Tried drawing white on black to see how it changes the feel the art. Doesn't give me much room for shadows but I feel like I got the night sky feel right.
One art style I have always liked is the old graphic novel with an emphasis on black lines and solid colors. You can see it in my previous works. This is the first time I think I've finally tapped into that using pixel art. I've wanted this style for years and I'm really happy with this result. I want to do more like this when time permits!
School is kicking my butt and eating most of my free time. I am working on a 3d game, but game-making is sometimes unrewarding. Sometimes, I need to make something artistic within a few days.
Made a new model to test out physics, staggering/dying animations. Also if anyone wants to follow the project I just opened up a discord server for updates. https://discord.gg/QVCmUw8Y
So I've been working on a video game for the past few months. I don't want to reveal too much right now but I just need to share that I just learned a workflow for modeling, texturing, animation, importing to Godot, adding hitboxes and then playing it all out.
A major hurdle that draws me closer to making a first person RPG like King's Field. And I can't wait to polish this more. It's gonna be big.
My last drawing I've recently made. Really loving this style of pixel art. Anyways I need to shift gears a bit and work on a smaller 2 month game project to see if I can generate any income. It'll definitely involve kobolds
I'm getting back to doing more pixel art. Started as sketch that I took to far. Only focusing on two colors. Really started to pop when I added the dithering.