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#but alot of ancient shiekah stuff
ganondoodle · 10 months
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hey! hey hey!! hey lads if i did a mini "fake screenshot" series of a rewritten totk (mainly without time travel and zonau) … would you like that? (and is it worth the risk of pissing half the fandom off)
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ganondoodle · 11 days
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(totk rewritten/botw 2 concepts, sky area)
a lone survivor of the ancient shiekah (actually alive not mummified- a descendant of those that remained in the sky but cut off from the rest of the world after the ancient king banning their tech- now only he is left of all of them), now caring for the birds of the sky
he lives in an old shiekah lab and uses a nonfunctioning gauntlet (?) and other old tech stuff in a repurposed way, espeically after ganondorf starts to wake up (since in my rewrite hes the srouce of the power- meaning islands are falling and theres a large energy black out) and everything started to lose energy
once you find him you can tame certain birds and register them with him, after doing so if you are in free fall in the sky area (to complete the trio of horses on the ground, dondons in the underground, birds in the sky- but not to ride birds as to not take away all challenge and take away too much of skywards sword) you can call the bird thats flying with you to give you a small boost in height (since building is removed and alot of the traversal in the sky is parasail or grappling hook and the removal of the totk towers, to make falling more punihisng but not too punishing, the height boost while in the sky to correct when you are about to miss an island or increase the distance you can go)
the big hat not just to enable the birds resting on it and it being a signature of the ancient shiekah PLUS protection from the sun as the new addition of the hazard of being sunburned (potentially, its similar to the already existing heat system but for the sky it makes sense no? .. also big hat)
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ganondoodle · 10 months
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totk rewritten (for me, specifically)
since i dont have time to get to drawing it right away AND im worried people might take this the wrong way, i thought i could write out some bullet points about my rewrite of totk (meant as a fix FOR ME not saying its inherently better) to give you a better idea on what im going for:
the core structure largely remains the same, the biggest change is no time travel, thus making zelda your travel companion, and zonau tech being lagerly gone/broken with shiekah tech instead
it is not shown but said in dialog that shiekah tech, such as the ancient furnaces, shrines and towers are either turning off or have flickering power supply and purah having calculated that all their connections point towards beneath hyrule castle
game starts pretty much the same as real totk, most zonau ruins are so withered away that they are barely recognizable and the further you get down theres more and more shiekah tech pipes and occasional a miasma vein, some pipes are broken and spill miasma, others flicker
instead of the room with the wall carvings theres one with old ancient shiekah research remains, old broken tech and prototypes you dont what their purpose was, all documents are too withered to read but zelda finds one that was sealed in a container and takes it with her (she got a backpack now)
theres a structure similar to the bed thingy of the shrine of life from botw but its working in reverse; within it is sealed ganondorf (i gotta work out the details around it still)
(details still missing) it breaks and zelda takes the enigma stone but doesnt touch it directly and puts it within a sealed container (you know kinda like you should do with soemthing you have no idea of what it is and was alsO LOCATED ON A CORPSE)
ganondorf isnt the elegantly talking villain type in this version but more of a mess, talking in different languages both modern and ancient but you cant make out any clear sentences, struggeling with suddendly being awake and half alive after spending thousands of years in an agonizing limbo, having witnessed every second of the passage of time yet also it feeling like everything just happened all at the same time
the ground breaks as he recognizes zelda (bc of her fighting calamity ganon in botw) but also not really, still sees her as a threat (also bc of the enigma stone in the container she still has in her hand) attacks her, link deflects with the master sword, it breaks and damages his arm, zelda drops her torch and pulls link away towards where they came in from and both run as the caves fill up with miasma like a flood with arms starting to reach after them while they both run back through the tunnels (creepy chase sequence anyone?)
cataclysm happens (ground breaks, miasma bursts out of the ground, especially where shrines and towers where since they were still connected to the pipelines) ground shifts massively in some places giving alot of the map a whole new structure; all shiekah tech that was not independent stops working due to power loss
links arm is amputated since otherwise the miasma would spread to his whole body; purah, robbie and zelda work out a prosthetic arm prototype to give to link (protoype at first will be upgraded at halfway point of the game) that can switch between multiple modes, like a hand to hold normal items or a weapon that isnt crafted, and a fusing ability (though maybe limited in the prototype) that lets you make weapons similar to the weapon fusing in canon totk (potential upgrades including an extendable guardian arm that doesnt break, grapple hook anyone??, also the ability to build stuff out of shiekah tech parts, not glue needed you actually screw it together, maybe zelda even helps)
now you are given free roam of hyrule, the goal is to explore and find what has changed and check on people, see what the underground has, new monsters have spawned etc.
zelda is your companion the whole time, she can use the shiekah stone/purah pad to analyze enemies for you, she also carries at least a dagger for her own self defense but doesnt contribute much to the fight (subject to change maybe), you can talk to her anytime and she usually has something to comment on depending on where you are or what you just did, can give you tips and advice IF ASKED FOR IT, when you discover ancient ruins, whether zonau or shiekah, she can either decipher it for you or take photos for later to find out more about everything that has happend and what it means, she also takes part in conversations when you talk to someone, her outfit changes with yours (meaning when you wear the tingle set she wears it too, opens up alot of funny interactions njfkdk)
purah has built new towers but they function different (still working on the details) mainly that they function independent from the energy source in hyrule castle
there are floating islands but they are bigger and in more connected clusters, when reaching them its ancient withered ruins that the ancient shiekah built support around (like the platform used by monk miz kyoshia) to keep them afloat; there are building like observatories and research labs, but all very overgrown due to being up there for so long, theres a titan prototype on one of the islands, its shaped like a whale and zelda deciphers it was called vah narisha (reference to the whale deity in skyward sword) (i havent decided yet if its fully broken and just a big piece of enviroment to explore or half functioning floating around, or maybe first broken but later half repaired so it can fly around at least giving you an easier way to reach other island, you cant steer it tho) some of them are falling bc of energy loss but the bigger ones have independent energy sources (work in progress)
the underground has more diverse zones depending on which part of the map it is located on, there are old mines (for luminous stone) from the zonau but all is extremely withered, in each one its been mostly built over by the shiekah but there are construct remains that were clearly dissected and studied, half built shrines and towers, you can find collectibles and lore there (working on more details, but an idea was to include remains of ancient shiekah tha fled there when they were persecuted by that old king of hyrule, adding to the eery vibe)
some titans (maybe two, and the other are still on the sruface, like vah medoh) feel down during the cataclysm, broken apart or malfunctioning/ possibly being a boss as in they were used by a big cluster of miasma hands like a hermit crab uses its shell, the inside filled with eyes and different sized hands dragging itself towards you like a drowing man grabs after anything to save him)
dongos are your go to transportation here and a little different, when you call one they dig a path to you (not permanent, just so they can always spawn near you) they glow in the dark and can climb on walls (bc why not), and can point you towards the next objective/point of interest, likely where theres a high concentration of luminous stone since that is what they eat and its usually where old mining/construction sites are (still working on a replacement for light roots that are less invasive)
the rat from the trailer is a miniboss/boss you need to defeat in order to get the broken mastersword back into your possession
(im still working on how the sages work, but the idea is to incorporate their abilites for more efficient and reliable use into links shiekah prosthetic, so you can still use their abilities but only when you actually want)
(again still working on details) halfway point of the game is you trying to find out where ganondorf went, not intending to fight necessarily but just to find out more but it devolves into you fighting some sort of miasma monster (either him or some sort of manifestation he made) and you get a bunch of short memory flashes from him, all vague and a wild mess from both the time he was sealed and from the time afterwards, maybe even a perspective shift from when link was fighting dark beast ganon, but from ganons view, from zelda when she was keeping that manifestation in check, random views from the malice eyes from botw, from the blights, maybe even from the fight with the old and new champions, from the point when shiekah built their tech around him while he had to watch not able to do anything etc.)
links arm gets upgraded from prototype to a full prosthetic, opening up more fusing abilites and other things (like the grapple hook, again working on it, im open for ideas lol)
i will reblog this and add more over time if you want, but do let me know if you like it thus far, bc im still unsure if its worth the effort of working more on this QnQ
(also if you dont like just keep scrolling, i dont need to know that you hate it, it literally changes nothing but make me annoyed xD)
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ganondoodle · 5 months
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im pretty sure i mentioned all these things before but its too late to start drawing anything and each time i see someone talk about totk i just get sad and frustrated again
literally by FAR the biggest problem about totk is that it REFUSES to connect to botw in any way beyond reusing the same map and character models, and even taking the things botw had established and ruin them entirely
ancient hero? BAM weird sonau dog thing that remains completely unexplained and out of nowhere eight heroine myster- BAM just some guy long gone sonau peopl- BAM here they are and they have zero connection to the ones of botw mystical dragons gracing the skies with their presence- BAM probably some dude who ate a magic pebble once strange mystical nature god you could rarely encounter in one specific spot and the area was made to feel utteraly unsettling but also divine- BAM now hes everywhere and only serves you as a shorthand for man pointing at cave the strange energy all shiekah tech was powered with with certain locations being ones where alot of it was concentrated including beneath hyrule castle clearly stating that somethings up with that- welp theres evil guy donw there but he has zero connection to all that lol
the whole shiekah tech thing, i just- WHY???? LIKE THAT??? there was so much stuff in botw that seemed deliberately placed that there IS more to it and now it all vanished and nothing of that mattered??? i saw a video of someone comparing certain places directly and on some where towers literally broke away tons of debris where just like .. sanded back down like nothing ever happened???; the fuking mechanism of how the towers and shrines and the pillars around the castle worked AND WHAT THE BOTW BOSS ARENA WAS ACTUALLY FOR?? its all gone and replaced with dirt; tHE ANCIENT FUCKING FURNANCES UTTERLY GONE AND REPLACED WITH ROCKS HUH???? so nothing of all that talk about their mystery and mechanism mattered???? the luminous stoens and its connection to spirits and how concentrated spiritual energy might have been what powered the tech- like you could connect things, and they made SENSE, so much sense that that seemed like it was intentionally setting up- only for it all to be just GONE?? to literally say lol it all vanished and that we shouldnt worry about it- like what the FUCK (and it also AGAIN doesnt make sense in itself bc WE SEE GUARDIAN PARTS in the towers, and some parts of them too are made of clearly shiekah tech stuff so it cant all have vanished- all their mystery doesnt matter bc idk it just works i guess lol and its not even called shiekah tech at any point either its just there and also not lol-)
(and even the smaller things like .. where the fuck does link live if everyone treats him like a goddamn stranger in the town you had to buy a house in botw for it to not be demolished and now that house is there but its not yours and noone knows you??? sth i personalyl found strange too that dumsda, the guy you help build an entire town, taburasa, had a very specific talking quirk i loved, and its all just gone in totk too, he talks like any other person all of the sudden
also at the end of botw finally being reunited with zelda and giving you the taste of being in the game WITH her at the same time in the intro to totk- WOOP away she goes! shes your pretty prize at the end and nothing more, what a way to disrespect her and her character..)
imagine if majoras mask didnt have the opening like it has and it otherwise stayed the same and they tried to tell you that its a direct sequel happening exactly where ocarina of time happened in the same world, zelda who?? ganondorf who??? things seem weird and off? lol dont worry about that :)) that would be weird and not make any sense at all now would it??
... sorry going on another rant again, ill just never be able to accept everything from botw didnt actually matter, and despite what some people might say, its pretty hard to ignore totk bc i LOVE botw, and as much as i hate it, they are connected in canon, even if it makes no sense
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ganondoodle · 4 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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ganondoodle · 10 months
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genuine genuine genuine question- wwwhy do you not like the zonai? (zonau? not sure if thats like. the worlds coolest plural or a translation difference) given your content with more monstery designs i would have thought they'd be up your alley!! however. i have also not played skyward sword (as much as id like to) and i know most of peoples upset with their existence and the totk storyline is because of its conflicts with that plot? i'm very excited to see what you do with your rewrite/botw2!! given their slight presence in faron in botw, it would be cool to see you repurpose the zonai in some way that doesn't conflict with the plot you're going for, something that makes more sense with the cryptic kinda bare minimum we had in botw? sorry if you've explained your stance on the zonai before <3
hhhhhhhh i had ranted alot about it but i hope you are prepared- (also "zonai" is sonau in german but im choosing to write it with a z so people recognize it at least, im pretty sure zonau is also the orignal japanese word for them)
i am fine with their design, in fact, i LIKE their character designs, however i dont like everything else about them.
and no its also not bc it affects skyward sword bc it doesnt affect ANYTHING in skyward sword, bc skyward sword is the VERY FIRST zelda game in the timeline and totk is nowhere near it, totk draws several paralels towards skysw bc its meant a sort of soft reset for this new era but its really just thematic overlap and references bc those are cool (i know alot of people are trying to convince the entire fandom that totk somehow is crammed into the old timeline but trust me its never anywhere near confirmed nor does it make any sense, heres the lil graphic i made last month to clarify how i think its meant to be understood .. quite obviously even -
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i dont mean to sound .. mean, but some people read too much into little phrases or references to older titles (like first king of hyrule .. doesnt have to mean the literal firstest of the first ones in all of forgotten history ever, just the first of THIS hyrule for example), and while im not against theories i am very annoyed when people try to say its somehow canon when its NOT)
with that out of the way;
i dont like how they are 'integrated' into botws world, they feel unnatural and shoved in everywhere, they have been everywhere and did everythign better and cooler and no part of (this) hyrule was untouched by them their architecture feels not integrated well either and design wise its rather bland, while the sheikah shrines for example while obviously not natural and very 'techy' they still build a harmonizing contrast while the totk shrines are pretty laughably unfitting compared to them the basically complete disappearance of all sheikah tech related stuff bothers me immensely bc why would you just get rid of it istead of developing it further (i know about purahs towers and think they are just like a worse version of the previous ones; and before this argument comes up again, them destryoing it all -somehow- bc they were afraid of it being taken over again is a dumb excuse bc then they should be even more scared of zonau tech- even MORE unknown and advanced tech literally falling from the sky) you could have done SO MUCH with the ancient shiekah tech it drives me nuts
i also think it tipped the delicate balance of the kinda medival setting + high tech that botw had set up compeltely over, the zonau tech just .. is so painfully obviously only the way it is to give you little lego parts to glue together (i know its a focus of the game ... or at least the gamePLAY but it could have been done better, again i think they managed the balance perfectly with shiekah tech, its weird and isnt natural but doesnt endanger the believability of it ... the zonau tech just throws that out the window rly ... how cool would it have been if you could built lil guardian walk thingies djknhfkd )
in general they just feel like a complete replacement for the ancient shiekah and are so SO desperately trying to make the zonau the COOLER and BETTER versions of what the shiekah were (you COULD have connected them in a cool way, like there being ancient shiekah labs build in the old zonau mining facilities bc they used zonau tech as basis for their own tech etc)
like instead of building on the set up and potential botw had prepared, they just scrambled to make a 'better' version of botw, like oh no forget THAT ancient civilization we have an EVEN MORE ancient, and EVEN MORE highly developed peoples there that were also everywhere before you but also were never really hinted at- and then repeat botws structure .__.
having an old and forgotten civilization of whom only some withered ruins remain gave botw a much more real feeling, a world with a history that you will never know (you know, bc that makes it intriguing and is just .. a good choice of worldbuilding imo)- and then totk comes along and reveals everything and also nothing, we know too much of them to be intrigued by their mystery and also not enough to actually care about them (also them beign presented as the good perfectly perfectestest kingdom of light that can do no wrong other than underestimate the eeeevil guy while they also had their hands on every part of the land and made all other races be their face and nameless servants just ... thats weird man!! i know its a game, even if its only aimed at kids my god they arent stupid either!! you really present me with that and expect me to take it at face value what argh)
again i think they COULD have been integrated into it, but the way it was done completely threw me off, im not mad about them EXISTING but about how it was DONE in the game
the way they were done robs not just totk but also botw of mystery and intrigue, for example i much rather had them stay a mystery, only ever talked about in some text and some old and almost completely withered ruins left, you never get so see what happened there in the past, you can only guess, but you have to deal with the fallout anyway and thats just ONE possibility, there are so many and it feels like they chose the most boring one every single time
sometimes knowing less is better than knowing half
(maybe i can make it clearer when .. or if i can get to illustrate what could have worked -in my opinion- better .... sorry for ranting again ;__; )
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ganondoodle · 8 months
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i talked about why i find the argument people love to use as an excuse as to why shiekah tech is all gone in totk that "they destroyed it bc they were afraid of it" dumb before many times so i wont go over my past points in detail again
- i was just reminded of that and thought of new points to rant about going from that, no evil intentions in mind just when sth is mentioned again after some time i think about it again and can come up with more stuff-
(past points being- how?? shiekah tech seemed pretty indestructable, especialyl the big structures; it seemed like it was a literal holy thing for alot of people in the game; that it would be pretty damn stupid to spend so much energy and probably endanger people to dismanlte it since that time and energy would be better used rebuilding important infrastrucutre instead; if it stopped working why wouldnt you just kinda .. leave it there; why in hells name would you get rid of the shrine of life .. and i guess monk miz kyoshia with it???; shouldnt they be MORE afraid of sonau tech then??)
new thoughts
wouldnt it be logical to research and develope shiekah tech MORE so you can make sure it cant get corrupted again, like a security measure idk anti virus if you will lol
on the specific idea of zelda using it ... shouldnt she be the BEST person to use it bc she could, if it somehow got corrupted again, cleanse it/instantly deactivate it more easily than anyone else??
on the point of people not beign afraid of sonau tech ... that is still like the biggest problem for me with that argument bc .. i get beign afraid of shiekah stuff going haywire again, but then if suddendly alien tech from a literally fully unknown group of people started to appear out of nowhere at the sAME TIME AS MALICE COMES BACK BUT WORSE in the form of miasma shoudlnt that ring your alarm bells and make you flee for your life?? i wouldnt trust that shit after knowing what happened to the tech that we DID know shit about
i know theres like researchers for it but also they really all meddle and play with it immediately like its for them just as much a toy as it is for us the players (also a point that made me feel weird about it ngl), they build businesses around it, made minigames out of it with civilians, use it for transportation with no thought or concern about it, its really weird when this is supposedly takign palce after BOTW where FAMOUSLY ancient barely reasaearched tech got corrupted by evil goo and nearly destroyed the entire land of hyrule (man are they LUCKY gan suddendly has zero interest in ANY tech)
(and i know theres the possibilty that sonau tech is somehow not able to be corrupted but it just seems so dumb anyway bc the people cant KNOW that for sure right of the bat??? and it DOES get possessed with the broken construct too, like .. wouldnt the possibility alone .. esepcialyl with waht had happened in botw make you NOT want to use that alien tech like a toy?? especially with WORSE malice being around suddendly too?? that just smells like a recipy for disaster)
(... man totk realyl is just botw but worse ... the more i think about it the more it feels like that)
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ganondoodle · 8 months
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had another thought (oh dear) about sage abilities, specifically koga
i think the yiga teleport while cool, could lead to alot of problems with puzzles and render other things useless; so i thought, what if he gives you the ability to summon a bunch of koga clones? its like what miz kyoshia does so it serves as yet another connection to the ancient shiekah ways and the yiga, its something unique to koga (he does it in his bossfight in the rewrite), still kinda fits the shadow theme and, most importantly, fills the role of the sages in canon totk in my rewrite you dont have them glitching all around you at all times but summon their ability through the wheel selection thingy and aim it directly (no more chasing after sages and no annoying woop sage got knocked over while charging and you gotta start it again LOOKING AT YOU RIJU) and while you have zelda as a permanent companion and in the sage dungeon the according sage, thats still only two, so the clones would be useful as a distraction for enemies and serve as extra combat support for however long they last
it would also be a bit more spectacular which fits koga well imo
(still unsure about what to do about the spirit sage but im gonna draw a test ability wheel and sort out the other stuff and see whats doable; i really wanna give zelda the light laser too bc hell yeah go girl do some DAMAGE)
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ganondoodle · 8 months
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What actually is the totk rewrite project? It looks interesting and I love the art
thank you!
the totk rewritten project is something i started working on after the game (zelda, tears of the kingdom) has left me severly disappointed on so many levels it just didnt let me rest, i love the franchise and i love botw, i even have a fully painted, albeit slowly updating, comic for a story taking place before skyward sword in the works too; tho this project has nothing to do with the comic
basically im rewriting, designing (including game design) totk in almost every aspect, im taking the real game as a basis tho, right now im still in the writing and design phase, i cant do two full comics at the same time so the final look of the project will be painted 'fake screenshots' with written text detailing whats happening, sort of like half comic half book, but in the style of as if its a playthrough
big changes are that theres no time travel, zelda is your companion and with you always (she goes everywhere with you, translates stuff, helps you fight, and is generally much more taking the charge in important moments), the focus is not on zonau tech but shiekah, exploring more of their origins and revealing that their tech was based on that of the long gone zonau, link loses his arm fully and has it replaced by a shiekah prosthetic, the memories (accessed way different) are from ganondorf in which it is revealed that rauru + sonia were scheming to seal him in that awful half death way of being to prevent him from destroying the world bc they had found old ancient texts from a forgotten time (old titles) that the king of the gerudo would turn into a monster trying to bring down the world, despite ganondorf not actually doing that that yet- he finds out and counterattacks- bringing the whole plot going and ending with him sealed anyway, but this time his body was then later discovered by the shiekah and his strong spirit used as a power source for their tech- tho no goodie good guy he is angry, traumatized and out for revenge for what was done to him now
that is a very very short summary, im also designing links new abilities (hook shot with his prosthetic for example) and welll .. alot more
if you are interested in reading and seeing what concepts i have as of now, with the tag "ganondoodles rewrites totk" you should be able to find all posts i have made about it on this blog, tho of course it can all still change as im working on it :D
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