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#Designing Accessible
scuttlebatt · 3 months
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I Have Found A Solution!
So, obviously classic wizard robes aren’t wheelchair friendly. (Alright, admittedly this isn’t common knowledge and also this definitely isn’t a problem for most but listen, this is a problem for me and I’m pleased to present a solution for it nonetheless.)
The issue is in the sleeves and the length of the robes. The traditional trumpet style allows them to get snagged, dirty, and caught in the wheels.
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This is distinctly not an issue with other mobility aids such as canes and crutches, these wizards are fine to carry on with their trumpet sleeves simply rolled up if needed.
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Now, one solution might simply to shorten the sleeves and hem to be out of the way, but that looks rather silly so I won’t do that. Instead I propose the more elegant design of a hanging sleeve to maintain that flowy magical feel while allowing for better range of motion.
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Honestly I just love the look of hanging sleeves in general and think more people should appreciate them, wheelchair user or not.
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In conclusion…
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banrionceallach · 7 months
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Unpopular opinion: All games should have the option to enable pausing.
And to save almost everywhere.
Yes even in soulslike games.
I am an adult who has a full time job and responsibilities. I get to play maybe an hour a week. I do not want to lose that hour of progress because devs decided 'pause' was not allowed in their game and I had sudden unexpected things come up that meant I had to quit the game without saving/leave it playing and hope enemies wouldn't respawn.
Also it would massively increase accessability. I have fully working non-injured hands and they still need a break after a tough boss fight. I can't imagine how frustrating it must be for people with joint pain, arthritis, etc, etc.
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aeldata-usa · 5 months
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prokopetz · 13 days
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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weaselsblaugh · 10 months
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I guess browser Back buttons are officially just a suggestion and not actually intended to help you go back to the previous page anymore. Can't even page back in Tumblr without specifically scrolling down to find their in-page Back button. That's not very accessible and I kind of dislike it. A lot.
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foxpunk · 1 year
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Hey, you! Yeah, you with the cool neocities!
You're doing great! Really love what you've done with the place so far. Now here's something important moving forward. If you are making a neocities - especially if you are doing so with the motivation to fight back against Web 3.0 and reclaim the web as a space for individual users instead of for companies - please, keep the following in mind:
An inaccessible web is not a free web.
Repeat after me: An inaccessible web is not a free web.
Resources for Beginners to Learn About Web Accessibility and Web Design:
W3C's Introduction to Web Accessibility | W3C is the organization that decides on the standards of Accessibility on the web. They are an invaluable direct resource.
A Beginner's Guide to Understanding Web Accessibility
Mozilla's Accessibility Overview
WebAIM's Introduction to Web Accessibility
What is Web Accesibility in 60 Seconds! [YouTube Video]
Accessibility: What's the difference between WCAG Levels A and AA? [YouTube Video]
FreeCodeCamp | FCC provides an extremely beginner friendly Responsive Web Design course. The lessons for this course integrate accessibility standards naturally, and also have individual lessons specifically for teaching accessibility.
FreeCodeCamp's Accessibility Tag on their News Page
HTML Dog's Tutorial's for HTML, CSS, and Javascript
MarkSheet's Free HTML and CSS Tutorial
W3C's Easy Checks
W3C's QuickRef on How to Meet WCAG | I have filtered the QuickRef link to only show Level A requirements. This is the easiest level to meet and is considered the "bare minimum."
WAVE: Web Accessibility Evaluation Tool
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ganymedeandpluto · 5 months
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saw a version of this stuck somewhere but couldnt get my hands on the design so i made my own. please feel free to use (don't credit me)
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macksartblock · 3 months
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I guess I’m trying to work out TMA designs now
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bucket-of-amethyst · 7 months
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Youtooz: released plushies of all MCC team mascots but makes it a BLIND BOX so u can't even pick ur favorite one
Me:
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So I did
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Little beast is going to @eluminium one day when we get his passport sorted
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sixth-light · 1 year
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I am extremely not going to dignify that 'walkable cities ARE ableist actually' post which has crossed my dash with a reblog, but four things to keep in mind:
'Walkable cities' is almost always a shorthand for 'cities which deprioritise cars as a mode of transport and make it possible and enjoyable to travel by other modes instead', rather than a call for everybody to walk and only walk everywhere all of the time. We live in a golden age of micromobility options, for starters. And when most people do not need to use cars, it will be much easier for people who do.
Advocacy for walkable cities and active transport often does slide right into ableism and fatphobia and this needs to be directly challenged whenever it appears (as someone who has been a cycle commuter my whole adult life and overweight for all but five minutes of my whole adult life, if I never hear "if everybody cycled we would solve the '''obesity epidemic'''!!!" again...)
AT THE SAME TIME, while this will change in degree from place to place, the Venn diagram between 'people who advocate for walkable cities' and 'people who advocate for accessible cities' has a significant degree of overlap. There's probably at least one car-centric conservative out there who genuinely advocates for accessibility by the law of averages, but it's neither a coherent nor common position. Walkability IS a form of accessibility. It is not accessibility for everybody but no single kind of accessibility is, which is why we need cities with MULTIPLE kinds.
Therefore, as with goddamn near everything in life, if you actually want to see more accessible cities...advocate for more accessible cities, and what that means for you. Going 'but there are some people who will always need cars therefore walkable cities is ableist' does exactly nothing except turn people off the idea of change. Say what you want to see. Be specific. Imagine better futures. TL;DR - cui bono when we lock ourselves into "cars vs walkability"? you guessed it - people who benefit from the (observably harmful) car-prioritising status quo. so is this assertion always a cynical psy-op? No. Does it function as one in practice? fuck yes. be smarter.
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stoutstoatpress · 6 months
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VAST Guides are here!
By using VAST, you can learn how to add accessibility tags for screen readers to your PDFs, by using Adobe InDesign and Adobe Acrobat.
I'm super excited to release a brand new publishing community resource: VAST (or Visual Accessibility Skills Toolkit).
>> WWW.VAST.GUIDE <<
VAST is a collection of short articles aiming to spread awareness about what visual impairments are, and how folks in the small press industry can accommodate them.
The guides are split into four sections:
Visual Impairment 101 explores what visual impairments are, how visually impaired people navigate digital content, and introduces some current language and definitions (circa 2023).
Screen reading PDFs explores the basics of how screen readers navigate through digital content. Includes video examples!
Using InDesign introduces different tools that designers can use to make their documents more accessible.
Putting Into Practice presents case studies of common structures in roleplaying games, and how they could be given accessibility tags using tools covered in section 3. (Coming soon!)
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VAST was developed by Brian Tyrrell (me!), and disability advocate and accessibility consultant Yubi Coates. Visually impaired consultants and InDesign experts were brought in to corroborate the guides.
All of the information in the guides is up to date, and we’re committed to reviewing and updating the guides in 2024 and 2025.
This project was completed using a small pot of funding provided by Creative Scotland’s Create: Inclusion program in 2022.
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beastwhimsy · 6 months
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I'm completely enamored with this wizard who is in like 5 episodes total and gets barely any lines and I have found THREE other artists who have ever drawn fanart of him. anyway I have decided that I will rectify this injustice by getting even more unwell about them. here he is I love you life giving magus
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they're the kind of wizard to say "wonderful!! ^_^ 🌼🌷💞" and "HOT DOG!!!!!!!!‼️💥🤯" in the same 10 seconds <- he has done this canonically
ID in alt, please consider reblogging thank you I love you
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they're so silly I love you gnc wizard teacher who enjoys road trips and making yummy treats with their friends
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craske · 6 days
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for the better or worse, the disassembly drones have black boxes, so its possible to examine their memories after shutdown
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aeldata-usa · 5 months
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prokopetz · 7 months
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What we need is a wildly popular game that does for soulslikes what Celeste did for precision puzzle platformers.
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puppyvenom · 3 months
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it really fucks me off that disabled toilets never have a fucking bag hook. do they not think we carry things? why should i have to put my purse on the fucking grimy floor?? just smack a few hooks on the wall or the back of the door at varying heights, it really cannot be that hard. you can put a hook on 10+ doors no problem, but putting a few in one of your 3 disabled toilets? apparently too much effort.
after all, we all know disabled people don’t carry bags and never go anywhere alone!
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here’s where i had to balance my bag in the disabled toilets of one of my city’s biggest music venues x
jesus christ.
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