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#//I love the design I came up with and the theme/concept of his Palace.
kingspuppet · 1 year
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Sneak peek of Shadow Goro 👀
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twistedtavern · 1 month
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P5 SELF AWARE AU POLL
I've been debating on what costume/theming to give Mishima in my self aware au! I have way too many concepts for him 😭 Here are the themes I'm most set with
Propaganda (Mild spoilers under cut):
Yes, I know that a Persona and Palace are huge parts that are connected to a character's personality and story, but HEAR ME OUT I am actually flexible with this
Bug: YES THE BUGGABOY!! I love him. I gave him kusarigama because bug. Also, due to bug, I can adequately give him the fighting style that is yeeting himself directly at you. I also think that the overall rot/decay theming is very fitting for the absolute atrocities that will occur there if I manage to not switch the plot around. Also, AM being his Persona really fits because of his arc revolving around spite and hatred, AND it has the added benefit of being able to spit out the skill cards Mishima hacks into his possession because computer. Idk I just really like bug Mishi, but I'm just not sure how to design him. Also heehee hoohoo computer bug hacker boy, pun intended and noted on his part
Pierrot: I KNOW I KNOWWWW I'M OBSESSED WITH UNWELL CLOWNBOYS AND I'VE SNORTED SAILOR MOON SEASON 4 LIKE ITS CRACK COCAINE SINCE CHILDHOOD I KNOWW!!!! But. I am incredibly attached to this one and I have drawn him like twice. Also, Joker parallels! And I get to make him tell this joke: "What do you call a flat detective?? A PANCAKE!" before trying to bonk Akechi to actual death. I'd need to find a proper Persona for him, most preferably clown-adjacent or from a black and white movie. NO I'M NOT USING STEAMBOAT WILLY (though maybe I SHOULD search old cartoons 👀)
Teddy Bear: I listened to way too much Psycho Teddy and then this creature came into existence. Really not sure about this one, frankly, because I can only imagine him with a full mask on like a mascot head and just straight up paws and that stands out a bit too much for me. He's cute though,, plus he and Player can be plushie friends!
Knight: Ah yes, back to basics. This was one of the first concepts I had for him, and frankly I just wanted to put this here for posterity. However, upon further inspection, this SCREAMS spite towards Akechi. 10/10 teammate behavior. ALSO THE SYMBOLISM GOES CRAZY? A prince, a knight, a dark lord, a king, and a strange creature,,, all on one team. This genuinely slaps I am NUTS over this after pondering it a bit
Not related, but WAGH im sorry I never got to posting about twst and p5 players im all over the place atm but!! I am trying to come back!
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chxrrysangel · 3 years
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Stark Tea Time
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Summary || Morgan Stark drags Bucky to one of her legendary tea parties, Sam leaving him to drown in pink fluff and glitter.
Warnings || Bucky actually smiles
You do not have permission to post my work anywhere else
“Lay up Cyborg, live a little. It’s not like I’m gonna di—”
“Look! Sam, I drew something for you!”
The two men’s attention is diverted from their conversation as little Morgan Stark comes barreling down the hallway, paper flapping in one hand and an assortment of crayons in the other. Her hair is covered in little butterfly clips, strands adorned with a wide array of colors from the chalk dye strewn across her cherry wood floors. She’s wearing a massive tutu, dressing to the 9s in a blue ballerina costume.
Sam smiles at the little girl, always excited to see what she has to offer. Ever since Tony passed, all of the Avengers men have taken on a father-like role towards the child, always making sure she feels loved and cared for. It’s the least they can do.
He bends down to her eye level, giving her his full attention. The smile on Sam’s face is in complete contrast to the grimace adorning Bucky’s features.
“What’s up sweetheart? Whatcha got?”
The little Stark giggles in excitement, overjoyed to see her two favorite Avengers come to see her again. They’re always quite busy, saving the world and everything. So each visit is quite meaningful to her. They’ll never replace Tony, but they ensure that his memory and love for Morgan is something she’ll never lack. They’d all die before that happens, and she knows that.
She takes the drawing from behind her back and lays it out for both of them to see. It resembles some sort of bird-like figure, Sam thinks to himself. Next to it is a robot-type figure, not failing to notice the frown etched into his features with a Crayola marker. Shaking with excitement, the little Stark looks at the two men expectantly.
“What is it?”
Morgan sighs loudly, annoyed by their stupidity and lack of “artistic vision”. The two men have yet to figure out where she learned such a concept.
“It’s you guys! Duh!” Their mouthes form into an ‘o’ shape in understanding.
“Well it’s stunning. It’s absolutely beautiful Morg. You know, I might have frame this one actually. When you become a famous painter, this is gonna be worth so much money!” Morgan squeals, jumping around excitedly as Sam praises her.
“I think it’s kind of ugl—” Sam cuts him off by sending a small electrical current to Bucky’s arm, causing him to hunch over in pain as he’s being electrocuted.
“What he was trying to say is that it’s very avant-garde, meaning unique in the art world. Don’t worry little Stark, it’s a good thing.” Sam smiles at her encouragingly, hoping Terminator’s harsh words back there wash over her. She nods in understanding, James’s words already long forgotten.
The two men attempt to continue their conversation from before, discussing details about their next mission. There’s a hostage situation in the Palace of Westminster, the perpetrators threatening to blow the whole thing up with everyone in it. But before they can really strategize how to scope out the place, Sam feels a tap on his leg.
“Yes princess?”
“Can you guys come to my tea party?”
“Actually Morgan, we have to go so—” Bucky starts to say before being rudely cut off my bird-man to his left. Sam shoot daggers in his partner’s direction and the words die in his throat.
“Actually, I have to go take care of something really quickly. But Bucky can join you.” At those words, Bucky’s head jolts in his direction, giving Sam one of the meanest looks he’s probably ever seen. But the big man is all bark and no bite, so Sam just laughs in his face. Bucky’s fists tighten at his sides, thinking of all the ways he plans to torture and murder Sam when they leave the Stark house.
Morgan, on the other hand, is practically bursting at the seams. Bucky doesn’t know this, but he’s her favorite of all the Avengers, especially because his titanium arm reminds her of her dad’s suit. She feels closer to him when she’s with Bucky. Plus, they’re both kinda stoic, but it’s only an act in her eyes. She knows that deep down, he has a heart of gold.
Morgan takes Bucky by the hand, dragging him down the hallway back to her room. Meanwhile, Bucky looks back at Sam, pleading for some kind of mercy or aid. Sam, of course, provides no such thing and only cackles at his best friend’s misfortune. He says goodbye to Pepper, promising to be back once he finishes talking to Torres.
Meanwhile in a certain Stark’s bedroom…
Morgan bounced from corner to corner of her large bedroom, capturing all of the items she needs for this special occasion. It’s not often she has a guest for her weekly tea parties, let along James Buchanan Barnes of all people. She has to make a good impression if he’s ever going to come back.
Standing like a dark looming giant,surrounded by tiny chairs and more pink and purple than he’s ever seen, Bucky is clearly out of his element. At 6’0 tall, he stands taller than anything in this room, standing neck and neck with the canopy bed in the middle. Morgan doesn’t take notice of his discomfort however, she’s just happy to have him. She whips around him, gathering her stuffed animals at the table and setting up the placemats for each guest.
Almost as if having an epiphany, the mini Stark girl gasps and runs out the bedroom, yelling that she’ll be right back. Bucky wanders around the room, taking notice of all the little trinkets and toys that he, along with the rest of the team, gifted to her over time. His lips contort into a ghost of a smile, reminiscing all the times Morgan screamed for joy every time they came bearing gifts. The gifts didn’t really matter to her, though. It was just their presence that set her heart into cardiac arrest and her cheeks aflame. They were her family.
Not soon after, Morgan returns dragging a more normal sized chair into her room. Bucky is surprised at this action, as the small girl is barely breaking a sweat. That is, until he noticed the two small gadgets attached the back of the chair, marked with Tony’s insignia. So little Stark is smart, just like her dad.
Morgan sets the chair down next to her own pink, fluffy and bedazzled throne at the head of the table. She sits down, motioning Bucky to take a seat and calls the tea party into session. Bucky’s eyes wander over the pristinely white tabletop, taking in the wide assortment of snacks. From shortbread, frosted oatmeal cookies, to cheeseburgers and mini sandwiches, you name it and she’s got it. The baked goods are Pepper’s doing of course, courtesy of her daily afternoon attempts to become the next Martha Stewart. Morgan doesn’t mind at all, eager to indulge in a daily sugar high as the designated guinea pig.
“Tea?,” the child offers, “it’s raspberry, your favorite.” James can’t help but blush as her consideration of his tastes. For a kid, she’s a pretty decent host. He quickly covers up his blush by coughing and nods firmly.
After filling up the China tea cups lined up around the table, Morgan moves towards introductions. “Bucky, these are my friends. There’s Mr.Whiskers, Genevieve, Fae, Natasha, Tony, and James. They’re very happy to have you here with us. They think you look quite nice today.”
James? As in… Bucky can’t help but blush again, honored that Morgan named one of her beloved stuffed animals after him. He smiles shyly, staring at the lavender Elephant across the table. The girl doesn’t fail to notice his smile, happy that he’s happy.
“So James, how do you feel about glitter?”
~~~
The doorbell rings sometime around 7:00, just after sunset. Pepper opens the door to a smiling Sam, carrying a mysterious box by his side. He just left Torres house, the two men agreeing to scope out the place just before dawn when everyone is still sleeping. That way, they can get a good picture of what it looks like on the inside without having to use night vision technology.
“What’s in the box?”
“Lemon Merengue. For Morgan.” Lemon Merengue is Morgan’s favorite dessert. So by bringing her some, Sam hopes that she’ll forgive him for taking a rain check on one of her illustrious tea parties.
“They’re still down the hall.” Pepper points in the direction of mini Stark’s room, before returning to her baking. Tonight, she’s trying devil’s food cake.
Even from down the hall, Sam can hear the chatting of two distinct voices, a deep scratchy one and a much higher, daintier tone. He shakes his head at Morgan’s complete lack of an inside voice when she’s excited. They must be having a blast in there.
To Sam’s surprise, Bucky actually seems to be enjoying himself. He stands in the doorframe, watching the two chat back and forth while a Disney movie soundtrack plays in the background. From the distinct piano, Sam recognizes Beauty & the Beast (also one of Morgan’s favorites).
Sitting down obediently, Bucky gives Morgan his full attention as she places puffy stickers on his titanium arm and adds little doodles to his real one. He smiles as he watches her drawing a picture of the two of them with princess tiaras and feather boas, just like they are now. She babbles away, telling him the details of the movie she wants them to watch together. It’s called Tangled, he learns.
Sam decides to leave the two alone, going back to help Pepper bake in the kitchen. Although, not before snapping a picture of the two together, reminding himself to print it and put it on the fridge. He knows that Pepper isn’t exactly the kindest person to be in the kitchen with, as she is very bossy and demanding. But he’d take that over ruining this special moment in the princess-themed room down the hall.
He can still hear the faint giggles and screams of Morgan, this time begging Bucky to stop tickling her. She pleads for mercy but he refuses to budge, only making her laugh harder and her giggles to bounce off the walls like they’re in an echo chamber. And to think, he was gonna say no earlier.
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crusherthedoctor · 4 years
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Crusher Elaborations #1: Thoughts on the Aesthetic of Sonic’s World
If someone came up to me and asked “Which do you prefer, Classic Sonic or Modern Sonic?”, my answer would start off with “Well, technically Classic Sonic because...”, and then I'd get cut off by the other person immediately lecturing me on why I'm wrong and why I'm the worst kind of fan imaginable. Should they finish their rant, I would then explain to them in the midst of them basking in their flock of easy Twitter likes that I didn't necessarily mean it in the way they predicted.
If we were talking about the games, the characters, or the character design, I'd be fairly neutral, since I like both halves equally for the most part. In fact, when it comes to characters, Modern might actually have the edge believe it or not, since the sheer number of characters introduced from SA1 onwards naturally means a lot of my favourites were introduced from that point on, such as Tikal, Rouge, Gamma, Omega, Blaze... But then again, Classic introduced Eggman and Tails, and the Hard-Boiled Heavies are technically Classic as well despite being relatively new...
Anyway, the point is, I'm not talking about any of that today. I'm talking about the world that Sonic and his multicolored chums live in. Or rather, the aesthetic of it.
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NOTE: This is purely about the game universe. While I do have my thoughts on Sonic’s world as presented in other continuities, that won’t be the focus here.
If you're familiar with my blog, you'll know that as a general rule of thumb, I much prefer colorful and creative worlds in my Sonic universe, and that rings true for my reasoning here. And I know what you're gonna say: “But Crusher, isn't there plenty of that in the Modern games as well?” Yes, there is, and I appreciate them very much. But this is why I feel the need to make a post of this sort to begin with, because I'm NOT saying “Classic cool, Modern boring” and calling it a day. There's a little more nuance to my tastes here.
When I say I prefer the Classic aesthetic for Sonic's world, I don't mean it in the literal sense of disregarding everything about the Modern aesthetic. Let's put it like this: when you're asked to paint a picture of these two sides of Sonic's universe in your head, a specific image will likely come to mind. When you think of Classic, you'll probably think of Green Hill first and foremost, whereas with Modern, you'll probably think of something like City Escape or Rooftop Run before anything else. In other words, when you think Modern Sonic, you're probably imagining the more realistic kind of locations first. And between the two mental images that come to mind, I personally prefer the Classic image. Shock, horror.
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I wish I could swim in a sea that’s probably radioactive.
Now keep in mind, I'm not saying that City Escape, Rooftop Run, and all similar environments in the series look bad, because they don't. Unless they're painted with the '06 brush, they generally look fine, and the locations in Unleashed in particular are undeniably beautiful from an graphical standpoint. The problem is that although I can picture this as a world that Sonic could be in, I can't necessarily picture it as Sonic's world specifically. Because when it comes to the more realistic environments, I feel there's not much of an attempt to let it branch out as its own thing.
I know that might seem harsh, especially for Unleashed, since the real world angle was the deliberate theme of that game. And Sonic taking cues from real places is a fine concept, there's no issue there. I'm not gonna complain if there's a France Zone with an Eiffel Tower in the background. In fact, Sandopolis Act 1 has one of my favourite aesthetics in a Classic zone (mainly because the background is really pleasant to look at), and that zone is essentially Egypt Zone. But if you're making a Real World Zone, there needs to be more to it than that, otherwise you don't truly get a Sonic interpretation of our world... you instead have our world as it is with Sonic characters awkwardly stapled on.
When I look at City Escape, it may not be completely unfitting for Sonic (the posters and billboards in particular are actually a really nice touch), but when I look at it, I don't see Sonic's interpretation of San Francisco. I see San Francisco with Sonic shoved in. When they morph these places to Sonic's liking, they'll add rings, loops... and that's it. They rarely take the concept any further, which is a huge shame, particularly in the case of Rooftop Run, where I otherwise do like its visuals a lot, but it just doesn't go far enough with the concept for my liking.
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At least you get to murder car owners, and give G.U.N. a legitimate reason to arrest you.
So which Modern games do I feel did the best job at making Sonic's world... er, Sonic's world? Well the truth is, most of them actually do a decent job in this area, regardless of the level design quality or the game’s quality period. SA2 has Pumpkin Hill, Eggman's Pyramid Base, and... SOME levels aboard the A.R.K (mainly the “outside” ones, like Final Rush). Shadow the Hedgehog, a game that reveled in how brown and gritty it was, still had highlights like Circus Park and Digital Circuit. Even '06 of all games had Aquatic Base, which was pretty cool from a conceptual standpoint. And although Unleashed as a whole might be a touch too vanilla in the creativity scale, it still had the glorious Eggmanland at the very end. But if I had to say which of the Modern installments did the best job overall...
- For starters, I'm gonna give a shoutout to SA1, because even though it was the first Modern game, and thus it was technically responsible for the more focused angle of realism in Sonic's world in the first place, it didn't take it quite as far as later games would, and although it may not be a perfect 1-to-1 representation of the world we saw in the Classic games, it does well enough with what it brings to the table that I can still accept it without any issue at all. Some of that has to do with the fact that you still have wilder areas like Windy Valley and Red Mountain to balance things out, but even with the other half, the game's use of colour is enough for it to go a long way, oddly enough. Take the At Dawn section of Speed Highway for instance:
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From innocent times, when the radar wasn’t a piece of shit.
Technically, it's really not that different to the urban environments you see in SA2 or Unleashed. But something about the sleepy morning approach gives it a subtle, almost dream-like edge to it that I really dig, and despite it being pretty similar to the likes of City Escape, somehow I have an easier time buying into the idea of this place being part of the same world as zones like Sky Sanctuary.
And seeing how I already mentioned Red Mountain, let me compare it to Flame Core:
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Yes, I know bringing '06 into this discussion at all is inherently and hilariously unfair, but let's put aside the game that Flame Core comes from for a moment. Aside from maybe the purple crystal caves indoors (and that's assuming you can even see where the fuck you're going in there), Flame Core is pretty boring to look at as far as Sonic levels go. Red Mountain is vastly more interesting, even though it's basically the exact same concept, and a lot of that has to do with - you guessed it - colour. Sure, it's day time, that's one thing, but you'll also notice that for a lava/mountain stage, it surprisingly has a few grassier sections, sort of like Hill Top in that regard. A little bit of green among the brown and red, and a great contrast to the volcanic nightmare you'll experience when you head inside.
Now this might seem like a fairly minor detail... and yeah, it is, but the thing that SA1 does so well is that it combines so many of those small details to make a complete, well-rounded package. This is why SA1 meshes well with the Classic style despite not being an exact replica, because just as the Classics excelled at, it wasn't afraid to use colour in interesting ways. It understood that a fire level could have more than just red and orange, in the same way that a grassy level could have more than just green and blue.
But of course, as I mentioned, SA1 is not an exception. There are other Modern games that did a great job on the whole...
- Heroes is an obvious answer, since it's translation of Genesis-style environments to 3D is probably one of the most recurring praises the game receives, and rightly so. Not much to say here, except that Hang Castle is still cool as hell.
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And plenty of opportunity to admire the not-broken-in-half moon.
- Colours is another obvious one, though something of an ironic one given that the premise of the game involved going to other worlds, and those worlds were all converted against their will by Eggman. Yet, they did an equally superb job at creating fun, unique locales, and Aquarium Park in particular remains a favourite of mine.
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Gotta love that red/blue contrast.
- The Riders series has a more futuristic bend compared to the rest of the series, but even when it's not all high-tech, it's got some pretty cool environments of its own, and I feel they even do well at mixing the real world side of things on top of that. Gigan Rocks comes to mind, as does Aquatic Capital.
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Reminds me of when Perfect Chaos peacefully protested against Station Square.
- Regardless of my thoughts on the game itself, Secret Rings had some undeniable winners in this depertment. You tell me with a straight face that Night Palace doesn't look amazing.
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A wonderful palace for a domestic abuser.
- And lastly, they might have had an early advantage since they're already 2D, but the Advance trilogy and Rush duology deserve a mention. They had some fantastic ideas for zones, like Planet Sonata Music Plant, and they did great with the colours as well. Hell, throughout these five games, the sky was practically every shade of the rainbow at one point or another.
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Oh look, another completely whole moon.
Also, quick shoutout to another minor detail akin to the grassy sections of Red Mountain: these pink tunnel sections in Ice Mountain. No elaborate point to make here, just another perfect example of how much I adore these games' use of colour and contrast.
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Seriously, I could go on for hours about good contrast.
Although I do bring up these small details for another reason, and in turn, another layer to my more nuanced take on Sonic aesthetics. By this point, we get the basic jist: Crusher likey when Sonic levels unique and pretty. But this can - and has - lead to a couple of misconceptions, so I'd like to address those and then laugh at them.
“So you want Sonic's world to be exactly like Mario?”
A common complaint that Lost World received was that it was too much like Mario, in more ways than one, and part of this was to do with the game's visual style. The zones may have been upbeat, but they often consisted of a bunch of things floating in the air and not much else, ala 2D Mario. While I didn't outright hate it, it’s definitely not what I have in mind for Sonic.
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Of course, all complaints about being too much like Mario suddenly turn into praise when Eggette gets brought up...
And why is that? Because yes, I like my Sonic locations to be fun and lively... but I also want them to be firmly established within the context of this universe. The Lost World approach is fine with Special Stages and the sort, but outside of that... well, Studiopolis is a perfect example of what I'm talking about:
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On one hand, it's very unique when compared to other cities in this franchise, and it's full of quirkiness, great use of colour, and all that good stuff I've went on about. But at the same time, it's grounded just enough so that it still feels like an actual city that the people of Sonic's world could feasibly live in, rather than a basic and empty video game level with a tacked on city background. Studiopolis may be a level from a video game, but you can totally believe it's a fully fleshed out place from its own perspective.
Naturally, this praise also rings true with the Modern games I listed earlier, and is yet another reason for why I approve of their settings.
“So you think Sonic can't have darker locations?”
It might be easy to take my compliments at face value, and assume that I'm immediately opposed to a zone that's not brightly colored. This is... very obviously false, as even the Classic games have their share of less-than-cheery areas, such as Scrap Brain and the Bad Futures in Sonic CD.
However, when you're making a grittier location in Sonic's world, regardless of the context, it still needs to be interesting. The problem with a lot of them in Modern installments is that they're boring. Crisis City is a generic city on fire. Westopolis is a generic city with aliens firing lasers from above. The prison levels in SA2 - and the indoor ARK levels not named Cannon's Core - are just grey hallways for the most part. That shit isn't exciting, and it doesn't get my mind speculating. It just makes me want to move on.
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Let the eggsperts take care of this.
By contrast, Eggmanland is a prime example of how to do it right. Eggmanland is a magnificent theme park as envisioned by the good doctor, but it's also, at its core, a giant metal hellscape fueled by the energy of a dark entity, and it only gets more ominous the further you go through it or try to before you give up because it’s too fucking long and you died at the end. So it sets the mood to be sure, but it's still visually compelling to look at, and interesting to think about.
And since Eggman is apparently the only one who can show us how it's done, here's a shoutout to Titanic Monarch as well:
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Like Heavy King, but Heavier and Kingier.
When comparing the final zones in Sonic games, I especially love this zone's visual approach, because it manages to be dark and colorful at the same time, and in a strangly organic way. It's got a spooky atmosphere, with a moody moonlight backdrop to match, and the titular robot is foreboding as hell as you climb up it and traverse through it... all the while having red floors, green and yellow wires, blue and pink buildings, and stained glass windows of Eggman and the Heavies for you to marvel at. So even putting aside the unique scenario of climbing up and then through a Kaiju-sized mech, the mood of the zone alone manages to be extremely memorable.
So what have we learned from all this? Aside from the fact that I’m way too interested in this subject? We now know that when I say I prefer the Classic “style” over Modern when it comes to the way that Sonic's world is presented:
- I don't mean that literally.
- There are certain qualities that although both of them possess, they tend to be more immediately associated with Classic in the collective consciousness, even within the fandom.
- The environments that I love the most in Modern games are often the ones that would also fit perfectly in the Classic style.
So whenever I express the basic nature of this opinion in the future... just imagine a small asterisk at the end of my sentence.
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The Rose
Summary: Aerin is free, but at a price.
Rating:  M -  Not suitable for children or teens below the age of 16 with non-explicit suggestive adult themes, references to some violence, or coarse language.
Explicit and/or non-graphic mentions of suicide, murder, inhumane punishments and dysfunctional relationships. Reader discretion is highly advised.
Notes: So, this is messed up. Like, really. I am a bit of an Edgelady when it comes to fanfiction, I have always defended that people can enjoy what they enjoy and forget everyone else. But this, this is messed up. God, I need a psychiatrist.
Anyways, despite my clear preference towards roses, the title is because I was inspired by this song.
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Love is a funny thing.
It is good, but it is bad. It heals and it hurts. It saves and it condemns. It is democratic, but a privilege.
Everyone pursues it, even, and perhaps especially, those who deny their desire to love and be loved. It seems like the very thing that keep societies together, a need to accept and be accepted in turn, to feel like you are dearly valued by someone. Be it a family member, a friend or a sexual partner.
All the races have their own way to express love. Marriage and the one true partner in a lifetime for the humans, the separation of sex and devotion for the elves, and the survivalist ritual of the orcs, they all just want to be loved by someone. Preferably forever.
My life taught me the importance of the social bonds. My family was slayed far away from their home and no-one knew them, nor they had any identifying characteristics, other than our race and the two young children that survived the attack. Kade and I.
I do not remember it very well. The first thing I remember is their burial, on a common grave. My hand gripped Kade’s, who seemed to be crying, but my eyes were dry. I think I cried too much already.
There was no way of knowing from where we came from, other than the general direction of Undermount. Since no elves passed through, there were no travelers or officials to talk to. I thank the gods every night for the kindness of the farmer that took us in, until his demise.
I depended on and was nurtured by my brother, and I knew it was the same for him. Our bond was what helped us to survive, and I protected and fought for that bond as much as I craved for another.
Perhaps it is due to my blood. Elves were known as people of loose sexual morals, what I came to learn it was due to their concepts of Kinvali e Divali, as well as the ethereal beauty of their never-fading youth, but the naturalist explanation was just as likely with my limited information.
I do not think it is, though. I would take it a step further. Perhaps it was due to my neediness and sense of abandonment. A strong presence by my side during the day and some bodily heat next to me on my bed at night seemed to silence the despair of my soul.
The fact of the matter was that I was hardly pure and inexperienced, my road had been longer and more tortuous than it perhaps should, and the wariness was apparent. I sook companionship, desperately so, and more often than not, I found it. Not with the stability I wanted, but I rarely gone by without someone to which I could use to that end since I entered puberty. Some of them, I even could see myself with them permanently, but my race or social standing often came in the way.
Then, there was him.
Him and I were alike in many aspects. He had a family, but one that ignored him on a good day, and abused him on a bad. He was as good as an orphan, forgotten and unloved, often starved and beaten, seduced by an evil and faceless force from infancy for a nefarious purpose.
I suppose I cannot excuse him completely, he eventually should know better, that he was sowing the kind of suffering that corrupted him in the first place, but perhaps there was wisdom in taking a spoonful of sugar before the bitter medicine.
He did not lie to me. I know he did not. He showed me what there was beneath the gray and barren permafrost of his corrupted face, and what I saw was enchantingly beautiful. He was handsome, if rather short and gaunt, with a sharp and excitingly witty mind, and extremely kind and empathetic.
My soul sang for him. I felt safe and seen by him, and for the two short nights we spent at Deadwood, my desires and needs were shaped in a hole that seemed that could only be filled by his presence. My heart longed to see him again, as soon as I possibly could.
Our sojourn at Undermount, so tantalizing when I first entered Deadwood, was still nice and enlightening, but my tongue was overwhelmed by the sweet honey that the tart mouthfeel of elfish society was that much more blatant. That was not my place, these were not my people, and I could only think that I would be happier in Whitetower.
I had my summer under his warmth that afternoon at the palace gardens and at the library with him, and then the night under his sheets, and I knew it was true love for me.
Then, the cold hit me and I was thrown on the harshest of winters. His face twisted in a grey frost, a clean cut was made and his brother’s life was taken, like it did not mean anything. The portal opened, he held onto the magic user and they vanished into the unknown.
I realize I was used, little more than a pawn, designed to gather the shards and protect a viable vessel for an evil force. He had used me, like he too had been used, and it really hurt me.
I had to stop him. No matter what he meant to me, no matter how it would hurt, I had to stop him with any means necessary. I could not let it move forward and let more lives to be destroyed.
So, I did just that. I captured him and killed his master.
Tonight, I go down the dungeon. To see him, to talk to him.
He was asleep, curled up at a thin cot of hay, likely trying to stave off the humid cold coming out from the stone walls and the wells of the castle. Without his disguise, his skin was gray and his aura was very dark. His constitution seemed thinner, more haunted.
It filled me with pity.
“Aerin! Wake up!” I whispered, breathily. I had bewitched the guard, but there was no need for alerting any reinforcements. “Aerin, wake up, please!”
His dark eyes shot open and he quickly rose to his feet. “Raine! What are you doing here?”
“I wanted to see you.” I responded, downcast. “We don’t have much time.”
“What for? To gloat? To marvel at your doing?” He sneered.
I sighed. “Aerin, I am not going to apologize for stopping you. It had to be done. I am sorry, however, that I lied to you when we were at the Shadow Court.”
“I should have known better.” He mumbled, sadly. “I should have known to be stronger, to not let my sad human needs to get the best out of me. It was naïve to believe what you have told me.”
“That is not what I lied to you about it.” My eyes fill with tears. “Yes, I had no intention of joining you in the Shadow Court, and I still have none. Yet, I was sincere when I told you I would take you as you are.”
Aerin raised a doubtful eyebrow, so I placed my hands at the lock of his cell and whispered an enchantment. It opened softly for me to walk inside, before closing ominously behind my back.
Every step I moved forward, he took one backwards, until his back was pressed against the wall. Cornered, I pick up his hands and try to soothe him by caressing his fingers with mine.
“Your magic has improved.” He managed to let out.
“That was what was keeping me. Research, training and planning.” I smiled softly at him. “I love you, Aerin. With all my heart. My greatest regret is that I am twenty years too late to save you from corruption, from suffering.”
“It’s not your fault.” He finally responded. “The short time we had together was much more than I ever hoped to receive.”
Aerin kissed my tear-stained cheeks and wrapped me in his embrace. Without the stone, the smell on his skin was different. He smelled like blue moss and flowers that bloomed in the night, and that only made me cry harder.
“I am sorry, too.” I hear whispered on my ears. “I am sorry I cannot give you anything but a life of pain and suffering. I am sorry I was weak, greedy and stubborn. I am sorry I cannot be the man you love all the time.”
I break apart from his hug and face him. Wiping my tears with my left sleeve, I look him dead in the eyes and say, “I came here to free you.”
“What?” He did a double-take.
“I put you in here, I am getting you out.” I threw my satchel at him. “There is a map of the Shadow Realm in there, one that should take you through a route safe enough so you can open another portal, one to a land beyond the great desert. There is also some gold and supplies to help you on your voyage.”
“That… That is brilliant!” He smiled, genuinely happy. “I can’t believe… You are so ingenious!”
He picked me up by the waist and twirled me around, and I let myself giggle and bask on his excitedness.
Then, he laid me down and looked forlornly at me. “I can’t do magic anymore. My powers derived from the Dreadlord. With him gone, so are my powers. And you couldn’t corrupt yourself, so you can’t open a portal as well.”
“There is more than one way to enter the Shadow Realm, Aerin, and you know the price.”
“You don’t mean…”
I did not let him finish his sentence. The silver dagger reflected the moonlight as I raise it.
“No!” He screams and launches himself to stop me, but it was too late. I drove the cursed knife through my stomach.
As my cupric blue blood soaks my tunic, I lose strength on my legs. Luckily, Aerin grab me by my shoulders and supports me straight. My life force is being sucked dry to open a portal to the Shadow Realm.
Soon enough, it appears on the back of the cell and I smile. “I did it…”
“Raine! Gods!” He seemed frantic. To me, it seemed odd, as a sensation of peace was slowly taking ahold of me. “Why did you do this?!”
“I had to free you…” I verbalize with difficulty. “I couldn’t let you waste away in a dungeon… I needed to give you a chance of living…”
His eyes spill big tears. “Not like this. There was another way.”
“There would be no peace. A fugitive’s life is not worth living.” I smiled at him. He was so handsome. I felt glad to die looking at him. “If I die, if you move far away, no-one will ever touch you.”
“I want you to come with me. Please, Raine, there must be a way to heal you. Don’t die, please.”
“The blade is cursed. There is no coming back.” I whisper. “Hurry… The portal will only be open while I’m still alive… I used too much magic, it won’t remain open for long.”
Aerin looked momentarily conflicted, but picked up the satchel and headed to the portal.
“I’m sorry, Raine. I am so sorry.”
He jumps into the vortex and disappears. I feel it inside my soul he had managed to find his way to the Shadow Realm.
I am glad. I was able to help someone I love. Is it not the most we can expect of life?
Before I came down to the dungeons, I visited Deadwood for some important ingredients. Inside the bag, I left the dry moonflowers and the instructions to brew the purifying potion. I hope he takes it.
I feel my grip on consciousness slipping and the spells I casted tonight are fading away. It was the end for me.
In the winter, far beneath the bitter snows, lies the seed that, with the sun’s love, becomes the rose.
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Kasumi’s Design and How it Compares to Joker
In honor of Persona 5: The Royal coming out in 1 day, I decided to dedicate my first post to this topic since I’ve seen people talk about it. I also wanted to share my speculation about her design along with how and why her design is possibly connected with the protagonist/Joker by using given information about the game and the designs themselves. I’ve been working on this for a while and it might kind of messy since this is the first time I made a post of this nature (plus, I want to post it before the game’s Japanese official release).
Before I discuss about Kasumi’s design and its connection to the protagonist/Joker, it’s best to look at the reason why she was created in the first place. Weekly Famitsu magazine #1588 had an interview with producer Kazuhisa Wada, director Daiki Ito, and character designer Shigenori Soejima about P5R. When Ito talked about Kasumi, he mentioned the following:
“Kasumi Yoshizawa is a new student at Shujin Academy, who has been a high achiever in rhythmic gymnastics since middle school. Since she goes to the same school as the protagonist and his friends, there’ll naturally be many points of contact between them. Introducing a new character adds a new perspective and meaning to the story, while also letting [the team] dig deeper into the characters we already know and love. Kasumi was created after much discussion about what kind of character would allow us to realize that”.
Kasumi was always meant to represent another perspective towards the story and themes of the game. Also going by this, she was most likely never meant to be a FeMC in the way people were expecting when the second P5R teaser was dropped. With that out of the way, let’s talk about her design and how it possibly relates to the protagonist’s design (for the sake of this post, he’ll be referred to as the protagonist when talking about his civilian self and Joker as his Phantom Thief self). 
In the November 2019 issue of Game Informer magazine that was released digitally on the 1st, there was an interview with Soejima and he states the following about Kasumi’s design and how he came up with it:
“With Kasumi, [he] really wanted to create just a straight-forward heroine type of character. This might be a little bit different in the West, but in Japan, the manga [he] grew up reading, the main [female] characters always had a ponytail, and their club activity was gymnastics. [He] really wanted to just shoot for that female protagonist archetype. Maybe in the States or in the West, it’d be [comparable to] a cheerleader type of girl. With most of the characters in Persona 5, we really design them to have kind of a twist, kind of make them unique and different from what the standard character archetypes might be like, but with Kasumi, we wanted to just go straight for that heroine type of girl”.
Based on this, the reason why Kasumi wears the standard Shujin uniform is because she embodies the classic heroine. Soejima even points that while most of the main cast have a twist to their designs and how it relates to their archetypes (remember that the rest of Phantom Thieves, including Akechi, are meant to be deconstructions of their given archetype), he decided to be straightforward for Kasumi’s design and how she’s supposed to reflect her given archetype. The only other character to not have a twist on their design is the protagonist. Actually, that’s not completely true. The protagonist and Kasumi actually have a twist in their design (this isn’t counting the protagonist’s glasses or Kasumi’s ribbon as they don’t take away from the uniform). Compare the concept art for the protagonist to the concept art for the Shujin uniforms. 
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It’s hard to tell here, but the protagonist doesn’t wear the standardized shoes. Instead, he switches them out for some dress boots. Now let’s compare the protagonist and Kasumi.
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Like the protagonist, Kasumi switches out the standardized shoes (in her case, she trades them out for some red loafers). This may not seem like much, but it’s rather strange that the one thing they change to their uniforms is the shoes. If anything, it seems like an intentional design choice to make them more similar. 
Now that I talked about her winter uniform, I can move onto her Phantom Thief attire and its relation to Joker’s outfit. 
Back to Weekly Famitsu magazine #1588, Soejima says the following when discussing about her Phantom Thief design: 
“Kasumi doesn’t form a pair with the protagonist, but since [Soejima] was drawing her as an icon of P5R, [he] designed her phantom thief appearance to feel like it goes alongside the protagonist’s. The idea of ‘phantom thieves’ in itself has manga-like elements, right? Like with the protagonist, [he] wanted this new character to have that ‘coolness’ that everyone normally expects from a phantom thief. A female phantom thief that has a different stance from the protagonist… What kind of character is she? [He hopes] you’ll be excited to find out.”
When he mentions that she doesn’t form a pair with Joker, I’m assuming that he means that the two aren’t completely direct counterparts or mirror images like how P3MC and FeMC are. While their outfits do have differences (that are better seen in the new prologue), their outfits parallel each other and have the same color scheme (more on that later). Soejima confirms that Kasumi’s Phantom Thief design resembles Joker’s design is because he intentionally made her design to feel like it goes along with him. 
Despite the almost uncanny resemblance of their Phantom Thief outfits, I get the impression that the overall intention of the designs are different. I believe the reason why their designs are so similar but different is because they’re supposed to reflect two different versions of the hero and heroine archetype that reflects their ideologies. At this point, I might sound like I’m crazy, but let’s quickly go over their designs and compare them. 
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Joker wears a black and white domino mask. Kasumi also wears a mask, but her mask is black and white/silver. Joker only has small gold buttons on his waistcoat, the rest of the buttons are silver as seen on his in-game model (they are sometimes depicted as black or gold depending on the artist). Kasumi, on the other hand, has large gold buttons on her coat and smaller gold buttons on her thigh-length hose. Kasumi also has a silver chain belt with roses on it (basically, Joker and Kasumi have their placement of the silver and gold reversed). He has a white handkerchief in the pocket of his jacket while she wears a black choker. Joker wears brown winklepickers, but Kasumi wears black stiletto-heels, which resemble ballet shoes. Lastly, he wields a knife as his melee weapon while she wields an estoc. Joker’s attire can be described as classy but able to blend in the shadows. His design the embodiment of the gentleman thief, a classical type of anti-hero. Meanwhile, Kasumi’s design is very graceful and more traditionally heroic compared to Joker’s gentleman thief-esque design. Soejima points out how the Phantom Thief concept has manga-like elements (which the characters also bring up in PQ2). Combine this with Kasumi’s transformation sequence in PV #02, Kasumi’s Phantom Thief design seems to have taken some inspiration from magical girls. Despite the numbers of differences, their designs still complement each other because of the shared color schemes, red gloves, and number of coattails. Basically, their designs are different yet still go along with each other (kind of like yin and yang in a sense).
In both their Shujin uniforms and their Phantom Thief attire, they share a black-red color scheme (which are also the main colors of Persona 5). An interesting thing to note is that the two have more of a certain color in their designs.The protagonist has a bigger emphasis on black as his hair, rim of the glasses, and dress boots are black. His eyes are technically gray, but they’re a much darker shade compared to P3MC or Yu Narukami. Meanwhile, Kasumi has a bigger emphasis on red as her hair, eyes, and shoes are red. It’s possible that the reason for the protagonist greater emphasis on black relates to how he’s the leader of the Phantom Thieves of Hearts, who steal the distorted desires of individuals by morally grey means and sneak around Palaces within the shadows. In this school life, the protagonist keeps his head down and doesn’t really stand out from the crowd. Meanwhile, Kasumi rejects the Phantom Thieves because she believes that their methods don’t actually help anyone and that people should solve their own problems (this seems to stem from her own issues based on translations of her character introduction, PV #02, and PV #03). Despite this, she later joins them for her own reasons. Her appearance also helps her stand out.
This last part before moving on is speculation, but I’m going with the idea that there’s an in-universe for why her Phantom Thief outfit is similar to Joker’s. I’m kind of going on a tangent here, but it will connect back to Kasumi’s design. It’s known that Kasumi dislikes the Phantom Thieves, yet she’s seen helping Joker fight off a group of shadows while at the Casino Palace (at this point, she doesn’t consider herself a Phantom Thief but has awakened to her Persona) in the updated prologue and telling him that she isn’t going to stop him when she brings up that he still has something to do as a Phantom Thief. In PV #01, there’s a new animated cutscene involving the protagonist, Morgana, and Kasumi (note that both the protagonist and Kasumi are wearing their regular winter uniforms, not the ones for the third semester). 
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PV #02 elaborates on this by showing new shots of it, and reveals that the new Palace is feature in that cutscene. 
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In Kasumi’s introduction trailer, we see Joker and Morgana watching Kasumi awakening to her Persona in what appears to be in the new Palace. There’s also a gameplay section where the trio are seen fighting together, just them. 
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Based on all of this info, I can conclude that the protagonist, Morgana, and Kasumi first enter the palace some time in between Spaceport of Greed arc and Casino of Envy arc (possibly even during one of those arcs or even before). Not only that, but the animated cutscene leads to the trio exploring the new palace for the first time and Kasumi awakening her Persona. After this point, Joker and Kasumi would meet again at Sae’s Palace when she has already awakened to her Persona. Based on all of the evidence presented, her in-universe reason for her Phantom Thief design looking like Joker is because her view of rebellion is him. Again, this is only speculation. It can only be confirmed when the game released on the 31st of this month in Japan. 
Lastly, I want to talk about the designs of their Personas briefly and how they compare/contrast. 
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Arsene of the Fool Arcana and Cendrillon of the Faith Arcana are the only P5 Personas to not have golden eyes in any shape or form (as of now anyway). Instead, Arsene has red eyes while Cendrillon has blue. Their legs have a similar shape and they’re both seen to use physical skills by using their heels. Arsene’s horns and Cendrillon’s bow both point forwards. Arsene has a mask-like face that has been described to be glass-like while Cendrillon’s legs and chest are composed from glass. Both of them feature feathers in their design (Arsene has wings while Cendrillon’s cape and bow have a feathery appearance). Both of them have hearts patterns somewhere on their designs (Arsene has heart patterns on his shoulders while golden decor holding up Cendrillon’s cape resembles hearts). Another thing they have in common is that Arsene and Cendrillon both have French origins (Arsene Lupin is the creation of French novelist Maurice Leblanc while Cendrillon is based off of French author Charles Perrault’s interpretation of the Cinderella story). As for how they’re different, the first thing to mention is the color schemes. While both have black, white, and gold, Arsene has red, but Cendrillon has blue instead. Arsene has black wings while Cendrillon has a white feathery cape. Arsene has black claws resembling talons of a bird while Cendrillon has blue nails. Arsene has an overall demonic appearance while Cendrillon has a somewhat angelic appearance. Lastly, Arsene uses Curse skills while Cendrillon uses Bless skills. 
In conclusion, Kasumi’s design is intentionally meant to resemble the protagonist’s design to go alongside him and highlight their difference stances. They represent the hero and heroine archetypes on different scales, with the protagonist representing the anti-hero and Kasumi representing the traditional heroine. The in-universe reason for their similar Phantom Thief designs possibly has to do with how Kasumi’s view of rebellion is Joker mixed with gymnastics. Or maybe I’m looking too much into Kasumi’s design and how that design compares to the protagonist/Joker. 
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mykedrop · 4 years
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Persona 5 Royal Thoughts
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     Alright so there’s a lot I want to talk about here. Fair warning, this write up is actually like, really damn long. Also like HUGE spoiler warning below the cut! I played the original when it came out, bought a PS4 practically only to play Persona 5 not even knowing if I’d like it. But I did! I loved it, loved all of it. Beat the game in just over 100 hours I think. Easily became my second favorite game ever. So now here comes Persona 5 Royal, adds a bunch of new stuff, a lot of little stuff and some pretty huge additions and reworks, includes all the dlc from P5 which is nice. It’s a strictly better version of the game I already thought was amazing enough.
     I remember being a little wary of going for it and reading a non-spoiler list of all the changes, which are actually A LOT when you list them out. Then I thought about how much I loved playing the original, and figured I’m not doing much else right now, so I got it. And BOY that game just checks all the boxes for me. It’s the same game, but better now. There’s a little more depth to playing the game and more stuff!
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   One of the biggest additions and probably my favorite addition is Maruki’s story and confidant. Everything involving him I thought was incredible. First of all the man is a dreamboat. Secondly great voice actor. Thirdly the story built around him was really awesome to play through. Every time some new story beats came through while playing through the first parts of the game I always thought how great it all fit in. It made sense, it kind of opened up the world of the game a little more narrative-wise and it all felt right. And the SONG (Ideal and the Real) that plays in Maruki’s office is so GOOD. That song plays in my head 24/7 and I love it. He’s got such a great personality and story and it was a great time getting to rank him up. The song ALONE made me want to hang out with him as much as possible. It’s an angle I wasn’t expecting, his story I mean, and while the “right” choice was pretty clear, it still made me think about what he was trying to accomplish. And they drove the point home real hard during the final stretch of the game before you figure out what’s going. It’s so hard to look at your friends having such a good life and go, “yeah no I don’t think so.” But that’s a whole different  discussion. It felt sort of morally ambiguous, which was really cool. And I also like that Maruki gives you a choice, not only once but twice. Which again, gives you pause, even if only a short one.
    So that brings me to another one of the biggest additions: the new palace. BOY I love this palace. From the way it’s first introduced so early on, to how you keep peeking in every once in a while making a little progress here and there. Until finally you’re able to just go wild at the end. This palace feels like the team designing this was told go all out. The aesthetic, the mechanics, the layout. Going through this I had a big ol smile on my face the entire time at how different it felt compared to those in the original game. Those are good too, don’t get me wrong. I don’t have any palaces I dislike. But I can easily imagine some ideas and how incredible some palaces would be with the level of detail and complexity of Maruki’s palace. It’d be kind of ridiculous and extremely difficult no doubt, maybe even a little too much to ask for I think. Anyway, seeing the garden section of the palace for the first time was INCREDIBLE. They went so crazy with making almost every part of that palace look amazing! And that last area was easily my favorite of the palaces in terms of looks and theme. They did a good job of conveying the scale of that giant tree where the treasure is at with those stairs. Plus it’s another great moment to show of the smaller details of the palace like some flowers, the lighting, some other really neat effects. It was great! And the whole boss fight at the end was so fantastic to watch! I’ll say that even at the hardest difficulty, my SO (who is a turn-based combat FIEND) didn’t have too much of a difficult time with the fight. But the mechanics of it were so interesting! I loved the ideas they went with. Again it felt like they really gave it their all with this palace. The story beats during the fight were incredible as well, and they gave me one of my favorite moments back that used to be in the Yaldabaoth fight: Press X to Fire! The fight with Maruki at the end was also pretty novel too, and so dramatic! The snow falling at the end, the glass platforms collapsing, it all looked so GOOD. One of my favorite things in any game like this (remake/remaster/GOTY version/etc.) is getting to listen to NEW MUSIC. And this palace KILLED IT with music, as did the rest of the game as usual. There’s no feeling that compares to being right at the edge of beating a Persona game. And this palace was a hell of an out of the park home run. After 170 hours, it was so bittersweet to beat the final boss and move on towards the rest of the story. I loved playing through that palace and it’s a shame I’ll never get to experience it for the first time again.
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    On to one of the more advertised additions: Yoshizawa! My first thought when I saw her way back when when they first revealed her is I thought she’d be a female protagonist. Which I thought would be INCREDIBLE. Even if it’s not exactly my preference, I would’ve been so HYPE to romance one of the guys. I didn’t really think about it from a gameplay standpoint, as there are way more girl confidants than guys, but still I thought it’d be fun to potentially explore that! Obviously that wasn’t the case, but now on to what I think of the new confidant! I love her! Like absolutely 100% love her so much! Let me tell you just how those concept meetings went down when they were making Yoshizawa: Cute girl, in cute clothes, who has a cute personality. Done, the perfect character. Of course she’s much more than that, but on the surface level it’s easy to see where they were going with this character. Playing the game I had zero idea about her eventual involvement in the final section of the game, so seeing her only have 5 confidant levels I was a little disappointed! Maxed her out as fast as possible and waited... Seeing her story woven through the original narrative was also super fun. Like Maruki, I really liked seeing her in places where she wasn’t before, and adding new scenes and such around to flesh out her character throughout the first two semesters. Then came the new part of the game after the holy grail fight. I was absolutely not expecting that twist with Yoshizawa. I had no idea that they would go somewhere like THAT in this game! It totally caught me off guard and I LOVED IT. What an incredible story all around. And like super fucked! The whole reveal moment was FANTASTIC! Had my jaw on the floor and everything! Her entire confidant was fun, using her in combat was fun, and her romance path was extremely fun! There’s nothing I don’t like about her really. She had such a wild story and such an amazing arc that I can’t not love her! She’s not my favorite confidant, but still adding in a new character like her into such a tight-knit group like the phantom thieves that i already loved as is is such a risky move! It’s so hard to improve upon a dynamic like theirs I think, but they made it work when they needed to! Anyway I love her character a lot and her story and all that. Beautiful.
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    Speaking of adding new characters to a dynamic, this might be my favorite addition/rework in the entire game: Akechi. Holy crap I can’t tell you how much I LOVED HEARING AKECHI JUST GO OFF EVERY BATTLE, or while we went riding through mementos, or just all his new dialogue and confidant level ups. Akechi very quickly and easily became one of my favorite parts about the new part of the game. His character was such a HUGE CLASH with every other character in the party, especially Yoshizawa! Which I have to imagine isn’t an accident. He is fuckin CRAZY. Unlocking his Showtime attack was BONKERS. That whole sequence with Yoshizawa and Akechi in Maruki’s palace was so GOOD. Having Akechi be part of the team was an amazing breath of fresh of air. Trust me when I say I have ZERO problem or complaint with the overly positive nature of the party. But MAN it is FUN to see Akechi just be an ABSOLUTE ASSHOLE. Every new interaction with Akechi was a TREASURE. Dropping the “detective prince” act was 100000% the right move. Even more fun was seeing Haru and Akechi’s interactions in mementos. The way every character acted towards him was pretty good, but something about Haru’s overbearing positivity towards him was really fun to watch. I can’t stress enough how much Akechi added to the experience of the final act of the game. His persona? Badass. His personality? Absolutely cutthroat and also badass. His hair? Still incredible. Also the only character in the game who will only play 701 in darts. That threw me for a fuckin LOOP the first time I invited him out for darts. Dude is a STUD in like every way. Love Akechi A LOT. He singlehandedly brought the experience up from an 11/10 to a 12/10. This game is so much better with Akechi being able to go batshit crazy. One of my favorite interactions is during battle: when you heal the whole party, with Akechi and Ryuji being two of the active members, depending on their order, you’ll have Akechi say “No time for thanks” right before you hear Ryuji say “Thanks!” Just thought that really exemplified how much of an ass he is, and how much I love him for it. He is THE badass asshole character this game didn’t know it needed but absolutely deserved. How much of a bad ass do you have to be to able to look at your inevitable death in the face and say “this is how it has to be.” One of the coolest parts of the whole game is him not only accepting his eventual fate, but actively driving you towards making that decision.
     Next up I suppose I’ll talk about Maruki as a character. Love the way he was included, and liked all his interactions with all the characters during the first part of the game. He’s just so likable and honestly very relatable for me. Helping people through counseling has always been a personal goal of mine, so it’s always interesting to see how characters doing the same are portrayed. And while his overarching plan is something I don’t agree with, wanting to help people drives you to do crazy things sometimes. I felt for the guy. I enjoyed all the hangouts with him, and felt like I really understood his goals. The way his entire story was crafted did an incredible job of divulging all the right information at the right time. Before Akechi 2.0 came around, he was my favorite part of the game! I love the confidants and the stories they tell and interacting with them and all that. I looked forward to ranking up Maruki and trying to see what he was all about. The more I learned the more I liked him. Before, during, and after the palace my feelings about him didn’t change much. The man went crazy sure, but I still couldn’t bring myself to hate him or even dislike him. I love the man! My SO had no mercy for the man during the boss fight, but I felt bad seeing her kick his ass! I thought they did a good job mixing up the motivations for Maruki as a villain. Making him a confidant made it so much more difficult to picture him as the big bad evil guy. Plus he has like one of the best songs tied to him in Ideal and the Real. I’ll mention that as much as I feel is necessary.
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      So now I’ll go through all of the smaller details that I really liked in no particular order. Kichijoji was a great destination, gave me a lot to do over the course of the game. The phone calls after you hang out with a confidant are a very welcome addition! It’s a way to fit in more dialogue which I always love, and gives you a chance to rank up the confidant a lot quicker. There’s the fact that Morgana no longer forces you to sleep nearly as often, letting you at least mess around in LeBlanc, which helps rank up your social stats. I LOVE THE DARTS MINI GAME. And I’m so glad it also gave you an upgrade for your baton passes. I did not play enough darts. The jazz club was also MY JAM. Again more dialogue, great music, and a fun way to give your confidants new skills or stat boosts. One thing that I find really funny is the way they handled Valentine’s Day. They CHANGED IT. I know they added a lot of new stuff to them for new story reasons. but they CHANGED THE CONTEXT OF THE DATES. For example, in the original P5, Kawakami makes it VERY CLEAR what’s going down later. Ann too! But in P5R, that context is GONE LMAO they really went and changed the dialogue to be less sexual. It’s strange, but mostly I found it funny considering Takemi’s max rank conversation is untouched, among plenty of other ones. Anyway White Day was a GREAT addition! The final part of the date overlooking the city is AMAZING. That reveal made my jaw drop. Speaking of things that changed, the Christmas date also changed, and I like the change a lot! Watching the snow fall from the window on the bed was a great touch. The changes to boss battles and some parts of palaces because of the grappling hook were very welcome. The grappling hook itself was also extremely handy. The thieves den is an incredible addition that adds SO MUCH NEW DIALOGUE AND CONTEXT THAT IT’S A CRIME THAT IT’S HIDDEN IN THE DEN! Anyway. I’ll never say no to new personas. The showtime attacks are a GEM. The new music in this game is AWESOME. I can’t stop listening to the soundtrack. I really enjoyed getting to see a little bit of the dynamic between Sojiro, Futaba and Wakaba. I never knew just how much I wanted to see that until I saw the bit of it in the late part of the game. I don’t remember if it was in the original game, but I LOVE that one of Yusuke’s battle lines is “How do you want to do this?” LOVE IT. Oh Chihaya’s confidant boosting fortune reading was SUPER CLUTCH. Extremely good quality of life right there. I love the extra little bit they added to the warden’s confidant, getting to take them out of the velvet room and show them around. Super cute. Iwai’s gun customization was pretty sweet. Adding Jose to mementos was strange, but very welcome! It made going around much more interesting. Oh speaking of, buffing Ryuji’s instant kill was a GREAT idea. Haha Morgana go vroom vroom. The alarm in the velvet room was also awesome and made making the perfect persona a million times easier.
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     It’s been a few weeks now since I’ve finished the game, and it’s unfortunate that I can’t remember more of the little things. This whole write up has been an on and off thing since I finished P5R. Still I love the game and don’t really have any complaints. Well maybe one: LET ME FEED YUSUKE. Someone please feed that man. I forgot how much I loved playing the original game, and going through it again with all the new stuff was a total pleasure! And obviously the 3rd semester was an incredible experience. If you like the original a lot, and it’s been a while since you played it, get P5R. If you never played the original but were interested in it, get P5R. Anyway that’s all I got to say about it.
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alistairs-raven · 4 years
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My ranking of all 11 Star Wars films in order.
Disclaimer: I actually like all the SW films in some way except my least favorite. But there are definitely some that have more that I dislike about them. Also my opinions are 100% the only opinions one can have, and if this list offends you, it was meant to offend you personally.
11: Rogue One: A Star Wars Story
I have watched this movie twice, once in the theater and once during a marathon. I also have never seen this movie in it's entirety because I cannot focus on it. It bores me so much that I keep blanking out and daydreaming. I cannot tell you anyone's name except the main character and the main imperial officer. I just could not get into this movie, but I will say if nothing else, it had the best Darth Vader scene ever.
10: Star Wars 9: Rise of Skywalker
It took me days to figure out if I liked this movie or not. There are actually a lot of things that I like, but the things I didn't like I REALLY didn't like. So much so, that this movie actually really hurt me to think about. And apart from a movie being boring, it shouldn't feel like personal stab to what matters to you. I liked Palpatine (pointless as that plot was), Kylo Ren and Rey's amazing acting, and seeing old friends again. This movie also had good humor. The bad things are too many to count, but mainly this film was poorly directed, full of 3 films worth of plot that make no sense, and the worst offender is that it felt like the director (JJ Abrams) did not care about these characters at all. I had fallen so in love with pretty much everyone in the ST, and to see almost all of them sidelined, stereotyped, and departing from any previous character development just hurt. This film made me cry, and not in a good way.
9: Star Wars 1: The Phantom Menace
I don't hate this movie. In fact when it first came out, I enjoyed it. Sure I was a dumb little kid, but I rewatched it a lot. Sadly, as an adult I see now all the issues with it, none I have to really get into since everyone knows at this point. The parts I enjoy are Darth Maul (hell yea), the podrace, and this film also probably has the best score of the entire series.
8: Solo: A Star Wars story
This one was good, it just wasn't great. The actor's portrayal of Han Solo was perfect, Lando was perfect, I loved seeing places that you only hear about in passing in the films. Freakin Darth Maul (hell yea). The not so good was this movie had a very generic heist plot, it felt incomplete, and I didn't really connect with anyone besides Han and Lando.
7: Star Wars 6: Return of the Jedi
This one also falls into the 'just okay' category. There's no real plot except a recycled one from episode 4, Luke has no personality in it, Leia is sidelined. The goods are that Vader's sacrifice to save his son was so unexpected and beautifully done (at least in the original cut), the Jabba Palace scene is one of my favorite parts of the entire series, and the rebel characters in this movie are super fun (Ackbar, Lando, ect). Also the ghosts at the end was a very nice touch.
6: Star Wars 2: Attack of the Clones
I HATED this movie when it first came out. I only saw it once and not again until last year when my friend insisted we marathon the SW movies. Now I love this movie, because it's the good kind of bad. The whole thing is just a meme, with some of the worst dialogue of the entire series. However, the characters are all super fun. Rewatching it years later, I was pleasantly surprised that I now love Hayden's portrayal of Anakin Skywalker. His character is by far the best part of the movie. He brought so much energy to the character, and I actually really connected and felt for him. I always loved Kamino, and I think it's very creative. The effects were also a lot better. The bad is the poor directing, horrible dialogue (sand), and that this movie killed Boba Fett for me.
5: Star Wars 4: A New Hope
These next three are hard for me to rank. Episode 4 is fun, creative, makes you feel like a kid again, has effects that were so groundbreaking that they held up for 40 years, changed filmmaking itself, introduced us all to a universe that has touched so many lives around the world. I am convinced that the Lightsaber sound is the best sound design in history. All the characters are likeable, the score is the best in all of cinema, and there is such a sense of satisfaction when this movie ends. It's hard to find faults with this movie, but of course our dear Mr. Lucas had to change this movie that was perfect, so now it's full of ugly cgi. That added Jabba scene is so dumb.
4: Star Wars 3: Revenge of the Sith
I loved this movie when it came out and I am still very fond of it. When it came out we all thought it was going to be the last SW (lol) and I was determined to enjoy it as much as I could. It has the best effects of the prequels, all the characters are well acted, there's so much emotion and heart in it, and it has some of the coolest planets and settings in it. I LOVE the opening scene, I still can't watch it without my jaw dropping a little. There was a lot of hype leading up to it, and I grew really fond of General Grievous and was disappointed to see him barely used. It also suffered from the bad dialogue issues that plague Lucas films. Despite the good acting, there were awkward moments that I feel were a case of bad directing. Padme dying from a 'broken heart' despite now having babies makes me feel that Lucas doesn't understand people.
3: Star Wars 7: The Force Awakens
This movie is very special to me for personal reasons - I almost didn't live to see it. But it was well worth staying alive for and gave me a new reason to live. It introduced me to Rey, a nobody who has had to deal with being alone for so long. Something that I can relate to. And it also introduced me to Kylo Ren, the angry and also very alone character that quickly became my favorite character of all time. I even legally changed my name to Ren. Finn, Poe, BB-8, Hux, Phasma... so many characters that I all love and have spent hours talking about, roleplaying, reading about, drawing, and just enjoying. My complaint is the plot, which is simply a remake of episode 4. I also am not the biggest fan of JJ Abrams directing style, as I feel he can make movies very well, but he's not a very creative storyteller and is infamous for simply repolishing things other people have done. Also Rey's theme is my favorite song in the entire SW score.
2: Star Wars 5: The Empire Strikes Back
Before the ST, I had watched this one more than all the others. Hoth, the battles, Yoda, the asteroid field, cloud city, Vader, Lando, I am your father moment, Leia being force sensitive, the list goes on. Also this movie gave us the BEST bad guy theme (until dual of the fates that is). This movie felt a lot cleaner than the one before it and the one after it. It also had good dialogue, character development, and depth that's missing when Lucas is directing. It was less fanservice and more just a good film. However I never understood the tree scene (wtf was that). And it always bothered me that Lando allowed them to hurt his friend, granted it wasn't what he originally thought was going to happen.
1: Star Wars 8: The Last Jedi
I went to this movie 10 times in the theater and have seen it countless times since it came out. I LOVE everything about this movie. It's creative, full of new ideas and concepts, has so many emotions, beautiful art direction, and deepened every single character in it. Rarely does a movie come along where every character develops and is different at the end. Rarely do we get a movie in a huge series that focuses on being a good movie rather than fanservice. I could not predict this movie, and was on the edge of my seat for the whole thing wondering what in the world was going to happen next. The director, Rian, is clearly a fantastic storyteller who can also do subtlety. The first 4-5 times I saw this movie I was still seeing new things. It revived a love of Star Wars in me and I dreaded what would come after because I doubt anything will ever be this good again. I certainly hope we get something as good or maybe better one day. This movie solidified Rey as my favorite SW protagonist.
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painted-starlight · 5 years
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White Disney Princess Problem: How Discussion of Historical Sexism in Europe is Avoided When They Had Every Opportunity to Portray it
And Also Acceptance into European Royalty is the Path to True Liberation?
Warning: Loooong Post (seriously, I’m not kidding), Disney Criticism, anti-T*angled, swearing, dissecting Disney princess movies, discussing the implications of classism and sexism in white princess films. I will be noting historical incidents of sexism in Europe, and how these instances are mysteriously absent in white princess films despite sexism playing a major role in portraying princesses of color’s culture. 
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Tl;dr/Summary: White Disney Princess Films have a reoccurring theme of showing how being part of white European royalty is the true path to liberation, even though historically this is a completely laughable concept. Sexism faced by princesses of color are portrayed as being ingrained in their culture and the films are explicit pointing their fingers.
Unlike their princess of color counterparts, the limited amount of sexism white princesses face is often whitewashed, downplayed, or even considered empowering.
This creates an implication that white European royalty and White European society is inherently more liberating for women, fairer than nonwhite cultures, and more humane. But in reality European royals were often notoriously sexist, and often violently so. Portraying white European royal culture as being inherently more freeing is historically inaccurate and irresponsible.
Also, I’m a picky little shit who delves into a lot of historical sexism that should be in the white princess films since Disney is soooo concerned about sexism enough to point it out in their princess of color films, but are mysteriously absent in their white European ones. 
Important Note: 
No, I don’t hate these films, I love many disney princess movies. 
And no, I don’t hate the fact that these girls have simple wishes. 
I don’t care if a character wants to go see the human world, or make a pretty dress, or paint or see lanterns or whatever. That’s FINE. 
What I hate is that they make a huge stink about how this or that nonwhite culture mistreats women, or how it’s unfair, but they never do the same for white Europeans. They always portray white europeans as nicer, kinder, etc. and find a convenient excuse to ignore/gloss over/whitewash the violent sexism present in european history. That is my ultimate problem. The double standard. 
The Double Standard 
I find it very interesting how in portraying Disney princesses of color, that the tend to portray sexism and social inequality as something that is naturally ingrained in their society. Mulan and Jasmine come into mind for this, as their social structures are considered unfair and undermine their character arcs. The sexism they face is something to overcome and to prove themselves.
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But with white Disney princesses, despite coming from Europe (which is often violently patriarchal and demanding of compliance of social expectations of gender—think Henry the VIII’s infamous desire for a male heir, the influence of the Church, popular portrayals of the Madonna with the Virgin/Whore dichotomy) they all tend to either not face sexism or dismiss the notion outright in their films.
It’s important to note that earlier white Disney princesses (like Cinderella, Snow White, Aurora) tend to be portrayals of idealized femininity. They were designed to be what is considered appealing to patriarchal standards. Highly feminine, domestic, and at times passive.
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Obviously, their stories wouldn’t tackle sexism. The sexism is what what was considered appealing for white men. It was their idealized femininity, and this trend actually still continues today. 
But these princesses legacy lives on. They affect white Renaissance Disney princesses and beyond. They have set the standards of what is considered “appropriate” for white princesses to be. 
This infection has spread a great deal to how they marketed especially. Sparkles, glitter, princess outfits at all times. But this post is about their movies, and how white princess films have often sidestepped the issue of sexism in European royal society.
Belle
Yes, there is sexism in this movie. Yes, it portrayed as being bad. But when we look at context of the film, there is a noticeable ahistorical approach to class and expectations of gender in royal society.
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The lower class is filled with expectations for Belle. She needs to marry in order to fit in. The opening song is demonstrative of what she doesn’t want to be: a woman who is ogled by men and forced to have as many children as possible. The village, without a “proper” royal hierarchy, makes their own by “electing” Gaston, a boorish sexist pig. In a way, they are considered worse off without the influence of a King or Queen.
The village in question is isolated, and are not considered a representative of the outside world. It’s an individual case, and it’s upsetting but not considered the norm. 
The royals are what REAL freedom is, apparently. Where Belle has access to books, has a palace full of people who accept her for who she is, and has a connection to a prince who has been cursed. She is free to do as she pleases, with the Beast encouraging her love for reading.  
EDIT (08/12/19): 
Hm, I should really revise this wording, as it is a little vague. One of the key elements in understanding this movie’s themes is that Belle is initially Beasts’ prisoner. 
There is no freedom until AFTER she changes him and he has the maturity to let her go (Though I believe she is ignorant of the rose being a ticking clock). But once she gets it, she is apparently “free” to do as she pleases.  
Initially, it’s kind of like going from one prison (social expectations) to another (which is a literal one). But when regarding the narrative, it all places emphasis on individual choices. White European stories told by Disney tend to judge characters based on their choices and they never judge the culture itself, just choices people make. 
While placing emphasis on individual choices is fine in a vaccum, they never do this for nonwhite cultures, particularly Renaissance disney films with nonwhite leads. Those films tend to rely on racial stereotypes to fill the cast and not give them as much understanding as their white counterparts. 
The only reason the palace is in ruins is because the prince decided to judge people based on their looks. It turns not only himself, but his servants and the rest of the castle into twisted versions of themselves. The town fawns over Gaston and glorify his actions despite being an asshole, but it’s not something that is consistent with French culture. 
It’s important to note though, that once the monarchy is reinstated, things end happily ever after. But if people really want to claim historical accuracy, the expectations from Belle wouldn’t end there. 
(end note)
Sure, she would have access to books theoretically. But as a princess/queen, Belle would be expected to perform more feminine tasks and birth male heirs to inherit the throne. It’s in the culture of royals to do this. These expectations don’t go away.  
Most European royalty, especially France, have been notorious during this time period (assuming it’s Pre-Revolutionary France) for its nobility being separated from the general public at large. Royals had their own culture and etiquette. Royalty often had a culture that was exclusively for themselves. One historical account had King Louis XIV relocating their court and government to Versailles because they didn’t want to be near all the poor people in Paris. 
Which is probably where the creators of Beauty and the Beast (Disney film) based the idea of the village being separated from the palace came from.
Nobility also had strict ideas of what men and women’s roles are. In fact, you could argue that the idea that Belle would be “free” as a princess would be a laughable concept. Like it has been established earlier, European royalty had their own set of rules and restrictions based on gender and social expectations. 
Merida
It’s funny how the inherently sexist practices of royalty are suddenly something to be proud of and find power in it when it’s European, and hated when it’s from a nonwhite culture. 
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In Brave, domesticity and performance of femininity are emphasized, much to Merida’s irritation, so it’s definitely truer to upper class customs than say, Beauty and the Beast.
Plausible Deniability aka “what sexism? I see no sexism!” 
However, this movie dances around the concept that sexism has anything to do with this by creating plausible deniability at every turn. It’s about Elanor and Merida, not the system that binds them. It doesn’t help that Eleanor is the one who enforces these rules on Merida, not to protect her from harm coming from the men in these social circles that would hurt her for not performing femininity, but because “it’s tradition.”
Merida laments that her brothers don’t have the same responsibilities as her, but of course they don’t. They’re like, five. She hates having to be a princess because it’s work, but of course? She’s a princess. 
It becomes a matter of her not wanting to do work and chalking it up to her being rebellious rather than a genuine effort to change anything about the social structure. It’s a generational difference that requires compromise, not upheaval. 
She doesn’t want to lose her freedom, but it’s portrayed as something she has to do to grow up. The obligations make her sad but she has to ultimately deal with it, reasserting the theme of “compromise” with her relationship with her mother and the clans. In the end, it’s about her and her mother, not about how this system treats women at all. She doesn’t put any responsibility for this system on her father (who would reinforce these rules because he is the KING) because she gets along with him more than her mother. 
That’s the problem with white princess films in general. They take problems that exist because of systemic and economic limitations and make it completely individualistic.  It’s important to note that Brave appears to be tackling sexism, but it never actually addresses it in a genuine way.
Lesson for Battling Systemic Sexism in Brave: Don’t Change the System, Change the Person!
Merida’s desire for change is based on her mother’s demands, and doesn’t tackle the social expectations themselves straight on. The men around Merida, who MADE and uphold these rules, aren’t considered a threat and are pretty much never held accountable. They are too bumbling, too endearing, and too funny to be called out on their expectations.  
The movies like, “oh yeah, this social structure is hindering and it’s sexist and whatever, blah, blah, blah but eVeryONE wants to follow their own path, not just Merida!!1” Her potential suitors don’t want to do this either. It’s totally not a sexism issue!!11
Even though historically, you’d have at least ONE suitor that didn’t care whether she wanted to or not, as it would be a power grab. But because they are so bumbling, they are almost all benign. The ending in itself is convenient as it allows Merida and Elanor to reconnect. But it doesn’t really change anything. Because it doesn’t want to. That wasn’t the point.
White Princesses: For Me, Myself, and I
Belle didn’t want to change how women were viewed, just her specific circumstances. Her plight is portrayed as systemic, but only in this one area that’s gone rogue. The world outside is more accepting, more free, and it’s in the confines of a royal castle. On a meta level, it’s kinda classist. I love the movie, don’t get me wrong, but on rewatch it seems to equate a lack of a monarchy ultimately leading into a mob mentality. Which, for France, makes sense. But when you have servants who just live to serve (no matter how vibrant their personality), I kind of get suspicious. 
Ariel didn’t want to change how mermaids interacted with humans, she just wanted to go up and see the human world. The benefits of her turning her into a human (freeing Ursula’s victims) is a happy accident that lines up with her ending.
Merida just wanted to be free to do whatever she wanted, which is considered selfish. She is a princess, and being a princess is hard work (when you want to make sure your character finds power in sexist practices). 
And to be honest, it’s fine to have a simple goal. Reconnect with your mother, make a pretty dress, see the lanterns, whatever. But the problem is the double standard when they go into films about people of color. They point out how sexist this non white culture is, how they mistreat women, but they never do the same for white princesses at all. These filmmakers always have some sort of excuse. 
Ariel
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Ariel’s story is indivualistic and while there are hints of her being unsatisfied with her role as a princess (with her line “bright young women, sick of swimming”), it’s more about her personal journey to be human. She’s not dissatisfied because of her society because of sexist/prejudice expectations, but because she wants to explore. 
Once again, the world in which a white Disney princess goes into/winds up in a world of European royalty are considered a bastion of freedom. In the original tale, the prince is not idealized and she is miserable on the surface world when it turns out that all her sacrifice was for nothing. 
I’ve had people argue that Triton’s prejudice (which is often mislabeled as “racism,” which….no it’s not) is a social problem, it really doesn’t play much of a role rather than provide an opposition to overcome on the path to being human.
Even if Triton was fine with humans and let her explore the human world, it wouldn’t be enough. She’d still want to be human, just maybe not going to such extreme lengths. When Ursula is defeated, others are freed from her curse, but that’s an unintentional side effect of Ariel’s journey, not the goal. Sure, she’s disgusted, but she’s not out to right any wrongs. It’s just her. Like most white princesses, this is about herself. 
Elsa and Anna
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Why is it that suddenly we have a powerful matriarchy when Europe has historically violently opposed the concept? You’d think that they would mention the sexism of royal European politics since she is the queen. 
I have looked it up, and the only way she could assess power is if she had a son to inherit the throne and then act as Queen regent until he inherited it (as was the case of Queen Margaret of Denmark in 1387, who ruled Denmark, Norway, and Sweden. Though she outlived her son and her successor was a relative after her death. Considering that this story presumably takes place in the early 1800s, that is a huge time difference and the politics of European royalty would be drastically different). 
No Male Heirs?
In earlier storyboards, we have suitors for Elsa that she rejects. We also had a regent who took the throne for Elsa after her parents died before she was coronated. But that character was deleted. So it’s safe to assume that she is not only being coronated, but also has absolute power.
Elsa is pretty much universally loved by her people and doesn’t have any real serious opposition to her rule politically. The Duke of Weasleton is a joke, and he is more concerned about his trade being compromised rather than her being a woman. 
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Please correct me if I’m wrong, but other than calling her a witch, his sexism isn’t as explicit as it should be and isn’t taken very seriously. His character is more defined by his dislike of magic, and is portrayed as suspicious, arrogant and cowardly. 
In the end, it all came down to trade and goods. If Arandelle’s goods were damaged or expired from the winter, it might cause their prices to go up.But in reality, it’d just be easier for the Duke to look for a male relative of Elsa to usurp her and form some sort of alliance with him. And more historically accurate.
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Hans, Kristoff and the Marriage Situation
Anna has the freedom to marry a commoner (Kristoff), a prince she was not previously engaged to (Hans), and she has the power to grant Hans authority. The mere fact that she was even allowed to be alone with him is cause for concern, as many upper class women had to have a chaperone when courting before they could even go walking together. 
She isn’t pressured to marry Hans, she does it because she wants to. She just chooses him at a party. Surely she’d have an arranged marriage, or something? 
Rapunzel
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Obviously, because Ra//punzel is not raised to be a princess she would probably not be held to the same standards until she returned home. And I’m not gonna touch the animated series because it’s so far removed from the movie it shouldn’t be considered canonical.
But still, Tangl//ed the movie continues the trend of how being part of European royalty is pathway to freedom. She is only free when she is away from Mother Gothel (who is poor) and with her birth parents (who are rich).
Sexist Insults from Mother Gothel, But No One Else
She doesn’t encounter any sort of sexism in her society. It’s really interesting to note that these feminine expectations and sexist insults are put on her more by Mother Gothel than the village she encounters. But that’s more because Mother Gothel is trying to destroy her sense of self worth (by calling her chubby, encouraging long hair to preserve her own youth, etc.).
Modern Notions of Femininity vs. Historical Reality
Rapunzel herself already engages in traditionally feminine activities (reading is very limited, baking, arts and crafts, etc.) for a modern audience. This is absolutely key because Mother Gothel wouldn’t be able to afford such a variety of paint for Rapunzel.
Painting for the longest time was considered a high art for men and male apprentices. Women weren’t encouraged to pursue it and it wasn’t seen as something traditionally feminine until recently.
Painting as a hobby (such as Rapunzel’s colorful and pastel palette) is more of a skill that is acceptable for girls now, since paint and brushes are in abundance and availability.
You can skip over this next part about the painting if you want. It’s basically me griping about how Rapunzel’s painting habits would be next to impossible in real life to do in the 1800s unless she had her own workshop with her own apprenticeship and income. 
Painting? Maybe... Painting on the Walls? No freaking Way
In reality, if this does take place in past Europe then she probably wouldn’t have access to paint as it was really expensive and you had to take things like climate, temperature, and color into account to transporting and making it.
Location was really important, as paint in Northern Europe wouldn’t be compatible with the temperature of Southern Europe (because it would melt). And in Rapunzel’s case, if you’re putting it on a wall, then it would have to last a long time without melting or chipping away over time.  That is why old frescos (or Byzantine Wall Paintings) were chipped and rotted when they were rediscovered. Also, don’t even try to get blue, that color was crazy expensive lol.
Mother Gothel doesn’t appear to have the material wealth to afford it, otherwise she’d be able to afford way more and just import what she needs without leaving the tower. How could she afford all that paint? It was crazy expensive (unless you mixed it yourself). And that doesn’t even count the materials (brushes, color palettes, etc) needed to spread the paint across the entire tower. 
According to BBC’s Life in Colour: The Surprising History of Paint:
By the end of the 19th Century almost any colour could be purchased for a relatively low price.
Throughout the 1800s, traditional methods of producing colours declined as cheaper, reliable, standardised chemical methods replaced them. Most artists and their apprentices no longer mixed their own paints but bought them ready-made from professional “colourmen”.
So yeah, either Rapunzel would have to make them herself or she got Mother Gothel to buy it premixed for her (this is assuming that this takes place in 1840). The pigments she made would have most likely been toxic to handle. This was over a century before the creation of non toxic paint. And since she, you know, put them on the walls and most likely inhaled them---that’s just a recipe for disaster. 
Then again, it depends on whether or not she used oil based paint or water based paint. Oil based takes longer to dry than water based paint (6 hours!) and water based paint chips faster. 
Now for what I think many of you will go for when attempting to refute these points:
Tiana. 
Tiana’s story may take place in America with a more positive portrayal of the black community (though let’s be honest the whole thing with Vodoo being a force of evil is...ugh..) it still has some issues regarding condemning white people for their role in systemic racism and sexism. 
Tiana, a Black Woman’s Struggles in the Jim Crow South
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“B-But Tiana wants a resturaunt!!1 It’s a simple wish for herself! Take that11!!!” 
Yeah, so? 
Do people actually think her story has nothing to do with misogynoir???it takes place in the Jim Crow South. 
Tiana faces systemic racism and is denied her dream based on her being black woman. Her entire character is centered around her connection to her heritage, her socioeconomic situation, and her culture. She may have married Naveen, but she had all the resources to buy her restaurant herself. Her liberation is her embracing her father’s words and living by them. 
And even with all this, because it takes place in America the story bends over backwards to make white characters who are totally not racist. Like Renegade Cut’s Analysis of “Late Stage Disney,” we have a system of violence and suppression being purposefully created for the benefit of white people being portrayed as a case by case problem rather than a systemic one.
They try to tell the audience that those who greatly benefit from this system (like Charlotte and her father) are good and only evil meanies take advantage of it. No...wtf?? I love this movie but Charlotte “I’m here to steal the spotlight cause I’m white” La Bouff is honestly the worst part. 
White princesses are white, and they don’t face systemic issues like systemic racism at all. They also just aren’t as involved in their culture because whiteness is so homogenized. They will never face that type of discrimination and the only way I can see them doing that is, well, talking about sexsm. 
Which they don’t seem to be interested in exploring.  
Final Thoughts
You’re probably wondering why I’m nit picking at so many of these white princesses. Well, a lot of fans argue that they are whitewashed because it’s “Historically Accurate (tm),” but these movies conveniently leave out the sexism that permeates white european royal politics. 
You could argue that white princess films are based on modern sensibilties and don’t want to go too deep into sexism. The Little Mermaid is more in tune with modern attitudes toward (white) women, and it’s a fantasy for them. 
But the thing about this is that the Disney Renaissance was a new age and if they wanted to talk about trials of gender discrimination, they did. They had no problems going into heavier subjects like this when they focused on Aladdin and Mulan. Hell, Beauty and the Beast and Aladdin only came out within a year of one another, and the contrast between their portrayal of cultures and sexism is staggering. 
The only exception I can think of was the Hunchback of Notre Dame (which isn’t a princess movie, so it doesn’t really count in this discussion because marketing really changes the game). But we don’t see characters like Quasimodo being promoted on toys, backpacks, and merchandise in the same way like we do Anna, Elsa, and Rapunzel. Not to mention, the movie has it’s own problems, such as Esmarelda representing negative sexualized stereotypes of Rroma woman. 
While the Hunchback of Notre Dame has slightly more grace than it’s white disney princess counterparts, it still has problems that can effect the way that children view themselves and their cultures when through the lens of white people. 
Overall, the numbers of positive depictions of white europeans that omit historical sexism and violence in princess films far outweighs the ones that portray them more honestly. 
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miairviin · 4 years
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Kunst
If I only had one word to describe Vienna it would be polished. As soon as we stepped off of the plane and sought out the train that would take us to the hostel this was evident. The train smelled like a new house and the chairs were cushioned. The metro station was spotless, except for a few pieces of graffiti that covered the wall. At night, Vienna was very quiet. Our very first night, by the time Madeline and I made it to the hostel it was 11 pm. In Greece and every other country I have visited so far, the streets would be alive with movement. The restaurants would be full of people still eating. In Vienna, however, this was not the case. All the restaurants were empty, the employees sweeping the front steps and stacking chairs on tables. Luckily, we were able to find a pizza place that was just about to close. We capitalized on this, and because they were closing, high tailed it back to the hostel where we feasted like Queens on the last slices of pizza in all of Vienna.
We had an 8 am wake up call, but not necessarily because of a tour or train to catch. Simply to guarantee we would make it to the free breakfast provided by the hostel. We ate as much as we could and put together a couple sandwiches together to go. We were going to milk this breakfast for every penny. Our first day in Vienna was truly one of wandering. It was so liberating to have absolutely nowhere to be and everywhere to go. Vienna continued its pattern from the previous night, absolutely everything in perfect order. I was amazed with the clean streets and the perfectly constructed buildings. We hit the Volksgarden which was a garden complete with statues, a pond where a duck was taking in the morning sun, and unfortunately lines of small trees with brown bags tied over them. The next place we found was the Hoffburg Palace complete with a historical figure who’s name I do not know riding his majestic steed.
Next, we went to the Museumquartier, jokingly following a little girl on a scooter. Our philosophy there being that you should always trust a local on a scooter. And good thing we did, because it brought us to Museum Leopold which we had seen a brochure for in our hostel. Both Madeline and I were familiar and curious about the work of Gustav Klimt, and some of his pieces would be there. We decided to head in. Art museums are always interesting to me. I love looking at the work and reading about the different colors used and the themes the artist is trying to address. But the Museum Leopold offered so much more. They presented an in-depth biography about the artists work at the beginning of their kunst, (art) and once you were in their exhibit, some of the pieces came with a short blurb about the social ramifications the piece might have stirred up, the artists inspiration, and the story the painting was telling. It felt so much different than other museums I had visited. It felt like I was staring back in time. It was easier to picture a distraught Richard Gerstl brushing madly against a canvas when you found out his muse was the wife of his best friend, and the two carried on an affair for some time. When you knew Gustav Klimt's last words were “send for Emilie” it made his work even more beautiful, more complicated. The museum also presented art like interior design, and discussed why one architect faced public outrage when he made cafes a more open concept, appealing to the lower and middle class. Or how posters revolutionized the streets, turning them into an art gallery for the poor man. Museum Leopold left me with so much to think about. Art is truly a revolution.
After the museum, we snacked on our lunch as we walked to the next stop, Belvedere Palace. The next stop was decorated with so many spots along the way. This included one of many parks we meandered through, Beethovenplatz, a butterfly house, and many beautiful buildings. That was the thing, it never felt like I was on the way to something. Everything was a view. Everything was kunst.
Vienna came alive during the day. The part of the city we were in definitely determined the age group that dominated the sidewalks. The older, more European looking Vienna with tall buildings decorated with statues and columns separated by open streets seemed to have an older population. Conversely, the younger people seemed to occupy the contemporary looking office spaces and more city-esque streets.
The Belvedere Palace was nothing short of extravagant. The gardens were kept symmetrical and spotless, the gravel walk looked freshly swept despite the many tourists walking along it. Uniformly groomed trees lined the gravel leading up to the palace. A few empty fountains stood in between us and the palace, their porcelain statues looking only a tad out of place without water showering down upon them. The palace was so wide, so magnificent. It was hard not to think of the grandeur of days past. When people would walk through the grounds just to take the air in. I wondered if they thought one day people would travel far and wide to marvel at their home.
We turned back and headed for the St. Stephen’s Cathedral. The wind and cold chased us into a small cafe so we could stop for a moment to warm up, and from there it was right back outside and towards the cathedral. Much like Florence and the Duomo, you turned down a normal street with a souvenir shop on one side and a bar on the other and there it stood. It was tall, it was ornate, it was holy. We walked around it, trying to take it all in. It was impossible. Because the city had truly grown up around it, there wasn’t much room to wander so our next stop was simply to head in. The inside was just as awe-inspiring. The architecture was exceptionally detailed, portraits of people like Mother Theresa on the walls. There was a quiet reverence amongst all of the tourists as we walked in the specifically designated areas. I’m sure the cathedral would look beautiful in the daytime with sunlight pouring in. But seeing it at dusk gave it a gothic charm I was grateful to witness.
We left the St. Stephens Cathedral and sought out a bathroom. An employee of a souvenir shop informed us the closest bathroom was just a minute away in the metro. When we made it down the escalator, my bladder definitely dancing the delicate line of being too full for comfort, we were faced with a coin machine. Paying for the bathroom was not something new. We had run into this problem in Italy a few times. In part protest of this capitalistic concept and in part because I’m cheap, Madeline and I had taken a stand and decided to refuse these set ups. We would hold it. But not only was this classist, we noticed it was .50 for a women and .20 for a man! It was sexism! We couldn’t believe it. Since we are both angsty feminists, this was a topic of discussion (mainly jokes) that carried on for a little while.
After the bathroom fiasco, we made our way through the maze of a mall that surrounded the cathedral. Stores like Louis Vuitton were the general theme, and we joked about trying to head in and getting stopped by the door man. “You girls work on commission right? Big mistake. Huge.” We would use these lines if we ever came back. We saw the parliament building where stoic statues sat pondering the great issues of our time as they looked out over Vienna. The air was perfumed with the scent of cigarettes and horse, as a few horse drawn carriages were carrying some tourists who probably shopped at Louis Vuitton.
We decided it was time for dinner and set out to find the cheapest schnitzel we could. Ultimately it was a quiet spot down an alley near our hostel. We ate our schnitzel the German way: with ketchup mixed with mayonnaise and beer. It was fantastic. Unfortunately, nothing has touched the jaegerschnitzel I had that first night in Berlin, but it was a formidable competitor.
However our night was not finished yet. We wanted to hit Sigmund Freud park, just to say we did. It was a short walk, marked by only a few signs. There was a small piece of art, benches, grass, and it seemed to be the place to be if you were an Austrian teen on a Friday night. One thing we picked up on is how proud Austria is of their alumni. Beethoven, Motzart, Klimt, and Freud all have squares, streets, parks, and cafes all named after them.
We picked up a few small dessert pastries and headed back for the hostel. I meant to write this post as well as pen a journal entry but the 13 miles we had ended up walking day snuck up on me, and exhaustion creeped in. Plus, we had an early wake up for the bus ride to Budapest, where I am writing this from. Vienna, as Billy Joel promises, will be waiting for me when we return on Monday.
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starwarsnonsense · 6 years
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Top 10 Best Films of 2017 - End of Year List
I did a mid-year ‘best of’ list, so it was only fitting that I returned to the format at the end of the year to run down my top 10 favourite films of the year. Only three films from my mid-year list remain here, which is a testament to what an incredible year it has been for film. As far as I’m concerned, 2017 has been a real banner year for cinema and it has seen the release of several all-time greats that I look forward to enjoying for many years to come. 
Since I’m based in the UK there will be several notable omissions here (I still eagerly await films like Phantom Thread, I, Tonya and The Post), purely by dint of the fact that they have yet to be released in this country. Do look out for them in my forthcoming most-anticipated of 2018 list!
Honourable mentions: Custody, Brimstone, The Disaster Artist, Professor Marston & the Wonder Women, Call Me By Your Name
1. Star Wars: The Last Jedi, dir. Rian Johnson
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While the placement of this film on my list may be resoundingly predictable (check out the total lack of bias signalled by my username!), the thrilling thing is that the film itself is anything but. The Last Jedi shatters the Star Wars mould to entertain new forms of storytelling and question long-held assumptions. It’s a shockingly meta story in how it questions the conventions of Star Wars - particularly those concerning lineage and its implications - but it is never meta in an ironic sense. There are no wink, wink moments, and while the past is investigated and questioned it is never mocked. Instead of descending into irreverence, The Last Jedi is meta in a way that feels absolutely necessary and justified if Star Wars is to remain fresh and vital as it moves forward. Bloodline and history do not have to dictate destiny in this new version of Star Wars - the heroes are those who understand this, and the villains are the ones who fail to grasp the same lesson. It’s a beautiful and intellectually rigorous movie, and I’m thrilled by how it elevates and re-contextualises the stories that came before it while pushing the characters and their relationships forward. I have no idea of where Episode IX will take this story, and that is incredibly exciting to me. Bring it on.
2. Blade Runner 2049, dir. Denis Villeneuve
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There are a million and one reasons why this movie shouldn’t have worked, but Villeneueve proved his genius by making a sublime sci-fi picture that actually surpasses its predecessor. I have always admired the original Blade Runner more than I’ve enjoyed it, and that’s because I have always found it emotionally distant. Deckard struck me as a mumbling arse and his romance with Rachael always felt obligatory, not organic. The genius of Blade Runner 2049 lies in how it made me care - it made me care about the love between Deckard and Rachael (which was something of a miracle in itself), and it made me care about the love between K and his holographic girlfriend Joi. With these emotional hooks in place, everything worked as a thrilling symphony. The cinematography is easily the best of any film in 2017 (sorry, Dunkirk - I still love you) and this film has an astonishing number of scenes that still linger in my mind after many months - the very modern threesome, the shootout in the gaudy pleasure palace, the fight in the rain, the father seeing his child for the first time. It’s a breathtaking film and I couldn’t be more excited to see what Villeneuve does next.
3. Dunkirk, dir. Christopher Nolan
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Dunkirk is such a striking and effective piece of cinema that it actually made me overcome my innate bias against war movies (I blame too many tedious Sunday afternoons wasted on mandatory viewings of The Great Escape at my grandparents’ house). With Dunkirk, Nolan has probably made his most accomplished and sophisticated movie - it starts off unbearably tense and doesn’t release its grip on your pulse until the final scene, when its hero finally drops off to the blessed peace of sleep. Nolan employs a tricksy converging structure with multiple plot strands to ramp up the tension and provide different perspectives on the evacuation, masterfully playing them off each other to assemble the big picture. While criticised by some for its apparent lack of character, I can’t really agree with that assessment - Dunkirk is probably the most powerfully humanistic war film I’ve ever seen, and by stripping its characters down to their rawest selves it reveals some uncomfortable yet powerful truths about all of us. The characters are somewhat distant from us - we never hear them pine for lovers or miss their mothers - but the removal of these storytelling shorthands leaves us with soldiers who behave exactly as you would expect frightened, stranded children to. And there’s something terrifyingly poignant about that.
4. mother!, dir. Darren Aronofsky
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mother! is the work of a madman with no fucks to give, and it is what I choose to refer to as ‘peak Aronofsky’. He made what is clearly an allegory, and while he had his own intentions with said allegory (which he has been very loud about declaring) the film is so cleverly constructed that it can simultaneously be about the entire history of the world and the plight of the tortured artist’s muse - either reading is perfectly correct and supported by the text. mother! is a piece of art that has provoked a lively and frequently heated debate, and while it needs to be read as an allegory to make any kind of sense as a narrative I also don’t want to undersell this movie as an emotional experience. If you go into mother! willing to be challenged and content to be swept up in a bold artistic vision, it has the potential to be a really absorbing and engrossing film - it is anchored by Jennifer Lawrence’s remarkably brave and unrestrained performance. She is not playing a grounded character, but her performance is palpably real and frequently painful to witness - she portrays the whole spectrum of emotions, from mild bemusement to shrieking horror, and the whole film soars on the strength of her efforts. This is a uniquely strength and esoteric film, and I am incredibly happy that it exists.
5. Get Out, dir. Jordan Peele
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This film really knocked me for six, to such an extent that I simply had to see it twice in the cinema. It got even better upon a re-watch, when I was able to watch it with full knowledge of the characters’ underlying motives and the things to come. It’s a terrifying concept (the racism of an all-white suburb is taken to a horrifying extreme) executed with incredible panache, and you feel every emotion that Chris goes through thanks to Daniel Kaluuya’s excellent performance. Get Out also represents one of the most brilliantly communal experiences I’ve ever had at the cinema - I won’t spoil it, but let’s just say that the audience erupted into spontaneous applause at a key moment in the climax. Simply fantastic. 
6. The Handmaiden, dir. Park Chan-wook
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This film is exquisite - it’s first and foremost a beautiful boundary-smashing love story, and an absolutely marvellous tale of female defiance. It transplants Sarah Waters’ novel Fingersmith to 1930s Korea, and the story is effortlessly adapted to become intrinsically interwoven with its new setting. Sookee is a talented pickpocket plucked from a thieves den and sent as a handmaiden to trick a rich heiress into falling for a conman. To say any more would spoil the twists, but this film is just a masterwork of suspense, keeping you guessing throughout a series of interlocking pieces that take their time to reveal their secrets. I’ve seen the theatrical cut and the extended version, and they’re both great - you’re in for a treat with either.
7. The Florida Project, dir. Sean Baker
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This is one of the best screen depictions of childhood I’ve ever seen. Our hero here is Moonee, a smart-tongued and cheeky six-year-old. Moonee lives in a motel room with her abrasive but loving mother, but since she’s a child she doesn’t mope or lament her poverty - she takes her surroundings for granted and makes the tacky shops and hotels that form her world her very own theme park. The Florida Project is firmly committed to adopting a child’s eye perspective, and while it can feel a bit meandering to begin with it gradually accumulates pace and purpose, building to an utterly heartbreaking and unforgettable climax. The performances here are extraordinary, and Brooklynn Prince is so palpably real as Moonee that she’ll own your heart by the end of the movie (having squeezed it to bursting point on several occasions).
8. The Shape of Water, dir. Guillermo del Toro
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I’ve long been a huge del Toro cheerleader, and this movie is perhaps best described as ‘peak del Toro’ - it has the mannered, detail-oriented set design, the charming quirkiness, the subverted horror, and the woozily strange romance that he has employed again and again in his films. This story, however, is unusual for del Toro in that it is ultimately optimistic and hopeful - it’s the daddy of all supernatural romances in that it is a full-blown love story between a mute human woman and a fishman, and it is characterised by total commitment and self-belief. Think Creature from the Black Lagoon done with the creature as the romantic hero. The Shape of Water has a certain playfulness that means it never feels ponderous or silly, but it affords its characters real respect and dignity and makes you care for them deeply. This movie makes me excited to see where genre filmmaking can go next (hint: I hope it only gets weirder).
9. Thelma, dir. Joachim Trier
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Who knew something like this could come out of Norway? This was probably my biggest pleasant surprise of 2017 in terms of film - I went in with no expectations at all, and came out wowed. This is an intensely strange and effective supernatural horror that follows a girl with strange repressed powers that manifest whenever she experiences desire. It could be a hackneyed or exploitative premise in the hands of a lesser filmmaker, but Trier shows a deft hand and a remarkable talent for building tension and creating a sense of heightened reality. There is one scene set to ‘Mountaineers’ by Susanne Sundfor that is one of the most transporting experiences I have ever had in the cinema - the combination of the ethereal music and the mounting suspense makes for real film magic. This was a great reminder of how important it is to take chances and try out films outside your comfort zone.
10. Jackie, dir. Pablo Larrain
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This is a film that soars on the strength of Natalie Portman’s incredible performance, which is complemented by Mica Levi’s haunting score. Portman’s performance is painfully vivid, with her agony and wretchedness coming through so intensely that it’s often uncomfortable to watch. Jackie is probably the best portrait of grief I’ve ever seen, and it sucks you into a famous historic event by providing an incredibly intimate perspective on it. This is great cinema, but be prepared for suffering.
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fashioneditswebsite · 4 years
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New York Fashion Week FALL EXPECTATIONS
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FALL EXPECTATIONS Everyone is screaming for sustainability, organic, eco. "We should be wearing organic cotton, hemp, bamboo, and Tencel." said an upset fashionista as she exited one show at Spring Studios because she felt the designer was not sensitive to environmental issues in creating her collection. Yes, it would be nice if all of the designers heed to the call, but that was not the case during New York Fashion Week. Here's some of what caught our attention as we navigated our way through the 100 plus designers, who showcased their Fall/Winter 2020 collections.
NICOLE MILLER
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Is one designer who stays in her lane and is not bothered or influenced by what the "others" are doing. In a season where there's a cloud of confusion of which season is coming down the catwalk, Nicole is one of the designers who stayed true to Fall and winter clothes. A well constructed black leather coat came down the catwalk with a 70s bell bottom wool trousers. Great leopard print coats with fur collars, shown with flat knee-high boots looked right for the season. Car coats in blue plaids, floral silk-chiffon dresses under faux-fur coats and a series of black velvet dresses festooned with jewels, fitted into the `Fashion Realness' category. Nicole presented her signature rose print velvet dresses, as well as her sharp pinstripe jacket decorated with little emblems. The designer updated her white shirt with three-quarter puffed sleeves and double row buttons down the front, worn over slinky black leather tights.  
ADEAM
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High necklines clinched waistlines with sashed belts, cycle shorts and bomber jackets were the order of the day. There were also Japanese inspired crepe dresses with trendy ruffles and flounces. Creative Director of the line MANAKO MAEDA really brought the drama to the runway. She partnered with young tennis star Naomi Osaka whose capsule collection was included in the Adeam line. Osaka, who was perched front row of the show told reporters backstage that she always loved sketching and sent Manako a bunch of sketches and the collaboration began. CHRISTIAN SIRIANO The Project Runway coach and fashion's new darling transformed the Spring Studios show space into a pink palace. Two huge sculptured hands anchored the runway. The movie "Birds of Prey" inspired Christian for his sexy collection of glamorous dresses, daring cold-shoulders and seductive skirts slashed all the up to the point of no return. He showed them in all sizes of all body types. Christian said: "I like to dress people of all walks of life, from my sister to the Pop-star, to the curvy models on the runway for the first time...Every woman can be her own Superhero, and should work her assets to the hilt, using clothes as an empowerment tool."  
VIVIENNE HU
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It is the new `Coat Lady' of New York Fashion Week. She showed the best coats and warn weather wear to rave reviews - kudos to embracing Fall/winter to the max. Easy, warm knit dresses came under big Puffer coats and jackets worn with tall suede boots. A double-breasted Black wool wrapped coat was tied at the waistline and worn over a shiny kilted dress. Vivienne showed a slew of big coats of all kinds; fur, leather, you name it, all over her signature narrow pants with curved-scalloped hemlines, decorated with silver studs.  
CAROLINA HERRERA
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Wes Gordon has been designing Carolina Herrera's line for the past few seasons (two years) is truly getting a grip on the creative aspect of this legendary line, benefitting their old grand customers and bringing in the new, young breed of socialites who love the classic flair and refined elegance of this House. His vision for the Fall; "Grand Gesture" shown at The Shed in New York Hudson Yards, the show was a symphony of lavish colors, exuberant ruffles, and flounces, sharp suits and the signature wrapped belts with tasseled ends. Model Kyla Ramsey wore the show-stopper yellow floor-length number with voluminous puffed sleeves with green boots. A bold black and yellow print dress in loose proportions came in long and short dress forms. Long and short capes with the thin leather belts and tassels were key pieces in the collection. This was also the place to see all of the brand new Black model girls walk the catwalk; ACHENRIN MADIT, SHANELLE NYASIASE, ANNIBELIS BAEZ, and AJOK - along with season's regulars: KYLA RAMSEY, LINEISY MONTERO, MANUELA SANCHEZ, and BLESNYA MINHER.    
JASON WU
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Autumn shades and cool neutrals paved the way for Jason Wu's 70s themed Fall/winter offering. Abstract print and floral print dresses, cable print sweaters all looked cozy, comfortable and wearable for the season. You cannot forget Jason's beautiful double-faced wool-cashmere coats.
TIA ADIOLA
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For her New York Fashion Week big debut at Spring Studios, new designer Tia Adeola, who was born in New York to parents from Nigeria impressed the audience as one with great promise. A diamond in the rough, recognized by wearers of her designs including Gigi Hadid and Sza, said her aim with her namesake line was to make wearable art for women to rewrite history, through the lens of fashion to include people of color in classical visual narrations they've often been left out of, and to pave a new future by empowering women in their community. Tia has an ongoing partnership with Nike and is involved with Teen Vogue's Generation Next and 21 Under 21 Programs. She's already been featured in ID Magazine, Vogue, Glamor and Paper Magazines. Tia was raised in London but now based in New York. Her show was highlighted by sheer beaded gowns and pant ensembles. Puffy leg-o-mutton sleeves, frilly dresses and a long-sleeved knit sweater over a dazzling fringe orange wrap skirt framed the collection. Tia ended with a group of sexy brides all in sheer.
CONCEPT KOREA   
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Concept Korea
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Concept Korea This label features the best in Korean design. First on the catwalk were the creations of LEE CHUNG CHUNG (LOE) who showed a new way to do shoulders and sleeves. Next up was LEYII who introduced very refined, layered tunics over white long-sleeved sweaters. There were lush fabrics cut in new and innovative ways to form coats and trousers. Beautiful fabrication in mild colors like beige, sand, and grey came in jackets and parkas, all cut and crafted in loose easy shapes and a clean silhouette. Modern menswear was the nucleus of IISE, the next featured designer. It was all about the color black with splashes of white here and there that looked ink stains. Loose hooded coats and a new take on cargo pants, featuring crazy tassel placements, were key components in this collection.   Read the full article
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movienotesbyzawmer · 4 years
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Star Wars: Episode I - The Phantom Menace
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December 8: Star Wars: Episode I - The Phantom Menace
Source: Blu-ray release, the box set with all six Lucas-era movies (2D)
Surely the most eagerly awaited movie ever, right? We were all absolutely bonkers in anticipation of this. I was a movie theater manager at the time, and although my theater didn't play the movie, we all got invitations to advance screenings. That was a fairly normal occurrence but it was a big deal to see this movie before it came out. I think I saw it about a week and a half before the big release. And although my initial reaction was actually largely positive, I did observe at the time that the best thing about it was that I got to see it before everyone else…
…but I also observed that the second best thing about it is that the visual effects were a monumental achievement. CGI had never been done to that level. It's normal for movies to look like this now, but it wasn't in 1999, and I’m sad that that fact is lost on modern audiences. Okay, pressing play now.
I kinda get chills at the intro. So classic. This music. Before it actually opened we weren't even sure the same music would be in it.
Opening crawl is like "well there is a dispute about trade route taxation so they send some Jedi to sort it out". The idea is kinda like, "at the beginning of this story things were not as dramatic as they would eventually get". Okay fine.
Very quick "I have a bad feeling about this" fan service in the first couple of minutes.
The Asian-talking bad guy aliens on the blockade ship are all CGI and by modern standards they look a teeny bit dated. BUSTED!!
0:05:45 - quickly we get to the first action scene. No dawdling. But the robot chatter is a little childish-seeming.
The rolling droids! Those are a cool idea.
The first establishing shot of Naboo - very beautiful! Give 'em some credit, yo.
So we've seen holo-calls of Darth Sidious and of Senator Palpatine, and of course it's the same guy. Were we not supposed to figure that out? Seems like it would be super obvious to everyone.
Battle droid army rollout on Naboo, more impressive visuals, but some of it doesn't hold up to modern standards. And yet, so what.
Ugh. Jar Jar. He says "exqueeze me". Neat CGI effect for 1999, and probably not as awful as people say, but it feels like a forced character. "We gotta have a comic relief character that will be kid friendly and will make for a cool toy."
Then they go underwater with neat breather devices, and the underwater city looks plenty neat.
"Yoosa in big doo-doo dis time". I feel like I'm not the intended audience for this dialogue.
The quirks of the boss leader dude in the underwater city always struck me as more creative than some of the other character design dealios. That mouth thing he does.
The planet core is all underwater ocean world. Neat idea, though I suspect physics wouldn't work in the way we're seeing. If you care so much, maybe just go read about physics instead of watching a space adventure.
Less than 20 minutes in and there's another exciting action sequence with the underwater monsters. I suspect George Lucas was pretty proud of getting down to business like that.
Modern day CGI sea monsters would look better than this, but try comparing 2019 CGI to this, and then compare this to 1979 effects. Yeah. Uh huh. See? That's what I'M saying.
The queen and her minions… I don't remember exactly what the deal is. They're all, or mostly, played by Natalie Portman… is there a switcheroo happening?
Whatever the case, there's a missed opportunity here to get us to like the Queen. At this point in Star Wars, we had been effectively seduced by multiple charming characters. But instead this Queen has all the soul of a neatly folded napkin.
"how wude", ugh. GL was very pleased with this "catchphrase". The rest of us not so much.
0:27:45 - Darth Maul emerges onto the holo-call! Good bad-guy reveal.
So "Padme" is a different character, the story is clear on that. Just saying.
The salvage shop dude with wings, he just hovers, I like that.
And then we are introduced to Anakin Skywalker. It is very, very wooden acting. I know it's hard to get good kid acting, but it SUPER SUPER SUPER drags this movie down. Most of his lines sound like he's parroting a grownup who said "say this line just like this…"
The big city planet, Coruscant! Quick look at it, but it's impressive.
Buncha story development about "well we need a plan to get off the planet, blah blah blah flimsy excuse for everything to hinge on a pod race". Fine, but feels like corporate storytelling.
"There was no father". Kid is totally Jesus. Wait, do Christians hate this movie for being kind of flip about immaculate conceptions?
Actually, Anakin's mother is managing to convey some emotion. A shot of her face as she realizes her kid is going to do the dangerous race does a lot with some subtlety.
0:55:35 - Pod race sequence starts. The arena looks very cool, a lot of cool alien and ship designs too. The two-headed announcer effect looks a little poorly integrated.
This pod race sequence… there is seriously TONS to like about it! Hard to take notes during it because it is so fun to watch.
And some of the humor edited in that breaks up the intense racing action… actually works! The whole thing, with its super energetic editing, cool ship design stuff, and even the overt references to Ben-Hur, it's all plenty satisfying.
Ewan McGregor is all "why do I sense we've picked up another pathetic life form?" It feels like a super-uninspired, unsuccessful attempt to give a little personality to at least one character. EG tries to grin a teeny tiny bit and just can't even quite manage it.
1:16:55 - Whoa, just like that Darth Maul shows up and it's a light saber duel! Doesn't last long but it's fun that that happened.
Sometimes Jake Lloyd's performance kind of works when he doesn't have to talk. Like when he looks flummoxed by not being on a hot desert planet any more.
The shot with Terrence Stamp at a strange angle, with the sky traffic of Coruscant in the background, I like it. Just all the shots of Coruscant, totally lovely and you gotta appreciate how advanced this was for 1999.
1:24:40 - First scene of the Jedi Council, so first appearances of Yoda and Samuel L. Jackson. Was Yoda still a muppet when this was first released, and then made CGI in this Blu-ray release? Looks like solid CGI at least.
The Senate. Super neat design for how that chamber looks & works.
I should note that during this viewing I'm starting to suspect for the first time that Amidala, or whoever is in Amidala garb, is played by Keira Knightley but with Natalie Portman's voice dubbed over. The makeup job is disguising who it is. Am I right about this? Did everyone else know that all this time? I've always thought NP just played both parts. But the deeper I get into the movie, the less "Amidala" looks like NP.
Anyway, we're now at the part where "Padme" steps forward and is like, actually I AM QUEEN AMIDALA, doesn't that BLOW your MIND, I am in PLAIN ROBES and my DECOY is in NICE CLOTHES AND MAKEUP, HOW you LIKE me NOW. If the decoy was pretending to be Amidala this whole time, it's worth noting that she seems to have Queen skills down. She should apply for Queen jobs.
1:45:45 - Imagery now recalling Spartacus. I've always liked how the setup for this Naboo land battle looks.
What's happening now is suddenly lots and lots of battles. The Jamaican-talking Naboo water city people fighting the robots (which just unfurled rather elegantly from the big nose ships), the protagonists fighting in the palace/city, and the space fighter battle stuff. Still the droid army stuff is the most fun to watch.
Oh! Scratch that, Darth Maul is here and now we are about to get this super excellent light saber fight! It is awesome, and it's accompanied by the only memorable musical theme that originated in this movie. It's got a choral part!
But there's all this dumb, infantile comic relief shit with Jar Jar accidentally bumbling into being helpful and Anakin accidentally bumbling into being an awesome fighter pilot. The mixed tones in the pod race sequence worked… but it's too dumb for this ending sequence. Lucas was clearly like "cutting between four different fights will be so intense that I can diffuse it with some really shitty humor and the audience will be like ‘oh thank you I needed that’".
1:56:40 - I love this tense break in the light saber fight while they're separated by energy field things.
Jar Jar running from bomb sphere things, that's a reference to Buster Keaton in The General, right? If so… Cocky, GL. Real cocky.
Obi-Wan can't catch up because of the energy barriers, so he just has to watch Qui-Gon get stabbed to death, that's all very nicely done.
2:01:00 - Okay now they're saying the decoy wasn't a decoy, except no that was just a trick, oh mercy this movie is just too smart for me
The light saber fight continues minus Mister Dead, and it's still exciting and intense.
In the course of just screwing around, Anakin blew up that bad guy ship which made the droid army stop working. Okay fine… but wait, was that the actual climax of the movie? Because dude, that does not compare well to the destruction of the Death Star.
But then Darth Maul gets bisected so there's that.
Ends with that funeral, followed by an obligatory parade. Pretty to look at, but doesn't feel as merited as the throne room stuff after the death star blowing up. It's totally trying to be that.
You know what it feels like? A PILOT EPISODE. It's got those qualities that are like, "here are the basic elements that we're making really obvious so you'll decide to produce more episodes, just trust us we'll elaborate on some of it and it will be better, come on just give us the money".
(next: Star Wars: Episode II - Attack of the Clones)
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Dusseldorf Germany 7 Things You Will Enjoy When You Visit
Dusseldorf Germany is an international city for shopping, dining, and art. Everyone wants to “see and be seen” on the chic shopping street Königsallee. In the restaurants of Dusseldorf, you will discover contemporary culinary trends and exquisite tastes both local and international. The art and museum scene rivals many higher-profile cities. Dusseldorf on the banks of the Rhine River in western Germany is a contemporary, lively, and often missed destination.
We had the pleasure of visiting Dusseldorf, Germany recently. We found Dusseldorf colorful, creative, casual yet elegant and above all friendly. With these many different faces, it is easy to understand why Dusseldorf is known as the Pearl of the Rhine. Here are seven things you should include on your list of things to do when you visit.
Do Window or Real Shopping on Konigsalle Boulevard
Along Königsallee or “Kö” as the locals call it, classy boutique and famous high-end brands line the street. Kö has a sophisticated feel and is the main reason Dusseldorf is considered an elegant city. Celebrities to the wealthiest people in the world come to Dusseldorf to shop so you never know who you may see while strolling along the Kö. With its chestnut tree border, it is one of the city’s prettiest streets. The Ko is a place where you still dress to shop. We recommend you dress the part if you plan on doing some shopping here.
Stroll the Ko-Bogen
In keeping with the shopping theme, we recommend a stroll through the Ko-Bogen. It’s a mall so to speak filled with premium, luxury, and lifestyle shopping and dining in lively quarters. After WWII, Dusseldorf had to do a lot of rebuilding. They decided they wanted to go modern. Designed by New York architects, the Ko-Bogen is an ultra-modern two-part building ensemble filled with premium flagship stores, international brands, unique boutiques as well as cafés and restaurants. While you are there, take a walk around the outside. If you are inspired by architectural beauty, you will love the Ko-Bogen.
Take a Guided Walking Tour of Old Town
Now that you have your shopping done, it is time to tour old town or Altstadt Dusseldorf. As you walk the historic city center, you will see beautiful churches, and in contrast the worlds longest bar. That is right, more than 260 pubs line up in what is known as the longest bar in the world. As you tour the old town, you will see many cartwheelers and hear the legend of why they are so famous in Dusseldorf. You will see them on manhole covers, in souvenir shops, and fountains.
If you like history, Dusseldorf’s old town has intact air raid shelters that you can visit. Our guide took us to one of these shelters. Going underground in one of these shelters is a fascinating yet uneasy experience. Heavily bombed during WWII, Dusseldorf shelters gave protection to some people. But, as you think about living in Dusseldorf during the war, it must have been very difficult times. The shelters could not house everyone, and even if the shelters could, not everyone could make it to a shelter before the air strikes started.
It was an eerie experience to see the shelter’s capacity written on the wall. For the safety of those inside more people could not be added. There was a hand crank ventilation system. A person would turn the crank, and the system would bring in, hopefully, fresh air. I am sure that was not always the case. Air strikes took place round-the-clock for seven weeks at a time. The air strikes created many fires. An estimated 540,000 Dusseldorfian’s lost their lives in WWII
Back in the day, the sculptor on the front of this building was down at street level. The man’s face, of this facade, made of an arrangement of nude women designed by an artist to be beautiful came under scrutiny. You will see if you look closely. The cities townspeople at the time thought the artist’s work was too risqué. So, the town moved the man’s face up higher on the building. Today it is just a conversation piece.
Calsplatz
Another place that is a must when visiting Dusseldorf, especially if you are a foodie, is Carlsplatz. Carlsplatz used to be a farmers market, but as the city grew in culture and prestige, the farmers market became a foodie’s and gourmet’s paradise. Occupying an entire square in Düsseldorf’s old town, Carlsplatz is where you can buy fresh fruits, vegetables, cheeses, pastries, breads and more. It also has an area that is similar to food trucks in the US with stalls or stands selling their unique dishes. One place will sell bratwursts, another crepes, and another soups. Like some food trucks, you take your food to a picnic table and dig in! Our guide told us she meets friends here often. One friend will have ravioli while another has a flatbread and still another has a salad.
While in Carlsplatz Do Some Wine Tasting
After you have had a scrumptious lunch, what could be better than some wine? Keith and I have a second passion after travel, and it is wine. Concept Reisling is a great place in Carlsplatz to do a white wine tasting. We met with Bjorn, the sommelier. He enthusiastically shared his passion and dream of wine with us. Concept Reisling’s stand is a wine shop and a wine bar, which means you can shop for home or enjoy some great wine while you are there.
They do sell reds but they are known for their whites, so we tried whites. Each tasting was better than the last. Since this wine bar is outside, we asked Bjorn if they have much business in the winter and he said yes. He said that between the radiant heaters, the wine and the warmth of the crew at Concept Reisling anyone could overcome the cold. They focus on more mature vintages, rare rarities, and young talents. We were able to tour their wine cellar. We had no idea that some whites are actually better aged and that they could be so expensive!
Eat At Dusseldorf’s Oldest Restaurant
Located in the Old Town, the restaurant/brewery “Zum Schiffchen“ is the oldest restaurant in Düsseldorf. They serve local cuisine and traditional German comfort food. This restaurant has existed since before 1628. And, Napolean was a patron of Zum Schiffchen. Originally this restaurant was an inn and brewery outside the city walls. All of the food is reasonably priced and tasted fantastic.
Visit the Baroque Benrath Palace
Benrath Palace built as a summer residence and hunting lodge for the Elector Carl Theodor over 200 years ago. It is close to the Rhine in the south of Düsseldorf and today is slated for a UNESCO World Heritage Site designation. The Elector envisioned this palace for his wife, Elizabeth Auguste, perhaps that is why it is pink. Every room inside the palace has a matching garden area on the grounds. Legend has it that Elizabeth may have only visited the palace once and never stayed the night. Karl Theodor, on the other hand, came to relax and use the palace as a hunting lodge a few times. The palace was left in the care of servants most of the time. The Palace has a 60-hectare, immaculately maintained formal garden.
Today, Benrath Palace is divided into two museums. The Museum of European Garden Art in the east wing and the Museum of Natural History in the west wing. In these museums, you will enjoy sculptures, artwork, paintings, and other artifacts from the 18th century. The inside décor of the palace with its furniture, porcelain, and paintings will provide an impression of court life in the second half of the 18th century.
Breidenbacher Hof, a Capella Hotel
For the best experience, while in Dusseldorf, we recommend staying at Breidenbacher Hof, a capella hotel. If you are not familiar with Capella hotels, let me explain. Capella Hotels are ultra-luxurious hotels, with a residential concept, designed for the most discerning travelers and offering personalized attention. Capella Hotels is not just a stay but an experience for curious travelers. Their hotels blend nature, history and the finest attention to detail to delight the senses.
At the Breidenbacher Hof every employee is there to provide each guest with the highest level of personalized service that is both unique and memorable. Located in the heart of Düsseldorf’s vibrant downtown, Breidenbacher Hof has the perfect location to enjoy the city’s cultural sights.
Our inviting, elegant, and exquisitely-finished room felt more like a chic urban flat than a hotel room. Breakfasts in Breidenbacher Hof’s renowned Brasserie “1806” had fantastic views over Düsseldorf’s Old Town. After a day of touring, we enjoyed having a drink and talking about our day in the Capella Bar. As our stay came to an end, we hated to leave.
Dusseldorf Germany Past and Present
Dusseldorf suffered greatly during WWII. However, Dusseldorf today is a forward-thinking modern city determined not to be defined by its past. Dusseldorf has a very clean, new and modern metro line. There is a flurry of cultural programs everywhere you look. Dusseldorf tries to make everyday life a richer experience. Take for instance the complementary museum display at the entrance of the new metro line. Dusseldorf will dazzle you with great architecture, international food, and exclusive shopping. It is a vibrant city and bustling with a culture that you don’t want to miss.
Check out our short video summary of Old Town Dusseldorf
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fenrirlives · 7 years
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Final Opinions on Persona 5
Wanted to wait and complete NG+ before I sat down and wrote this (315+ hours baby), so my bad for taking so long. I’ll keep the spoilers to a minimum but when I get to my issues with the game, it’ll be hard to go in-depth without giving some stuff away, so I’ll put a read more right before there.
In short, this is, in all ways but two, the best Persona game yet. The game fully embraces the style and grace of the Phantom Thief concept, down to even it’s menus! The pace of combat and basic streamlining done make it the first Persona game were fights didn’t feel like a slog after a while for me.
Against my expectations, P5 also has my absolute favorite cast of characters, both party member and Confidant, out of the franchise, and they had to beat guys like Baofu, Ken, Saori, Margaret, and Rise to pull that off. This is the first game where there is no worst girl, and every social link type interaction is well written and enjoyable. I feel like the Justice Confidant could’ve been better, but for those of you who know how that goes, it’s obviously remake bait, just like P4G and the Hunger s.link. 
Each of the characters you meet all bring an interesting perspective to the theme of being robbed of your place in society, but not giving in to apathy and self interest. The Sun Confidant is no holds barred, my favorite character of the franchise, do to how it portrays this issue from a position the target audience are conditioned to ignore and ridicule at face value (in other words, a reflection of the mistreatment they receive). The fact that dungeon 4′s theme still makes me cry, along with the post final boss activities with some of your confidants is all you need to see how well these characters are written to inspire empathy in the player. In fact, I plan to do individual confidant breakdowns in the future because of how much I love this cast!
Spoilers start below but tl;dr for my grievances: All but two bosses in this game are trash, and anyone who thinks the calling card villains are good or interesting can fight me in the Kmart parking lot. I’m not even finished playing Tales of Berseria, and it’s still done a better job than P5 has of making good antagonists and moral conflicts.
I say this without a hint of hyperbole
Persona 5 has the worst antagonists in the whole franchise 
Whether you’re comparing them to the bosses that came before in the previous Persona games, or judging them on their own, all but two of the bosses your face are 1 dimensional, lazily designed, poorly executed, or some bastard combination of those 3. Boss 1 is just Shadow Chie but with a more bland and uncoordinated design. Boss 2 can be found in practically any rpg from 2000 and up. BOSS 3 IS A GIANT PIGGY BANK. 
I will give boss 4 credit for having more narrative weight, but her design is still lazy and uninspired, and as presumptuous as it is for me to say: I COULD’VE DESIGNED HER BETTER
Even if you don’t judge this game based on its extensive pedigree, there is no excuse for how terribly written these villains are, especially when the nature of Palaces gives plenty of opportunity to expand the characters and their hardly mentioned backstories. Some may say that this is to keep more attention on the victims, but a villain made of paper makes for thin opposition, and nothing is more snore inducing than a cast of tackily dressed despots who all give you the same “I am evil because I can be, and I’ll get away with it too because I am an adult and you’re a bunch of stupid kids” speech. You cannot give me these mustache twirling caricatures, and expect me to believe that our protagonists have overcome some great moral opposition in earnest, EXCEPT WITH ONE BOSS.
The only likable villain in this story is Goro, as he presents a sound moral argument for the party from day 1, and his big finale retroactively lends a lot of weight to the actions of Yaldabaoth at the end of the story. He’s not on the level of Tohru “Bitches and Whores” Adachi, but having him as a party member and ACTUALLY LEARNING ABOUT WHO HE IS AND WHAT HE BELIEVES IN MAKES HIM ACTUALLY INTERESTING AS A VILLAIN LATER ON! Who would’ve thunk it? The fact that I was desperately looking for a dialogue option to save him, as opposed to skipping past all his text like previous bosses, shows how well he was written. And I’ll say the moment of silence and sadness the Phantom Thieves feel after his demise was one I could believe, because in a way, this was their second failure in the game, and it truly stung to lose somebody they could’ve helped again. (if only the marketing for this game and various other meta elements didn’t make his guilt plain as day, it would’ve been perfect).
despite the lackluster antagonists and the damage they do to the story, I still think that Persona 5 did a majority of things right in the end, and without a doubt, this is the best Persona game to date. I plan to do another play-through in the future, and I’ll probably enjoy it even more than the first two! 
Oh yeah, Kawakami is best girl, Haru close second, with Chihaya and Takemi bringing up the rear, but again, EVERY GIRL IN THIS GAME IS GREAT
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polixy · 5 years
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How focus groups helped inform our survey about technology use in emerging economies
How focus groups helped inform our survey about technology use in emerging economies;
A challenging aspect of designing opinion surveys in countries with different cultures and languages is making sure we understand what people are thinking about the subject we’re studying, in their own words. So when we began our recent study of mobile phone and social media use in 11 emerging economies, we started by conducting focus groups with diverse participants in four of the countries studied: Kenya, Mexico, the Philippines and Tunisia.
The groups included smartphone users of different ages and educational levels, as well as people with basic phones. Unlike some focus groups which are aimed at understanding how to persuade people to like a product or political candidate, our groups were exploratory and shaped by broad questions about the social impact of mobile technology and the internet.
Given the open nature of the conversations, one of the most striking elements of the focus groups was the level of consistency exhibited by the participants both within and across countries. Regardless of their age or direct experience with technology, groups often came up with similar lists of positive and negative changes brought about by mobile phones and an increasingly digital environment.
The content of these focus groups was wide-ranging and touched on a number of issues. But four themes emerged in those discussions and were ultimately incorporated into our survey as a result. Below, each of these themes is paired with quotes taken directly from the focus groups that highlight the ways in which people see technology use.
People see technology often helping – but sometimes harming – their interpersonal relationships. Those we spoke with in the focus groups see mobile phones affecting their interpersonal relationships in both positive and negative ways. We heard repeatedly that the ability to stay in touch with people who live far away is a key benefit of mobile phones and social media. This was especially true in groups in which the participants lived far from home or had relatives who lived abroad. But people also expressed concerns that technology is hastening the demise of face-to-face communication, or noted what they saw as the shallowness of talking online to “friends” who are not friends in real life.
“Because most of the time we talk through the phone, it has reduced the rate of physical contact. You can be in the same house but you haven’t seen each other the whole day and you can just communicate through the phone. Someone is in the bedroom, the other one is in the sitting room, and you just text them, you don’t have to see them.” –Man, 26, Kenya
“In general terms, communication is much more efficient. You are more interconnected, being with your relatives or with world affairs.” –Man, 26, Mexico
“Before, we communicated with people through telegrams, long-distance phone calls. But now we use Skype and social networking sites to interact and connect with each other anywhere in real time. … Cellphones are considered crucial for communication, maintaining good relationships and keeping up with relatives or loved ones away from home.” –Woman, 54, Philippines
“Everyone is using their own phones; people don’t interact or talk together in the same home, so bonds are more fragile.” –Man, 23, Tunisia
Based on these and other comments, we added questions to the survey intended to gauge people’s attitudes toward the impact of mobile phones on direct, interpersonal communication, as well as on connections with people who live far away. The survey’s results showed a similar tension across all 11 countries analyzed: Mobile phone users nearly universally say their phones help them stay in touch with those who live far away, even as majorities of adults in all countries say people should be very or somewhat concerned about losing the ability to communicate face-to-face because of mobile phone use.
The impact of technology on children is a key source of concern for parents and non-parents alike. Parents in our focus groups also spoke at length about their concerns that technology is negatively affecting their relationships with their children. But these concerns were not limited to parents: Non-parents also expressed concerns about the impact of screens on children in their country, and about the broader societal problems that might come from children being exposed to things that may not be appropriate for them.
After hearing these concerns in the focus groups, we added multiple questions to the survey about the impact of phones on children. And the results from the survey indicate that the concerns about children raised in the focus groups are common in each of the 11 emerging economies surveyed.
“Young people use the phone too much. It can disturb them, it can prevent them from studying so they don’t concentrate on their studies. … There are also bad things on the internet. There is a lot of danger, a lot of dangerous things on it.” –Woman, 51, Tunisia
“Sometimes when I come home, I just place [my smartphone] on the table, and I find that my son has just come across it, picked up the phone, and gone straight to the bedroom so that he can play. By the time I realize it, it has almost been two hours.” –Man, 44, Kenya
“Young children see things that they are not yet supposed to see.” –Woman, 26, Philippines
“There is addiction for children and laziness, and electronic games on the phone means kids lack focus in the classroom.” –Woman, 45, Tunisia
Technology is affecting people’s most intimate relationships.The impact of technology on romantic relationships was not a topic we originally intended to ask about in the survey. But in the focus groups, we heard repeatedly about the ways in which people track their partners’ online and mobile activity. Some were unabashed about their own online monitoring and highlighted the importance of keeping tabs on their partners. Others pointed to the ways in which these behaviors could result in jealousy or friction in relationships. We included a question about this topic in the survey and found that, across the 11 countries polled, a median of 26% of those whose partner or spouse uses a mobile phone have indeed monitored what that partner is doing on their phone.
“Most of the women you find on ChitChat who have pseudonym accounts are actually married. They have kids.” –Woman, 25, Kenya
“[My partner] controls my messages and my calls, and he enters my Facebook account with his cellphone because he has my password. … I feel that I cannot do anything. I feel stalked, watched.” –Woman, 25, Mexico
“If you have crushes, you don’t have to stalk outside his or her house.” “You can stalk the pictures.” –Woman, 27, and Man, 22, Philippines
“You can have more than one relationship at the same time, and thus be confused [about] whom to choose, whether it is love or friendship. … Also, some couples divorce because of their Facebook activities.” –Man, 23, Tunisia
Concepts like “fake news” and misinformation resonate across cultures. We had always intended to ask our survey respondents about news on social media – specifically, whether such news is easily accessible, up-to-date and tailored to users’ personal interests. But in the focus groups, we were struck by how much “fake news” as a concept came up during the sessions. Indeed, even though the bulk of the focus groups were conducted in a foreign language, the phrase “fake news” was sometimes mentioned in English.
For some, concerns about fake news centered on not knowing who is spreading a particular piece of information and finding it difficult to verify. Participants in the Philippines, for example, mentioned reading on social media that mobile phones caused radiation poisoning. Others worried about being actively misled by posts on social media, and not being able to know what was truly happening until the stories they encountered on social media were reported on the nightly news. Still other discussions revolved around the related concept that social media is fueling animosity between political parties (in the Philippines and Mexico) or tribes (in Kenya).
“Mobile phones have contributed a lot, in a good way and in a bad way. In a good way, they have brought more information to citizens. You can access information in a good way, but the kind of information you are now accessing has brought on tribal conflict, because there is a lot of information which you cannot verify.” –Man, 24, Kenya
“Facebook gives you more fake news posted by citizens. When the earthquake occurred, you had to watch the news to confirm. For me, the news is the closest thing to reality. Perhaps you find lies in Facebook.” –Woman, 34, Mexico
“Yes, there was [fake news about politics], like when there was a post that showed a big house, a palace, and was said to be Duterte’s. It was not his, though. … You cannot really say what’s true and what’s not nowadays.” –Woman, 29, Philippines
“On Facebook there are a lot of rumors and fake news. You shouldn’t trust them 100%.” –Man, 23, Tunisia
Based on these conversations, we added a series of questions to the survey designed to capture people’s trust in different information sources, as well as the extent to which they think social media and other technologies are encouraging misinformation or political divisions. The findings from these questions will be released in a Pew Research Center report later this year.
; Blog – Pew Research Center; http://www.pewresearch.org/fact-tank/2019/03/15/how-focus-groups-helped-inform-our-survey-about-technology-use-in-emerging-economies/; ; March 15, 2019 at 12:03PM
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