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#I could completely overwhelm them with a huge unwieldy list!!!
carpisuns · 3 years
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Hello :)
You always give the best recommendations.
Do you have some Adrinette and Marichat recs (art and writing)?
Fluff and happy endings are very appreciated.
Thank you! (I hope you are well) 🤍
Oh thank you 😌 I pride myself on enjoying good things djdjdk
i've recced a lot of these before so sorry alksdfja they're just so good! also sorry i aways go overboard with recs lol I CANT HELP IT, PEOPLE MAKE SUCH GOOD THINGS THAT I LOVE
this list ended up very long so I’m putting it under a cut fjdjdm
adrienette fics:
golden (like daylight) by @anna-scribbles — FAV FAV FAV literally so exquisitely written, gorgeous prose, lots of nuance and it all ties together to perfectly at the end HNNNG it has some Angst but it’s also very soft and the end is so fluffy💜💜
more than words by @zimtlein — another current fav, ongoing wip!! adrienette fake dating, angst but also lots of humor and shenangians (pre reveal pre relationship)
Operation Mega Sleepover by @smellerbeee — literally the purest sweetest adrienette friendship ever 😭(pre reveal pre relationship)
Comfort Food by Reiaji — GORGEOUSLY written adrienette bonding thru cooking lessons 🥺(ft. reveal)
the right side of his face by @hamsternamedmarinette — i just really love this, it's well written and i think it shows their relationship in a beautifully nuanced way 💜(pre reveal pre relationship)
new marinette by @rosekasa — this is a marinette memory loss fic so it's so sad but it has a perfect happy ending, dw! (alizeh also has tons of fluffy adrienette oneshots so check them out too!)
the roses still bloom by @botherkupo — this one is sad but so sweet and pure i just 🥺🥺🥺 platonic hurt/comfort, pre-reveal
Make It True by @ominousunflower — prpr closet makeout alkjdfasf
Plaggatouille by @gabriel-agreste-has-no-rights — peak adrienette shenanigans + cute reveal!
Short-Circuited by @mikachu-chu — this fic has such cute chaotic energy hdjdjd I love it. ft that one Electric Love tiktok trend 👀
Photograph by @sha-nwa — this one makes me cry but it's still fluffy just like.......bittersweet 😭(post reveal, established relationship)
marichat fics:
the way i loved you by @sha-nwa — FAV, ongoing wip that owns my entire mind!!!!! painful but so so good and beautifully written 😭
a lie for a lie by @botherkupo — I always gotta rec this one, Kim’s a fantastic writer and this is one of the first things I read in the fandom and it’s still on of my favs! Marichat fake dating (kim also has tons of other amazing marichat, check out all of it lol but Glad We’re Friends is so sweet and I’ll Be Your (Wing)Man is hilarious)
spark by @zimtlein — marichat tinder fic that starts out silly but evolves to be more angsty and it's like a delicious slow reveal aaa
home is where your wifi connects automatically by @zimtlein — cute marichat reveal!
Madame Snare by @jettiebettie — possibly my fav marichat fic ever aaaa such a good, in-character, canon-compatible exploration ft adrien (detransformed) acting as chat who is pretending to be a female model asflkadsjf i cry it's perf
Loopholes by @gabriel-agreste-has-no-rights — I don't think I've recced this before but it's such a cute and sweet marichat reveal! (also check out Tali's other marichats bc they're the best,,,I will mention Charcoal Lines but literally they're all my fav haha. ok also read Tastes Like Dirt. And Your Kitty. And The Wrong Balcony. Screw it all of them!!! dhsjsm)
Ladies’ Choice by @smellerbeee — this has been a fav for a long time, she just gets them and I love Kim’s writing 😌
where timing is kind to us by @deinde-prandium — this one is so sweet I just really like it 🥺 they’re nerds and they’re in love
A Breath of Fresh Air by @trashcatontherooftop — I’ve reces this a bunch before but it’s such a perfect wholesome brand of marichat dancing that like bt platonic and romantic!! wip
these are more like drabbles but they're so delicious i wanted to include them as some Tasty Tidybits
and i never saw you coming by @bugabisous — marichat fluff
i feel you holding me (tighter, i cannot see) by @botherkupo — marichat angst
This one is adrienette and marichat so it deserves its own category haha but How to Be a Hot Mess by @botherkupo is so cute and fun!
as for art!!!! here are some of my fav adrienette and marichat pieces :) these artists all have tons more amazing content so I highly recommend checking them out!
umbrella scene by @jascurka
adrienette sleepover by @anna-scribbles
post-reveal adrienette by @sweet-childhood-dreams
ML Amalie by @shishitsunari
Adrienette Phinbella by @inkshila
adrienette cuddles by @leviaana
umbrella adrienette by @nokkiart
Weredad animation by @bugaboo-n-bananoir
cute marichats by @thechatsmeow
marichat movie night by @queenlypirate
marichat sketch dump by @eona-art
midnight spaghetti by @cat-saturn
reverse crush animation by @miraculouslylazybug
marichat dating by @sabertoothwalrus
grocery store marichat by @matchalaatte
marichat cooking by @zivazivc
comfy marichat by @secondlina
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guitarpornography · 7 years
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Versus Steam: Game of the Year Award 2016: #4
Have you ever tried to describe fun to someone? It’s an odd thing to do since all the feelings associated with it are rather nebulous. While I could sense that fun is the feeling of joy and catharsis that comes from an activity, I feel like I’m piling up adjectives rather quickly more or less for the sake of doing so. But for all my pretensions about video games as art, I tend to neglect to directly say that a game’s art can come from how much fun you have with it. And this is where my love of video games originally extended from: the point where watching things I interact with move on the screen and I am able to create an action, which in turn creates fun. If this seems like a weird set-up for our Versus Steam #4 Game of the Year Award, it is because it speaks so much for itself.
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Developed by: id Software
Published by: Bethesda Softworks (PC, PS4, XBox One)
If this doesn’t appear on most Game of the Year Award lists, I will eat my non-existent hat. First person shooters are such a bread and butter genre for gaming and I know what I like in mine: fast, frenzied gunplay, seemingly overwhelming odds, a cavalcade of ways of dealing death and just enough story to let me know why things need the bullets in them. Doom delivered this for me almost to a T, but let me talk about something kind of offbeat that really caught my fancy: I like the fact that the upgrade system is useful but largely arbitrary. I don’t know when every shooter decided it needed an RPG-like upgrade system in their makeup, but it's always struck me as being completely superfluous. Why would killing something make my gun stronger unless this is David Brin’s The Practice Effect (hello obscure sci-fi reference)? The necessity of this seems to be giving the player some sort of triggered reward for playing, as if doing the basic mechanics of the game or finding currency is reward enough to simply make the load a little lighter. Doom has this element as well but in a way that makes more sense to me. Most weapons the player acquires have the ability to have one to two secondary fire modes and the bulk of the upgrade system comes from unlocking these and then upgrading them, with their final evolution coming from use of the secondary fire. While some of these are downright silly to use, others make chaotic fights more enjoyable, as the more ways to deal punishment, the better. The fact that you can more than fully go without them is nice, but I enjoy the fact that rather than make it a reward for playing, they come about as an increased toolset that you are able to use more usefully if you so choose. The rail gun’s alternate fire is very powerful, but starts off leaving the player stationary, so being able to upgrade it by doing my killing business so I can move is a big bonus in encouraging me to use it. The assault rifle’s micro rockets are a hoot to explode demons with, but when they become unlimited, it's even more joyous to run and gun with. Rather than just be an extra thing, upgrades are a way to make the killing more enjoyable rather than less cumbersome in their use and this is such a little nitpicky thing, that it should speak volumes about the rest of the game.
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...which of course is awesome. Gunplay in Doom is outstanding, with almost everything having a rather satisfying feel to its use. The shotgun feels meaty in its blasts, while the chain gun feels fast in shooting, slow in carrying and unwieldy in firing. It's a nice touch that the visceral satisfaction of each weapon feels appropriate and the hellspawn you face are a wonderfully varied bunch to soak up the fire. Of all the enemies in the game, I was most unusually vexed by the standard imp, which slings fireballs at the player while crawling all around the scenery. While my usual strategy was backpedal with some spray and pray, the more mobile enemy type could give me fits and whittle my health down quickly. While not an imposing challenge, they’re matched to plenty of enemies that are willing to and will be up in your grill the entire time, chasing you relentlessly or firing huge blasts at your direction, requiring the added mobility you experience. Unsurprisingly, this is very reminiscent of the original Doom with all the chaos transpiring on screen, making shooting not about precision, but instead about overall damage, cutting down what you can without jumping in the center of it. I was also pleased to see health and armor are not regenerating throughout and guns never be reloaded, making things even more frantic as you search for ways to stay alive without ever breaking up the feel of actually staying alive. Coupled with the inclusion of the “instant kill” chainsaw, which costs fuel but can get enemies to drop ammo in copious amount and the glory kill system, which rewards the player for getting an enemy on the verge of health, and a fight becomes a lot to take in: a big mass of enemies of all stripes trying to kill you, the ability to fight them off but not without the risk of resources and plenty of in a pinch fire power to pull it off with.
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Now normally, I like to spend a great chunk of these write-ups talking about story and Doom has one for sure. Is it one you’re really involved with? Not… really. Don’t get me wrong, almost all actions are driven by the Doomslayer and his quest to make demons not be alive, but the overarching story is more of a pissing contest that the Doomslayer wants no part of, but is invariably drawn into. I’m sure you’ve heard about the opening segment but it bears repeating about just how cool it is: the Doomslayer is awakened and an NPC begins telling him why, only for him to rip the monitor off the wall so he doesn’t have to listen and gameplay begins. This devil may care attitude is such a wonderful change of pace, as a larger struggle over occultism and energy harvested from hell has so very little to do with what the player is actually doing, making the Doomslayer a player surrogate, caring more for destruction than reasoning. The odd thing is how much this does in making him an interesting character, as we can easily see his viewpoint about how killing hellspawn and shutting down things at any cost might outweigh political posturing. Id does a great job of programming a lot of little gestures that bring across his tough and focused persona, like a revenant bent on achieving his one goal and kind of just going along for the ride for the rest. I’m told the story is well fleshed out in ephemera one can find about the levels but the game is all meat and blood, so the amount you want to engage the brain should be left to such an arbitrary standard rather than forcing the player to deal with it.
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The irony of me being really into something so largely gameplay heavy is not lost on me, but dammit the game is fun and acts in quick witted ways I enjoy. While I can definitely enjoy most shooters, it feels like its been awhile since I’ve gotten so into the chaotic feel of combat, the whirling dervish of death I can become at the right moments. Doom provided me a fairly challenging, but ultimately satisfying way to engage all my visceral instincts and I really appreciate the depth of ways to execute the same general ideas. While certainly old school in feel, Doom is all for the power of smarter faster feel a new game can provide and along with Shadow Warrior 2, has shown me that shooters can still be the crazy fun rides I love them as.
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