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#and yes all the npcs are named after musical artists look i thought it was going to be a short shot so it was much more sustainable then
creacherkeeper · 2 years
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lost township characters! <3
to give folks a little more idea what were talking about when we say insane things on here <3
lost township is a 5e homegame taking place in a 1880s wild west equivalent dnd world, mostly in the small town of lost in the state of undersun
pcs:
cass bluebell - she/her. human drunken master monk. local extremely repressed middle aged lesbian who inherited the local saloon from her late mother who she had a Totally Healthy relationship with. spent years investigating her mother's murder at the hands of the brownbird. has an adopted 6 year old son named davey. played by @strangetorpedos
divine intervention shook - she/her. aasimar eloquence bard. former southern belle, current poor schoolteacher. has been described as a cat so confident she can scare off bears. likes sticking her nose where it doesnt belong (affectionate) and bestiefying middle aged people. played by @beatricexbenedick
flint monroe - he/him. fire genasi divination wizard. main personality trait is that he is 12 and we love that for him. orphan being cared for by the shook family. has a giant crush on maeve and a (somewhat joking) rivalry with will. too smart for his own good and has a pet robot mouse named sparky. played by @agentcalliope
maeve marigold - she/her. ??? swashbuckler rogue / hexblade warlock. former sex worker, current psychopomp in training of the raven queen. accepted the role of psychopomp and then afterwards asked what that word meant as she is illiterate and still learning a lot from divine. says literally the most buckwild shit at all times. played by kaity
morel - they/them. firbolg spores druid / knowledge cleric. the biggest awkwardest sad cow that did ever. lives in a hut in the woods and offers healing for the most rejected of society. a chosen prophet of the god of decay. in a former emotional affair with cat clyde, kidnapping victim, now just bein real gay w her on main <3 played by @floralprintshark
will orville - he/him. human werewolf gunslinger fighter. half badass cowboy, half sad tired middle aged man who desperately needs a drink (preferably water sorry will). was traveling around being sad and doing vigilante justice, has been bestiefied and adopted and is ALSO now gaying it up on main. has a late husband named levi and a horse named romulus. played by @weightedlive
npcs:
cat clyde - she/her. orc. formerly the wife of bobby clyde, murder victim of the brownbird. actually hired the brownbird to kill her husband cause fuck that guy. currently bein real cute with morel. shy, nervous, loving, and attentive. mother of morgan eve "kitten" clyde, excitable 7 year old half-orc
lizzie no - she/her. human/coyote shifter crown paladin. the sheriff in town, afflicted heavily by messy bitch disease. unfortunately very in love with divine which finally got discovered after her hiding it for like 7 years. seemed like an uncaring/incompetent sheriff for not solving murders, secretly sleeping with the white hat assassin doing them
brandi carlile "the brownbird" - she/he. aasimar vengeance paladin / wild card rogue / arcane archer fighter. the white hat assassin in question. slutty lesbian who will flirt with anything that moves (including will, known gay man). aasimar of the evil god of chaos, death, and alcohol. just looking for a good time. in love with lizzie </3 the party did fight her and they nearly all killed each other but she has been Bestiefied. can summon ghosts, as a treat
sarah shook - she/they. human. wife of divine, adhd as all fuck, life of the party, loves being a stay at home wife and doing gardening and cooking and playing her guitar. assumed that divine knew she was poly and gave lizzie her blessing and also a shovel talk and then afterwards had to explain to divine what poly meant
"hawk" shook - he/him. human artificer. brother of sarah and brother-in-law of divine. an absolute mess but trying his best. has had unfortunately messy hook ups with most of the men in town. cant hold down a job but just started working for cass at the saloon. almost got arrested by lizzie for selling snake oil. doesnt know he's an artificer
latrowe - he/him. coyote psychopomp. formerly Just A Coyote, granted humanoid form and intelligence in a godly lovers exchange in order to be the psychopomp of the raven queen. currently training maeve. very formal and polite unless he's scampering up walls or eating out of your garden. flint accidentally got him bound to the mortal plane by giving him a nat 1 on a spell save with a portent roll. mostly just wants to be a coyote again. forgets that its impolite to read peoples minds
waylon jennings - he/him. current zombie, former ???. rich old gay dandy. kind of a major bitch. the benefactor who funds most of the town. adoptive father of lizzie, scruggs, and kelsey. tried to convince will to murder brandi for Reasons <3
earl scruggs - he/him. orc ?? barbarian. waylon's bodyguard and adopted son. big buff bear with a lot of tattoos. managed to romance will and short circuit leo's brain for two full minutes <33 immigrant from vilayav, so speaks in a thick russian accent. no thats not his real name <3
kelsey wilson - they/them. ?????. waylon's assistant and adopted child who has been with him since they were very young. doesn't talk to people outside the family much
major gods:
ama & ata - she/her and he/him. bear mother and bison father. gods of fire and food respectively, and families, caregivers, and the home. divine and sarah are followers
kathairein - they/them. vulture god of decay, disease, fungi, and scavengers. partners with the raven queen. morel is one of their chosen prophets
the raven queen - she/her. raven god of the transition of life and death, knowledge, divination, and the moon. in charge of the realm of the dead. latrowe and maeve are her psychopomps
sidewinder - he/him. rattlesnake god of protection, safety, medicine, and the sun. will's late husband levi was a follower, and lizzie is one of his paladins
the jack - no pronouns. jackalope god of death, wiles, trickery, survival, and alcohol. the only god in the pantheon to have an alignment (chaotic evil). brandi is an aasimar of the jack
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ectoplasmer · 2 years
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AYYYYE ASK GAMES 👀
❤️♦️♠️💭‼️
WOOOOOO
— @amys-cringe-cabinet 💙
^^!!! okay so the thing about my music tastes is that it’s very inconsistent and constantly jumping between genres and/or tone, so if we go from some obscure indie artist to the most main stream thing ever do not be concerned that is just how my brain works- so!! here we go!!
♥️: Describes your F/O
oooh, describes… this’ll be fun to try and figure out…. I think for Marik specifically, when it comes to “describing”, I Am by Foot Ox comes to mind. A few lines specifically make me think of him, but most of this is association with the whole mind-controlling-the-ghouls thing.
Life Itself by Glass Animals is a song that instantly makes me think of Ryou; it was either this or Season 2 Episode 3, but I feel like the former describes Ryou better while the latter is more what I associate with his and Bakura’s interactions.
I was so tempted to say Bremen by PigPen Theatre Co. but…. Mask of My Own Face by Lemon Demon is definitely a Bakura song, no doubt. Bremen is probably more of a Thief King song.
Chop Suey! by System of a Down. No further commentary. (jk it’s just that everytime I hear that latter half I think of Melvin and Marik and it’s become a bad habit so of course it finds it’s way here)
♦️: Describes your S/I
okay so guilty confession I have an s/i playlist set up BUT it was originally for my homestuck s/i, so I haven't updated it since like... september. Howeverrrr, scrolling through my songs for a bit, I suppose the song Slumber by Sløtface is fitting enough for Ghostie!! I think she's a bit too much of an NPC as of now for me to completely be sure, but the little movie references and descriptions throughout the song are fitting enough for her I believe. also that chorus gets me feeling some way so she gets just a pinch of angst to her. just as a treat </3
♠️: Describes your relationship
was very very tempted just to say their tag names because those songs are the ones I’m all stupid and mushy over (With You I Feel Alive and Spooky Ghosts by SNCKPCK) but that felt too easy…. so these two get an extra song!!
Muddy Knees by Dayz N Daze was a second response to this prompt for Marik, because the attitude of the song and upbeat-quick-pace tune reminds me a lot of him. Coffee Breath by Sofia Mills is already a song I associate with Ryou a considerable amount, so I thought it’d fit here nicely.
Jelly Bones by The Unicorns because let me think for a second that Bakura would be even slightly as soft for me as I am for him u.u (and i could totally see him being overdramatic over the fact he’s in love… the dork >-<)
Mainly based more off the tune and build up if that makes sense?? But Rawnald Gregory Erickson the Second by STRFKR for Melvin because *shakes song around in the container of a brain I have*
💭: You like to daydream about the two of you to
Crave You by Flight Facilities and Giselle just applying to everyone because it is my go-to yearning song- but for individually:
Something by The Beatles.
Like or Like Like by Miniature Tigers (rolls around on the floor like an idiot this one specific song. I swear-).
Midnight, The Stars and You by Al Bowlly, Ray Noble & His Orchestra (yes this is just because it’s from The Shining).
And, lastly, Valentine, Texas by Mitski.
‼️: Reminds you of when you first found your F/O
I was into Detroit: Become Human in the following weeks before I picked up Yu-Gi-Oh! again, so looking through a character playlist I made during that short lived interest, I believe I listened to Who Are You Really? by Mikky Ekko a ton before and after getting into the show, so I think that could count as a catchall for when I first “met them”. I also listened to a handful of Jack Stauber’s shorter songs, so I think those could fit in here too. Nothing really comes to mind of when I really met them, since most of my experience watching this show were through half awake late night phone screens and beading kandi cuffs while paying legit no attention :P. Buuuut…. Specific Jack Stauber songs that make me think of when I first started this show are Get Ahold of Yourself, Love and Co., Just Take My Wallet and Mr Backwards !!!
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revengerevisited · 3 years
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So I’ve been kinda dancing around my original story idea for a little while, and I got this idea in my head of ‘what if I release chapter 1 and then get feedback without telling anyone what the story is about first so it’s more of a surprise?’ But honestly? I’m realizing since I already released a preview-of-a-preview for chapter 1, and it might be a little while until I finish chapter 1, plus I honestly kinda feel like I’d rather work on sketches of my character designs than write at the moment, I might as well go ahead and tell you guys. X’3
So! I watched a couple anime recently both centered around the premise of... monster girls! These being Monster Musume and Monster Girl Doctor, but then I noticed there’s also Interviews with Monster Girls, A Centaur’s Life, and the infamous Interspecies Reviewers, and I asked myself... Monster girls are pretty popular right now, yeah? But where’s all the monster boys?! And that’s how I got the idea! I re-watched some of my favorite anime based on Otome Games, Kamigami no Asobi and Uta no Prince Sama for inspiration as well, and a few ones I hadn’t seen before like Dance with Devils and Magic-kyun Renaissance for inspiration as well.
So now I’ve got my premise that I shared earlier: This is the story of Millie, a young woman down on her luck who happens to live in a world where monsters aren’t just real, but commonplace. She started working as a maid in a mansion-turned-art-school whose students are a group of very attractive monster boys. The twist is that these aren’t just any monster boys; they belong to various rare and exotic species with deadly reputations...
Note that character and place names are technically place-holders for now and may change if I come up with better ones. Now, I don’t wanna spoil anything story-wise, but I think I can introduce my setting and some of the characters that you’re gonna meet. The story is set in a modern setting, though it’s vague if it’s actually Earth or just some generic world similar to it, as I try to avoid referencing real-world places or events. This is a world where humans and monsters live together after a Great Interspecies War happened in the past, but tensions have mostly relaxed by the time the story takes place. The war could be thought of as the equivalent of our own World War One, one in which there was a truce decided after many years of stalemate fighting.
The city everything takes place in is tentatively named Dullahan, and was built directly after the war to commemorate peace between human and monster kind. It’s considered an artistic cultural center, and it’s got a lot of interesting entertainment places to go to, arcades, theaters, aquariums, etc, that the characters can have a lot of different shenanigans in. The other main setting is the Beaufort Academy of the Arts, which was actually a mansion that was converted into a small private school. This is where all the characters live, and our main character Millie works as a maid there.
Before I go into the characters, I should start with the various monster species. There are 12 species, divided into 2 groups: common monsters and exotic monsters. The common monsters are centaurs, harpies, lamias (snake people), kobolds (dog people), ogres, and merrows (mermaids). These species are all pretty standard, and will be mostly background characters and npcs. The main characters, and love interests for Millie, will be of the exotic variety: arachnes (spider people), sirens (deep-sea mermaids), mandrakes (plant people), dragons, manticores (with a liontaur body-type), and scyllas (octopus people).
So what differentiates a common monster from an exotic one? Well, while the Interspecies War was between humans and monsters in general, some monsters were already at least partially integrated into human society, and the rest followed soon after the war ended. These monsters were almost as common as humans, and either herbivorous or omnivorous, with the exception of the carnivorous lamias who prefer to eat eggs over anything else. On the other hand, the so-called ‘exotic’ species were not only much more rare, but they had a very different food preference... one which earned them the now derogatory nickname... man-eaters.
Naturally, most ‘man-eaters’ weren’t exactly welcomed into human --nor common monster-- society with open arms, not that most of them wanted to. For the most part, species as powerful and dangerous as them didn’t want to play nice with those they had once --and in some cases still do-- regard as prey, and so hid away into the furthest reaches of the world. Which of course makes them perfect material for all our leading men and Millie’s various love-interests!! Oh yes, while all of these monster boys are perfectly civilized --well, for the most part-- they still belong to species that many both human and monster alike continue to fear to this day. While they aren’t exactly fish out of water (well, except for the siren) there’s still plenty of awkward misunderstandings and interesting scenarios that can be played out.
So! Let’s have a quick run-down of the characters, keep in mind that none of these names are final and could change later on. First there’s Millie, a hardworking young woman who’s had a recent streak of bad luck. Through a misunderstanding she gets hired as a maid in a mansion-turned-art-school. She’s very sweet and tries her best to help others, but she’s not as innocent as she appears; she’ll understand your innuendos just fine, even if she doesn’t really say any herself! Next is Richard and Lara Beaufort, a husband and wife who run the school. Richard is rather laid-back, yet he’s also a master of all kinds of art, painting, sculpture, photography, dancing, singing, you name it! Lara is his arachne wife, a rather boisterous woman who owns a high-class fashion company. The secret to her clothing’s success?? Arachne silk, of course! The school was her idea, a way to help better integrate exotic species into society. Will her mission succeed? Only time can tell.
Richard and Lara have a son named Simon, our first love interest and a human-arachne hybrid who takes almost entirely after his mother in the looks-department (hybrids tend to look like one species or the other, rather than a mix of both). He’s a bit withdrawn due to dealing with bullying as a kid; most people --human and monster alike-- are afraid of his spider-like appearance, so he doesn’t get out much-- to the point his parents worry about him being a shut-in for life! He’s also a gamer boy, and has a secret soft side for gothic poetry, although he doesn’t want to join his parents’ art classes. He actually disapproves of his mother’s exotic species integration plan, as from what he’s experienced he feels it’s a waste of time.
Simon’s best friend and Millie’s second love interest is Louis, a mandrake who lives in the woods behind the manor. Louis is extremely shy and more than a bit lonely, even more so than Simon, and he doesn’t speak very often out of fear that the sound of his voice will hurt others around him. Mandrake screams can induce insanity or even kill those that hear them, hence his fear. Being part plant, Louis has mild shape-shifting abilities and is able to transform between child and young adult forms at will, although he’s actually the oldest of the group. He also isn’t a student at the art school, although he has an interest in floristry.
Now for our actual students! Forrest is a manticore, which in this world means he has a body similar to that of a centaur, but with the lower half of a lion instead of a horse, and a scorpion-like tail tipped with a deadly venomous stinger. Despite his species’s name literally meaning ‘man-eater’, Forrest is extremely friendly and cheerful, and is very sporty too. His passion is photography, and he also loves eating food-- any sort of meat dish is fine by him! He’s also a fan of fantasy tabletop roleplaying games, and will often make references comparing them to everyday life; he always plays the knight who saves the princess!
Anthony is a childhood ‘friend’ of Forrest’s, though he’s loathe to admit it. Highly intelligent and highly snobbish, Anthony fancies himself an intellectual-- and he’s not exactly wrong. Being a dragon, he likes to hoard things-- in his case, knowledge. Anthony loves to read, and is most often found in the library. His skill is in drawing and painting, and all his paintings’ invariably morose subject matter worry Millie. Still, this haughty dragon could definitely learn to loosen up a little, and be a little more kind; perhaps his stay at the academy --and his interactions with Millie-- will open his mind to appreciating the feelings of others. He does, at the very least, greatly respect Master Beaufort as a master of the arts.
The other two students are denizens of the sea, and have been friends for a very long time. Emil is a scylla, and like all scyllas he’s a little eccentric, and just can’t seem to keep his tentacles to himself! While Forrest is obsessed with eating, Emil’s true calling is cooking, and he loves making all kinds of dishes, especially anything seafood and/or foreign. Emil also is highly appreciative of women’s fashion, and absolutely adores everything to come from Madam Beaufort’s clothing brand-- so much so that he actually wears them himself! His pretty-boy looks and penchant for wearing women’s clothing actually has Millie mistake him for a girl at first, though he’s very much unafraid to show her his romantic side, or at least what he interprets as romantic... 
Keeping Emil’s pervy antics in check is our sixth and final monster boy, Oswald! As a siren, Oswald spent most of his life in the sea, and still has a lot to learn about humanity. He’s a pretty cool guy but gets a bit embarrassed about his species’s troublesome past as the cause of many shipwrecks at sea, and would prefer to not discuss it. His passion is rock music, and his main instrument is the guitar. He also loves to sing, but refrains from doing so due to the hypnotic effect it has on other species. His lack of legs, tentacles, or a snake-like tail means that like other merrows and sirens he requires a wheelchair to move around on land, and often feels frustrated that he can’t show off how adept he is at traversing water. He’s also easy to embarrass and obsessed with not allowing anything to ‘ruin’ his manly image, including allowing Millie (a girl!) to help carry him around.
So there you have it, all my monster boys! I left out a few things, as those would be major spoilers, but those are my ideas for the characters for now! I’ll try to draw and post some sketches of their designs later. Hopefully I haven’t forgotten anything, but this won’t be the last time I talk about monster boys. Any questions or comments would be very much appreciated! Nsfw questions are allowed (all the boys wear pants for a reason, after all), though I’m currently not sure if this series will be 16+ or 18+, if you catch my meaning. Lemme know how interested you are in this story, or if you’re not interested please let me know that too! 
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bulletballet-arch · 3 years
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REALLY LONG  CHARACTER  SURVEY. RULES. repost ,   don’t  reblog !    tag 10 ! good  luck ! TAGGED. I took this from Minnie’s archived Bioshock blog. I’ve been looking for this meme all this month. TAGGING. @hammurabicomplex. @bluuxriising. @ Me - for Sal on @bulletsoverbensonhurst​. @immaterialed (charlie) @soypeor (bella) @svmmercmance​. @mrflayed. and you!
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BASICS. FULL  NAME :  Eve Delores Littlejohn NICKNAME : Evie, Little Evie (by her maternal side of the family), Delores, Didi NAME  MEANING / S  Eve is from the ancient Hebrew name  חַוָּה (Chawwah), which was derived from the Hebrew word חָוָה (chawah) meaning "to breathe" or the related word חָיָה (chayah) meaning "to live". Delores is a variant of Dolores, meaning "sorrows", taken from the Spanish title of the Virgin Mary María de los Dolores, meaning "Mary of Sorrows." Littlejohn is a surname that has historically been found in England and Scotland. With potential origins being either ‘to distinguish a beloved child that was not the eldest.’ Or, ‘a contradictory nickname for a large man.’ HISTORICAL  CONNECTION? : She’s named after her grandmother, Evelyn Hollins.
AGE : 42 BIRTHDAY :  June 2 ETHNIC  GROUP : Black-American. Meaning she’s mixed with a lot (Some of her relatives are respectively Creole and Italian) but uses Black as a catch-all term. NATIONALITY :  American LANGUAGE / S : English, Italian, Spanish, Latin, some French SEXUAL  ORIENTATION :   Bisexual ROMANTIC  ORIENTATION :  Biromantic RELATIONSHIP  STATUS : Verse dependent, usually married -or connected- to Salvatore Scozzari in some way. CLASS : Upper-Class HOME  TOWN / AREA :   Brooklyn. Spent time between Bedford-Stuyvesant - with her paternal grandfather and Park Slope - with her maternal grandparents.  CURRENT  HOME : In her childhood home in Bedford-Stuyvesant. PROFESSION : Ballet Instructor. Former Professional Ballerina. ( Other verses see her as a professional thief. )
PHYSICAL. HAIR : Black. In terms of her natural hair, Eve has springy, 3C hair she seldom shows off because she was raised in a family where straightened hair was deemed presentable and professional.  EYES : Thin almond eyes. Dark brown. NOSE : Straight and small. FACE :  She has a prominent, high forehead, that’s accented with high cheekbones and a pointy chin. LIPS :  Full. COMPLEXION : She has a light brown (tawny) complexion.  SCARS : None major. TATTOOS : None. HEIGHT : 5′4″ BUILD : Eve has a slender build. One of those people who have been small and petite since childhood. Despite this, she also stays skinny because she is obsessively conscious of the food she consumes. The older she gets the more she weighs, however. USUAL HAIR STYLE :  Her hair is cut short. Reaching her shoulders in a neat, even bob. She either curls it in a retro fashion or curls the tips. For work she wears it in a traditional, pinned bun. USUAL FACE LOOK : In public, she appears stoic for the most part. Any emotion shown (such as the length of a smile) is carefully calculated. She has to seem perfect.  USUAL  CLOTHING : Form fitting dresses. Incredibly chic and fashionable for the time. Shoes include heels - never open-toed, unless she has on stockings. Extravagant earrings. Jewelry that can include either necklaces, crosses, pearls, or dainty rings. Prone to wearing black sunglasses in public.
PSYCHOLOGY. FEAR / S : Thunderstorms, airplanes, creatures like weasels, snakes and ferrets, break-ins, men she doesn’t know, harm coming to her children ASPIRATION / S :  Formerly wanted to become a major [black] ballerina in the elite world of ballet, now she just wants to expose more [inner city children] to dance through her job. Personally, she wants her children to change the world in some form or fashion, too. Eve also has good ideas on improving the community, but at the moment has no idea how to go about these ideas. POSITIVE  TRAITS :  Generous, compassionate, patient, protective NEGATIVE  TRAITS : Strict, sullen, hard to read, represses her emotions, secretive MBTI :  Advocate - INFJ-T ZODIAC :  Cancer TEMPERAMENT :  Melancholic ANIMALS :  Lioness VICE / S :  Pride & Lust FAITH : Christian. Grew up Baptist, but Catholic influences have been around her since childhood. Attended a Catholic High School in Park Slope, her grandmother Evelyn was also a practicing Catholic.  GHOSTS ? : Yes and no. She feels that objects formerly owned by the deceased posses the essence of their previous owners and that they essentially live on through these pieces of property. AFTERLIFE ? : Yes. REINCARNATION ? :  No, but it’s a romantic concept. ALIENS ? : No. POLITICAL  ALIGNMENT :  Democratic ECONOMIC  PREFERENCE :  She likes being where she’s at now. But honestly, being upper class is all she’s ever known. SOCIOPOLITICAL  POSITION : Bourgeoisie, basically. The Littlejohn’s represent The Historical Black Elite.  EDUCATION  LEVEL : College level. FAMILY.
FATHER :  William ‘Bill’ Littlejohn MOTHER : Linda Littlejohn ( nee Hollins ) SIBLINGS : None EXTENDED  FAMILY : Amos Littlejohn (paternal grandfather) Liza Littlejohn (paternal grandmother) Evelyn Hollins (maternal grandmother) Giuseppe D’Aietti (maternal grandfather) and a wide host of cousins, aunts and uncles.
FAVOURITES. BOOK :  Night Song by Beverly Jenkins. The Color Purple by Alice Walker. Some sort of old, French erotic novel that was published before she was born. MOVIE : Eve watches films along the lines of...Waiting to Exhale, Beaches, The First Wives Club and Fatal Attraction. She loves Made-For-TV movies from the time period. In regards to plays, her favorite one is Sunday In The Park With George. 5  SONGS :  Meet Me On The Moon / Essence of Sapphire / No One In The World / People / The First Time I Saw Your Face  DEITY :  Persephone  HOLIDAY : New Years Eve, Christmas, Thanksgiving. Major holidays during the colder season. MONTH :  October SEASON :  Autumn PLACE :  The dance studio she works at. WEATHER : Sunny, but cool. SOUND : The voices of Anita Baker and Sarah Vaughn. A skilled hand running over piano keys. Soft trumpets. Running water. Cats making chipper little meows. SCENT / S :  Perfume, floral scented lotions, her partner’s cologne TASTE / S :  Caramel, the tang of dark chocolate, strawberries coated with either chocolate, or sprinkles of white sugar. Light Vinegar.  FEEL / S : Performing in front of an audience. Hot water engulfing your skin after a long day. Satin - whether it be the fabric of her clothes or sheets, your fingers tightly intertwined with another’s, feeling your significant other’s chest raise and lower against your skin with each breath they take. ANIMAL / S : Cocker Spaniels, Afghan Hounds, Cats, Birds - she loves all ( well, a majority ) of animals. NUMBER :  Doesn’t have one. COLOR :  White, Pink, Gold.
EXTRA. TALENTS :  Dance, Eve is trained in ballet when it comes to her main verse. She has attended ballet classes since the age of eight and ever since then she placed all of her focus into it. Similarly, Eve has always had the makings of a good artist - as a child she enjoyed drawing and had informal art lessons with a man who lived in the basement of her grandfather’s brownstone, but she never invested into that half of her. BAD AT : Singing, Being interviewed, Public Speaking (as in Speech Giving), Decision Making TURN  ONS :  Charisma, Leadership Skills, Temperature Play, Phone Sex, Heavy Kissing, Light Roleplay TURN  OFFS :  Public Sex, Tearing [ Her ] Clothes, Threesomes, Cruelty, Senseless Violence HOBBIES :  viewing plays & some musicals, reading romance novels, shopping, working out (she was into the whole celebrity VHS tape exercise trend), playing tennis, decorating AESTHETIC :  Vintage Black Glamour, Black Ballerinas, Champagne and Wine Glasses, Paintings by Melinda Byers and Edward 'Clay' Wright QUOTES :  "I'm bad with words, I hope you're good in reading eyes." / "There are truths I haven't even told God. And not even myself. I am a secret under the lock of seven keys."
FC INFO. MAIN  FC / S : Lynn Whitfield ( A Thin Line Between Love & Hate ) ALT  FC / S : Kylie Bunbury ( Twisted ) OLDER  FC / S :  Lynn Whitfield ( Greenleaf ) YOUNGER  FC / S : N/A VOICE  CLAIM / S : Lynn Whitfield
MUN QUESTIONS.
Q1 :   if  you  could  write  your  character  your  way  in  their  own  movie ,   what  would  it  be  called ,  what  style  would  it  be  filmed  in ,  and  what  would  it  be  about ?       A1 : Recently I decided that if/when I try to write anything serious about Eve again, it’ll center on her being a jewel thief because it presents me more fun, and emotionally diverse, opportunities. That and I have a very specific cover image in my mind. Ideally, her adventures would be a series of books. I have no title in mind, no idea about how ‘it would be filmed’ ( although a style replicating 90s films would be excellent, film grain and all. ) but, I do have a bunch of plots in mind that I really don’t feel like typing out here.  
Q2 :   what  would  their  soundtrack / score  sound  like ?         A2 :  Her score would have a vintage sound (or a jazzy Spike Lee sound, if you will) with instrumentals by Dorothy Ashby (a Jazz Harpist) the Ahmad Jamal Trio, Pharaoh Sanders, Yusef Lateef and Tarika Blue. For music with lyrics, the soundtrack would include the likes of Julie London, Sarah Vaughn, Ella Fitzgerald, and Dionne Warwick.
Q3 :   why  did  you  start  writing  this  character ?   + Q4 :   what  first  attracted  you  to  this  character ? A3 :  Whenever I make NPCs for my character’s lives I actually can’t just let them just be NPCs. I start thinking about them too much. Developing them too much. And then I’m like, ‘wow! I really like this character!’ Eve was a different character when I began writing her, and likely wouldn’t be considered the same character as she was previously, if I told someone in real life who knows about my writing (like my grandma) about all the changes she has undergone. Originally Delores was a university professor, because I thought it could lead to interesting interactions with college-age muses. And her previous history with the mafia was also something interesting to tap in. But then I started thinking about what was realistic, what wasn’t realistic, what did I feel comfortable/interested writing? What didn’t I feel comfortable/interested in writing?  So as time went on, things would alter about this character. And the new things I came up with attracted me more. 
Q5 :   describe  the  biggest  thing  you  dislike  about  your  muse.         A5 :  I have a love/hate relationship with Eve’s quiet demeanor. On one hand, I think quieter characters need love and the ability to be fully dimensional but on the other hand, writing louder characters has always been more fun for me. But really, Eve’s guarded behavior makes writing her stressful in some cases with others because sometimes...if I’m going to be honest...people don’t know how to carry a thread and interact with someone of her demeanor effectively. 
Q6 :   what  do  you  have  in  common  with  your  muse ?       A6 : We’re both black, we’re both into art (although our exact interests and aesthetics with art differ)
Q7 :   how  does  your  muse  feel  about  you ?         A7 : Realistically she would think I need to take better care of myself.
Q8 :   what  characters  does  your  muse  have  interesting  interactions with ?   A8 :  We skippin’ this question.
Q9 :   what  gives  you  inspiration  to  write  your  muse ?       A9 : Films such as, “Waiting to Exhale,” “The Kitchen” and “Widows.” Books by Alice Walker, like “The Third Life of Grange Copeland” as well as her short story, “Roselily.” The historical mob figure Stephanie St. Clair.
Q10 :   how  long  did  this  take  you  to  complete ?       A10 : A few hours.
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404fmdhaon · 3 years
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aesthetic & headcanon — re[gone] analysis of each song
summary: re[gone] is the title of haon’s first full-length album. each song becomes something personal that dives into gyujeong’s own versions of freud’s theory. id becomes the ‘i’m so sad, boohoo.’ sad boy hours. ego becomes ‘life’s whatever’. and superego becomes ‘hahaha im on top of the world, fuck you all.’ rebellion, sadness — he calls it a mix of what the past decade’s been. elaboration on the songs below. (yes i know that’s not correct freudian psychology, but im saying it’s how gyu separates the songs into threes). warnings: none wc: 1569
middle fingers up
middle fingers up is the opener of the album and falls into the big ‘fuck you against the world’ type deal. it’s almost cheery in nature if you just listen to the beat, but the lyrics dig a lot deeper into how gyu feels as an idol.
he doesn’t have many friends to begin with, but that doesn’t stop people from approaching him and wanting to be “friends” which he just sees as a business transaction. because for the most part, he’s kept to himself. yet, doesn’t see why that would make people want to be his friend aside from the ‘he’s in knight’ factor
so it’s his fuck you song where he tells people to shove it. eat it. because in the end, what he’s left with is that ‘i don’t need you’ attitude. i’d see it more as a defense mechanism because he just doesn’t want to let people in? so he puts on this fake bravado of i don’t need you.
artist
artist is what he calls the thing between ‘i’m on top of the world’ and ‘life’s whatever.’ this song was written with his friend, and mentioned before in past headcanons it was meant to give his npc friend more clout so that his friend could make a living from music
it’s a fun song, a very serious juxtaposition of very different sounds. as a result, at first listen it’s not that good to the ears when you hear it without the lyrics / vocals.
this was the song that was finished the fastest in the span of one night? and after performing it many times on shows, it’s just not his favorite to perform. the styling was not his forte either as bc put this weird outfit that just seemed to not fit with what he envisioned
but he will say, the royalties his friends are getting makes him proud.
omen
omen is another ‘fuck you’ song to the world. it’s meant to be a response to everyone in the underground community who has looked down upon him for being an idol rapper
it’s saying that they’re the ones complaining about him, yet the ones that are trying to be like him. this goes in his top three from this album, and one he begged bc to let him release because at first bc was like ‘idk.. it kinda doesn’t sound as bc as we want.’
however, the result of this song made the underground rappers he was targeting release a diss track? and though he wants to respond to it, it seems unlikely seeing as how he’s still an idol
this one does not get accepted well by knight’s fan base but does drive attention from the underground children
phone ft. jiah
originally, gyu didn’t have anyone in mind for the feature. just knew he wanted a feature, so when the song was given to bc to analyze — they decided to push the “bc family image” between him and jiah (natural blonde line holla). as a result, jiah became the feature 
though gyu wouldn’t admit, the song does become better because of jiah’s vocals.
it’s a story written in the lyrics, autobiography? not really, well kind of. there’s bits and traces of his own life inside the song where discussions about a fight / lapse of communication of the girl picking fights because she hasn’t figured herself out
that frustration? he’s felt it many times in the past with his first love, and that in turn made this song — though, he no longer harbors those frustrated feelings towards her anymore. he just misses her.
let’s not love anymore
this is a more singing rap song, as he wanted to involve as many genres as he could in one album. mainly because it was a hail mary, and he didn’t know when his next opportunity would be? 
the singing rap fit this song well enough, and it becomes a song where he highlights the hopeless romantic in him? he fell for someone who used to be a close friend, and the song was written during the “some” phase, where they were in limbo to the point they didn’t know what they were or a will-they or wont-they dynamic
explains the concept of ‘why we should not be in love’. and mini-memoirs of things he’d do while he was falling into place. though the person and him ended up badly to the point where they don’t talk anymore, gyu still enjoys the song because it teaches him to 1) never act upon feelings and 2) stop writing sad love songs.
take care of you
i’m going to keep this short and simple that this song is the most personal one on his album. the song he loves the most, yet hurts the most to sing. as a result, he doesn’t want to touch it but instead it was released for the person whom it was written about to hear.
the mv was low budget via bc. (gyu doesn’t care. just wants her to hear it).
beautiful
beautiful is another on the sad love song train list, only it’s not so sad. in retrospect, he finds it sad? because he was a lovelorn schmuck when he wrote it — that feeling of love he hasn’t experienced again. and that in turn causes him to cling on?
the piano use is frequent in a majority of the songs but i think it’s most prevalent in this track mainly because it dealt with parts of his past where the person whom it was written about knew about his family ties and he ties starting music to her. 
fun fact: this is the song that suddenly makes fans all ‘look at how romantic haon is.’ and leads to some speculation as to who the girl is (newsflash: it’s not an idol — but his fans don’t know that)
aslyum
very similar to omen — it has a nice singing portion to the chorus which gyujeong wanted to keep for fluidity of the songs. 
however, despite the easy listening it becomes a song more towards omen and the ‘fuck you all’. only this time it’s a response to when people in the underground community ask if it’s nice living life at the top
idol life isn’t all what it is, and hence how the song came about. wanted to express that life at top is lonely, and that people should not judge based on what’s flashed on tv. however, he doesn’t bet anyone got that since most fans skip over the song (for what he’s been told).
downtown baby
maybe it was all a dream? but this song was inspired by his one night stand in berlin. he basically never indulges in those but there was something enticing about the woman, reminded him of a girl from his past. 
she spurred a week long escapade? where he thought it was in love. but it started as quickly as it ended, and he lost contact with her altogether. in reality, he still debates whether it was a dream, vivid and full or whether it was real. wonders how she does time to time.
the charming point of the song is the easy singalong, and the addicting hook? which he didn’t intend on making that way, but it fell that way when he found himself singing the songs long after recording.
he’d give this song a personal 7/10. high-mid range on his album, but bc loves the outcome bc 1) it feeds into knight bad boy image and 2) it does well
meteor
once again this was done with an npc friend in the underground scene. gyujeong wanted something triumphant, and it’s embarrassing but he used to listen to one republic a lot as a kid in boarding school. fell upon their music, and that subconsciously inspired the general beat of the song
the song becomes his ode to how far he’s come, and how the difficulty of an uphill battle lead him here. it’s starts off showing off his material goods and throwing a huge party in the mv, but in the end what becomes is his declaration that he’s the meteor that will break the world
high self-esteem in this song, but it’s really not real. he just felt in that moment weightless because he was with good company, and the vibes were good
the best part about this song is that his friend saved up enough money to buy a car and start producing for other big names. and gyujeong gains secondhand satisfaction from that
superstar
meteor was the come up, superstar was the come down back to reality. superstar talks also about a lot of material goods — people always talk about the money knight makes and how nice it must be to live large, etc.
however, gyujeong combats these stereotypes talking about how it’s nice yeah — and he’s this bigshot doing all these things. yet, there’s a cry out for help. 
in retrospect, this is his cry for help where he wants someone. anyone to listen. because the more fame dwells upon him, the more pressures become heightened and he feels more isolated from the world around him
he acknowledges his position and his privilege but still finds life lonely — another song making him wonder if people got the actual meaning of the song.
this also makes his top three on his album.
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nocvil · 5 years
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*            ‐            ․            ↺            𝙄𝙉𝙏𝙍𝙊𝘿𝙐𝘾𝙄𝙉𝙂 . . .  soo bogum . hitman        .        caretaker        .        the heel        .        a masked hell        .
❝   my love     ,     my love     ,     my love     ,     won't you stay a while     ?   ❞
possible tw’s below: parental death mention, illness mentions, murder for hire mentions, and uh m,,, i think that’s it rlly. just warning ok.
GENERAL INFO
full name: soo bogum ( 수 보검 ). nickname(s): bo, sweetie pie to his mother (: gender & pronouns: cismale, he/him. sexual & romantic orientation: aromantic, demisexual. age & dob: twenty-five, november 8th, 19-- birthplace/hometown: seoul, sk. parents/siblings: only child, deceased father, living mother. pet(s): absolutely not LOL. astrological sign: scorpio. >:-) dominant hand: both! handwriting style: mostly writes in very slanted cursive. i feel like when you see things like royal documents signed or very important letters written back in the day with that vintage cursive ... that would be bogum. language(s) known/spoken: spanish, english, korean. religion: LOL. ok. current living arrangements: a two-bedroom, two bath apartment complex with his older, npc mother. it is pretty spacious given they both have their own room, a kitchen, dining space, their own bathrooms, and a patio. bo has the money if you kno what i mean ... (: occupation/major: hitman.
PHYSICAL
picture reference: uhh... this? this look rlly gives off bogum vibes so (: blood type: type O. nationality: korean. skin tone/color: lighter tanned. birthmarks & scars: heheh wouldn’t u like to kno ??? height: five-foot ten inches. 5′10″. build: pretty average, more on the lean/athletic side though. hair color: red. hair length: uhm ,, look at reference photo? eye color: brown. diet: uhm ... bo has a pretty average diet probably. he would eat just about anything, not very picky. i think he probably has his favorites when it comes to chips and candy but he doesn’t have a special diet. exercise & level of fitness: LOOOL. let me not make a bad joke here ): how’s their posture ( or lack thereof )?: bogum probably has really good posture! i think standing tall with a straight back probably adds to his uh... authoritative look?  typical style of dress: ( from his stats page ) dresses a bit old school, vintage?, almost plain. likes wearing tucked in and cuffed shirts, rolled up pants, boots, baseball caps, at least three rings on one hand, gold bracelets. the following outfits aren’t specific to him but they are probably kinda similar. it’s hard to rlly find exact examples ): (  1  /  2  /  3  /  4  ) body modifications: none, surprisingly. probably pierced ears that he never puts earrings in. that’s really it though. he would prob like a tattoos but wouldn’t do it for the sake of his career ( because tattoos are distinguishing features ).
MANNERISMS
how does your muse walk?: def with a bit of power in his step. very protective when he is with his mother. mostly, he would walk like he calculates every single step he takes. how does your muse talk?: HAHA i just talked about this with myungok’s mun ,, he would talk very plain and probably without a lot of emotion. this would make things that are usually out of pocket probably sound kinda weird.  what accent/dialect does your muse talk with?: he is from seoul and according to google, they speak with a gyeonggi dialect there (: how would you describe the tone of their voice? are they loud or quiet?: QUIET... shh... if you speak too loud you won’t hear bogum speaking with such monotoned you could probably fall asleep. bogum asmr when?  what does their laugh sound like?: bogum? LAUGHING? i feel like bogum chuckles. so he would have like a short, quiet laugh. how does your muse typically smell?: either like smoke from a cigarette or like his mom’s perfume. what kind of air do they carry?: well jinae’s mun said he would have a dark and heavy presence and honestly that rlly fits the bill. do they have a(ny) catchphrase(s)?: time to die. what are their nervous ticks?: um.. not sure. probably knuckle cracking and finger tapping.
PSYCHOLOGY
what makes your muse happiest?: his mommy! seeing his mom thrive and gain her confidence back, even momentarily, makes him so happy. what upsets them the most?: ugh. listen. i talked abt this with some of y’all but the thought that if he ever got exposed or arrested ... how everyone in his life, including his mother, would just abandon him ... CRIES. was this supposed to be a general question? does your muse have any quirks?: i think his tendency to just be way too lax in certain situations would be his infamous quirk. what are their hobbies? how frequent do/can they do them?: bogum is definitely a simple man. he would totally like puzzles, word searches, watching the news, scrapbooking ( YES, SCRAPBOOKING ), taking walks, shopping with his mom, writing, idk, he doesn’t do anything OD or over the top. shrug. do they have any guilty pleasures?: is your muse an extrovert or an introvert? neither?: 10000% introverted otl. do they have high or low self-esteem? what about confidence?: uhm... bogum probably has an average amount of confidence/self-esteem. he’s a realist, definitely. if he look ugly he look ugly. if he look good he look good. ‘nuff said. are they easily stressed and how do they normally respond to it?: stressed? bogum could be in the midst of a bank robbery and be sitting there like ok, y’all done yet? what is your muses worst fear?: his mother finding out about his job. what is your muses biggest dream?: to either escape his job for good or to be able to heal his mother of all her injuries and illnesses. but of course, neither of those will ever happen! is your muse a morning person or a night dragon?: a night dragon? ok. anyway he is probably both. i can see bogum getting like four hours of sleep and waking up like (: let’s fuckin go! how intelligent is your muse? do they acknowledge it?: OH BOGUM has street smarts but definitely probably not book smarts. at least, not a great amount of book smarts. how can he be a hitman if he’s DUMM?! describe their sense of humor: LMAO. the real question is how can someone as funny as ME play someone as BORING as bogum?
RELATIONSHIP TENDENCIES
are they currently in any sexual or romantic relationships?: HELL NO. luuuul. what is their experience with relationships?: to really think about it, bo probably had feelings for people here and there and most likely dated short term in high school but after he moved and began doing that he kind of lost all his effort to pursue romance. how does your muse view the idea of friends with benefits? have they ever had one? would they ever?: another hell naw to that sis. how important is sex to your muse?: not important at all. bogum could care less. what are their biggest turn on and turn offs?: see above pls. does your muse find it easy to make friends?: i say yes, only because most of his friends are through his mother. how important is friendship to them?: veRY IMPORTANT if bogum didn’t have the friends he has today, he probably would be a lot more sad and maybe more than just a hitman ): quantity or quality of friends?: quality! how important is family?: VERY IMPORTANT AGAIN bogum would give his life for his mother and to have his father back. are they close to their family? why or why not ?: YES. obviously asdfasdf everyone probably knows why. although bogum is now the one who runs the house, he still really values his mother because she ultimately has nobody but him in the end if she gets worse. his parents were always really good to him and when his father died, he knew that he and his mother had to stick together through it. he also knew that that he had to step up to provide for his mother because of her injuries and dementia. she is his life, really.
FAVORITES
activity: haha. you really wanna kno?... he likes word searches a lot. animal: idk. probably like. idk.  beverage: mmmm some piping hot tea. book: - color: is red cliche to say? designer: - food:  flower:  water lilies, pansies, lilies, peonies, idk, he would love all kinds of flowers. gem: i googled these. if he had a favorite it would be garnet, smoked topaz, and morion. holiday: christmas! his mother’s favorite too, probably. mode of transportation: walking, usually. movie: -  musical artist: oh boy, uhm,, i bet bogum likes indie kpop. like dean, suran, hyukoh, but i dont rlly know a lot to give you more details. quote / saying: - scenery: hm. probably night time in the living room, mom is put to bed already, he’s watching a rerun episode of a crime drama on television and thinking about how it’s so unrealistic. he’s got a beer in one hand and a cigarette in the other though he puts it out halfway through because he loses interest. (: scent: i think he’d like the smell of cleaning products, flower scents ( bc it would remind him of his mom ), and metal (: obviously. weather: cloudy or rainy weather. anything that let’s him stay inside for the day. vacation destination: UM. i bet bogum would like to travel out of country to places like europe.
ATTITUDES
greatest dream: to finally have a peaceful life with his mother by his side, healthy or not. he wants to stop being a hitman, really, but it’s kind of like an addiction, plus he’s good at it, and it brings in the bacon. greatest fear: being caught and leaving his mother by herself -- it would be like the ultimate let down since he doesn’t trust anyone with her. most at east when: pls see scenery in section above. least as ease when: out in public by himself. he doesn’t have his mom as his cover. worst possible thing that could happen: PLS SEE GREATEST FEAR. ajdfkjasdfskf biggest achievement: moving to seoul safely with his mom! biggest regret: falling back into the crime life. most embarrassing moment: idk i feel like bogum isn’t embarrassing. he’s too ,, plain. biggest secret: LMAO well ... i think we all know. top priorities: keeping his mom safe, alive, healthy, and her bills paid for. also keeping himself undercover for the most part and making sure neither him or his mother are overwhelmed.
EXTRA TIDBITS
001. bogum is an unhealthy smoker but a social drinker. he never smokes around his mother though.
002. whenever bogum’s mother is around, he is on his own best behavior. he always does his best to be nice and keep up an image of her sweet son although by himself he can be different.
003. so far the only person who knows about his job is sangwoo because he sort of saw him in the act during his first hit. the two joke about it but bogum would take him out in a heartbeat if he spills.
004. i think it’s funny because i always pictured bogum as that person would give the shirt off of his back for you if you were in trouble. but he also wouldn’t hesitate to threaten to make you disappear.
005. his mom doesn’t know how he gets the money to pay for everything but bogum has her believing he “has his ways” and to “just trust him” although she asks about it every now and then.
006. though he stays inside a lot, some of the places you might see bogum outside of his apartment, are grocery stores close to his place, bars around town, museums, little cafes picking up things for his mother, dawon’s flower shop, and very occasionally places where there are a lot of drug activity.
007. here is smth: bogum is a hitman because his father was killed in a hit!
008. despite his mom questioning where he earns his money, his family has always been pretty well off but that was because of his father. so now that his father isn’t alive, it’s kind of ... fishy.
009. lmao probably your very typical scorpio minus the s*xual stuff.
010. my brain stopped working.
AESTHETICS
a card hand full of royals. empty, dark hospital hallways. dirty hands under black leather gloves. an empty, lonely wheelchair. old black and white photographs. an ashtray full of half smoked cigarettes. ripped up diary pages. rolled up fifty dollar bills. two expensive rings on each finger. responding “k” to a paragraph long text message. tri-folded letters written in the upmost calligraphy. roman numeral clocks.
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rktingyan-blog · 5 years
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scenario: tingyan is forcibly convinced decides to sign up for the mgas. time & place: july 1st, resturaunt in gangnam  word count: 1,563 notes: in case anyone was curious, jinjae is just a npc i placed in to help further her development! ofc this isn’t an official part of the event but this is a pretty big shift for her so i thought it deserved an explanation!  
it all started with a drink.
the same as any other she had in seoul, sipped in the comfort of a booth at the restaurant near her home. the food was alright, the service a little slow, but it was a minute's walk from her apartment and it meant she could get home as late as she wanted (or as drunk as she wanted), all without the worry of meeting trouble on the way. in front of her sat choi jaejin, her endearingly nerdy friend and computer science major. while they attended the same school, they'd coincidentally met through dance classes, and from there hung out outside of practice and around campus. though the atmosphere was more of a hideout for blind dates and couples who wouldn't last past two weeks, the pair used it as their way to cram for impending exams.  
"can i have a drink?" the female asked desperately, reaching for the red bottle to satisfy her craving. with a quickness, her hand was swatted away, jaejin's eyes alone doing the job to scold her. "no, noona! we've got an exam in 2 days, and you're stress drinking again. we can't study properly when you're drunk, you know."
and she did. a whine of frustration signals her to lay her head on the table, downturned lips resembling a child's pout. they were in hour 3 of studying already, and the food they had been enjoying was long gone - all that was remaining were straw wrappers and a bill they'd still been arguing over. tingyan's eyes wander from the table, to the customers, to jaejin - anywhere but the books in front of her. it wasn't that she wasn't willing to learn, but the whole process had been incredibly frustrating. she had her korean in a few short days, and she couldn't be more lost. she had the basics - evident in her extensive conversations with jaejin - but she swore she was being made to learn things even natives got lost on.
"break?" jaejin proposes, looking pitifully down at the girl who, upon observing, was blowing the hair in front of her eyes with a frown. she couldn't have been any more eager, popping up from her position to give a smile and yes! as confirmation. call her lazy, but she'd had enough - and wasn't just talking to him practice in itself? in sync, the two pull out their phones, which they'd hesitantly vowed not to use during studying unless needed for the lesson. tingyan immediately jumped to tap instagram, an app she'd grown obsessed with since it'd become readily available in korea. just as she was about to make mention of jaejin not liking her recent photo of them together, his giddy ohs! fill her ears.
"tingyan-noona, oh my gosh! look!" still gasping, the younger slid the phone across the table to her viewpoint. as soon as the familiar naver colors came to view, she shielded her eyes, losing interest immediately. "don't care," she noted nonchalantly, turning her focus to an attractive customer passing the table. sure, she had an interest in korean entertainment - it stemmed from a yearning for something more, something exciting, all the way back in china. she liked the music - but it stopped at that. while she admired many artists, she simply wasn't interested in the drama these types of blogs had to deliver. why should she care who was dating who and what happened where? they were fully functioning adults - and it wasn't her business, anyway.
"no, no, it's not a gossip post! look closer." if it wasn't for the fact that rejecting his proposal would mean a shorter break, she would have dismissed him quicker than she had the first time around.  but tingyan wanted a break, so, giving the most irritated sigh she can muster, brings her face closer to the screen. in bold, almost mocking her distaste for viewing the article, reads -
MNET CONFIRMS FIFTH SEASON OF MGAS
mnet? mga? both names were very familiar to her, her teenage years, as well as her college ones, spent stressing over eliminations and winners of the popular show. nowadays, between work and intense study sessions such as these, tingyan just couldn't find time to do many leisure activities. but why was he so excited?
"yeah, and?" she asked, sneaking a sip of his wine before he could catch her in the act. sure, she was surprised the new season had came around this quick without her noticing, but was it worth him getting so excited? they were in their 5th season now, and every year they had practically become apart of the regular tv routine.
"don't you see?" a frustrated jaejin rushed to retrieve his phone, and only upon looking at the screen did he understand her confusion. "oh! my bad - look!" scrolling down, the final words are revealed -
... AND START OF AUDITION PROCESS.
okay. so maybe she did get a little excited, but she took a sip of the neglected water beside her so he wouldn't see her grin. "no, no," she says firmly, waving the thought away with her hand. "i'm not even going there with you, jaejin." her hands clap together, as if they've smacked away the idea. "come on, let's study." that's a sentence she hadn't expected to say.
"no! i don't want to, you need to see this." how the roles have reversed! adamantly, he brings the device forward, looking so deeply into her eyes that even tingyan can't look away.
"noona. listen to me." the typically meek younger's stern behavior surprised her, and with an eyebrow raised tingyan silently challenges his attitude. "sorry, i mean....noona, please. you - you'e gotta do it, okay? i knw you can! i see you at the studio, you're really good."
"that's not all it takes to become an idol, jaejin!" she argues. "people who join the mjas have lots of talents - not just one. and they're really good at them. look at me. i can barely pass this korean exam! how do you think i'd have a conversation on line tv?"
"i know that! in fact, you probably won't win!" tingyan would be offended, but, taking the reality of the situation she knows her fate well. "it's not about that. it's about gaining experiences! and i know you know korean, for how easily you're yelling at me now." his attitude was still there, but it's a little tamed, learning from his first mistake that giving sass wasn't going to help get his point across.
no words are said by tingyan; her manicured fingertips are too busy tapping on the glass to drown out the words she knows are true but doesn't want to hear.
"....didn't you say you wanted to feel fulfilled? that you wanted to give music a shot and see if it was something you wanted to do? this could be your chance." it was true, she'd confessed that just weeks prior when she'd had a breakdown following poor feedback from her modeling agency. modeling was fun, and for now it made money, but it was one thing to her - a hobby. it didn't leave her with the same lingering excitement a successful day at dance did, something jaejin knew well from her rare bubbliness after walking home from dance class.he knew better than anyone else, so although she's trying to conjure up some possible excuse she knows there's none that will give her a true pass.
"okay. so say i did do this....mga audition thing. what else am i supposed to do? i just dance."
jaejin cheered in victory, knowing this was the closest to a yes as he'd gotten all night. "well..." he didn't even know, evident in the way he puffs his cheeks out, pondering - a quirk linked to jaejin's confusion she'd caught onto long ago. "you can sing good enough! and...what if you do something that's not necessarily performing for your special skill? that's the whole point! you're super tingyan, i know you've got it."
even the iced over woman can't help the smile that reveals itself at the sound of the familiar nickname, eyes furrowing as she genuinely thinks it over. was could it hurt? her job had flexible hours, so she would be able to make it to auditions. she was turning 20 this year, and knew that both the modeling and entertainment industry waited for no one - she'd have to make a choice. sooner or later, time would catch up with her and she'd be forced to give up on her true dream if she didn't live it out now.
but before she makes a real decision, her hand reached to the bottle of wine - just one more sip would help her think clearly. but no, the opportunity was gone before it even truly presents itself, as her younger friend moved the bottle from her grasp.
"i said no! you want alcohol? fine. but you're not getting a drop until you make a decision."
giving the meanest death glare she can muster, the woman crosses her arms, hhoping for a compromise. nothing. when it's clear jaejin's not budging, tingyan cocks her head to the side in agitation.
"fine. i'll do it."
the words are mumbled as grudgingly as possible, but they're there, and before she had time to process her promise, the future auditioner drowns her thoughts with the wine she's quick to grab ahold of.
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salavante · 5 years
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Grey Solidago!
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(lol this one was from Jake but he forgot to turn anon off. I’m making ye way through these and will probably post the rest later today or tomorrow - I got Pat and Aesop to go and might just do one more headshot of my choice to make it an even number)
Full Name: Grey Solidago
Gender and Sexuality: Female & Bisexual
Pronouns: she/her
Ethnicity/Species: Grey is a half-Anubii (also known as a Zeke) and a hemilich. Her father, Jonquil, is a full blooded anubii, a race of odd, magically reanimated corpses of unknown origin, and her mother, Hare, is a human. Hare is also ethnically an Ashkenazi jew.  
Birthplace and Birthdate: Maybe sometime in September. Could have been born in either The Tidelands (ranging from coastal sage scrub to salt marshes and deltas/swamps) or The Green (temperate rainforest and boreal pines to taiga).
Guilty Pleasures: Definitely smoking, a bad habit she picked up from her dad. Not really a guilty pleasure, but I also think that her tastes in music are a lot more varied than people would expect, and she can probably find something she likes in any genre she investigates.
Phobias: Nothin really man! Grey is actually the most “normal” and well adjusted of the Solidago children, which still means she’s kind of creepy and peculiar by average standards. She doesn’t like feeling vulnerable or like things are out of her control, and she is good at compartmentalizing her doubts and anxieties. There is a certain, intense rage inside her that is kept under a cool exterior, and inflicting grievous harm on someone who she feels deserves it is not something that troubles her very much. I suppose she may fear taking things too far and doing something very cruel, because she knows she has the ability and emotional capacity to do it.
What They Would Be Famous For: Grey is a fine artist who does very big, lush oil paintings, and while not famous, is notable and has had gallery shows of her work. Grey’s usual job is accompanying adventuring parties to strange locals and then illustrating them in action and doing charcoal studies of ruins/landscapes/etc, as editorial material for the various publications on adventuring and dungeon diving. She’s become a handful of magazines’ go-to gal. Her work is mostly representational, and she seldom makes a piece without doing lots of studies first, but she leans heavy into chiaroscuro and has big, juicy brush strokes. Words often used to describe her work are “eerie”, “haunting” or “intense”.
What They Would Get Arrested For: Probably something really benign like trespassing or going somewhere without a proper permit, Grey is pretty lawful, both of her parents are in a law enforcement esque occupation. They run a very organized adventurer’s guild, effectively, that will cooperate with local law enforcement to catch run of the mill criminals in addition to tackling monsters or liches or what have you.
OC You Ship Them With: Wybjorn has a tiny baby crush on her because he gets crushes on anyone who’s moderately nice to him, but he’s a little too goofy for her, she’s not into it. Grey’s in an awkward bracket of characters because they are kind of our third gen group and there’s only so many of them in the 20-30 range (Grey is 23). She’s also kind of an intense lady, I keep using that word but it fits. Canonically, we’re going to see how Grey and Ozzy fare when we get around to Mindrunner II, the sequel to Ozzy’s original campaign. They weirdly hit it off during Godslaughter, I think they’re both very intellectual people and counterbalance one another very well. Ozzy has a partner already, their name is Rosemary, but Ozzy has two hands.
OC Most Likely To Murder Them: Jovix-Cailo, probably. He did kill Lysander and broke Grey’s leg. Otherwise she hasn’t really done anything to invoke someone’s ire. Jovix-Diocunigast might also kill her in the final fight, we shall see (I wrote this before the game was over, he didn’t!).
Favorite Movie/Book Genre: Grey likes slow burn ghost stories, psychological horror, true crime documentaries, mysteries and thrillers. She’d like “I Am The Pretty Thing That Lives In The House”, “Twin Peaks” and Agatha Christie. She probably reads short story anthologies and paperbacks when she’s on the road for her job.  Anything with well paced tension will hold her interest, but she may tolerate poor writing as long as the visuals in a movie or TV show are good.
Least Favorite Movie/Book Cliche: I honestly don’t think she’d treat something with disdain or vitriol like some other characters might, I think she’s pretty good at ignoring stuff that she doesn’t like in terms of media. Not a big fan of slashers or more fantastical horror, she has pretty well defined tastes, and dislikes your usual bouquet of mainstream film genres (romcoms, action, etc). I do think that one thing she truly does not like is any cartoon with singing in it, which is probably something she has to moderately tolerate because she has a young niece.
Talents and/or Powers: Grey has a mostly utility build with a focus on stacking debuffs and interrupting other people’s attacks. She doesn’t have any really big, damage dealing abilities, but she’s meant to support more potent DPS by wearing down bosses with status afflictions. In fiction this manifests as a handiness at weaving curses. As mentioned before, she is also a pretty skilled painter, with her preferred mediums as charcoal, ink wash and oils.
Why Someone Might Love Them: Strong willed, confident, intelligent and classy - Grey has perhaps had self confidence issues in the past, she was kind of a weird looking, gangly child/teenager, but she really owns herself now. She knows what she likes and dislikes and makes her preferences very obvious, and though she doesn’t make jokes very often, has a good sense of humor (which she got from her mom) though it can be kind of dry/morbid. She’s rather private and has an air of mystery about her and a slight eeriness that some may find enticing. She also refuses to stand idly by when there is injustice in her presence, for better or for worse. 
Why Someone Might Hate Them: She can come off as uncaring or cold, and definitely has a terminal case of Resting Bitch Face. Any hiccups in her success in the art world are caused by her being uncompromising with her integrity, and a reluctance to play nice peers and art directors just for the sake of networking or getting a job. Being disingenuous feels counterintuitive to her sense of ethics. And while that’s all well and good, it makes her difficult to work with, and has made her miss out on some opportunities she may have benefitted from. Her bluntness has made her unpalatable to many, and some may see her as being stuck up. She also does not react well to people approaching her with aggression or snideness, and will retaliate ferociously.
How They Change: Honestly, not a lot, she’s pretty stable. Grey has mostly functioned in an NPC capacity up until this point, so there haven’t really been any stories focused on her. Prior to her extra dimensional shenanigans with her half-brother, she had kind of a strained relationship with her mom, who’s she’s since gained a lot more respect and compassion for. They’re on much better terms now. She also started out not liking Ozzy very much and thought he was kind of a weiner, but, they’re very good friends now after having some pretty harrowing experiences together.
Why You Love Them: She’s my only character who’s actually an artist. I don’t tend to like making characters who, well, do what I do. I love illustrating but what I do is still a lot of hard work and I like to take breaks from it. Generally speaking, I prefer to insert my creativity and drive into characters that make things with their hands but don’t make visual art per say. It’s why a lot of my characters are scientists and engineers. So I think it’s a unique connection to have.
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megatentious · 5 years
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Shin Megami Tensei 3 Nocturne is still incredible
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I just finished a replay of Shin Megami Tensei 3 for the first time in a decade, so I felt compelled to write a big long unstructured essay about it where I’m going to sound like an overwrought crazy person. That’s okay though. There’s just something about this game that really speaks to those of us who find our way in. When you sound like a hyperbolic cultist writing soaring prose to try to meet the game at its level, it’s not a unique reaction. We’ve all been spellbound in the same way, the game is designed to do it. How is it designed to do this? Basically, in every conceivable way! The music and sound composition, the moment-to-moment battling, the environmental art and location choices, the progression systems for both the protagonist and demon fusions, the scope and method of storytelling, the density and depth of the mythological references, everything fits together like a symphony to inspire these feelings. Tension, immersion (lol), and utter absorption. Nocturne is a clinic in how to structure every aspect of your game around a unified vision (finding the strength to survive in a cruel and barren land) without hugely compromising ambition. That this level of design can be sustained over the course of 50 hours for the average playthrough and 70 for those of us determined to reach the lowest depths of the game’s enormous optional (!) Amala dungeon is insanely remarkable. Some of the more adolescent fans of the Shin Megami Tensei series and the broader Megaten franchise lionize this one in particular as being the most “dark” but that’s a kind of stupid and narrow way of looking at it. If you’re a cool person you don’t love Nocturne because it’s “dark” you love it because the game makes you feel like you’re hallucinating. SMT3 is unconcerned with providing detailed exposition and light-hearted character moments, but it’s a game that is overrun with “story” at every turn. And not just in the environmental, piece-it-together Souls series storytelling sense people love to talk about, there are actually a bunch more NPCs around straight up delivering dialogue for you than you’d think! Pair that up with the demon chatting, the compendium entries, the audiovisual cues and the gorgeously directed cutscenes, and the common complaint that SMT3 has no story just seems like nonsense to me. The game isn’t necessarily just dour or unambiguously somber either. Megami Tensei’s roots are in the pulpy trash of 80s light novels, and you see this in some of the humorous demon-focused crassness, the bits of comedic negotiation dialogue, and the seeming mish-mash of myth as aesthetic influences. But the funny paradox of SMT3 is that it’s a game built on a punk-rock foundation of rebelling against what’s proper and mainstream (see any interview with the creators) that is also simultaneously downright austere by today’s standards. Grand and lonely and visionary in tone, careful, measured and meticulous in its design, without an ounce of bloat, nothing wasted or incoherent, it’s just so impressive on every level (I promise I’ll get more specific with my gushing soon). There’s an attitude among some Megaten fans that Nocturne is the one that doesn’t fit in the series, that it’s too different from previous Shin Megami Tensei games, but I don’t think that’s right. To me there’s a very clear throughline, it’s just Nocturne’s antecedents aren’t necessarily found in its immediate numbered predecessor. When it comes to the main and numbered games in this series, you can very easily see the path from Megami Tensei 2 -> Shin Megami Tensei 2 -> Shin Megami Tensei 4, all of which begin years after the apocalypse has occurred and concern themselves with how society persists and political factions collide decades and even centuries into the aftermath. They are the three most readily described as “cyberpunk”, they’re chattier, they’re a bit more clichéd in their own ways (amnesiac gladiator and military academy recruit openings for SMT2 and SMT4 respectively), they let you use guns and their general sensibilities are similar.  
SMT3’s lineage is, I feel, more directly traced from two other games. SMT1 and (hear me out!) Revelations: Persona. I think it’s easy to link these three games together for several reasons. In all three you begin in relative peace in a current day city, in all three the inciting incident is an occultist ritual, and interestingly in all three the hospital is your first dungeon, deliberately chosen for its uncanny familiarity to create an immediate sense of unease (and also the pretty obvious birth/death location symbolism). These are games centered around the immediacy of disaster and apocalypse, and take modern day locations that are meant to be familiar and subvert them to make them unnerving. Atmosphere is a word I see frequently used to praise all three games (yes there are at least 1 dozens of us, [dozens!] who like Persona 1) and the dream-like, surreal atmosphere in these three games can be strikingly similar. 
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So yeah, good lord, Nocturne’s atmosphere. This game is simply filled with astonishing imagery at every point. The art directors managed to make each scene feel somehow weighty and mesmerizing, with aesthetic choices made throughout that are just so thoughtful and cultured. Angels and demons look terrifying and awesome, in that they inspire terror and awe. Gods and goddesses appear benevolent, their facial expressions neutral and lacking in human emotion. Jack Frost remains the best mascot in videogames. There’s well-researched details in the animations and all aspects of appearance (see here for a bit on Baphomet’s posing). The vocal and sonic choices are perfect, like that unsettling blaring soundblast when the statue of Gozu-Tennoh speaks, as if a great and mighty terror is deigning to communicate across worlds.
There are posts that dissect the spiral imagery of the vortex world that repeats over the course of the game. There are entire sites devoted to breaking down the wide range of inspirations for the game's transcendental demon design. Random tumblr people compare the cutscene direction to Ingmar Bergman films, and it’s interesting to see how the cutscenes are frequently in first person or otherwise hide the protagonist, which not only hearkens back to series roots (while saving budget $$$) but also conveys solitude and makes the scenes with multiple demons and figures appear that much more spectacular. On any given day you’ll find a tweet or two or three of people overwhelmed by the game’s aesthetic choices, its virtuoso game over sequence, or title sequence, or pretty much any sequence. It’s the purest expression of a world class artist’s singular vision and is the reason why all of us sound so annoying whining for Kazuma Kaneko to return from his flower field exile.
There’s also a very ingenious way SMT3 supports its themes and that is through the combat. Nocturne is a game about stealing turns. It’s the fundamental principle of the battling, it’s why everyone tells you to keep the skill Fog Breath, and it’s a carryover from the simpler system in SMT1 where the method of stealing turns was using charm bullets or casting Zio to paralyze the enemy before they even have a chance to act. The battle system has a famous Engrish name called “Press Turn,” which is distinct and not to be confused with the One More system from newer Persona games or the alignment based combat bonuses of Strange Journey.
In SMT3, any given press turn encounter depends upon the party composition choices you’ve made, not only the resistances and repels/drains you enter with (two very different things in terms of battle consequences!) but also the moment to moment decision-making of turn management, weighing how to strategically pass to maximize damage output over the course of the fight. Every battle is an opportunity to demonstrate your efficiency and mastery of the systems, and the goal of each encounter is to use foresight and preparation to demolish your foes before they have the chance to even act. Steal turns and survive in a barren land of death upon death, this is the elegance of Press Turn. You’ll hear endless discussion around this game’s difficulty, and encounters generally have teeth to them yeah, but there is a very principled fairness to the battling where combat swings do not occur as dramatically as they do in say, SMT4. SMT3 is balanced perfectly by virtue of its lack of save anywhere option, providing you with tension at all times but also most importantly the tools to mitigate disaster over the long term, which is a deeply deeply rewarding way to survive.
Press Turn’s UI really adds to this rewarding feeling.  How terrifying is it when a boss casts Beast or Dragon Eye, and suddenly a string of new turn icons appear? How satisfying is it to see a row of flashing turns, knowing that you’ve fully exploited your enemy? The enemy composition really accentuates this as well, with encounters often designed to avoid easy spam of single elements or physical skills to mindlessly coast to victory. SMT3 doesn’t want you taking any shortcuts, if you want to take advantage of a given demon or magatama’s skillset, you need to pair your choices to mitigate the corresponding weakness, or the enemy’s AI will press their advantage in the exact way you would. It’s a really satisfying symmetry.
There are also other paths to battle that are just as viable. Exploiting weaknesses with a multipurpose magic build is another way to steal turns. Building battlers around skills that maximize critical hits is another way. And if you are terrified of the infamous one-shot deaths that people like to say are the franchise trademark? Equip null-death magatama in between level ups. Raise your luck. Resolve battles before enemies even have the chance to use the spell against you. Raise your speed so enemies don’t get the chance to go first. Get endure as soon as possible. The tools for success are all right there for you! Nocturne tasks you with growing strong enough in this world to ascend to creation, and it provides you with multiple paths to reach this goal.
So, about these multiple paths, let me talk to you a bit about SMT3’s famously unique alignment system. Other games are lauded for their ultimately fairly stupid morality systems but Nocturne breezily operates on a completely different level. Instead of RESCUE and HARVEST in dumb giant gothic font or literally color-coded paragon and renegade meters, in SMT3 you align yourself naturally through story progression with factions concerned with stillness, power, solitude, freedom, or rebellion. Instead of the grand binary moral choice being telegraphed through hideous-looking “Little Sisters” (god I hated that stupid name haha) there’s a rough analogue in  the actually sympathetic but far more complex unsettling-looking Manikins, whose character motif is described by the creators as representing those who lose themselves to the strength of numbers. There’s unfortunately a tiny amount of material in the game to support extremely tedious “canon” discussion, but the game actually works best and most purely as an abstract, impressionistic vision of grand universal themes. Playing through any one of SMT3’s six endings makes the universe feel vast and overwhelming, and asks you to contend with a broader suite of philosophies than ‘good’ or ‘bad,’ and that’s ultimately what I think the developers were most interested in going for.
Something about the prose in Nocturne is also special in a way that is extremely difficult to accurately describe. Like everything else in this game it feels elegant and detached, gods and goddesses are appropriately otherworldly without sounding like haughty stereotypes, lower demons are funny and crass in a way that’s not so on-the-nose. Again it’s very difficult to pinpoint but something has been lost in the writing of the newer games, even a bit as small as how angels and demons in the game actually never name anything directly as God, but instead refer obliquely to a Lord, an Absolute, or a Great Will, Nocturne just gets all the little details right.
As I run out of steam from this braindump, I notice there’s still an essay’s worth of observations in so many other topics that deserve to be discussed. The Tokyo-focused but somehow universal theming of the game’s alignment principles and locale visuals. The insanely expansive but unfortunately compressed soundtrack (see over three hours of unreleased material alone here), where dungeon music regularly evolves to indicate progression, and battle and boss music quantity is generously varied both between and within song. The extremely rewarding fusion system can be plumbed to frankly insane depths, with a demon bestiary that is reasonable to 100%, and the lack of “use it or lose it” demon quality that hits other SMT series games contributing to a better feeling of progression and customization opportunities. The demon negotiation, which rewards your knowledge of mythological connections among pantheons with unique one-time only dialogue. The dungeons, the DUNGEONS. With the exception of an early set of sewers, an apparent shitty dungeon theme RPG tradition, each of these are little masterpieces of aesthetics and design, with their own thoughtfully introduced and iterated gimmick, planned wonderfully for both third and first person, often wrapping in and around themselves in spirals in that very Shin Megami Tensei-specific way.
Even if you think a game like Nocturne seems too dense or impenetrable or boring or random-encounter filled or whatever, it’s worth giving it a real shot for yourself to see if it manages to grab you. We’re no longer in those days in the late 2000s where the game cost exorbitant amounts of money to get, a digital version can be found on PS3 for $10 (with only rare emulation issues in certain dungeon sections), and the disc itself was reprinted and can be found brand new on Amazon if you have a PS2 or want to emulate on PCSX2, where the game looks even more breathtaking. Either way, find a way to treat yourself to an RPG where it is actually appropriate to throw around the term masterpiece. I didn’t really write any of this text no one’s going to read to make a persuasive case to anyone, but sometimes games will inspire you and it feels good to ramble about them. Games like this one are nearly impossible to make nowadays, and SMT3 is something worth cherishing.
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