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#Audio & music
tinylovetoo · 7 months
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mr-no-life · 2 years
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Three Games that have Creative Sound Design
When it comes to video games, I think that sound and music are the biggest make or break for me (second that to the story, but we are not going to worry about it). One of the core components of a video game that I feel gets ignored all too quickly (especially in the Indie Game scene) because Graphics are what people worry about the most. I was going to write a post about how the lack of sound/music in a game can drive a game… but I had a meltdown trying to write the opening paragraph, so instead I am going to talk about three games that I feel like have the strongest and most creative sound design and why. I will link all of these games at the end of the post for you to enjoy. As a reminder, I am no industry professional and this is by far not professional commentary on the state of how video games are made. I am a filthy casual that is a sucker for things that sound good. Oh, there may be spoilers for these games, this is your only warning. 
To start, all three of these games have the following in common:
The overall sound design (from levels, to timing, to being able to set the tone etc.) are pleasing and engaging. 
The music whether it be original score or licenced music fits the tone of the game 
It strived to do something unique (I know that is a broad category, I’ll do my best to explain it) 
The Stanley Parable Ultra Deluxe 
This game… An enigma gameplay wise with a quite interesting take on the narrative as a whole. But, what sets it apart from most games (and even from the other two on this list) is how the lack of sound and music are used to drive the story along. What makes this game so charming is how while the designers could have easily gallen to the trope of having music constantly playing in the background throughout the whole game, they instead chose to only have music at key moments and endings depending on the choices you make. 
One ending that stood out to me is what is known as the “Space” ending where after a series of choices you end up in a black room with a nice little ambient track and a quick quip by the narrator and that’s it. Speaking of the narrator (who is voiced by Kevan Brighting) he is the only voice throughout the game and depending on your choices he will judge or praise you. At times he is the only thing you hear (outside the dulcet ambient humm of the office around you) and (at least for me) that alone can be a drive for the player. This “search for the next cue” may seem not fun for some people, but for others, finding the next cure or a different cue is the fun part of the game. It’s almost hard (for me at least) to describe how the lack of music is actually a good thing and how most of the time you only hear the ambient noises of the office around you, the dull hums of computers and what I can only assume is the HVAC system in the background as the narrator occasionally quipping at you as you run in a continuous loop trying to find something different each time. 
As for the soundtrack, there is only about 90 mins worth of notable music cues, that is not bad considering games like Skyrim and Red Dead Redemption (1 and 2) easily clock in with 3+ hour long soundtracks, which isn't a bad thing I just find it impressive when games with little to no soundtrack can still be this enjoyable. I almost have a hard time describing any more because at the time of writing this I still haven't even gotten to any of the newer endings and I'm just scratching the surface with finding the little easter eggs.
Favorite song track: Control by: Yiannis Ioannides Favorite Sound Effect: Clicking with nothing to interact with
Fallout: New Vegas
One of my (and many others) favorite RPGs out there. There is honestly nothing I could say about this game that over twelve years of gaming journalism hasn't already covered about this game. I will say this, it amazes me that through the years, New Vegas and the rest of the Fallout games as a whole have managed to stay consistent (for the most part) with their sounds and music scores. From the iconic bottle cap sound to the entire ambient score by Inon Zur, for a game of the Xbox360/PS3 era, it surprisingly holds to this day. The ONE nitpick I have (as with most Bethesda games) you will at one point encounter all five voice actors at some point playing every named and unnamed NPC in the game… kinda strange but it is what it is. 
Speaking of voice actors, the voice levels are surprisingly crisp, and the fact that the levels change if the NPC is wearing a hazmat suit or a helmet (an obvious notice but a tiny detail I love). A couple key voice actors that really stand out to me are Ulysses voiced by Roger Cross and Mr.House voiced by Rene Auberjonois (may he rest in peace). As much as the internet likes to meme it to death, Ulysses’ ramblings are by far the most catching of the named NPCs. It’s his overall tone and demeanor that despite all the bullshit that has happened to him, he still manages to stay calm and let his words do the real damage. Mr. House, for a robotic A.I this snarky asshole definitely oozes that “Mr. Vegas/big money CEO” persona. I actually appreciate the fluctuations (which are subtle but they are there) that he has throughout the game. The thing that seals the deal for Mr. House as my favorite NPC is the fact that depending on who you side with in the game, you see Mr.House’s shriveled body, and he actually sounds how he looks. They could have easily  made his human form sound like his A.I persona, but they didn’t, and that is an amazing touch. Outside of the voice acting, the rest of the ambient sounds are actually mixed pretty well for the most part, no one sound overpowers the others (and I usually have my master volume set to about 50% because I play with speakers). 
All of this is just the vanilla base game with DLCs that sound this good, I have neglected to mention the years of mods from the community that add their own sounds and voice acting to the game (and I am not going to talk about it here cause that is a blog post for another day). Speaking of the DLCs, the wealth of unique characters, and sound effects I could gush about for a while (But I have to leave something for a future blog post ;) ) I could proceed further, but to summarize, 10/10 sound quality from a different era.
Favorite song track: Serenity/Dream Town by: Mark Morgan Fun Fact: This was first featured in Fallout 2 Favorite Sound effect: The ambient sounds of the K9000 Cyberdog gun from the Old World Blues DLC.
Left 4 Dead (both 1 and 2) 
This game is one of the few exceptions I will make to play multiplayer with. Something about grabbing three other friends and fighting hordes of zombies is just… **Chef's kiss** delightful. BUT, I have never played a game (or seen a movie) that does Leitmotifs as good as the Left 4 Dead games… For thoughs who do not know, in short a Leitmotif (or more commonly a Music Motif ) is a song or sound cue that is recurring with a specific character, idea or place. What makes this game stand out (even to this day) is the almost god-like timing and placement of these cues. For a game that came out two years (for the first one, one year before for the second) before Fallout New Vegas, the techniques used and the style they are mixed stand out far above the other games of the time (in my opinion, and that is not to say the other games were not bad, hell, Super Smash Bros Brawl and Fallout 3 came out the same year, 2008 was just good as a whole). 
Let’s start with how Leitmotifs are used: both games have what are known as “special infected” zombies, and are usually there to spice up the game and either force your team to work together, or panic and split. Each one of these special infected have their own sound cues and music stings to alert the player(s) that they are coming. What I like about this is that when you first play these games you’re initial reaction may be “What the fuck is that?” and then BOOM all hell is breaking loose. But, as you play them more and more the confusion turns into “Everyone start running shit is going to hit the fan.” But, a nice little detail I actually learned from another review of this game, is that a lot of the audio cues (not necessarily the music stings) have there own built in Doppler effect (witch I fucking hate, but more on that later) witch makes it all the harder to pin point were the zombies are coming from. It adds a nice little touch to something that could easily have been a bland generic one cue note. 
Speaking of musical stings, there are FOUR (Yes four) music stings for when you are hanging off a ledge, and they get louder and more intense as time goes by, witch just makes me giggle like a child because it is a clear indicator that you are gonna die unless someone saves you. While I was doing research for this post, I noticed another interesting detail I did not notice until now, when a hoard of zombies is approaching in Left 4 Dead 2, the song that plays during the hoard is different depending on witch of the six campaigns you are playing, and I think that is absolutely BRILLIENT it makes it seem like each campaign is unique and fresh. This may seem kind of an odd praise, but each of the campaigns (in Left 4 Dead 1 and 2) have their own unique song attached to them (that is separate from the Hoard songs in the case of L4D2). As with the other two games I have gushed about, I could spend a lot more time going on and on about how each of the sound cues for the special infected have both a piano and a string variant, how the sound goes mute and dry when you are almost dead, but I feel like I have gotten my point across, this is a solid game for it to have come out in ‘08.
Favorite song track: Dead Air (the self titled theme for the L4D1 Campaign of the same name) by: Mike Morasky Favorite Sound effect(s): The entirety of the L4D2 Dark Carnival campaign.
In Conclusion. These are just three games I feel like have some pretty solid sound design, but as with most things, they are not without their flaws. Stanley Parable gets a tad frustrating because you are sometimes left wandering around in a quiet empty space with no cues from the Narrator, Fallout New Vegas and the famous “crash every two hours” issue, and the Left 4 Dead games sometimes gets a bit TOO chaotic at times and some of the details are lost. But in the end, that’s what makes these games great, there flaws are often put to the wayside because the strengths shine that good, and to me that is the sign of a good game, where the nitpicks and issues are still there, but it makes the game that much more enjoyable because it is essentially a flawed masterpiece. In the era of “everything has to be 4k graphics and flawless and bug free day 1” the charm of an indie game taking its first baby steps into the world is often seen as “lazy” because we have sadly shifted the focus from “quality” to “quantity”. But, that is not my place to talk, we are here to celebrate the Music and Audio Design in games (both AAA and indie). I will most likely be doing another one of these types of posts later in the year talking about three more games’ audio I love. If you have any questions, feel free to DM me here on Tumblr or on Twitter (links in the bio). Below is a list of resources for you to check out the games mentioned here today (and the kind people who inspired me to do this). Stay safe everyone! (^_^)
Games:
Fallout: New Vegas
Stanley Parable Ultra Deluxe 
Left 4 Dead & Left 4 Dead 2
Resources:
Left 4 Dead Wiki
Nukipedia
What keeps Left 4 Dead 2 so GREAT even 12 years later? By: Bricky on Youtube
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skeletonfumes · 2 years
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iinvisiblewings · 1 year
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sailordrunkmoon · 2 years
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sometiktoksarevalid · 5 months
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💚 Artists and titles will be revealed after the poll closes, so check back for results! Until then, please don't mention the song title in reblogs! (Guesses about everything else are fine and encouraged though; have fun!) 💚
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albarez2023 · 4 months
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Richard Marx Right Here Waiting
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everydaylouie · 9 months
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had an idea for a barbershop quartet Hatsune Miku ballad.........
(lyrics below the cut!)
i have a voice
i’ll sing your tune
sing about the sun and stars and moon
but in the end
it’s up to you 
i sing your song
and that’s all that i ever do
every note
is made by you
what’s a blue haired, pigtailed girl to do
in the end
i make no sound
oh the songs i’d sing if you were not around!
i sing your song
all night long
never wrong
but i just sing along…
the tune is done
and I’m a star
i feel so close and yet so very far
in the end
it’s up to you
i sing your song
and that’s all I ever do
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chinese hanfu model invites passersby to take pictures with her (cr: 弥秋君miqiujun)
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tinylovetoo · 7 months
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mr-no-life · 1 year
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Telling a Story with No Words (Spooky Special)
Ahh October, the leaves are falling, Starbucks’ ever growing pumpkin spice monopoly is taking its hold on the modern world, and it is suddenly the appropriate time for all the Horror movie fans to come out the closet. Halloween may as well be Christmas for me (and a bunch of others). It's the time of year that it is socially acceptable to listen to heavy metal and be appropriately spooky. However, were as most people are in it for the immediate shock and awe factor of the season (I used to be trust me) I find myself drawn towards that kind of horror that makes you feel uneasy throughout  and then hits you when you least expect it. Very rarely does any horror movie scratch that itch (then again, I am not a big horror movie fan, eventually I would like to do a sound comparison across genres, but that is off topic) even more rarely does an entire album scratch that itch in spades (and tells a nice little story in the meantime). So, for the spookiest time of the year, I present to you, Midnight Syndicate’s 2011 album: Carnival Arcane.
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I happened upon this masterpiece by sheer happenstance actually. I listened to an episode of an old Halloween inspired music podcast called “Gruesome Joe’s Musical Morgue” , a podcast that I can not seem to find anymore (which is a shame really). One of the episodes I was able to listen to was about this album (and I wish I could remember what was said at the time) and it caught my attention in a way that I did not realize it would follow me most of my life till I decided to delve down the Audio Production rabbit hole, then it clicked. This album does something that not many seek out to do, it tells a story with no words. Traditionally, most music/poems rely on the spoken words of its lyrics to tell a story (I briefly touched on this in my September post). But, somehow, this album manages to let the listener come up with its own story behind the music. Sure there are titles to the songs, tilted around carnival attractions that give the appeal of a sketchy ass Carnival set up.. But that’s about it really in terms of a provided story. With no lyrics and a dynamic arrangement (which we will get to shortly), your imagination is kind of left to go buck-wild really. The overall eerie ambient structure and how effortlessly each track plays after the next makes it a very smooth (if not creepy) listen. I HIGHLY recommend NOT to listen to it on shuffle, I feel like you lose the experience if you do.
So. Aesthetics of the album aside, how do I feel like it accomplishes this? Well, as mentioned the arrangement is the major selling point. Most of the tracks on the song rely heavily on percussion (with a focus on pianos, chimes and drums/drum like instruments) and some brass instruments with a sprinkling of strings. Most of the tracks are played in a Minor key (with some of them being played in major key) (and all this means is how the song is played, I’ll explain more about this later). The caveat of some of these songs is that you really can’t tell off the bat which song is played in what key it is played in and in this case, I actually do not mind, because what key it’s in is not the focal point. Now what does matter is what instruments are being used and when they are being used. The two  songs that I feel best express this are “Agent of Fortune” (Track #8) and “Freakshow” (Track #13). Both of these tracks demonstrate the importance of the right instrument at the right time as well as a near perfect showcase of the instruments (not sound effects, that will be addressed in a minute) that are the focal points of this album. 
Speaking of effects. This album utilizes a lot of effects and sound effects to support the arrangement. To make up for the fact that all but two of the songs have no lyrics in them (the two tracks in question are more like glorified ambient tracks) sound effects and a whole lot of post-production magic. From what I can deduce there are mostly pan and echo effects that used sparingly but effectively (Track #19 “Krellsig’s Kastle of Fun” and Track #23 “Sea of Laughter” I personally feel are the best demonstrations of this). Now, if I may take a sharp turn to quickly discuss the use of sound effects and the creation of soundscapes in this album. The tracks “Midway”, “Midway Reprise”, “Krellsig’s Kastle of Fun”, “Sea of Laughter”, “Epilogue” and “Crum Car” (Tracks #2, 5,19, 23, 25, 26 respectfully) are mostly just soundscapes, no real focus on music and pull a double duty; they not only serve as story moments but also low moments from the otherwise high tense moments (or in the case of  “Epilogue” and “Crum Car” it serves as a way to end the story. "Dr. Atmore's Elixirs of Good Humour and Fortification" and “A Strange Menagerie” (tracks #6 and 9) are excellent examples of how sound effects can be used to enhance an already well arranged track even better without it becoming to obnoxious or overbearing, Now, back to production effects, as I briefly mentioned earlier (not to repeat myself) you can tell this album relies on subtle (and not so subtle) to help drive the narrative and (in the words of Bethesda Studios’ Todd Howard) it just works. The overall mix and master of the whole album is just *Chef Kiss* delightful. No one track is louder than the next and (as mentioned earlier) each track flows seamlessly into the next with no hiccup (unless something causes a crappy playback). For a two man group, they make it seem as if they are running with a whole orchestra of people. 
I could go on and on about the technicalities of this work of art, but I’m actually going to leave it with this. This album is a one-in-a-million that comes along that I feel like doesn't get enough spotlight really. I’m willing to bet there are more of these types of albums out there, but they have a lot of work to do to meet these expectations. I do highly recommend giving this one a listen to (with a good set of headphones). 
Well, I hope you all have (or had) a safe and amazing spooky season. This one took a minute to come up with because I have always loved Midnight Syndicate’s work and always wanted to talk about it and this is just the hobbled words I could describe it in. I’ll have the links to where you can find this album and the rest of their work (plus a couple of old ass reviews for the album as well). As always, if you have any questions feel free to reach out on any of my socials (LINKS HERE). 
Find Carnival Arcane Here:
ITunes
Spotify
A snip-it from an old Fangoria Article
Have a Good Day, Y'all 👻☠️
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muzicpromotionclub · 1 year
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Connecticut artist Rasheem D. Dixon drops over-and-above new audio music ‘Turn Up’ on YouTube
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iinvisiblewings · 1 year
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lovehymndead · 7 months
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