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#Sims 2 Uni Lot Makeover
thatonebritishsimmer · 7 months
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Slowly but surely coming along, now onto the back courtyard! 🏡🏡
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autonomousllama · 1 year
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We are back bitches!
Ok, ok, so its been *looks at last post*....a while...since our last post. I've been doing uni work and getting sick. Tbh, the main reason there hasn't been many posts is just because I wasn't feeling up to playing the sims 3 much. I have been on a sims 2 binge.
I was supposed to post these yesterday but i kinda forgot. Oops? I have mostly finished this gen, so I am hoping we will finally see the end to this.
Anyway, for those who don't care to go scrolling back, the last we left off:
Max grew up into an adult
Larkin got on the honor roll and published a book
Our heir, Wren, just grew up into a child.
I made over their bedroom, but I forgot to take a picture of Wren's makeover
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Here she is!
I actually made her over again, because when I finally went to play this family again, I wasn't really satisfied with the outfit and hair I gave her. I like this look a lot better. I feel it brings out the outdoorsy adventurer a lot more.
It's also possible my personal style has changed a bit since last playing.
Uh, well, anyway, welcome back!
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corrienteallita · 2 years
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I’ve got an uberhood in sims 2, which is where I’ve been making over my lots. It’s been running fine....until I go to make over the Grunt lot, and BAM! “This application has crashed. This application will now terminate” when I try and load it. Now whenever I try and load an inhabited lot that I’ve not loaded before, the game crashes. For the lots that I have made over, I can load them, but seconds into gameplay (I’m talking as soon as I hit “unpause”) the game will crash.
Why?!?!
I’ve not added any mods or CC recently, I’ve run the hoodchecker and everything seems okay...
Sims 2, I give you nothing but love. Why dost thou hurt me so?
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jewishsimming · 3 years
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I’m starting the Decades challenge and so far having a lot of fun! Here are my founders.
Esther Rozenfeld | Young Adult | Freelance Botanist | Gen 1
Creative | Family-Oriented | Outgoing
Avram Rozenfeld | Young Adult | Big Happy Family | Gen 1
Family-Oriented | Cheerful | Maker
Their story will be under the hashtags #decades challenge and #rozenfeld legacy. A family tree on the Plum Tree App will be forthcoming.
More about the specific rules/modifications I’m using under the cut:
I am playing the modified Decades Challenge rules, with the below changes:
- used the freerealestate cheat to purchase a house. Specifically, I'm using the 'Forgotten Farmhouse' by jenba, found here, removed all the modern decor and using my sims starter money ($20k) to decorate and add furniture. I'm using no other money cheats. - I did put wallpaper in my house, because Victorians loved their wallpaper. - I'm using Jewish holidays, because my sims are working-class Russian Jewish immigrants. Also, I'd celebrate an Invasion Day/Columbus Day over my dead body. - I've populated Windenburg with families of various ethnicities and cultures, including Jewish families, black families, and some townie makeovers. Not interested in replicating any American slavery-era dynamics. - I'm beginning with the 'Off the Grid' lot trait because I love to punish myself. - I'm using the Long lifespan because I love to punish myself (and because I want Gen 2+ to go to uni).
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katatty · 3 years
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hai! i hope u r doin swell! i LOOOVE ur university makeovers but theres a problem i ran into w/ one of them ( i can't remember which) where the dust cloud that covers sims when they fight is MIA... it looks sooper weird w/o the cloud almost like the sims melt into the floor lolz!!! i do play w/ mods but when i tested on other unis the cloud showed back up. do u have any advice on what 2 do? :'(
hi anon! glad you like my lots :) that’s super weird though, i have no idea why that would be happening tbh and i kind of doubt it is anything to do with the lot itself, it sounds more like a mod issue? but i might be able to test it out myself if i know which lot or which university it is happening with!
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if youre looking for instrumental lot makeover videos, the wonderful @jodeliejodelie has this set and its 1. my FAVE uni dorm and!!! 2.!!! its sims 1 music!!!
so nice. much soothe. very relax.
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katmk36 · 4 years
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Sims update
So because of my cold and end of school stuff I will be doing Midnight sun this weekend and started the BC after the patch next week.  I will also look at some of my other stuff to post.
For Sims 2 I will continue to update because right now I am just doing game play.  Just like with Sims 4 I will be having projects and right now I will only be doing 3.
Riversthrow BACC
Premades Megahood
Name unknown right now - will be starting a group of sims that I will create in Uni and follow them.  Not sure if I will use other sims for townie or my own.  I did download a lot of sims from @deedee-sims but I want to make sure not to over use them in both neighborhoods.
I have a question for Sims 2 I just downloaded a lot of lot makeovers with cc for most of the neighborhoods for the Premades. I was wondering if anyone knows of good lot makeovers of the Belladona and Desiderata just lots will makeover the sims myself and cc is fine.
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vixsims · 4 years
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I love your Central Quad makeover! Can you explain how you got the middle to be sunken down evenly? Or would you be willing to upload that lot? Thank you!!
I’m back at Uni and away from my sims computer so I can’t take screenshots to properly explain but basically I just used the modular stairs on the flat terrain. I first did one set of stairs and then where that set ended did another if that makes sense??? Then I dragged the flatten terrain tool from where that second stairs ended and dragged it out to flatten the area i wanted sunken down. Then I used the Foundation tool to build the edges/walls of the quad area. Again idk if any of that makes much sense, maybe I’ll edit this later when I have access to my game to insert some pictures. 
EDIT: This tutorial here shows a picture in Step 2 about what I was trying to explain with using the stairs to lower the terrain.  
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tardytothepardy · 4 years
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Alrighty!
So a few days back, I did a CAS makeover of various families in Oasis Springs, and I didn't want to repeat what I did last time. And thus, picture splicing. Through Ibis Paint. It's fine, it worked. I first did Katrina Caliente as a bit of an experiment:
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With Katrina's outfits, I wasn't really sure what I was going for. I don't have much of a connection to Katrina, but I tried to use her traits as somewhat of a guide. Her partywear is a dress from Perfect Patio that I'd never used, so I figured I could use it for her, and I think she looks nice in it.
By the way, in my game I saw that MC gave Katrina a bit of a story! She went off and got married to a grand master vampire named Colby Wynn (so now she’s Katrina Wynn), but before that she had a kid with Don named Samuel. Scandalous? Maybe not. Very interesting though. Now she lives across the road from the freakin Landgraabs. She’s living the high life now.
Nina:
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One thing I thought was odd about Nina is that the chick got abs, even though if you have her clean a kitchen counter she's complaining due to her lazy trait. How and when did she get these abs?
At any rate, I decided with her athletic outfit that she would be dragged to the gym by Don or Dina (bc they're athletic or whatever) but all she would do is take pictures of herself in her leggings. Maybe make fun of someone falling on their face because she's like that. I do really like how she came out, though.
MC tried to make Nina a freelancer, but I didn’t think that suited her lifestyle, so I gave her a part time job in retail, which is probably perfect for her hot-headed and lazy traits. 
Dina:
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I also struggled with Dina a bit, but it was mainly because of her hair. I kept it short, but that meant that there weren't really a lot of options for her. I like to think about whether you could realistically have a hairstyle with a certain hair length, and since I very recently used to have hair that length, I knew that a bunch of hairstyles would be too long for how her hair is.
It would've been fine if I wasn't such a stickler for these kinds of things.
MC didn’t do anything with her, which was fine. I’m currently trying to have her pursue and complete her mixology aspiration. Right now she just needs to get a few more promotions and she’ll be fine. Except for that ‘make three drinks during a social event’ which I’m not so keen on. I rarely throw parties in The Sims (or at all really) because they’re so stressful and I’m too occupied with too many things. It’s not optimal. But I guess I’m gonna be doing that sometime soon.
Don:
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I'll admit that I do not generally like Don Lothario as a character. The fact that, in The Sims 2, he would pee in the shower and leave puddles that he would never clean up was like a personal insult. How dare he.
In The Sims 4 though, Don just comes off as a bit more... Chad? I'm not sure if that's quite right, but his og hair reminds me of when I was in 5th grade and all the boys had their hair like that and they thought they were the fucking shit. They were not.
I dressed him with the main thought of "Yeah, he would dress like that," and it was fine. I'm not 100% sure about his everyday though. I might end up changing that later, but for now I'll keep it.
Part of me wanted to give Don the athletic career, but then I remembered how I filled the house with toddlers, so someone had to be at home. I had already given Dina and Nina jobs, and I still have the ‘Don Lothario does medicine’ idea stuck in my head from the Sims 2, so I put him in the freelance programming career, because I’ve never done that before.
I really haven’t dabbled with many of the careers, if I’m being honest. It’s probably because I keep jumping from save to save, so I don’t get around to finishing things. Oh well. 
After that I just had to do the Landgraabs. I didn't include Nancy's athletic wear because it was basically the same as before- it was a white tracksuit, except now it doesn't have any orange on it. It's completely white except for her shoes.
Nancy:
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My thought process for dressing Nancy was really vague. I wanted to keep that bright, crisp color palette that she has, but still incorporate that “I am not fucking around here” energy that I get from her. Don’t ask about the hair though. I really don’t know what I was going with there. Sometimes I select hairs thinking ‘lol I never use these’ and then I end up having the Sim use it, and that’s what happened with Nancy. I’m not sure she really deserved it, but it’s gonna have to be fine.
I also kept out a picture of Geoffrey, but it was his sleepwear. I didn't have a problem with it, so I kept it.
Geoffrey:
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As far as Geoffrey's new outfits go, I feel like I was going for a very "grandpa" look for him, and it made me think about the dynamic that Geoffrey and Nancy would have. I used to think that Nancy was this powerhouse that would stop at nothing to get what she wants, including the law, and that Geoffrey would just be quietly standing by trying to raise Malcolm to be a respectable Sim (which he is not), but from looking at other people's stories, I feel like Geoffrey would be 100% aware of Nancy's criminal aspirations, and would mostly (with his experience as a Secret Agent) make sure that anything going on in his family would be kept on the down-low.
Because he married into the Landgraab family. It's not like he held the Landgraab legacy and Nancy's ambition and drive won him over and she married into it. He knowingly married into the family, for whatever reason. Did he want the financial stability? I mean, that always helps. I still think that he would want Malcolm to be successful, earn a degree in something (knowing Malcolm it'd probably be Villainy) and raise a family of his own, but Geoffrey isn't stupid.
I imagine that he would like it if him and Nancy had a better relationship with Johnny, seeing as he's their son too, but you can't have everything.
Malcolm:
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Finally, at the end of everything, we have Malcolm Landgraab. If his outfits don't scream "prep rich boy", then I did something wrong, because that was 100% what I was going for. He doesn't have enough muscle to be like a "frat boy" or something, but if you caught him in his athletic wear, you would just know that it's worth more money than you'll make in a year, and he has at least three of them that all look the same.
With his everyday, I was keeping in mind that story from Geoffrey wanting Malcolm to be successful and pursue uni. Clearly he would be in Foxbury, because to be in Britechester would be a deeper disgrace than Johnny straying from the Landgraab path. Do you really think Nancy can make another heir now? There's some pressure on Malcolm for sure.
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12raben · 7 years
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Medieval Charter Challenge - Rule Tweak Set for Jobs
First things first:
I want to thank vllygrl for the Medieval Charter Challenge! It is a huge inspiration to me and influenced my gameplay immensely!
Ok, now we can go on.
I read some variations of the BACC and thought: “This makes an aweful lot of sense.” In the MCC careers are unlocked as soon as your community reaches a certain level. In the BACC there are some requirements, the sim and/or the community have to achieve before the sim can join a specific career. Not many sims in my game actually follow a career, so a few more rules are okay with me. ;) I use a set  huge pile of mods to make my game as “historical” as posible. If you are interested in the way, I want to incorporate some of them into the rules just read under the cut. :)
(A warning: This post got way longer, than I expected XD )
The mods, I use, which are touched by my additional rules:
Almighty Hat’s G-rated Religion
a cheaty-cheat-object to enter careers whenever you like e.g. simblender or the job notice board
Moghughson’s Postal System for the Sims
Chaavik’s Paint Faster
Cyjon’s Job Stopinator and Edukashun Iz Gud
Simlogical’s Prisoner Set
An item to transfer money e.g. Christanlov’s Wallet Token Controller
Bethgael’s and Morganna’s Defaults for the following Careers:
Criminal
Culinary
Slacker 
Athletic
Business
Law Enforcement
Medicine
Military
Politics
Science
Architecture
Dance
Entertainment
Intelligence
Oceanography
Education
Gamer
Law
Music
Natural Science
Paranormal
Showbiz
Custom Careers
Domestic Service by Child_of_Air
Medieval Midwife by pykkadilly
Morganna’s Jacoban Career
Since Morganna’s defaults change some of the careers purposes (e.g. Athletic becomes Knighthood) I made some changes to the MCC-requirements.
My sims usually don’t have to look through newspapers to get a job. I use eighter the sim blender or the job notice board.
Oh, and I have all EPs, so there are some specific requirements, which are only possible with the corresponding EPs.
Ok. Let’s start: Careers, which are unlocked in a
Settlement
The Military
This career is a little special. In the MCC the career is only available for gentry and above. At first this is also the case for my sims.
There are some community requirements too. In order to start a military career, your sim needs a weapon. So there has to be a smith in your community. (It doesn’t matter, whether he is a blacksmith or a goldsmith or specializes in another kind of metal manufacture.)
Life in the military is hard and sometimes dangerous. Soldiers live in Barracks. Spouses and children of soldiers have to live in an own seperate household. The soldier has to send money to their family. Only sims at level 6 of the career or higher live in their own home. A sim, who is level 8 and above needs a fort of any kind. (e.g. a castle, a camp or a watch tower) Only sims in gentry can enter the higher levels of the career (Level 6 and up). I use annual ROS. One of them is resembling war. Once this event has been rolled, all sims can join the military.
There also has to be a “theatre of war”. It can be residential or community lot. I use a residential lot, where my soldiers move, whenever I have a war as a ROS. The soldiers on that lot get a prisoner token, so they are unavailable. The graves of the brave soldiers, who died during the war stay on the lot. Their inventory items may be transferred to their family members. Just royal and the High Constable’s body may be returned to the actual community and rest on the graveyard.
This are the career steps:
Scout
Sentry
Pike(wo)man
Archer
Engineer
Sergeant-at-Arms
(Wo)Man-at-Arms
Castellan
Lieutenant General
High Constable
For every military brass, there have to be a few lower ones to boss around:
Sergeants: 5 soldiers at level 1-5.
Castellan: 2 Sergants
Lieutenant General: 2 Castellans
High Constable: 3 Lieutenant Generals There can only be one High Constable at the time.
I think, that’s it. There are still some more careers available in a settlement.
Careers for Peasants: Level 1-3 and Yeomen: Level 3-10
Cookery (Culinary)
A sim, who wants to work in this career, has to own a tavern, inn or restaurant.  (Basically a lot, where sims can eat.) The lot does not have to reach a particular rank, but has to be played at least once a season.
Domestic Service (Cleaning/Service)
If there is a household, which needs a maid (or anything similar) I use Christianlov’s NPC-Controller. You can select an option to pay the NPC. I use this and the career. Sims can only hire sims, who are two ranks below them, but not more than three.
Assuming we have the social status Royal (highest), Noble, Gentry, Merchant, Yeomen and Peasant (lowest), a noble family can hire a maid from the merchant class, but not from peasantry.
Unless the peasant is friends with the patriarch and/or his spouse.
Artist
The sim, who wants to make art for a living, has to sell 10 masterpieces. (I use a mod, which makes sims paint faster, that’s why there are so many.) Or he has to own a shop, where he sells his paintings. Also the sim has to paint a picture of a high ranking sim (gentry or above) and sell this picture to his new patron (give gift interaction, the artist can be payed, but don’t have to be).
Midwife
There had to be at least 2 babys born ingame. Any sim, who attended a birth (as a witness or gave birth him/herself) and has 5 cleaning points, can enter this career.
Careers for Gentry: Level 1-6 and Nobles: 7-10
Knighthood (once custom knight-career, but now default replacement of the athletic-career)
A knight has many qualities. But every sim, who wants to enter this career path has to have 15 skill points. It doesn’t matter which, but they have to add up to 15. Also, they need a sports-outfit, which resembles an armour.
Hamlet
Church (once Science) Another “special” career. To reach level 2 in the MCC (the hamlet) you have to build a church. It makes sense, there is an open spot for one sim, who cares for that church. This is is for the time beeing, the only open spot in the career. The sim has to be a member of the gentry-class (or higher). Every other sim, who enters this career, has to live in a cloistre/monastery. And those are added at MCC-level 3 (Village). His faith and seal level have to be at level 90 or higher. Once they entered the career, their faith/seal don’t matter anymore. (Though it would make sense to keep it high.) The social status is irrelevant in the church. Everyone can climb to the top of that career. Sims in this career may not marry or have any romantic relationships. (If you’re playing with ACR, don’t forget to change the nun’s/monk’s tokens.) They don’t have any personal belongings and can’t be heirs. (And if there is a war, they don’t have to serve at arms.) But at level 6 or higher, there are some more things needed. Every cellarer needs (obviously) a cellar, meaning if your cloistre dosen’t have one, there can’t be a cellarer. All levels above (7 - 10) have one open position per “church-lot”. In the MCC, there are 4 (church, cloistre, monastry and cathedral) meaning there are 16 open slots at the end of the MCC. And there can be as many Novices, Brothers and Sisters as you like. :)
for Peasants and Yeomen: Level 1-6 and Yeomen: Level 1-10
Criminal I think, a sim, who becomes a criminal, is a bit desperate. If you want your sim to get into this career his funds have to be below 100 simoleans for two days. Also his religion either allows theft or his faith and/or seal drops below 40.
Law Enforcement This career is open, when there have been 3 burglaries (regardless of outcome) and a prison has been built. The first sim, who enters this career, has to run the prison. The family of this sim may live on the same lot. When the sim, who runs the prison dies, eighter his heir continues the “business” or a new prison guard moves in.
Artificer (once Gamer) This default changes the the whole purpose of the career. Instead of a sim, who plays games for money, you get one, who is a skilled craftsman. To enter this career, the sim has to own a shop with rank 5 or higher. He also has to max his tinkering-enthusiasm. In his shop has to be a object, where he can draw plans (e.g. easel or drafting board)
Careers for Gentry: Level 1-6 and Nobles: 7-10
Adventure Most of the adventure career matches a historical game... Well at least the job titles. The space pirate (top of the career) might just be a legendary hero (like Sinbad or Hercules) To make provit of adventures, he has to own a shop, where he can sell his loot. (Can be a home business, but has to be played once a season.) And the sim has to have at least a little experience. He either visited a vacation destination and stayed there at least 4 days or has earned 8 vacation memories. (There are some, which can be earned at objects like the tea table and axe throwing taget.) Also the sim has to make a vacation once a year.
Clandestine (once Intelligence) This career opens, when another sim reaches the top of the criminal, law enforcement or military career. When a king is crowned, the career also opens. The spy has to have 5 logic- and 5 charisma-points too.
Education Another special one. The MCC states:
Peasant and Yeoman children may not attend school. Use Simlogical’s Flexi School or other hack to avoid the Maxis school.
Merchant and Gentry children and teens may attend a convent or monastery school, set this up in your community using Simlogical’s School Hacks or use the Maxis school.
Nobility and Royalty children and teens will be tutored at home and may attend college.
[...]
Only Gentry and Nobility teens may attend Colleges, and their parents must pay $40,000 tuition.
In my game education is expensive. Only sims with a certain amount can attend a school and university. (It also restricts the number of children in one household, because some families will have enough money for their heir, but the 5th son, might leave the house uneducated.) All students have to pay a fee to the owner of the school. The college tuition stays the same.
Merchant: 200 simoleans
Gentry: 300 simoleans
Noblility: 500 simoleans
Parents pay the fees, so their children get the best education possible... or at least worth their money. Diffrent fees mean diffrent schools.
Running three schools would require too many sims in the education career for my taste. That’s why I’m planning “just” two. Of course you could have more or less, if you like. One for the blue-blooded (gentry and noblility) and one for the merchants. I set up schools on community lots. A detailed tutorial on how to do that, you can find here. (Thank you, silivrin!) Who can set up a school? The merchant school can be run by anyone, who is merchant or above. The principal of the school for gentry and/or noblility has to be gentry or above. Other than that anyone with the money, which is needed to own a community lot school can enter the education career. The school doesn’t have to be played regularly, but it is nice to see the little ones struggling with their homework <3 (Visiting the school with sims, who are not students, is of course not allowed. Unless they are their parents or something similar.)
The levels of the career are restricted. Teaching merchant children opens level 1 - 5. If you want to teach gentry and above, your sim will also have to have the skills for level 6 of the career. This sim can climb only 1 level.
Level 8 - 10 are only available, when there is a university in your hood. It is open for all sims of the gentry class and above, who also have a diploma.
There can be only one sim with Level 10 (Rector of the University) per university.
I might add some things to this career, because I don’t have a university yet. I need to do some playtesting...
Village
Journalism or Carrier Just do, as I do, ignore the default job descriptions... In my game this career is for town criers and carriers. One sim in your neighborhood has to own a shop, where you can buy books or magazins or anything decorative like paper, scrolls and feathers... (or Moghughson’s Greetings Cards). The sim, who owns the shop, can also join this career. A sim, who spreads news, needs something to report. If there were 5 fires, 3 burglaries or 7 sim-deaths during 1 season, the career is open for everyone. (But I think, nobles won’t be attracted by it...)
Free Mason (Architecture) Again a default changes the career quite a lot. An art degree to be a Treadmill Walker is a little exaggerated, right? All levels are open for peasantry and yeomanry. But gentry and above wouldn’t work at the lower levels of this career. They can be Master Designer (level 8) and above, if they have the neccessary skills. There can be only one “Surveyor of the King's/Queen's Works” (top of career), if there is a king/queen. There can be only one Surveyor at the time.
Business I restrict this career to merchants. Since they are the the class, who is takin’ care of business, it’s their domain. Once the merchant owns a community lot, he can enter the career, but he has to visit his shop at least once a season. Only sims with a level 10 business can become a Merchant Prince(ss) (Top of the career)
for Peasants and Yeomen: Level 1-6 and Yeomen: Level 1-10
Slacker The sim can become a slacker, when there are 3 community-lots for entertainment. They don’t have to be owned by a sim. Also this work-seeking sim doesn’t really want to work. (He is a Slacker, remember?) So, you either take up the newspaper/switch on the computer take a look in the magical book stand and search for a job vanilla style. If you are lucky there is an open spot. Or you use a dice to randomize the success of their job research. (I use the second method for illiterate sims. D(10) if the dice shows a 1 they get the job.)
Wizardry (Paranormal) This default is just perfect :) I love playing witches and warlocks. This career is exclusive. No “normal” sim can enter this career. Other paranormal sims like werewolves and plantsims need to be witches too. But wait there is more: the witch/warlock has to be friends with one of the head witches and visited them on their lot at least once. (This reminds me, I’ll have to makeover the secret lots. EA, why you make so ugly lots??)
Scientia (Natural Science) The default changes this career in a way, which makes me think of alchemy. So, if the sim wants to enter this career, he has to max cooking-hobby-enthusiasm. He also needs a “lab”. It can be a small room or shed in the sim’s home. Decorate it with furniture and sculptures according to a theme worth 2500 simoleans (or more).
Ministrel (Music) The career is open for any sim, who successfully earned money at a community lot, while playing a music instrument. By “successfully” I mean the “happy animation” (where the sim shakes the jar and giggles). He has to do that every day for one season.
Medical A sim, who wants to be a physician, needs a “doctor's office”. It has to be a shop, where sims can purchase anything, which is beneficial for their health. (e.g. they sell potions or comfort soup, offer massages or both or anything, you can think of) The shop has to reach level 5 before entering the career and has to be played at least once a season after.
Careers for Gentry: Level 1-6 and Nobles: 7-10 
Politics A town hall is needed to open this career. (Can be owned by a sim, but doesn’t have to.) If there are some sims, who want to rule and make their house the greatest of them all, this career opens. Meaning: You have to have three or more families, who are gentry or above.
Law Nepheris described it perfectly:
“Wherever more than two Sims are gathered, there are bound to be conflicts. Your Sim has a special talent for negotiating conflict and finding their way in the complex jungle of legal matter, and has offered their services to help keep the peace in town. Requirements: [...] To enter the career this way, a Sim needs to have studied Couples Counselling. The career is unlocked for everyone with a University degree [...]”
Town
Courtier (Show Business) At first I thought: “Hm, considering the default description, this career should be for nobles only.” But wouldn’t it be interesting to see a peasant infiltrate the court? A sim, who wants to enter this career, has to be friends with eighter the king/queen, or with 3 members of the noble class. Level 7 and above however, are limited to gentry/nobility/royalty. But(!) to reach the top of the career (King's Companion/Queen's Confidante) you have to be BFFs with the ruler of your kingdom. If the friendship ends (e.g. the monarch died) you have to demote the sim to Level 9.
Maritime (Oceanography) Another “complicated” one... In order to complete the MCC, you have to build a Harbor & Docks for Trade Ships. This is needed to unlock this career. All sims, even those poor as dirt, may climb up to level 6 (Navigator). But then, they need more. What is a captain without a ship? Have your sim buy an “imaginary” ship for 8.000 simoleans. (e.g. neighborhood decoration). (Maybe, just maybe, I’m going to have one of my captains actually live on a ship. (He/She won’t have to pay the 8.000.) This would be the sim, who takes my sims to vacation areas. Or this job will do a placeholder-sim, even though I don’t really like to have more, than I really need. I’m going to figure that out...) Level 8 and up are only for gentry and above.
for Peasants and Yeomen: Level 1-6 and Yeomen: Level 1-10 
Dance In order to reach the town-level, you have to build a music venue. That will do. But your sim has to build his enthusiasms for dancing until the sim can teach dancing to others. The sim also has to have 5 body skill points.
Careers for Gentry: Level 1-6 and Nobles: 7-10
Jacoban Career In my game the religion of the watcher is the most popular. Morganna’s custom career fits this spot perfectly. Once you built your cathedral, this career is open, but has some of the restrictions of the church career. They have to live in a cloistre/monastery. The faith and seal level have to be at level 90 or higher. And this career is only for gentry and above. True jacobanians (is that the word?) don’t marry or have romantic relationships. (Don’t forget ACR ;) ) They can have personal belongings and can be heirs and also can serve at arms, if it’s needed. e.g. the original heir died (I plan on building a apartment-lot for these sims.) When they become heirs, they have to appoint an heir, since they won’t have children of their own. (I think, I makes sense to choose the sim with the closest social status and highest relationship.) The Proxy is the top of the career. There can be only one.
This took waaaaay longer, than I thought. Please note: It’s a wip. As I’m playing the game, I’m always discover things, I want to do or change or... it is a big bunch of ideas, let’s phrase it like this XD
Thank you for your attention and your patience, while reading this block of text. 
:D Happy Simming!
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