we all talk about fucking up our games with mods but do u have any mod recs or mods you can't play without for fnv or fo4? :O
DO i?? (yes)
These are all going to be mods for fo4 since i rarely if ever mod fnv
This isn’t a complete list, especially since I have fo4 on three different systems so the mods vary, but generally i use these ones pretty religiously:
Armor and Weapon Keywords Community Resource (AWKCR) - a must if you want to download modified armor and weapons. basically a foundation mod because a lot of other mods use it and also it’s great
Armorsmith Extended - also a must. requires AWKCR to work but you were going to download that anyway. it does like 16 different things.
OCDecorator - Static Loot - this is one of the greatest mods of all time. if you’re like me and you have to decorate your settlements or you’ll literally die then get this
SnapBeds - do you want actual usable bunkbeds? rhetorical question. this mod is a lifesaver for smaller living areas
Sanctuary Hot Springs Settlement and Home - out of all the player settlement/home mods, this one is my favorite.
Traits and More Perks - includes traits from fnv and new perks
The Danse Dilemma - I’ve recommended this mod 8 billion times and i’m going to do it again! Basically it includes cut content from the game, enabling you to more fully help Danse during Blind Betrayal, and challenge Maxson in order to decide a new Elder.
The Mercenary - Pack - because you gotta look cool in the post-apocalypse
Clothing Of The Commonwealth - I have a weakness for clothing mods. you know this.
Fallout 4 Seasons - essentially an overhaul mod that gives the Wasteland a season of your choice. Spring and Summer are my favorites
True Storms - Wasteland Edition - STORMS, BITCH
Commonwealth Cuts - KS Hairdos - this hair mod is like, the most extensive one i’ve ever seen. bless
Color Map 4K 2K with Magazines Bobbleheads and Armor Locations - do you have a perpetual hard-on for finding collectibles? of course you do. download this mod
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Quests
Tiny Halloween Bucket Hunt
Adds 10 Halloween buckets to Goodsprings for the player to collect, as an in-game challenge
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Boom to the Moon
A young man in Novac named Anaximander needs help finding out what has happened to his wife. Requires the Old World Blues and Lonesome Road DLCs.
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The Search for the Word - A Hunt for Bibles
An old man named Theodosius needs your help collecting bibles to find out the secrets to a happy life.
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Nipton Rebuilt
Allows the player to become Mayor and rebuild Nipton.
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The Big Rescue
A young boy by the name of Emeric needs help recovering his beloved puppy.
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Rump's Presidential Race
Rump, the Presidential Mole Rat, is looking for a campaign manager to help coordinate his rallies, and the position may or may not be paid!
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Dinky Collectin' - Scavenger Hunt
Fully voice-acted quest mod that adds a short dungeon, a simple follower, a truckload of new foods, some weapons, a few pieces of apparel, many magazines, some skill books, and a bunch of unique clutter.
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Sugarloaf's Christmas Adventure
Sugarloaf is a small Giddyup Buttercup who is looking for someone to help her read a note.
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Followers/Companions
Lupa - Legion Mongrel Follower
Turns Lupa at The Fort into a simple companion.
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Buddy Chicken Companion
Fully voiced robotic toy companion, featuring high-resolution textures and custom animations. TTW version available and listed here.
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Agnessa
My personal player character, Agnessa Bozarth, available as a very simple voiced follower in Goodsprings.
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Dustworth - Classy Eyebot Follower (FNV)
An essential, fully-voiced eyebot follower found in Goodsprings. His name is Dustworth, and he wears a top-hat and monocle. Originally released as "Classy Butler Eyebot - Playable Modder's Resource" available below.
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Collectibles
Skill Books - Readable Excerpts
Adds readable skill book excerpts as notes that the player can access directly through the Pip-Boy to a crate outside Novac. Written by yours truly.
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Gilbert Science Sets
Some fun boxed toys with varied effects that can be found inside Victor's Shack, in Goodsprings.
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Simple Clutter Bobbleheads
Adds the ever-so-popular 20 bobbleheads from Fallout 3 as simple clutter items for you to decorate your home.
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Lonely House - Decorative Items and Clutter
A handful of simple decorative items to place around your home and make it seem a bit more lived-in, or to sell for some profit.
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Weapons
The Kill-O-Watt
A power supply unit wedged into a stick.
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Swiss Army Knife
A Swiss Army knife that works as a weapon with similar stats to the vanilla Straight Razor, but with an added little boost to Survival (+5) while in the player's inventory.
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Knock-Off Nuka-Cola Blaster
A Nuka-Cola energy weapon very loosely based on the one featured in Fallout 4 concept art (therefore, "knock-off").
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Knock-Off Nuka-Cola Quantum Blaster
A new Nuka-Cola Quantum energy weapon based on my Knock-Off Nuka-Cola Blaster, alongside some other assorted unique items including apparel, food and clutter.
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Potato Weaponry
Adds some potato weapons - grenades and launchers - with different effects.
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Punk Crowbar - NV
Adds a unique bladed crowbar to the game.
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Consumables
Simple Roasted Food
Some basic roasted meat recipes, some sand-boiled eggs, and roasted maize as well.
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Teas of the Mojave Wasteland
Craftable teas with varied effects.
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Ol'Twinkies Survive - New Vegas
Single and boxed Twinkies added to leveled lists through a script to ensure compatibility with other mods.
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Joja Cola
A drink based on the drink available in Stardew Valley.
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Herbal Remedies - Legion Friendly Chems
Craftable copies of vanilla chems that members of the Legion can use, available for purchase through a unique merchant.
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Anti-Skill Magazines
Magazines that will temporarily damage player stats.
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Unique Junk Food - Sunscreen and More
Gives a unique look to the junk food and adds some foods - schnitzels and sauerkraut -, as well as two new medicines.
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Miscellaneous
Useful Medical Braces Crutches and Tubing
Gives the option to clean up medical braces, crutches and surgical tubing at a workbench in order to get healing versions that will restore limb condition.
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Campfire Laundry
Allows the player to clean some dirty pre-war clothing at a campfire with detergent.
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Chef-Boy ED-E - Cooking on The Go
Allows the player to access the cooking recipes crafting menu via voiced dialogue with ED-E. A cooperation between HunterZ and yours truly.
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Craftable Placeable Sierra Madre Vending Machines
Now you can place Sierra Madre Vending Machines anywhere! A cooperation between GOLDENTRIANGLES and yours truly.
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Negative Karma for Grave Digging
Gives the player negative karma for digging up graves.
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Blanket for New Vegas
Portable blankets that can be dropped anywhere to sleep with the "well rested" perk.
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Golden Bottlecap Press
Adds a machine that can be used to turn a gold bar into 500 golden bottlecaps. These caps can be sold for 20 regular caps each. Requires the Dead Money DLC.
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Immersive Bubblegum
Adds some timed effects to bubblegum, for maximum immersion value.
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Misc Multi-Tool
A miscellaneous item with an added little boost to Repair (+10) while in the player's inventory.
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Lucky Bobby Pin
A bobby pin misc item, with a custom mesh, that will boost the player's Luck by 1 while in their inventory.
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More Usable Furniture
Swaps several static/unusable furniture pieces with usable versions. TTW version available and listed here.
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Tunneler Misbehavin' - for DUST and Lonesome Road
A simple in-game challenge to kill varied amounts of Tunnelers. In return, the player will be added to the Tunneler faction so they are not hostile anymore.
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Summonable Trading Caravan
Allows the player to summon a trading caravan anywhere.
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Stimpaks Restore Limbs in Hardcore Mode
A simple mod that allows Stimpaks to heal crippled limbs in hardcore mode.
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Strange Apple - Summon Cazador Swarm
Add an apple that allows the player to summon a swarm of Cazadores.
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Hidden Lock Difficulty Text
Quick little mod that hides the difficulty text of locked objects and terminals.
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Poses
Jokerine's Pose Pack - Selfies and Misc
Assorted poses for varied storytelling.
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Jokerine's Pose Pack - Quidditch
Featuring Quidditch, the popular wizarding sport played on broomsticks, wasteland-style.
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Jokerine's Pose Pack - Motivation
Based on the unforgettable motivational speech by the ineffable Shia LaBeouf.
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Jokerine's Pose Pack - Luv Time
Handful of poses with a "couple funtime" theme. All of these are safe for work and designed to be easy to pose and set up.
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Resources
Wasteland Christmas Resource - FNV
A handful of Christmas-themed junk decorations. As these are just meshes, they may look a bit different depending on what retextures you may have installed.
I put these together thinking of stuff you could assemble with salvaged junk, so I'll be the first to admit they're not all that pretty.
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Jokerine's Misc Resources and Tutorials - FNV
Many, many resources, tutorials and guides for modding New Vegas!
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Square Rug Resource - FNV
This is a small modder's resource with 20 square rug textures with custom normal maps. Clean and dirty versions included, and one mesh.
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Sewing Machine and Clutter - FNV
This is a small modder's resource of a vintage sewing machine and some related clutter. All of these pieces have proper collision.
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Scripted Mailbox - Playable Modder's Resource
A mailbox that can be used to sell items (but not purchase anything, unless you want to buyback). Its contents can be reset manually for easy junk removal.
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Automatic Vending Machines - Playable Modder's Resource
Two automatic vending machines in Goodsprings sell random food and drink for a flat fee, and show a standard bartering menu.
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Letters and Numbers - Modder's Resource
Static letters of the alphabet (A-Z, Ñ included), numbers (0-9) and some punctuation symbols.
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Classy Butler Eyebot - Playable Modder's Resource for NV
A classy eyebot resource, with top-hat and monocle. The esp adds the bot to Goodsprings, near the school, so you can see it in action. He will offer you a haircut for 15 caps.
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just thinkin bout fnv
specifically the setting and the position of Wasteland and the Old World Blues.
so setting: it’s a desert. p much uninhabitable for the most part, even by vegetation, unless you’re hardy, and know how to survive. it was like this before the war, and it’s like this still. The Wasteland kinda ties the old world and the new together with similar primal struggles that individuals and societies have to combat to survive and thrive. there’s a history here, but that history has always been about survival and establishing oneself - two immediate aims. This setting and the needs it demands, and has demanded lets the flow of a post-apocalyptic world flourish. there’s no real grieving over the past, for there is an immediacy for survival, for power, for organisation. but there’s also nothing really to grieve over, even when there were things established. Vegas has always been this hive of debauchery and gambling and stakes and casinos taking in Big Money and many people leaving drunk and penniless, or hooked and gambling. this re-establishment is not some homage or fetishism to the past, it re-emerges calculated by Mr House as a way of organisation and oppression and stability, out of the needs to survive and thrive as a populace in the desert, in the wasteland.
Those with Old World Blues, with the inability to let go of the past are seen as anything from strange, deluded, through to villainous: Big MT, Vault 22, Ulysses, the Legion to some extent, Father Elijah, etc. etc. i.e. those not aware of their current setting and the current needs of their communities and themselves. The Kings may be romping around with silly hairdos and funny voices, but their priorities are to Freeside and the people dependent on them - their priority is their setting. In this regard, those with a keen investment with the present are in a way most connected to their history in setting. They are culturally re-living and re-performing their ancestors struggles without being locked into fetishising them statically. The acceptance of adaptation and survival plays then as a homage to the way of the land and setting. To go against this is to laud the societies and organisations from the past, irrespective of the changes of demands and needs. Those with the Old World Blues disregard their place in their setting, and seek for that placement in a bygone society that brought apocalypse. This is summed up exquisitely well in The Big MT: there’s a crazed delusion that the mountain the facility was originally built in still remains, when in fact it is open to the sky, a fact caused by the atomic violences of the society the scientists cling on to. Their performances and diligences relate to a history and society that disrespects setting entirely, to the point of turning a Mountain into an MT, to the point of nuclear catastrophe.
This then has a crucial role for the player character, especially when considering F:NV generically as an open world rpg. It is only ever the current setting a new player can relate to, or will ever relate to. Whatever Old World history is uncovered it’s through a Ruinous setting, from reports on Ruined computers, passed from the tongues of NPCs you interact with in the open world, in the setting. Contrasting this with Fallout 4, (the opening of which obviously pigeonholes the player character into a very straight and narrow backstory), we are confronted with this societal fetishisation, and not an appreciation for the setting of Wasteland. Placing the player in the pre-war house with a pre-war family in a pre-war community also belies a Pre-Wasteland setting (at which point the game is strictly Not open-world). The player is left to interact with this entirely insignificant non-interactable pre-war setting, in which pathos for ones spouse and child is supposedly drummed up. As the player moves around, their character can comment on the commodities of their house. The society, the Things, the Old World here is being displayed, and there supposed effect is to garner a narrative grief, a thirst for that old world, to have one’s child back, to avenge the murder of one’s spouse. All of this is generated by the Old World and the doings of the Old World and the societies and principles that move around it. The striving to regain your child smacks of Old World Blues, a pre-occupation to return to the nuclear family, to the way things were. None of this bears any relation to the struggles the setting of The Wasteland brings. The Wasteland, becomes an arena, littered with Old World remnants that, given the unveiling of the Old World in the pre-game sequence, will always be remnants. They will always now resist, as the game is written to resist, a collapse and acknowledgement of a unified setting, or any sense of adaptive performative history as shown with F:NV. In this sense, whatever is created in homage to the old world, or whatever is created anew, can never be seen to flow out of it, but rather violently signifies against it. The two become separate and the Old World remains something to cling on to and work with, whilst the setting, the people around you, the needs, the struggles, etc., all become secondary, or an other thing separate from the old world, rather than a continuation of, a product of, unseperable in its ways.
idk What i’m going to conclude with other than i didn’t mean to write this much at All and that i love Fallout: New Vegas and it’s treatment of setting is hmm. it’s even all in the name. the name is the setting. the name New Vegas conjures up the Old World, but it distinctly flows from it. It has its echoes, but it’s also New, not Old. It has its own people, its own needs, similar and dissimilar, but always flowing from setting, from the Open World.
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