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#I have the Zero/ZX collection
bzdsentai · 2 years
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That Battle Network legacy collection means a Star Force once can’t be too far behind.
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marioclash · 10 months
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why did i keep buying mega man games when at that point i already KNEW i am absolutely fucking terrible at mega man games
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Hey there! Do you know where I could find the pencil versions of the Biometals and the Mega Man (ZX) armors ❓ I've been trying to learn the style, and I've felt like tearing my hair out a few times because I don't know how one is supposed to draw a Biometal. (Emoji is there because my keyboard seems to hate the question mark right now)
Hi, Unfortunately, the ZX series was not lucky enough to get a major artbook, so there is a lot of concept art we have long hoped to see, but has never been officially released. Certainly not to the extent that the vast majority of the rest of the franchise has seen. While the Zero/ZX Legacy collection gave us a little bit in pretty nice quality official art, concept sketches are few and far between. Most of what I am posting here can be seen on the wiki as well. Biometal Model X is basically the only one that got a color turnaround as your best reference, a piece that was seen in strategy guides and other spots in the past. These are all I can screenshot to assist with:
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We know there is more out there, as people who attended the 20th anniversary event in Tokyo back in 2007 took pics of some concept art that was framed and viewable:
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And other stuff found elsewhere:
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But great quality, detailed scans or digital releases? Sorry, sadly just not out there yet. Hopefully one day...
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Giraffe Girumble - Last Chance Preliminary B
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Propaganda below (May contain spoilers!)
Unnamed Giraffe propaganda:
the main character's wish was to ride a giraffe! and then she finally gets to in the epilogue! this is the giraffe who helps that dream come true while surrounded by her family!
The Dangiraffe propaganda:
In the episode "The Beak" Candace takes on the identity of a supervillain she calls "The Dangiraffe" in order to bust her brothers who have decided to become superheros in a bird-themed superhero suit. She doesn't actually have any powers but dresses up like a giraffe, I guess because of her famously long neck.
Getup propaganda:
She's a good friend and we love a clumsy queen
Giraffe (Un Lun Dun) propaganda:
Absolutely horrifying
Raging Bolt propaganda:
"it's a Brontosaurus--" no it's a giraffe
Giraffe Prototype propaganda:
So, the basis of this show is a group of angels that makes animals for God. Like most designers, they have to make many attempts before they’re successful. Their first attempt at a giraffe is a long necked deer that passes out from lightheadedness and cerebral anemia. Here’s a link to the clip: https://youtu.be/jI85dL3ooVU?si=HuNa2sdxLwuW2BYs
Valkyraffe did not get any propaganda. I instead offer you the eshop page for the Mega Man Zero ZX Legacy Collection.
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beevean · 21 days
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Call me an obsessive purist, but I think that everytime an old game gets ported or republished it should come with some means to emulate the original hardware on which it was supposed to work not only in terms of console but also the screen on which it was displayed originally. We are so, SO used to seeing old pixel art games as being just a mass of pixels on a screen that you can count with your fingers, because in modern days there are few attempts to emulate that original CRT look that would blur and blend the pixels to give a softer image and even create some unique effects
It's especially bad with portable games, as those were originally meant for very low resolutions but then get blown up to HD and they look like jumbled messes of pixels, sometimes oversaturated too if the console of origin was not meant to have a backlit screen. Harmony of Dissonance is the poster boy for this: how many people go around saying that the game looks like a clown puked a bunch of colors on a screen because they don't know it's supposed to be viewed on a darker GBA screen that would darken the color pallette?
Honestly, yeah. Many GBA games, mostly early ones, look outright garish without a proper shader: I'm also thinking of Metroid Fusion and to a lesser extent Zero Mission and Sonic Advance 3. And by now, the effect of pixel blending in games like Sonic 1 and 2 (the waterfalls looking transparent) and Symphony of the Night (Dracula's eyes glowing red) are relatively known.
But yeah, no official re-release seems to care. The Megaman Zero/ZX Legacy Collection doesn't compensate for the colors, but it has instead this... smoothing effect that looks downright awful lol. And even Mania clumsily tried to replicate the CRT effect, but IIRC it only made the screen harder to look at.
They really do add to the experience. In some cases, sprites were colored to look 3D with a CRT effect, but we can't enjoy the result of this effort because it just looks like splashes of color with raw pixels.
something something the belief that modern pristine perfection is the way when flaws stemming from old technology actually add to the experience
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I finally, finally got my hands on the Zero/ZX Legacy Collection after long last, and have a lot of thoughts on the transition between Girouettes' death and the iconic Double Megamerge scene in the original ZX. It's a pretty well done sequence, hammered home by how cleaned up the cutscene was for the Legacy Collection.
I was originally going to write about the specifics of this scene, namely how it's a powerful reversal of X sacrificing himself/dying during the Omega battle in Z3 with Girouette giving his life and his Biometal to save Vent and Aile, and the emotional implications, but instead I got carried away exploring Girouettes' perspective of how everything plays out.
Ergo, there'll eventually be a companion post to this exploring Vent/Aile's feelings on everything, the contrast between this Double Megamerge and the one in Advent, and how the music mirrors that.
But TL,DR; Even if it was expected for Girouette to die, the lore and concept art of ZX lets you infer that his backstory had to have been similar to Vent and Aile's. Alongside what we see in the game, the emotional implication of the scene and the music really hammer home what a pivotal moment the Double Megamerge is, and how Girouettes' massive sacrifice drives the story forward. He knows that he'll die, but he'd much rather they live. And not not only that - he knows full well the pain, the sorrow and grief caused by his death will give them the fuel and determination to carry on and become "a hero who can protect everyone."
And this is exactly why he goes through with it.
From Girouettes' perspective, with a healthy dose of headcanon thrown in:
You were fairly young when you experienced loss. Your town was devastated by a maverick raid, and your younger siblings perished. Grief and trauma were hard to work through, but you got there, began to establish a life for yourself After. Started working, joined an organisation to prevent others from experiencing this same loss. Made something of yourself.
And not long after, you were given this immense power to wield that seemingly no-one else could - and you don't know why you were chosen for it. There's the borrowed power of an ancient hero singing in your veins and whispering encouragement in your head, teaching you how to use this strength for good. With his guidance as your partner, you slowly become a seasoned, veteran fighter - learn to balance your role as a defender, investigator, protector with that of a fledgling businessman.
A veteran fighter who rescues a traumatised kid in the aftermath of a raid, so very similar to the one you experienced years ago.
This child has no-one left except you, their rescuer.
And so you make the decision.
The decision to stay out of action and care for this traumatised kid.
You hide the fact that you've been a fighter to keep them safe; to keep them from losing family ever again. Your partner is proud of you and - though he misses the action - does what he can to guide you through this, as well.
Together, you do everything in your power to be the best father figure you can to this kid, to help them through the trauma; they slowly become both an employee and like your own child. Despite the war waging on somewhere in the background, it seems like your days of fighting are over.
And then through a series of unfortunate events, you watch as your adopted kid is able to wield the same power as you; bonds with and borrows the power of another of these ancient heroes. Horrified, you realise that no no no, they're about to get dragged into this war, as well, despite how long you've spent hiding that you're part of it from them.
But you think, at least I can be there to protect them. At least I don't have to hide this part of myself anymore. I can guide them like I was guided so they won't have to do this alone.
You watch your adopted kiddo run headfirst into danger in the name of saving people, so no-one loses family the way they once did, the way you did, too. So you think, I'll clear a path for them. I'll go ahead, go keep you safe.
And then you get ambushed.
There's three of them and one of you - your body isn't as strong as it used to be, crippled by an old injury, and through your shock and fighting for your life you dimly register that one of these men is the president of the company that saved our country? He's been lying to us the whole time!
You try your best, you get several good hits in but you simply can't win, no matter how hard you try, and they overpower you.
That's when your employee, your child, arrives; horror and fear twist and stab into your gut like a knife, and you're screaming for them to RUN! but your voice won't respond to your body.
But something else is responding and it's not the ancient hero; his voice has gone quiet, too. Instead it's this horrible, whispering force that takes over your body, and just barely you manage to tell your child, shoot me! before you're locked into your own head. Your feelings of fear, anguish and agony are mirrored on your child's face; you're unable to stop yourself from trying to murder your own child in cold blood, and use whatever little power you have left to restrain yourself from a killing blow.
They manage - miraculously, somehow, they manage to fight you to a standstill, begging you to stop the same way you're begging yourself to do so. Your heart is breaking, shattered into pieces at the tears streaming down their face - barely, just barely, you feel that terrible whisperings' influence ease away.
Moments later you're both struck down - and you know the only thing keeping you alive is the armour encasing your body, the power of that ancient hero on loan flowing through your veins. Said ancient hero's voice is once again echoing in your ears, in your head, telling you to stay put, that you're close to death, that I can't lose my Chosen, you're my partner in crime, Girouette, we'll make it through this. The thing that sets a Zero apart is our inability to stay dead. We're going to make it.
But outside of your head - there they are.
Your child.
Barely clinging to life, the loaned power of an ancient hero flowing through their veins is not enough. They're not strong enough yet, their breathing growing more pained by the second and tears forming in the corner of their eyes.
You can't leave them to die.
And so you make the decision.
To give them your strength - your partner knows what you're asking, why you're asking it.
Makes certain that you're sure.
You know you're going to die; you didn't want to go yet. But it's worth it, to see your child survive, live on, thrive.
The last of your life, the power flowing through your veins to them; the very last gift you'll ever give them.
The power to protect.
And as you slip into the nothingness, your partner whispering his goodbyes to you and your child's screams of anguish echoing in your heart, the very last thing you think is, I'm so very proud of you.
I love you.
And on this mortal plane, you are no more.
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dat2ndaccount97 · 2 months
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Hey.
I think ive reblogged megaman from you previously too? I was wondering if you played all the games (or if not, opinions on why)?
I want to play the games. My friend is an avid fan and I personally didn't know how good of a game they were (the X series seem like absolute masterpieces). But I try to get opinions from other people than my superobsessed friend too (just to see how it varies. So far it seems a lot of people start with the X series. The classics seem like a bitch lol. So hard)
Anyway if you have opinions on the games (at least the platformers), or the lore or whatever, I'm interested to hear them. So I can get into it with a general idea ofher than what i googled haha.
If not, cool beans too. Absolutely fine.
I've played A LOT Of Mega Man, but not all the games, but generally speaking 99% of the Series is Great. He is also known as Rockman in Japan so you might here that name pop up from time to time.
I Love the Classic Series, Played 1-8 and a Demo for 11 at E3, haven't touched 9 or 10 or the released ver. of 11 yet. I also LOVE The X Series, played through X1-X3 and Maverick Hunter X (The PSP Remake of X1), a tiny bit of X4, X5, and X6, and MMX Command Mission (the RPG Spin Off).
I played a tiny bit of Mega Man Zero 1, but not 2-4 tho I hear they're excellent. Never played the ZX Games (also hear they're excellent). Only played a tiny bit of Mega Man Legends 1 and 2, which I also hear are excellent/classics. Never played the Battle Network or Star Force Games (which are in their own continuity separate from all the other series and again hear they are excellent).
Also never played Mega Man Battle and Chase (the Kart Racer Spinoff), but I have played Mega Man soccer, and it's ehhhhh. Never played The Misadventures of Tron Bonne (Mega Man Legends Spin off), but I hear it's great
Also I have seen the 90s Mega Man US Cartoon and it's cheesy and hilarious and a fun time to watch. I have see a bit of the Dub of the Battle Network Anime (renamed to NT Warrior here in the states) and I remember it being good. Never saw the late 2010s Mega Man Cartoon. Also Maverick Hunter X has an unlockable Prequel Anime OVA Titled Day of Σ (Sigma) and it is excellent!
As for actually getting the games, 99% of the games listed above are available on most if not all current gen platforms in Collections released by Capcom (which often go on sale), and have plenty of extras like concept art and music and whatnot. Mega Man 11 is the most recent game so it's still a stand alone release. Also The Mega Man Legends games (and the Tron Bonne Game) are currently only available as PS1 Classics on PS3/PSP/PS Vita, and The Star Force games are still locked on Nintendo DS for now.
Lastly the Mega Man Characters Regularly show up in Capcom Crossover Games like Marvel vs Capcom, and there's another recent release called Mega Man X-Dive which was a Mobile Gatcha game that later got a port to PC, and when it went under they made an Offline version for PC and I think Switch as well, and Hear it's not great. Sorry if this was a little long but I hope it helps.
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satoshi-mochida · 7 months
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Some thoughts and details on my last Gamefly rental, Mega Man Zero/ZX Legacy Collection.(Switch version)
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There's a lot I say about the games, so I put it under a readmore.
Mega Man Zero games.
A group of Reploids belonging to a resistance group led by the scientist Ciel are seeking out Zero, who they believe can help them against Neo Arcadia, and are being beaten badly. They finally get a lead on him, but they're being pursued as they look for him. The group slowly dwindles to keep Ciel safe, but eventually find Zero, who is in bad shape and unresponsive. As a last resort, a small being(later revealed to be called a 'Cyber Elf') named Passy that was with Ciel, uses her power and sacrifices herself to revive Zero. Though he doesn't remember anything, he decides to help Ciel against Neo Arcadia, which seems to be lead by X.
Mega Man Zero 1
Zero's basic controls for the 4 games:
A is jump. Like in the Mega Man X games, he can slide down and jump off walls.
B is attack with your equipped main weapon.
Holding R and pressing B will have you attack with your sub weapon. This always felt awkward to use at times, so I usually just switched weapons in the pause menu.
Pressing/holding L is Dash.
Press Up near NPCs to talk to them or to enter doors.
Zero gets 4 weapons in this game:
His Z-Saber
The Z-Buster, which is a gun now instead of an arm cannon
The Triple Rod
The Shield Boomerang
Each weapon has Skill Levels, some more than others. They rise by defeating enemies with them, and possibly in a certain way, such as using charged attacks(which works for all of them). Raising them lets you do a bit more with each weapon, such as charging faster, or doing more attacks at once(like consecutive slashes with the Z-Saber). Once you can freely go back to the intro stage, I strongly encourage taking the time to build up the Skill Levels there to make the game a bit easier. There are 3 Elemental Chips(Electric, Fire and Ice) Zero gets over the course of this and the next game that change his attacks to that element, which most bosses have a weakness to one of. Cyber Elves are small creatures you can find from either defeating enemies/bosses or finding them in boxes around the stages. They can give Zero some help, either by restoring his health, or giving him permanent upgrades, like Heart Tanks used to be, and the game's Sub-Tanks(though later games will let you get Sub-Tanks without using Elves). However, they die after being used. Some can be semi-permanently missed, however(and one is unavailable without getting an A or S Rank), and might need you to replay the game if you're going for all of them. Here's this game's list of Cyber Elves. Before certain Cyber Elves can be used, they need to be fed E-Crystals, which Zero can find around the Stages and/or from defeating enemies, and also need to be equipped first(they aren't used when you do this, you need to manually do so). Many have high E-Crystal requirements for this game, which got toned down in 2 and 3. A good farming spot is in the desert once you can go there freely. At the Resistance Base, you can explore it and talk to several NPCs there. Ciel both saves/loads your data and gives you missions to advance the story(which changes around depending on the game), while other NPCs just tell you about the base, situation, etc., though you can get Energy Crystals or Cyber Elves at certain points. In all the games, you get a Ranking at the end of a stage based on how well you did, such as time, Cyber Elves used, how fast you were, damage taken, etc. Cyber Elves that give Zero permanent upgrades will always be treated as 'used' in Rankings afterwards, and they stack. Any Cyber Elves you've used won't be restored if you do New Game+, so you'll keep both their upgrades, and the hit to your clear score, so not using them or starting from scratch is the only way to get rid of those penalties. Unique to this game, many of the areas/stages are connected, in a way, such as being able to just walk from the Resistance Base to the Factory or the Desert. Missions can't be started this way, though, and need to be done from the Base. Also unique to this game, if you quit a stage after failing a Mission/Stage, it'll have consequences, such as NPCs not coming to the Resistance Base because they died, and you won't be able to get anything you'd normally get from clearing that stage. If this happens enough, you may end up softlocked from being too unprepared to continue, and have to restart. All of the games have an unlockable Hard Mode after finishing the game by holding R when starting a New Game. As if the games aren't hard enough. XP In all 4 games, the health and Energy Crystal pickups that drop from enemies disappear very quickly, annoyingly. In all 6 games, using a sharp weapon to defeat enemies and most bosses will have a different death sprite where they get cut apart in some way. In ZX, defeating enemies with the fully charged Buster will also have this effect.
Mega Man Zero 2
Zero has all but one of the same 4 weapons from the previous game, the Chain Rod replacing the Triple Rod, and all Skill Levels are reset(as well as starting with no upgrades). The Chain Rod can grab onto blocks, enemies and walls/ceilings/floating devices when holding the button. The last two can be used to swing Zero back and forth and reach farther, and enemies/blocks can be pulled by pressing in the opposite direction Zero is facing after latching on. The attack button needs to be held the whole time or you'll drop. The stage selection is set up more like classic Mega Man, being able to pick from Stages in any order, though doing them in a certain order will be easier. They really went overboard with the instant death spikes at times, especially near the end. =/ Thankfully, one of the Cyber Elves makes it so that spikes and lava only do medium damage instead. Zero can get various Forms by doing certain actions in stages, and receives them after clearing the Mission. They all have different stats and give different bonuses. Details on them here. Cyber Elves work the same as in the previous game, though the Energy Crystal requirement to upgrade them is much lower. List of this game's Cyber Elves. If you start a Mission with an A or S Rank and complete it(what Ranking you get for the stage doesn't matter), you'll get an Ex Skill from the boss, similar to Mega Man/X copying their powers. You can cheat this a bit if your Rank gets lower: a few Cyber Elves will force your Rank to A until you get scored again. Ex Skills can be turned on or off in the paused menu. This feature is carried over to the next game.
Mega Man Zero 3
I'm in new territory starting with this game, as I never played it and the rest of the games in this collection past this one. I did know the story from here on out through MMZ4, though. Replacing the Chain Rod is the Recoil Rod, which can be used to launch yourself higher by aiming at the ground after charging, and can also send enemies/bosses back(and cancel attacks) by hitting them with a charged attack. There are no Skill Levels for weapons for the next two games, already being able to use all the 'upgrades' they provided right away. Replacing the Forms from MMZ2 are Chips(different from the element Chips) you can find and analyze which change Zero's armor appearance and give him bonuses. For this game, you can upgrade and use any Cyber Elves you find any time you want from selecting them from the Pause Menu. How they work is also changed. Some can be made into 'Satellite Elves' that'll give Zero their bonuses and fly around him without having to die. Only 2 Satellite Elves can be active at once, though. 'Fusion Elves' work the same as the last two games, dying after being used. An annoying change to this game and the next is that, if you lose all your lives and then Continue, all the Crystals and Chips you collected during the Stage are lost, and have to get them again. I don't know if it's intentional or not, but I found that some boss's mercy invincibility seems to be either shorter than it looks or you can hit them before they stop flashing after getting hit. I think it only works with the Z-Saber's Triple Slash. Starting with this game all the way through ZX Advent, you can find Secret Disks that have short descriptions of enemies and characters to find, though in this game, some contain Cyber Elves. There are bonuses/extras you can get for only this game from unlocking Bonus Cards by doing various achievements across all the games(including the ones after MMZ3). Some will just be cosmetic, while others add a couple NPCs to the Resistance Base that may give you E-Crystals. These were all from e-Reader cards for the game back on the GBA way back when. Here's how to get all of them.
Mega Man Zero 4
There's a few changes to this last MMZ game:
There's only 3 weapons this time, the Z-Saber, Z-Buster and the new Zero Knuckle, which can grab enemies and use them as a weapon.
There's only one Cyber Elf to raise, who can't die, has a max level which increases as you beat bosses, and can get 1 boost to Zero per level in 3 categories, up to 8(9 with an certain Body Armor Part, 15 on Scenario Mode). You actually can boost them past the level limit, but that'll give you a Ranking penalty like in the previous games.
Before selecting a stage, you can change the weather in the area to make it easier or harder. If the Operator mentions the weather before entering the stage, you'll know its set to the easier option.
You don't need to be at A/S Rank when beating a Boss to get their ExSkill, but you do need to have the Stage's weather not be set to make it easier.
There's no Elemental Chips, instead certain ExSkills now have an Element to them, which is kind of a pain.
New to this game is being able to make Head/Body/Foot armor for Zero with various effects by using Parts from enemies. Here's a list of the Parts and Recipes to make them. Some recommended ones are the head part(s) that recover HP when standing still and the foot part that lets you double jump. You can hang from rope lines/bars by holding up as you jump at them. There's also some platforms near the end you'll need to drop through with Down+A, then hold up right away to hang on. While you don't need to keep holding it to stay on, you also can't move left/right except to switch the way you're facing like you could in some MMX games, meaning you'll need to jump to move from that position. I used to think that MMZ was a split timeline from MMX5 for some reason(I forget why, though), but nope, it's set long after MMX8. Which still needs it's cliffhanger resolved, Capcom.
Mega Man ZX games
Taking place ~200 years after the end of Mega Man Zero 4, humans and Reploids have finally found some peace after all the wars and destruction, even with Maverick attacks still occurring on occasion. One day, Vent/Aile who are working as couriers, are transporting a package with their superior Giro when they are attacked by Mavericks, knocking the former off a cliff and the package getting ripped open. They meet members of the Guardians, led by an older yet familiar looking girl named Prairie, eventually coming to join them and take down the leader of Slither Co., Serpent, who is trying to find Model W.
Mega Man ZX
You can choose to play as either Vent or Aile at the start of the game. Aside from dialogue, the story is mostly the same no matter who you choose, though Vent has less recoil from weapons and Aile crawls faster in Humanoid form. Basic Controls for these games:
B is for jumping now, and Y is for attacking.
L is still for Dashing, and pressing Up near NPCs still talks to them and enters doors(some of which in this game are slightly hidden in the background at a few parts). For the latter, many NPCs will say something different if you're wearing a Biometal.
X pauses the action and lets you switch between whatever Biometals you have, or you can pick to have none equipped.
The game's structure is pretty different from the previous ones. There's a large map to explore now, with some parts being locked off until you progress further in the story, and gaining kind of a Metroidvania feel, moreso the sequel. The main feature of these games in the power from Biometals gained from the bosses that seemed to have been made from either the spirits of past heroes, or in their image. You only start with Model X, which gets automatically changed to Model ZX(which plays like Zero from the previous games), with each main boss giving you a new one, each with their own unique skills. As there's no usable Cyber Elves in either ZX game, you'll need to find Life Up and Sub-tanks out in the stages like other MM games, some of course requiring certain abilities to find. Some areas have a miniboss to beat as well(which can respawn after a while), possibly with no close save point nearby(losing all your lives sends you back to your last save if you aren't on a Mission; you can't just Retry and pop back where you were, but if you are, you can pick Retry, and it sends you back to the Terminal you used to start the current Mission with everything you collected before dying). You select Missions from the Yellow/Red Terminals around the map, the former of which you can also transport to/from other Yellow Terminals. Instead of going directly to where a Mission takes place, you need to walk there yourself after accepting the Mission, and then the events will start. Aside from the main story Missions, there are also sidequests to complete. They can become available by talking to NPCs as the game progresses, and you'll hear a small jingle when an NPC gives you the mission. Vent and Aile have one exclusive sidequest that the other doesn't. Energy Crystals are only really needed to repair Biometals if they take damage before you get them from a boss. Fully repairing them raises their max Weapon Energy(each has their own WE bar) New to these games is being able to slash at the larger Life/Weapon Energy pickups, which splits them into several smaller pickups. Here's the game's map. It's easy to get lost/confused with the ingame one. The usual 'refight the eight main bosses' in this game is made more difficult because, unlike in most other Mega Man games, you don't get the health pickups after each fight, and can only freely farm enemies to get health/Biometal energy back after each 4. Both ZX games have some animated cutscenes that change depending on the selected protagonist, the sequel having more. There are minigames in both ZX games, the building with the 'GAME' sign above it in this one and after clearing the game in the sequel. There are optional boss battles you can do in this against the bosses from Zero 3/4, and an important story boss from Zero 3. The former needs you to load save data from either of those games by using Link Mode(Press X when highlighting Start in the main menu), but the latter is there already in Area N after finishing the game(if you load the file, you'll be right before fighting the final boss). Beating either those bosses or the latter boss will let you get Model O/Ox, which is very OP.
Mega Man ZX Advent
This one takes place four years after the end of Mega Man ZX, and follows two new playable characters, Grey and Ashe. Unlike Vent and Aile, they aren't mostly the same character but a different gender and slight dialogue changes, but are more their own character, with completely different backstories. Only one still seems to exist in place of the other, though. The game plays out the same, minus the opposite's Intro Stage, though. Unlike the previous games this one has full English voice acting. It's a mix of okay and kinda cheesy, though. ^^; Like in ZX, Grey/Ashe gets a Biometal to fight with, though only one this time, which copies the powers to transform into the bosses after beating them and using their abilities instead, similar to Axl's abilities. Also like in ZX, there are Transceivers to fast travel, but this game adds Warp Points you can activate with 100 Energy Crystals to make one-way spots you can warp to. In addition to collectable Life Ups and Subtanks, there's also Biometal Upgrades to find, which raise your Weapon Energy, as unlike the previous game, there's only 1 Biometal and the energy is shared across all transformations. Weapon Energy will also slowly restore on it's own, as well. Sidequests return but are made easier to find/do, as ones who have an available sidequest will have an ! above their head after you've talked to them once. and are recorded in the pause menu. Using a guide is still recommended, though. Without getting into details, there's a secret ending that only plays if you beat the game on Hard Mode or higher that seems to be a cliffhanger. Like Mega Man X8 and Mega Man Legends 2, this is another MM game that ends that way but is long overdue for a resolution, especially since some plot details from ZX aren't expanded on here, and only 1 character from it shows up(who it is depending on whether you're playing as Grey or Ashe).
All the games can be brutally difficult, maybe a bit too much at times(moresoe the Zero games, ZX/ZX Advent are a bit more forgiving, usually). There is an optional 'Casual Scenario Mode' for each game that makes it easier. There's also 'Save-Assist' which can be turned on and off whenever you want that adds a checkpoint that saves your current status and reloads that each time you die instead of sending you back to a normal checkpoint but with spent resources(like Sub-Tanks). I only felt I needed to use this for ZX Advent's final boss, since the last stage was a pain to get through, as they go overboard with spikes again, imo, and there's no easy way to refill Sub-Tanks if you die(and I found out you can get telefragged by reappearing blocks in this game).
Each of the games has a mode called Z-Chaser, which is basically a Boss Rush where you get ranked on how quickly you clear all of them.
This site I used frequently for help for all the games, and it was really useful. There's unmarked spoilers, though.
I'm glad I got to finally finish all the Zero games and play the ZX games. Overall, I like the Zero games and it's story more, but I liked the exploration in ZX/Advent, too, the latter moreso because it was easier to navigate, and it felt better to play.
Next game being sent is: No More Heroes(Switch version).
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pitagain · 1 year
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#365DaysOfVGM Day 126:
Wonder Panorama (Rockman ZX/Mega Man ZX, especially the “Rockman ZX Soundtrack: ZX Tunes” version [2006])
Out of all the tracks I love from the ZX/ZXA Tunes albums, this one keeps its essence in-game the most. The way the track keeps a “water-y” atmosphere with its given sounds, works like a dream! The Bass and Guitar combo are also great on how they keep the attention of those not into tracks focused on atmosphere such as this one.
The “ZX Tunes” version takes all of this an extra step further, with more pronounced Drums, reverb, additional sounds, and shortly after the point where the original would loop, a beautiful edited voice presenting the original’s melody with more emotion than ever! Both versions are among my many preferred visions of how an area where natural environments mix in with technology, should sound like.
You can already tell that I listened to most of the ZX and ZX Advent OST prior to playing it, just because it was THAT good! Having the Mega Man Zero/ZX collection in my Steam library, I look forward to playing the rest of the Zero series and the ZX duology for the first time! Wish me luck when I get there, I suppose
(Length before loop [Original]: Nearly 1.5 minutes, [ZX Tunes]: Nearly 3.5 minutes)
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dreamcast-official · 9 months
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im so close to going to the game store at the mall and asking if they have the mega man zero/zx legacy collection even though i do not have the money for that rn and also im in pain and dont want to walk that far
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strapstreams · 1 year
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End of an era
Well, that wraps up Gunvolt 3, and the Gunvolt franchise as a whole. Thank you to everyone that has been around for all of this. Thank you to everyone that has come by at any point during this series. I still can't believe that we actually made it to this point, it feels so surreal to me.
For those that want my final thoughts on the series, I'll make a separate highlight from the stream that has everything on it and make sure that stays public, but I'll also put them here. Gunvolt is a wonderful franchise and I will always recommend it to people, especially those that enjoy the Mega Man Zero/ZX games. You can't go wrong with this franchise. As for my personal ratings for the games:
Azure Striker GUNVOLT - 9.5/10
Gunvolt Chronicles: Luminous Avenger iX - 8.5/10
Azure Striker GUNVOLT 2 - 10/10
Gunvolt Chronicles: Luminous Avenger iX 2 - 9.5/10
Azure Striker GUNVOLT 3 - 9.8/10
I don't think I rated the series as a whole in the stream/video (sorry about that) so I'll do so here.
The Gunvolt franchise as a whole would be 9.5/10. That's not because of averaging scores (since I think it would probably be higher if I did that) but going with my same thoughts for the games, it's amazing and a definite recommendation, but there are still some improvements it could have to become a series that everyone HAS to play.
Also, I hope you all enjoy tomorrow's stream. We'll be getting to enjoy the Mega Man Battle Network Legacy Collection as soon as I get back from picking up my copy.
For now, this is StrapStreams, signing off. Catch ya later!
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askroahmmythril · 1 year
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I'm really hoping that if the Battle Network Legacy collections sell well, perhaps it would be enough incentive for Capcom to create more anthologies for other Mega Man games that haven't got a re-release in a while. Like if the Legends series got a collection, maybe then they'd finally get the 3rd game made?
So let's see, at this point we have anthologies for (most of the) Classic series, (most of the) X series, combination Zero / ZX, and now (most of) BN coming soon...
I'd be down for a Legends collection and that would be nice if it got 3 out there for fans. Would also give me a chance to play them. Given they rarely seem to include spinoff games though, I wonder if it would just be 1 and 2, or if they'd throw in Tron Bonne.
I ponder how they could do a Starforce collection since that was dual screen... If they had a way, that could be nice.
I'd still really like to see two more volumes on Classic to have one that's the portables, like the five GB games, MM&B (though honestly I wish they'd use the Super Famicom version as a base for that), and possibly even Powered Up. Another one for spinoffs like the arcade fighters, Battle & Chase, Soccer, Rockboard, etc.
In a similar vein, wonder if they'd consider another volume for X for things like the two GB games (Xtreme I think they were?), Maverick Hunter X, and.... wow, total name dropout... (consults the Googles) Right, Command Mission. Forget if there were any other X spinoffs aside from those...
In that same kind of thing, BN could have a spinoffs thing for the mobile games that were only released in Japan, Battle Chip Challenge, maybe 4.5 (though I think the romhack that makes it actually playable via normal BN rules is probably preferable to me personally, haha). Honestly kind of wish the Operation Shooting Star content was in BN1 for the collection.
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Mega Man A Live? Love to hear it, since jel got Mario and I did Disney.
Okay, so- There are so many scenarios, but I'll just ramble so-
First idea- As an Additional LaL chapter- This is going to sound absolutely stupid, but hear me out here:
In Megaman ZX, there's a thing called "Model W." It was once a human/cyborg, but hated so much that it's will continued over 100 years later. Therefore, it has the ability to corrupt and control anyone who feels too much hatred near its remaining fragments. At this point in the story, humanity is still trying to recover from the messes it made, so... hatred isn't really hard to find. The protagonist (either Vent or Aile) almost fall to them because they have Issues regarding the death of their family.
Each of the "Chosen Ones" have a different Model that enhances their powers, and choses a wielder based on... something. I have my headcanons but I won't say anything that can be taken As Fact. Anyway- One of them, an old, forgotten one, that's optional- is called Model Omega. (Or just Model O).
So. My absolutely dumb idea is that Model O ends up with the Not Protagonist (Vent if Aile is secected, and Aile if Vent is selected) and is a usurped Odio incarnation. Model W basically took their place- sure, Model O wants to bring about untold destruction, but it's Model W that has the Hatred.
The Protagonist is still the Protagonist, but in the background with be their twin occasionally helping or fighting them, and would probably not be able to help in the final fight due to it being too much of a risk to fight Model W with the amount of hatred they have. So- Protagonist fights Villain, they end up in the final chapter, and discover what was originally meant to happen to their twin. Free Emotions.
2. Second idea- If we're doing the Live A Live but all Megaman:
Okay, the last point I spent too long on, so I'll try to keep this brief-
The protagonists would be: Blues (The first android- trying to escape his creators to keep his free will), Rock and/or Roll (Modern Day- Helper Robots willing to battle), Quint (Close Future- A wondering robot trying to find it's purpose in a time that seems out of place), X (Unknown Future- A pacifist forced to fight- the fallen hero), (MM)Zero (Distant Future- An amnesiac trying to rebuild and protect those left, modelled after an old hero), Model ZX (Far Future- A support Model trying to find it's next wielder), Volnutt (Furthest point- A Carbon searching who lives a simple life, trying to collect minerals long past humanity's extinction), Lan Hikari (Parallel word- A human trying to train with his companion to became The Strongest(TM), and Geo Stelar (Digital World- A youth granted the ability to see aliens who needs to fight them off).
...I swear I'm not making these up. But I am bending the plot to suit the LaL format-
Anyway- I was thinking of, in this scenario, Sigma would be the Fallen Hero, but then I realised that X was the ideal choice. Originally, he was going to become the villain of the Zero series, but I won't go into Details. In this scenario, (MM)Zero doesn't meet X until the the Final Chapter, with his current one being focused on rebuilding from the previous war.
So in this scenario, X's lost memories in the Bad End remain lost, and all he remembers is the worst side of reploids. Because of this, he decides to maintain peace for humanity at any cost, all while he's believing he's the hero.
...I'm only just realising how much context this is missing. I'm so, so sorry.
3. Third idea- I will sum this up in one paragraph because I should probably stop:
Lumine from MMX8 is one of the Light Side Incarnations. His desire for paradise and belief of superiority would work with it. Including the idea that he and his model are the only ones with "free will" when it looks like they're the ones walking a destined path.
Anyway- Thanks for giving me permission to ramble! If you made it this far- Thanks again! And sorry if it didn't make a lot of sense, but it was fun to type about!
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jdrider02 · 2 years
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Beat Mega Man Zero Collection on DS (Zero 1-4)
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  I bought the DS cartridge last year however... I didn't start it until a few weeks ago as I remembered  my experiences with Classic Mega Man... while I like the series, I'm also not very good at them lol. Then I pulled the trigger and was happy to see there was an "easy mode" that played all the games sequentially (you start off with a majority of the gear you would have to acquire normally) and thought I can get through easy mode at least. I heard the Zero/ZX collection for modern platforms has something similar... I may buy that eventually just to experience the ZX games
As for what I played though, I am glad I could mostly breeze through in easy mode as I enjoyed the stories a lot. Admittedly I have NOT played through all the X series games (I played most of X1 but was having some trouble on my Switch thanks drift) but I pretty much read up on what happened. Was very nice to see how things... got more dire for the characters in the intervening years. But overall though it was a pretty nice story spanning four games. 
Maybe in the future when I get the Legacy Collection I will play these games as they were intended but for now, another one off the very long backlog
9-15-2022
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owlixx · 1 year
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Mega Man Entire Series Thoughts
In the end, I am very glad I did this
I beat roughly 30 games (half of X6, half of MM9)
11.5 classic Mega Man Games (including MM and Bass)
5 Gameboy games
5.5 Mega Man X Games
4 Zero Games
2 ZX Games
2 Power Fighters games
That still leaves the 2 Sega exclusive Mega Man games
Soccer and the racing game
The couple wonderswan games
the japan-only oddities like the rail shooter and the digital board games
X7/8 and Command Mission
Powered Up and Maverick Hunter
The street fighter fangame officially blessed by Capcom
All 3 Legends games
Both GBC X games
Mega Man DOS and DOS 3 (lol)
The entire Battle Network and Star Forces subseries
Of what I played, Id probably rank them as such:
Mega Man Classic
Mega Man ZX
Mega Man Zero
Mega Man X
Mega Man Gameboy
I know that is probably a controversial opinion. I think really the biggest takeaway from all of this for me is that I just don't really click with the X sub series as much as everyone else seems to.
Now, in terms of my favorite and least favorite from each subseries:
Classic - best is hard to determine here. I knew 2 was good, but 3, 7, 8, 10, 11 all genuinely impressed me. Even 4-6 each had really cool parts like the inventive robot masters and weapons. 7 suffers from being rushed, 8 suffers from auto scrolling. I think I am going to have to champion myself here as a MM3 defender for the sheer reason that I had always written it off before but was so impressed by it, but 11 was probably the most sheer fun I had due to the accessibility and instant nostalgia baiting. Worst is probably 4 or 5 for being forgettable, at least 6 had the jet pack that I loved.
Gameboy - Easily the best was V and the worst was III just in terms of completely forgetting III and V having all original masters, but I and II get points from I being more novel and II being easier.
X - Easily X5 is the best and X6 is the worst of what I played, but booting up X7 didn't inspire much confidence. X5 feels like a genuine step up from previous games and justifies being a different series from Classic Mega Man more than just having 16 bit graphics, animal bosses, and annoying hidden upgrades. X5 high on my replay-list for having multiple playable characters and branching paths, even if the branching paths are dumb. X6 is so low because of its horrible, soft-lock based level design, annoying bosses, and mandatory collectibles without a password system to bypass them.
Zero: Best is easily 3, worst is probably 1. 4 felt like it was getting a little long in the tooth, but the finale was so cool that I was left with a good taste in my mouth. 1 Just had the least going on, while also suffering from me going through adjustment pains and not being as good at the Zero games yet, which is a little unfair to it.
ZX: Now this one is a little unfair to call either of 2 "best" or "worst", but I think ZX is the better game just for being a bit more focused in its approach to transformations and story. I don't love the map or the plot itself really, but ZX Advent feels incomprehensible plot-wise and a lot of the transformations feel more like tedium than fun. ZX Advent is higher on my replay list though just because the protagonists have more gameplay differences.
So, my replay list is basically just:
Mega Man 10 as proto or bass
Mega Man 11 on a higher difficulty
Mega Man 7/8 just because I like them
Mega Man X5 as Zero
Mega Man ZX Advent as Grey
Mega Man ZX as Vent
Mega Man 1-6 with checkpoints but without rewind (low priority)
And my remaining play list is basically just:
Legends
Battle Network/Star Force
The 2 remakes
X6/7/8/Command Missions (Low Priority)
MAYBE the wonderswan games
Wily Wars and Mega Man Game Gear
Fangames
Although also on my todo list next time I catch the fever is:
Azure Strike Gunvolt
Shovel Knight (never beat the final boss or did the other campaigns)
Gunman Clive
Might Number Nine
20/30XX
Shantae
In the end, I am really glad I did all this and I had a lot of fun. It never really became a slog for me, since I just adjusted the goalpost the second I started to get frustrated (which was when I booted up Mega Man Xtreme for the GBC lol). The main point was to develop a thorough understanding of this series after starting an 8 hour lore video of the entire mega man timeline, which is why battle network was never part of the initial plan. It's funny, by now that video has largely left my memory despite watching all of it obsessivelly over the course of a few days about a month ago.
In fact, I started this journey on November 27 and finished on December 26. 30 games in under a month. I averaged almost exactly one a day.
Anyways, I feel like I achieved my goal. Mega Man is no longer a mystery to me. When I beat every Metroid, every Sonic, all the handheld Castlevanias, that too was a driving goal there: to be able claim understanding of an entire gaming series.
And part of the point as well is to be able to appreciate the gradual differences from game to game, similar to when I watched every James Bond movie back to back over a month. It is hard to appreciate what makes Mega Man 4 unique (charge shot), or IV GB (shop) or even the little things like having a unique icon for each weapon in the weapon select screen, or weapon hotswapping, without playing them all in the exact order they came out. What makes Zero 3 the best Zero game? What is the difference between ZX and Advent? How do all these different subseries look and play differently? You can read about all that, but you can't appreciate it without playing them, even if my appreciation was obscured by playing these games on the easiest difficulties or with outright cheats enabled.
And part of it too was just to meet all 88 robot masters, 64 mavericks, etc. and get to know the weird ones and the dumb ones and the fan favorites and everything in between. Again, you can access that information online, but you can't intuitively detect how charming Gravity Man's level is or how useful Metal Blade is or a 1000 little unique things you can pick up on, most of them really not even on a first playthrough, especially not one like most of mine, but I know a heck of a lot more about Mega Man than I did a month ago.
Already it has been amazing to watch speedruns of 7, 8, Zero 1-4. I am looking forward to seeing ZX run at AGDQ 2023 in just a couple weeks. There is now no music from the series that I haven't heard before.
I am aware that my status as a Mega Man fan is kind of...second class. Playing the games now versus back in the day kind of mandates that. I don't think emulation is inherently "dirty" or even necessarily too "different" from the way these games were originally played, but I can't recreate the context. I can't rent Mega Man 2 from blockbuster and scramble to beat it over a weekend, taking turns with a friend or family member. I can't restrict my knowledge to what gets printed in the issue of Nintendo Power I begged my mom to pick up at the store. Most of all, I can't willingly recreate the patience and tenacity of getting one of these games for Christmas and having to make due with it for months and months at a time, inviting over neighborhood kids to help make progress. I didn't play every single NES game that came out before it, and then every Atari 2600 game before that, and then arcade games of the time as well for all the extra context. And obviously I cheated the hell out of these games so that I could get through them quickly on my first time through.
But I am much more of a Mega Man fan than I used to be, and I'll be right there cheering every time the little blue guy gets a new game announced. I'll scream my lungs out when they announce Mega Man 12, or X9, or Legends 3, or ZX3, or Zero 5, or Battle Network 7, or Star Force 4, or god forbid Mega Man VI in the style of the original GamebBoy (or even Xtreme 3 in the style of the gameboy color LOL). I'll carry along the history of the canceled Legends 3, Maverick Hunter, and Universe games. They're running out of old games to remaster after Battle Network next year, so hopefully that turns into new momentum for Mega Man.
I've kind of shot myself in the foot once again, just like I did with Metroid and Castlevania, getting excited for dead series, or just painfully slow in the case of Metroid. Sonic was kind of in a coma as well when I played those games, although he's since woken back up this year.
I think the big question is: what is the next step for me? The answer is definitely nothing even related to Mega Man for a while. My next retro binge could be anything: Mario and Donkey Kong Country as classic platforming series. I am suddenly remembering that I played almost every Pokemon game as one of my retro binges, and put a good dent in the Final Fantasy series more recently. Kirby is a contender for sure. Modern Fire Emblem isn't crazy. I did most of the MGS series as another binge within the last year or so. I also beat every Kingdom Hearts game not so long ago. So in a nutshell, plus some other stray thoughts, including some more modern game series I have been meaning to play/finish/replay:
Mario
Donkey Kong Country
Kirby
Fire Emblem
Tomb Raider
Splinter Cell
God of War
Crash Bandicoot
Spyro the Dragon
Ratchet and Clank
Sly Cooper
(Paper) Mario (RPG) (and Luigi)
Resident Evil?
Pokemon Mystery Dungeon
More modern:
Bioshock 1-2 + Infinite
Fallout 3 -> NV -> 4
Phoenix Wright
Yakuza 0-6
Dragon Age O -> 2 -> Inquisition
Persona 3-5
And finally assorted visual novels:
Ghost Trick
Hotel Dusk 1-2
AI the Somnium files
Danganronpa
Disco Elysium (kinda)
But here is what I am actually going to play next:
Sonic Frontiers - Loved Sonic Prime and Im halfway through but just been busy with Mega Man
Hades - gf is playing for first time so I have itch to replay, its already my number one favorite video game of all time with a bullet
Fortnite - I wanna get doom slayer this season
Whatever my best friend plays - Could be Danganronpa, Crisis Core, Death Stranding, Phoenix Wright, Dragon Age
Vampire Survivors - been meaning to get the DLC as soon as I finish Mega Man
Anyways, this ended up being way too rambling, but I needed to get all this off my chest. Bottom line, I love Mega Man now.
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nirvanox182 · 2 years
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Mega Man from Mega Man.
I've been playing a lot of Mega Man recently thanks to the discount on the Nintendo Switch eshop a couple weeks ago, and playing all these games again felt so awesome and it reminded me how much Mega Man means to me and how he was such an important character in my childhood.
I've played them all, Mega Man, Mega Man X, Mega Man Zero, Mega Man Battle Network, Mega Man Star Force and Mega Man ZX, and I love them all!
Growing up I spent most of my days playing these games! I made a lot of friendships while playing Mega Man and it was so awesome to go through the leves and beat all the bosses, the gameplay is so fast and fantastic that it is kind of addicting.
Mega Man was everywhere back then and in so many forms, too bad it just disappeared out of nowhere… but I am happy that Mega Man is having a resurgence, they released Mega Man 11 and they are making all this collections available on the Nintendo Switch! And the music of all these games is freaking amazing!
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