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#Smoke Grenade industry
akshitimr · 2 years
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Everything You Need To Know About Smoke Grenade
According to this latest study, the growth in the Smoke Grenade market will change significantly from the previous year. Over the next six years, Smoke Grenade will register a CAGR in terms of revenue, and the global market size will reach USD in millions by 2028.
The research report on the worldwide Smoke Grenade Market 2022 includes an in-depth analysis of market size, share, growth, trends, and projections. The Smoke Grenade includes a detailed description of market sizing and growth, value, and the key opportunities in the Smoke Grenade, as well as outlines the factors that are and will be driving the industry's growth, taking previous growth patterns into account for the forecast period 2022-2028. The Smoke Grenade Market research study delves into the market's primary drivers, challenges, opportunities, and dangers. Key companies are also profiled, and their market shares in the worldwide Smoke Grenade industry are analysed. This paper covers the historical position, current state, and future prospects in general. The Smoke Grenade research report includes research techniques, a five-forces analysis, product scope, and CAGR status. Finally, the research provides a quantitative analysis of significant nations based on revenue share as well as the most recent technical breakthroughs in each area.
This comprehensive report describes the Smoke Grenade Market economy in the form of overview, production capacity, ex-works price, revenue and market share. In addition, it logically presents the existing situation and prospects in terms of financial and industrial aspects. As well as current affairs, latest market trends, schematics leveraging key developments, mergers and acquisitions, pricing and placements, expansions and investments, and more. Along with this, important prospects such as the market are covered. The growth drivers, hurdles and possible opportunities that could impact the entire Smoke Grenade market.
Get Sample Report of Smoke Grenade Market Report
https://introspectivemarketresearch.com/request/5106
Key Insights & Findings from the report:
Key drivers & Opportunities: Detailed analysis of driving factors and     opportunities in different segments for strategizing.
Current trends & forecasts: Comprehensive analysis of the latest     trends, development, and forecasts for the next few years to take the next   steps.
Segmental analysis: Each segment analysis and driving factors along with revenue     forecasts and growth rate analysis.
Regional Analysis: Thorough analysis of each region helps market players devise     expansion strategies and take a leap.
Competitive Landscape: Extensive insights on each of the leading market players for outlining competitive scenario and take steps accordingly.
Smoke Grenade Market Competitive Landscape:
This section helps to identify various leading manufacturers of Smoke Grenade market. It helps users to understand the strategies and collaborations industry players are focusing on in the Conflict Competition in the global market. This provides an important micro-view of the market. Users can identify the footprint of a Smoke Grenade manufacturer by knowing about the manufacturer's global revenue, global price and production over the forecast period 2022-2028.
The major players in the Smoke Grenade Market Include:
DIEHL BGT Defence, Condor Non-Lethal Technologies, Rheinmetall Defence, Safariland, Enola Gaye, NonLethal Technologies, 3rd Light, Chemring Ordnance, Combined Systems, Dae-Kwang Chemical, Sport Smoke
Smoke Grenade Market Segments by Type:
This section provides detailed information about our competitors, their activities, emerging trends, and customer experiences to help you make business decisions about your key competitors. This study will help introduce new products in the market and will also help to investigate the behaviour of the target market. Our Research expert divided Smoke Grenade Market into different types such as,
Burst Smoke Grenades, Micro Smoke Grenades, Wire Pull Smoke Grenades
Smoke Grenade Market Segments by Application:
This section has presented an abstract view of the Smoke Grenade environment. Most applications are used to interact with other applications to share data sources with various applications. The key here is to understand which applications exist in the Smoke Grenade industry and how they interact with the desired features. In this analysis, experts mentioned different applications for different purposes and how key players can manage and build new industry strategies to identify key applications.
Some of the key applications for the Smoke Grenade Market are,
Military and defense, Law enforcements, Commercial and civil
Smoke Grenade Market Segments by Region:
This regional analysis includes an overview of the Smoke Grenade regional industries with a focus on target markets, industry forecasts and business regulations for specific regions. This study helps to understand the regional strengths and weaknesses of the industry to develop new pricing strategies, similar products, and the best placement for products or services.
North America includes the United States, Canada, and Mexico
Europe includes Germany, France, UK, Italy, Spain, Russia, and the Rest of Europe
South America includes Brazil, Argentina, Nigeria, Chile, and South America
The Asia Pacific includes Japan, China, South Korea, Australia, India, Rest of Europe
This Smoke Grenade Market report consists of essential data that can definitely help to recognize the perspectives of individuals and their cooperation within the current market. Provides fair and quantifiable information for the assessment of movement. It also describes the modifications needed to shape the business today as you become familiar with future practices in this sector. This Smoke Grenade Market report also considers the impact of recent events on the potential development of the market. Impairment of passage, method of exchange, monetary and customary issues are among the many new phrases used in this market report. It includes a wealth of information and statistics on promotional activities and imminent developments, as well as an assessment of how these changes will contribute to the successful implementation of the market.
Covid-19 Scenario
The outbreak of the COVID-19 pandemic has had a negative impact on the growth of the global Smoke Grenade market, owing to implementation of global lockdown which led to disruptions in the supply chain, temporary closure of manufacturing facilities, unavailability of labor force, and so on.
However, the market is going to recover soon in 2022.
For any Queries Related with the Report, Ask an Analyst:
https://www.introspectivemarketresearch.com/inquiry/5106
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marketnewskk · 2 years
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Smoke Grenade Market
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According to this latest study, the growth in the Smoke Grenade market will change significantly from the previous year. Over the next six years, Smoke Grenade will register a CAGR in terms of revenue, and the global market size will reach USD in millions by 2028.
The report offers Smoke Grenade Market Dynamics, Comprises Industry development drivers, challenges, opportunities, threats and limitations. A report also incorporates Cost Trend of products, Mergers & Acquisitions, Expansion, Crucial Suppliers of products, Concentration Rate of Steel Coupling Economy. Global Smoke Grenade Market Research Report covers Market Effect Factors investigation chiefly included Technology Progress, Consumer Requires Trend, External Environmental Change. The report provides the comprehensive analysis of this Smoke Grenade Market considering the approaches utilized by industrialists. There are some specific approaches used to safeguard their distance in market and enduring the development of business would be the variables covered in the report. For any item, there are numerous companies playing their part in the market, some new, some based and some are planning to arrive at the Smoke Grenade Market.
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bullet-prooflove · 2 years
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Whumpvember: Prisoner Exchange (Will Halstead x Reader)
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The road where the exchange was due to take place was situated on a deserted wasteland in the middle of the industrial district. You were parked in the centre, leaning against the black SUV with your arms crossed as you stared into the distance.
Jay perched alongside of you, gum snapping in his mouth. There was a tension in his body, his muscles coiled as he watched the concrete dust kick up from the approaching vehicle.
“You ready?” he murmured under his breath.
“Exchanging ten kilos of heroin for Will’s life...” You said quietly. “I’d raid the whole evidence locker if I thought it would get him back safe.”
“You know this isn’t your fault.”
“I’m the one that put a target on his back.” You reminded him, straightening up before heading to the back of the vehicle and yanking out the black holdall. “I shouldn’t have goaded Shapiro.”
“Yea well, I probably shouldn’t have either.” Jay said, closing the door to the SUV behind you. “Let’s get Will back and then we can argue about whose more to blame.”
The car pulled to a halt over ten metres away from your SUV, all four doors opening.
Shapiro, two of his lackeys and then Will.
You felt Jay stiffen beside of you at the sight of his brother. A white rag was thrust between his teeth, his hands tied behind his back. The left side of his face was bruised, shades of black, yellow, and green marring his cheek and jaw line. He was wearing the same sky-blue shirt that you’d seen him in before you’d left the apartment that morning, you remembered the tenderness in his kiss as he’d told you to stay safe.
His dark eyes met yours, torrid and furious. He struggled, trying to wrestle his shoulders from his assailant’s grip earning him a cuff up the side of the head. Your jaw clenched, your teeth grinding together as rage lanced through you.
“Bring the heroin over.” Shapiro said, gesturing for you to step forward.
“Bring Will over at the same time.” You countered.
Shapiro jerked his head towards you. Will was forced forward, one hand clasped on his shoulder and a gun pressed into his spine. You kept your eyes on him as you moved forward. You opened the bag, tilting it for Shapiro to see the heroin. The tension in the air changed. It was charged with apprehension and violence; you knew what was going to happen even before it did. You had prepared for it. You grasped Will’s shoulder, squeezing tightly as you dropped the bag.
The smoke grenade went off as Shapiro pulled the gun. The air plumed with white smoke, curling into the atmosphere as you grabbed Will by the shirt and hauled him back towards the SUV. The retort of gun fire exploded through area, bullet pinging off the chassis of the SUV. Jay was already behind the steering wheel, engine roaring to life as you shoved Will into the back and slammed the door shut behind you.
The rest of the Intelligence Squad were rolling in, tires screeching cross the concrete as you tucked your fingers underneath the fabric of the gag and withdrew it from Will’s mouth. He straightened up in the seat, you caught sight of the ruby blotches staining the front of his shirt. Your hands were on him, seeking out the wound.
“Will, are you ok?” You asked. “Did you get hit?”
His dark eyes were wild until they came to focus on you, his gaze lowered to your abdomen.
“No darling, I didn’t but you did.”
Like My Work? - Why Not Buy Me A Coffee
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Chapter 2: Cabur (Second Chances - Hunter x reader)
Cabur. n. guardian; protector.
Summary: The rescue mission goes mostly as planned—until it doesn't. You won't let this mission go the way the last one did.
Chapter Warnings: canon-typical violence; Hunter being suspicious; vague impressions of PTSD / flashbacks; if I missed any let me know!
Word Count: 4188
Read it here on AO3!
< Previous chapter | Next chapter >
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The flight to Bescane is a relatively short one, just a few hours long. You elect to remain in the cargo hold for the duration, not wanting to stew in silence in the same room as Hunter. Or any of the others, for that matter. You don’t intend to stick around for long after this mission, but nevertheless you still feel the need to hold these people at arm’s length, keep them from seeing you in such an emotional state. The last time you left yourself exposed like this, your friend died. And as hotly as the anger simmers in your belly, you don’t wish death upon any of the people in the cockpit of this ship. 
Your leg bounces as you try to modulate your breathing. Thoughts ricochet off the curves of your skull in time with the dull pounding of the headache steadily growing behind your eyes. Hunter’s dark eyes burning with bright anger; Cid’s greed stretching over her face like a well-fed loth-cat; your own desperation, choked in your throat in your desire to be free of this perpetual, headlong flight into danger.
You lurch as the ship drops back into realspace. With a shake of your head, you try to dislodge the chaotic tangle of thoughts, and crouch to rummage through your pack. Holstered at your hips are the familiar weights of your blasters. You know you have everything you need for this mission, but you run through the checklist again to distract yourself. Flashlight, power packs, gas canisters, stun grenades, smoke bombs. It’s all here. 
The cockpit door hisses open behind you and you take a steadying breath in through your nose. Hunter’s gaze is set solidly at your feet, his brow furrowed, as he waits by the stair ramp. Lingering in the threshold between the hold and cockpit are Echo and Wrecker, chatting quietly with one another. Omega pushes past them to join Hunter. She gives you a friendly wave, a smile crinkling her eyes. You can barely manage a grimace of a smile in return. 
Just get in, get out, and get away. You repeat these words to yourself as Tech pilots the ship down in a bumpy landing. 
Bescane is reminiscent of Coruscant in a way; you’d never mistake the smoggy atmosphere and fingerlike factories stretching in nearly every direction for the glittering durasteel cityscape of the capital, but you feel marginally more at ease now in the presence of such dense urban sprawl. Tech landed the ship on the crest of a steep, sandy hill at the edge of the city—far from where you’d landed when you visited this place just a few days ago on your original reconnaissance mission. Your only sense of direction is the setting sun to your right. Its deep orange rays stretch behind smoky clouds across the sky. 
Down the dune slope grow scrubby bushes with sparse leaves and thorny branches. None grow higher than your mid-thigh. At the bottom of the slope, the sand quickly scatters across durasteel platforms that wind into the heart of the industrial city. Shadows swallow the gaps between buildings. 
“Which way?” Hunter asks as the ramp closes behind you all. His voice is flattened, tempered by the vocabulator of his helmet. 
Tech says, “The detention center is—”
“No.” Hunter jerks his chin at you. “This is your mission. Lead the way.” 
Your teeth grind as your jaw clenches. Scanning the horizon once more, you can only sigh internally. Your datastick with the location coordinates is still plugged into the ship behind you. Without it, you’ll have to find a terminal to plug into somewhere in the city, assuming you can find one. Kark it all to hell.
Of course, you could just admit that you have zero sense of direction even when you’re not on an unfamiliar planet. And you nearly do, the admission of weakness on your tongue, but something stops you. A memory tugs at your brain: Arien’s laugh when you expressed not wanting to be a burden to her. 
Squaring your shoulders, you decide the best thing to do is pick a direction and hope it leads somewhere useful. Feet sinking into the soft sand, you trudge down the slope toward the nearest factory buildings, trusting that the others will follow. 
Soft footsteps turn to metallic clangs when you reach the durasteel platform. Instinctively ducking into the deepest shadows, you pause, peering through the growing gloom for any signs of life. The planet’s workforce is mostly droids, you recall, but even mechs need organic lifeforms for basic repairs and maintenance. 
“I’m not picking up any humanoid heat signatures,” Tech says. “I shall alert you if that changes.”
Murmuring thanks, you force your spine to straighten out once more to walk ahead normally. At every intersection, you pause, weighing the options. Even with the datastick last time, you’d taken more than a few wrong turns as the two-dimensional displays of three-dimensional spaces refused to translate in your brain. Now, without a map, you feel more keenly a sense of being adrift—searching for the correct path the way you’ve been grasping for a purpose the last several weeks. 
You’re painfully aware of the suspicious glares burning into your back. But you still do not want to admit weakness. A nagging sense also makes you suspicious that Hunter is using this as a way to test you. So you continue making random choices about which direction you lead the others. Get in, get out, get away.
“Are you certain this is the right way?” Tech finally asks as you hesitate yet again at a fork in the industrial streets.
You huff and lean against a nearby building, pushing the heel of your palm into your temple to ease some of the pain there. “No.” 
“Kriff.” Hunter’s voice is strained, even through the distortion of the helmet. “Echo, Tech, can either of you figure out where we’re supposed to go?” 
“Already done,” Tech says, waving his datapad. “I’ve had the city’s schematics pulled up since before we landed.” 
“Great.” You grimace as the headache pulses in time with your heart. “Thanks for letting me make a fool of myself.”
“It was not my intention,” Tech states. You nearly hear a hint of an apology in his voice. 
You wave his words away. Chewing at the inside of your cheek, you glare at Hunter. “Well? Can he lead now, or are we going to keep walking in circles because you want me to prove my worth to you?” 
His helmet tilts to the side, and you get the distinct impression his eyes are narrowed behind that reflective visor. “I knew this was a bad idea.” 
Echo shakes his head. “Tech, just get us out of here.” 
With a nod, Tech turns back the way you’d just come. Echo gently pushes Hunter to follow, and with obvious reluctance he does, the blank stare of his helmet staying on you as long as possible. You fight the urge to pull a face. 
“Coming?” Omega asks, half turned to follow the others. 
You sigh and push away from the building. “Yeah. Suppose so.” 
With a rumbling chuckle, Wrecker bumps his fist against your shoulder as you step past him. “S’okay. I’m real bad with directions, too.” 
“Good to know,” you say flatly. 
The big guy laughs again and calls up ahead, “Nice to meet someone with as much attitude as you, Sarge.”
“Wrecker!” Hunter warns over his shoulder. 
“Wha?” 
You snort a laugh in spite of yourself. Their bicker feels familial, and for some reason that makes your heart ache. And then you take a moment to think on their words again. Sarge? So they are military types. It’s not really a surprise, you suppose, what with the armor and ship. But whose soldiers are they now? 
Tech halts abruptly at one intersection, hand raised as he scans the surroundings. Over his shoulder, he whispers, “Life forms approaching from the south.”
“Hide!” Hunter hisses.
Nearly as one unit, the six of you melt into the shadows under a nearby durasteel awning. You do your best to control your breathing, right hand resting on the grip of your holstered blaster, ears straining for any hint of the life forms Tech’ scanners picked up. To your left, Omega ducks her head and tugs the brim of her cap down just a bit farther. To your right, Echo’s slate gray helmet cocks to the side, seeming to listen the way you are. 
Two individuals in white plastoid armor traipse past, blaster carbines loosely held in their hands. You stiffen, breath catching in your throat. Sweat slicks your palms. For a moment, the sight of the black t-visor in a field of white shunts you into the past. The scent of ozone cloys in your nostrils as the shriek of blue blaster fire echoes in your ears. You screw your eyes shut. Inhale, get in. Exhale, get out. Inhale, get away. Inhale, get in...
“They’re gone,” Echo murmurs after an indefinite amount of time. “Hey, you okay? We need to keep moving.” 
You blink away the memory, returning to the smog-filled city around you. “Right. Yeah. I’m good. Let’s go.” You step away from the grimy wall. Echo falls in step beside you. You expect him to mention what just happened, but instead, he walks in silence as you continue to follow Tech through the labyrinthine streets. 
When he does speak, he says, “So, strategizing, tactics, and navigating aren’t your strong suits. Is there anything you can do well?” 
You bark a humorless laugh. “I know a little about a lot of things. Medical, weaponry, circuitry. Have to make myself useful somehow.” 
He hums. To you, the noise is doubtful. 
You continue, “I mean...I’m good with people. Most of the time. I’ve managed to talk Cid into wiping my debt after this mission, and not a lot of people can say that.” 
“Fair enough.” He shakes his head. “Maker knows we’re not the most...personable bunch.” 
“What, a bunch of ex-soldiers and a kid?” You snort. “Who woulda thought.” 
“Hey now,” Echo says with a hint of a smile in his voice. “Listen. Don’t take Hunter being a di’kut too personally. He’ll come around.” 
You frown at the unfamiliar word. “I don’t think I’ll be around long enough for that to happen.” 
“You two, keep your voices down,” Hunter orders from his place up front. 
You do your best to will away the ember of embarrassment heating to life in your chest. Had he heard that entire conversation? You thought you’d been quiet. 
By the time you reach a less dense quadrant of the city, night has fully fallen around you. Buzzing street lamps flicker to life, orange light pooling in fifteen-foot increments along the walkways. Smog blocks most of the night sky, only a few exceptionally bright stars twinkling through. Tech expertly and without any further issue leads you to the Imperial compound. The buildings here are shorter, squatter: warehouses instead of factories. 
Several of the warehouses ahead of you are ringed by a tall wire fence. Crouching behind a rusty barrier nearby, you risk peeking your head up. “This is the right place.”
“Of course it is,” Tech says. “The question becomes, which of those buildings is the detention facility?” 
“There are two buildings with prisoners,” you say. “When I was here last time I only managed to figure out which ones my contacts could be in. Watched some guards take a few people into that third warehouse from the back left up there.” 
Echo passes binoculars to Hunter, who takes a moment to scan the entire compound. You chew at the dry skin of your lower lip, eyes flicking around to make sure you’re still alone. 
After a moment, Hunter lowers the binoculars with a slow nod. “Two groups. Tech, (y/n), and myself will head for the prison buildings to get the targets out. Echo, Wrecker, Omega—cause a distraction so we can get in and out undetected. We’ll rendezvous here and leave together. Understood?”
A chorus of ‘yes’ from the others. Hunter turns his helmeted gaze to you, and you can only nod. Now that you’re here, you desperately want to be anywhere else—Fod and Vasi can get themselves out or rot for all you care. But Cid’s warning curls around your spine, and you know you have no choice but to follow the two soldiers darting away. You wonder, against your will, if Arien felt like she had a choice in rescuing you.
Not now, you plead with your brain. Get in, get out, get away. Get in, get out, get away.
Hunched in a running crouch, you scurry to the fence line with the other two. Hunter cuts a gap in the twisted wire with a vibroblade, then curls the metal back and ushers you and Tech past before squeezing through, as well. 
Without conscious thought, you unholster your blasters. The molded grips are familiar and comforting, and the knot of anxiety in your stomach loosens just a fraction. The three of you track along the exterior walls of the warehouses. When you reach the third one, you slip into the shadows of the alleyway next to it. 
Hunter motions for you all to halt ten feet from the other mouth of the alley. “We’ll wait here for the distrac— are those DC-17 blasters?” 
“What?” You look down at the weapons in your hands. “Oh. Yeah.” 
“Those were standard issue for GAR soldiers only,” Tech states as he taps away on his datapad. “How did you acquire them?” 
Your jaw tightens as you peer behind you through the darkness to make sure you’re not being followed. “I stole them.”
It’s not technically a lie; you did steal them. Just...probably not in the way they’re thinking. They’ll just have to forgive you for the half-truth later. 
“Right,” Hunter says, and his tone makes it clear he doubts you. “Set them to stun, then. Don’t want to leave a trail of bodies behind us.”
You nod and toggle the required switch. 
You don’t have to wait very long for the distraction to come. A massive explosion shakes the ground underfoot, and you flinch with a sharp gasp. A few armored individuals go rushing past your hiding spot, shouting in confusion at one another. 
“Move,” Hunter barks. 
You sprint after him and Tech to the doors of the warehouse across the pathway. A touchpad lock bolts the corrugated doors shut. Tech plugs in, and after a minute of furiously typing at his datapad, the lock beeps three times and then unlatches. The hinges creak as the door swings inward. 
You push past the two men. Inside, the warehouse is almost completely dark. You holster one blaster and reach instead for your flashlight. With a click, a sterile white beam illuminates the immediate area. Instead of the neat, orderly rows of electro-barrier cells you’re expecting, simple cages arranged in four lines extend into the darkness. They all look inhabited. A few prisoners closest to you stir in the sudden bright light. 
Lowering the flashlight, you stifle a groan. “Tech, is there any way to get prisoner records?” 
He flips his HUD down and scans for a moment. “The requisite terminal does not appear to be in this building.”
With an exasperated sigh, Hunter says, “Who are we looking for?” 
“A Duros and a Togruta, both men,” you say. “Go by the names of Fod and Vasi.” 
“Then let’s find them and get out of here,” Hunter says. 
With a nod, Tech splits away to the rightmost lane, blaster supported overtop his hand that holds his flashlight. Hunter grabs you by the shoulder. Though you can’t see his expression, you imagine him frowning down at you.
“What?” you say. 
He seems to hesitate, then shakes his head and releases you. “They better be here.” 
As he hurries down the leftmost lane away from you, confusion swirls through your already emotionally taxed brain. That wasn’t really what he wanted to say, was it? But you shake the feeling away as you pace down the lane in front of you. You keep the beam of the flashlight high enough to see facial features, but low enough to avoid disturbing too many other prisoners. The last thing you need right now is to start a commotion. 
After a dozen or so cages, the dusty blue skin of a Duros man catches your attention. He’s curled into the fetal position in the center of the cage. You approach, shining the bright light directly at his face. With a groan, his red eyes crack open. 
“Who’s there?” he mumbles. 
“Someone getting you out,” you say. Tucking the flashlight under your arm, you frown down at the electric lock on the cage door. You probe along the casing’s edge to find where it pops open. 
“Oh, shit, is that you, Red?” Fod asks as he crawls toward the door. “It is you!” 
“That’s not my name.” You scowl and yank on the yellow wire on the inside of the lock. It powers down and unlatches with a soft click. “Come on. Where’s Vasi?” 
“Not sure.” He grunts as he pushes himself up on unsteady legs. His already ashen features pale a tinge further, and now that you let yourself look at him, your stomach twists at how loose his clothes hang from his frame, the swollen welt under his right eye, the way he cradles his left arm close to his body. 
“Alright, well, I’ve got...colleagues searching for him.” 
He hobbles after you as you lead the way back to the front entrance. “Colleagues?” 
“I don’t want to karkin’ hear it,” you snap. If a commotion is the last thing you need, then a teasing remark from Fod is the second to last thing you need. 
“Wasn’t gonna say nothin’,” he grumbles. 
Pointedly ignoring him, you peek out the open door. In the distance, the flash of blue and red blaster fire brightens the sides of the surrounding buildings. The distraction still seems to be working, at least. 
Footsteps make you turn. Hunter rounds the corner a moment later, empty-handed. 
“Tech is—” 
“Right here.” Tech and a bruised Togruta man shuffle around the other corner. Vasi, like Fod, has seen better treatment. He’s limping badly enough that Tech supports most of his weight. 
“Red?” Vasi asks, voice weak. 
You sigh in irritation, but any retort you want to hurl at him is cut short by Hunter. 
“Got both targets,” he says, holding fingers up to the side of his helmet. “Can you keep them occupied for another minute or two? ... Alright. Yes. See you there.” He gestures to the open doorway. “Change of plans. We’re heading to the ship. The others are still leading the guards away from us.” 
You’re no navigator, but even you know that it took you a while to get to this compound. “How far is the ship from here?”
Tech raises his datapad with his free hand. “Approximately half a klick. We will not be taking the scenic route back as we did coming in.”
Your body flushes at his words, but you don’t detect any malice in them. With one curt nod, you try to position yourself at the back of the group, but Hunter nudges you to the front.
“Where I can see you,” he says. 
“Sir, yes, sir,” you mutter. 
He hmphs loud enough to be heard through his helmet. You almost imagine that if he wasn’t such a stubborn ass, you’d actually find this strange power play amusing. As it is, you roll your eyes and poke your head out the door. The pathway in either direction still seems clear, so you gesture for the others to follow. Fod remains behind you, with Tech and Vasi next, and Hunter bringing up the rear. You’re confident you can at least get back to the split in the fence, but after that... You’ll deal with it when you get there. 
Shutting off your flashlight and tucking it away, you check your surroundings one more time before jogging back across to the other row of warehouses. The sound of blasters and shouting grows steadily louder as you approach the fence line, but you still can’t see anyone, only able to hear the commotion just beyond sight. 
You duck through the cut in the fence and grab the sharp edge to pull the gap wider. 
Hunter groans. “(y/n), no wait—” 
“Hey!” a voice shouts. “Freeze! Leave the blaster on the ground and stand up real slow!”
Kriff! You look back through the wire fence at Hunter and Tech, who are inching backward. You nod at them, then slowly turn to face the white plastoid helmet approaching you, blaster raised. 
“Am I freezing or am I standing up?” you ask. 
“Don’t play smart with me, civilian. Drop your weapon.” 
You flick the safety on and drop the blaster by your foot, your other hand still gripping the painful wire fence. A hard, uncomfortable lump lodges itself in your esophagus, both hot and cold at the same time. This is the closest you’ve been to an Imp since before Arien busted you out of that cell on Vandor.
Footsteps approach from the other side. A glance in your periphery reveals two more white-clad soldiers. 
“This isn’t one we’ve been chasing,” one of the newcomers says, in a voice identical to the first. “Any chance they’re working together?” 
“Likely,” the one in front of you says in a clipped voice. “The other blaster, get rid of it, now.” 
You move as slowly as you dare, trying to give the others a chance to find another way out of the compound. “You’re going to regret this.” 
The soldier in front of you presses the cold muzzle of their carbine against your chest. “One more smart comment from you and—”
Two blue stun blasts come arcing out of the darkness, and two of the troopers drop with grunts of pain and clattering of plastoid. The one holding you at blaster-point spins. You’re quick to draw your own blaster, but not quick enough to fire off a stunning shot before another one slams into him from up ahead. 
You stumble back, heart racing wildly in your chest. Echo and Wrecker emerge from behind several crates, their blasters trained on the unconscious guards at your feet. Omega peeks out from behind Wrecker, a glowing purple plasma bow loosely drawn in her hands. 
“Th-Thanks,” you rasp. 
“Don’t mention it,” Echo says. “Come on. We’re not out of this yet.” 
As the rest of the group pushes through the fence, you retrieve your discarded blaster with shaking fingers. Get a grip. You’re supposed to be a professional. But no matter how sternly you reprimand yourself, you can’t swallow past the lump in your throat. 
Echo leads the mad dash back to the ship. You take a series of dizzying and bewildering turns around sharp corners, your half-frantic brain not even trying to keep track of where you’re going. Behind you, shouts bounce off the durasteel buildings. You push your legs harder. 
When you break from the city proper, the ship resting where you’d left it at the top of the sandy hill, you nearly sob in relief. 
And then a blaster bolt screams past your head. You flinch, stumbling. Your thighs turn to molten lava as you charge up the steep slope, lungs gasping for air, brain pounding. The ship ramp lowers in anticipation. Blaster fire streaks past, impacting into the sand at your feet, pushing you faster. This is too familiar. Bile stings the back of your throat, but you dig your feet harder into the ground in desperation. 
Ahead of you, Wrecker grunts in pain as a blaster bolt catches the back of his right shoulder. He topples forward, then backslides down the hill toward you. 
You skid to a halt, trembling. No. No no no no not again. Not again! 
“Wrecker!” Omega’s scream pierces the night air. She struggles against Hunter as he practically drags her the rest of the way, shouting, “Leave him, Omega! He’ll be alright!” 
Blaster bolts continue to zing past you. Some crash against the ship’s hull, some send up sprays of sand around you, some go wide completely. You brace your legs as Wrecker slides toward you, and the force of his momentum pushes you back several feet before you both come to a rest. 
“Wrecker?” Your voice is thick, distant. 
He groans and clutches his shoulder. 
And suddenly the night is crystal clear. Every grain of sand is as sharp and defined as the sleek lines of the ship, every shaky breath as clear in your ears as the shouts of pursuit from the Imperials behind you. With a breath in, you yank both blasters out of their holsters and pivot, standing tall over Wrecker, raining blaster fire down on the soldiers. A ragged shout tears from your throat. 
You won’t let another squadmate die at the hands of the Empire. You won’t let him die at their hands. You can’t bear the possibility. 
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cyanophore-fiction · 1 year
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The Battle of Europa
Cw: graphic violence, warfare, civil uprising, police brutality. 
(This one is actually pretty graphic, just a warning.)
Jimmy got Europa in the kind of deal that’s only made when one signatory has antimatter and the other has two billion people to keep warm. Jimmy feeds the reactors, Jimmy keeps the ships flying, and so Jimmy wrote the terms of the godforsaken treaty. Give us your waterworld, we let the fuel flow. Callisto, Io, and Ganymede needed the break, so they made the call and sold Europa off.
Europa, of course, was none too keen to wind up as corporate chattel. The minute that the Confederation pulled out and Jimmy stepped in, it was bedlam.
__________
A maser’s beam is invisible, but it makes a kind of sizzling when it passes through the air. If there’s water on the pavement, or damp newspaper, or any kind of moisture at all, it explodes into steam when the beam passes over. Jimmy likes to use that, tracking up towards a crowd through puddles and bodies to get people running before he lays into them.
If they’ve got signs, he scalds their backs. If they’ve got guns, you can hear their skins bursting under steam pressure from down the block, like dry leather being torn open. 
That sound, churning beneath the screams and returning fire, was in Hunter’s ears as he sprinted down Eighth street toward the corner of Bassett. Every muscle in his body ached, and his flash-printed shotgun felt like solid lead in his hands.
He glanced back, through the tear gas and his fogged-up goggles, and fired a shot into the floodlights that Jimmy had blaring down the avenue. The recoil made him stumble, and he went sprawling on the sidewalk just as he reached the corner. Behind him, a discarded water bottle exploded, and the air had begun to hiss and crackle. 
Hunter forced one leg up beneath his torso and kicked off as hard as he could, his digitigrade joints uncoiling to launch him forward and around the corner just as the beam arrived. Behind him, he heard a corpse burst. He didn’t look. 
Dozens of people were streaming down Bassett, armed with everything from lengths of rebar to stolen railguns. Hunter fell in with them, weaving between abandoned vehicles and debris. Cones of light from headlamps swung back and forth as they ran, passing over destroyed storefronts and apartment buildings. The pipes and conduits crisscrossing the city’s ceiling were lit orange from the fires below, and ventilation fans roared to clear the smoke. 
In the middle of the street, a cluster of people pinned a thrashing Jimmy to the ground as an ice miner drove the tip of an industrial drill through his carapace armor. 
On the sidewalk, a leonine was slumped against a shop window, clutching at an arm that had been split down the middle and reduced to leather by a maser blast. Hunter slung his weapon at his side and got under the leonine’s good shoulder, helping him to limp alongside the fleeing crowd. 
“Gonna be—alright,” Hunter said, panting. Beneath his respirator, his face was numb with cold condensation, but he was covered in lachrymator chemicals and didn’t dare take it off to wipe the damp away. “Stay with me, man.”
The leonine said nothing, but nodded shakily. 
Behind them, there was a chorus of low thuds, and a fresh wave of gunfire came up from the fleeing people. Grenades arced through the air toward them, leaving trails of aerosol in their wake. 
“By order of JMEI administration, disperse immediately.”
A phalanx of Jimmy’s PMCs had come around the corner. Bullets plinked off their plate shields, decelerated by mitigation fields. An armored vehicle trundled along after them. Its maser turret swiveled around to point down the street, and floodlights came on.
Hunter darted left, yanking his companion into a destroyed store. Steam explosions thundered up and down the street, and there were screams nearby. Broken glass crunched under Hunter’s feet as he sidled between upturned furniture, pulling the leonine along. He hauled him up a narrow flight of stairs and laid him against a spilled display of insulative vacuum suits. The leonine had a respirator, but his unprotected eyes were screwed up tight against the gas. Beneath them, his golden fur was streaked with tears. 
“Hang in there,” Hunter whispered, and dug in his pockets. He withdrew an autoinjector full of medical nanites, pulled the protective tip off, and pressed it into the leonine’s shoulder just above his destroyed arm. Almost immediately, his shallow breaths became deeper and more rhythmic, and he settled back against the padded material of the suits. 
“Thank…you,” he said.
“’Course.”
From outside, there was a sound of metal screeching as tank treads ploughed through abandoned vehicles. Long minutes passed, and the noise began to recede. As it did, Hunter could hear the slow thud of heavy boots downstairs. He shouldered his shotgun and rose, placing his steps between shards of glass as he approached the stairwell. He listened as they came closer.
One set of footsteps. He could hear the whine of a power-assist exoskeleton, the tumble of furniture being shoved aside. Hunter rested his weapon on the railing above the stairwell, aimed downward, and waited. 
The Jimmy came into view, holding a shield in one hand and a maser rifle in the other as he took the steps two at a time. The bulk of his heavy hardsuit was almost too wide for the staircase, and his shoulders scraped against the printed-plastic walls. Hunter tracked him until he was halfway up the stairs before pulling the trigger.
Blast after blast after blast, racking shells through the action as fast as he could work the pump. Waves of flechettes poured into the Jimmy’s back, some whistling as they ricocheted while others plunged deep into the mesh between his armor plates. Blood sprayed against the walls. The Jimmy stumbled and spun as he fell, holding the trigger of his maser down. The beam sizzled in the air, tracking wildly up the wall, along the ceiling, and down across Hunter’s exposed legs. 
Crimson steam burst from Hunter’s thighs, ripping his skin open. He fell back, howling in pain, rolling in broken glass as his shotgun clattered to the floor. 
Moments later, he found himself being dragged back along the floor, and felt the sting of an injector in his waist. The leonine’s bloodshot, weeping eyes hovered over him. 
____________
Thanks to @flashfictionfridayofficial for the prompt! 
A backstory piece for one of my characters, Hunter Ashley, from a story called Vargheist. What comes next is that Hunter does make a full recovery, given quite a bit of cybernetic work. On the grander scale, the Europan resistance succeeds in liberating the world, with aid from forces across the Solar System.
Hunter—and just about anyone else from the Jovian moons—has a deep and lasting hatred for JMEI, Jovian Mineral Extraction Interests. They are more commonly referred to as Jimmy, or just the Company. This conglomerate is one of the oldest in the Solar System, controlling all extraction and refinement of high-grade reactor fuel from Jupiter. If it wasn’t for its internal political disputes and the oversight of Solar Neutrality, JMEI would likely be a burgeoning imperial power. Not for lack of trying.
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YET ANOTHER ART TRADE!! this time for @_pumpkin_pictures_ on instagram!
From the beginning Palzix was set up to fail. He was considered a “mutant” or a “freak” by everyone around him. He was born into a race of people who naturally had the ability of flight. With wings wide and billowed his race was one that was always considered free spirited and open minded. However he was born into a family deep in a large city. Full of machines and bustling street corners. The industrial nature of the city meant flying was frowned upon more often than not. Even if it weren’t for natural flight being a shunned trait, The city being full of smoke stacks and factories made the skies too polluted to risk flying through. Palzix and his family were grounded. 
Ignoring the hardships of the world for him, Palzix still had a difficult childhood. His father was a drunk and his mother a prostitute. Although his mother did nothing wrong directly, the men and even women she brought home often abused Palzix; smacking him around like some play thing or treating him rudely before leaving for the night with his mother. His father never helped. He mostly sat and drank himself to death, living off the money his wife made by selling her own dignity. Palzix, although angered by his fathers negligence, is still grateful for all his mother did despite how difficult that line of work was with a child.
Palzix’s father died when he was 7, unsurprisingly due to alcohol poisoning. He died complaining about his life as usual. Palzix’s mother tried her best but she simply could not support her son. With a heavy heart she gave him up for adoption. He would later learn she was murdered by one of her clients after she said no to multiple of his advances. In the adoption home he was picked on and bullied beyond belief. His wings were pulled and ripped, his hair was cut in his sleep, and he was never let into other groups to play. Once he turned 13 he realized none of this was going to stop. He heard a child mention military service, with tensions rising overseas a war was soon to break out. 
Two years later war was in full swing. By the sound of it, a large group of those with wings had risen up and tried to take their land back. The humans had fought back in force but were unequipped for taking on enemies that could fly. Palzix wanted in. but you needed to be 18 to join the army. He wasn’t going to let that stop him. He figured the humans would be excited to hear a winged person would like to join them so they may not check if his lies were true or not. He marked his age as 18 on the sign up sheet, saying his birthday was only a few weeks ago to make his young appearance more believable. The men didn’t take a second glance at his papers before they handed him a back to pack his things, he would be headed to training by sunrise. 
The war was hell. Palzix was expecting an easy bout of money and fame since he was one of the few winged ones who actually joined the humans but it was anything but easy. Every man there would rather kill Palzix than work with him. From the time he joined to when he left the front 4 years later. The things he saw and did are indescribable. But he got through it. Took a few blows here and there. Friendly fire shot to the wing on his way home from a bombing run. Couple of enemy rounds here and there to the arms and legs, nothing fatal though. Palzix went from a child with a sad start but still a chance at a future to a grizzled veteran.
Once back home, he didn’t get medals or commendations. He only received discrimination and hate. Nothing he didn’t see in the line of duty, though it did hurt more. He spent 4 years soaked in mud, rain, and blood, fighting his own kind, only to come home to tomatoes and rocks being thrown at him and his brothers in arms. He was never fully respected by his fellow soldiers, but he had won the admirations of some. Whether it be selflessly running over the top to try and recover someone’s tags or flying a grenade out of friendly trenches. Those few he saved remembered his name and protected him when the time came. Among those men one man's name rings through his ears. 
The young man’s name was Jadem. One day, it was quiet on the front. They often took rest days where neither side fought. Both sides acknowledged the enemy were still people and they gave them that respect. On this fateful day however the enemy sprung a surprise attack. Palzix took to the air for reconnaissance. What he saw will always haunt him. A full scale assault with the entire enemy army pushing down their trench walls. Palzix flew down to try to help. He swooped down and grabbed the hand of a friendly soldier who had gotten trapped under the rubble and then trampled by the oncoming flood of soldiers. 
Reaching the man Palzix couldn’t even see his face, he simply grabbed hold of his hand and yelled “I’m here to help, what’s your name?!” The man in the rubble groan loudly and was able to mutter “Jadem” Palzix replied “Alright Jadem hang in there! Help is right here!” Palzix continued to tug on the man's arm until the rubble cleared enough for Jadem to make his way out. Jadem reached out and hugged Palzix, Palzix saw Jadem bottom half was utterly crushed. He’d be lucky to survive. Then Palzix heard a gunshot ring behind his head. Turning around he saw an enemy soldier drop to the ground. Jadem had used the last of his strength to draw Palzix’s sidearm and put the stealthy enemy down. Palzix turned around in time to thank him. Jadem drew his last breath, closing his eyes. From that point forward Palzix couldn’t look at his hands without shaking. As he got older it only got worse.
Back home these men who fought and died weren’t recognized nor were they given any posthumous medals like they deserved. As time went on their names were forgotten by all but a few. These old machines of war began to break down and wither. Palzix took the money he earned from combat and moved to a secluded forest once belonging to his people. There he stayed. He was a 20 year old man, living in a secluded cabin in the woods, barely able to look at himself in the mirror. He was happy though. Although it was difficult for him to live with himself after that he was able to live peacefully. Away from those who seem to despise him for his service. Away from distractions. And away from harsh reminders. This was a life he wanted.
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etes-secrecy-post · 1 year
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
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Okay? Capiche? Make sense? Good, now back to the post…↓
#OnThisDay: Feb 21st, 2016
Title: Cuteness Member - Babs Bunny
A Tiny Toons character joins the Cuteness Defender before she transfers to another organization called "Teiwaz" [CLICK ME!].
With her (first and new) Cuteness Mecha Armor , "Hyakuri". A Mass Production Transformable High Mobility operated from the same organization.
Hyakuri Babs Came from the real one - STH-14S Hyakuri [CLICK ME!].
Armaments:
• JEE-101 110mm Rifle Hyakuri is equipped with a pair of foldable rifles as its standard ranged weaponry. They are folded and stored on the sides of the backpack, and can be used that way while in flight form. When deployed In mobile suit form, they are held in hands. The rifles are manufactured by one of Teiwaz's lower branches, Euro Electronics, which is engaged in heavy industries.
• Knuckle Shield When not in use, the pair of knuckle shields serve as the underparts of the backpack and help to conceal the suit's arms during flight form. When deployed, the knuckle shields are detached from the backpack and attached to the forearms. Besides functioning as shields, the knuckle shields can also be used to punch enemy units protected by nano laminated armor.
• JEE-102 Revolver-type Grenade Launcher An optional weapon, the grenade launcher fires explosive shells. The weapon can be mounted on the backpack when not in use.
• JEE-103 Four-barreled Rocket Launcher An optional weapon, it is a relatively light weight rocket launcher. Depending on the objective, the rocket launcher can be loaded with different warheads such as explosive shell, smoke shell, napalm shell, etc.
Babs Bunny - Tiny Toon Adventures © Warner Bros., Amblin Entertainment, Steven Spielberg Armor (MSG: Iron-Blooded Orphans) - Gundam Series © SUNRISE , MBS
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imarcmarketreport · 2 months
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Smoke Grenade Market Trends, Growth, Analysis and Forecast 2024-2032
IMARC Group's report titled "Smoke Grenade Market Report by Product (Burst Smoke Grenade, Wire Pull Smoke Grenade, Micro Smoke Grenade, and Others), Application (Signaling, Screening and Obscuring, Riot Control, and Others), End User (Military and Defense, Law Enforcement, and Others), and Region 2024-2032", offers a comprehensive analysis of the industry, which comprises insights on the global smoke grenade market trends. The global market size reached US$ 511.3 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 795.6 Million by 2032, exhibiting a growth rate (CAGR) of 4.9% during 2024-2032.
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For an in-depth analysis, you can refer sample copy of the report: https://www.imarcgroup.com/smoke-grenade-market/requestsample
Factors Affecting the Growth of the Smoke Grenade Industry:
Military and Defense Applications:
The rising adoption of smoke grenades in military and defense applications is propelling the growth of the market. In addition, smoke grenades are essential tools for modern armed forces, offering tactical advantages in combat situations. These devices provide instant smoke screens that obscure enemy visibility, allowing troops to maneuver safely and create diversionary tactics. Besides this, the increasing need for enhanced battlefield survivability is bolstering the market growth. Furthermore, key players are developing advanced smoke grenade systems to maintain a competitive edge in warfare, which is impelling the market growth.
Law Enforcement:
Law enforcement agencies are increasingly adopting smoke grenades, especially in riot control and hostage rescue situations. They provide a non-lethal means of controlling crowds and detaining suspects while minimizing risks to both officers and civilians. In line with this, smoke grenades can disorient criminals and create cover during high-stress operations, enhancing the effectiveness of law enforcement efforts. Furthermore, the rising reliance on smoke grenades by police, special weapons and tactics (SWAT) teams, and other law enforcement entities to maintain enhanced safety is supporting the growth of the market.
Rising Focus on Training and Simulation:
The increasing focus on training and simulation activities is impelling the market growth. In addition, realistic training is crucial to prepare personnel for high-pressure scenarios. Besides this, smoke grenades play a pivotal role in creating authentic training environments, allowing trainees to experience smoke-filled and chaotic situations safely. These training exercises help personnel develop critical skills, adapt to adverse conditions, and make informed decisions under stress. Furthermore, the growing demand for smoke grenades that replicate real-world scenarios is positively influencing the market.
Leading Companies Operating in the Global Smoke Grenade Industry:
3rd Light Ltd.
Centanex Ltd.
Combined Systems Inc.
Daekwang Chemical Co. Ltd.
Defense Technology LLC (Safariland LLC)
Nammo AS
Nonlethal Technologies Inc.
Rheinmetall AG, Sport Smoke LLC
Smoke Grenade Market Report Segmentation:
By Product:
Burst Smoke Grenade
Wire Pull Smoke Grenade
Micro Smoke Grenade
Others
Burst smoke grenade represents the largest segment as it is designed for rapid activation.   
By Application:
Signaling
Screening and Obscuring
Riot Control
Others
Signaling holds the biggest market share due to the rising focus on emergency situations.  
By End User:
Military and Defense
Law Enforcement
Others
Military and defense account for the largest market share on account of the increasing geopolitical tensions.      
Regional Insights:
North America (United States, Canada)
Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
Latin America (Brazil, Mexico, Others)
Middle East and Africa
North America enjoys the leading position in the smoke grenade market, which can be attributed to the rising investments in advanced equipment and technology.        
Global Smoke Grenade Market Trends:
The increasing demand for smoke grenades in the entertainment industry for special events is bolstering the growth of the market. In addition, smoke grenades are used for visual effects and dramatic purposes in concerts, sports events, and filmmaking. They create captivating visuals, enhance performances, and add excitement to various productions.
Apart from this, the growing development of eco-friendly smoke grenades that have minimal impact on the environment due to the rising awareness among individuals about environmental concerns is offering a positive market outlook.
About Us:
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARCs information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the companys expertise.
Our offerings include comprehensive market intelligence in the form of research reports, production cost reports, feasibility studies, and consulting services. Our team, which includes experienced researchers and analysts from various industries, is dedicated to providing high-quality data and insights to our clientele, ranging from small and medium businesses to Fortune 1000 corporations.
Contact US
IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Tel No:(D) +91 120 433 0800
United States: +1-631-791-1145 | United Kingdom: +44-753-713-2163
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militaryleak · 2 months
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Patria Transfers Technology of AMV XP 8×8 Production to Slovak Company CSM Industry
Slovakia has embarked on the transfer of technology for producing Patria AMV (Armored Modular Vehicle) XP 8x8 armored vehicles. Spearheaded by the Slovak company CSM Industry, this initiative marks a significant milestone in the nation's efforts to enhance its armored vehicle inventory. Under the guidance of experts from Patria, CSM Industry has commenced the manufacturing process for the first vehicle at its facility in Tisovec. This endeavor underscores Slovakia's commitment to self-reliance in defense production, with the facility poised to become a cornerstone in the nation's defense industry landscape. The collaboration between Slovakia and Finland, encapsulated in a comprehensive deal, encompasses the production of 76 armored combat vehicles as part of the BOV 8x8 program. The contract, inked in August 2022, solidifies Slovakia's pursuit of NATO commitments while fortifying its domestic defense capabilities. Scheduled for delivery by 2027, the Patria AMV XP transporters will feature cutting-edge technology, including the remote-controlled Slovak Turra 30 turret and the formidable 30mm GTS-30/A cannon. The remotely operated weapon system also includes a SPIKE LR/LR-2 anti-tank guided set, a 7.62 mm machine gun of the FN MAG or PKT type, and smoke grenades of the GALIX or HOLE type.
Slovakia has embarked on the transfer of technology for producing Patria AMV (Armored Modular Vehicle) XP 8×8 armored vehicles. Spearheaded by the Slovak company CSM Industry, this initiative marks a significant milestone in the nation’s efforts to enhance its armored vehicle inventory. Under the guidance of experts from Patria, CSM Industry has commenced the manufacturing process for the first…
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Okay! I preface this with this with this will almost certainly hit so much better in the fic it was written for, but it's going to take me a while to write the rest so... If you want it, a bit of Favela5 backstory for until the rest is done. There are some brief Forever mentions, as warning, but only to shoo him out of the scene (for this one, the full fic will have more of him). This is like... 9 months? A year? Something like that? (IDK I have dyscalculia i'm shit at time) After Cellbit gets put in the penal military unit with Felps as his overseeing officer, and Tazercraft are oops already there? So a couple years at most since this universe's version of FI
But if you want the spoilers, they are below the cut.
TW: military, panic attack, dissociation, ableism (iffy as to if this one applies, but tagging to be safe. I know what I mean, not sure you will), referenced cannibalism
They never tell Cellbit anything, and that is one of their many mistakes. It has been obvious that things have been getting bad for a while now, he just had not realised quite how bad.
Because they're getting their kit together to respond to another abduction spree, only for Pac to join them.
"No," he says, before the others have even noticed. "No, absolutely not."
Pac, bastard that he is, just grins and starts getting himself ready.
The armour he wears belongs to a dead man, and Cellbit feels something uncomfortable growing in his throat.
"You need people," Pac is shoving all sorts of grenades and vials into his pockets. "I'm people."
"Pac..." Cellbit hates how he whines, and how he turns to the others to back him up.
"You're not going to convince him otherwise," Mike is nearly ready, hoisting his weapons up and onto his shoulder. "He and I already spoke about this. Extensively."
Mike glowers at Pac's back. Pac does not need to look to see it.
Worse just than the armour or the pistol or the rifle is how Pac grabs one of the armbands denoting a medic, and straps it about his arm. Medics... As soldiers, they need to find their medics quickly, hence the armbands. In a conventional war - a sort that Cellbit has never himself been a part of - it would denote them as a non-combatant, as someone to only fire at if they shoot you.
Against aliens, though?
The aliens see the armbands, and specifically target the medics. Cellbit has no idea how good Pac is, but with a false leg and no active combat experience so far...
It makes sense, rationally, that Pac serves as medic. Despite everything he is quick on his feet - tall enough to get over fences, and thin enough to squeeze through gaps. He is also, more importantly, the bio-/chemical/ side of Tazercraft. Mike looks at things from an angle of engineering - biological, electrical, industrial - good for long term treatment, sometimes, and certainly good for the horrific abominations of fused flesh and technology used by the aliens, but not really for field aid.
Bio-chemical, though? Pac shoves his pockets full of stimulants and painkillers and clotting agents and, Cellbit's pretty sure, experimental nano-tech in an injectable solution the two had been working on together. There's bandages and various stitching supplies, wrap for burns, a couple of needles full of things Cellbit has never seen before...
At least he also has the smoke grenades. If Cellbit can trust anything, he can trust that Pac knows when to drop a smoke bomb and leg it - or at the very least that Mike knows, and will drag his ass into doing it.
If that is a mercy, it is a tiny one; Pac is standing there in a dead man's armour, his armband making him a target, and with only one leg.
Cellbit...
Everyone is looking at Cellbit.
His knife is clutched in trembling fingers.
"Cellbo?" it is Felps who risks asking. "Are you okay?"
How can he be okay? He knows before the Prison Pac and Mike were thieves, perfectly capable of both the fights and the athletics such a career requires. Mike still is. Mike still is, but Pac...
Cellbit tastes blood in his mouth.
He licks his lips.
"I'm fine," he keeps his voice as level as he can.
"Give me the knife," Felps says.
The room freezes, deadly and quiet.
And Cellbit, Cellbit... he doesn't know. All he knows is the blood in his mouth and the fact he is very, very certain that Pac is about to be killed, and it will be his fault.
"Forever, could you...?" he hears Mike say, voice not trailing off but somehow becoming blurred out in Cellbit's mind.
He shakes his head, tries to clear it; Forever is gone, and someone moves forwards.
He brandishes the knife towards them.
It's Pac. Pac, whose hand is now grabbed by Mike, both trembling - but neither of them retreat.
Cellbit stares at his leg. He stares, and he stares, and pretends he does not know about the prosthetic under the fabric. Pretends he does not see the bite wounds, pretends he cannot taste Pac's blood even now.
"Cellbit?" Felps asks again, draws his attention from Pac to himself. "Please?"
Trembling, Cellbit stares at Felps. He can feel himself shake, can feel his knees threaten to buckle.
What is... What is Felps asking again?
A hand touches his; the knife clatters to the floor.
He turns, sees Pac touching him, sees him kick the knife to one side.
Mike picks it up.
"Cellbit," Pac says, voice sticky with something. "Can you breathe?"
He isn't breathing? Surely he's breathing? He must be?
...
He isn't.
He can't open his mouth - he can't, he can't, he can't, not when it's full of Pac's blood. But he does have a nose; he sucks air in, holds it, pushes it out.
Pac shifts so he is holding Cellbit's hand.
Felps moves to tuck an arm around his back.
Mike returns, sans knife, and presses himself into Cellbit's other side.
"Good good," Felps tells him, nodding along with his breaths. "You're doing good. Let's go sit down, yeah?"
Things blur further, after that. He moves in a haze, and then... Time has passed, and he's on their beds, lying right in the middle. Felps and Mike are painting his fingernails, while Pac lies with his head hanging slightly over the foot of the beds, reading a book.
"Felps?" he asks and his throat... Feels sore.
"Just a minute!"
Cellbit looks down to see his thumb - nail painted bright pink - have a little face added too it. On his other hand, Mike is painting little spots over a rainbow of base colours.
"Aren't we... Supposed to be fighting?"
Fuck, Cellbit is tired. He feels like every part of him has been drained away and in to nothing.
"The Valkyries took Forever out," Pac answers, shifting just enough to see him. "Officially, you had an allergic reaction to the new cleaning products. We got you treated, but you need to rest a bit."
The ones Felps hates because they smell of heavily synthetic blackberries?
"Did I?" That doesn't /sound/ right, but Cellbit does not quite have the awareness to piece it all together just yet.
Mike cackles - only just managing to pull the nail brush away in time to prevent himself ruining his work, "allergic to emotions, maybe."
"Mike!" Pac shifts his foot to kick him. "Play nice."
Pac's sock is promptly stolen, and Mike starts painting his toe nails instead.
"You panicked," Felps actually answers him, while adding a pair of angry eyebrows to one of the frowny faces. Now Cellbit looks, there's five - a smile with inwards eyebrows on green, big eyes on blue, a basic smile on yellow, the angry face on red, and a '-' on pink. "I think about Pac being there? We can't avoid it, but we can warn you next time...?"
"Sure."
Why would Pac being there make him panic? He remembers the taste in his mouth, but...
He's seen Pac in the gym and at the range - even the non-combatants are trained, just in case the base is attacked. He knows Pac is skilled, and his prosthetic can cope just fine with the heavy work. It's custom made by the pair of ridiculous geniuses, so why would he panic at Pac being there? If anything, Pac is a better fit to the battlefield than Mike or Felps. None of them are /good/ fits, except him - Cellbit was born on the battlefield, after all - but...
Well, people with prosthetics aren't allowed in the military under normal circumstances. So he was probably just panicking as it shows how completely fucked they are - even more so than Mike's crappy eyesight.
The answer doesn't feel right, but the others buy it and Cellbit is fucking exhausted, so... He calls that his answer, turns his face to the side, and permits himself to sleep.
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esoutherngolf · 7 months
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The General's Hot Sauce
Dan Ballister was never an All-American in any of the sports he tried growing up. But he is the ringleader for a small group of golf-loving, cigar-smoking friends and U.S. service veterans who grabbed a moment at an Army-Navy football game tailgate to build a company that likes to be grassroots American in everything it does. At a large tailgate for the 2012 Army-Navy football, this group of golf friends asked:  “Why don’t we start a business that donates most of its profits to military and veteran families?” A ranking General, who cooked wings at the tailgate, walked by the conversation with a freshly prepared tray, and someone shouted: “That guy deserves his own hot sauce.” By the way, The General’s name is a secret by a strict company code. Ballister, a Navy graduate and surface warfare officer, volunteered to run with the idea and promised a product for the 2013 game. Using the business acumen, he developed in more than 20 years in the digital media and internet advertising technology industries, he individually cobbles together seven cases of hot sauce in 5 oz. bottles. He presented the new product at the 2013 Army-Navy tailgate to outstanding reviews. Within a year, with financial backing from his tailgating/golfing group, The General’s Hot Sauce is born. “We wanted to help military and veteran families, and we wanted a side project to work on together as we all got older, so it seemed like a pretty good combo,” Ballister said. “It's since developed into something a lot bigger and a lot more fun than we could've imagined.” The Founders at North Berwick The Columbia, S.C.-based company is veteran-owned and operated, with its three key leadership positions held by Marine veterans. They are known as The Committee: Dillon Cox in business development, Chris Behling in finance, and Steve Osegueda in operations. TGHS supports the American farmer, creates jobs for veterans, and, true to its mission, donates a meaningful percentage of its profits to military and veteran families. All of its peppers are grown at local and regional farms. “On July 4th, I actually had a stroke and was out of commission for a couple of weeks, and they immediately stepped up and continued to run and grow the business,” Ballister said. “Besides writing donation checks, that's definitely been the most rewarding part because it's such a personal experience and I get to live it every day.” The General’s Hot Sauce produces seven varieties of hot sauce that all contain 86% actual peppers when the industry standard is only 20%, declaring: “A lot of what we do is manual, old-school work. It’s decidedly inefficient, but it’s worth it.”  Their newest product, The General’s Bee Sting, debuts in November. The General’s Hot Sauce lives by its motto – “A Great Sauce For The Greater Good,” In the most recent Inc 5000rankings, it ranked 757th nationally for fastest growing, privately held small businesses. “It's important to us because we can never do enough to support returning veterans and their families and every bit matters,” Ballister said. “Since we formed the business we've enabled the gifting of well over half a million dollars to help veterans. We were even writing some smaller donation checks before we were even profitable just based on principle. Thankfully we have great investors, most of them USNA grads, and the more we grow, the more our ability to donate will grow with it.” The company, a perfect MBA case study for small businesses, was founded by Ballister and his golf buddies, who have served as volunteers at several Walker Cup Matches, including 2015 2015 at Royal Lytham and 2019 at Royal Liverpool. They also attended at The National Golf Links in 2013 and Los Angeles CC in 2017. They credit many of their critical company decisions in the early stages to their ‘walk-and-talks’ while on the golf course. All of the authentic all-natural sauces are packaged in glass bottles shaped like hand grenades, which recently garnered some national PR when a careless traveler tried to bring a bottle of ‘Danger Close’ through airport security. “You can’t make up that kind of story,” Ballister said. “We are just grateful that our packaging is getting a little bit of attention.” Leave it to a smart alec golf nut to underestimate the sales pitch. Read the full article
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aerialtechnology · 8 months
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A Guide to Drone Payload Release Hooks and Dropper Devices!
In recent years, drones have become indispensable tools in various industries, revolutionizing the way we approach tasks that were once time-consuming and labor-intensive. One of the remarkable advancements in technology is the integration of drone payload release hooks and dropper devices. These innovative additions extend the functionality of drones, allowing them to carry and release payloads with precision and accuracy.
Let’s look into the intricacies of these devices, exploring their applications, benefits, and considerations.
What are Drone Payload Release Hooks?
A payload release hook is a mechanism designed to securely hold and subsequently release payloads during flight. It's essentially an accessory that can be attached to a drone's undercarriage, allowing the drone to transport and deliver payloads, ranging from small packages to scientific instruments.
Applications of Drone Payload Release Hooks
Search and Rescue Operations: Drones equipped with payload release hooks are invaluable tools in search and rescue missions. They can drop essential supplies, such as medical kits or communication devices, to individuals in hard-to-reach locations.
Environmental Monitoring: Researchers can use drone payload release hooks to deploy scientific instruments, sensors, or sample collection devices in remote or hazardous environments, enabling them to gather data without risking human safety.
Agriculture and Pest Control: Drones can be employed to disperse fertilizers, pesticides, or even beneficial insects in agriculture, improving crop health and yields while reducing the need for manual labor.
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Benefits of Drone Payload Release Hooks
Precision Delivery: Payload release hooks enable pinpoint accuracy in payload deployment, ensuring that items are released at the intended location with minimal deviation.
Time and Cost Savings: In scenarios where manual delivery or deployment would be time-consuming or expensive, drones with payload release hooks can offer efficient solutions.
Reduced Risk: Drones equipped with release hooks can navigate challenging terrain or hazardous areas, reducing the need for human presence in potentially dangerous environments.
What are Drone Dropper Devices?
A drone dropper device is a specific type of payload release mechanism that allows for controlled and controlled dispersal of payloads from a drone. These devices often feature customizable settings for release altitude, rate, and sequence.
Applications of Drone Dropper Devices
Photography and Videography: Drone enthusiasts can use dropper devices to release objects like confetti or smoke grenades, adding a creative dimension to aerial photography and videography.
Surveying and Mapping: Professionals in fields like urban planning or environmental conservation can deploy marker flags or survey markers at specific locations using dropper devices, aiding in accurate mapping.
Wildlife Conservation: Researchers can use dropper devices to distribute food, water, or tracking devices to wildlife populations, allowing for non-intrusive monitoring and support.
Benefits of Drone Dropper Devices
Customizable Settings: Drone dropper devicesoffer the flexibility to adjust release parameters, ensuring payloads are deployed precisely as needed.
Diverse Applications: From entertainment to critical research, the range of applications for drone dropper devices is extensive, showcasing their versatility.
Innovative Solutions: These devices open up new possibilities for creative and practical applications, fostering innovation across various industries.
Considerations When Using Payload Release Hooks and Dropper Devices
While these devices provide numerous advantages, it's essential to consider a few key points:
Regulations and Permits: Depending on your location and intended use, there may be regulations governing the use of drones for payload release. Ensure you comply with all relevant laws and obtain any necessary permits.
Payload Weight and Balance: Before attaching a payload release mechanism, carefully assess the drone's weight and balance to maintain stability and flight performance.
Environmental Impact: When using drones for environmental monitoring or wildlife conservation, ensure that the release of payloads doesn't negatively impact ecosystems or wildlife behavior.
The integration of drone payload release hooks and dropper deviceshas expanded the capabilities of drones, enabling precise payload deployment in a wide range of applications. Whether for search and rescue missions, agricultural advancements, or artistic endeavors, these mechanisms provide innovative solutions that continue to shape various industries.
As technology continues to evolve, we can anticipate even more sophisticated and efficient payload release mechanisms that push the boundaries of what drones can achieve.
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dertaglichedan · 9 months
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It is very unlikely that the six explosions that destroyed a Dow Chemical plant in Louisiana were simply an industrial accident:
A fire at a Louisiana chemical plant triggered explosions that shook homes several miles away and sent flames and smoke billowing into the air, prompting emergency officials to urge a few hundred nearby residents to shelter indoors for several hours and to turn off their air conditioners.
Flames erupted late Friday at Dow Chemical’s plant on the Mississippi River near Plaquemine, south of Baton Rouge. Iberville Parish officials told The Times-Picayune/The New Orleans Advocate that the fire started in an area of the plant that handles ethylene oxide, a flammable and toxic chemical.
The sheriff told WBRZ-TV that six explosions were detected at the plant around 9:30 p.m. Friday. Tall flames could be seen rising from the site, with thick smoke overhead. Residents felt their homes shake in Baton Rouge, about 15 miles (24 kilometers) away, WAFB-TV reported.
Ethylene oxide is a primary component of thermobaric munitions, which includes the AGM-114 Hellfire missile, the BLU-118/B thermobaric bomb, the XM1060 40mm thermobaric grenade, and the SMAW-NE antitank missile. While it’s possible that the timing of the plant’s destruction was coincidental, the fact that it took place as NATO is desperately attempting to ramp up munitions production to replace its depleted stocks tends to suggest that covert enemy ops were responsible.
As unpleasant as it may be to contemplate the possibility, the USA is now almost certainly finding itself on the business end of the special operations spear that it has so heavily utilized around the world for the last 40 years. While one assumes the Russians are the most likely culprits, the Chinese have been preparing for direct conflict with the US military for more than 20 years and it is certainly in their interest to ensure that US munitions supplies remain scarce.
*** Hmmmm 🤔
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hamadpra · 1 year
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$15.0 Only! ~ Eagle Industries Smoke Grenade Pouch Crye Multicam LBT, Military Surplus Bags and Pouches, Military Surplus Pouch, Military Pouches For Sale, New Militaria Pouches, Military Ammo Pouches, Military Surplus Magazine Pouches, Military Surplus Ammo Pouches, Small Military Pouches, Original Militaria Pouches, Leather Military Pouches BUY HERE!
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pagzsix · 1 year
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World Industrial Smoke Grenade Market Evaluation Report with Alternate options and Strategies to Enhance Progress- COVID-19 Affect and Restoration is the latest evaluation study launched by HTF MI evaluating the market menace facet analysis, highlighting options, and leveraging with strategic and tactical decision-making help. The report provides information on market tendencies and progress, growth drivers, utilized sciences, and the altering funding development of the World Industrial Smoke Grenade Market. Among the many key avid gamers profiled throughout the study are Safariland, third Gentle (Enola Gaye), Non-Lethal Utilized sciences, Dae-Kwang Chemical, Rheinmetall Defence, Blended Packages, Chemring Ordnance, Sport Smoke & DIEHL BGT Defence. 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any cheats? Money cheats as well? :: Jagged Alliance - Back in Action General Discussions
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 All Cheats. Steam Achievements. Steam achievements Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats. Unknown 30 August at Newer Post Older Post Home. Subscribe to: Post Comments Atom. Popular Posts. Armies of Exigo Total overdose cheat codes. Twisted Metal Cheats. Unlockables Successfully complete the indicated task to unlock the corresponding vehicle, weapon, energy ability, or skin pack: Ve Plants vs. Zombies Cheats. Note: Some codes require your Tree of Wisdom to be of a certain height The Legend of Dragoon Chears. Hints Final addition To get the final addition for all characters except Miranda and Shana, master the previous ones. You will get th Cheats Afford It All This is a cheat not every one knows. Go to Powered by Blogger. About Me suraj gupta View my complete profile. A little crazy. Recruit Maddog. A museum. Liberate Balime City. Adults only. Liberate San Mona. All your SAM are belong to us. Recruit Dr. Blast corps. Blast through walls. Blitz rebellion. Kill Deidranna within 15 days. Bloodcat extinction. Recruit Carlos. Kill a total of enemies. Bullet Hell. Fire a total of bullets. DaHonko Flakes. Don't let me rot here. Recruit Shank. Explosive trap. Kill an enemy with a mine you planted. Field Doctor. Restore health. Field Mechanic. Restore durability on weapons. For the children. Help Fatima and her children. Front towards enemy. Plant a mine. Gaining trust. Recruit Ira. Garret would be proud. Pick 10 locks. Get off my beach! Recruit Hamous. Getting started. Secure Drassen Airport. Gordon never does this. Open 10 doors with the crowbar. Grenade variety. Use either smoke, stun, frag and teargas grenades at least once. Hail to the king! Miguel Cordona becomes king. Higher education. Liberate Cambria City. Huge explosions. Recruit Devin. I don't like the drugs. Recruit Dimitri. Infantry ftw! Destroy a tank with the rocket launcher. It's a trap! Plant mines. It's always the red one. Defuse a mine. Jack the Ripper. Kill an enemy with a melee attack. Just point and shoot! Recruit a local for the militia. Lead the leader. Recruit Miguel. Military madness. Recruit Conrad. Mines and military. Liberate Alma City. Mother Russia. Recruit Iggy. Nearly there. Liberate Meduna City. Rebel army. Recruit locals for the militia across several playthroughs. She's dead, Enrico. Kill Deidranna. Squad Leader. Hire a total of 6 mercs. The evil scientist. Stop Dr. Pippin's evil scheme. The local industry. Liberate Grumm City. Things that go BOOM. Kill an enemy with a frag grenade. This guy likes slasher movies. Kill enemies with melee attacks. Throwing arm. Throw grenades. A single merc received over damage in a single encounter without dying. Where there's a will. Use explosives to blast a hole into a wall. Who needs not a penny You're not dead yet! Rescue a merc from dying.
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