re: baldur's gate's setting limitations: I've read a Lot of shit set in the Forgotten Realms and yeah, I agree. I mean I think it's interesting with the Legend of Drizzt (which are objectively bad although I love them dearly) to see an author clumsily *trying* grapple with sociological cycles of violence, and even that's being really deprecated out of more modern D&D to make it brighter, shinier, more Marvel, and more approachable. Like that's certainly the more marketable approach and in a [1/2
setting increasingly dictated by TTRPGs as played by people who expect videogame logic, /or/ parasocial slice of life, it's not surprising - it also avoids a lot of the pitfalls of "what the fuck were you thinking" that LoD itself is a great example of when it comes to clumsy allegory and sexual assault played for titillation - but honestly I prefer the clumsy trash that contemplates gore and consequence happening on a human level than something that wants to be approachable and friendly but [2/
[3/3] has no problem with the concept of ontological evil which is always more fundamentally regressive than clumsy allegory tbh. But I mean we both prefer DA and DA started /as a reaction to/ the fundamental limitations of the Baldur's Gate series, so it's not surprisingly that a game that sort of ignores the entire DA-digression, and the risks it took with form, doesn't have that spark.
haven't read LoD but agreed, my clumsy allegory tolerance is probably /too/ high but do ontological good and evil at face value & i'm right out
i think what hits weird for me about bg3 is almost some version of the uncanny, like on the one hand it's trying to do psychological realism in a pretty earnest way, but it's also set up this world where like. a character's hair changes from black to white when she chooses Good. yknow. there's some lovely sensitive character writing, but it rests on this substrate of world-logic that's just fundamentally not how people work. ahistorical, like you've said before. so you can only drill down so far before it rings hollow or just comes off kind of pat
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i am for sure approaching the finale of the first level in p5t, where the only spoiler i know about will happen, presumably. i've decided i'm going with ryuji. i fucking love yusuke with all my heart and soul, and i'm sure his version of whatever this plays out as is great, but...
well, pegoryu was my first p5 ship, and remains one of my faves. ryuji is special to me. if i can't have akechi for this then ryuji is equally good (but in a very different way).
...admittedly i also have no idea where or when or how the akechi & yoshizawa dlc comes into play. i bought it before i even started the game. i assume they're not just inserted into the main story or anything, but i kind of assumed they'd be available as just team units. i guess that could be right still; the whole first level is about re-assembling your team, so it'd probably be weird to just give you two free guys when the structure is about building up your power and strategy. so maybe after this part...?
i could look it up of course, but i haven't gone into a persona game blind since strikers, and it's more fun that way. i'm sure i'll figure it out.
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also my copy of the labb murder case book finally arrived so i got to read it but it took longer than normal because i kept pausing to take notes so i could solve it first
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You know what I wish?
I wish there was a story mode of Genshin, cause like the writing is pretty good and all the personal character quests are cute and endearing and you've got a lot of good characters
In theory that's just the game, you can just play it normally to get the story mode, but like... come on, we all know how much gacha and battle passes mess with games
It's a fun game, it's a good game, but it's as a "live service model" game filled to the bring with microtransactions
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cyberpunk 2077: this is a Serious Game about living in a capitalist dystopian hellscape
also cyberpunk 2077: here's a sidequest where you drive a dude with faulty junk to the doctor
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