A lovely photo mode for all the screenshots you would ever need
3
Endless mech costumisation
4
Endless LOGO and DECAL constumisation
(This logo took about 3 hours of my day but I regret absolutely nothing)
5
Not one. Not two. But THREE great stories (with NG+ and NG++)
6
"621, the Balam Corporation wants you to burn down this orphenage for a handful of COAM. It's just a job, all of it. Stay focused on the job 621"
7
Handler Walter my beloved🥰
(He's actually just a disembodied voice in the game, credits to
u/Count15 on Reddit for the fanart)
Also, shoutout to the lady in my head that calls me Studmuffin (love you Ayre)
8
Coughing baby vs hydrogen bomb (i.e : if you're gonna commit war crimes and/or throw away your humanity, do it in style)
9
(this one is just for you @zealfruity, if you're anyone else you can scroll past this one)
You can make a Transformer!
(This one is by iiiveliii on TikTok. I haven't found any great Starscreams, meaning YOU should be the first!)
10
If you're not @zealfruity, welcome back! So, for my last and final point:
THE MUSIC
If you weren't already enamoured by the visuals of this game, wait t'ill you hear its soundtrack.
These are two examples I cherry-picked from my favorites, but there's nothing more atmospheric than fighting giant robots while having these bangers in the background.
CLOSING REMARKS
AC6: Fires of Rubicon is an amazing game. It takes about 50-60 hours to complete (including NG+ and NG++), but I've sank more than 100+ hours into it as of writing this post. It offers an experience unlike any other, letting you not only build and costumize your massive war machine to your heart's content, experimenting with many different playstyles, but also let's you experience an amazing story with many hidden facades (in true FromSoftware style (did I mention this was a FromSoft game? Dark Souls FromSoft?)) and fight interesting and varied bosses.
Be warned, I have struggled on quite a few bosses, and even the tutorial boss is considered a "filter". However, when you do beat these ennemies, you feel a rush unlike any other.
I've spent all this time writing this and yet I haven't even talked about PvP, and thats because my enjoyment of it varies extremely depending on who I'm fighting. Some people run builds based around the meta (which I personnally find a bit boring, but if that's your vibe then go all out), but I find the truly entertaining matches to be players who aren't afraid to experiment, bringing unconventionnal weapons or builds and trying out interesting strategies. Some also throw all of that out of the window, and I've had quite a few matches end up with me and them simply throwing our weapons out and punching each other to death.
All around, I obviously could not recommend this game more. It's a good 9.5/10 for me, with my only criticism is that I wish there were more long-range and ballistic weapons (I'm a sucker for the sound of bullets ricocheing).
Ok cool, since yesterday's got some love, figured i will post the full piece as well. took me 2 weeks of non stop work to finish this. lot of fun, lot designs. had a few more designs I had sketched (roughly) but then decided to chuck em.
Icing on the cake was Mercedes shared this on twitter as well. Gonna try and do something similar for Lando, Charles and the likes this year.