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#Emerging Technologies
ace3899 · 1 year
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Thursday Afternoon Study Session.
studying / working techniques specifically for biotechnology / biological sciences students working or studying in a lab:
✧ Use Visualization Techniques: Students can use visualization techniques to make their afternoon lab sessions more engaging.
For example, visualizing a complex biological pathway or imagining how a particular experiment might progress can help to increase engagement and motivation.
✧ Experiment with Different Approaches: One can try different approaches to their experiments to increase engagement.
✧ Create Interactive Lab Reports: Rather than creating traditional lab reports, try to create interactive reports. This can include incorporating images, videos, or even interactive graphs into the reports, making them more engaging to read and present.
✧ Take Regular Breaks: Taking regular breaks during the afternoon lab session can help to increase engagement and productivity. For example, taking a break every hour to stretch, walk around, or grab a snack can help to increase focus and engagement during the rest of the session.
✧ Collaborate with Lab Colleagues: Collaboration with lab colleagues can make the afternoon lab session more enjoyable and engaging. Discuss experiments, share ideas, and work together to solve complex problems.
Overall, these techniques can help make the afternoon lab sessions more engaging and productive. But most importantly have fun learning and gaining knowledge!!
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udemycoursefree · 6 months
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The Internet of Things (IoT): A Revolution in Connectivity
The world as we know it is rapidly transforming thanks to the Internet of Things ( IoT ). IoT is paving the way for a new era of interconnectedness, revolutionizing the way we interact with technology, and reshaping various aspects of our daily lives. In this article, we’ll delve into the concept of IoT, its diverse applications, and the significance of understanding this transformative technology. We’ll also introduce a fundamental course that will help individuals explore IoT in-depth.
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innovatehub-techtalk · 9 months
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Welcome to InnovateHub TechTalk: Unleashing the Tech Frontier
Greetings, fellow tech enthusiasts, and welcome to the inaugural edition of InnovateHub TechTalk! I am Lucas Redford, your guide on this thrilling expedition into the boundless realms of technology. With each keystroke and pixel, we'll embark on a journey to unravel the mysteries, embrace the innovations, and discuss the trends that shape our digital world.
Charting New Horizons:
In the age of rapid technological advancement, it's impossible to ignore the transformative impact that technology has on our lives. From the moment we wake up to the time we rest our heads, technology surrounds us, empowering, entertaining, and evolving at an unprecedented pace.
Our Quest:
At InnovateHub TechTalk, our mission is simple yet profound: to ignite your curiosity and keep you informed about the dynamic world of technology. Whether you're a seasoned coder, a budding entrepreneur, a digital artist, or just someone intrigued by the possibilities, this platform is your haven.
What Awaits You:
As we embark on this voyage together, here's a glimpse of what you can expect from InnovateHub TechTalk:
Innovative Spotlights: Venture into the heart of innovation as we showcase groundbreaking technologies and inventions that are reshaping industries and society.
Tech Chats with Experts: Join me in engaging conversations with thought leaders, industry experts, and visionaries who are shaping the course of technology.
CodeCraft Corner: Whether you're a coding novice or a seasoned pro, our CodeCraft Corner will be your source for coding tips, projects, and insights to elevate your programming prowess.
FutureTalk: Delve into the crystal ball as we discuss emerging trends, speculative tech, and the potential future landscapes that await us.
Be a Part of the Conversation:
InnovateHub TechTalk is not just a blog; it's a community. Your thoughts, questions, and insights are the catalysts that will drive our discussions forward. Don't hesitate to jump into the comment section, share your perspectives, and connect with fellow tech aficionados.
With great excitement, I invite you to journey with me through the digital maze, the electronic wonderland, and the data-driven universe that defines our age. Together, we'll decode complexities, celebrate achievements, and ponder the limitless possibilities that lie ahead.
As we dive into the sea of 1s and 0s, remember that innovation knows no bounds, and at InnovateHub TechTalk, we're poised to explore it all.
Welcome aboard, tech voyagers!
Lucas Redford
Founder and Chief Explorer, InnovateHub TechTalk
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Strategic Approaches for Effective IT Talent Management and Development
In this blog, we will explore the importance of IT talent management and development, the challenges associated with it, and strategies that organizations can use to develop and retain their IT talent. Read more...
The world is experiencing a digital revolution, and as a result, IT talent management and development have become essential for organizations to stay ahead of the competition. The rapid evolution of technology has led to an increasing demand for skilled IT professionals. As a result, organizations must develop and retain top IT talent to ensure that they remain competitive in the marketplace. In…
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bubbles-the-banshee · 11 months
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Happy Pride Month!
In case you didn't know, I'm working toward a Master's in Library and Information Science, and that means researching the needs and information seeking behaviors of different communities. For this particular project, I decided to focus on the LGBTQIA2S+ and Queer community, and the problems they face when it comes to emerging, AI-based technologies like Automated Gender Recognition (AGR) and AI Gaydar.
If you'd like more information on the information seeking behaviors and needs of the LGBTQIA2S+ and Queer community, check out my blog, "The Queer Librarian," over at https://ischoolblogs.sjsu.edu/info/thequeerlibrarian
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bloggerpark · 2 years
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Natural Language Processing — Unlocking Value from Unstructured Data
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What makes Reddit’s recent acquisition of Natural Language Processing (NLP) startup MeaningCloud an eye-popping deal? MeaningCloud is armed with linguistic analytics and Machine Learning (ML) capabilities which Reddit, a popular user review platform, can use to elevate its services, including its customer safety and advertising efforts. What has NLP in it that turns it into a massive disruptor? To speak lucidly, NLP, a sub-field of Artificial Intelligence (AI) enables computers to interact with human languages, process them and unlock insights from them. Over the years, NLP has evolved considerably to graduate to game-changing technology, unwrapping a new world of possibilities. NLP is the secret sauce of the technology powering Alexa and Siri, the two widely known Virtual Assistants. When search engines decipher your search queries, it’s NLP in motion.
Believe in NLP’s Capabilities; It’s All Around You
How often has the fat thumb led you to type the wrong text? The autocorrect feature suggests the correct spelling, saving you from embarrassment. Many users might not know that autocorrect uses Natural Language Processing technology. The same NLP powers spell check, and writing tools such as Grammarly, ProWritingAid and WhiteSmoke use this technology to correct users’ spelling and grammatical mistakes. In Google Translate, as well as all other alternatives to Google Translation, NLP is used to interpret the terms that users are trying to translate. Think of the ubiquitous spam in your emails! If you think spam isn’t a serious problem, chew this- spam accounts for 45 per cent of all emails sent, and about 14.5 billion spam emails are sent every single day. This is why Gmail uses NLP to identify and evaluate the content within each email and filter the spam content from your inbox. Then, there are Smart Home devices like Google Home that can turn on your favourite playlist while you are still attending to some domestic chores. Here, NLP tech in the home devices recognizes your voice commands and performs actions instantly.
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The Growing Trends
1. Chatbots
From drug discovery to data categorization to robotic process automation, natural language processing (NLP) has dozens of applications. One of the most popular applications of NLP is chatbots. Bands leverage chatbots to engage better with customers and exalt customer experience. And for governments, chatbots offer a frictionless citizen experience where citizens can lodge grievances or gain useful info on government schemes, overcoming the hassles associated with in-person visits.
2. Sentiment Analysis
With modern natural language processing techniques, it is now possible to accurately assess sentiment, toxicity, and hot topics of conversation at work. It is arguably essential for leaders who support company culture, engagement, and well-being to track sentiment and toxicity within the organization. In the case of the government-citizen interface, AI-enabled sentiment analysis-based grievance redressal is more visible and trustworthy, unlike regular public redressal procedures that may take days to get heard and resolved.
3. Multilingual NLP
NLP capabilities in languages other than English are becoming increasingly important as companies look to better serve customers in new markets and geographies. However, many NLP vendors only rely on machine translation services like Google Translate to convert non-English data to English before analyzing it. Multilingual models for new languages can be created using cross-lingual embeddings and transfer learning. Expanding NLP models to new languages typically involves annotating completely new data sets for each language, which consumes a great deal of time and resources.
Expect NLP to Grow Fast in The Future
It is still in its infancy, but the NLP market is rapidly expanding. By 2026, MarketsandMarkets estimates that the NLP market will grow at a CAGR of 20.3 per cent (from USD 11.6 billion in 2020 to USD 35.1 billion). Two major trajectories shape the NLP roadmap — the first, is the GPT-3, a language processing tool which uses AI and statistics to predict the next word in a sentence based on the preceding words, and their future cousins. A significant advancement will come in dialogue models, where Google, Meta, and other firms are investing millions of dollars in research and development. The future of NLP is bristling with promises to elevate user experience (UX) and propel transformative business outcomes.
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samevansjack · 15 hours
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Emerging Tech Hubs and Innovation Ecosystems
Africa’s Booming Tech Hubs: Launchpads for Innovation and Entrepreneurship Across Africa, a tech revolution is underway, fueled by the rise of tech hubs, incubators, and vibrant startup ecosystems in major cities. These hubs are playing a critical role in fostering innovation and entrepreneurship on the continent. The Rise of Tech Hubs Nicknamed the “Silicon Savannah,” Nairobi, Kenya, is a…
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worldbookday · 3 days
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Join us as we explore the intersection between artificial intelligence and publishing, highlighting the essential role of authors and the risks to literary creation.
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jcmarchi · 14 days
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AI-Powered Gaming Experiences: Infusing High-Quality Experiences with Personality and Creativity
New Post has been published on https://thedigitalinsider.com/ai-powered-gaming-experiences-infusing-high-quality-experiences-with-personality-and-creativity/
AI-Powered Gaming Experiences: Infusing High-Quality Experiences with Personality and Creativity
In recent years, the global gaming industry has seen a huge transformation. Driven by a heightened appetite for exciting and rewarding experiences, increasing competition between gaming companies, and more interest in emerging technologies such as AI.
AI is already profoundly impacting the games industry and will continue to do so. We have seen AI used in gaming for non-player characters (NPCs) which sit alongside main characters to provide quests and dialogue to add depth to storylines and respond to player actions, too. AI has been able to add complexity to those elements by learning from players’ decisions.
This is just the beginning, however. When we talk about the evolution of AI in gaming, we’re not talking just about “games, but better” like in these examples where elements of gaming are bolstered by AI technology. We’re talking about what will be an entirely new form of storytelling which will exist within our (digital) culture. Blending between games, films, social and the digital economy.
Riot Games uses AI sentiment analysis to monitor player discussions across digital platforms allowing them to make informed decisions about game updates and improvements to enhance the gaming experience. NVIDIA’s DLSS technology, used in Cyberpunk 2077, employs AI-driven upscaling and delivers high-resolution graphics which allow players to alter scenes. Player-Experience Modeling (PEM) exists to mathematically model gamers’ experiences by altering complexity in real-time, and can even adapt to users’ interests to deliver highly tailored gameplay. AI in games is providing deeper fulfillment around fundamental human needs such as relatedness and our desire to express our individuality through design and personal expression.
It’s emerging as the new operating system for our society and culture. The existing business models and platform structures will be hugely disrupted. Hopefully, this will open up more opportunities for us all to share in our joint creation but also poses the risk of deeper, more entrenched monopolies we’ll all depend on.
On the one hand, AI can enable developers to create high-quality games for cheaper. The cost of producing high-quality artwork has been a limiting factor and this cost can be brought down by using generative AI, as it can produce large-scale backdrops, models, and assets which would usually require time and budget to produce traditionally. On the other hand, some elements will become more expensive as more intense uses of AI come with a cost that is still high. They also will require someone with the right expertise to ensure that the inputs create the right outputs which match the needs of the specific project. No doubt these will come down with time.
Bolstering creativity with AI tools for user-generated content (UGC)
Users themselves will be easily able to create content they like themselves with AI tools. In our mobile metaverse Avakin Life, the AI-powered design tool Avacraft enables players to create unique clothing in-game which they can share and will soon be able to trade on the marketplace. Integrating text-prompt AI in games and fashion is in its infancy and there aren’t many integrations that have been achieved by businesses at this point – and certainly not on mobile.
This is a significant launch and a killer feature for the creator economy that will enable us to share financially with our community in our success as they’ll start trading and sharing their creations with others. We are likely to see more AI, gaming and fashion tools enter the mainstream in traditional and mobile gaming in the near future, as companies look to provide gamers with more personalised experiences, and gamers look to bring their digital and real selves closer together.
Making waves across the industry
Other areas we will see impacted are recommendation engines and data. We’ll see more and deeper personalisation of games and content as well as online safety and customer support. AI is already being deployed to make social games safer. Software companies operating in the gaming anti-cheat space like Anybrain GG use patented algorithms to analyse cheaters’ behaviours based on Human-Computer Interaction (HCL) allowing them to detect cheats and deploy anti-cheat measures. There are companies also using AI to detect harassment in online spaces, like Unitary which reduces manual moderation overhead with human-like AI classification.
AI is impacting all aspects of creating and running a game and the systems we know and rely on for gaming experiences are becoming more powerful and useful with it. Ultimately, we’ll end up with new and wonderful things such as IP where it knows you to the extent that it can build you a specific adventure tailored to your playstyle. Imagine you and your friends going on an adventure with your favourite character in a world of your joint making with your real world being a gateway and reference. It will take escapism to the next level, blurring the boundaries between what we regard as a game, film and a social experience. Product placement will take on a new form as you’ll be able to seamlessly integrate promoted elements into the story or experience.
Game engines will be hugely impacted when AI can produce a consistent world and avatars to a decent frame rate and cost. This will also greatly impact platforms such as consoles; imagine Grand Theft Auto produced by Sora in real-time with you and your friends as main characters. We may be some time away from that reaching the mainstream, but we’ll soon see moves towards a hybrid model where AI content is converted to existing real-time formats. We’re already seeing companies and teams bridging these.
We’ll likely see games and aspects of running a game and rendering it moving faster to the cloud – a huge portion of Avakin Life is in the cloud already. Once the rendering is mostly passed to the cloud it’ll be hugely disruptive to the app stores and games consoles as they’ll bypass them. Cloud-based gaming takes away the need for gamers to download and install games on their devices – they don’t need to worry about losing saves, or even having the most expensive and sought-after devices to meet performance needs, as AI can help cloud servers perform better so even gamers’ outdated hardware can run new releases.
Gamers will be able to interact with IP in a way we’ve never seen before. If you’re into fantasy titles like Harry Potter, gamers can go on adventures with the characters and develop personal relationships with them. They will get to know you personally and respond in a way that a person would, rather than what we are used to with standard scripted content. The narrative and world will evolve around your response – but not just yours; your friends can participate as well. Movies and games will move into new interactive formats blurring the boundaries between the game and the real world together and infusing with our personality and imagination. It will unlock a new form of UGC the likes of which we have never seen, and we’re looking forward to seeing its potential unfold.
Last but not least we’re looking at the prospect of AI being able to produce games in their entirety to your requirements. I suspect it’ll take a while until it’s designing and making complex 3D games but on the road there I’m expecting more and more AI-aided UGC tools and creation opportunities fueling the UGC trend.
Ultimately, we have to consider the idea that AI will replace pretty much all of the games industry. So far, the best material I’ve seen created around AI has been expert assisted with intricate knowledge of a field such as filmmaking or architecture being vital in creating the best material. But it’s also possible that may pass. Either way AI is a must to engage with and to explore.
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jaideepkhanduja · 19 days
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Guiding India's Digital Transformation: Key Projects and Future Prospects #BlogchatterA2Z
Guiding India's Digital Transformation: Key Projects and Future Prospects #BlogchatterA2Z #DigitalIndia #GuidingTransformation #TechnologyInnovation #InclusiveGrowth #FutureTech
In the ever-evolving landscape of digital transformation, India stands at the forefront, spearheading initiatives aimed at revolutionizing governance, enhancing citizen services, and bridging socio-economic disparities. As we embark on a journey to delve deeper into the monumental strides made under the visionary Digital India program, it becomes imperative to shine a spotlight on a select few…
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itsgerges · 29 days
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Kind Regards
Can A Light Beam Its Speed 1.16 million km per second Be Found? (Revised)
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Abstract
The paper provides 4 hypotheses with their explanations and proves – let's provide them in following
Paper hypotheses
Hypothesis No. (1)
The space is created from one energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space proves the speed is a fact.
Hypothesis No. (2)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field– Moreover- The Sun Does NOT Produce A Gravitational Field And It Has No Massive Gravity- 
Hypothesis No. (3)
Mars original orbit was between Mercury and Venus and Pluto was The Mercury Moon (Pluto size was equal Mercury size) But these two planets had migrated from their original orbits as a result for a collision- the planets migration caused a risk for the solar system geometrical design- Uranus and Jupiter the Two planets worked to repair the solar system design– that caused Jupiter orbit to be the main orbit in the solar system design- Jupiter orbit proves the speed 1.16 million km per second is a fact.   
Hypothesis No. (4)
The Sun Is a phenomenon created by the planets motions
The sun rays is created from the gravitational waves motions energies and the gravitational waves are produced by the planets motions energies-
Based on that 
The Sun Is A Phenomenon Created By The Planets Motions
And
The Sun Is NOT Doing Nuclear Fusion To Produce Its Rays- instead- The Planets Motions Energies Total Is Used To Produce The Sun Rays
The Sun Is Created After All Planets Creation And Motion – means
The Planets Are Created And Moving In Their Orbits Around A Point Of Space Before The Sun Creation- And The Sun Is Created On This Point Of Space around which the planets revolve - And
No Planet moves by The Sun Gravity (Newton is Wrong) - And
The Sun Doesn't Produce A Gravitational Field (Einstein Is Wrong)
And
The Sun Is A Phenomenon Created By The Planets Motions– means-The Sun creation and death depends on a cycle – means – after this current sun death another sun will be created for the solar system.
The Hypotheses Explanation
The abstract provides the hypotheses explanation and the paper provides their proves and discussions- In following the hypotheses will be explained in details 
NOTICE - The creatures and all matters on the Earth are created from the sun light energy and the sun light speed is 300000 km/s, because of that, the creature realization is limited to the speed 300000 km/s and can't realize the original speed (1.16 million km per second) that means the speed 300000 km/s is a limit for the creatures realization and not for the universe design.   
Notice- this revised version adds only more proves for the paper first hypothesis-
Hypothesis No. (1)
The space is created from an energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space which proves the speed is a fact
The Hypothesis Explanation
I- The Space Is Created By One Light Beam Energy- And This Light Beam Speed Is 1.16 million km per second
I-1 Preface (the main idea)
I-2 The Space Creation Method (the distances are one network)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
I-4 The Matter definition (based on my planet diameter equation)
I-5 The Planets Creation
I-6 Can The Time Machine Be A Fact?
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time
I-16 Mercury Orbit Analysis
I-1 Preface (The Main Idea)
The solar system (planets and distances) is created from one energy and this energy is provided by one light beam and this light beam moves by speed (1.16 million km/s)
The space is created before the planets creation-
Let's write the whole story in following
The light beam (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto orbit– by that– we consider Mercury orbit is the origin point-
Now- we should notice- No planet is created yet- the motion from Mercury orbit to Pluto orbit defines the motion direction- and No planet is created before this motion end nor during this motion- the planets will be created after this motion is finished means when the light 1.16 million km per second reaches to Pluto (orbit)- after this event – the planets will be created –as I will explain later  
Notice
The light (1.16 million km per second) creates the distances by its motion- means- the light moves from Mercury point to Venus point– the distance from Mercury to Venus was not found and is created only by the light motion through it for first time- means – before the light motion this distance was NOT found- It's found after the light moves through this distance for first time-    
This is similar to the blood motion through the arteries, the blood creates these arteries and the blood moves through these arteries, but the blood created these arteries with its first motion and that needed energy- but – after the arteries creation the blood move through them without any energy is required- means- the first motion is the most important one because by it the arteries are created
Shortly- The space is created from the energy of this light beam its speed 1.16 million km per second – NOW- after the Space creation- the light beam energy is decreased because of the energy consumption in the space creation process- and the rest energy is one light beam its speed is (C=300000 km/s =the light known speed) – But - We understand that- it's the same one light beam- its speed was 1.16 million km /s before the space creation- and the light created the space and that caused to consume the light energy and that caused to decrease the light speed to be 300000 km/s
Shortly- the light beam started its motion from Mercury (orbit) with speed 1.16 million km /s and reaches to Pluto (orbit) with a speed 300000 km/s because of the energy consumption in the space creation process  
Let's give example to explain this idea
Imagine we create A Sea Of Water- we use energy to create this sea of water- now we have some energy and we use this energy to create this sea of water- BUT- our energy is NOT spent completely But there's a small part still rest with us – this small part of energy is used to create one wave moves through this sea and this wave speed is 300000 km/s (I suppose the space is similar to the sea of water)
Now – the rest energy is found in one light beam its speed 300000 km/s and this light beam is found NOW in Pluto Orbit – and this light beam will be reflected from Pluto orbit toward the inner planets– means- the rest energy will move in the reflected direction to the original light motion direction.
This idea will be explained in details in the next point- shortly
The light beam (300000 km/s) will be reflected from Pluto toward the inner planets
AND  the light 300000 km/s will meet the original light beam (1.16 million km per second) in the origin point (in fact – beside the origin point) and there's a coherence of light is done between the light beam (300000 km/s) and the light beam (1.16 million km per second) – this coherence of light is proved strongly- we have to ask (how can that be possible while the light beam 1.16 million km /s is consumed and the new light beam 300000 km/s is the rest energy? how this light beam (300000 km/s) can meet the original one (1.16 million km per second)? in points no. (I-3) and no.(I-6) I answer this question.
Notice (1) I suppose the rest energy is a light beam its speed is (C=300000 km/s) but this idea is for simplicity- the rest energy can be in any wave form its speed (C=300000 km/s) – no necessity to be in visible light beam form
It's simply energy moves by the known speed of light (C=300000 km/s)
Notice (2)
All Planets Orbits Are Defined Before Any Planet Creation-
The light used the distance from the sun to Pluto as one area and create one geometrical design for this area before any planet creation 
Notice (3)
The planets are created from the rest energy its speed (300000 km/s) – means- the space is created by the light 1.16 million km per second and the energy is consumed in the space creation and the rest energy is one light beam its speed 300000 km/s (or one wave moves by the known speed of light C=300000 km/s) – the solar planets are created from this one wave its speed 300000 km/s and that means all planets orbit are created and defined before any planet creation
Notice (4)
The Sun Is Created After All Planets Creations And Motions
The sun is a phenomenon created by the planets motions energies total
The sun doesn't produce a gravitational field and doesn't have massive gravity
Logically – No planet moves by the sun gravity
(The Planet Moves With The Energy From Which The Planet Is Created – Newton is wrong- later we discuss the proves)
Notice (5)
The child (fetus) inside his mother is created by the blood motion- the blood motion creates arteries for this child and through these arteries the blood moves also but the arteries themselves are created by this same blood motion- Similar to that- the distances are created by the light motion energy and the light moves through these distances also but originally these distances themselves are created by the light motion energy-  means the distances creation is done with the first time of the light motion through them - that required energy- but after the distances are created no more energy is required- the light (or planet) can pass simply through these distances
I-2 The Space Creation Method (the distances are one network)
Data
778.6 = 1.16 x 671
721    = 1.16 x 621
629    = 1.16 x 543
543    = 1.16 x 468
5906  = 1.16 x 5127
These numbers are distances in (million km)
778.6, 721, 671, 629, 551 are Jupiter distances to the sun, Mercury, Venus, Earth and Mars respectively- 5906 and 5127 Pluto distances to the sun and Jupiter respectively     
468 = 936 /2 where (940 million km = the Earth orbital circumference)
Discussion
(1)
The previous data tells us how the light beam motion creates the distances-
Simply the light uses a distance as (a period of time) and travels through this period another distance- that can be understood clearly from Jupiter distances- let's look deeply as possible
The light beam (1.16 million km per second) uses the period 629 seconds to pass a new distance = 729 million km (Mercury Jupiter distance is 721 million km error 1%) – where 629 million km = Jupiter Earth distance
Also  
The light beam (1.16 million km per second) uses the period 671 seconds to pas a new distance =778.6 million km (Jupiter orbital distance) 
where 671 million km = Jupiter Venus distance
by this method the light creates the distances based on each other- and that makes all distances to be created depends on one another and that makes all distances in the solar system to be One Network where all distances are created based on the same One Geometrical Design
(2)
The data shows the creation method- and we understand that- the distance 551 million km (Jupiter Mars Distance) is created firstly and the light (1.16 mkm/s) used this distance as a period of time (551 sec) and the light travels during this period a distance =(639 million km where 629 million km is Jupiter Earth distance error 1.5%) and then the light uses the new distance (629 mkm) as a period of time (629 sec) and the light travels during this period a distance = (729 million km – where 721 million km = Mercury Jupiter distance – error 1%)
The data shows the method clearly and we understand the light original motion started from Mercury orbit to Pluto orbit because the distances are created based on one another in that direction of motion as explained clearly
(3)
New data NO. (1)
2723 sec x 2 x 300000 km/s = 1622 million km – where
2723 million km = Uranus Earth Distance
1622 million km = Uranus Neptune Distance
The data shows- the light beam its speed (C=300000 km/s) is in proportionality also with the created distances but this proportionally is found in Reflected Direction
Logically, The light can NOT move from Uranus to Neptune and after that the light returns to move from Uranus to the Earth- it's simply reflected direction  
The distances are NOT created by the motion of this light beam (300000 km/s) – but the distances are created by the motion of the original light beam (1.16 million km per second) but the proportionality between the distances with the light (300000 km/s) is found because there's a proportionality between the original one (1.16 million km per second) and this light beam (300000 km/s) – AND 
Because the light (300000 km/s) moves in the reflected direction of the original light beam (1.16 million km per second) that causes the proportionality between the distances and the light (300000 km/s) be in a reflected form
New data NO. (2)
2094 sec x 300000 km/s = 629 million km
2094 million km = Uranus Jupiter distance
629 million km   = Earth Jupiter distance
The light (300000 km/s) moves in reflected direction- for that- the distance 2094 million km is used as a period of time to pass a new distance (629 mkm)
The data proves the idea clearly
Notice (1)
The proportionality between the light (1.16 million km/s) and the light (300000km/s) will be discussed in point no. (I-3)
Notice (2)
In Point (**) I prove the gravitational waves are produced by the planets motions energies- and I prove that – the planets motions energies move toward Pluto and this energy is reflected from Pluto toward Venus- this fact is proved by powerful data and proves- for that – I don't explain in details the light motion trajectory from Pluto toward the inner planets because this motion trajectory is studied in details in the hypothesis No. (2) of this discussion- understandable that- the planets motions energy trajectory is the same trajectory the light moves through it – means this trajectory is studied in details and powerful proves in point no. (**)
Notice (3)
Jupiter Distances Analysis shows that Jupiter orbit is the central orbit for the light (1.16 million km per second) based on which all planets orbits are defined.
But – this is not the first creation case –
The light (1.16 million km per second) created the planets orbits based on each other starting from Mercury orbit moves toward Pluto orbit – this is the fist creation case – and this fact is proved strongly in point no. (I-9*)
BUT
Mars had migrated from its original orbit (Mars original orbit was between Mercury and Venus) and Pluto had migrated also (Pluto Was The Mercury Moon revolves around Mercury and Pluto size was equal Mercury size)
The planets migration caused a serious risk for the solar system geometrical design- Uranus was the first planet tried to repair the solar system geometrical design and to save it- by that
Uranus created a vertical effect on Jupiter orbit to fix Jupiter in its orbit and prevent it to migrate with the migrant planets- and based on Jupiter orbit the other planets orbits are modified – that supported the solar system original design and saved it which causes to protect the geometrical design from the destruction.  
As a result
That causes Jupiter orbit to be the most important orbit in the solar system- the paper third hypothesis explains the planets migration and Jupiter orbit analysis is done with the solar system design analysis (I-11*)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
(1)
The Coherence Of Light
The previous explanation told us that we have 2 light beams-
The original light beam its speed (1.16 million km per second) and it started its motion from Mercury orbit to Pluto orbit (where Mercury orbit is the light motion origin point) – and this light beam created all distances in the solar system and lost its energy in the space creation process and the rest energy is one light beam its speed is (C=300000 km/s)
The other light beam is the rest energy- its speed is (C=300000 km/s) and it moves in a reflected direction from Pluto toward Venus and Mercury-
Now – we have a coherence of light between these two light beams- the coherence is proved by powerful proves BUT firstly we have to ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy is this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's write the answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to meet the original one (1.16 million km/s) in the past and the coherence will be done there in the past- and we see the coherence results and effects on the solar system -
Means – the light (300000 km/s) moves into the past and found the original light (1.16 million km/s) in the past
Notice No. (1)
The original light beam (1.16 million km/s) can NOT move toward the future to meet the light (300000 km/s) because in the future the original light beam (1.16 million km/s) is NOT found –by that – the coherence can't be occurred in the future - But – the light (300000 km/s) can move into the past because this light beam (300000 km/s) was found in the past because it's a part of the original light beam (1.16 million km/s)
Notice no. (2)
I prove the coherence is done by powerful proves- that tells- this idea is a fact–means- there's a strong proof tells (in fact the light beam 300000 km/s moved into the past) and if we can use this feature practically we can get photos from the past events and by that we can have photos from the catastrophe which killed the dinosaurs and know much better about what had happened really in that time - This can be a real machine of time – the light motion into the past is a strong method to perform this invention. 
Notice no. (3)
Why Can NOT We Move Into The Past As We Move Into The Future?
This question is answered in point no. (**)
(2)
The Light Coherence Proves
First Proof
The planets order is typical to the interference of Young –
In the double slits experiment, Young Interference is consisted of bright fringes and dark fringes - If we consider planet diameter is equivalent to bright fringe – we will see that- the planets order is typically to Young interference because
Jupiter (the greatest fringe) is in the middle and the fringes width is decreased gradually on both sides – typically to the planets order
Notice / I have proved that (Mars original orbit was between Mercury and Venus) if we restore Mars to its original orbit the order will be typical to the Young Interference
(I prove this fact in point no. **)
Second Proof
The planets velocities are defined based on the speed (1.16 million km per second) and the planets velocities analysis shows the speed (300000 km/s) is the planets motions limit- means- the planets velocities are defined based on both velocities (1.16 million km per second) and (300000 km/s) I prove this fact in point No. (**)  
Third Proof
The light coherence defines the solar day period (24 hours) which is the solar system design cornerstone 
(1.16 /0.3) x 2π = 24.3
By this equation the space and time are created- the equation tells–the space is created in curves (2π) and the time is created in units each unit is (24 hours) 
Please note – the solar system geometrical design depends on the light motion in a solar day (24 hours = 86400 seconds) 
The light (1.16 million km per second) moves in a solar day (86400 seconds) a distance  = 100733 million km (= the planets orbital circumferences total)
Fourth Proof
The planets data prove there's a speed (1.16 million km per second) found in the solar system but the sun light beam moves by speed (300000 km/s) that tells the two speeds are facts and found in the solar system and the coherence between them is a logical result
The hypothesis proves discuss many powerful proves for this fact-
Notice- the coherence of light is a very important fact because it tells the light (300000 km/s) moved into the past and by that gives us a proof for the motion on the time axis- for that – many powerful proves support this fact.
I-4 The Matter definition (Based On My Planet Diameter Equation)
(1)
Let's remember my planet diameter equation
Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity                                                          
r = Planet Diameter
s= Planet Rotation Periods Number In Its Orbital Period
I= Planet Orbital Inclination        (example, 1.8 degrees be produced as a rate 1.8)
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error 
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
(The Equation works from The Earth To Pluto) (the discussion explains the reason)
Example
Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8         
89143          = Neptune rotation periods number in Neptune orbital period
49528 km    = Neptune diameter
9.7 km/s      = Saturn velocity
5.4 km/s      = Neptune velocity
59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours)
1.8 degrees = Neptune Orbital Inclination
(the equation is proved and discussed in details in point no. **)
(2)
Can We Define The Matter Nature Based On My Planet Diameter Equation?
The equation tells, the matter is created based on its motion! means Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s!!
That tells the motion with velocity 5.4 km/s is defined before Neptune diameter is created! Can we understand such definition for the matter nature? let's try
(A)
The Matter Nature
The space and matter are created from the same original energy and they move with this original energy motion- BUT the matter has a distinguish picture and different velocity from the space picture and velocity (notice- The Gravitational Waves Prove That The Space Has A Motion)  
If we suppose the space is similar to the sea of water, the matter be similar to a whirlpool or a vortex found on the sea page- means- the matter is a geometrical design has a distinguish picture from the space- as the whirlpool, it's created from the sea water but it has a distinguish picture from the sea waves picture
Means
The whirlpool is carried by the waves motion- and- the matter is carried by its original energy and moves with it- No Mass gravity is required for the matter motion- means- the matter is MOVABLE by nature.
Also
The whirlpool dimensions are defined by the water motion - for example- we have a whirlpool its diameter is (2 meters)- this diameter is defined by the sea water motion features (velocity, pressure and other motion features) by that- the water motion analysis explains how the whirlpool dimensions are created
Also- the whirlpool is created but the creation requirements are needed every day- means- even if this whirlpool is found since years it can be changed immediately if the water motion features are changed- means- the whirlpool creation process is NOT a historical one.
Also- the matter is similar to a creature muscle, the muscle is found based on the blood motion and without this motion the muscle can be changed or removed.
Shortly
The Original Energy Was Found In Motion By Itself (As Moving Light Beam)
From This Moving Energy The Planet Matter Is Created
The Created matter dimensions are defined by the features of this original energy motion (means the planet creation data is defined by the energy motion features)
After the planet creation- The Planet Moves With This Original Energy – means- the created planet moves a motion depending on the motion of this original energy because the planet moves with this original energy motion- and – the planet moves by this original energy motion (No mass gravity is required to cause the matter motion)
The planet creation data is in full harmony with its motion features- this fact is produced logically because the planet data is defined by the original energy motion features.
This explanation tells (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s)
Example For Explanation
We agreed that the space is similar to the sea of water and the planet (matter) is similar to a whirlpool found on the sea page-  this picture explains the idea clearly- because
We see the whirlpool doesn't move by the sea water waves velocity but by another velocity and that shows a distinguish in form and motion between the whirlpool (the planet) and the sea waves (the space)- BUT- the whirlpool dimensions are defined based on the sea water motion features- and if the motion features are changed the whirlpool dimensions will be changed also- also the whirlpool moves by the sea water motion even with a different velocity relative to the sea waves velocity but the whirlpool motion still is  caused by the sea water motion- based on this picture we can say (because the water motion velocity is 80 km/h that causes this whirlpool diameter to be 2 meters "for example') – this is perfectly our sentence – let's remember it     
(because Neptune velocity is 5.4 km/s that causes Neptune diameter to be 49528 km)
This idea is proved by my planet diameter equation (my fourth equation) (point No.**)  
(B)
Now The velocity is a motion in (A Defined Direction)
Means– the matter is created because it depends on a motion in a defined direction- as we have seen- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s but this velocity is a motion in defined direction- and that tells Neptune creation depends on a motion in the direction of the (x axis positive "+x ") (for example)
That tells, if this motion moves in (x axis negative "-x ") that will cause Neptune diameter to be changed or perished
Means- the matter creation needs a motion in A Defined Direction
Now let's ask our question
Why Can't The matter (creature) Moves Toward Its Past?
Because the matter depends on a motion in one defined direction- that causes the matter moves into (the future) always and can't move into (the past) let's discuss this question more deeply in point no (I-6)
Notice
No Planet Moves By The Sun Gravity (Newton is wrong) – logically because- the planet moves by its creation force- means- the planet creation and motion should be done by one force only (one energy only) because if two forces have effects on the same one planet- this planet will be broken- this fact is proved strongly with the gravitational waves source discussion (Point no.**)  
I-5 The Planets Creation
I summarize the main idea in following and the idea proves and discussions are found in point no. (**)
(i)
We know, the solar system is created from energy of one light beam its speed is 1.16 million km per second- and – the light created the space (the planets orbits) firstly and the energy is consumed in the space creation- and for that- the rest energy is found in one light beam its speed is 300000 km/s - And
From this light beam 300000 km/s the solar planets are created
Shortly
before the solar planets creation
The solar system was one light beam (or one wave moves by speed of light (300000 km/s)- by that – the solar system is One Wave moves by speed of light (300000 km/s)
Now
The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving one wave (300000 km/s)
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave its speed 300000 km/s) and (v2= Zero= the stationary point velocity relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s– this relative motion is the solar system design cornerstone.
Shortly – the solar system needs to create A Stationary Point 
Notice– The solar system is carried by the light beam motion, NO stationary point can be found here – it's similar to a ship on the sea water- Nothing can stop- because the motion is done forcedly by the sea water –
The stationary point will be similar to the whirlpool (vortex) on the sea page-  BUT
The solar system needs to create this stationary point - Now – let's try to create this stationary point in following - The solar system uses two procedures to do that,  
(ii)
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates A Stationary Point in the center of the revolution. 
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the original wave its velocity 300000 km/s) 
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the unified wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)  
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity 
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities – let's prove that here
(iii)
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for speed 297000 km/s (99% of speed of light)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example-  Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- Why??
Because Mercury and the Earth are carried by the same one light beam- the light moves one motion and passes one distance in one period of time- by that Mercury and the Earth have to move this same motion and to pass this same distance in this same period of time- but the two planets velocities are different- for that- the planets use different rates of time based on their velocities rates and by that the planets move equal distances in the same period of time –
Now- the velocity (205.8 km/s) moves relative to the stationary point (Zero) and creates a rate of time (1 second = 205.8 seconds) –
(one second of the unified wave clock = 205.8 seconds of the stationary point clock)
But – the energy is reflected in the solar system (I prove that in point no.**),
The energy reflection reflects the players – means
(one second of the stationary point clock = 205.8 seconds of the unified wave clock)
The stationary point will be THE SUN – by that
(one second of the sun clock = 205.8 seconds of the unified wave clock) – means
(one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
That creates the different velocity 300000 km/s between the sun motion and the wave motion-
Notice 1
The wave (205.8 km/s) moves during 1461 seconds a distance = 300000 km, and we know the Earth cycle (1461 days = 365 +365 +365 +366)
That tells, the speed of light (300000 km/s) is performed by the rate of time and that causes to create the Earth cycle-   
Notice 2
Planet velocity is created by the rate of time- means- if no rate of time can be used – No planet velocity can be created – instead- all motions will be only by speed of light (300000 km/s)- the planet can create a small velocity because it can use rate of time
We realize that clearly because
The planets motions depend on the light motion- by that – the motion is done by One Motor only which moves by speed of light (300000 km/s), the planets can only move by speed of light or create a rate of time for their smaller velocities - No more options are provided.  
Notice 3
We understand that, the planets are geometrical points on the same light beam, means
The planets are similar to carriages in one train and the light motion is the train engine  means the planets are carried on the light beam and move with this light motion
I-6 Can The Time Machine Be A Fact?
To answer this question we need to review basics facts we have studied – let's do that in following
(1)
The solar system is created from one energy and this energy is provided by one light beam
(2)
The light moves simply and freely in any direction (for space) and (for time)- means- the light can move into the future (as matter does) or into the past (which the matter can Not do)
(3)
We know, the solar system is created from one light beam, and this light moves by a speed (1.16 million km per second) - And
We know, the light (1.16 million km per second) created the planets orbits firstly before any planet creation and the energy is consumed in the space creation and because of the energy consumption the light speed is decreased from  (1.16 million km per second) to the known speed of light 300000 km/s – also
We know, the light (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto- that means- the light (1.16 million km per second) started from Mercury orbit with speed (1.16 million km per second) and the light created all planets orbits till Pluto orbit- before any planet creation- and by that- the light lost its energy and the light beam in Pluto orbit reduced its speed to be 300000 km/s as a result for the energy consumption in the space creation process
(4)
Also we know the energy is reflected from Pluto toward Venus (the inner planets)
By that the light beam (300000 km/s) moves in the reflected direction to the original light beam (its speed 1.16 million km per second) 
And – we know-
The light beam (300000 km/s) reaches to the original point (Mercury Orbit) from which the light (1.16 million km per second)  started its motion 
And we know that
A coherence of light is done between the original light beam (1.16 million km per second) and the light beam (300000 km/s)
BUT  we don't know how such coherence can be occurred? Let's analyze that deeply in following
(5)
The produced light beam (300000 km/s) moves in (the reflected direction) to the direction of the original light beam (1.16 million km per second) (In Space)  and reaches to Mercury orbit (the origin point)
But– logically – the produced light beam (300000 km/s) can NOT find the original light beam (1.16 million km per second) there because the original light beam is consumed already in the space creation process and the rest energy is this produced light beam (300000 km/s) – based on that –
How Can This Coherence Be Occurred? Means-
How can the produced light beam (300000 km/s) meet the original light beam (1.16 million km per second)?  The answer is
The produced light beam (300000 km/s) moves (in the reflected direction) to the motion direction of the original light beam (1.16 million km per second) (In Space) and (In Time) Means- the produced light beam moves into (Its Own Past) and in the past this produced light beam (300000 km/s) was (A Part of the original light beam 1.16 million km per second) and because of that the produced light beam (300000 km/s) can meet the original light beam (1.16 million km per second),
And
The two light beams create a coherence (in the past) and we see the results of this coherence in our present time-
The idea is very important because – the coherence of the two light beams (1.16 mkm/s and 0.3 mkm/s) is proved strongly and with powerful proves and any explanation for this coherence will prove that the produced light beam (300000 km/s) must move Into The Past to enable this coherence occurrence- and that tells clearly- the travel through the time is possible and fact
BUT
Can the matter moves into its past as the light does? NO
Why?? Because
We know the light can move simply in any direction (+ x, + y, + z, + t) by that the light can move into the future and can move into the past BUT
The matter creation depends on A Motion In A Defined Direction-
let's remember this idea
Neptune diameter =49528 km because Neptune velocity is 5.4 km/s
(This Fact Is Proved By My Planet Diameter Equation)
Now, Neptune velocity is a motion in a defined direction
(for example a motion in +x direction)
The energy moves in this direction (+x direction) and because of this motion Neptune matter is created and Neptune diameter is defined- now if the energy moves in (opposite direction "–x direction") that will change Neptune diameter or cause to perish its matter at all
Means- as long as – Neptune is found- that means – the energy moves in one direction (and not two directions) – for that Neptune can move into the future but can NOT move into the past.    
Notice
The matter can not move into the past but the light can do that-
Means- we have the time machine already- we need to know how to send the light into the past and by that we can have photos from the past events- and this will be The Time Machine
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time?
I-16 Mercury Orbit Analysis
I-7 The Proves Logic Analysis
Why can we prove that, a light beam its speed 1.16 million km per second is found in the solar system? also, the theory tells this light beam energy is consumed and the rest energy is found in one light beam its speed 300000 km/s (the known speed of light), if this light energy is consumed, how can we prove its existence?
There are two major reasons, which are
The Planets Orbits Are Created Before Any Planet Creation- And These Orbits Are Created Based On One Motion- And This One Motion Is Done By A Speed 1.16 Million Km Per Second.
The Planets Matters Are Created Based On Their Orbits – means- the planet is similar to a tree and the orbit is similar to a ground and the tree is planted in the ground-
NOTICE
after the planet creation, the planet can migrate from its original orbit to any other orbit - as Mars and Pluto did and that will not cause to destroy the planet. 
Shortly-
the planet matter and data is created based on this planet orbit- the orbit is defined before any planet creation and based on the orbit the planet matter and data is created (we remember- the space is similar to the sea of water and the planet matter is similar to a whirlpool found on this sea page- that tells the whirlpool is created based on its place in the sea of water)
Shortly- The Planet Matter Is Created Depends On This Planet Orbit
The speed 1.16 million km per second is registered in the planets orbits because the orbits are created from the energy of the light beam (1.16 million km per second), and the planet matter is created from this planet orbit (energy)
Shortly
The light beam (1.16 million km per second) is the source of energy for (everything) in the solar system-
All orbits are defined by its energy, all matters are created by its energy, and all motions are done by its motion-
Can we prove this light beam is a fact? YES we can
The analysis for any data or any motion will discover this light beam because it's the source of energy for everything
Shortly
the light beam (1.16 million km per second) is The Source Energy of the solar system
The mother of all children can be discovered by analysis these children data 
A QUESTION
Can the solar system design uses a rate 1.16 and I can't understand that but wrongly consider this rate (1.16) as a speed of light 1.16 million km per second?
NO- this can't be possible – Because
The light beam (1.16 million km per second) behaves typically to the known light beam (300000 km/s) – as we will see in the data discussion
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following  
322 = 47.4 km/s (Mercury velocities)  x 6.8 km/s  (Uranus velocities)                    
322 = 35 km/s  (Venus velocity) x 4.7 km/s (Pluto velocity) x 2             
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2      
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)               
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by three features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet velocity– means– The planets velocities are defined in pairs and not in single planets. 
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8 that proves the effect of the rule (v1v2=322) on the planet motion)
Ceres velocity tells the idea - Ceres is used as the main point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities- that means- The planets velocities are created based on One Design- Ceres velocity is used as the main point for this design
(2nd Feature)
Why the constant is 322? because 1160000 seconds = 322 hours – means- there's speed of light = 1.16 million km /s - Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance             = 1160000 km 
Uranus (6.8 km/s) moves during 47.4 hours a distance               = 1160000 km  And
Venus (35 km/s) moves during 2 x 4.7 hours a distance             = 1160000 km 
Pluto (4.7 km/s) moves during 2 x 35 hours a distance               = 1160000 km 
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance             = 1160000 km 
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance        = 1160000 km  And
Mars (24.1 km/s) moves during 13.1 hours a distance                = 1160000 km 
Jupiter (13.1 km/s) moves during 24.1 hours a distance             = 1160000 km  And
(Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km  - (between 33.2 and Venus velocity 35 km/s the error 5%)) (Data Max error 2%)
The Data Proves, The Planets Velocities Are Functions In The Speed 1.16 Million Km Per Second. That proves the speed (1.16 million km per second) is A Fact
(notice the planets velocities are complementary one another also based on the known speed of light 300000 km/s, the paper provides this data) 
(3rd Feature)
The planets velocities limit depend on the known speed of light 300000 km/s
Let's explain that in following
The 9 planets velocities total is 176 km/s (I add the Earth moon velocity 29.8 km/s)
The 10 planets velocities total is 205.8 km/s
300000 km = 7.1 x (205.8)^2
The speed 297000 km/s (99% speed of light) causes Lorentz length contraction effect with the rate 7.1
The velocity (205.8 km/s) moves during 205.8 seconds a distance 42253 km
Where 300000 = 7.1 x 42253 km BUT 42253 = (205.8)^2
The squared value (205.8)^2 is found because of the used rate of time
We have studied this equation in point (I-5**) -the data shows, the planets velocities are defined as parts of a complete system of velocities starts from (Zero = stationary point) and reaches to the speed of light 300000 km/s and between these two values the planets velocities are defined to support this same system- that tells- the planets velocities are defined with limit to the speed of light (300000 km/s) - The data proves the speed (1.16 million km per second) is a fact -and also the data proves the coherence is done between the light (1.16 million km per second) and the light (300000 km/s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
(1) Mercury Motion
During 310s light its speed (1.16 million km per second) travels 360 million km
During 310 s light known speed (300000 km/s) travels 93.1 million km
BUT
93.1 million km x 2π = 586 million (this value will be used by Venus as a period) 
Where 360 million km         = Mercury Orbital Circumference
(2) Venus Motion
During 586s light its speed (1.16 million km per second) travels 680 million km
During 586s light known speed (300000 km/s) travels 175.8 million km
BUT
175.8 million km x 2π = 1104 million (this value should be used by Earth as a period) 
680 million km            = Venus Orbital Circumference
(3) Earth Motion
During 810s light its speed (1.16 million km per second) travels 940 million km
During 810s light known speed (300000 km/s) travels 243 million km
243 million km x 2π = 1526 million (this value should be used by Jupiter as a period) 
Where 940 million km       = Earth Orbital Circumference
BUT
During 940s light its (1.16 million km per second) travels 1104 million km (error 1%)
That shows the direction reflection between the Earth and Venus because of the reflection of energy- I proved that in point no. (**)
Notice –
Jupiter is the next planet after the Earth based on the light motion design for that the Earth value (1526 million km) should be used by Jupiter because Mars is a migrant planet and Mars original orbit was between Mercury and Venus and the next planet for the Earth was Jupiter- the confusion in data is made by Mars migration effect
(More explanation is provided in the comment on the data)
(4) Mars Motion
(Mars Is Exceptional)
During 1235s light its speed (1.16 million km per second) travels 1433 million km
During 1235s light known speed (300000 km/s) travels 371 million km = 2π x 59 mkm Where 1433 mkm = Mars Orbital Circumference
(5) Jupiter Motion
During 4224s light its speed (1.16 million km per second) travels 4900 million km
During 4224s light known speed (300000 km/s) travels 1267 million km –
4900 mkm  =Jupiter Orbital Circumference
1267 million km x 2π = 7960 million km (this value be used by Saturn as a period) 
Notice
Mars is a migrant planet for that – the Earth value isn't used for Mars orbit- but it's used for Jupiter orbit- and because of the reflection between Venus and the Earth- the Earth produces the value directly (1526 million km) without using the light speed (1.16 million km per second) where
1526 million km = Jupiter Orbital Distance 778.6 million km x 2 (error 2%) 
Notice
During 4224s light its speed (1.16 million km per second) travels 4900 million km
4900 million km = Jupiter orbital circumference while 4222.6 hours = Mercury day period- if (one hour of Mercury = One second of light clock) that will connect Jupiter with Mercury strongly- this is a fact because- the solar system depends on Mercury clock in its motion and the planets orbits are defined based on Jupiter orbit after the planets migration- that makes Mercury and Jupiter the two heads of the solar system unified motion. 
(6) Saturn Motion
During 7960s light its speed (1.16 million km per second) travels 9007 million km
During 7960s light known speed (300000 km/s) travels 2388 million km
9007 mkm = Saturn Orbital Circumference
2388 million km x 2π =15004 million km (this value be used by Uranus as a period) 
(7) Uranus Motion
During 15559s light its speed (1.16 million km per second) travels 18048 million km
During 15559s light known speed (300000 km/s) travels 4668 million km
18048 mkm = Uranus Orbital Circumference
4664 million km x 2π =29305 million km (this value be used by Pluto as a period) 
Notice
The transported value from Saturn is 15004 but the used value is 15559 (error 3.5%)
(8) Neptune Motion
(Neptune is exceptional)
During 24348s light its speed (1.16 million km per second) travels 28244 million km
During 24348s light known speed (300000 km/s) travels 7305 million km
28244 mkm = Neptune Orbital Circumference
(9) Pluto Motion
During 31983s light its speed (1.16 million km per second) travels 37100 million km
During 31983s light known speed (300000 km/s) travels 9595 million km
37100 mkm  = Pluto Orbital Circumference
(10) The Earth Moon Motion
During 639s light its speed (1.16 million km per second) travels 724 million km
During 639s light known speed (300000 km/s) travels 191.6 million km = 2π x 30.5 mkm – BUT  
30.5 mkm     = 88000 km x 346.6 days
The moon displacements total during 346.6 (solar days) = 30.5 mkm
346.6 solar days= The nodal year and  88000 km     = The moon displacement daily
742 mkm = The distance is passed by Uranus in 30589 hours -  The data tells, the moon orbit regression be done by effect of Uranus motion.
THE COMMENTS ON DATA
(1)
We should note that, the data follows the rule perfectly- as we see in Mercury and Saturn data – the confusion in data is found by the planets migration – let's prove that
680 mkm (Venus Orbital Circumference) x (1.16 mkm/s) ^2 = 940 mkm
28244 mkm (Neptune Orbital Circumference) x (1.16 mkm/s) ^2 = 37100 mkm
(Max error 2.5 %)
940 mkm = Earth Orbital Circumference
37100 mkm = Pluto Orbital Circumference
Clearly the confusion of data is done for the Earth and Jupiter (Mars migration effect) and for Pluto and Neptune and Uranus (Pluto migration effect)
Shortly
The light (1.16 million km per second) created the solar system distances based on one another as the chess board distances- perfectly the light created the distances based on one geometrical design and as one network- But – The planets migration caused confusion for the data- by that the planets orbits data is confused and no longer be seen as designed by the light motion- specially because the solar system design repair needed to make Jupiter orbit as the central orbit based on which all planets orbits are modified- by that– the discovery for the light motion effect on the solar system distances creation needed deep analysis in data to remove the confusion.
Notice
The Earth data produced the value (1526 mkm) and this distance is used by Jupiter as a distance (1526 mkm = 2 x 778.6 mkm Jupiter Orbital Distance) (error 2%)
And
Uranus data produced the value (29305 mkm) and this distance is used by Neptune as a distance (29305 mkm= 28244 mkm= Neptune Orbital Circumference) (error 4%)
The behaviors are typical tell that by the same effect the modifications of both planets data are done- 
Notice
680 sec x 1.16 million km /sec = 789 mkm (Jupiter orbital distance 778.6 mkm error 1.3%) – the data shows – Jupiter is the mentioned planet after the Earth because Mars original orbit was between Mercury and Venus by that the light motion moved from the Earth to Jupiter directly- Mars is not seen in this motion-
(2)
The inner planets distances ( 93.1, 175.8, 243, 370.6) can be used as cycles periods
175.8 solar days =Mercury day period
243    solar days = Venus rotation period
370.6 solar days are near to 365.25 days (error 1.5%),
(93.1 days x 2π= 584 days =the period of periodical meeting of Earth and Venus)
This equality depends on the rate 1mkm = 1 day
That  tells each planet creates its PREVIOUS NEIGHBOR CYCLE PERIOD
And the outer planets distances in blue color (1267, 2330 , 4664, 7305, 9595)
2330 = 2 x 1165             = 2π x 371
4664  = 4 x 1165             = 4π x 371
7305 = 2π x 1165           =2π2 x  371
9595 = 8 x 1165            = 8 π x  371                                                 (error 3%)
This data cornerstone is the number (371), (the Earth year 365.25 days)
The data refers to the Earth year because of the Earth effect on the sun creation
NOTICE
The data proves each planet orbit is defined based on its neighbor – my first equation (Planet orbital distance equation) proves this fact –
In following I put my planet orbital distance equation for revision
Planet Orbital Distance Equation
(My First Equation)  (d)2 = 4 x d0 x (d- d0)  
d = A Planet Orbital Distance
d0= Its Direct Previous Neighbor Planet Orbital Distance
The equation depends on the planets order, for that , just 2 neighbor planets can be used in this equation, means if (d is Venus distance, d0 be Mercury distance) 
The equation exceptions are,
Earth depends on Mercury Not Venus – and Mars depends on Venus Not Earth And Pluto depends on Uranus Not Neptune
Note, we don't use the forma (d=2d0) instead we use the forma (d2 = 4d0 (d-d0)) because it uses the distance between the 2 planets and that decreases the errors
Let's test the equation
(1) Venus Motion
(108.2)2 = 4 x 57.9 x (50.3)                                        
d= 108.2 million km  = Venus Orbital Distance
d0= 57.9 million km    = Mercury Orbital Distance
50.3 million km          = The Distance Between Venus And Mercury 
Venus Depends On Mercury
(2) Earth Motion
(149.6)2 = 4 x 57.9 x (149.6-57.9)                                                  (error 2.8%)
d= 149.6 million km  = Earth Orbital Distance
d0= 57.9 million km   = Mercury Orbital Distance
Earth depends on Mercury and doesn't on Venus 
(3) Mars Motion
(227.9)2 = 4 x 108.2 x (227.9-108.2)                          
d= 227.9 million km   = Mars Orbital Distance
d0= 108.2 million km = Venus Orbital Distance
Mars depends on Venus and doesn't on Earth 
(4) Ceres Motion
(415)2 = 4 x 227.9 x (415-227.9)                      
d=  415  million km      = Ceres Orbital Distance
d0=  227.9 million km = Mars Orbital Distance
Ceres depends on Mars
(5) Jupiter Motion
(778.6)2 = 4 x 415 x (778.6- 415)                     
d= 778.6 million km = Jupiter Orbital Distance    
d0= 415 million km = Ceres Orbital Distance
Jupiter depends on Ceres
(6) Saturn Motion
(1433.5)2 = 4 x 778.6 x (1433.5- 778.6)           
d = 1433.5 million km = Saturn Orbital Distance    
d0  = 778.6 million km = Jupiter Orbital Distance
Saturn depends on Jupiter
(7) Uranus Motion
(2872.5)2 = 4 x 1433.5 x (2872.5- 1433.5)                  
d= 2872.5 million km = Uranus Orbital Distance    
d0 = 1433.5 million km = Saturn Orbital Distance  Uranus depends on Saturn
(8) Neptune Motion                                                                          (error 4%)
(4495.1)2 = 4 x 2872.5 x (4495.1- 2872.5)
d= 4495.1 million km = Neptune Orbital Distance    
d0 = 2872.5 million km = Uranus Orbital Distance     Neptune depends on Uranus
(9) Pluto Motion
(5906)2 = 4 x 2872.5 x (5906- 2872.5)
d= 5906 mkm = Pluto Orbital Distance    
d0 = 4495.1mkm = Neptune Orbital Distance     Pluto depends on Uranus
Notice the error is less 1% for all planets except (Earth 2.8%) and Neptune (4%)  
The Equation Discussion
(a)
The Equation tells each planet orbital distance depends on its previous neighbor planet orbital distance – but – there are 3 exceptions which are –
Earth depends on Mercury not Venus –
Mars depends on Venus not Earth–
Pluto depends on Uranus not Neptune–
(b) 
The equation shows – the distance from the sun to Pluto be distributed based on one geometrical design – means – the distances be created together as one group in one a network form – the distances be similar to the chess board distances- they are distributed geometrically and in one network based on one design -
Shortly
No Single Distance be Created independently or individually – We deal with one network of distances - 
Means
By Using Mercury Orbital Distance (57.9 million km) (one data) We Can Conclude All Planets Orbital Distances (9 Data) By Using Mathematical Calculations Only
(c)
Kepler stated (Planet orbit defines its velocity) – this concept is used in my third equation (d1/d2) = (v2/v1)2 where  d= Planet Orbital Distance and v = Planet Velocity
The concept tells– If we know a planet orbital distance, we can conclude its velocity by mathematical calculations only    
Shortly
By Using my 1st equation (d2 = 4d0 (d-d0)) and kepler law and the One Data (Mercury orbital distance = 57.9 million km) we can conclude by mathematical calculations only All Planets Orbital Distances, Velocities And Periods (27 Data)
That proves the concept (Planet data be created based on exact equations)
Planet Orbits Are Defined By Very Accurate System
Each planet orbit is defined based on an angle, these angles are reflected also – let's prove that  (I suppose –There's a right triangle by the three points The Sun, Mercury and Venus) - Now
Venus angle is (61 degrees) because Venus orbital distance (108.2 mkm) x cos (61) = Venus Mercury distance (50.3 mkm) -
Here we can replace Venus with any other planet in the same triangle to define this planet angle based on similar calculation – as a result
Earth angle is (51 degrees) because Earth orbital distance (149.6 mkm) x cos (51) = Earth Mercury distance (91.7 mkm)
Mars angle is (41.7 degrees) because Mars orbital distance (227.9mkm) x cos (41.7)= Mars Mercury distance (170 mkm)
Jupiter angle is (22.2 degrees) because Jupiter orbital distance (778.6 mkm) x cos (22.2)= Jupiter Mercury distance (721 mkm)
Similar to that – Saturn angle is 16.5, Uranus angle is 11.6 deg, Neptune angle is 9.2 deg and Pluto angle is 8 deg- these angles follow the same system – for example
Pluto angle is (8 degrees) because Pluto orbital distance (5906 mkm) x cos (8)= Pluto Mercury distance (5848 mkm)
NOTICE No. (1) The right angle and its triangle is (a hypothesis) – we Can prove it because (v1/v2) = (θ1/ θ2)
means – these angles are rated with their planets velocities – for example
(Neptune velocity 5.4/ Pluto velocity 4.7) = (9.2 deg /8 deg)
Shortly -the angles which are defined based on the sun perpendicularity on Mercury orbit – all of them- are the correct angles by which the planets orbits are defined – that because the planets velocities are rated with these angles and Kepler stated (Planet orbit defines its velocity)- means- the planets orbits are defined based on these angles and that causes the angles rates to be equal with the velocities rates - Shortly -That tells indeed the sun position is perpendicular on the (inner planets orbits) – in fact – the sun is perpendicular on the Earth moon orbit- and this perpendicularity has effect on all inner planets because of the small distances among them. 
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s) Data
(1)
(1.16 million km /s) x 300 sec   = 348 mkm (300 mkm = Earth orbital distance x 2)
(1.16 million km /s) x 348 sec   = 470 mkm (470 x2 = Earth Orbital Circumference)
(1.16 million km /s) x 470 sec   = 551 mkm                       (Mars Jupiter Distance)
(1.16 million km /s) x 551 sec   = 629 mkm                       (Earth Jupiter Distance)
(1.16 million km /s) x 629 sec   = 721 mkm                       (Mercury Jupiter Distance)
(2)
(1.16 million km /s) x 108.2 sec x 4 = 500 mkm        (108.2 = Venus orbital Distance)
(1.16 million km /s) x 500 sec   = 580 mkm                      
(1.16 million km /s) x 580 sec   = 671 mkm                       (Venus Jupiter Distance)
(1.16 million km /s) x 671 sec   = 778.6 mkm                    (Jupiter Orbital Distance)
(1.16 million km /s) x 778.6 sec x 2    = 1806 mkm
(1.16 million km /s) x 1806 sec           = 2094 mkm          (Jupiter Uranus Distance)
(1.16 million km /s) x 2094 sec           = 4900 mkm/2  (Jupiter Orb. Circumference)
(3)
(1.16 million km /s) x 5127 sec = 5906 mkm                    (Pluto orbital Distance)
(1.16 million km /s) x 4437 sec = 5127 mkm                   (Pluto Jupiter Distance) 
(1.16 million km /s) x 3825 sec = 4437 mkm                   (Mercury Neptune Distance)
(1.16 million km /s) x 3244 sec = 3825 mkm  (=π x 1205 mkm Mars Saturn Distance)
(1.16 million km /s) x2872sec=3244mkm (=2x1622 mkm Uranus Neptune Distance)
(1.16 million km /s) x4900sec=2 x 2872 mkm (Uranus Orbital Distance)
(4)
(1.16)2 x 170 sec             = 227.9 mkm                            (Mars Orbital Distance)
Where 170 mkm = Mercury mars Distance
(5)
(1.16 million km /s) x 1980 sec           = 2296.8 mkm
(1.16 million km /s) x 2296.8 sec        = 2644.6 mkm       (Mars Uranus Distance)
(1.16 million km /s) x 2644.5 sec        = 3033.5 mkm       (Uranus Pluto Distance)
1980 million km = the orbital circumferences total of (Mercury + Venus + Earth)
(6)
(1.16 million km /s) x 3717 sec           = 4310 mkm          (Earth Neptune Distance)
(1.16 million km /s) x 4346 sec           = 5040 mkm          (Jupiter Pluto Distance)
3717 mkm = Jupiter Neptune Distance –
(Earth Neptune Distance 4345mkm "error 1%" and Jupiter Pluto dis. 5127 mkm error 1.7%)
Discussion - the data tells the idea clearly, it tells 
The distances in the solar system is created together based on one design and by one motion- this one motion is the light motion (1.16 million km per second) and the light creates the distance and after that the light uses the created distance as a period of time to create another distance, and by that, the light created all distances in one network together based on one geometrical design and this creation of the distances is done before any planet creation- the data clearly and strongly proves the hypothesis. 
NOTICE - The total distances in the solar system (the orbital and inner distances) are 45 distances, the previous data used almost 50% of these distances (because many distances are equal in the solar group – for example – (Saturn orbital distance = Mars orbital circumference)- this distances equality makes the previous data behave in place of around 50% of all distances- and no logic to suppose these all distances are rated by the way with the rate (1.16)!!
The logical explanation is my theory I have explained- the light (1.16 million km per second) creates the distances based on one another by using the distances as periods of time - Also this behaviors is typical to the behavior of the known speed of light (300000 km/s)– as we have seen before - During 2094 seconds the light (300000 km/s) moves 629 million km (=Jupiter Earth distance) where 2094 million km (= Jupiter Uranus distance)- Simply it's typical behaviors tells the fact that the speed 1.16 million km per second is real fact and used in the solar system design)   
I-11 The Solar System Geometrical Design Proves The Hypothesis
Data (1)
(A) (1.16/0.3) x 2π = 24.3
(B) 1.16 million km per second x 86400 seconds = 100733 million km
(100733 million km = The Planets Orbital Circumferences Total)
Data (2)
(a) 4224 x 1.16 =4900
(b) 100733 = π x 32200                                        
(c) 1.1318/0.3 = 5906 / (778.6 /2)  
Discussion
Data (1)
Data no. (A) - (1.16/0.3) x 2π = 24.3
By this equation the space and time are created- because it shows the coherence of light between the light (1.16 million km per second) and the light (300000 km/s)
The equation tells – the space is created in curves (2π) and the time is created in units each unit = (24 hours)
Shortly- the time essential units are 2 units (the second and 24 hours) because of the rate of time (one second of light clock = 24 hours of planet clock) by that the period of the (one second) (for light motion) is comparable with (24 hours) for planet motion that means- the period (24 hours) is one unit can't be divided and it's similar to the second period which is a unit can't be divided
Data no.(B) 1.16 million km per second x 86400 seconds = 100733 million km
The data tells the light (1.16 million km per second) moves in solar day (24 hours=  86400 seconds) a distance = 100733 million km = The Planets Orbital Circumferences Total - that proves the solar planets orbits creation is done by the motion of this light beam (1.16 million km per second) - the data proves the solar system design depends on this light motion.
Data (2)
Data no. (a) 4224 x 1.16 =4900
The data tells, the light (1.16 million km per second) moves in 4224 seconds a distance = 4900 million km = Jupiter Orbital Circumference
But – Mercury day period is 4222.6 hours (4224 hours approximately)
If (one second of light clock = one hour of Mercury clock), that will make the period (4224 s) as Mercury day period – and – we know that Mercury day period is the main period in the solar system because the sun rate of time is created based on it as I explain in the second and fourth hypotheses of this paper-
Shortly- while Mercury is the solar system head- Mercury day period is the main period in the solar system and this period is used for Jupiter orbital circumference because all planets orbits are defined based on Jupiter orbit after the planets migration- this fact is discussed in the third hypothesis is details – let's summarize it
Mars original orbit was between Mercury and Venus, and Pluto was the Mercury moon, and Pluto size was equal Mercury size- But- Mars and Pluto had migrated from their orbits- the planets migration caused serious risk for the solar system geometrical design- And Uranus provides a vertical effect on Jupiter to fix it in its orbit and prevent Jupiter to migrate with the migrant planets- after Jupiter be fixed in its orbit all other planets redefined their orbits according to Jupiter orbit – by that – Jupiter orbit be the most important distance in the solar system-  
Notice- later Uranus caused to create Saturn to support Jupiter role- Saturn creation is done after the Earth moon creation because the energy reflection caused this delaying  
The data shows how the solar system design depends on Jupiter orbit
Data no. (b) 100733 = π x 32200
32200 million km = the different distance between Pluto orbital circumference and Jupiter orbital circumference
100733 million km = The Planets Orbital Circumferences Total
The data supports the same idea- Jupiter and Pluto orbits create the general design of the solar system- because Jupiter is the main orbit in it and Pluto the last orbit.  
Data no. (c) 1.1318/0.3 = 5906 / (778.6 x 2)  where
5906 million km              = Pluto orbital distance
778.6 million km             = Jupiter orbital distance
1.1318 million km           = Jupiter motion distance per solar day
0.3 million km                = speed of light 300000 km/s
The data shows the distribution of Jupiter and Pluto orbits are in proportionality with speed of light (300000 km/s) and speed of (1.16 million km per second)
BUT the data shows Jupiter velocity daily (1.1318 million km per day) in place of the speed of light (1.16 million km per second) Why??
Another question asks (Why do all Jupiter distances depend on the speed of light 1.16 million km per second?) as we have seen in the previous proof No. (1-10)?
The story told the facts, Uranus provided effect on Jupiter and as a result Jupiter orbit be used as the main orbit in the solar system- BUT- what's this effect Uranus provided on Jupiter? What had happened really?
Uranus sent a light beam its speed (1.16 million km per second) to Jupiter for that Uranus velocity and Jupiter velocity both depends on the speed (1.16 million km per second)
Jupiter should move a distance 1.16 million km per solar day (24h) BUT Mars effect created more problems and caused Jupiter to use (Mars rotation period 24.6h) in place of the solar day and decreased the velocity with 2.5%
Uranus moves a distance 1.16 million km (in TWO solar days- error 1.3%)
The solar system basic design depends on (two seconds and not one second) as I explained in details in the fourth hypothesis of this paper- now – the system design uses two seconds in place of one second because Uranus moves the required distance 1.16 million in two days
Shortly – the force which is sent from Uranus to Jupiter was a light beam its speed 1.16 million km per second and by this force Jupiter helped the solar system and supported the planets in their orbits to prevent more migration in the solar system
I-12 The Solar System Distances Analysis Prove The Hypothesis
DATA (No. I)
50% Of All Distances In The Solar System Are Equal One Another (WHY?)
 (1)
Saturn Orbital Distance = Saturn Uranus Distance =1433 million km =
                                      = Mars Orbital Circumference 
                                      = Pluto Neptune Distance         (error 1.5%)
          = Pluto eccentricity Distance     (error 1.5%)
= Neptune Orbital Distance/π
= Uranus Orbital Distance /2
= Mercury Jupiter Distance x 2     
(2)
Neptune Orbital Distance     = Saturn Pluto Distance
Jupiter Pluto Distance          = Uranus Neptune Circumference
Earth Neptune Distance       = Mercury Saturn Circumference  (0.5%)
(3)
Jupiter Mercury Distance     = 2 Mercury Orbital Circumference
Jupiter Venus Distance        = Venus Orbital Circumference   (1.5%)
Jupiter Earth Distance          = Earth Orbital Circumference   (1.2%)
(Earth and Jupiter at 2 different sides from the sun)
(4)
Jupiter Mercury Distance     = Mars Orbital Distance x π      (0.6%)
Jupiter Uranus Distance       = Venus Jupiter Circumference  (0.8%)
Pluto Orbital Distance          = Earth Orbital Circumference x 2π
DISCUSSION
The data tells these distances must be created based on each other because all of them are parts in one design and one network- the data tells – it's impossible for these distances to be created univocally nor independently – but they are created by one motion based on one design and for one result. 
DATA (No. II)
(778.6/721)=(721/670)= (670/629)=(1433/1325)=(1284/1205)= (2872/2644)= 1.0725
These are distances measured in millions km – let's define them
778.6, 721, 670 and 629 are the distances between Jupiter and the sun, Mercury, Venus and the Earth respectively.
1433, 1325, 1284, 1025 are the distances between Saturn and the sun, Venus, the Earth and Mars respectively.
2872 and 2644 are the distances between Uranus and the sun and Mars respectively.
MORE DATA (No. I)
629 million km (The Earth Jupiter distance)= (1.0725)^2 x 551 million km (Jupiter Mars Distance)
4495.1 million km (Neptune Orbital Distance) =1.0725 x 2 x 2094 million km (Jupiter Uranus Distance)
5906 million km (Pluto Orbital Distance) = (1.0725)^2 x 5127 million km (Jupiter Pluto Distance)
5127 million km (Jupiter Pluto Distance)= (1.0725)^2 x 4437 million km (Mercury Neptune Distance)
2.574 million km (Earth motion distance daily) = 1.0725 x 2.4 million km (TheMoon Orbital Circumference)
DISCUSSION
These distances are rated each other with (1.0725) this rate is created by Lorentz length contraction effect (as I supposed and proved)- but – regardless this rate reason the question is – How can all these distances be effected by this rate together?
That can be possible only if (these distances are parts of one design and this design is effected by this rate as a result all distances be effected together)   
The data proves the distances are created together based on one design and the distances are effected together by the same one effect – shortly- these distance can NOT be independent from one another but they are one group created based on one design.
I-13 Deep Analysis For The Planets Orbits
The Light Uses Each Planet Orbital Period To Move A Distance = This Planet Orbit + All Previous Planets Orbits Total
DATA
(1)
14 x 24 x (300000 km/s)           = 100.8 million km = 2 x 50.4
(2)
35.76 x 24 x (300000 km/s)      = 258 million km = 149.6 + 108.2
(3)
58.1 x 24 x (300000 km/s)         = 418 million km = 149.6 + (2 x 108.2) + 58
(4)
109.3 x 24 x (300000 km/s)       =787 million km = 58+ 108+149.6 +2 x228 (error 2%)
(5)
687 x 24 x (300000 km/s)          = 4900 million km
(6)
687 x 24 x (300000 km/s)          = 4900 million km
(7)
1710 x 24 x (300000 km/s)        = 12312 million km = 28244/(1.16 x2)
(8)
4868 x 24 x (300000 km/s)        = 17600 million km x 2
(9)
9517 x 24 x (300000 km/s)        = 68522 million km = 2 x 18048 + 32400
(10) 
14413 x 24 x (300000 km/s)      = 103773 million km
DISCUSSION
The data shows the rule (Planet Orbital Period "days"/2π) x 24 x Speed Of Light (300000 km/s) = A Distance = This Planet Orbital Circumference + All Previous Planets Orbital Circumferences Total – let's prove this rule in following
(1) Pluto Data
90560 days (Pluto orbital period) /(2π) = 14413 days
14413 x 24 x 300000 km/s = 103773 million km
The planets orbital circumferences total is 100733 million km  
Between 103773 mkm and 100733 mkm the error is (3%)
Pluto follows the rule perfectly- the light passes a distance = Pluto orbital circumference + all previous planets orbital circumferences = the planets orbital circumferences total
(2) Neptune Data
59800 days (Neptune orbital period) /(2π) = 9517 days
9517 x 24 x 300000 km/s = 68526 million km = (2 x 18048) + 32400
The distance 2 x 18048 million km = all planets orbital circumferences total before Neptune
32400 mkm = 1.16 mkm/s x 28244 seconds 
28244 million km = Neptune orbital circumference
Neptune follows the rule perfectly but because of the energy reflection the speed (1.16 mkm/s) is used one additional time- clearly we see Neptune follows perfectly the rule   
(3) Uranus Data
30589 days (Uranus orbital period) /(2π) = 4868 days
4868 x 24 x 300000 km/s = 17600 million km x 2
18048 million km (Uranus Orbital Circumference) (error 2.5%)
Uranus follows the rule perfectly because Uranus orbital circumference =18048 mkm and all previous planets orbital circumferences total is = 18048 mkm
(4) Saturn Data
10747 days (Saturn orbital period) /(2π) = 1710 days
1710 x 24 x 300000 km/s = 12312 million km
Jupiter orbit (4900) + Saturn orbit (9000) = 14000 million km
Light (1.16 million km/s) x 12312 seconds = 14282 million km
Means
The value (12312) equal (Jupiter orbital circumference)+Saturn orbital circumference
But the reflection of energy uses the speed of light (1.16) to have effect on the data
That tells Saturn follows the rule
Notice
12312 sec x 1.16 mkm/s = 14282 mkm = 28244 mkm/2
28244 mkm = Neptune orbital circumference – that tells the confusion in Saturn data is done by Neptune orbit effect   
Notice
We see the speed of light (1.16 mkm/s) has effect on Saturn data by division (12312 = 14282/1.16) but in Neptune data we have seen the speed of light (1.16 mkm/s) has effect by multiplication (28244 x 1.16 = 32400)
That tells we have opposite positions between (Neptune and Saturn) and the light connects them together by one motion- 
The data tells simply (A x 1.16 and B/1.16) this is effect of one light beam motion through both points.
(6) Jupiter Data
4331 days (Jupiter orbital period) /(2π) = 687 days
687 x 24 x 300000 km/s = 4900 million km
Jupiter orbital circumference = 4900 million km
The distance equal Jupiter orbital circumference only without the previous planets BUT - The inner planets orbital circumferences total be = 4900 million km
Let's prove that
360 (Mercury) + 680 (Venus) +940 (Earth) + 1433 (Mars) = 3413 million km
4900 million km – 3413 million km = 1433 million km
That tells – the data supposes the Earth moon orbital circumference around the sun = Mars orbital circumference = 1433 million km
By that 360 + 680 +940 + 1433 + 1433 = 4846 million km = Jupiter orbital circumference (4900 mkm) (error 1%)
(7)Mars  Data
687 days (Mars orbital period) /(2π) = 109.3 days
109.3 x 24 x 300000 km/s = 787 million km = Jupiter orbital distance 778.6 million km  (error 2%)
778.6 million km= 57.9 mkm + 108.2 mkm + 149.6 mkm + 227.9 mkm+ 227.9 mkm
Means- Mars Value (787 = 778 = the four inner planets orbital distances total + the Earth moon orbital distance to the sun (which is considered = Mars orbital distance)
Here the value provided the distances total and not the circumferences total
But Mars follows the rule perfectly because
The value (778) = the 5 planets orbital distances total
(8)Earth Data
365.25 days (Earth orbital period) /(2π) = 58.1 days
58.1 x 24 x 300000 km/s = 418 million km = 149.6 mkm (Earth orbital distance) + 2 x 108.2 mkm (Venus orbital distance) + 57.9 mkm (Mercury orbital distance)
The Earth follows the rule- the modification can be done by the moon effect on the earth motion.
(9)Venus  Data
224.7 days (Earth orbital period) /(2π) = 35.76 days
35.76 x 24 x (300000 km/s)= 258 million km = 149.6 mkm  (Earth orbital distance)+ 108.2 mkm (Venus orbital distance)
(10)Mercury Data
88 days (Earth orbital period) /(2π) = 14 days
14 x 24 x (300000 km/s)  = 100.8 million km = 2 x 50.4  
50.4 million km = Mercury Venus Distance
The Comment On The Data
(1)
We notice a deep interaction between Mars and Jupiter where Jupiter orbital period (4331 days /2π)= 687 days (Mars orbital period)  
And Mars value (109.3 days) enables the light to pass a distance 778.6 mkm
109.3 x 24 x 300000 km/s = 778.6 million km (Jupiter orbital distance) 
That shows deep interaction between Mars and Jupiter which is logical behavior because Mars is a migrant planet and Mars created an interaction with Jupiter to enable Mars to stay in its New orbit and prevent any more migration.
(2)
Mars orbital period 687 days = 88 (Mercury) + 224.7 (Venus) + 365.25 (Earth)
(error 1.5%)
Notice - 551 mkm (Mars Jupiter distance) = 57.9 mkm (Mercury orbital distance) + 108.2 mkm (Venus orbital distance) + 149.6 mkm (Earth orbital distance) + 227.9 mkm (Mars orbital distance) (error 1.5%)
(3)
The data shows very important fact
The data tells that (The Light Motion Is The Main Player Behind All Data)
Let's use the sea water as example
The sea water motion is the main player behind the sea waves, the ship sailing, the fish swimming and the cause for any motion in the sea - Different forms of motions in the sea we can discover but the motion reason and motor is the same one reason and motor –  This is the useful result of this data- it's simply a major proof for my theory- the light motion is the reason behind all planets motions and data-
Notice - Why Is The Planets Data Analysis Method Important?
The planets data analysis makes some anatomy for the planets data, by that, we can know how this planet data is created and what geometrical reason caused to create this data- the planets data analysis also enable us to discover if a planet violates a rule used by the other planets- and it shows the geometrical reason behind this violation-
1-14 Light defines each planet orbital period
The light defines each planet orbital period based on this planet diameter
Data
142984 s x (0.3)^2 = 12868 = π x 4331 (error 5%)
120536 s x (0.3)^2 = 10747
51118 s x (0.3)      = 30589/2
49528 s x (0.3)^2   = 4457
7510 s x (0.3) x 4π^2 = 88945 (= 90560 error 1.8%) (notice 7510 x 4π^2 =296483)
6792 s x (0.3)^2    = 611
7510 s x (0.3)^2    = 676 = 687 (error 1.5%)
12756 s x (0.3)^2   = 1148 = π x 365.25
12104 s x (0.3)^2   = 1089 = (π^2)/2 x 224.7
4879 s x (0.3)^2    = 439 = (π^2)/2 x 88
Notice
7070 s x (0.3)^2    = 637 = 687 / 1.0725
Where
(1)
The left side data is the planets diameters, in details
142984 km, 120536 km, 51118 km, 49528 km and 7510 km are the diameters of (Jupiter, Saturn, Uranus and Neptune respectively and 7510km =Pluto circumference)
And
6792 km, 12756 km, 12014 km and 4879 km are the diameters of (Mars, Earth, Venus and Mercury respectively) – all diameters are used as periods of time with the rate (1 km = 1 second) - The periods are used by light known speed (300000 km/s)
(2)
The right side is the planets orbital periods
12868 = π x 4331 (error 5%) (4331 days = Jupiter orbital period)
10747 days = Saturn orbital period
30589 days = Uranus orbital period
90560 days = Pluto orbital period
Notice
4457 million km = Neptune orbital distance
That shows Neptune produced its orbital distance in place of its orbital period based on the same rule proves that Neptune is found on the opposite direction to the other planets.
687 days      = Mars orbital period (with 611 the error 12%)!
1148 days    = π x 365.25 days (Earth Orbital Period)
1089 days  = (π^2)/2 x 224.7 days (Venus Orbital Period)
439              = (π^2)/2 x 88 days (Mercury Orbital Period)
Notice
7070 s x (0.3)^2    = 637 = 687 / 1.0725
7070 km was Mars original diameter before its migration- and the rate 1.0725 is found by Lorentz length contraction effect.
 The Comment On The Data
The data shows the following
Light Motion Connects Each Planet Diameter With Its Orbital Period
The equation modifications can NOT refute the theory because the modifications depend on geometrical constant as (π), or depend on the using of (C) or (C^2)- these values can't be considered new values nor change the rule because they are geometrical constants which shows modifications are done for the energy- for example- the energy reflection causes to square the speed, by that, the planets which us (C) have no reflection of energy but the planets use (C^2) are suffered from the energy reflection- Shortly- the modifications can't refute the theory- means- the data tells – planet orbital period is defined based on this planet diameter by effect of the speed of light
I-15 Can Planet Diameter Be Used As A Period Of Time
DATA
Jupiter (13.1 km/s) moves during 10921 s a distance = 142984 km = Jupiter diameter
Uranus (6.8 km/s) moves during 7510 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 10921 s a distance =51118 km = Uranus diameter
Pluto (4.7 km/s) moves during 51118 s a distance =2 x 102536 km = Saturn diameter
Pluto (4.7 km/s) moves during 2 x 120536 s a distance =1.1318 mkm
(1.13184 mkm = Jupiter motion distance per solar day)
Where
10921 km = The Moon Circumference 
7510 km   = Pluto Circumference
The data shows the planets diameters are used as periods of time (for planets motions) also and not only for light motion – the fact is proved simply
The Comment On The Data
(1)
My planet diameter equation proves that planet diameter is created as a period of time because the diameter is created as a function in this planet rotation period.
(2)
The previous data is example of many similar which proves the planet diameter is used as period of time.
(3)
How can the planet diameter be used as a period of time?
Planet diameter is used as a period to define another planet diameter-
The idea is that- the solar system is created from one motion (the original light beam motion)- by this one motion all planets diameters are created for that each planet diameter defines the next planet diameter.
(CONT)
Gerges Francis Tawdrous +201022532292
Physics Department-  Physics & Mathematics  Faculty 
Peoples' Friendship university of Russia – Moscow   (2010-2013)
Curriculum Vitae                  https://www.academia.edu/s/b88b0ecb7c
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tecxter · 29 days
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Stay Ahead of the Curve: Top Emerging Software Technologies for 2024! How Texter Can Help You Harness Their Power
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Introduction:
In the present quickly developing mechanical scene, remaining on the ball is fundamental for organizations and people. As we look forward to 2024, a few arising programming innovations are ready to upset different ventures. In this article, we will investigate these state-of-the-art advances and how Texter can help you saddle their ability to accomplish your objectives.
Artificial Intelligence and Machine Learning:
Artificial intelligence and Machine Learning have previously had a tremendous effect in different fields. In 2024, we hope to see significantly more noteworthy headway around there. Man-made intelligence-fuelled applications can robotize monotonous undertakings, upgrade dynamic cycles, and give important experiences. Texter has practical experience in creating man-made intelligence and ML arrangements modified to your particular prerequisites, engaging you to open up the maximum capacity of these advancements.
Blockchain Technology:
The decentralized and secure characteristics of blockchain have led to its increasing adoption. We predict a broader industry use of Blockchain in 2024, encompassing banking, supply chain management, healthcare, and other sectors. Texter provides blockchain development and consulting services, assisting companies in implementing blockchain technologies to improve transparency, expedite processes, and safeguard data integrity.
Extended Reality (XR):
Extended Reality (XR) is the result of the confluence of Augmented Reality (AR) and Virtual Reality (VR). It is anticipated that XR will advance significantly in 2024 in sectors like gaming, healthcare, education, and training. By generating immersive and engaging experiences, Texter can help you fully use the potential of XR and connect with your audience in a way that has never been possible.
Internet of Things (IoT):
The way we live and work is still changing as a result of the Internet of Things. IoT makes it possible for common things to be connected to the internet, improving automation, data collecting, and analysis. We may anticipate much more IoT integration in industrial processes, healthcare systems, smart cities, and smart homes by 2024. To assist you in making use of the promise of IoT for increased productivity and efficiency, Texter provides IoT development and consulting services.
Edge Computing:
A decentralized computing infrastructure referred to as "edge computing" moves the storage and processing of data closer to the location wherein the data is generated. Edge computing is anticipated to resolve issues with latency, bandwidth, and security in the Internet of Things and artificial intelligence age by 2024. By using edge computing technologies, Texter can help you give your apps better security, lower latency, and quicker processing.
Quantum Computing:
Based on the ideas of quantum physics, quantum computing bears the promise of revolutionizing processing power and providing effective solutions to challenging issues. We anticipate notable developments in this sector in 2024. Texter continues to be at the forefront of research on quantum computing, providing advisory and development services to investigate opportunities and fully use the potential of this new technology.
Conclusion:
2024 has a plethora of fascinating opportunities in the realm of software technology. Businesses can obtain a competitive advantage and individuals can discover new prospects by adopting these modern technologies. As your guide on this revolutionary trip, Texter offers its experience in artificial intelligence, machine learning, blockchain, XR, Internet of Things I edge computing, and quantum computing. Keep up with the times and use Texter to better create the future of your company by utilizing the versatility of these cutting-edge software innovations.
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interiorergonomics · 1 month
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Technology Integration In Office
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The integration of technology into office furniture is revolutionizing modern workspaces. It is offering transformative potential across various aspects of workplace design and functionality.
This is all possible as corporate spaces continuously incorporate features such as wireless connectivity, ergonomic design elements, sustainability initiatives and customizable options. These are all advancement in office furniture tech-integration in order to enhance productivity, collaboration and individuals well-being.
These smart furniture solutions empowers businesses in evolving cities like Dubai to create dynamic and agile work environments. This way, they quickly adapt to the evolving needs of their workforce while also boosting innovation, creativity and success.
Looking ahead, the continued advancement of technology promises even greater opportunities for innovation where the emerging technologies such as augmented reality, virtual reality, and artificial intelligence are shaping the future of smart workspaces.
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breed2177 · 1 month
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TaskRabbit Clone: On-Demand Service
Instant Access: One of the primary features of on-demand services is instant access to goods or services. Users can request what they need through a digital platform (such as a website or mobile app) and receive it almost immediately or at a scheduled time that suits them.
User-Friendly Interface: On-demand service platforms typically have user-friendly interfaces that make it easy for customers to navigate, search for services, and place orders efficiently. Intuitive design and clear instructions enhance the overall user experience.
Customization and Personalization: Many on-demand services offer customization options, allowing users to tailor their orders according to their preferences. This could include selecting specific features, options, or preferences related to the service being provided.
Geolocation and Tracking: On-demand services often utilize geolocation technology to match users with nearby service providers or delivery agents. Additionally, real-time tracking features enable users to monitor the progress of their orders, from confirmation to delivery.
Rating and Review System: To maintain service quality and build trust among users, on-demand platforms typically include rating and review systems. Users can rate their experiences and leave feedback, which helps other users make informed decisions and encourages service providers to maintain high standards.
Payment Integration: Seamless payment integration is a crucial feature of on-demand services. Users should be able to securely pay for the services they receive directly through the platform using various payment methods, such as credit/debit cards, mobile wallets, or digital payment systems.
Dynamic Pricing: Some on-demand services implement dynamic pricing models, where prices fluctuate based on factors such as demand, supply, time of day, or distance. This flexibility allows service providers to optimize their pricing strategies while providing users with transparent pricing information.
Multiple Service Categories: On-demand platforms often offer a wide range of services across multiple categories, catering to diverse user needs. Common categories include transportation (ride-hailing), food delivery, grocery delivery, household services, beauty and wellness, and more.
Service Provider Network: A robust network of service providers is essential for the success of on-demand platforms. These service providers may be independent contractors or businesses that partner with the platform to fulfill user requests promptly and efficiently.
24/7 Availability: Many on-demand services operate round-the-clock, providing users with access to goods or services whenever they need them. This availability adds to the convenience factor and accommodates users with varying schedules and preferences.
Regulatory Compliance and Safety Measures: On-demand service platforms must adhere to relevant regulations and implement safety measures to protect both users and service providers. This may include background checks for service providers, insurance coverage, compliance with local laws, and data protection measures.
Customer Support: Effective customer support is essential for addressing user inquiries, resolving issues, and providing assistance throughout the service journey. On-demand platforms typically offer multiple channels for customer support, such as chat support, helplines, or email assistance.
Scheduling and Booking: Many on-demand platforms offer scheduling and booking features, allowing users to plan and reserve services in advance. This functionality is particularly useful for services like appointments, reservations, or deliveries that need to be scheduled for a specific date and time.
Multi-platform Accessibility: To reach a broader audience, on-demand service platforms often provide accessibility across multiple devices and platforms. Users can access the service through mobile apps, websites, or even dedicated interfaces for smart devices like smart speakers or wearables.
Subscription and Membership Options: Some on-demand services offer subscription or membership options, providing users with access to exclusive benefits, discounts, or perks in exchange for a recurring fee. These subscription models enhance user loyalty and encourage repeat usage.
Reliability and Trustworthiness: A renowned company's on-demand service app is likely to have a reputation for reliability and trustworthiness. Users can have confidence that the services offered meet high standards in terms of quality, safety, and reliability.
Robust Infrastructure and Technology: Renowned companies typically invest heavily in developing robust infrastructure and cutting-edge technology for their apps. This results in a seamless and efficient user experience, with features such as real-time tracking, advanced security measures, and optimized performance.
Wide Range of Services: On-demand service apps from renowned companies often offer a comprehensive range of services across various categories, catering to diverse user needs. Whether it's transportation, food delivery, household services, or wellness offerings, users can find everything they need within a single platform.
Exceptional User Interface and Experience: Renowned companies prioritize user experience design, resulting in intuitive interfaces and smooth navigation. From the onboarding process to placing orders and tracking deliveries, every step is designed to be user-friendly and hassle-free.
High-Quality Service Providers: Renowned companies typically have strict criteria for selecting service providers, ensuring that only qualified and experienced professionals are onboarded. Users can expect to receive services from skilled and vetted individuals or businesses, enhancing the overall service quality.
Responsive Customer Support: Renowned companies understand the importance of excellent customer support and invest in dedicated support teams to assist users promptly and effectively. Whether it's resolving issues, addressing inquiries, or providing assistance, users can rely on responsive customer support channels.
Transparent Pricing and Policies: On-demand service apps from renowned companies often have transparent pricing structures and clear policies regarding fees, charges, and terms of service. Users can make informed decisions and understand the costs associated with the services they're using.
Innovative Features and Constant Updates: Renowned companies continuously innovate and introduce new features and enhancements to their on-demand service apps. This ensures that users benefit from the latest technologies, trends, and improvements, enhancing their overall experience over time.
Integration with Other Services and Platforms: On-demand service apps from renowned companies may integrate with other popular services and platforms, offering added convenience and functionality. For example, integration with payment gateways, mapping services, or loyalty programs can enrich the user experience.
Commitment to Safety and Compliance: Renowned companies prioritize safety and compliance with relevant regulations and standards. They implement robust safety measures, conduct background checks on service providers, and adhere to legal requirements, ensuring the safety and security of users and their transactions.
Community Engagement and Social Responsibility: Many renowned companies are committed to corporate social responsibility and actively engage with their communities. Users who choose their on-demand service apps can feel good knowing that they're supporting a company that gives back and contributes to positive social impact initiatives.
Accessibility Features for Diverse Audiences: Renowned companies recognize the importance of accessibility and inclusion, incorporating features to accommodate users with disabilities or specific needs. This could include options for text-to-speech functionality, screen reader compatibility, color contrast adjustments, or language translation services, ensuring that the app is accessible to all users.
Social Integration and Community Building: On-demand service apps created by renowned companies often include social integration features, allowing users to share their experiences, reviews, or recommendations with their social networks. This fosters community engagement, word-of-mouth referrals, and user-generated content, contributing to the app's popularity and growth.
Educational Resources and Content: Renowned companies may provide educational resources, tutorials, or informative content within their on-demand service apps to help users make informed decisions or learn new skills related to the services offered. This could include how-to guides, video tutorials, or articles on relevant topics, enriching the user experience and adding value beyond the core service offerings.
Continuous Improvement and Feedback Mechanisms: Renowned companies actively solicit feedback from users and leverage data analytics to identify areas for improvement within their on-demand service apps. This feedback loop enables them to iteratively enhance features, address user pain points, and stay responsive to evolving user needs and preferences, ensuring that the app remains competitive and relevant in the long term.
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App  Includes:
Android app
Ios app
Admin panel
Source code
Patent rights
Code ownership
1-3  months support and maintenance
Customisations
Payment gateway integration
Api integration
End to end deployment
Payment gateway integration
UI UX designing
Server migration
Unrestricted code
How Script Help us in Creating the App
Feature Prioritization: The script outlines a wide range of features that users expect from an on-demand service app. Developers can use this information to prioritize features based on their importance and relevance to the target audience. Features such as reliability, user-friendly interface, robust security, and responsive customer support should be given top priority during the development process.
User Experience Design: The script emphasizes the importance of exceptional user experience design, including intuitive interfaces, smooth navigation, and responsive customer support. Developers can use this guidance to design user interfaces that are easy to use, visually appealing, and optimized for various devices and screen sizes. Incorporating user feedback mechanisms and iterative testing can further enhance the overall user experience.
Integration of Advanced Technologies: Renowned companies often leverage advanced technologies such as real-time tracking, predictive analytics, and machine learning to enhance their on-demand service apps. Developers can explore integrating these technologies into their apps to provide innovative features such as personalized recommendations, dynamic pricing, and predictive scheduling, thereby offering users a more tailored and efficient experience.
Data Privacy and Security: The script highlights the importance of implementing robust data privacy and security measures to protect user information and transactions. Developers should prioritize data encryption, secure authentication protocols, and compliance with relevant regulations such as GDPR or CCPA. Conducting regular security audits and staying updated on emerging threats can help mitigate risks and build trust with users.
Scalability and Global Reach: Renowned companies often operate on a global scale, requiring their on-demand service apps to be scalable and adaptable to diverse markets and regions. Developers should design the app architecture with scalability in mind, leveraging cloud-based infrastructure and scalable technologies to accommodate growth and fluctuations in user demand. Localization features such as language support and regional customization can further enhance the app's global reach.
Continuous Improvement and Feedback Loop: The script emphasizes the importance of continuous improvement and user feedback in app development. Developers should establish feedback mechanisms within the app to solicit user input, analyze usage data, and identify areas for enhancement. Iterative development cycles, agile methodologies, and A/B testing can help refine features, address user pain points, and keep the app competitive in the evolving market landscape.
Corporate Reputation and Brand Recognition: Developers can leverage the reputation and brand recognition of renowned companies to enhance the credibility and trustworthiness of the on-demand service app. Incorporating branding elements, such as logos, color schemes, and messaging, can create a cohesive brand identity and strengthen user loyalty. Collaborating with corporate partners and leveraging their resources can also facilitate app promotion and user acquisition.
Cross-Platform Development: Based on the features outlined in the script, developers can strategize and implement a cross-platform development approach. Utilizing frameworks such as React Native or Flutter allows the app to be built for multiple platforms (iOS, Android) simultaneously, reducing development time and ensuring a consistent user experience across different devices.
API Integration and Third-Party Services: The script mentions the importance of integrating with third-party services for added functionality and convenience. Developers can identify relevant APIs and services to integrate into the app, such as payment gateways, mapping services, or communication tools. This integration enhances the app's capabilities and provides users with seamless access to additional services.
Agile Development Methodologies: Following agile development methodologies, such as Scrum or Kanban, aligns with the iterative approach recommended in the script. By breaking down the development process into smaller, manageable sprints, developers can continuously deliver incremental updates and improvements to the app. This iterative approach fosters flexibility, collaboration, and rapid adaptation to changing requirements or user feedback.
User Testing and Feedback Incorporation: The script highlights the importance of user feedback in refining the app's features and user experience. Developers can conduct extensive user testing throughout the development process, soliciting feedback from target users and incorporating their suggestions into subsequent iterations. This user-centric approach ensures that the app meets user needs and preferences effectively.
Performance Optimization and Load Testing: With scalability being a key consideration, developers should focus on performance optimization and load testing to ensure that the app can handle increased traffic and usage. Techniques such as code optimization, caching, and server scaling can help improve the app's responsiveness and reliability, especially during peak demand periods. Conducting thorough load testing simulates real-world usage scenarios and identifies potential bottlenecks or performance issues early in the development process.
Compliance with Regulatory Standards: Given the emphasis on data privacy and security, developers must ensure that the app complies with relevant regulatory standards and industry best practices. This includes implementing measures such as encryption, data anonymization, and secure authentication mechanisms to protect user data. Conducting regular security audits and staying updated on legal requirements helps mitigate risks and ensures compliance with regulations such as GDPR, HIPAA, or PCI DSS.
Documentation and Knowledge Sharing: Throughout the development process, developers should maintain comprehensive documentation to capture design decisions, technical specifications, and implementation details. This documentation serves as a valuable resource for team members, facilitates knowledge sharing, and streamlines future maintenance and updates to the app. Additionally, sharing knowledge within the development team through code reviews, pair programming, and knowledge-sharing sessions fosters collaboration and skill development.
Ethical Design and Responsible Technology Use: In line with ethical design principles, developers should prioritize responsible technology use and consider the broader societal impact of the app. This includes addressing issues such as algorithmic bias, data privacy concerns, and digital well-being. Implementing features such as consent management tools, transparency in data usage, and time management features promotes ethical design practices and cultivates trust and goodwill among users.
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App Revenue Models
User Acquisition Costs (UAC): Factor in the cost associated with acquiring new users through marketing and advertising efforts. Let's assume an average UAC of Rs. 100 per user.
Retention and Churn Rate: Estimate user retention and churn rate. Assume a 20% churn rate, meaning 20% of users stop using the app each year.
Subscription Model: Offer premium features or a subscription-based model for users who want access to exclusive content or additional functionality. Let's assume 5% of users opt for a monthly subscription priced at Rs. 100 per month.
In-App Purchases: Offer users the option to purchase virtual goods, upgrades, or additional services within the app. Estimate an average of Rs. 50 per user per year in in-app purchases.
Advertising Revenue: Generate revenue through in-app advertisements. Assume an average revenue of Rs. 0.20 per impression with 100,000 impressions per month.
First Year:
Total Transactions in First Year: Rs. 25,00,000 (as calculated previously).
Commission Revenue: Rs. 5,00,000.
Subscription Revenue: Rs. 100 * 12 months * 5% * 1200 users = Rs. 72,000.
In-App Purchase Revenue: Rs. 50 * 1200 = Rs. 60,000.
Advertising Revenue: Rs. 0.20 * 100,000 impressions * 12 months = Rs. 2,40,000.
Second Year
Total Transactions in Second Year: Rs. 55,00,000 (as calculated previously).
Commission Revenue: Rs. 8,25,000.
Subscription Revenue: Rs. 100 * 12 months * 5% * 1440 users = Rs. 86,400.
In-App Purchase Revenue: Rs. 50 * 1440 = Rs. 72,000.
Advertising Revenue: Rs. 0.20 * 100,000 impressions * 12 months = Rs. 2,40,000.
Live Demo in On-Demand Services
Website | Contact | Email: [email protected]
Real-time Interaction: Live demos in on-demand services allow potential users to interact with the platform in real-time. This could involve simulating the user experience of placing an order, tracking a delivery, or accessing a service, providing a firsthand understanding of how the platform works.
Demonstration of Key Features: Live demos offer an opportunity to showcase the key features and functionalities of the on-demand service platform. This might include demonstrating the user interface, customization options, payment integration, tracking capabilities, and any unique features that differentiate the platform from competitors.
Interactive Q&A Sessions: Live demos often include interactive Q&A sessions where participants can ask questions and seek clarification about the platform's features, pricing, policies, and more. This direct engagement helps potential users gain deeper insights and address any concerns they may have.
Personalized Guidance: During live demos, presenters can provide personalized guidance and tips tailored to the specific needs and preferences of the audience. This could involve highlighting relevant services, demonstrating workflow optimizations, or suggesting best practices for using the platform effectively.
Hands-on Experience: Live demos offer a hands-on experience that allows participants to explore the platform's functionality in a controlled environment. Users can navigate through different sections, test out various features, and familiarize themselves with the platform's interface and navigation.
Instant Feedback and Iteration: Live demos enable presenters to gather instant feedback from participants regarding their experience with the platform. This feedback can be invaluable for identifying areas of improvement, refining the user interface, addressing usability issues, and iterating on the platform based on user preferences.
Building Trust and Confidence: By providing a live demonstration of the platform's capabilities, on-demand service providers can build trust and confidence among potential users. Seeing the platform in action instills a sense of reliability and transparency, reassuring users about the quality of service they can expect.
Customization and Tailoring: Live demos can be customized and tailored to suit the needs and interests of the audience. Presenters can focus on specific features or use cases that are most relevant to the participants, ensuring that the demo resonates with their requirements and priorities.
Accessibility and Convenience: Live demos can be conducted remotely, making them accessible and convenient for a wide audience. Participants can join from anywhere with an internet connection, eliminating the need for travel and enabling greater reach and engagement.
Follow-up and Support: Following the live demo, on-demand service providers can offer additional support and resources to help participants further explore the platform and address any lingering questions or concerns. This might include providing access to documentation, tutorial videos, or scheduling one-on-one consultations.
Conclusion
As on-demand services continue to evolve and expand into new industries and markets, it is essential for providers to prioritize customer satisfaction, sustainability, and community engagement. By staying responsive to user needs, embracing technological advancements, and maintaining high standards of service quality, on-demand platforms can continue to thrive in an increasingly competitive landscape.
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10th Meeting - 1st Session Group of Governmental Experts on Lethal Autonomous Weapons Systems 2024.
Group of Governmental Experts on Emerging Technologies in the Area of Lethal Autonomous Weapons System Geneva, 4-8 March and 26-30 August 2024
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