A fan art that I drew two of my amazing friends which happens to be @cultofgalaxy and TukooTukoo as I drew Kinoko and Mighto right through this illustration. It was actually very fun to draw them as I really love the designs for the two of them (even though their designs a bit too similar to each other, but who cares about that). I want to imagine if Cult of Galaxy had a crossover with TukooTukoo's Monstars since both of these series focuses on space and aliens by the way.
Note: Trying to keep blog mostly live-action, but eh, fun request.
Imagine Blanko misunderstanding your use of the word court.
I’m surprised, you thought as the gangling- No, look at that toned muscle, you amended. I’m surprised he doesn’t think “courtship” is a type of spaceship.
The blue extraterrestrial towered over you, a dopey grin on his face.
“So, this is what Earth babes, like, like?”
He was, well, spacey. But as Blanko’s attention drew away from his newly acquired legs, you got the feeling he was going to be a lot more focused in the future. Just not on catching rascally rabbits.
Maybe Marvin can give me advice on alien abduction. Or would he be a neutral party?
“Hey,” Blanko called to the other Monstars, “do we need cheerleaders?”
I'm curious,What's your opinion on the monstars from space jam?, for each one of them.
Oooh, boy, I haven't really thought of them like that 🤔 I didn't even know they each had names! I'm very excited that they do, though. I must learn them at once.
Pound- Alright so this is the Smartass of the group. His lil beak is so cute XD One this is for sure though, I would not want this guy to bite me. I feel he would give me a disease, more then any of the others 😅😂 (Except maybe Blanko). also, his line 'my clothes don't fit' always gets a chuckle out of me XD Such a grump.
Bang- I think this little one is my favourite XD Just cuz he's green. And I like his expression in this picture. Bang has a fighting spirit XD He also has an excellent transformation clip.
Bupkis- There is something about him that is inviting. He has a good vibe.
Blanko- Cute stoner dummy.
Nawt- Adorable!! Adorable little squirt!! Wanna squeeze and cuddle and give kisses! xoxoxoxo
Next on my rail-shooters list is this remaster of Sega's 2001 Dreamcast/PS2 cult classic. The updated rerelease brings the game into HD but also adds VR support (not applicable to me) and a substantial new level.
Part of the original development team on Rez had previously created Panzer Dragoon, and there's a similar lock-on mechanic in play here (the shifting camera angle is also familiar). Rez is stripped-back for a shooter though; the lock-on is your only input aside from a limited smart bomb, the health system is simple... you can't even move! It's more about the sensory experience than deep gameplay.
Everything about Rez's story and setting is abstract. Supposedly you're in cyberspace infiltrating an advanced AI or something, but it's not really important. The point is flying through a dazzling dreamscape surrounded by glowing, low-poly wireframes while trance music plays. It's like an interactive planetarium show. Part of the pitch is that your actions affect the audiovisual experience; for example, blowing up an enemy results in a beat that contributes to the soundscape. I found this didn't really work for me in creating a pleasing, cohesive aesthetic, though.
Worse, the game can become so visually busy that it affects the gameplay experience: I would sometimes be caught off guard by an attack that was lost in the noise. The health system corresponds to the "evolution" of your character from a sphere to a humanoid wireframe to a shiny person, but it's slow to build up between forms and one hit instantly reverts you. There is a mode that eliminates game overs though, which is nice.
With only five levels, the game is over quickly, but it's meant to be replayed for better scores or just to re-experience the light show. The extras menu has a boss rush and a couple of bonus levels, but I couldn't get a good enough score in the first to unlock the second... bummer. However, a headline feature of this release is Area X, a new level of similar size to the others which adds movement mechanics and a new visual style reminiscent of Tetris Effect (the remaster devs' next game) with myriad dancing particles, and new music that ends up landing on a nice techno-pop track.
Area X is an odd inclusion, as its new look feels very next-gen and shows the age of the original included game, technologically speaking. Adding in freedom of movement too felt like it really opened things up, and I enjoyed this a lot. The new doesn't sit comfortably with the old, making the package feel disjointed; maybe they could have let Monstars and Resonair just make a whole new full-length game in this style? Why limit this to just one level? To bring it back to the series that spawned Rez, maybe an expanded Area X should have been the main point of this release and the remaster a bonus, the way Panzer Dragoon Orta had OG PD as an extra.
So much for what might have been. As for what we have, it's a decent update of a landmark experimental game for its time, toying with rhythm-action dynamics and a nice abstract cyberspace feel. Rez does feel dated to me though since we now have games like Thumper and Sayonara Wild Hearts, and the gameplay isn't as crunchy as my favourite rail shooters. The aim was to create a sense of synaesthesia but it didn't really get there for me. Supposedly Area X takes some inspiration from Rez's sequel/successor Child of Eden, so I'll play that next and see how they upped their game.
While the core gameplay loop of Tetris is clearly evident in Tetris Effect, two major changes to how play progresses were made to provide a more unique and specific experience: A) the use of music in different stages that use the rhythm for to make play more directed, and B) the inclusion of the ability for players to clear multiple lines in a row without time passing by entering the “Zone.” These changes, coupled with the robust visuals, allow the game to provide a wholly unique experience as compared to the typical Tetris play.
It’s looks like Kinoko has just landed on the Planet of Shina which happens to be the birth region for all of the Light attribute Monstars. Featuring Mighto (this is Kinoko’s third time of encountering him), Lilluma, Twigon, and Lanwing all of which are made by TukooTukoo (despite him not having Tumblr account as he only has DeviantArt and Twitter)
While I can understand that most of the Light Monstars have their birth region which happens to be Shina. I really need to come up on what Planet Shina would look like, so I decided to put my effort on what this planet would possibly look like as seen in the illustration that I drew.
I do recommend to follow two of these artist if anyone is interested.
I know this is probably stretching it a bit, but how about each member of the Monstars from Space Jam?
Like, individually or all at once? Because taking on five Monstars is probably easier than taking on a regular basketball team which has… *googles* twelve members. Heh, “members.” Anyway, I can try.
This is a tiktok video I made, this is about basically me liking the vicious 6 from minions 2 rise of gru over the monstars from space jam (but I still like them)
I might work on drawing me with each member of the vicious 6, and I do want to see more fan art of them.