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#animal crossing design grid
zaffluto · 1 year
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🍂Cozy Maroon Cardigan🍂
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Creator Code: MA-6699-0376-9429
Can find the cardigan using my creator code or use the grid and colour pallets below to change it to match your style!!!
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legend of zelda tears of the kingdom link tunic design
ma-5327-9119-0045
might revisit if better references come out once the game releases
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prokopetz · 1 year
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Do you have any recommendations for TTRPGs that emulate JRPGs well, or have a very JRPG-like setting? I find the unself-conscious mixing of fantasy, sci-fi, and steampunk elements that's commonplace in JRPGs very appealing, as well as the inventive combat and advancement mechanics (for reference I am playing the first Trails in the Sky game right now and I am enjoying it very much).
You've got several distinct questions there, though you may not realise it, and I'm going to tackle them in order.
First, with respect to emulating JRPGs and JRPG-like settings at the tabletop, it's hard to go wrong with, well, actual tabletop JRPGs. While English localisations of Japanese tabletop roleplaying games are admittedly thin on the ground, there are a few of them out there, including official translations of Double Cross, Golden Sky Stories, Ryuutama – Natural Fantasy Roleplay, Shinobigami, and Tenra Bansho Zero, as well as the odd partial fan-translation, of which Meikyuu Kingdom and Nechronica are probably the most notable. (No direct links to the latter two because fan-translation is technically piracy, though I'm sure you can chase them down on your own if sufficiently inclined!) There are a lot of cultural assumptions about what an RPG is and how it ought to work that aren't going to come across in an Anglophone author's attempt at genre emulation, so you'd be well served to go straight to the source.
(I vaguely recall that there are also a couple of Japanese indie RPG authors self-publishing their works in English via itch.io, though it’s late and names escape me at the moment – if anyone reading this can point us in the right direction, please do!)
Second, with respect to emulating the steampunk science-fantasy settings that Western fandoms often associate with JRPGs (though they're far from universal within the genre – their apparent prevalence is more a reflection of what gets localised than of the genre as a whole), the above-cited Tenra Bansho Zero will give you that in spades, though it's also one of the most rules-heavy entries on that list. If you have a specific desire to play in a game where the party consists of a cursed samurai, a child mecha pilot, a Shinto MiB, an oni Jedi knight, and Robocop, that it'll do.
If you'd prefer something less crunch-heavy, or more American-style in its game design approach, you might alternatively have a look at Anima Prime. It's not a localised title, but its lighter and more familiar approach may be an easier sell for your group than dropping Tenra Bansho Zero's seven hundred page rulebook on them. Aesthetically, it sits somewhere near the RWBY-meets-Final Fantasy XIII intersection.
Finally, with respect to emulating the combat of The Legend of Heroes: Trails in the Sky specifically, that’s a tough one – I don’t think any Japanese tabletop RPGs with proper grid-based tactical combat have workable English localisations at the moment, even taking fan-translations into account. In terms of non-localised games, I’d probably go with something like Valor; it’s basically an anime-themed Dungeons & Dragons 4th Edition clone, but then, most games that focus tightly on grid-based tactical combat are to varying degrees these days – D&D4E is extremely good at what it does, the protestations of certain vocal grognards who don’t approve of what it does notwithstanding.
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thornthisway · 2 months
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Pokèmon: 18 Types, 18 ways!
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A Sims 4 CAS and Legacy Challenge by ThornThisWay!
Rules & Summary:
Each legacy is based on a different Pokèmon type. Players may choose 1 Pokèmon of that type and create a Sim gijinka based on it as the legacy founder. You may give that PokèSim any traits that you think matches the Pokèmon it is based on. The next gen however must be based on a different Pokèmon of a different type.
This challenge is based on creativity, collecting, aspiration completion, skill learning, exploring each world & most of all storytelling! The main aspiration to complete is The Curator! Gotta collect 'em all!
You may not use cheats to gain money, skill mastering, complete any aspirations, etc! The only cheat you may use is FreeRealEstate for the very first house for the very first gen but you may not use it for the rest of the challenge.
This challenge requires a lot of DLC packs but mainly ones that contain worlds as each generation will move to a different world once the aspiration(s) of that generation is completed! The challenge is finished once The Curator is finished in Gen 18. Challenge Generation notes are under the cut!
Gen 1: Normal Type
World - Willow Creek Job - Freelancing artist or Painter Skills to work on - Painting, Cooking, Handiness Lot Challenge - None Aspiration: Painter Extraordinaire
Gen 2: Fighting Type
World - Oasis Springs or Newcrest Job - Athlete or Military Skills to work on - Athletics, Charisma Lot Challenge - None Aspiration: BodyBuilder
Gen 3: Flying Type
World - Windenburg Job - Culinary or Doctor Skills to work on - Cooking, Baking, Logic Lot Challenge - None Aspiration: Leader of the Pack & Nerd Brain
Gen 4: Poison Type
World - Strangerville Job - Scientist Skills to work on - Logic, Research & Debate Lot Challenge - Filthy Aspiration: Strangerville Mystery
Gen 5: Ground Type
World - Henford on Bagley Job - Farm (Self-Employed) Skills to work on - Gardening, Knitting, Cross-Stitching Lot Challenge - Off-The-Grid & Simple Living Aspiration: Country Caretaker & Lady/Lord of the Knits
Gen 6: Rock Type
World - Del Sol Valley + Salvadorada (vacation) Job - Part-Time Skills to work on - Athletics, Logic & Archaeology Lot Challenge - None Aspiration: Jungle Explorer & Archaeology Scholar
Gen 7: Bug Type
World - Granite Falls (Vacation) Job - Part-Time Skills to work on - Herbalism, Gardening Lot Challenge - Creepy Crawlies Aspiration: Freelance Botanist & Outdoor Enthusiast
Gen 8: Ghost Type
World - Forgotten Hollow Job - Part-Time Skills to work on - Vampire lore, Organ Lot Challenge - Spooky Aspiration: Master Vampire & Good Vampire
Gen 9: Steel Type
World - San Myshuno Job - Politician Skills to work on - Logic, Handiness, Charisma Lot Challenge - None Aspiration: City Native & Change the World
Gen 10: Fire Type
World - Chestnut Ridge Job - Part-Time Lot Challenge - Wild Grass Skills to work on - Horse Riding, Nectar Making Note: Must own a horse (Ponyta/Rapidash line based) Aspiration: Championchip Rider & Expert Nectar Maker
Gen 11: Water Type
World - Sulani Job - Conservationist Lot Challenge - Volcanic Skills to work on - Athletics, Fishing, Logic Aspiration: Beach Life & Angling Ace
Gen 12: Grass Type
World - Evergreen Harbor Job - Civil Designer Lot Challenge - Reduce & Recycle Skills to work on - Gardening, Fabrication Aspiration: Master Maker & Eco Innovator
Gen 13: Electric Type
World - Brindleton Bay Job - Veterinarian Lot Challenge - None Skills to work on - Veterinarian & Parenting Aspiration: Friend of Animals & Super Parent
Gen 14: Psychic Type
World - Copperdale Job - Paranormal Investigator (After level 5 medium) Skills to work on - Medium, Writing, Wellness Lot Challenge - Haunted House + Spooky Aspiration: Best Selling Author & Zen Guru
Gen 15: Ice Type
World - Mt. Komorebi Job - Part-Time Lot Challenge - None Skills to work on - Mountain Climbing, Athletics, Skiing, Snowboarding Aspiration: Mt. Komorebi Sightseer
Gen 16: Dragon Type
World - Britechester Jobs - College Challenge - Must go to Britechester University & stay at Wyvern Dorm Lot Challenge - None Skills to work on - Logic, Charisma, Debate & Research Aspiration: Academic & Seeker of Secrets
Gen 17: Dark Type
World - Moonwood Mill Job - Criminal Lot Challenge - None Skills to work on - Werewolf, athletics Aspiration: Werewolf Aspirations (Initiate, Lone Wolf, Collective or Wildfangs & Cure) + Public Enemy
Gen 18: Fairy Type
World - Glimmerbrook Job - Part-Time (Spellcaster) or Astronaut (Alien) Lot Challenge - None Skills to work on - Spellcaster - Spellcasting, Potion Making Skills to work on - Alien - Rocket Science, Robotics Aspiration - Spellcaster: Purveyor of Potions & Spellcraft and Sorcery, The Curator Aspiration - Alien: Nerd Brain & Friend of the World, The Curator
Have fun with it & please tag me if you choose to try the challenge, I love seeing other peoples storylines and challenge stuff! You can also use the tag #PokemonLegacyChallenge or #18Types18Generations !
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moonlight1234 · 9 days
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Aether Sail MMO/ Treasure Planet MMO
i am a person of many ideas, all of them too much for me to do, so after many years of hoarding my ideas, and without making any progress towards any of them, i have decided to make some of my ideas public, i started with the RPG system that now has a blog that i will probably not post that much, so i ask you to judge this without thinking the scope is too big or whatever, i know all of that all too painfully, but i want to interact and maybe if this gets enough popularity i will get a contract or something. if you do decide to make my idea, please get in contact, i can work for you.
so, the basic idea is a MMORPG with Treasure Planet aesthetics and the 70% Victorian and 30% fantastic, the medium is cell phones, and you play with the phone standing upwards and the game should be made to be played with only one hand, both for accessibility and to make it easier to play. so you slide around to walk and tap to interact, if you interact with a enemy you get into attack mode. the combat should be something close to monster hunter but with a tab target system, idk if this could work but it would interact very well with the notion that you can only do one action at any time.
for guilds, one idea that i found somewhere that i don't remember is, that guilds are badly designed because it assumes that people only have one social circle, so my idea is to make it like Discord servers, where you can get into any numbers of servers you want, but you always get into the lowest role, and you can go up on roles if people like you or any criteria people want. you could also have multiple bank accounts per server and lock the bank accounts by roles, so you can really customize who has what money, and even share accounts with other guilds.
for dungeons, i want something like Tarkov with their loot n' scoot system, or extraction looter if you are boring, basically the idea of going in, getting stuff and either backing off to be safe or going farther to get more at the risk of losing everything you got. so its actually a risk and reward game to get better loot, to support that you can create encampment to create better gear, store loot and get out of game bonus.
PvP is optional, but its guild based, so you are in war against any other player that your guilds are enemies with. so it is optional, but its also social. enemy players can steal your items from boxes that otherwise they couldn't access, open doors, even if with some difficulty, and other PvP related stuff. to support that you have guild options that make you not enemies with everyone or be enemies with everyone (except if they have the previous setting activated). idk how overlapping would work, but i think its a good system overall.
for cities i think people should be able to buy terrain and houses, with limits, and create things like shops, also have a way for players to create laws and stuff, so basically player driven bureaucracy, that could be fun if balanced for fun, even if might generate too much conflict and be bad for some players.
crafting is something that i thought some amount of it, and i am thinking chore play, so instead of having placing things in a grid and happening instantly, something closer to Potion Craft, with some real physicality to it to make it satisfying, with a bunch of materials and ways to mix them to make it crunchy and let information on how to make some type of material be a political tool, a new way to interact with other players, so if you have a specific recipe that you got from dismantling a specific weapon.
notes are a way to create notes, you can at any time create a note and put information at it, you can sign them and they keep day and hour of creation or last change, they can work as documents, patterns of drawings like Animal Crossing, work like checks, material recipes to make crafting faster but at the risk of people discovering your recipes, and to give people temporary guild roles or other permissions. you can seal notes with wax and stamp it with a pattern. you can also create coins the same way, but not like the original coin, but side coins, so its really a player driven economy, player created coins need a stamp and a material to be made.
combat is like monster hunter but tab targeted, so you aim at the enemy you tap and get your weapons, and when you tap you attack, if you drag you move, if you slide quickly you can dash or roll depending on the distance and you have a block/parry or secondary attack button, a change weapon button, a change target button and 3 abilities buttons. so the combat is about playing towards the win condition of your weapon and using abilities to create openings or getting a big payoff from openings. the enemies would stun or throw you away with every hit, regardless of damage to make you really change how you play depending on what they do, but if you parry attacks you have a chance to throw the enemy away and if the enemy is really big you need multiple people to parry to push the enemy back.
Hades like dialogue, just add something about a player or tell a myth or something interesting but prioritizing things that are important.
and contest that the players can create to play around with other players, basically create rules for a sport or a arena, ways to allow light hearted conflict between players. be a fight to glory or a fashion show, ways to facilitate that type of stuff.
out of game bonus like World of Warcraft, but you can get better ones if you are in a good city or has a decorated house.
for monetization i would like a premium currency that you can trade with other players for coins only, but you can buy something from the game, but i am not sure what, probably some convenience or fuel for better out of game bonus. i think any form of monetization hurts the game, but this hurts the game less.
ships, with a velocity based on cloth released, and functions like cannon, helm, boarder and engineer, idk if the canons should use ammo or have a cd. we have a radar, that has info about enemies like position, speed, cooldowns, so its worth to keep someone there. idk how to make this exactly, but in Starfinder each spaceship has a number of rooms that it has to be able to hold stuff, so something like that, basically a room for people to sleep, a room for medicine stuff, a room for radars, basically space slots, but the trade off would be speed for size.
i think that's all and i would really like other peoples opinions on this, even just for the fun of talking, and if you see a future for this idea, pls send me a message because we can definitely have a deal. thanks for reading, luv ya.
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miloscat · 1 year
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[Review] Tamagotchi Field Guide (LCD)
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What an incredible find!
While browsing Japanese online auctions and shopping sites for Tamagotchi devices, we came across this spinoff LCD handheld. It’s sometimes known as the “Tamagotchi Digital Pocket” as that’s what’s written on the unit, but the packaging calls it the たまごっち図鑑 [Tamagotchi Zukan], which I’ve translated as Tamagotchi Field Guide. It’s a novel way of presenting a little digital game, as a reference guide for the various species, but I should be clear that it’s not an optimal encyclopaedia. Think of it as a puzzle game with a Tamagotchi theme. In fact, it’s a Picross clone!
This is an excellent way to hook me in to getting more interested in Tamagotchi, by giving me a set of nonogram puzzles to solve. And the novelty of this cute little self-contained handheld makes it all the more enticing! Presenting puzzles as large as 15x15 on a screen this tiny is a remarkable achievement, although it can result in some eye strain. I found it best to play this only in broad daylight; fortunately there is an options menu you can open during a puzzle to change the contrast of the display (and turn off the beeping sounds).
As a version of the Picross engine it’s pretty good. Judging by the represented Tamagotchi generations and the use of the “Tamagotch” romanisation which was obsoleted not long after the franchise’s Western localisation, this would probably have been released in late 1997. This would place it after Jupiter’s original three Picross games for Game Boy and SNES, so it’s riffing on those as a template for virtual nonograms. This means a countdown system, which you can elect between 25 minute “Hard” or 45 minute “Easy” variations. Misses are marked instantly and result in a 2 minute time penalty, although this is not increased with further mistakes. The usual “hint” feature is available at the start of a puzzle which automatically fills in one row and column; of course I never used it!
There’s subtleties to the mechanics that they got right: it has cursor wrap, and you can cross squares in a row while skipping over already marked and crossed squares. Not all indie Picross-likes get this right, you know! Understandably, there’s limitations to how hints are displayed due to the screen technology and size though. Only one hint per row and column can be displayed at a time for the currently selected square, so you have to always be ticking around and potentially building a mental map. This doesn’t make it easy when you’re asked to extrapolate...
Yes, the weakness of this game is sadly the puzzle design. The solutions seem to be sprites of Tamagotchi species taken directly from the original games, which means they don’t always make for well-considered puzzles. I found many times to progress the logic I would need to either consider hypotheticals (difficult to do on this device) or make outright guesses. Not to mention the many puzzles that depict the Tamas sleeping, which means half of the entire grid (their blanket) is the same every time. At least the solutions are animated even if it is only two frames.
As for the Tamagotchi-ness of this game, well it’s very authentic! The design of the unit including the screen background mirrors the first generation toys, a nice touch. As I said the sprites all seem to be taken directly from their respective games; in this case there’s 3 sets of 25 puzzles each, with the sets respectively representing the first and second generation as well as the “Angel” spinoff which saw you raising the ghosts of dead Tamas as they evolve into different angel forms. There’s a good variety of these adorably weird monsters as solutions, including the more difficult-to-raise “secret” ones.
My favourite feature is the faux-raising dynamic: as you solve puzzles, the egg or ghost that started the puzzle set hatches and/or grows and you “check in” with its status in between each one, seeing it doing different activities and changing. It’s very cute, even though you don’t directly interact with it through gameplay! I’m not sure if the result changes depending on your clear time, difficulty, or hint use, but for posterity I’ll say that my first set ended in the penguin-like Ginjirotchi, my second in the cat-like Nyatchi, and in the third my angel ended up reincarnated as the originally Western-exclusive character Bill, the bizarre human head on legs! I couldn’t have wished for better results.
Although my eyes often had to squint and my hands would tend to cramp up, I loved my time with this little beast. It’s very conducive to pick-up-and-play as you can instantly put it in standby at any time and it will remember your puzzle state. 75 puzzles is quite good value too, as I originally expected a throwaway dozen puzzles or so. The puzzle design isn’t always the best but with the generous time allotment in Easy mode it’s not a big deal to bite the bullet and just make guesses when needed and proceed from there. And you have to give it props for its commitment to the source material; on the other hand, as a Tamagotchi brand extension it’s a lovely novelty for fans of the early days. If you’re looking to pick one up they’re not too expensive, just make sure to have two LR44 batteries and a fervent wish that it’s still working after all these years!
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Hi! Amazing blog, I sometimes go back and read it all over again, that's how good it is! But, what would you say are the best packs to have when playing historical gameplay in the sims?
….oh my goodness, do you really? 🥹
That may be the nicest thing anyone has ever said omg thank you! 😭
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But then of course you gotta follow it up with a difficult question! Lol and you know me, that means you ain’t getting a quick answer, so under the cut we go!
Expansion Packs:
Cottage Living: My top pick for expansion packs is probably my top pick of all the DLC. I wish that we had more mod-free gameplay for historical simming, but frankly farming is often our only option (especially pre-WWI). Plus being able to have animals, cross stitching, the grocery stall, and the world just make this a staple for me.
Runners-up: This is probably a three way tie between Seasons, Cats and Dogs, and Get Together. Seasons is just a staple for gameplay overall, and the addition of cold and hot weather will make any type of game better. Then I would say Cats and Dogs because people really underestimate how much historical peoples loved their pets; plus the world is useful for most eras and the BB can be very versatile too. Third is Get Together, almost exclusively for the world; although with some creativity the club system is always useful. For instance, it’s how I made Virginia “part” of the suffragettes.
Game packs:
Since almost every one of these packs is going to be useful just for BB and the world, I wanted to pick my top one as something that I think is marginally useful for historical gameplay. This may not be most people’s top choice but:
Outdoor Retreat: In addition to some BB objects that can be useful if you’re playing a more rustic, logging historical save, you also get a pretty decent world and what, in my opinion, is nice historical gameplay. This game pack comes with more woodworking designs, stargazing, campfire recipes, and telling stories around the fire, all things that I’ve used regularly. You also get the herbalism skill, which is (in my opinion) is too tied to the collectibles in Granite Falls, but with a mod is much more usable and fits into history gameplay wonderfully.
Runner-ups: Top choice is My Wedding Stories, which doesn’t always run smoothly but adds some variety and possible historical accuracy to your weddings. I also use some of the CAS for men and love the world, which can make an excellent starting point for a different type of gameplay or a vacation world (like with Rosella). Then I would chose Strangerville, Realm of Magic, and Vampires, mostly for the BB (RoM is the basis for Antoine and Zelda’s apartment) but also because you can make great use of those worlds too.
Stuff Packs:
Laundry Day & Nifty Knitting: These are just some of the best value for your money stuff packs, and they actually have gameplay that I use consistently. Laundry Day in particular, because I love the added challenge of off the grid laundry. Nifty Knitting a bit less so, because the objects created are so modern, but I still love having the knitting skill alongside cross-stitching.
Runners-up: Top choice here is probably Paranormal, because I have also used the BB quite a lot and will probably use the CAS going forward too. But more than that, so many people have brought up the seance tables as great for 1900s gameplay. I myself didn’t do it, but I love the idea. Second is Vintage Glamour because both the BB and CAS is useful, plus the added gameplay of butler can come in handy.
Kits:
I will pick one kit and one alone, and that is Bust the Dust. The sole reason that I’m including it is because of this mod, which I absolutely love. As I said I like having chores to do to make the game harder and feel more mundane so together with Laundry Day I do use this one constantly.
Thanks for sitting through the whole spiel. Hope it could help a little! 😄
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mawhip · 9 months
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tis the time for another tekko haul! i went really ham with the gachapon this year lol
artists and their links ↓ ↓ ↓
strawberry frog basket enamel pin: blushsprout strawberry snail enamel pin: blushsprout cherry frog enamel pin: blushsprout sakura bulbasaur enamel pin: blushsprout rainbow grid pouch: moshi melon rainbow grid washi tape: moshi melon sword cat charm: nyancon lesbian sakura miku enamel pin: actoons illustrations pansexual sneaker enamel pin: stacheterpieces kitty friend button: stacheterpieces bunny friend button: stacheterpieces raihan x leon sticker sheet: zombiebass tiny raihan charm: zombiebass my melody strawberry charm: bitterbat clefable & gengar sticker: quillpeachstudio neopets sticker sheet: w0nkk0 hamtaro sticker sheet: w0nkk0 tamagotchi sticker sheet: w0nkk0 animal crossing sticker sheet: w0nkk0 fairy pokemon sticker sheet: w0nkk0 normal pokemon sticker sheet: w0nkk0 strawberry shortcake lip balm: angel balms cherry mug: tiny cloud ceramics "you're one in a melon" sticker: miniature inspirations "you are berry special" sticker: miniature inspirations "squeeze the day" sticker: miniature inspirations ice cream cat sticker: miniature inspirations psyduck machoke pin: kirakira karakasa burger bear sticker: kirakira karakasa jigglypuff sticker: kirakira karakasa persian cat sticker: kirakira karakasa acnh puddles sticker: kirakira karakasa poliwag sticker: kirakira karakasa watermelon stud earrings: tooth decay accessories pink lollipop earrings: a. gato designs red heart earrings: prismatic fanatic cherry earrings: peachade
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softenji · 7 months
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furnish master is fun its like animal crossing happy home designer without the shitty ass grid lock and and u can turn object collision off and clip them into each other its such a liberating interior design game
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hedegustafsson72 · 1 year
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Cyndaquil Pixel Art Grid
Pixelart pixel sprite pixel cute pokmon easter sprites animated gif. Pixel Art with 64 Bit Grid Blank
155 Cyndaquil By Makibird Stitching On Deviantart Pokemon Cross Stitch Patterns Pokemon Cross Stitch Pokemon Pattern
This is a simple online pixel editor that can allow you to create pixel art quickly.
. 8 Bit Mudkip perler bead pattern. Pokemon Bulbasaur Pixel Art Bulbasaur resembles an squatting, small dinosaur that walks on four legs and has a large bulb on its back that can shoot seeds out of. Bonjour a tousPour les amoureux de Coloriage et de Pokemon faites le plein didees de dessins pixel art Pokemon en. Hyped pvp
It appears that 16x16 and 32x32 are the most well-known resolutions for icons in pixels. This is consistent with the concept of. Pixel Pine Tree 16x16 Tile set. Pixelart Pixel Sprite Pixels Cute Pokemon Easter sprites GIF
Check out amazing pixelartgrid artwork on DeviantArt. Cyndaquil pixel art wolfgamergirll. Pixel Art Grid Pokemon 32x32 Pixel Art Grid Gallery.
It seems to me that the most used sprite icon resolutions for pixels are. To assign a custom brush simply use the select tool and select the desired area. This is my interpretation the Gen 2 Cyndaquil Sprite.
50 idees de dessins pixel art Pokemon a colorier. The Minecraft Map Cyndaquil from Pokemon Pixel Art was posted by TheArtCollection. It was submitted by the government in.
50 idees de dessins pixel art Pokemon a colorier. It was submitted by the presidency in. You can find more pixels on our channel.
Pixel art is a popular trend in independent video. Take inspiration from our talented artists. Want to discover art related to pixelartgrid.
This site has sprite art inspired by classic video. Pixel Art Maker PAM is designed for professionals and beginners who wish to create something. Saving a drawing online allows you to share it with other people or.
Make use of hashtag brushes to make your brush. This is a Cyndaquil Sprite heartGold pixel art template that you can edit. Cute Pokemon Pixel Art.
A grid can be used to create pixel-based images. A grid helps organize the pixels and show the exact location of each pixel. We identified it from obedient source.
34 Follow - Unfollow Pixel Art Pokemon Charmander - 17 images - charmander pok mon pixel art no elo7 eduardo pixel art 10 pokemon pixel art templates imagenes de pixel art minecraft. It can be found in such biomes as a Savanna or a Savanna M and others.
Helix Fossil Hama-Girl 29 17 Infernape Hama-Girl 39 3 Monferno Hama-Girl 24 1 Chimchar Hama-Girl 6 Azumarill Hama-Girl 27, 1 Marill Hama-Girl 29 1 Omastar Hama-Girl 15 0. I've changed a lot here as I wanted to fit in into a 32x32 grid and the original is too big. Jonny creates quick pixel art of Cyndsquil.
To set up the grid, click on Image. Bonjour a tousPour les amoureux de Coloriage et de Pokemon faites le plein didees de dessins pixel art Pokemon en prenant le temps de consulter toutes les idees que jai trouve pour faire cet article. At 14 levels, Quilava is transformed into Quilava.
It was discovered from an unobedient source. These projects feature thermal melting beads. They are made by hand-laying pixels on a grid, which is then pressed to hold the beads in place. Pokemon - Cyndaquil Gen 2 Sprite.
About 5 years ago. Cyndaquil is the pokemon that started the game who has one type Fire from the 2 generation. Alphabet Codes Grid.
More pixel art w See More. Here are a few of the most highly rated Cute Pokemon Pixel Art pictures on the internet. These are the top-rated Alphabet Codes Grid images.
Editable online pixel art of Cyndaquil Sprite HeartGold. pokemon Quan Guo Tu Jian pikuserudotsutobizu Tu An pigselateu pokesmonseuteo - No155 beukein Pixel Art Pokemon - No155 Cyndaquil pikuseruato. All the sprites were 16x16 32x32 64x64
16x16 is the traditional size of sprites. Pokemon PixelDotBeads grid of Pokedex Sprites. DescriptionBy Eric Hubert Lalonde Bonnie2013.
Minecraft Pixel Art is a fairly new internet craze that basically refers to in-game pieces of art , like sculptures, 3D models, etc. made by Minecraft players using Minecraft blocks, such as. Sep 16 2016.
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facecam · 2 years
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I'd love a game like Happy Home Designer on the switch. i think the updated graphics and capabilities with designing would be really nice really nice. Since collecting the furniture & arranging it is a chore as per traditional animal crossing gameplay so sometimes its nice just to slide things around on a grid like you can in HHD
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zaffluto · 1 year
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Devil Baby - The Lamb Dress
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Creator Code: MA-6699-0376-9429
Can find the dress using my creator code or use the grid and colour pallets below to change it to match your style!!!
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lilliputianarchives · 11 months
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happy street fighter 6 launch to those who celebrate! here are the default outfits of some of the new characters (l to r: marisa, manon. kimberly, lily)
find them with design code ma-5327-9119-0045
edited to add design grids in case people want to make alt colors or just use these as the basis for 'fit designs
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MP - Research on 3D Games (LO1)
Yesterday, during our tutorial, Rich displayed the gameplay trailer for animal crossing to show I can create an animation rather than the whole game.
Now, in all honesty, I have been struggling on how to create the interactions so even if I create an animated trailer, I will need reference to how it will look like and Rich gave me inspiration with animal crossing to look at other 3d games.
Virtual Games
Growing up, I played a lot of virtual games like MovieStarPlanet, HabboHotel, SecretBuilders and Smallworlds. My favourite was SmallWorlds and I was obsessed before I went to boarding school in 2014. Unfortunately, it got discontinued whilst I was in boarding school. However, it's graphics were superior to other virtual world games so I turned to it for inspiration.
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It got discontinued but began not many years after from scratch in Portuguese as MiniMania.
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I downloaded it and regardless of the language barrier, I wanted to see the UI. I expected an upgrade but it's understandable as it's still in the beta phase and there aren't much players (especially since it's in Portuguese but mixes English)
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I didn't screenshot the character making page but started analyzing how the avatar interacts with space. There is no pan or zooming or orbiting the space in the game. Instead, the camera follows the avatar's direction using the mouse. For the second photo, I clicked on the TV and a circle of interactions pop-up which I believe I can implement into my idea.
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As a beginner, I'm automatically a commoner and can upgrade to VIP with real world money. This is shown in the first page and in the second screen I'm typing. These little UI details are important as I need to integrate pop-ups into my design. The navigator by the side is a pop-up which assists in informing me about my mission. It not only uses the blue hue, but implements green, white and red (Now, I won't be using too many colours for my palette but it's a noticeable element)
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Then I finally observed how pop-ups are integrated into the space. It's place in the center and takes only an 1/9th of the viewport (this is loosely based on my visual assumption but I am aware most to all web design utilize a 12 grid system.
I noticed how alongside the blue hue, yellow is utilized as a CTA.
In the fourth photo is a smaller window which displays information (when the mouse hovers on an avatar), it's another elements I could implement to show a small body-copy of information.
Conclusion
The UI inspired me a lot but I expected by 2024, the pixelated avatars would've been clearer.
Secondly, as a played the game it became dull as it's in a different language and classist (I'm a commoner and can only be a VIP if I pay, in my days, I worked and got gold to become a VIP, there's no way I'd tell my parents to pay for an in-app purchase).
I apologize, that last paragraph wasn't necessary but shows I won't be addicted to the game :)
Other Resources
Trailer Oficial do MiniMania! (youtube.com)
SmallWorlds - The Game Where You Belong! - Official Trailer - YouTube
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swsaustralia · 2 months
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Unlocking Success: The Power Of Responsive Web Design On The Sunshine Coast
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Responsive web design has become a fundamental aspect of modern web development, especially in regions like the Sunshine Coast where digital presence plays a significant role in business success. With the increasing use of various devices such as smartphones, tablets, laptops, and desktops to access the internet, it's imperative for businesses to ensure that their websites are accessible and user-friendly across all platforms.
In essence, responsive web design refers to the approach of designing and developing websites that adapt and respond to the user's behavior and environment based on screen size, platform, and orientation. This ensures that users have an optimal viewing experience regardless of the device they are using.
Benefits of Responsive Web Design
One of the primary benefits of responsive web design is the enhanced user experience it offers. When a website is responsive, users can easily navigate and interact with the content, leading to increased engagement and higher conversion rates. Moreover, responsive design also positively impacts SEO performance, as search engines tend to favor mobile-friendly websites in their rankings.
Challenges in Responsive Web Design
Despite its advantages, responsive web design comes with its own set of challenges. Compatibility across various devices and screen sizes can be a daunting task, requiring careful planning and implementation. Additionally, optimizing performance without sacrificing user experience is another challenge that developers often face.
Key Principles of Responsive Web Design
To overcome these challenges, it's essential to adhere to key principles of responsive web design. Adopting a mobile-first approach, designing with a flexible grid layout, and utilizing media queries for device adaptation are some of the fundamental principles that developers should follow.
Tools and Technologies for Responsive Web Design
Fortunately, there are numerous tools and technologies available to assist developers in creating responsive websites. Frameworks like Bootstrap and Foundation provide pre-designed components and responsive grid systems, making the development process more efficient. Additionally, there are various responsive design testing tools that help ensure cross-device compatibility and performance optimization.
Responsive Web Design Trends
In recent years, several trends have emerged in responsive web design, reflecting changing user preferences and technological advancements. Minimalistic design, dynamic content loading, and the use of animation and interactivity are some of the trends that businesses on the Sunshine Coast can leverage to create compelling and engaging websites.
Case Studies of Successful Responsive Websites
Numerous businesses on the Sunshine Coast have embraced responsive web design and achieved remarkable results. By providing seamless user experiences across devices, these businesses have seen increased traffic, engagement, and conversions. Case studies highlighting the success stories of these businesses can serve as inspiration for others looking to adopt responsive design practices.
Tips for Implementing Responsive Web Design
For businesses planning to implement responsive web design, thorough research and planning are crucial. It's essential to prioritize content hierarchy and design elements based on their importance and relevance to users. Additionally, rigorous testing across various devices and screen sizes is necessary to ensure a consistent and optimized user experience.
The Future of Responsive Web Design
As technology continues to evolve, the future of responsive web design holds promising opportunities. Emerging technologies such as AI and VR are expected to influence the way websites are designed and developed, offering more immersive and personalized experiences for users.
Conclusion
In conclusion, responsive web design is a vital aspect of modern web development, especially for businesses on the Sunshine Coast looking to enhance their online presence. By adopting responsive design practices and staying abreast of emerging trends and technologies, businesses can create websites that provide exceptional user experiences across all devices.
FAQs (Frequently Asked Questions)
What is responsive web design?
Responsive web design is an approach to web development that ensures websites adapt and respond to different devices and screen sizes, providing an optimal viewing experience for users.
Why is responsive web design important?
Responsive web design is important because it improves user experience, increases conversion rates, and positively impacts SEO performance.
What are some challenges in implementing responsive web design?
Some challenges include compatibility across various devices, screen sizes, and performance optimization without sacrificing user experience.
What are the key principles of responsive web design?
Key principles include adopting a mobile-first approach, using a flexible grid layout, and utilizing media queries for device adaptation.
How can businesses implement responsive web design effectively?
Businesses can implement responsive web design effectively by conducting thorough research and planning, prioritizing content hierarchy, and testing rigorously across devices.
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cssmonster · 2 months
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RexCoin 1.2.5 – A Multi-Purpose Cryptocurrency & Coin ICO WordPress Theme
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CSS Monster presents RexCoin 1.2.5, a versatile WordPress theme designed for cryptocurrency and Coin ICO websites. RexCoin Nulled boasts a powerful, modern, and bold design, making it the perfect choice for a cryptocurrency-focused blog or financial website.
CSS Monster's RexCoin WordPress Plugin Features
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Download RexCoin WordPress Plugin
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