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#anyways totk enjoyers have fun
horrorshowcliche · 11 months
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his body is no longer his own
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waywardsalt · 1 year
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ok since tears of the kingdom is coming out like. insanely soon i figured i’ll just dump how i’ve been feeling abt it here. i wont tag for them and i dont intend to share any but because i have been actively seeking out spoilers i will vaguely reference them here so… idk really long musings on this game and my feelings abt it
(im just writing this out mostly for myself since i really kind of just. want to really figure out how i feel about this)
i… am not excited for totk?
i’ve figured out a bit ago that my severely waning interest in botw and general anxiety and discontent surrounding totk is just that… these games arent for me. i dont enjoy open world games with half a million things for you to do like it’s basically a sandbox. i struggle to really enjoy singleplayer minecraft. the space stage in spore gives me genuine anxiety, both when i played it as a kid and again when i reached it as an adult.
botw and totk are not games for me, and that’s cool. i’ve figured that out.
so why am i getting so damn anxious about this new game?
i am getting totk- not entirely of my own volition, i live with someone who is very genuinely excited for it, so it’s pre-ordered digitally on our switch. i am going to play it and complete it at least once.
the gameplay and world of botw never really got to me, and even what snippets of gameplay i see for totk dont really entice me. it just makes me anxious to think about the sheer amount of new stuff i’ll be dropped in the middle of and how i really dont care about this version of link or zelda or anyone else in botw’s hyrule
and some of the story spoiler stuff and general direction this game is going in has me just worried that the zelda series is moving away from what it used to be into an entirely new direction, that being a direction that it seems like i wont enjoy as much as everyone else seems to
so then i guess my main worry outside of totk is that i just end up struggling to really feel connected to the rest of the community about this? being a contrarian is fun until everyone is enjoying something you for some reason can’t get yourself to
i dont have a lot of hope in the story of totk to harken back to… ANYTHING of worth that past games have built up and made to be so important and interesting. hype is a dangerous thing for a not-yet-released game, and while i think the insane amount of speculation and theories and hype around totk will cause a lot of people to be disappointed with the final story, i dunno if i really wouldve liked it even if the story actually piqued my interest
maybe totk’s gameplay will really hook me. maybe i’ll enjoy the massive open world and gmod-ass gimmicks. but what ive seen of the story makes me less interested and the snippets of gameplay i see just make me remember how bored i now am with botw
at the end of the day this is just a video game with tags on this site i can blacklist and videos i can ignore and lore i can brush aside because at this point loz canon is a suggestion more than anything
i just cant shake the discomfort of once again being an outlier as everyone i see loses their mind about this new game while i just feel overwhelmed by it. i have played botw for a long time and have long since worn it out. i played age of calamity to completion and have not touched it or cared for it beyond the music since. i am not excited about totk and i feel like i am in the wrong due to my opinion
#salty talks#kinda personal? just angsting abt totk and being a lil negative abt it#at this point im not expecting it to blow me away. i no longer have fun playing botw. i do not care for the story or characters#this if anything is to soothe my nerves and is for the sake of my own wellbeing to articulate how i feel about this#it is cool to like. put your feelings into words. this is a lot more eloquent than ‘i miss linebeck’#it feels kinda selfish to bitch abt a game thats not out yet and complain abt it not seeming enjoyable to me#but it looks like a genuinely good game. but its not for me. and thats what im ruminating on here#like i love linear stories games that limit you and fun little gimmicks and characters with complex arcs and all that#i played a little bit of skyward sword earlier and was finishing up the cistern dungeon and was so delighted to see the main statue lowered#i love the dungeons with gimmicks that flip everything around and force you to really think abour your next move#im excited to reach the water temple in oot again to swim around and tinker with the water level#i cant wait to finish oot and move onto mm and its wonderful gameplay and areas#id love to revisit albw and get back to playing ph (and maybe finishing triforce heroes idk abt that one i just want the linebeck outfit)#i played botw for like ten minutes a few weeks ago and then put it away without a second thought#so. if anyone wanted to know how i feel abt totk. its a bit alienating#i might blacklist every variation of ze/ink tbh. sayonara you weeaboo shits and your bland fucking milquetoast ship thats kinda irritating#i may delete this bc it errs on the side of being too personal but i really just need to write this stuff downh#anyways. going back to writing my thing abt my oc n linebeck hanging out and being gay
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doobnnoob-tf2 · 8 months
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Hey,love your blog! I really like your headcannons, I feel like you really get them, y'know?
Anyways, what kinds of games do you think the mercs would like? As in, video games. Would they like tf2?
Scout: yes, he would play TF2, only as himself and he is THAT kind of Scout player. he mostly plays FPS games, competitive ones. it makes him feel like he's hanging out with his brothers again, especially when everyone starts throwing insults at each other. he somehow manages to be the only person in the lobby not actually made, but it's probably because he's instigating everything
Soldier: yes, he would play TF2. he plays a lot of FPS games like Scout does, but his actual guilty pleasure is playing those old Army Men CD-Rom games from the early 00s
Pyro: yes, they would play TF2, but they treat it more as a dress up game then actually get in and fight. they'd play a lot of games like Animal Crossing or Stardew Valley or things like those. and every single game has everything decorated perfectly. they often go to someone else on the team who also likes those kinds of games for advice on new things they wanna add
Demoman: yes, he would play TF2. he has fun with it, even if it's difficult for him to play having only one eye. what he really enjoys playing are things like Umbrellas Not Included or Potion Craft, simulation games like that. they're a bit easier for him and he especially enjoys ones with choices you have to make and a story that plays out over time
Heavy: yes and no, he would only play TF2 if someone asked him to play with them. he isn't too big on video games in general. he'd really only play games with someone else if they asked him to and that's where he gets the most enjoyment out of it. playing and bonding with someone over it
Engineer: yes, he would play TF2, only as himself and he only Rancho Relaxo's all over the place after he sets up. he'd play games like Satisfactory, building factories and trying to maximize his space and resources. and it's such a big bonus if the game gives you a cute little companion like the Lizard Doggo
Medic: no, he would not play TF2, he tried once and got too angry at how everyone kept treating him when playing himself. he absolutely loves rage games. yes they serve their purpose and make him angry, and yes he knows every time he starts it up that he'll be yelling in German at pixels on a screen. but he finds that to be a good way to burn off stress
Sniper: yes, he would play TF2, but only sporadically and then he won't play again for another several months. he'd enjoy things like BOTW or TOTK. more open-world adventure type games. side quests galore, no forced tasks he has to complete and can take things at his own pace. combat is fun and he can challenge mini-bosses if he wants a real fight. that isn't to say he doesn't also sneak off to play AC at least once a day, he's gotta make sure his flowers are watered
Spy: no, he would not play TF2. he instead would play things like the Sims or City Skylines because they require the least amount of mental effort and are a great way for him to just shut his brain down for the evening
yeah, that's what being in the fandom since the game's initial release does to a man. but forreal, honestly that's the best kinda compliment I could get! I try really hard to stick with a more canon take on the Mercs, and I'm happy it appeals to people
also, I've answered one (maybe two?) asks about the Mercs and playing TF2. this one I'm just answering if they WOULD. not that it matters, but to avoid any confusion lol
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draquus · 1 month
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Tears of the Kingdom spoilers ahead:
I am playing TotK for the second time now, and I'm sad because it's a somewhat disappointing experience. The first playthrough, I was really drawn in by the story, and the experience of exploring the depths.
Now, all the tension of the story is just completely gone, because it was all dependent on believing Zelda's sacrifice was a profoundly meaningful thing. But the way the story ends, it just...isn't. She gets to go back, doesn't even remember being a dragon at all. Link gets completely fixed up with no consequences.
I am not, and this is important, complaining about it having a happy ending. I think Link being able to save Zelda is a really important thing, and it wouldn't have been a game I could fully enjoy if he hadn't. I just wish it felt earned. I wish he had to sacrifice something (like, you know, his arm). I wish there had been some connection between him and Raru and Sonia to justify their being able to fix things at the end. Were their spirits trapped somehow, and his freeing them gave them the ability to actually help? (Yes, that is the plot of BotW, but at least it's a plot). I wish Zelda's sacrifice left some mark on her, whether physical or emotional. I wish we had a better sense of how long she was in the past. It kind of seems like it might have been a year or more, but it also feels like about a week. I spent my whole first playthrough motivated by the deep sadness and pity evoked every time i saw the Light Dragon in the sky, but now I just can't make myself care.
And like, I get it, some plots just don't have as much tension when you know how they end. But the whole game is kind of like that. I have no desire to re-explore the Depths, because now I know there's almost nothing there. Once you realize it's just an inverse map, with few points of interest and a lot of repetition, the motivation is just gone. The sky is even worse. I was getting sick of it even on the first playthrough. There are no biomes; there are repetitive enemies, repetitive puzzles, and no story. Part of what made BotW so enjoyable to play and replay was how every new place told you something about itself and its history. For example, the broken guardians were a constant reminder of Link's failure, but they weren't just there. You could see why some outposts had survived, an why others hadn't, just from the placement of the dead (and sometimes terrifyingly alive) guardians. You could see the tragedy of a failed last stand, or a forgotten victory against all odds, written in the world around you. I played BotW at least six times, and it only felt a little overly familiar when I had basically memorized everything. I can't fault TotK for not being that level of amazing (BotW is in a league of its own), but I feel like it doesn't even try.
Now, don't get me wrong. TotK is still a fun game. It's just all the things it does best (the weapons, the building, the different abilities), are not really the things I love about Zelda. I did enjoy the actual dungeons, but they were mostly too short and too similar to the divine beasts. Only two of them (wind and lightning) really had interesting story elements. The things I love about Zelda games are the stories, the puzzles, the atmosphere, and the characters. This game seemed like it had all those elements at the beginning, but none of them really came through in the end.
Also, there is nothing about Raru and Sonia's child. Like, it's fine that he/she is not a major player, but we need to know why. Is it because it's a baby? Who has this baby, and why do we never see Raru & Sonia (the Good Parents) actually taking care of their child? Is (as seems more likely) their child already mostly grown and maybe having adventures somewhere else? Then why is he/she not at all involved in the Imprisoning War? Like, again, I can think of several answers to these questions, but there needs to be at least a hint.
Anyway, I do want to reiterate that this is not a bad game. It's just a frustrating mix of fantastic pieces that don't quite come together.
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Ok this is mostly going to be rambling about Tears of the Kingdom, but I'll at least briefly mention a couple other things I keep meaning to say something about and not getting around to.
Pixel Puzzle Makeout League was surprisingly good and deserves its own post because it does some unexpected things.
Theatrhythm Final Bar Line is still mixed but overall more good than bad and generally has similar positives and negatives to the previous Theatrhythm games and Melody of Memory (which is better as a game than any of the Theatrhythm games even if it still has some issues too).
The Outer Worlds is...a game. I totally forgot I started it at some point, and it hasn’t made a huge impression on me in the first five hours or however long.
Cadence of Hyrule is great for a while and does a lot of things right, but there’s a kind of frustrating spike in difficulty near the end, and I’m not sure if I’ll bother finishing it.
Xenoblade Chronicles 3: Future Redeemed is already GOTY 2023 for me, even if 99% of other people will say it’s TotK. Some day I’ll get around to that XC3 post...
Anyway, as someone who liked a bunch of things about Breath of the Wild but found enough frustrating about it that it took four attempts at playing the game to make it past a single Divine Beast and then give up forever, Tears of the Kingdom brings almost all the same problems along with it but mitigates them enough that I’ve finished a temple without giving up on the game and stopping playing for several months a single time so far.
The really short version is that I think everything in Steph Sterling’s soon-to-be infamous review is true and accurate, and the main thing I disagree with is that at least based on my enjoyment of actually playing the two games I’d have to give BotW an even lower score. Come at me, haters please don’t actually and go do something more fun like playing the game you like so much because I’m glad you’re enjoying it
Yes I’m 100% one of those people who thinks weapon durability has never been a positive thing in any game I’ve played (with the possible exception of certain Fire Emblem games) and Skyward Sword introducing a stamina meter to Zelda was a mistake. I’m happy for people who think they add something to the game for them, but for me they're actively anti-fun and constantly interrupt me when I’m trying to engage with all the neat systems the game has. Please just incentivize me to try new things by rewarding me positively for doing it (see: XC3 and in particular Future Redeemed) instead of punishing me for not playing the game the way you want me to.
Thankfully new additions like weapon fusion and ascend go a decent way to mitigate the frustration I have from stuff like that. I can skip a lot of the tedious climbing, and between avoiding most combat and gooping items together I’ve never had a shortage of actually decent weapons since like halfway through the tutorial.
Another positive is the ability set this time around. It’s a bit weirder on the surface, but they complement each other well and feel a lot less janky to me. Half the time with stuff like stasis I felt like I was fighting against the game trying to get the correct angle and momentum, but the new set of abilities pretty much always does what I want it to and lets me do all sorts of silly things in ways that don’t even seem like they should work at first. The game is at its best when I’m just messing around with that stuff to invent and solve problems in unusual ways.
And then the game is at its worst when I have to do combat of any kind. I can tolerate it better than in the previous game, but I’m still not a fan. I’m still reluctant to use my best weapons or any items I don’t have a reliable supply of, and the controls are still wack. You cannot convince me that run on B and jump on X isn’t crazy or that not being able to remap them is a good idea. I’m also still not a fan of the half dozen popup menus for changing weapons or selecting items or whatever because while they do technically work they’re so awkward to use and would really benefit from a third hand. Finally the N64 controller’s true purpose is revealed.
And speaking of menus, the menus still kinda suck too. Why is every food ingredient and every rock and every bug and every plant and 7000 other things dumped into a single tab instead of having sub-categories? Why is every single one of them available in the popup menu for attaching them to arrows or throwing them or whatever with apparently no way to at least favorite things? Why are there no options in the options menu like changing the volume (ideally with music/voice/sound effects separately adjustable)?
And why is the map? Why can’t I reveal stuff on the map just by going there? Why after the map is revealed is there no way to tell which parts of it I’ve been to already and which ones I haven’t (especially annoying so far for tiny random sky islands)? Why do I have to mark every stupid little thing on it by hand? I am playing the game on a computer, and my map exists on an in-game computer. Computers are supposed to deal with this crap for me so I can do something fun instead. And this is coming from someone who drew their own maps for the NES/SNES games on graph paper and actually enjoyed it.
A lot of these things aren’t huge deals on their own, but I’ve been spoiled by the vast number of quality of life features in XC3 and its DLC recently, and the little things add up. And I know there are people at Nintendo who know how to address these things because literally people from Monolith worked on both BotW and TotK, just not on those specific parts of them as far as I understand (mainly with building the open worlds because they already had previous experience doing that).
On the plus side, even if I’m a little underwhelmed by the story and storytelling (thanks again for ruining everything for me, Monolith), it was immediately much more engaging to me than BotW’s was. Wow, there are actual characters with motivations and stuff right off the bat. Neat! No offense to anyone who liked Calamity Ganon and the Calamity in general, but that was the least compelling antagonist in a Zelda game since probably the NES for me, and I’m glad they’ve taken a bit of a different approach this time. We’ll see what I think if/when I get further through it, but so far it’s at least better even if I don’t entirely love it.
I dunno, it’s something I guess. There’s just enough there for me that I’m still going, but it sure is good at discouraging me from doing stuff that would be lots of fun for me with minor tweaks. But hey, at least locking on to enemies actually follows them with the camera again now, so that’s nice. You know, that feature they literally invented for Ocarina of Time and nearly every 3D game anyone’s made has used since then but then they decided not to in BotW because...reasons?
In conclusion, it seems to be a great game for many other people and a decent but frequently frustrating one for me, but shifted a bit more toward decent and a bit less toward frustrating than the previous game. I’m still not convinced either one of them is a Zelda game though. They feel like something totally different to me with a vague Zelda theme overlaid on them. Oh also the puzzles are much better this time around so far. So that’s nice and more Zelda-y. And maybe we’ll get a Musou game out of it again in a couple years like we did last time, which would be nice because Age of Calamity was the best Zelda game since A Link Between Worlds (not counting remakes and stuff).
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aeroplaneblues · 1 year
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Want to keep a little um diary of sorts while playing botw for the first time and since I keep getting bots and trash on twitter I will keep these here. I'll tag it "anne botw diary" so you can avoid it if you want.
Today: 17 April 2023
-Had to hunt another boar for the doublet recipe, scared two bc i forgot how to crouch -Relearned how to crouch, killed a bird -Rushrooms look like star.. shro....oms... oh😒 -Got the boar meat forgot the fish -"can i boom boom bakudan these hylian fish" ✨yes✨I laughed so hard at this it was def pure joy -Went to the stasis trial and got killed by an indiana jones ball by being near it i guess?? -"Finish my trial, by taking this sledgehammer and hitting a giant ball out of your way isn't that fun- anyway here is another magic ball peace hero" A while back: 23 Mar 2023
-Getting lost -Thinking “this seems like a place a stone talus would be in” then got attacked by one -Deactivating gyro controls bc im too dumb for it after losing so many arrows missing a fire lantern -“how tf do you kill this thing” pt2 -“these flowers look like lily of the valley but blue…also did genshin copie-“ -finding a sus metal door in the middle of nowhere and underneath a rock..YAHAHA “ofc its zelda” -learning how to set a beacon thing for where im going next, after playing 2h
Around: 13 Mar 2023
-"oh a link that JUMPS" -"I wanna roll against that tree" -YAHAHA 🍃✨ "you can see us?" me: "oh like aranaras...oh no is this gonna be a pattern" -Critical hit a boar after chasing it for like what it felt an hour -I did play for an hour and felt like 10 min😪
💚 I have 4+ hours in this game, def not bc I don't like it on the contrary if I not regulate my time I might end up not doing any work😂 Anyway it might take way longer than I thought to finish this game, but thats all good I'd like to take my time with this game. Unlike totk that I'm gonna have to play before the internet spoils it haahah hah ah
also a disclaimer I love genshin a lot and I know people think you are incapable of loving both zelda and genshin but that seems dumb, clearly genshin was trying to hop on the botw hype train but we've had great games that copy others with a spin. I can talk for hours about the differences but I will tho point out the ridiculousness of the similarities for my own enjoyment. No hate for either, unless i loose my 50/50 to diluc....again.
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lucky-clover-gazette · 8 months
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Shadow shakes his head. “You’re doing perfectly. I just don’t want this to be a bad memory for you.” Dreaming Vio startles at the comment. Is this a bad memory? He doesn’t think so, but his definition of ‘bad’ is far from conventional. That’s what months of corruption does to a person, he supposes. Shadow runs his hands down Vio’s waist and hips as the blonde pushes him against the headboard. Vio kisses him deep, almost as if sucking poison from a wound. Shadow’s eye widen as he watches strange patterns appear on his own skin. Dark purple veins run down his arms and neck, almost resembling the complex root system of a tree. They seem to almost be alive, the lines pulsing as Shadow kisses Vio harder. Vio whimpers, but doesn’t let go. The lines transfer from one body to another, tendrils of gloom creeping their way beneath the thin fabric of his blouse. It appears to weaken him further at first, and he loses the energy to kiss Shadow hard. He falls into the other man’s arms, his body jerking around every three seconds as if taking prolonged damage from the direct exposure.
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I think one of my favorite things about your writing is how you take so many concepts from other games in the Zelda series (like the gloom or the addition of the Hero’s Shade in this fic specifically) and use the elements given through canon but also add your own twist. I’m mostly curious what inspires you to use those things, and also how much more complex the systems might be than what we get from reading the character’s perspectives. I also just really like this scene and the concept of this fic as a whole; it’s definitely one of my most favorite things I’ve read :D (Also I’ve been meaning to ask if there’s any specific songs you’d tie to scenes in any of your fics or music you listen to while writing in general).
Anyways thank you! Hope you're having a good day!
thank you so much! i always appreciate your comments.
with other zelda things, it’s really kind of connected to my overall experience with the series. loz was an iceberg for me, like i started with botw, got really into it, started watching other people play the other games, read the twilight princess manga, got a wii u to play the oldies, and eventually just kinda randomly picked up the four swords manga almost a year ago. so i already had a lot of love for this series before writing four swords fic, and a lot of thoughts about the games. esp bc it’s not a nostalgia thing for me, i’ve approached zelda as an adult, i think my analysis of and connection to the media has been pretty “deep” or whatever. these stories mean a lot to me, and i’ve always been someone to take stories and their importance in my life seriously. botw in particular was a very healing experience for me at the time that i played it. that game holds a lot of philosophical and emotional meaning to me, and i get why others may not enjoy it, but as someone who has now played the other games, i still think it’s a master piece. my favorite game of all time, honestly, and totk was such a gift. it did so much right for me. it’s been delightful experiencing the series how i have.
i don’t love all of the choices made in terms of story and themes in loz, but there is a LOT to play with in fic. esp bc it’s a reincarnation type series, i don’t give a shit about the timeline, i just want to draw parallels and do clever interesting things. so a lot of the time i’ll have a vague idea of what i want to do with a story, and there will be a way to make connections, if only for my own enjoyment. i’m a strong believer that all art is derivative, but like, if you know the author loves it and is having fun, that only makes it better. it’s hard to pinpoint what i thought of and what was put in my mind by other things in the series, and honestly, i’m totally cool with that :)
i want to tread lightly talking about the gloom and corruption stuff in that specific fic because spoilers buuuuut the core concept of that part was just for it to be vaguely toxic and kinda … yknow… and i liked the idea of gloom/gloom hands being this confused force of harm and affection. honestly this whole fic is just me putting some very personal feelings and experiences on blast, and it’s been exhausting to write. i actually scrapped the final chapter and i’m rewriting it now, for the best!
hmmm i do connect my writing a lot to music but i think (?) you’ve seen my vidow playlist already! for the final chapter i’m doing a little bit of a tone shift and i’ve been listening a ton to the bottoms (movie) soundtrack. going for something more lively and active and cinematic, instead of two people being miserable. inserting a little dark humor too, closer to the og corruption but it’s chill au. while working on earlier chapters of corruption but it’s unchill i associated it with “eyes half open” by cinders, and (TOTK SPOILERS) i listened to the totk memory ost of rauru sealing ganon pretty much the entire time i wrote the chapter where vio kills green. been listening a lot to “pain” by king princess (also in bottoms, that movie is living rent free in my brain rn) while working on the final chapter.
hope this answers your questions! thanks so much for reading <3
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ginneke · 9 months
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Read, and loved, 'only say my name' (I'm too shy to comment publicly though, sorry). Anyway. Its 3:17 in the morning and your writing and characterization make me go feral, as is customary. Your writing takes root in the smallest crevices of Canon and takes your readers on an exploration that, this time, is (ahem) an unexpectedly wild but enjoyable ride through disaster bird relationship insecurities central. 10/10, hurt in the best possible way. I am incoherent about it. Kudos, and take care!
Hello hello! Please don't feel shy for contacting on anon -- my own beloved Ly had to congratulate me for daring to publish this fic under my name-- (I had been going back and forth on using a pseud or going anon, until I decided that my writing style is far too much of a giveaway.)
If there are any crevices of canon to have been delved into, this time, it is (metaphorically) more in the vein of TOTK style re-writing of BOTW/AoC's landscape. I must confess that AoC's failure to adjust Link's character trajectory to account for his lack of the Master Sword, confounded by the frankly unbelievable "we mistook you for monsters" plotline of the early Rito arc, were the two primary factors that led to me devising this particular plotline...
The insecurities are half the fun, I think, when it comes to revalink in general and revali in particular, and while I do appreciate that this story must have a succession of misgivings - from the tags to the summary to the pain of its ending - i'm still so glad to have let myself write it, and I might just try my hand at marginally less angsty/angry stuff in the future. 💜
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yakiattaki · 6 months
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finished totk yesterday. what a shit note to end the series on up to this point, and my own over-year-long journey through all of these games. my thoughts i guess under the cut
genuinely. i hated totk. it's a bloated, sloppy, messy version of botw. there are systems that are so clunky they ruin every other system in the game.
the most amount of enjoyment i got was from 2 cutscenes (link retrieving the master sword and ruaru's sacrifice), and the ending sequence where you have to dive for zelda. that last part only because i waited it out, hoping the game would have a unique game over state. instead it just froze us in mid-air and didn't force me to do anything while music looped. i burst out laughing.
the story is full of holes, and it is so frustrating having link explain that he's looking for zelda when both him and i know exactly where zelda is beacuse i've done the fucking memories. every fucking sage having the imprisoning war explained to them over and over. ganondorf saying 'haha i tricked you' when like bro i've known for HOURS that you're not zelda. i've known since the first bloodmoon. fuck off dickhead. also, i thought one of the themes was going to be sacrifice. like. link sacrificed his arm trying to save zelda, zelda sacrificed her body to become the light dragon and restore the master sword, ruaru sacrificed his life to keep ganondorf from winning and delaying his return until link could stop him once and for all.
and then link and zelda's sacrifices are undone in the same cutscene. all for nothing. literally, the only thing different about hyrule is the sky islands now. everything else is the exact same.
and i just have to wonder. what was the point? like genuinely what's the point of this game? i didn't have fun with it. the writing is bad. they missed a perfect opportunity to have ruaru as a companion (why the fuck was he at the ending if his spirit was gone after the great sky island?).
it was genuinely a miserable fucking experience. i can't believe i paid money for this game. the point at which my opinion turned was the fire temple. that piece of shit dungeon broke literally any good will i had towards this game. and then the water temple and getting to it fucked it all over again.
the tone is scatter shot and all over the place and i guess the main theme is friendship and teamwork? even though the sages are fucking useless mechanically and thematically, they all get knocked out in ganondorf's third phase and then don't do anything until the post-credits scene.
i can't help but compare it to botw. that game is quiet and melancholic. we're a hundred years post a world ending event, scars still fresh and wounds haven't healed. all the champions are dead but you avenge them, and even the confrontation with ganon is muted. maybe because he didn't have a voice? idk i feel voice acting just hurts the game lol.
this is all, so frustrating to me because like. these games hold a special significance to me, they're my late friend's favourite game series and so they mean a lot to me. but, and i hate to say this and it sounds stupid, totk feels like it spits on his memory. i'm not sure even he'd like this game.
anyway to wrap up this laundry list of complaints and thoughts: bad game, terrible sequel to BoTW even though i don't much like that one either but it's still better, please don't make another open world zelda game, it doesn't work for this series.
I don't know, but I do know one thing: I'm very tired.
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