STEAM NEXT FEST OCTOBER 2023 ROGUE EDITION
It’s another edition of Steam Next Fest, with a whole deluge of demos for people to try on the platform. As a rogue-genre self-proclaimed connoisseur, October 2023 sees me diving into the literal hundreds of Coming Soon titles to pick out at random something that vaguely interests me. As such, this selection is entirely subjective to my own taste and I’ll clarify what each vague category means.
I tried to spend at least 30 minutes per title to see if their demo slice is able to ‘hook’ as it were.
Let’s go!
FEATURED GAMES IN ALPHABETICAL ORDER
Below the Stone: https://store.steampowered.com/app/1170230/Below_the_Stone/
Break the Loop: https://store.steampowered.com/app/1331340/Break_the_Loop/
CD 2: Trap Master: https://store.steampowered.com/app/2330870/CD_2_Trap_Master/
Chrysalis: https://store.steampowered.com/app/1594210/Chrysalis/
Corlero: https://store.steampowered.com/app/1991350/Corlero/
Cursorblade: https://store.steampowered.com/app/2449040/Cursorblade/
Destroy the Monoliths: https://store.steampowered.com/app/2352000/Destroy_The_Monoliths/
Dethroned: https://store.steampowered.com/app/2326050/Dethroned/
Earthless: https://store.steampowered.com/app/2058960/Earthless/
Ending Tau: https://store.steampowered.com/app/2087880/Ending_Tau
Froguelike: https://store.steampowered.com/app/2315020/Froguelike/
Go Mecha Ball: https://store.steampowered.com/app/2008510/Go_Mecha_Ball/
Heroes of Eternal Quest: https://store.steampowered.com/app/2234200/Heroes_of_Eternal_Quest/
Lucky Hero: https://store.steampowered.com/app/2404510/Lucky_Hero/
Magicraft: https://store.steampowered.com/app/2103140/Magicraft/
Phantom Rose 2 Sapphire: https://store.steampowered.com/app/1964200/Phantom_Rose_2_Sapphire/
Sandwalkers: https://store.steampowered.com/app/1639080/Sandwalkers/
Scarlet Record: https://store.steampowered.com/app/2365920/Scarlet_Record/
Shambles: https://store.steampowered.com/app/2289630/Shambles/
SpellRogue: https://store.steampowered.com/app/1990110/SpellRogue/
Voice of Belldona: https://store.steampowered.com/app/2223420/Voice_of_Belldona/
NEEDS MORE TO STAND OUT
While simple isn’t necessarily bad, I consider these games either being too derivative or not having some ‘spark’ to draw in people who may have already played similar games.
Cursorblade
Cursorblade is a really cute game where you play the titular cursor which acts like a blade. Genius. You get the upgrades for your cursor and move your mouse around the screen wildly to slash at the creatures. It’s not quite as ‘free’ as that though, as the monsters will retaliate with bullets or on contact. You’ll see them flashing before you get hit so watch out. If cute and simple ticks your boxes, then by all means, get this.
Froguelike
A frog roguelite? Sign me up! That said, besides the various upgrades that are certainly froggy-themed, Froguelike is one of the closest Vampire Survivors clones you can get out there. Of course, Vampire Survivors is hardly the first of its kind, but as the one probably freshest in most minds, the demo doesn’t convince me people would get this over the other.
INTERESTING CONCEPTUALLY
These are titles that have things that draw me or I can acknowledge seem quite fun, but it’s not quite for me.
Break the Loop
It’s got style, it’s got a way to reduce the RNG a little bit by letting you set events in an order you want to encounter them and is similar to games I like. That’s why I’m incredibly perplexed as to why I bounced off Break the Loop’s demo so hard. I’ve currently chalked it down to balance issues as it feels like I’m meant to play aggressively to get the permanent unlock currency but because skills seem to cost so much I can’t hit the, well, balance. Don’t let my skill issues discourage you from checking out this game yourself.
CD 2: Trap Master
I’m a tower defense enjoyer so this should have been a dead ringer for me. In practice, the demo for CD 2: Trap Master felt clunky, not helped by the tooltips not entirely implemented for this initial build. I screwed myself over by an English Second Language moment not understanding my ‘energy’ to summon the traps would be ‘capped’ as in ‘its upper limit reduced’, so my shiny new card could never be played. It’s a little unfortunate, but the basic mechanics should all be in place and just needs more polish.
Corlero
Do you want even more randomness in your games of auto team battlers? Corlero has got you, with a story of random presumably divine entities also potentially ruining your life. There ARE some mechanics to try reduce the RNG - like if you did mess up with positioning - by allowing you to reroll the result of a battle, at gradually increasing cost. Still, there’s still the fact you need 3 copies of a unit to upgrade it, and more than once I’ve encountered enemy formations with more upgraded units than I have, and rerolling doesn’t get me any closer to a tiered up unit. I feel like they need more ways to ‘tighten’ the mechanics as it were before the randomness becomes more frustrating than fun.
Destroy the Monoliths
Destroy the Monoliths feels ripe for early game hell. Getting the materials feels slow without any upgrades while enemies come knocking on your door whether you look for them or not. You want the structures to destroy the enemy monoliths while fending them off but getting the resources you need before they end your miserable little ball’s life might need to be streamlined a bit more. The terrain also affects your movement which would make for some challenge; it just wasn’t all that nice to get that as a start before I’ve really gotten to know the game’s workings.
Lucky Hero
The slot machine in Lucky Hero is kind of novel as you spin to hopefully win. The slots will be really empty to start of course, until you get more energy to make worthwhile actions. Depending on the positioning of items, you could buff your actions, have empty vials be filled with gunk monsters put into your slots, or just have things get locked up by enemies and you get really unhappy. I feel it’s less clunky than a similar slot machine mechanic in Lucky Island in that there’s less to micromanage, at least, even if it’s not hitting it for me.
Phantom Rose 2 Sapphire
I had the feeling I’d already seen this game before, and yes, that would be Phantom Rose Scarlet. Phantom Rose 2 Sapphire has the same distinctive artstyle and mechanics of its predecessor, to its detriment I feel. The demo didn’t seem to have anything that made it stand out from Scarlet in my mind apart from the protagonist, so maybe I need to be more invested in the story before I consider Sapphire.
Magicraft
Someone’s static is gonna have to look for a new BLM I think. Magicraft’s opening riffs on fantasy tropes and certain player expectations which would make for fun character interactions. You have your wand and your MP, with the wand not only having their own stats, but also slots in which you can modify your attacks. While I understand the MP cost is a necessary evil to balance some of the fancy effects, I guess it does also cramp the style when you’re not allowed to have as much fun with some insane combos if you don’t get the wand slots you want. It be like that in roguelites.
Voice of Belldona
On its own, Voice of Belldona isn’t anything too special.
There is a certain focus on story and mechanically, you have both your character’s own deck of skills and also can summon uncontrollable units to aid you in battle. There’s a lot of positioning you can play around with regards to your skill effects which should make for some fun. Also, just look at those placeholder assets. If nothing else, having them as an alternative skin for the full release can elevate this game to a grand ol’ shitpost.
TO LOOK OUT FOR
Games that I don’t always click with but there’s more things that interest me here.
Below the Stone
Where Destroy the Monoliths didn’t hit it for me, Below the Stone does. You make your little dwarf to embark on an adventure to dig real deep and perhaps revitalize your dwarven kingdom. You need to upgrade your tools as you go along of course, to work at those veins that sparkle at you from the darkness. There’s some flexibility where you can select low risk missions to take on on your expedition as you need to complete at least one before you can leave the current level. The resources to allow you to keep exploring feel generous enough, so you could just take on riskier, more rewarding missions as you fill up your bags.
I’m not the biggest fan of pseudo (or otherwise) resource management as I love to just fire away mindlessly, but I think this can be really appealing.
Chrysalis
With your posse of animal friends, rid the world of corruption in Chrysalis. Well, I suppose they aren’t all animals. Go around possessing creatures to use their skills to aid you against the monsters, and hope to find some seeds for the home defense. Since you can always teleport back almost instantaneously to your base, you could absolutely risk exploring till the other edge of the map in hope for resources or better creature companions to be worthwhile investing into. You do get refunded some of the resources spent on completing a level, so you don’t start from zero as you continue.
Dethroned
Traipse around the map with your little squaddie and activate the altars and save the world and stuff! I’m not very good at it, but Dethroned intrigued me. Your hero character isn’t part of the actual squad, but they have skills to support your creatures over time. If you position it right, you can just avoid combat with hostiles in your way by simply slipping by. It does mean you probably won’t have the resources to beef up your army, as the threat level gradually increases to buff all other enemies across the map. Once all your monsters die it’s game over, so the risk reward learning curve is gonna be something.
Heroes of Eternal Quest
Round and round we go. Heroes of Eternal Quest involves placing buildings on the map and you occasionally using active skills to help your hero should the going get tougher. I do like influencing the course by being more strategic with my placements, less on getting some god drops for a god build and more to a relatively consistent power grind. Resources obtained from your merry-go-round will be used to unlock more buildings and gradually open up your options to mow down the unfortunates that stand in your way, further adding to that feeling of incremental growth that I enjoy.
Shambles
It’s like a mix of your typical deckbuilder roguelike with a dash of roleplaying and D&D-esque elements. Shambles places you in a post-apocalyptic world where you become the trailblazer from your bunker home into the new old world now that the radiation is back to safe levels. There are stat checks every now and again for story choices that can grant you a variety of cards, changing based on your decisions. You move along a skill tree to get yourself more equipment to provide different stat bonuses which you don’t need to equip immediately. However, you can only swap it out at certain points, like end of chapter moments. I feel like there’s potential here since story isn’t necessarily the focal point for a majority of roguelikes, so keep an eye out.
SpellRogue
There’s so much dice in SpellRogue! Depending on the die faces, you can cast certain spells a certain amount of times. You can see the value range these spells require to cast, so if you just so happen to have a 4 value die and your only remaining spell wants 1 to 3, then it’s unusable. Getting more die and ability to reroll is no doubt going to be key to success. It’s pretty easy to grasp and I managed to get to the end of the demo on my first go despite almost bungling a battle when I didn’t watch my HP, so I’d be interested to see where it goes.
PERSONAL PICKS
The ones I’d prioritize to purchase.
Earthless
I’m a sucker for sci-fi, I admit. Earthless sees you captain a ship through the cosmos, managing your engine’s heat as you navigate through asteroids, juggling cards to destroy obstacles or hostile aliens wanting a bite out of your crew, and making calls that could affect your crew’s morale and the rewards from certain events. I just really like how all these pretty simple mechanics play together, like a version of FTL that is more to my pace.
Ending Tau
With Dead Cells and Children of Morta in mind, if you liked those games, I think you’d like Ending Tau. Your Hunter has four main ‘curses’ to bear to affect your mobility and abilities, which then get upgraded further by aspects, thematically minor curses, I suppose. It’s faster paced than the stuff I usually like for sure, but it’s mechanically quite satisfying. My gripe from the demo is that the indicator around the character wigs me out slightly. I understand it’s to help indicate your range but it felt more awkward than helpful for me, personally.
Go Mecha Ball
Speaking of fast paced, Go Mecha Ball can be one dizzying bounce all over the field as you crash into enemies. You do have guns to supplement your wrecking ball self but if you don’t bounce off enough enemies, you will run out of ammo pretty quickly. There’s two abilities you can get too, at least. Still, the crashing is the name of the game: you can interrupt flashing enemies when you slam into them besides destroying them outright which can only be good. I’m going to need more practice…
Sandwalkers
Here’s one I’m not good at once again! That won’t stop me from admiring and enjoying what there is of Sandwalkers though. With your merry band, you need to manage your resources as you travel across the world to trailblaze for those who will follow in your footsteps. Different ‘factions’, as it were, will find certain items more worthwhile to trade for so that they’d agree to barter for that thing you really want. I’m sure this will also partly play into them trusting you so that you can have additional options when you find more of their encampments.
You don’t lose outright when you don’t have supplies to continue your travels, but your units do lose HP the further you go. This can make battles dicey despite your starting shields since you probably don’t have a good way to recover your health. At least when you break enemy shields, they can get momentarily stunned so you can slam ‘em when they’re down.
CONCLUSION
Once again, these are all my personal opinions, and there were so, so many demos as usual to try out. With that, that’s it for my run in Steam Next Fest October 2023. A number of these games are planning for early access, or even launching very soon, so do wishlist all the things you’re looking forward to.
Until next time. Thanks for watching.
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STEAM NEXT FEST JUNE 2023 ROGUE EDITION 2
Welcome to another edition of the Steam Next Fest June 2023 Roguelite / Roguelike Demo Taster! I decided to go through the list to see what else caught my fancy and presumably determine my finances for the months to come. If you haven’t seen my previous list, you can find it in the video description.
I give the games at least 30 minutes or so to try hook me with their demo. Who knows what will change come full release?
NEEDS MORE TO STAND OUT
While simple isn’t necessarily bad, I consider these games either being too derivative or not having some ‘spark’ to draw in people who may have already played similar games.
Geometry Arena 2
Choose your shape and fire away! Auto-shoot is available to toggle on.
A sequel it may be, I think the genre is now pretty saturated with games with similar mechanics, so if you haven’t played the first game, I’m not sure what this has to draw you to it.
Goobies
Another one of those in a niche Vampire Survivors is currently occupying. It’s got a cute style and wide variety of upgrades to be sure. A little problem I found with it is that the visuals of defeating the enemies into globs makes it hard to tell if the other blobs on the screen are from dead goops or hostile ones.
Yokai Art: Survival
It’s anime Plants vs Zombies! The randomness comes in ‘equipment’ your yokai can equip - available in different qualities, of course - and the skills you charge up over time to assist in beating back the parade. Other than that, it’s pretty standard in my opinion.
INTERESTING CONCEPTUALLY
These are titles that have things that draw me or I can acknowledge seem quite fun, but it’s not quite for me.
Downtown Dealers
Can you build a town to hit the given objectives while getting dealt random cards to use with limited budget and space? If that tingles your grey cells, then this one could be for you. I’m certainly not the best at it, which is why it’s in this category, but there’s definitely something here.
Golden Record Retriever
A combination of lethally bad luck and instructions being lost in translation does not make this a game for me. You need to roll your dice to get coloured ‘auras’ to execute actions, and the colours need to be in the right configuration. I actually flunked the tutorial because I ran out of resources trying to reroll for said combos, but I wouldn’t dismiss this game right away just because I’m terrible at it.
Kanji Industry
If you like games like Factorio and similar, add a little randomness into your drive towards automation to get this game. I think this game has the potential for educational purposes, just that looking at kanji alone is already enough to collapse my brain into a pile of goo.
Prescience
Whether you play black or white, you’re gonna need a mix of both to use your skills. Consume a set number of pieces to use them, otherwise if you don’t draw the right amount of the colours you need, that’s too bad for you. I got into a sad loop of getting slept and whittled down by damage over time by the first boss, myself. If only I could eat their pieces.
Territory of Egg
Protect the big egg with smaller eggs, but you can’t place your eggs willy nilly. They can only be placed on certain tiles, forcing you to expand out. There’s risk reward even after you’ve killed a particular area’s boss; you can choose to retreat to ensure you keep all the stuff you’ve earned, or keep going to brave the darkness and unlock new areas.
I’d like to take this mid-roll to shill a little.
If you find my subjective list interesting, consider tipping me on Ko-Fi so that I can buy these games for myself and support the devs. Link is in the description as well.
Now for the rest of the list.
TO LOOK OUT FOR
Titles I have more interest in than those in the previous category, basically.
Never Ending Beyond
This is something I’d actually peg as a Personal Pick, but for some reason, I was getting motion sick or at least some visual effects I was not having a good time with. Aside from my personal maladies though, this is a pretty neat game where, depending on your menagerie, you can have a wide variety of weapons and effects to take on the world, and they follow you around too!
There’s definitely a lot of runs you’d want to do to unlock the critters permanently and have them graze at your sanctuary, as well as have them as your starting gear for future runs. It can potentially be incredibly grindy in that way due to the random nature and all, so that might be something to consider.
Rogue Cube Defense
This is yet another spin on the ‘build your own map’ roguelite tower defense. Carve out the path towards your cube and hope you can place your towers along the way as the environment could potentially screw over the perfect placement. As you level up, you get to slap down more of the towers you’ve set in your loadout and upgrade them via passive buffs.
Sliding Swords
I don’t know how big the 2042 (ed. note: I meant 2048) player overlap is with the roguelite genre, but this is the one for that niche of people. Resources and enemies will spawn on the grid as you shunt yourself in the four cardinal directions, stacking buffs on yourself or making your enemies real thicc. So, if you fail your math, you die.
PERSONAL PICKS
The ones I’d prioritize to purchase.
Astrea: Six-Sided Oracle
Considering I really loved Dicefolk from the previous video, it’s rather a no brainer I would highly consider this game. You need to Purify the Corruption, but your dice won’t necessarily always have beneficial effects. You might have to apply more Corruption to the enemies and thus trigger an Overcorruption attack that occurs immediately.
Alternatively, you have to get Corrupted yourself. However, you do have multiple 'lives' so to speak, and getting Corrupted grants you access to more skills depending on the level. It's about balancing the risk/reward faces, with this game giving you more control over the 'bad' effects.
CONCLUSION
Steam Next Fest June 2023 will be on until 26 June Pacific Time. Some of these game demos are for games that will be out somewhat soon, so if any of them interest you, you should definitely try them out!
Until next time. Thanks for watching.
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