Bheem-anna is making dal for dinner!” Malli replied.
“Malli, concentrate,” Bheem chastised. “So to do this sum, you need to carry the one-”
“Bheema,” Ram said, walking up to the kitchen doorway.
“Annayya?”
“I’m going to the training field. Make sure you put the pressure regulator on the cooker, okay?” Ram indicated the small metal weight by the sink.
“Yes, Annayya.”
***
When Ram came home a few hours later, he knew instantly that something was wrong. There was nothing in particular that gave it away, just a gut feeling so intense that Ram thought he might pass out.
In the kitchen, Bheem and Malli were laughing, homework forgotten as they danced to a song of their own invention. As Ram rushed in, Bheem picked Malli up, swinging her around playfully. She squealed in delight.
Then Ram’s eyes fell on the cooker in the corner. It looked exactly the same as it had when he had left. 
No pressure regulator.
Ram leapt between Bheem and the cooker. He shoved Bheem and Malli to the ground, sheltering them with his body just as the cooker exploded behind him.
As the hot steam and boiling water scalded his shoulders and back, causing his skin to erupt in red, angry blisters, Ram spared a brief thought for the karmic justice of it all. The arms that had wielded a whip against Bheem deserved to burn.
A scorching piece of metal slammed into Ram’s head, cutting right to the bone. The last thing he saw before losing consciousness was blood dripping onto Bheem’s face beneath him.
It’s not his, Ram thought in relief.
***
When Ram awoke, he was in his dimly lit room, lying on his stomach with his head turned to one side so he could breathe. He felt small hands smoothing a salve onto his back, so gentle he could have been imagining it.
“Malli?” he rasped.
“Ram-anna!” she gasped softly. She set a bowl down on the nightstand and circled around so they were face to face. “You’re awake.”
“Malli, can I- can you help me sit up?”
Malli frowned. “I don’t think you should do that.”
Ram laughed hoarsely. “Please, Malli. I want to see you properly.”
She relented, propping up a pillow and holding Ram’s hand as he struggled to sit up. With every movement, he had to consciously bite back a shout.
When he was finally settled, Malli let go of his hand and reached for the salve. Her lip quivered.
“It hurts a lot, doesn’t it?”
Ram huffed out a smile, too exhausted to lie convincingly. “Who made this?” he asked instead, gesturing at the bowl in her hand.
“Bheem-anna. He said it’s good for burns.”
“Where is he?”
“He went with Sita-akka to bring us food.” Malli cocked her head to the side and grinned. “All the rotis drowned in the explosion.”
“Malli, don’t make me laugh,” Ram warned with a chuckle. “I can barely breathe here.”
“You ask a lot of questions for someone who can’t breathe.”
“Just wait till I get better. I’ll tickle you so much-”
“You’ll never catch me!”
“That’s fair,” Ram acknowledged. “You’re pretty fast.”
Malli settled herself on Ram’s bed, putting her head in his lap. Ram moved his hand to rest it on her head, gritting his teeth through the pain.
“Malli,” he said after several minutes.
“Hmm?”
“I’m sorry.”
“For what, Ram-anna?” Malli looked up at him in confusion.
“I- I was there that day when they brought you to the mansion. I should have helped you. I should have taken you back home. I’m sorry it took so long.”
She sat up, observing Ram thoughtfully. “You saw when they brought me there?”
“Yes.”
“Did you want to help me?”
“Yes, Malli. More than anything.”
“Why didn’t you?”
Ram squeezed his eyes shut. “I had to trick them. I had to make them think I was on their side.”
“So you could get the weapons to fight them?”
Ram looked at her in surprise. Malli may be a child, but she was sharp beyond her years. “Yes.”
“Then you shouldn’t be sorry. Bheem-anna is right.”
“Right about what?”
“Bheem-anna says that you can do no wrong.”
Ram felt his eyes brim with tears. Bheem said that? After everything that had happened? How had he managed to forget the sting of the whip when Ram could still feel the burn of the handle in his palm?
“Ram-anna, you’re crying!” Malli said, kneeling up on the bed to dry his tears. “What hurts? I can help, I have medicine.”
Ram shook his head miserably. “Where is he, Malli?”
“One second, I’ll go see. They should be back by now.”
Minutes later, Bheem entered the room at a full sprint. “Why are you sitting up?!”
“Bheema-”
“Lie down, you’ll make the pain worse!”
“Listen-”
“Wait, let me re-apply the salve, it will provide some relief and then-”
“Bheema!” Ram seized Bheem’s hands as he tried to reach for the salve. “Breathe. I’m okay. I’m okay.”
Bheem drew a long, shuddering breath. “Annayya…”
“I’m okay.”
Bheem refused to meet his eyes. “Why did you step in front of the cooker like that? It was my fault, I would’ve borne the consequences. I would have protected Malli.”
“I have no doubt.”
“Then why-”
“I made a promise, remember? I swore on your life that I wouldn’t let any harm come to you.”
“Don’t,” Bheem sobbed, bringing Ram’s hands to his eyes. “Don’t keep your promise like that.”
Ram cupped Bheem’s face tenderly, wiping away his tears.
“Bheema,” he began.
Bheem looked up, reading Ram’s intent. “Annayya, let me get you some food from the kitchen. I’ll be right back.”
As Bheem stood to leave, Ram grabbed his wrist with surprising strength.
“Stay.”
“Annayya, I’ll just be a minute,” Bheem tried to twist his hand out of Ram’s grip, causing Ram to gasp in pain.
“Stay,” Ram repeated before Bheem could react, “because I need to say-”
“No, Annayya, please-”
“-that I am so, so sorry. Forgive me, Bheema, because God knows I will never forgive myself.”
Bheem sat down on the edge of the bed, unable to speak for several seconds. Finally, he whispered,
“The whip hurt less than your words, Annayya.”
Ram drew an unsteady breath. “You don’t remember. The way you cried out-” The memory snatched the air from Ram’s lungs, making him choke. “The spikes digging into your skin, your blood pooling at my feet - these will haunt me as long as I live.”
“Annayya,” Bheem’s voice cracked. “Why do you torture yourself with such thoughts?”
“You trusted me, Bheema, and I betrayed you. It doesn’t matter the reason.”
“Annayya, I am yours. You were just doing your duty. But even if there was no reason, you have every right-”
Ram silenced him with a steely gaze. “No one has a right to hurt you. You are not a pawn in some greater fight. You are not a sacrifice. You are a person. Forgive me for ever behaving otherwise.”
“Okay,” Bheem buried his face in Ram’s chest, trying not to bawl like a child. Maybe it was a little silly, but after surviving the captivity of colonizers, to be seen as a person suddenly felt overwhelming. “Okay. As you say, Annayya.”
Ram wrapped his arms around Bheem, ignoring the way his nerves screamed in protest. His heart was full, and a laugh bubbled up out of him. His Bheema forgave him. What more could Ram possibly want?
“Jenny-akka wants to know if you both are coming for dinner,” Malli said from the doorway.
“We’ll be right there,” Ram said. “And Malli - thank you.”
Malli put on an exaggerated thinking face. “Mm, okay. I guess you’re welcome. This time.”
As she turned and left, Bheem looked up at Ram in confusion. “Was that a threat?”
“Unclear. She is not to be messed with,” Ram said. “Get up, Bheema, let’s go eat.”
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jaded-falcon · 4 days
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A catalogue of Clantech infantry weapons I've run across in my time.
"Avenger" Crowd Control Weapon: 15-round tubular magazine chambered in 12 gauge. Following the Clan design philosophy of "few frills and zero chill", the Avenger is a highly-reliable, highly-modular assault shotgun that I still don't believe was originally designed as "non-lethal".
"Shrike" Pistol: 10 round single-stack magazine chambered in 11.5mm Clantech. Integrated red dot sight with underbarrel rail for attachments and a magazine quick-release mechanism. It's a solid, reliable secondary weapon with few unnecessary frills and a long, honourable history in MechWarrior annals.
Note: I still use my Shrike. It's reliable as a Warhammer. I've named it Vera. -Eliza
"Ghost" Covert Operations Weapon: 30 round double-stack magazine chambered in 9x45 Dagger. Integrally silenced with a built-in 1-4x variable magnification scope and a canted red dot scope, the "Ghost" is the weapon of choice for clandestine soldiers and is used extensively in eliminating dezgra targets deemed unworthy of zellbrigen.
"Wolverine" Assault Rifle: 20-round double-stack magazine with optional 30-round magazines, chambered in 7x40mm Kerensky. This gun may well be the most customisable thing in the universe. Rail attachments, variable scopes, interchangeable parts; take any role you can possibly think of, and the Wolverine can fill that niche. PDW for tank crews? Sure. Defense weapon for MechWarriors? Absolutely. Assassin's rifle? If you want. Standard issue assault rifle? By all means. It's the Mad Cat of guns; extensively customisable, endlessly useful, and extremely fucking deadly.
"Banshee" Designated Marksman Rifle: 10-round single-stack magazine in 7x50mm Sheridan. This gun is a classic. A long-range rifle, designed for and built by riflemen, it's precise, well-made, and in the hands of a skilled shooter, capable of taking down a suit of Battle Armour.
"Hunter" Sniper Rifle: 10-round, single-stack box magazine chambered in 7x50 Sheridan. It can reach out and tag opponents at up to 2 kilometres; talented marksman can reportedly manage decently-accurate shots at 3.5 kilometres, and the Clan record holder is claimed to have made a kill at 3.9 kilometres.
"Predator" Anti-Material Rifle: 5-round, single-stack box magazine chambered in 12.5x100 Crush. This gun is designed to kill anything smaller than 50 tonnes, and that very much includes tanks. Anything made of material is susceptible to this monster; hell, get enough of these, and you can rival the destructive power of an Atlas.
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Idk if i sent you this request because memories shit but,
Do you know tc2? Typical colors 2, its the roblox and i was wondering if you could draw any of the funny tc2 mercs- *autism eyes*
never sent this to me yet ^_^
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[i.d.: a digital drawing of the typical colors 2 cast in a group ensemble, in yellow (neutral colour) uniform. from left to right: flanker, trooper, arsonist, annihilator, brute, mechanic, doctor, marksman, agent. /end i.d.]
some sketches + headcanons below read more, lower quality than my usual but blehhh :P
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[i.d.: two sketches. agent, her hand on flanker's shoulder with a distant expression: "Bravo… son." flanker, pulling a face: "What." agent: "She hasn't told you yet?"
agent kisses flanker's mom, captioned: "new stepmom." /end i.d.]
these characters are so young, what do you mean 18-25 age range between flanker and agent?? scary, i have not drawn someone under age thirty (if not forty!) in a while
agent may not be flankers mom but thats not stopping her from traveling to new york for reasons other than business :P
well ! off to visit your mother !
flankers mom design is roughly based off his unused female design
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[i.d.: three sketches. marksman, pointing to his scarred eye: "This eye? Gone. Plain can't see out of it." he holds his rifle scope to the scarred eye: "Anyways."
doctor bundles up his coat to staunch mechanic's wound. mechanic ogles doctor's exposed stocky build, captioned "oh wow muscles."
arsonist (captioned "AAC board user"): "Dominated. Scrub." /end i.d.]
i read the domination line. i see others making fun of marksman for being blind. his eye is scarred?? he cannot see out his eye????? the one he puts up to his scope??????
you know i actually played tc2 . for research purposes . and wow mechanics voice is very piercing(?) especially when you play doctor (compare to the softer spoken arsonist and doctor) so its very easy to have him on the mind
i think its good to subvert expectations when you can, soft intellectual doctor with a muscular build thats largely obscured by his clothing
i actually think of the doctor as with russian heritage if only because of his older voice lines :)
is arsonist a robot??? i saw word going around but didnt see anything necessarily canon about it? is this head canon or canon?
interpreted them as an aac user (and a human), i think it would work well with the nature of voice lines in games
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[i.d.: two sketches. agent and doctor are glaring at each other and quoting their domination lines for one another. agent, holding a gun to doctor's chest : "Vulnerable. Weak. Easy." doctor, bent over to be glaring up at her: "You're annoying, you're weak, and you're an absolute failure."
brute, talking, captioned: "my friend, infodumping about motorbikes" marksman, smiling at him, captioned: "me, knowing it's my turn to infodump about fishing next"
mechanic has his hand on the flanker's shoulder: "Well son back in my day--" flanker cuts him off, looking skeptical: "My MOM is older than you???" /end i.d.]
i think trying to build off team fortress dynamics for typical colors isnt my thing :( cmon we gotta take these characters by the horns and make our own dynamics and characterizations i believe in us!!!
personally think doctor and agent have something going on . they hate each other they kill each other they kiss with tongue . they have funny domination lines .
mechanic using "son" is funny, this guy cannot be older than agent and yall know shes only 20-25
what do you mean he has a phd. flanker told him that a more useful education for mechanic was in political science, that was absolutely brutal to read
also finding him following engineer team fortress (a texan) in tonal inflection and slang as a western usamerican (not texan) funny . yeeaboo :)
i think the oldest characters would be like . brute and marksman in their 30s . maybe doctor too
i think brute and marksman could get along :) they contrast in a way that i think would play off nicely, someone who is outgoing and upbeat drawing someone more reserved out of their shell
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illustratus · 1 year
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On Outpost Duty by Georg Friedrich Kersting
Theodor Körner, Friedrich Friesen und Heinrich Hartmann auf Vorposten
Kersting painted this picture as a memorial to three friends who had fallen in the Napoleonic wars: Theodor Körner, Karl Friedrich Friesen, and Heinrich Hartmann. Kersting had also followed Körner’s lead and joined the Lützower Freikorps (volunteers) in 1813. As an unmounted marksman, “Jäger zu Fuß”, Kersting had been given weapons and money by Kügelgen and Caspar David Friedrich. Goethe had pronounced the blessing of the arms. The painting represents both Kersting’s patriotism and his grief. The three friends have taken up their position at the edge of an oak wood. They are wearing the Iron Cross medal, which was designed by Schinkel in 1813. Oak trees, their hair styles, and their red, black, and gold uniforms point towards a newly-awakened sense of being German. Silence reigns. Each member of the group seems lost in his own thoughts as though he were no longer of this world. Friesen leans against an oak tree with his rifle at the ready. As a drill instructor he fought alongside Friedrich Ludwig Jahn and became Lützow’s personal adjutant. On the left of the picture sits Hartmann, a nineteen-year-old law student from Heidelberg who had fought with Friesen and Kersting in the battle at Göhrde. Kersting was to see him die. The poet and dramatist Körner, sitting behind Hartmann, recruited volunteers for the Freikorps in Dresden. In his works, he advocated that the freedom of the fatherland should take precedence over the life of the individual.
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The AK-22, the Russian answer to XM7, aka "we have NGSW at home". Seemingly based on the AK-19 rifle, the -22 fires a 6.02x41mm round, which fires a heavier bullet than the 5.45x39mm at higher velocity, this theoretically increasing its effective range and armor penetration ability. Concurrent to the AK-22, a modified version of the still-unissued SVCh designated marksman rifle was chambered in the new cartridge as well:
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No word on a rechambered light machine gun as yet, though I would put forward the Kalashnikov Concern prototype RPL-20 as the candidate for such a rechambering.
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Left to Right: 6.5x47mm, 6.5x39mm (aka 6.5mm Grendel), and 6.02x41mm, all made for testing for the AK-22 project, apparently. It would seem that the 6.7x45 is a more direct answer to the 6.8x51mm NGSW round, so the adoption of the smaller and less powerful 6.02x41mm round is somewhat puzzling.
All in all, I doubt this will ever see adoption, at least in the near term.
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the-nomadicone · 2 years
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1st Marine Division // United States Marine Corps
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didyoutrydynamite · 7 months
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What are the each member of the Guard group’s go to weapons
As far as primary weapons go:
Sarge: Assault Rifle /w Underbarrel Shotgun
Twitch: Assault Rifle /w Underbarrel Grenade Launcher
Rookie: Assault Rifle
Doc: Assault Rifle
Nubby: Sub Machine Gun
Tink: Automatic Shotgun
Heavy: Light Machine Gun
Aimy: Designated Marksman Rifle
Cutter: Greatsword
Crisp: Flamethrower (Pumped Action Shotgun when he's not needed for flames)
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halopedia · 10 months
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Lore Thursday - Sparks
The designated marksman of Sunray 1-1, Lance Corporal Sparks has served within the UNSC Spirit of Fire's contingent since Harvest. Known to be a wildcard, he has avoided being sent to the brig largely due to his skill with a rifle.
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Now stranded on Installation 00, Sparks and Sunray 1-1 foiled a Banished plan to destroy the Spirit of Fire in the spring of 2559. Since then, Sparks has used tactics gleaned from records of Operation: GREY VEIL to further improve his marksmanship skill.
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howtofightwrite · 2 years
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Hello, I’m just gonna keep this short and sweet. I am looking for help on how to write weapons, from naming them (not a nickname, their actual names), how they sound via text (bang for an example) and a master list of weapons.
When you're looking for a master list of weapons; good luck. I honestly cannot help you there. One constant of human history is that we've never stopped looking for new and inventive ways to kill things. Whether that meant killing our dinner, or killing each other, there is no beginning to the history of weapons.
We have archaeological remains of the atlatl dating back 20k years, and it's quite plausible that the weapon was in use 44k years ago. To be clear, this is a device with significantly accelerates a thrown spear.
At the other end of the spectrum, I could not possibly hope to catalog every model of gun produced in the last 20 years. There's simply too many, especially when you get into specific mechanical variations that never saw widespread production.
We've talked about Oakeshott typology in the past, this looked to identify variants of European swords from about the 11th to the 16th century, and serves as an expansion of the Petersen Typology (which looked specifically at Viking swords.) The sword, which you'd probably categorize as a long sword, if you're coming from a modern perspective, in Europe, appeared as over 22 distinct weapons, (with multiple sub-variants.)
I don't mean to sound harsh, but, a comprehensive list of every weapon used by humans to dispatch one another would be a life's work... and a fool's errand, because it would almost certainly be incomplete.
Naming weapons is very contextual, and comes with two separate meanings.
First, you don't give a weapon a, “nickname,” you give it a name. This is especially important in myths, where the weapon is just as much a mythical character in its own right. For example, Excalibur, Mjolnir, Gungnir (not sure why I'm on a Norse kick there, but you get the idea.) Excalibur isn't a sword's nickname, it's the sword's given name.
Second, weapon names tend to be pretty utilitarian and functional, or at least a lot more basic than it initially appears. For example, the epee is a kind of fencing blade. So, where does the name epee come from? From, “épée,” which means, “sword,” in French, English gleefully strips the accent marks, but otherwise, that's the source. The espada is another example, it's a kind of sword, but the name comes from the Italian, “spada,” meaning, “sword.” The katana is another example. Yeah, it's, “a special kind of sword,” but it's just called, “sword.” Claymore just means, “big sword,” in Scottish Gaelic.
This persists into firearms. For example, an Assault Rifle is just a translation from the German, Sturmgewehr, which just means, “storm gun,” and is intended for use while storming an enemy position. No bonus points for figuring out what the intended use of a battle rifle is, or who is expected to use a Designated Marksman's Rifle. A shotgun is designed to eject small pellets, called, “shot.” Oh, and the term, “rifle,” refers to the firearm's barrel being scored in such a way as to cause the projectile to spin in flight, stabilizing it.
A lot of firearms simply have very utilitarian sources in their names. The M1911, and AK47 both commemorate their first year of service in their names. This also includes the StG44, and a lot of guns, honestly. In other cases, they're simply, brutally precise, descriptions. The FN SCAR is just “Fabrique Nationale,” (the manufacturer), and the Special Operations Forces Combat Assault Rifle. (The O and F are dropped for whatever reason. Probably because SCAR sounds better than SOFCAR.) The ACR is the Adaptive Combat Rifle. The H&K USP, is the “Universelle Selbstladepistole,” because German is a language that loves creating new compound words in the moment. (Universal Self-loading Pistol.)
In other cases, they're simply iterative. The Swiss AK-4, is just the fourth “automatkarbin,” adopted by the Swiss military. (At least, I assume it was the 4th, I've never heard of the AK-1, 2, or 3.) And it was superseded by the AK-5. Here's a problem. The AK-4 is also the H&K G3. (I think specifically the G3A3, but I'm not 100% certain on the specific variant.) And the AK-5 is the FN FNC (Which, hilariously, unpacks as the, “Fabrique Nationale Fabrique Nationale Carabine.”) In both cases, it's the same gun with a different manufacturing history, and a different name.
This is without even thinking about places like the Khyber Pass, which make any attempt of comprehensively cataloging every firearm impossible. And this isn't a new thing.
Looping back the Petersen typology for a second, there's a problem among 9th to 11th century swords, where a number of people would stamp Ulfberht into their blade. Now, we don't know who Ulfberht was, but we do know they were well regarded enough that other smiths produced counterfeit Ulfberht blades. And, it's likely they continued to do so for at least a century after Ulfberht's death.
The history of weapons is a wild ride, and I could keep going without pause, because this stuff does not slow down.
If you give me a time frame, and a region, you're looking at, I could do some quick research and make some educated guesses. What I can't do is a full history of weapons, because the Venn diagram of, “times when a human has wanted to kill another human,” and, “the entirety of human history,” forms a perfect circle.
As for the sounds a weapon will make? You can look that up on YouTube. Obviously, a weapon's going to sound slightly different if it's striking fabric vs striking metal, but, there is video out there. If you've got a specific example in mind, I could probably offer a more precise explanation.
-Starke
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dsknsk · 7 months
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A lot of people feel, including me, like Mabayu doesn't seem to fit within the main Holy Quintet. In this post I'm going to try and explain what I think are the reasons behind that.
I'm putting aside the fact that she was designed later, because that's something that's rather obvious. I'm looking at the stuff under the hood now, and I think the main cause is this:
The Holy Quintet by itself already forms a clear and concise group design-wise.
The Holy Quintet is an expertly designed group, because they still maintain their sense of individuality when viewed alone. Remember, the first instance that had all of these five work together on the big screen was Rebellion, not even the main series. This meant that a lot of the time, we were seeing these five girls on their own, not as a group. And yet their designs also work well when viewed as a group.
Each girl has a certain set theme and a certain color that their costume heavily features. Their designs do a good job of conveying their personality, since it is heavily implied that in this universe, one's own magical outfit is basically what you think you'd look badass in.
Madoka herself incorporates elements of the traditional magical girl and fairy themes, and her main color is pink. Despite that, she also incorporates flowers (i.e red rose on her bow, because deep red roses were often symbolic of the wounds of Christ, and the cherry blossom on her skirt because of her death/rebirth symbolism) in her design in a much more subtle manner. Her weapon being a bow and arrow meanwhile points towards her tendency to see herself as plain (as a bow and arrow tend to be plain weapons) and at the same time, her determination that works behind the scenes. In the end, Madoka's outfit shows her personality that's kind, gentle, but still very determined and knowing what she wants in the end.
Sayaka's outfit balances themes of girly romance, music, and the knight in shining armor, and her main color is blue. Out of everyone in the Quintet, her outfit shows the most skin. I believe that this is on purpose for multiple reasons - one being that her wish was intended to be a step on her journey to receive the love of a boy. That aside, while she has a knight theme (with a heroic cape and all), she's also still very fond of things like love and music, so some sense of stereotypical girliness is also translated into the ruffles and the collar. Her weapon is of course a cutlass, one that wouldn't be out of place within a pirate setting, and one that hints at the stereotype of the hero always being the one with the sword. Sayaka's outfit, when everything comes together, conveys the image of someone with heroic ideals driven by their ideas of love and romance.
Mami's outfit has themes of the German dirndl and the huntress, while also at the same time being her image of a proper lady, and her main color is yellow. It's not the screaming, fluorescent kind of yellow, but the soothing, soft yellow we often associate flowers with. That said, she also has flower themes to encapsulate her 'proper lady' image. (That's also why she has those ojou ringlets - it's what a girl's idea of a fancy lady would look like, and Mami's whole thing is that she's a young teen who has a facade of maturity). Her rifles are typically single-shot and her ribbons bind, tie herself and others to the life of a Puella Magi, something that really has no reward. Also, because ribbons typically wrap gifts, and she thought she was getting a gift when wishing. Mami's outfit displays that sense of maturity she wants others to see, and the effectiveness of a marksman who never misses (hey...).
Kyouko's outfit incorporates both pirate-y elements and hints to her religious background, and her main color is red. I mean, the symbol of her father's church is literally what holds her Soul Gem in it. Aside from that, Kyouko's outfit is by far the simplest so to say, but there's clearly gone thought in it. The way it flares out at the bottom allows for both the only ruffles she has to show and prevents the coat from being too long so that she can still move freely in it. Her own weapon being a spear gives her great flexibility (as it allows one to fight while still keeping a distance from your opponent) and her personal magic being confusion (cloning is a good way to confuse others) with some added barriers stems from her wish. The entire package translates to an outlaw image, from someone who does what they want regardless of what others may think, but at the same time also hints to their hidden trauma.
Homura, finally, is a very curious example of a school uniform with dull, mourning colors, a very subtle theme of time and a main color that's purple. Her own outfit isn't all that different from her school uniform, hinting at that school was the only place where she formed a meaningful connection, and its dull colors much reflect the mourning situation she was in when she made her wish. It conveys this sense of cold calmness that surrounds her for much of the main series, including her shield. A shield can be used to protect oneself and or others, and one can say that her main aim is to protect someone else, rendering herself useless when that goal is gone. She has also protected, hidden much of herself away in that entire process.
And then I look at Mabayu.
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(edit is in the other post on my blog by the way).
This outfit conveys one thing: movies! What else? Movies! What's her personality? That she's a cinephile, of course!
Color-wise, her outfit's main color is purple, and her Soul Gem and eyes are too (indicating that that's what her main color is supposed to be), but her hair is bright green with a yellowish tint. In my personal opinion, green and purple don't tend to fit well with eachother. I'm not sure what it is, but...it's not good on my eyes. It also happened with the collaboration Senjougahara. I'm not immediately saying that her hair should be purple, as I'm not too fond of the hair's design having to fit within her movie theme either, as I doubt it'd bring a meaningful change, but it being this yellowy green color doesn't work for me. It's just a part of a whole that doesn't exactly click in my head. None of the other five girls had their hair clash with their main color, which is I think one of the reasons Mabayu sticks out.
Fanservice is another element that I want to mention. None of the main five have a cut like this in their skirts, and while Sayaka is the one showing the most skin, I believe that the way her outfit shows skin has a purpose within the whole of it. Mabayu's skirt cuts like this:
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Which is. A thing.
That aside...we don't really know much about this girl aside from that she loves movies (golly gee who'd have guessed) yet. The Holy Quintet have established personalities that we've got to know and love for years now. Mabayu is a newcomer from we are supposed to believe that she was somehow the missing puzzle piece. The missing puzzle piece that was never mentioned anywhere in any kind of media work before, never present in any kind of history we've been shown like The Different Story, or anywhere hinted towards even existing. We have to believe that she was somehow cut away from it. The role she originally played in all of this? I don't know. My best guess is that the way she cuts things with her weapon and the way her stupid skirt is cut hints at her being cut out, but that's a weak connection in itself.
Speaking of her weapon...all five girls use traditional, old-fashioned weapons. Mabayu uses a cut-in-half scissor that is normally used to cut movie reels with, repurposed as a weapon. It being cut in half is I think also meant to convey that she was somehow 'cut' from the Holy Quintet. Which I still have a hard time believing. It's like an idea a particularly wannabe fan would come up with, by inserting their own OC into the main gang.
And I'm not quite sold on the idea of her being the OG Witch that became Walpy. Yet. Partially because I think that the OG magical girl behind Walpy deserves a better design.
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barkablebehaviour · 13 days
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Tell me more about Yelena. now. this is a threat. /j
BITCH. That’s like, idfk re-asking because you already know everything. But okay fine, I’ll talk about miss gurl. /h /af
Blake Clarke = Yelena Krasnova. (Yes, her name was changed).
The CIA agentry and psychological file curated for Blake’s activities at the E-9 CIA Safehouse, and of which are de-classified amongst E-9 personnel consists of the following information;
Blake was born on September 2nd 1953, as of 1981 she is 28 years old.
Blake was born in Hastings, a town close to London.
Her primary association is within SIS (MI6) in the role of Squad Leader, or more commonly; foreign agent. Operation involvement and squad activities are classified. But it is cited that she once worked alongside Helen Park, in whom recommended her for toleration.
Blake is near unmatched in the field of marksmanship, her skills also follow into near unrivalled sniper and field training. Proving herself useful in guerrilla warfare tactics. Seemingly able to make anything a viable weapon, or aide. Thus, it is recommended E-9 personnel make use of this advantage during their OP. Blake’s primary carrying weapon is a the designated marksman rifle: the Russian Dragunov SVD. The methods in how she obtained the Soviet weapon are unknown. Blake has also excelled in engineering, though the classification of her time in the military is on an immediate need-to-know basis and personal involvement. Blake is also adept in QCB/CQC and her skills of being an active intelligence officer are more inclined towards keeping her head low and blending in, taking time to learn an areas customs where she can. Which usually goes swimmingly.
Blake is a highly combative and paranoid agent. Keeping to herself is common. Engaging in conversation may seem empty or coarse as Blake commonly interacts with blunt and dry humour. But she has a sense of wit. It is cited that she is a highly unstable asset on the field, endangering herself to get the job done to an almost entirely lethal degree. She has a loose trigger finger. And tends to interpret the actions of others as hostile or invective. While professional, she is almost incapable of getting along with her peers. And in the case that she does, the bond is unbreakable. She is reliable, but it would be advisable to keep her on a very short leash. Blake may be quick to irate, but her loyalty is sung for.(paranoid—violent tendencies skills).
Blake’s appearance is a touchy subject, her usual attire, is often adorned with a balaclava with an eye slit. On the baseline, Blake is a highly athletic individual, if a bit underweight. Agile and stable on her feet; likely the fastest runner within the E-9 CIA TF. In the terms of extremely baseline identifiers. Her eyes are an olive drab green, skin is sickly pale. It is not anyones guess that her hair may be a diluted wheat blonde, maybe sandy with somewhat darker roots. And the Balaclava doesn’t cover up the scars over her right eye, it’s anyones guess how far those scars truly go. But it doesn’t take a genius to realise they’re also on her hands; continently covered with a pair of gloves.
(Other) skills are as following; Bilingual; English and Russian, Basic Cryptology, Sniper and Marksmanship adeptness, High Levels of Fitness, Advanced QCB/CQC training, Guerrilla Warfare tactics, Advsnced Weapons Maintenance knowledge, Intermediate Engineering skills.
It is 5am. I am going to calm the feck down. Some things are subject to change but it should only be very minor things. Anyways, I’m soo fancy! 🫡
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azure-infinitum · 2 months
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The Arcane Marksman Pistol Skin, featuring a sleek and futuristic design, complements the Arcane Marksman Rifle Skin, creating an ideal magitech pairing. Available now in the Guild Wars 2 Gem Store.
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