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#Link Cables;Dash Games
murmursdraconic · 2 years
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Shay/Ryuunosuke fanbase is...
people don't care about this character enough:((
most fans completely gloss over this character and are obsessed with another character. even if this character is well written and has a cool plot :(( smh these fans need to pay attention to this character :(((
I feel personally attacked
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to-hold-the-line · 11 months
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Name: Cal Kestis
Age: 23 (verse dependent)
Gender: Cis Male
Sexuality: Bisexual, Demiromantic
Profession: Scrapper (former), Jedi Knight (current)
Appearance: 5’9”, lean build, nearly shoulder-length red hair, green eyes, pale skin, freckles, stubble of a beard, one tattoo on his right forearm of an employee barcode from the scrapyard he used to work at.
FC: Cameron Monaghan
Personality: Compassionate, awkward with romance, noble, determined, can be obsessive in regards to his goals, always has to be active and/or working, still figuring himself out, intelligent, overly self critical at times, needs to learn to slow down and rest before he burns himself out, is slowly figuring out how inherently flawed the Jedi Code was and wants to do better for his eventual students, far too trusting, treats almost everyone around him (droids included) with respect and kindness, natural explorer.
Goals: To defeat Darth Vader and the Galactic Empire, to make Tanalorr a safe haven for those seeking refuge from the Empire, to train a new generation of Jedi.
Strengths and Powers: Strong in the Force, and can use it for telekinesis, Force jump/dash, enhanced spacial awareness, mind trickery, and mental/emotional stabilization. Adept with several forms of lightsaber combat, though he prefers to switch between double-bladed and dual wielding stances. Adept with an ascension cable (grappling hook). Decent shot with a blaster, though he's not entirely proficient with it. Increased agility, speed, and mental fortitude. Quick learner. He has a fair singing voice, though untrained.
Weaknesses: Cal tends to overwork himself, and be extremely harsh with himself when things go wrong. He blames himself for every loss of life that happens under his watch. He trusts a little too easily, often not questioning the motives of new companions (although he's learned to try and do that more often because of Bode. It's verse dependent.) Has trouble expressing negative emotions in a non-destructive way because he was always taught to repress them; he has trouble with showing romantic affection or coping with attraction for the same reason (again, he's learning these skills, too.) He's mortal, despite all of his Jedi sturdiness and agility. Often forgets to eat or rest when he's hyperfocused on a goal.
Likes: BD-1, Merrin, Greez, Cere, Bode(verse dependent), Kata, anyone who joins his crew, old stories and songs, history, archeology, anthropology, home-cooked meals, savory/salty foods, food in general, people with a good sense of humor/snark, rockets, small droids, non-hostile animals, gardening, watching both plants and people grow, ponchos.
Dislikes: Darth Vader, Emperor Palpatine, Sith, the Empire, Bode(verse dependent), traitors, complaining about things that don't really matter that much to him(i.e. someone getting his order wrong at a cantina), putting himself before others, vast heights(when he's on unstable ground or has nothing underneath him), letting others down, bounty hunters(when they're after him).
Languages: Basic(aka English), Binary
Background: Wookiepedia Link
(The link contains spoilers for both Jedi games, but that's easier on me than typing out his entire bio, since I'm playing him largely canon-compliant.)
Additional Notes:
(I'll add these as I go along.)
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44gamez · 1 month
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Use a split keyboard to protect your wrists during work and PC gaming
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Within the early days of the COVID-19 pandemic, I confronted a dilemma that may be acquainted to many pc customers: My wrists had been killing me. I used to be pulling eight-hour shifts at work, then enjoying extra video games on PC than ever on the identical setup to remain linked to buddies throughout a bleak time. I hadn’t skilled wrist ache from typing earlier than, however it was so dangerous that I couldn’t go on with out discovering a extra comfy different that had not less than a few of the bells and whistles I anticipated from a contemporary gaming keyboard. I finally discovered an answer that met my standards for a gaming keyboard in addition to an ergonomic one, a mixture of wants that I supposed would by no means intersect — at an affordable worth, not less than. I discovered the Kinesis Freestyle Edge RGB, and whereas $199.99 may not be “cheap” to some, it’s extra inexpensive than different break up keyboards which have comparable options. The primary function that distinguishes the Kinesis from most different keyboards is that it’s break up into two components, with every chunk linked by a cable. In case you had been questioning, sure, there's a studying curve to typing on this sort of keyboard. How robust it’ll be will rely upon what your typing is like on a standard keyboard. Should you use the keyboard’s dwelling rows, such as you would possibly’ve realized in pc class as a child, it in all probability received’t take you lengthy to acclimate, however in case you hunt and peck for keys, the break up structure could also be extra of a problem. Because the Freestyle Edge RGB is break up, you possibly can place every half precisely the way you need so long as the 2 sides don’t stretch past the cable’s 20-inch size. So, as a substitute of bending my wrists outward to sort on typical layouts, my arms and wrists might be extra relaxed, typing at a place and angle that feels extra pure. On my desk, the keyboard halves barely contact one another. It’s bliss. Should you play video games like Microsoft Flight Simulator, you possibly can even transfer both half out of the way in which to make room in your desk for a HOTAS controller.
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Picture: Kinesis Regardless of its seems, the Freestyle Edge RGB is much like different gaming keyboards. It has mechanical keys with the choice to pick Cherry MX Blue (clicky), Crimson (linear), Silver (quick linear), or Brown (tactile) switches in case you've a desire, and every secret is backlit with RGB LEDs that may be personalized in Kinesis’ SmartSet app. This mannequin additionally contains removable palm rests that raise your wrists up for an excellent cozier typing expertise. That’s all nice, however this keyboard is a star as a result of it has N-key rollover (NKRO), a function that enables the consumer to press any variety of keys without delay. I came upon the laborious method that my earlier break up keyboard didn’t assist it in the course of the heyday of Halo Infinite’s very enjoyable on-line multiplayer; I couldn’t concurrently maintain down shift to dash, hit house to leap, maintain W to maneuver ahead, and toss a grenade with the G key. NKRO is a fundamental gaming function in lots of inexpensive gaming keyboards, however you’ve acquired to look a bit of tougher for it in ergonomic fashions. Fortunately, it’s accessible with the Freestyle Edge RGB, which is simply as responsive and succesful as the following gaming keyboard, prepared for any collection of key presses.
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You'll be able to tent every half at totally different angles, if you want. Picture: Cameron Faulkner/Polygon This Kinesis keyboard helps an add-on ergonomic function that leaves different gaming keyboards within the mud. The $29.99 Lift Kit is available in two items, every snapping onto the underside of the Freestyle Edge RGB to offer some raise, so your wrists might be opened (oriented extra such as you’re entering into for a handshake as a substitute of laying flat). These let the keyboard halves be tented independently of one another at a number of angles. The bottom 5- and 10-degree angle choices tilt all sides upward barely, whereas the 15-degree angle gives a steeper pitch that will look unusual, however in my expertise, shortly felt regular to sort on. One small grievance I've with the Freestyle Edge RGB is that, in comparison with pricier choices just like the ErgoDox EZ and the Matias Ergo Pro, it doesn’t assist sloping, which might elevate your palms in order that they’re greater than your fingers. It might have been very best if the add-on V3 Professional Lifters package enabled this. Nonetheless, for the cash, the Freestyle Edge RGB gives simply sufficient for full- or part-time avid gamers and desk employees who wish to catch a break from wrist ache. Source link Read the full article
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vidmains · 2 years
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Link to the past gba with 1player 4swords
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#Link to the past gba with 1player 4swords series#
#Link to the past gba with 1player 4swords series#
In a massive departure from the series formula, Four Swords Adventures plays out over a bunch of isolated levels. The familiar tunes, the old enemies reimagined in a cartoony style, the classic items this all feels like a title lovingly crafted to allow you and your buddies to share in something you love together instead of something cynically made to sell a stupid accessory. When played with a bunch of Zelda loving freaks, everything about Four Swords Adventures feels like fan service. While not the most original setup, it does at least give you a reason to pal around with your friends through familiar lands. This has the side effect of unsealing Vaati, thus spurring an adventure to save Hyrule once again. With no choice but to rescue them, Link grabs hold of the Four Sword (a mystical artifact that later gets explained in The Minish Cap) to save them. Just as they are about to do so, Dark Link steps out from the shadows and captures the maidens. Fearing the return of the dark sorcerer Vaati (a villain introduced in the previous Four Swords game), she and the six maidens set to reseal Vaati and prevent his return. Starting off in a gloomy storm, Link meets with Zelda and she sets up the goal for this adventure. While the sprites are borrowed from the original Four Swords, the locations and music come from the seminal A Link to the Past, widely regarded as one of the best entries in the franchise. Right from the beginning, you can see Nintendo is borrowing from the best when it comes to backbone of this title. From both a cooperative and competitive aspect, Four Swords Adventures hits every beat you’d want from a multiplayer take on Zelda with a dash of charm that will make any diehard fan blush. Despite Nintendo tinkering a few more times with the idea of a multiplayer Zelda game (most recently with 2015’s Tri Force Heroes), they’ve never done a better job than this. It was a highly unique idea and something way too ahead of its time. Controlled entirely with the GBA, certain segments of the game would force players to look at their handhelds to explore separate areas at the same time. Four players with four Game Boy Advance systems could connect to the lunchbox and explore a new version of Hyrule together. An expanded take on a bonus mode offered in its GBA port of A Link to the Past, Adventures made liberal use of Nintendo’s GBA Link Cable for GameCube. Continued abuse of our services will cause your IP address to be blocked indefinitely.15 years ago today, Nintendo released The Legend of Zelda: Four Swords Adventures in North America. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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justmemphis · 2 years
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Pac man vs
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#Pac man vs mod#
#Pac man vs free#
Each amazing outfit will grant you special skills and bonus strength for the power-ups you collect in the game. Before the game begins, a predetermined score value can be set to either 7,000, 10,000 or 15,000 points, in which the player who reaches this score wins. Tony is also a very fashionable guy, he wants to look the part! Check out his Home and browse all the special outfits. The game requires a Game Boy Advance, the GameCube - Game Boy Advance link cable peripheral, and one to three GameCube controllers to play. X2 - double all the watermelons you pick up and get ahead in the game! Una esfera amarilla con boca.Estas en un laberinto lleno de pildoras. Shield - protects Tony from any obstacles and the Muddy monsters. matching blue bow around his neck com/mods/331387Original FNF vs Pac-Man is one of the. Special Magnet - it will draw all the watermelons nearby. 1 Admin FNF Sonic exe gang being idiots mp3 FNF Vs Toxic - Week 9. Tony is a friendly, but hungry monster! He needs his watermelons in order to be able to save the world.Ĭollect power-ups along your journey to get more and more out of the game:
#Pac man vs free#
Jump or slide to avoid obstacles, dash to defy the Muddy Monsters and collect as many yummy watermelons as you can to help Tony free his parrot friends from your enemies - do everything in your power to clean the world from the Muddy monsters! Gamereactor UK brings you the latest news, livestreams, reviews, videos, trailers, screenshots, wikis, previews, and release dates. Play this all-new 3D Runner Game and help Tony save the world from the Muddy Monsters!Īs Tony starts running through the first level of this amazing adventure, you will find yourself drawn into the gameplay. Run from the Muddy monsters, collect watermelons, save magic parrots and slide your way down to the next secret gem.Īvoid crazy obstacles and traps, and earn infinite rewards as you go along and complete your missions. You will help Tony and his little friends to defeat the pollution caused by the Muddy Monsters and free the world from the bad effects of all the dirt!
#Pac man vs mod#
The playability of FNF vs Pac-Man 2 Mod is. Contents 1 Gameplay 1.1 Pac-Man's POV 1.2 Ghosts' POV 1. It was originally released for the GameCube, but requires a Game Boy Advance and GameCube link cable to play. Pac-Man Vs Pac-Man World 2 Gamecube video game for sale, 100 authentic Nintendo used disc, complete in box (CIB) original case/artwork in great condition. The Muddy Monsters have risen and are threatening the environment with pollution and dirt. Are you ready to play the ultimate Friday Night Funkin battle FNF vs Pac-Man 2 is a new addition to FNF Mods. is a Pac-Man video game originally designed exclusively for the Nintendo GameCube that was included as an extra bonus disc with the Players. Pakkuman Buiesu) is a game developed and released by Nintendo in 2003.
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shiftperception · 2 years
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not to keep being insane abt the fourth wall break but
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what does this mean.
the only other time our world is directly acknowledged in the main series is here (don’t count gamefreak buildings or the delta episode link cable, its based off a real device but in the story is still contained in the game’s multiverse. we recognize it as being from our world, the characters don’t).
I guess it could be more dramatic irony, but imo it’s way more fun to read it as Volo (even if he doesn’t totally understand the implications) getting a sense he’s being observed by something beyond his universe. But how? He’s trying to summon arceus here, he hasn’t already met it. I’m still stuck on giratina and don’t know when arceus even shows up, so what’s giving him this awareness? Does giratina know about the fourth wall too? It’d make sense for the creation trio to share aspects of arceus, but I kinda subscribe to the theory that unown are the literal code (programming) of the world and... we don’t see them command hordes of unown like arceus does. Of course the pokemon who molds the fabric of reality would know what that fabric is, even that it came from a reality made of different fabric (ours). But it feels like a stretch to say the other three know about that too when they don’t seem to have admin privileges. So again, how’s Volo getting tipped off? Maybe it’s the temple being close to the heavens that grants people who enter it higher consciousness? Or the mountain?
Or Volo himself being chosen by arceus as our equal and opposite. The ultimate rival. Because who better to test our will and worthiness than arceus’ most dedicated worshipper? Volo is an NPC, this cant be changed. He can’t be allowed to catch arceus. But at least he can be given the honor of being our final test. Arceus could think of no one better to trust. The code of the world is built for us, yet it bends around him in ways it doesn’t for anyone else, to make a three phase no heals battle to make sure it’s a true challenge. But poor Volo misreads the signs. Seeing he can’t have arceus to himself he takes this bias towards the player as indifference towards him and it drives him mad. He gets a glimpse of Sinnoh’s grand plan, seeing farther than anyone has- but not far enough. Not far enough to understand he’s just as important to this story even if he can’t catch arceus. This standoff didn’t have to be so antagonistic, but he went off the rails fixating on the idea that his worth to arceus=ability to subjugate it. Maybe arceus would’ve befriended him too, granted him even more knowledge of the universe. But now it can only watch disappointedly as its beloved disciple succumbs to resentment and envy, somehow after everything still foolishly believing their bond only counts if there’s a pokeball to prove it.
Anyway Volo is way too cool of a character for me to let him go down as another throw away evil mastermind no. I refuse. Volo and the player as counterparts of mythic proportion with a dash of reality bending and religious angst. Change my mind.
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grawly · 3 years
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Are you the vibrating dildo in ass human??????????
Wario World[a] is a 3D platform game developed by Treasure and published by Nintendo for the GameCube. The game's plot centers on Wario and his quest to regain his treasure and his castle from Black Jewel, an evil gem.
The game was fairly well received by reviewers, who praised the game's fun gameplay while criticizing its short length. The game has sold over 142,000 copies in Japan and over 256,000 copies in the United States.[3] In 2004, the game was re-released as a Player's Choice title.[4]
Wario World's gameplay centers mainly on combating enemies, although it requires some platform navigation similar to Super Mario 64 and Super Mario Sunshine. The controls are simple, and are only used to jump, run, dash, perform fighting moves, and use the "Hyper Suction" ability to collect nearby coins.[5] The level designs are platform-based with combat elements, and have an overall linear design. The levels contain trapdoors, which lead to special platforming or puzzle-oriented challenges.[6] Throughout the game, small forest sprites known as "Spritelings" give Wario advice if they are rescued from imprisonment.[7]
During combat, Wario can grab enemies and either spin them around, throw them, or piledrive them into the ground.[8] Enemies drop coins when defeated, and tend to regenerate if the area is left and returned to later. The coins are used to purchase items, such as life-restoring garlic, and to return to life.[9] If Wario does not have enough money to return to life, the game is over.[10] A new feature in Wario World are the spherical "glue globes", in which Wario is stuck to if he touches it, allowing the player to reach otherwise inaccessible areas.[11] Along the way, Wario can re-collect his lost treasures, which are hidden in treasure chests, and collect pieces of golden Wario statues, which increases Wario's life meter by one half.[12] In order to advance in the game, the player must collect a certain amount of red diamonds in each level.[13] If the player collects all the treasure in the various levels, minigames from the Game Boy Advance title WarioWare, Inc.: Mega Microgames! are unlocked, and they can be played by using the Nintendo GameCube – Game Boy Advance link cable.[14]
The game begins with Wario enjoying his newly built castle, which is filled with treasures that he has collected from earlier adventures.[15] An evil gem called Black Jewel, hidden amongst Wario's treasure collection, suddenly awakens and takes over Wario's castle. Black Jewel turns Wario's treasure into monsters,[16] and transforms the castle into four worlds called Excitement Central, Spooktastic World, Thrillsville and Sparkle Land, each consisting of two levels and a boss fight. A central area allows access to the different worlds, as well as to the Treasure Square, where the Huge Treasure Box inside of which Black Jewel is hiding can be found.[17] Wario proceeds through the areas controlled by Black Jewel, recovering his treasure and rescuing Spritelings (the creatures had sealed Black Jewel away in the past), then obtains the key to the Huge Treasure Box and engages Black Jewel in a battle. Wario's subsequent victory allows him to regain control of his castle.
During the game's ending, Wario's new castle quality depends on the number of Spritelings rescued. The worst-case scenario sees Wario with nothing but a campsite with his throne in a dark jungle, but if all 40 Spritelings were rescued, Wario is given a palace even grander than his previous one.[18]
Wario World was shown at E3 2002 as a technical demo.[19] At the next E3 in 2003, it was shown with levels of gameplay polish and tweaking, which the previous E3 demo was lacking.[20] On August 22, 2002, at Nintendo's Gamer's Summit, Wario World's North American release date was set to November 11, 2002.[21] The game was later going to be released on May 26, 2003, but was further delayed by one month till June 23.[22]
It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game.[23] After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64title, Sin and Punishment, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise.[24]Wario World's music was composed by Norio Hanzawa and Minako Hamano.[25] Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.[25]
Wario World was a commercial success, selling over 142,000 copies in Japan.[3] In 2004, the game was re-released alongside Mario Golf: Toadstool Tour and F-Zero GX as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.[4]
Wario World received fairly positive reviews. The US version of Play magazine gave the game a perfect score, and the reviewer commented that Wario World "pays off every second [he is] holding the controller, and that, to [him], is greatness".[32]Nintendo Power said that the game was "tons of fun".[33]GamePro stated that Wario World "stays addictive by weight of sheer design innovation".[34] The American-based publication Game Informer praised the game for including "droves of awesome boss battles".[35]Matt Casamassina of IGN declared that Wario World had "some great control mechanics and inventive level work".[29]Electronic Gaming Monthly's Greg Ford said, "Wario [World] delivers a great time while it lasts and is well worth checking out. Just don't expect a Mario-quality adventure".[36] Worthplaying gave the game 9 out 10, stating that "Treasure has done itself proud with this title, and Wario himself can lift his head up high. At least in my book, he's got at least one game that's better than Mario's."[37]
Wario World received criticism for its length, with some reviewers stating that the game was shorter than the average console title. Tom Bramwell of Eurogamer compared Wario World to Luigi's Mansion, a game also criticized for its length, and said that the game was like Luigi's Mansion "all over again".[38]GameSpy stated that Wario World "offers little above and beyond the standard 3D platform romp, and what is offered turns out to be very short and repetitive".[28]GameSpot commented that "the final product is too short and simplistic to hold your attention for more than a day".[27]
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agnesmontague · 2 years
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fun hypothetical scenario
imagine, if you will indulge me, a scenario where some reddit users and some 4chan users somehow came together and spawned a wiki site. we can call it the 4Red Wiki.
having spawned from a predominantly geeky base of forum users, it would most likely start off mostly for geeky, nerdy, and fandom-related subjects, as a dumping ground for game lore or informational posts. tone-wise it lands precisely on the midway point between encyclopedia dramatica and the actual wikipedia, with a good dash of tvtropes: ie, generally informative but heavily informal, and while a certain degree of peer-review occurs on a regular basis especially for hot-button topics, source citation is optional to the degree of non-enforceability and the footnotes are almost only ever used for jokes or asides. 
let’s say the wiki grows, gradually expanding to include topics of general interest and current events as well. but because it started off as what it is, the entire wiki has a very young-geek-male skew to it, with all the trimmings that come with that: the casual misogyny, the oft-insensitive if not outright bigoted jokes, the strong tendency to favor topics “typically” interesting to young men (ie. the military, mmorpg games, titty animes). like actual reddit, there are pockets of contributors who take their jobs extremely seriously and moderate more sensitive topics, attempting to include views “from all sides” and keeping actual article pages as clean and civil as possible; however, such efforts are limited by the sheer volume of anonymous contributions that occur on a daily basis, and only the more high-profile articles can really afford to receive this treatment. smaller topics and articles (including topics that are too niche or not “interesting” enough for its userbase) are essentially on their own, with errors only corrected if another user happens to stumble upon them. the secondary forum that spawns on the side of the wiki is rampant with hate speech and incel/alt-right memes, having fostered its culture from the 4chan dwellers that tend to use and mod the site the most.
now imagine if this wiki grew and grew and grew to behemoth proportions. imagine if searching for a topic on google didn’t return the wikipedia article for the topic as the first result, but its entry on this hypothetical 4Red Wiki. 
at this point, you, hypothetical viewer, are familiar with this site; you may have casually browsed it many times, maybe even contributed information to an article you feel strongly about, but you know it’s not reliable as a primary source. half the time an article doesn’t even link to evidence of its claims. the footnotes are mostly useless garbage in terms of sourcing. some sentences aren’t even complete or grammatical--a good chunk of any given article is written in greentext format, for god’s sake. it’s what every schoolteacher warned you wikipedia would be, but even less regulated and blatantly so. 
but now you can’t escape it. most of the country is relying on 4Red Wiki for its information--not just laypeople, but published academic journal articles, and eventually even mainstream cable news on occasion. you google your favorite band for their official site and thoughtlessly click on the first link only to realize you’ve landed on the 4Red Wiki page for them instead. an esteemed university publishes a journal that cites 4Red Wiki in one of the footnotes. you stare in horror as the little source indicator at the bottom of the NYT article reads “4Red Wiki”. 
congratulations, you have now lived through the experience of being a south korean internet dweller. this wiki exists in real life: it’s called namuwiki, and it has made using korean internet nearly unbearable. it pops up everywhere. published doctorate theses have cited it as a source. just yesterday a presidential candidate announced he will use it as a platform to convey campaign promises, as part of a push to digitize more of everything in south korea because apparently we don’t have enough of that shit already. i’m not saying something similar won’t happen or hasn’t already happened to some degree on american internet spaces--just know that some of us are already living it.
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apologeticallyfat · 3 years
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Some Of The Things That Made My Childhood Great (P3)
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Pokemon, Mario, Donkey Kong, link cables, infrared. Need I say more? Truly childhood defying devices
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One of the coolest things I ever owned was this Sega Game Gear. I had a really hard Batman game with it and Sonic. This thing required a sh!t load of batteries and blew through them fast, but had a backlight color display. It was well ahead of the Gameboy Color and Advance, but it just didn’t catch on. It costed too much, was heavy and bulky. Oddly I remember this had a antenna attachment so you could watch tv on the go, I never got that but I thought it was the coolest thing
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I remember seeing this thing all the time in the store Hills, which became Aims, which now doesn’t exist, and honestly thought the idea of it was pretty cool. A handheld gaming system that could connect to the internet and had a touch screen, it sounded like the future, expect is wasn’t. I got this on clearance after it bombed sales wise, it wasn’t particularly great at anything it claimed to do and needed an attachment to go online. I thought it looked cool tho
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My mom really went all out that Christmas. It was awesome. I got this and like 4 games, plus two for my GBA. I’d come home from school everyday, pop a few beef burritos in the microwave and plop down on my bed and play some Crash Team Racing, life was good
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I remember reading a magazine before this came out that showed it white with orange buttons, it looked amazing. When it actually came out there was no white and orange version, it was just a prototype. I did get the regular white one (with grey buttons). This also released around the same time as Pokemon Crystal, and the epic era of the GBA began.
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This was a birthday present, it was subsequently my first DVD player. My first PS2 game? Metal Gear Solid 2. Followed by GTA 3, all friends would come over, cram into my tiny bedroom and play with the cheat codes “everyone has weapons” and “everyone hates you” activated and see who could last the longest. Getting bazooka’d by an old granny never got old.
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Clamshell redesign, backlit screen, rechargeable battery and a strategically timed release around the same time as Pokemon Ruby & Sapphire. Primo 👌
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My favorite console of its generation, while I had great fun with the PS2, the GameCube was where my heart was, and where I had the most fun and best memories. Destroying my friends in Super Smash Brothers Melee, and Mortal Kombat Deadly Alliance was awesome, but Animal Crossing was arguably my favorite game, while Mario Kart Double Dash was a mainstay in my household.
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Finding out the next gameboy wouldn’t be a gameboy was a hard sell, but a promise of a port of Mario 64 (with 3 new playable characters), wireless and online play, plus reverse compatibility with the gameboy and I was in. And so the DS era began
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Everything about the PSP seemed amazing. I got it on launch day, and the launch titles honestly weren’t great, but a promise of a fully capable GTA and Metal Gear game had me in for the long run. This thing was a powerhouse
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edgewoodrp · 3 years
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Good morning Edgewood, and happy Memes-Day!
As a refresher, on the second Wednesday of every month we will provide an ask meme or two for your characters. To participate, simply reply to this post with a link to your character’s ask box. You do not have to reblog this post or the ask meme itself, as this tends to clog up the dash.
Participation is completely optional, but if you do partake, be sure to send some to everyone! Information revealed in answered memes does not count as information revealed or obtained in-character, so don’t be afraid to send some off anon!
So now, with out any further ado, here are this week’s memes!
– Edgewood Staff ✨
different headcanon questions!!
What are three Netflix shows they’ve rated five stars?
Where do they prefer to read? On the sofa, in bed, at a table, on the porch, in a cafe?
Do they like to play games? What kind of games: video, card, board? What are some of their favorites?
What’s their food weakness? What food can they never turn down?
Do they prefer movies or TV shows? Why?
What holiday is their favorite? Which is their least favorite?
What’s their diet like? Are they vegetarian, vegan? Do they have any food allergies that make them have a special diet?
What sort of toys did they play with as a child?
How often do they go grocery shopping? Do they tend to do one large trip, or smaller ones throughout the week?
Do they eat breakfast? What’s a typical breakfast look like for them?
Do they like going to museums? What type of museums do they like to go to? Art, science, historical, interactive, quiet, a mix?
How do they organize their books? Alphabetical by author, by title? By size, color, date published? Is there any rhyme or reason?
Have they ever been to Disney World / Land, or any other amusement park? What do they prefer to do at them: go on rides, play the games, eat the food?
How do they eat their popcorn? What do they put on it?
When do they pay their bills? As soon as the bill comes in? A the last moment? Or are most of their bills automatically taken out of their account?
What time do they normally go to bed? How many hours of sleep do they usually need to function in the morning?
Do they have cable, or do they rely mostly on Netflix, Hulu, and other streaming services?
What is their preferred weather? What would be a perfect weather day?
Are they more of a snacker throughout the day, or do they eat three meals and call it a day?
Have they ever had an imaginary friend?
What were they a part of in high school / college, if they went? Were they a part of any clubs, did they play any sports? What clique would they have been considered a part of?
Do they have a favorite restaurant? How often do they go to it, and what’s their usual order?
How do they prefer to watch movies? In the theater, on a streaming site, from an owned DVD / digital download, rented from somewhere?
Do they watch any sports? What are they a fan of, and what teams do they root for? Do they watch the games / matches on TV or do they try to be there in person? Do they just catch the highlights on their phone later?
What do they prefer to do in the summertime? Do they like going to the beach, do they prefer camping, staying in the city? Do they like to stay indoors and away from the heat?
( Source )
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kawaiicowboycandy · 3 years
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Usb Spy Pen Camera User Manual
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Comes with user manual and USB data cable. The Pen Cam DVR Mini Video Camera & Recorder is the gadget you have been looking for. The stylish looking black ballpoint pen has hidden talents as it contains a pinhole video camera so small you almost can’t see that it’s there. Spy Pen Camera (no-name brand) There are some interesting spy pen cameras floating about on the Internet, nifty toys capable of both photo and video. Some of the cheaper Chinese models can be had off eBay for less than $15. Oct 11, 2009  mobileshop.com.cy: Spy Pen Camera Instruction Video (MP93) 2GB 4GB 8GB. Sphero bb8 droid. (user manual) on how the pen works and how to use it. Pen Spy Camera MiniDV In Depth Review And Instructions. User Manuals. To find the user manual for your product, you can search by the product's serial number, SKU, product name or product description. Please note: Products that are quite simple to use may not have user manuals. Where can I find my serial number or SKU? Bosch model shx4atf5uc 14 user manual.
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Kenshi prisoner download manual. Jun 17, 2019  If you want the Recruitable Prisoner's mod itself, please follow this link! Recruitable Prisoners - with dialogue by Nanogiraffe With that disclaimer, welcome to Dialogue Rewritten for Recruitable Prisoners! This mod is a comprehensive rewrite for all the dialogue written by Nanogiraffe for his Recruitable Prisoner's mod. Kenshi reworked is not your average mod, we have been striving to make kenshi better with more creative items, characters, dialogue, and many other peices to the original game, thanks to this, our mod is just starting. We plan to add in a new map, new crea.
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murmursdraconic · 2 years
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Wall of Text for Shay and Ryuunosuke? More likely than you think.
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How to Use Oculus Air Link to Play PC VR Games Wirelessly on Quest 2
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Oculus Air Link is an integrated way to play PC VR games (on Oculus PC or SteamVR) wirelessly on Quest 2. This guide will show you how to activate the Air Link feature on both your headset and your desktop software. Just like Oculus Link allows you to plug into a VR ready PC to play PC VR games, Oculus Air Link allows you to do so wirelessly.
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 Oculus Air Link only supports Quest 2. It won’t work with the original Quest. Your PC hardware also must meet the Oculus Link requirements. For optimal performance, Oculus recommends the following: - Have your PC connected to your Router/Access Point via Ethernet cable - Headset should be connected to Wi-Fi via 5GHz band – AC or AX (AKA Wi-Fi 5 or Wi-Fi 6) - Your router shoulder be in the same room as the headset or in line-of-sight, and at least 1m off the ground - Don’t use a mesh network (range extenders, etc.) To enable Oculus Air Link on Quest 2, there’s a few steps you’ll need to go through. Here’s the breakdown. Make Sure You’re Running v28 or Later Oculus Air Link requires that both your Quest 2 headset and Oculus PC software are running v28 or later. Here’s how to check: On Quest 2 - In your Quest 2 headset, open the Settings page (gear icon) on the menu bar - On the left side of the Settings page, scroll down to find the About section - On the About page, see the Version section, which should read 28.X or higher (it may be a very long version number, like 28.0.0.221.359…)
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If your Quest 2 isn’t yet running v28 or later, Oculus Air Link will not work. The v28 update is rolling out slowly to Quest 2 users. If you aren’t already on v28 or later, see if there’s a prompt to update your headset on the About page next to the Software Update section. There’s no way to force the update, but if it says ‘No Updates Available’, you could try restarting your headset and checking again. On Your PC - On your PC, launch the Oculus PC app (if you don’t already have it installed, you can download it here) - On the left side of the app, select Settings then go to the General tab - Scroll all the way to the bottom of the General section where you will find the version number which should read 28.X or higher (it may be a very long version number, like 28.0.0.222.459…)
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If your Oculus PC software isn’t yet running v28 or later, Oculus Air Link will not work. The v28 update is rolling out slowly. If you aren’t already on v28 or later, go to the Library section and then the Updates tab, you may see an ‘Oculus Software Update’ item in the list. Allow it to update and restart the software if prompted, then check again to see if you are on version 28 or later. If you still aren’t on v28, go to the Settings section and then the Beta tab. Enable the Public Test Channel option, then return to the Library section and the Updates tab to see if an ‘Oculus Software Update’ appears. Allow it to install and then check your version number again to see if you’re on v28 yet. Activate Oculus Air Link on Your PC and Quest 2 On Your PC - On your PC, launch the Oculus PC app - On the left side of the app, select Settings, then go to the Beta tab - At the bottom of the Beta tab, find the Air Link option and enable it
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On Quest 2 - In your Quest 2 headset, open the Settings page (gear icon) on the menu bar - On the left side of the Settings page, scroll down to find the Experimental Features section - On the Experimental Features section, find the Air Link option and enable it
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Launching Oculus Air Link Ok so you’re running the right version of the software and have activated Air Link on both devices. Now you’re ready to play. Here’s how: On Your PC - Launch the Oculus PC software On Quest 2 - In your Quest 2 headset, open the Settings page (gear icon) on the menu bar - On the left side of the Settings page, ensure the Quick Actions is selected - On the right side of the Quick Actions page, click the Oculus Air Link button (you may be prompted with an ‘Air Link Requirements’ pop-up, read them then click Continue
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- In the next dialogue select your computer under Available Computers and click Pair, then click Launch
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Running Oculus PC and SteamVR Games with Oculus Air Link Once you are running Oculus Air Link you will find yourself looking at the Oculus PC dashboard called Oculus Dash. From here you can launch Oculus PC games directly from the Library tab (or launch them on your PC). If you want to run SteamVR games you’ll need to launch Steam on your PC and then launch SteamVR by clicking the VR icon at the top right of the Steam window. SteamVR should automatically detect Quest 2, and when you put your headset back on you’ll find yourself looking at the SteamVR dashboard. From here you can launch SteamVR games from the Library tab (or launch them on your PC). Quitting Oculus Air Link (return to Quest 2 dashboard) If you want to stop playing PC VR games on Quest 2, you can quit Oculus Air Link by opening the Oculus Dash menu (click the menu button on your right controller), then looking on the far left of the menu bar to find the Oculus Air Link section.
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Inside the section there is a ‘Quit’ button which will return you to the regular Quest 2 dashboard).
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The post How to Use Oculus Air Link to Play PC VR Games Wirelessly on Quest 2 appeared first on Road to VR. Read the full article
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margueritewarner · 3 years
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How to Reset a Forgotten Roadrunner Email Password for the First Time?
Take a peek at both of these methods and readily retrieve your password. If your mind skips the password or simply if you forgot your password, then no worries, you can get the password. There are two methods to follow, depending on if you have forgotten Roadrunner Email Password Reset. If you're performing reset means of the first time, you must fulfill out your Candle Modem ID or MAC address. The number is to the modem itself. You will also be asked to choose and response a security authentication question.
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Reset a forgotten password to get the first time
Navigate to.
Now make a click I really don't know my password.
Fill up your Mail Address.
Enter both words alienated by one space.
If you can't read the words, create a click and that means you're able to generate words that are new.
There is also an option of hearing the word, only make a click .
Click Submit. You are forced to enter your Cable Modem ID (MAC address).
On your modem, then find the Cable Modem ID.
To learn more, see What's a MAC address, and also how can I recognize mine?
From the text box, then put in your cable MAC address, skipping the dashes.
Create a click on Submit.
Pick a Security Verification Question from your drop-down list.
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Make a click Reset Password. Your password is shown as a random number with eight digits.
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Click I don't understand my e-mail password.
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Create a click Reset Password. Your new password has been displayed as a random number with eight digits.
Record that the password.
Create a Click the Self Care Section link Therefore you can log into Subscriber Self Care. After that you can change your password that is new.
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experimentalmadness · 4 years
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Cin Vhetin Ch. 5: Into the Depths Part 3
Hey y’all! To those still reading, you are awesome. Hope you’re liking it. You get to FINALLY peak underneath that OC’s helmet this chapter and learn a little more about them. This is the slowest of slow enemies to lovers burn so there is still just...so much to cover. 
Chapter Summary: Last in the Depths trio of chapters as Din and the Rebel get out of the caves and maybe? Have a little? Bonding time? 
Pairing: Din x OC/Reader (however you prefer to read it) No warnings but we do have some good forward momentum in the enemies to friends to lovers deliciousness. 
Masterlist: Chapter 1, Chapter 2, Chapter 3, Chapter 4
Ao3 Link
***
Heavy, static-filled breaths permeated the cramped air as Din and the Rebel made their way through the tunnel. It wasn’t as wide as the manufactured passageways, and sharp rocks protruded from the walls and ceiling, making the passage that much more harrowing. 
The kid was having an easy time weaving in and out of the small outlet, easily avoiding the rocks. It toddled into the occasional puddle, splashing about in the water before hopping out and trundling onwards. 
The Rebel’s modulator continued reverberating thick, strained breath as they ducked and crawled through the rapidly narrowing tunnel. 
“Were you injured?” Din asked.
“I’m fine,” the Rebel barked, awkwardly shuffling forward while trying not to put any weight on their slung arm. “Just...not overly thrilled about cramped spaces.”
It could be a bluff, Din thought. Why would a merc sent to kill him admit to being further injured after all? This truce only lasted for as long as they both proved useful to one another. Still, as Din watched the Rebel scrabbling through the rocky tunnel their discomfort seemed genuine. They reached a fork in the passage and without missing a beat the Rebel tilted her head to the right. “This way.”
“How can you be so sure?” but the kid was already following along after them. 
“Just a feeling.”
It wasn’t like he had a better idea of which way might lead them out, and crawling through this blasted tunnel left him with little energy to argue. Sure enough, after a few minutes of scraping by they emerged from the crevice into a wider cavern. The Rebel stretched out, “That’s better.” 
They were standing by an underground lake. Strange crystalline structures wove up out of the ground connecting to other crystals growing down from the roof of the cave. All around them was the steady drip of water. It was almost peaceful. 
“Hey, get out of there!” Din shooed the kid out of one of the bigger puddles. “You don’t know what’s in there.”
“Cute kid,” The Rebel remarked. “Worth all the trouble its caused?”
“So far.” Din did not like the way the merc was looking at the child. In all the chaos it had been easy to forget they were still only allies of convenience. The minute they set foot above ground he had to be ready to shoot to kill. This one was crafty. They’d have some kind of plan in mind. 
“Loyalty.” They said the word with extreme derision. The modulator’s cheery disposition somehow made the disgust more evident. 
“I don’t expect a merc to understand that.”
“Nah, I don’t. Loyalty gets ya killed and I like living, thanks,” The Rebel gave a little mock bow, walking backwards while balancing over a natural rock bridge as they made their way across one of the crystal water pools. 
Din swallowed his own venom towards the merc. Time enough to settle things, even if he was itching for that fight now. The water rumbled around them, nearly throwing both him and the Rebel off balance into the pool. Din took a step in front of the child as a vicious water serpent emerged, scaled mouth hissing into the darkness, spiked prongs emerging near its throat. 
The Rebel whirled about, firing off two blaster shots at the thing in quick succession to little effect. The creature gave a nearly silent, high-pitch screech before opening it’s fanged jaws wide and going into a dive directly for them. Din snatched the kid up and bolted to the right while the Rebel went left.
“Hey slimey, down here!” the Rebel made a show of waving their arms about. The creature took the bait instantly and slithered after them. Din fired off his cable, wrapping it around the serpent’s neck. 
In a contest of pure strength Din was bound to lose. Din pulled with all his might. The serpent flared its gills, wriggled, and opened its mouth in a furious hiss as the air was choked from it. “Gotcha, beasty,” The Rebel said, firing another blast down the creatures throat where the shot bypassed the armored scaled entirely.
The serpent let out one long gurgle before going limp. Din released his grip, snapping the cord back into his vambrace. Smoke curled up from the mouth of the beast as it slipped back underwater. “I really hate caves, have I said that yet?” The Rebel shuddered, holstering their blaster. 
“Quick thinking,” Din pointed out, wiping water from his beskar and setting a struggling kid back down on the crystal bridge path where he ran off after the Rebel. 
“You, too.”
“Who trained you?”
“Life,” The Rebel’s modulator gave a static laugh. “Not all of us get to be fancy Mandalorian warriors.” 
“You fight smart for a merc. I can only say that about a handful I’ve met. Most are just brute force,” Din replied. 
“Is that a compliment?” The Rebel turned about on their heel, hand outstretched at their side as if they were holding the train of an invisible dress and curtsying properly. “Flattery will get you nowhere, Mando. I’ll still kill you once I see daylight.”
“So...if we emerge and it’s night?”
“Shut up and walk.”
***
Din was starting to lose track of time. It had to have been at least half a day if not more that they were down here. Exhaustion was going to start creeping in soon. He glanced over at the Rebel, still gamely walking on, climbing over the occasional ledge. They didn’t seem to show any sign of fatigue. So neither would he. 
At every turn the merc seemed to know their heading. 
“How do you do that?” he finally broke down and asked as they pointed down a left facing passage. 
“Do what?”
“Decide which tunnel to take? They all look the same to me. And don’t say it’s ‘just a feeling.’” 
“Fine. Air smells fresher down this path. Keep walking in the direction you can feel or smell fresh air and before you know it you’ll be out of any tunnel.”
But the air felt more or less the same to him as they walked into another passage. The crystalline spires had faded away back to granite, and the damp went along with them. Suddenly the Rebel gave a little hop-skip, jumping and pointing with her good hand. “Hah! Do you see that?!” 
Din followed her line of sight towards a distant bright point. “Light.”
“Too damn right! That’s our way out. Charge up your blaster, Mando. I wanna get this over with.”
The Rebel couldn’t see the wry look that passed over Din’s face. They were scraped, bruised, covered in cave-muck, and had one arm in a crude sling, but still they were confident this would be an easy fight. Even after he had beaten them in their last encounter. They took off down the path at double speed. 
It was then the ground rolled under the feet, stopping them dead. 
“Earthquake?” Din hazarded.
The Rebel shook her head. “Maybe. We caused a lot of damage in that factory, some of it was built into the walls of these caves.”
Another roll, this one nearly knocking Din right into the Rebel. “Let’s just get out of here.”
Not needing to be told twice, Din matched the Rebel’s pace. The kid wouldn’t be able to keep up with them at this rate and he looked down to scoop the child up. Only it wasn’t there. Din whirled about, swiveling his headlight to find where it could be. The light fell on the kid as it was trundling over to a small pocket of multi-colored crystals etched into a rockwall. The colors must have caught its attention. 
The cave rumbled and shook, a couple of rocks rolled down from the walls. The shaking grew more violent, throwing Din’s balance off. He saw one of the columns crumbling near the kid even as he ran towards him, arms outstretched.
“Hey kid, look out!”
The Rebel had been further ahead of him and went tearing straight into the child, skidding to the side and forcibly pushing it out of harm’s way as the column collapsed in a shower of rubble. It gave Din enough time to snatch the startled child up in his arms. He pressed himself into a mostly solid wall, throwing his arms up over both himself and the child as the cavern continued to roar and shake, jarring more rocks and boulders loose. 
After a few moments the shaking ceased and Din was able to uncurl himself, brushing off bits of gravel. “That was close,” he said, checking the child over for any injuries. “Don’t wander off like that, ok womp rat?” The kid gave a small babble of understanding, its ears were pointed down in chastisement. 
“I think I owe you some thanks,” Din straightened and turned about, “if you hadn’t been—”
But the Rebel wasn’t standing behind him. There only a pile of rocks and stone, and where his light fell he could see one gloved arm, halfway out of the ruin. Instinct made him dash forward to help, but he slowed as he approached. 
This was a lucky break! If the Rebel was pinned under the rocks they weren’t going to prove a problem anymore. The gloved hand twitched and flexed under the rubble, a barely audible moan coming from underneath. 
He hesitated, reaching out to shift some of the rocks only to pull back. His Creed did not say anything about aiding a known enemy. He already had enough trouble. And this was no helpless babe in a crib. “Let’s go,” he said to the kid. 
The child gave a loud, affronted cry and slapped his tiny claws on one of the rocks. “C’mon,” he urged again. 
The child hit the rocks giving another indignant cry. “Look, I know this is hard to understand, but it’s better this way. Let’s go,” be bent down to take the kid’s hand. 
It wrenched himself out of his grip and slapped the rock again with a little ‘bap’ of insistence. Its eyes scrunched up, insistently, ears wiggling. Din sighed heavily. “Guess you do technically owe them a life-debt.” Was he imagining things or did the kid actually give a nod at that?
He had to stop making choices that would get him killed. With a groan of annoyance he grabbed one of the rocks, throwing it off the pile of rubble. The kid’s ears perked up at the action. He did not need the validation of a child! But he kept shifting the rubble until the merc was unburied. 
The Rebel gave a gurgling cough. Their helmet was smashed, the respirator broken and leaking air. He reached down to pull it off when he found himself with a blaster aimed at his head. “Don’t...try...it…”
“That thing is going to suffocate you, idiot. You’re not a Mandalorian, take it off.”
It was hard for the Rebel to get words out around the broken respirator. The modulator was busted as well, it gave them a distorted, multi-toned sound. “Why...help?”
“Don’t ask,” Din grunted, hauling the Rebel up over one shoulder and hoisting them out of the rocks. They were surprisingly light. Din carried them into the wider part of the cavern, away from the walls. He couldn’t be sure there wouldn’t be another tremor, but the point of light was so far distant there was no way he could carry them all the way there. He dumped them onto the ground where they gave an audible grunt of pain. 
The wheezing from the respirator was intolerable. “Stay here, I’m going to find something to get a camp built.” Not that there was anywhere the Rebel could go. Din watched in surprise as the kid voluntarily sat next to the merc. They looked over at it through the cracked lens of their pilot’s helmet, but kept their blaster trained on him. 
It didn’t take him long to pull over a few rocks suitable for benches. He made a ring of gravel and stones before setting down a firerod he had in his pack. It wasn’t much and they had no food or blankets to speak of, but at least they could have a little warmth and light while he figured out their next steps. 
The Rebel was in the same position he had left them. As the fire grew a little more substantial they painfully inched their way closer. “Still think you can take me in a fight?” Din couldn’t help but taunt. The Rebel said nothing. 
“Look, you’re gonna need a medic when we get out of here and I...owe you for saving the kid’s life.”
At the mention of the child it put it’s claws around the merc’s arm, blinking serenely up at them. “What’s...it...doing?” 
Oh, he should have known. The Rebel tried to pull back, but was too weak to move. The wheezing in their respirator picked up on their panic. With no more modulator to hide their emotions there wasn’t any static to drown out their small grunts of panic and distress. That kid had too good of heart. The little one’s eyes closed, forehead crinkling up as it concentrated on whatever magic it possessed before it fell backwards with a thump, completely passed out. As usual. Sighing, Din went over to collect the kid, wrapping him in his cloak and tucking him against his arms. He’d sleep for at least a couple of hours now. 
“What?” The Rebel repeated, sitting up, a hand over their chest, feeling down what Din could only imagine had been a broken rib cage a moment ago. “What the—” their broken arm was moving again too and they threw the sling away from them as if it was on fire. They continued to check over their other limbs as if they had all been replaced with prosthetics. Din was almost amused by their shocked antics before remembering the kid had just leveled the playing field for their inevitable fight. 
“What the…” with a low snarl the Rebel tore the broken helmet and respirator off their face. “What the hell did that thing do to me?!”
He had been expecting a number of things, but not the face that greeted him once that helmet had been removed. The Rebel’s skin was albino, completely devoid of all color, almost translucently moonbeam white against the fire. Her eyes were equally light, nearly the same pale white as her skin save for a few flecks of metallic gray. Short, mussed silver hair fell in front of her face, stopping just under her eyes. Her mouth was curled in an accusatory rage revealing sharp rows of teeth. And without the modulator Din could hear the husky, emotive edge to her voice. 
“It does that,” Din looked down at his charge, bouncing it a little as it slept. “I couldn’t explain how even if I wanted to. But I think it was trying to repay you for saving its life.”
She was breathing hard, fury burning in her unnaturally colorless eyes. She tried to stand but slipped backed down on shaking legs. “Yeah, it can heal, but it can’t restore all your strength. Rest up. Our truce still holds until we reach the surface.” He didn’t need to tell her he almost left her buried under the cave. 
She sat back, propping herself up on one of the rocks, blaster still in hand. “Guess I really have to kill you now,” she said, still breathing hard. “Can’t have you going around telling people what I look like...bad for business.” When she smiled her teeth bared themselves. She must have filed a few of them down to points. He had likened her to a vornksr before, he just hadn’t realized how right he had been. 
“You’re Arkaninan.” He hadn’t encountered many of the elusive people. Most of them weren’t in the guild or in the merc business. Scientists. Usually holed up in labs. 
“No,” the answer was torn from her throat with horrid derision. “I am not.”
“Oh,” Din shifted uncomfortably. He could have sworn— “My mistake.”
The merc blew a strand of hair out of her eyes, arms folding over her knees. She kicked out at the busted pilot’s helmet. “Took me months to find that. Now what am I gonna use?”
“You weren’t a soldier for the Rebellion?” Alright, he was officially confused. 
The Rebel turned those colorless eyes on him. “You think I look like the ‘sacrifice your life for the Cause’ type? Pff.”
Not Arkanian, not a rebel after all. The woman was as much of a ghost as her appearance. “Then who are you?”
“Is this an interrogation?” The merc raised a silver eyebrow. “Should have left me injured if you wanted some leverage, Mando.”
“It’s a conversation,” Din specified. “Not much else to do while this guy sleeps and you can’t walk.”
“Well stop.” 
No wonder she used a vocal modulator. Her voice gave away absolutely everything. Volatile, brusque, and full of quick emotion. The helmet, too. She radiated disquiet and anxiety from her huddled posture, to her fast flickering eyes and the snapping growl buried low in her voice. Din shrugged. He didn’t need to talk if she wasn’t game. 
The silence was only occasionally interrupted by the tremors in the caverns. Each time one rolled in the merc braced to run, only to uncoil when the tremor rolled past. Din had set up camp in the most central space in the wide tunnel he could think of. Wouldn’t do much good if the entire cave itself collapse, however. He looked down at the sleeping kid. If it didn’t wake up in the next hour he’d have no choice but to take his chances.
In that hour he watched as the Rebel made a concentrated effort to get herself back on her feet. She rose on shaking legs, holding herself against one of the larger rocks. Her knees knocked together at one point and she almost toppled. With a curse she righted herself again and began to hobble around the small camp, stretching her formerly broken arm at the same time. Din had never seen the kid heal more than a few bad gashes and cuts. Judging from how the Rebel was moving, he wondered if she still had a sprain or broken bone or two in one of her legs she was determined to trick him into thinking was also healed. 
“How long have you been a merc?” he decided to try for questions again, his curiosity getting the better of him. She looked young. Not so young as to hint at inexperience—her skills certainly put that debate to rest—but she only had a few faint scars to suggest a full vet in the business. At least what he could see. 
“Still trying?” she scoffed, bringing her left arm around her chest, swinging it out and trying a few experimental draws of her blaster. That was good. Now Din knew she was ambidextrous. Maybe that’s where some of the bravado about their fight had come from. One arm down wouldn’t have necessarily stopped her at all. She exhaled sharply as she came down from the stretch. 
“Fifteen,” she finally said. “Assisted with a crew then, went my own way around twenty.”
“So, how old—”
“Rude.”
He laughed, but fifteen was young for the trade. He’d seen a few younger hunters and merc in his time...most didn’t make it. The kid stirred in his arms and he looked down to see it blink up at him briefly, before rolling over and fitting itself near the crook of his arm and settling down again, fingers curled around the bit of shirt it could find between the plates of his beskar. 
“Time to go, Mando,” the Rebel said, standing over him. 
They had stalled long enough. Din rose to his feet, kicking gravel and dust over the fire to douse it. Shifting the kid in his arms and slinging his amban rifle over one shoulder he fell into step alongside the merc. She was still limping as they walked, and with no helmet on he could see her trying to hide a grimace. 
She wasn’t going to give him much choice, but Din had to admit...he wasn’t going to enjoy what was about to come next. It would have been easier leaving her behind in the rubble. 
“Hey,” his voice was soft through his own modulator. “What’s your name?”
“You gonna tell me yours?” In the silence that followed she smirked, “Didn’t think so.”
The light had been further away than either of them thought. By the time they approached a small opening in the cave the merc was covered in sweat and her limp had gotten worse. Her eyes never lost that determined, focused glare, however. And whatever pain she was in didn’t stop her from slamming her body full force into the rock-covered opening to widen the exit. 
Rubble shifted and spilled outward as they crawled through the opening. Din blinked fast against the light of day. They were on the other side of the canyon now, and the sun was in much the same position it had been when he had been first sucked down through the underground. A day must have passed. 
He pulled out his blaster, leveling it at the woman who was holding her own out at him. With his other hand he held the kid as far back against his armor as he could. The merc curled her fingers around the blaster, her triggerfinger wrapping and unwrapping. Those colorless eyes flashed with merciless certainty. 
He had her. She could fire first if she wanted, it wouldn’t matter. That blaster she was carrying wasn’t strong enough to tear through his beskar. But he’d cut her down in a second. 
Maybe she had noticed the unfavorable odds as well, because to Din’s immense surprise she lowered her blaster. “Get going, Mando,” she said. “Consider this your headstart before I change my mind.”
There was more honor to this merc than met the eye. Din slowly lowered his blaster until he was certain this wasn’t a trap. “This isn’t a mercy,” she was very clear to say. “But I owe that kid a debt for what it did. I pay upfront. Next time, no such luck.”
“Noted,” Din holstered the blaster. “Enjoy your deathwish.”
She fired so fast Din had no time to react. The first shot spun off to his left, just singing the very edge of his cape, the second landed right at the tip of his boots, and the last edged so close to the side of his helmet he could almost feel the flash-fire of the shot. His blaster was back out in seconds while she laughed, twirling her weapon and re-holstering it. “Zethu Desh,” she said, turning her back on him and walking away. 
“What?” Din’s voice had a hard bite of steel to it as he absorbed the outrage of the merc’s sudden fire. Was this her idea of a joke?
“My name,” She raised a hand behind her, giving him a mock salute high in the air. “It’s Zethu Desh. See ya around, Mando. Next time I won’t miss.”
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kinsie · 5 years
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Game Impressions from PAX Aus 2019
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Wake the fuck up, samurai. We've got a city to burn.
Every year I go to PAX Aus with some close friends to check out the Incredible Future of Games that everyone else already checked out six months ago, along with some cool weird indie shit and some awesome retro stuff. And every year, I write a little diary of what I saw to share my impressions with my friends. This is that diary.
Doom Eternal
Okay, let's get this out of the way. I played Doom Eternal pretty much as soon as I got on the show floor. It may shock you to know that it is, in fact, good.
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No pictures of the demo units, sorry, so have this big logo.
The demo started with a little grey-box tutorial map just to teach you what you need to know for the demo level, since it was taken from the middle of the game. It looked very Snapmap-y and had some Doom 2 MIDI music playing. After that we were given about 25 minutes to acquaint ourselves with the lengthy "Mars Core" mission they've been showing since E3. I was at the start of the first arena of the hell bit when I ran out of time. :(
Here are some scattered thoughts from playing:
Your standard running around and double jumping feels much the same as in Doom 2016. The dashing feels great, although I think it might reduce your air control a little afterwards as I had some trouble overshooting a platform in the floating debris bit.
Climbing walls felt a bit weird to me. You have to press E on the wall manually to grab onto it, which feels a bit unintuitive when you're plummeting past it. Also feels a bit odd considering mantling up walls is automatic. You can auto-grab onto walls if you dash into it, but I think it's only for the first bit of the dash? Maybe I'm just bad at videogames.
I think the Combat and Super Shotguns now use different ammo types? I could have swore there were situations where I could select the Combat Shotgun but not the SSG.
The Chainsaw now no longer has even the slightest pretence of being a "real" weapon. It's now just a swing animation when you press the button, like a melee attack, before bringing your weapon back up.
When you have the SSG's Meat Hook attachment, a little meathook icon appears below the crosshair. When you're close enough to an enemy to grapple onto them, the icon floats over them, indicating that it has some kind of auto-aim mechanic to reduce frustration.
There was a monster with swords on its arms that acted an awful lot like the Baron of Hell (might have been the Hell Knight, looking at the Quakecon footage of the same fight) but it looked quite different. Looked fuckin' cool, whatever it was.
The platforming but in the debris section with the giant floating red barrels was actually kind of frustrating. It wasn't always clear where you needed to go, and the climbable bits tended to blend in with the rest of the world. Then again, keep in mind I have a frankly abysmal sense of direction. Thankfully falling into the void just whacks you for a paltry five health and teleports you back onto safe ground.
The locational damage stuff is really fun. Breaking a monster's guns has a satisfying metal "PING" sound to it to inform you that the dude got fucked up and is weaker now, and that you should keep doing it.
When I picked up one of those "?" secrets, the pop-up box told me that they unlocked "collectable dolls" and "cheat codes". The former is vague, but I suspect they'll be like the mini-Doomguys but of more characters. I'd imagine the latter will be like in Rage 2.
Oh, and it looks a million bucks, too. Though you probably didn't need me to tell you that.
All in all, I'm pretty happy with what I saw and it's even more of a pity it's not coming out next month.
Not Indie Games, But Also Not Doom Eternal
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The Vive Cosmos felt really comfy - the lack of cabling and the decent display resolution made it feel a lot more natural than the Gen 1 Vives I've previously used. The game they were using to demo (Audica), however, was pretty lame. A rhythm-target shooter that didn't really take advantage of the medium at all.
Bleeding Edge was not inspiring. It was basically the control point mode from TF2 or Overwatch, except every character was a third-person brawler with little emphasis on projectile weapons beyond the occasional special. It felt like someone making a claim at TF2 or Overwatch's throne several years late while bolting a weak character action game on, which is fairly odd considering how innovative and critically acclaimed Ninja Theory's previous game was.
Dreams is fairly fascinating in its potential. The creation tools weren't available in the demo build so I can’t really judge them, instead there was a choice of eight developer-made experiences ranging from Mario-inspired obstacle courses to videogames as art.
I didn't get the chance to actually play MediEvil, but I watched some folks play it and it basically just looks like the PS1 game with more triangles, with all the slightly wonky 32-bit gameplay that entails.
The demo unit for Monkey King: Hero Is Back had some utterly bizarre graphics settings for some reason that made it look like I was playing a JPEG file, with big whopping compression artifacts surrounding each character. Weird!
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Not happenin’.
Indie Games
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Grabimals is a brilliant local co-op puzzler where players roll around as shapes and link together to solve puzzles like catching a falling water droplet, crossing a gap or casting a shadow that matches an example image. Supposedly it's still a ways off from release, but it's already impressively polished (disregarding one hilarious crash bug we found by accident!)
Hamster Scramble is a really fun take on Puzzle Bobble, with platforming elements, team play and the ability to jump over to your opponent's screen and fuck their plans up directly. It's an absolute blast and didn't feel like it was almost a year away from release.
Fork Knights is a platform fighter with an emphasis on one-hit kills. The character designs are cute, but I can't really say the gameplay itself struck me, to be honest.
Baron is an eight-player single-screen local multiplayer dogfighter. Fairly simple mechanically, but pretty fun all things considered.
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Broken Roads had some lovely hand-painted art assets and some interesting ideas like a literal moral compass, but the demo build showcased was waaaaay too early to be shown off to the public. Of the eight or so areas present in the demo, only two had any characters, interactivity or really anything other than wandering around set up, and the combat side of things was extremely rough and sequestered off to a side area as a "well, if you insist..." kind of deal.
Misadventure In Little Lon is a true-crime adventure game for mobile with a unique mechanic - each "scene" is integrated into the real world via AR, with characters (that resemble Poser models more than a little bit) speaking to you directly. Not sure if it holds up over an entire game, but it's attention-garnering at least.
Speaking of true crime, The Black Window tasks players with using an Oujia board to question Australia's first female serial killer, with responses taken from court records and letters from the time. The well-acted performances of the actual individual in question's words lends it an impressive atmosphere, which the booth added to with a big wooden oujia board type thing you could "type" on. Sort of.
ACID KNIFE is real, real early, but the aesthetic is awesome and the pixel art is great. Hopefully it grows and expands into something special.
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The Vigilante Proclivities of the Longspur is an oldschool Lucasarts-inspired point-and-click adventure with a custom demo scene set at an oddly-familiar videogame convention. Pretty promising so far, but could do with a good bit of polish - I'm pretty sure there was only one sound effect in the entire demo, and dialogue was often lacking in punctuation.
I didn't get to play Hot Brass but I watched over shoulders and talked with the developers, and it looked pretty cool. It's basically a take on SWAT 4's rarely-imitated brand of tactical copwork, but with a Hotline Miami-style top-down perspective, but with all the characters abstracted down to simple board game like tokens - a circle with a coloured outline denoting attitude towards the player, with a weapon icon if armed.
Blood Metal... Blood Metal is not good. It is extensively not good. Development seems to have only started in July, so one can still hope that the bad AI, unsatisfying gunplay, buggy collision detection and complete lack of damage feedback (outside of some ridiculous, sight-obscuring gouts of blood) get fixed over time. The 80s action movie aesthetic and low-poly artstyle forces it to be compared to Maximum Action, which is at least a fun kind of jank...
This Starry Void is a real-time, tile-based 3D dungeon crawler set in an abandoned spacecraft. It seems pretty cool so far, but it could probably use some UI/UX tweaks. The attempts at a "graphic novel inspired" visual style for the environments could probably benefit from looking at how Void Bastards did things, as well.
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Lethal Lawns and Beam Team are fucking arcade games with massive cabinets. In 2019. Granted, they're also on computers and coming to consoles and stuff as well, but still! They're both pretty simple games, and therefore best played in cabinet form.
Unpacking is a "zen puzzle game" by the developers of Assault Android Cactus about the second-worst part of moving house, unloading an unseen character's packing and getting a glimpse into their lives as a result. I wasn’t able to play it due to an unexpectedly-crowded booth, but the pixel art is quite lovely.
Feather is a chill game about being a bird and flying around an island trying to find its secrets. I tried the Switch port, which played alright but obviously (and understandably) toted a lower framerate than the demo PC.
Topple Pop is a cute puzzle game that blends together elements of Tetris, Puyo Puyo and that one joke game that was Tetris but with a proper physics engine. Looks cute, with a fun gimmick!
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Shooty Skies Overdrive is an VR spinoff of the popular mobile shmup, and basically similar to that one shmup minigame in Valve's The Lab. Weave your plane, which is attached to one of your hands, through incoming bullets and enemies like a toy! The 3D effect on the incoming projectiles looks great, but they can tend to get in the way of the action sometimes.
Dead Static Drive has been at like the last three PAXes and it looks better every time I see it. I hope it comes out this decade.
Snow Mercy is a third-person shooter/strategy thing where you hunt down icecubes to spend on an army of snowmen to crush your opponent's base before they crush yours. Not a common genre combo, reminds me of C&C Renegade a bit.
The Adventure Pals has graphics straight out of mid-2000s Newgrounds and level design out of pretty much any european platformer, but it didn't seem too bad from my brief prodding at it. The player character is perhaps a bit too small for my elderly eyes in Switch portable mode, but that's about as far as my gripes go.
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