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science-rpg · 6 months
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🛰️🧪🔭 trick or treat >:3 🧪🔬🧫
You may have the treat of IRREVERSIBLE GENETIC MODIFICATION
🧬🧬🧑‍🔬🧫🧪🧬🧬🌐🧬🧬🧬🧬🧑‍🔬
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science-rpg · 6 months
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Organic Chemist: Everything left of the staircase on the periodic table is metal.
Inorganic Chemist: Actually, boron, carbon, aluminum, silicon, arsenic, tellurium, and astatine are metalloids
Astronomer: Everything but hydrogen and helium have metallicity.
Physicist: all nonmetals become metallic under very high pressure and low temperature.
Metalhead: everything is metal
Biologist: I think there's like one type of snail that has some metal in their shells 🤷
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science-rpg · 6 months
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Organic Chemist: Everything left of the staircase on the periodic table is metal.
Inorganic Chemist: Actually, boron, carbon, aluminum, silicon, arsenic, tellurium, and astatine are metalloids
Astronomer: Everything but hydrogen and helium are metals.
Physicist: all nonmetals become metallic under very high pressure and low temperature.
Biologist: I think there's like one type of snail that has some metal in their shells 🤷
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science-rpg · 6 months
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After chemists first made gold-xenon bonds and realized they could make practically anything bond to anything by abusing the atoms enough.
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Poor berylliums getting all their electrons stolen
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science-rpg · 6 months
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Paleontologist: I became a paleontologist because dinosaurs are cool
Astronomer: I became an astronomer because space is cool
Chemist: I became a chemist because explosions are cool
Archeologist: I became an archeologist because Indiana Jones is cool
Mycologist: I. Fucking. LOVE. Mushrooms.
Paleontologist: Uh…
Mycologist: IWillLiterallyMurderYouJustSoICanWatchFungiBreakDownYourDecayingRemainsDon’tTestMeBoneBoy
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science-rpg · 6 months
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Math
Geologist: I do more math than you might think
Chemist: I mean, chemical equations are basically mathematical equations. If you think about it (I also do math math)
Theoretical Physicist: Oh, yeah, it’s all math but we just handwave it
Mathematician: YOU DO WHAT!?
Quantum Physicist: *regularly does math that is literally beyond human comprehension* *now resides in a higher plane of existence*
Engineer: If I don’t do this math correctly PEOPLE WILL DIE
Military Scientist: If I don’t do this math correctly PEOPLE WILL SURVIVE
Topologist: If I don’t do this math correctly PEOPLE WILL BE MOSTLY UNAFFECTED
Philosopher: But what even IS math, really? No seriously, what is it?
Organic Chemist: I kinda forgot how to do math, to be honest
Biologist: I literally only chose this field so I wouldn’t have to do math. I love stamp collecting
Biostatistician: wtf
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science-rpg · 6 months
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A while ago I watched some Sabine Hossenfelder take down videos and some of Dr.Fatima's videos on youtube and felt like drawing this.
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science-rpg · 7 months
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How do subsections of zoology work? Are they elite classes obtainable only by someone with zoology levels? Subcalsses? If so how do you handle further specialization, like an entomologist who specializes in ants?
My gosh so sorry being so late with the reply!
 Like the fool that I am I picked up more projects after making this one and I forgot about this and got lost.
So before I get into zoology, I'm going to try to explain my half baked game mechanics of how skills and classes work. My apologies also if I switch back and forth between terminology, such as Class = Science = Field of study or Discipline = Skills or Skill specialization.
 I also just noticed I put Zoology as a required field for summoning the Salmon Shark, which I don't think really works anymore, I'd rather just use Biology at the moment.
Class Mechanics
What determines classes is mostly skill ratios that effect certain move proficiencies and allow one to change from one class to another.
Units below a certain threshold at the start of the game (say, below lv 10) are classified as students.
 After overcoming a certain threshold (for now say max skill level) for a skill, that skill get added to their skill ratio pool. So for a unit to become a Marine Biologist, you need to reach your max level in Biology & Hydrology.
By maxing out that unit's Hydrology, you become a hydrologist. Following that, maxing out the Biology skill level the unit will get the option to add Biology to their skill ratio and become a Marine Biologist. The cost of which is halving their proficiency in hydrology. 50% Hydrology , 50% Biology. Each specialization equals 100%, as the scientist can only hold onto so much info at a time.
How skill ratios change and how units change class are currently undetermined, but at the moment
 I'd like them to involve battling (debating?) alongside allies and defeating certain enemies like EV's in Pokémon (my main exposure to RPG's are Pokémon, Fire Emblem and Baldur's' Gate so I'm aware how these mechanics are laid out might be scuffed from the norm).
Now onto Zoology and other Biology classes.
The specializations of Zoology are all treated as a equal subsections of Biology (including Zoology itself).
Biologist that study extant, land based macro-organisms don't need specific specializations mostly because creating classes, moves and abilities for a myriad of specific clades don't seem feasible in a video game setting about various kinds of science, although for a Tumblr setting (I might make exceptions here and there because I'm somewhat making this up as I go and forget stuff sometimes.)
So you've got the three "default" biologist that broadly study extant, land based Eukaryotic Phyla.
    Zoologist, Botanist, Mycologist
(I don't really know atm what would determine someone becoming a Zoologist vs Mycologist as they would probably have the same skill ratios as each other).
Power wise they'd ideally be on-par with the more specialised classes, and be more desirable in certain circumstances. The biologist that are more specialized are so because they require more discipline in other fields to study their subjects.
  So to study Marine Biology, you're going to require hydrology since the most of the biology in which that scientist studies is evolved for life engulfed in ocean water.
A Palaeontologist is going to need Geology because they need to know about taphonomy and similar geologic forces.
A microbiologist is going to require more chemistry since the lifeforms they're studying directly interact with molecular forces more often and use similar equipment as chemist.
Theses scientist classes are usually summoners that let said organisms attack or defend or support for their team. (Marine/Paleo/Zoologist = Attack orientated with varying stat spread trends, Botanist = Wall/Defenders, Micro/Mycologist = Passive ongoing support).  These aren't strict rules but are more the general trends for each kind of summon.
And that's about all I got so far. Sorry if this answer is disappointing or confusing.
 Like I've said, things aren't really set in stone and this is just a little side project for fun.  I haven't forgotten about this, I'm just distracted and lazy depressed at the moment and am putting my energy into other things. I'll still be making post on here in the future!
  That being said if you or anyone has got better ideas, want to make your own rules or just go on with your own take on the science rpg idea, that's totally fine with me! I just wanted be a bit creative and get people invested in science in a fun, gamey way!
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science-rpg · 7 months
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Hatsune Miku (NPC ; Fictional) (Biologist ; Geneticist)
After a nasty televised incident with bacterial contamination, this world-renowned pop idol / scientist is determined to teach proper lab safety to the youngin's. And hopefully erase everyone's memory but who could forget that?
STATS
First Encountered at ; (Lv 39)
Health : 9
Strength : 1
Endurance : 9
Intelligence : 3
Fortitude : 2
Stamina : 7
Wit : 9
Specializations
Majors
Biology ; Genetics | Social Science ; Sci Comm
Minors
Geology ; Pedology | Chemistry ; Physical Chem
Equipment
Auto Pipette (Weapon)
+ 15 accuracy
+ 5 Chemisty Damage
+ 5 Biology Damage
Lab safety glasses (PPE)
+ 6 Endurance
- 2 accuracy
Blocks certain accuracy lowering effects
Negi (Allium fistulosum) (Consumable item)
+ 2 Health
Cures Bacterial contamination
Prevents Sulphuric Odour for 2 turns
Signature move
GMO Polka (Support effect) (Biology ; Genetics)
The user grows Negi (Allium fistulosum) into the pockets of allies through Xylolinguistic song. Sure to cure broken hearts and common colds. Affected by Tilling 'Till Fertile Terrain effect.
Equipped abilities
Xylolinguistics
Globe trotter
Voice Projection
Key moves
Tilling 'Till Fertile
Xylosymphony
Protein shake up
Phylogenetic Grafting
CRISPR Draw
Bacterial contamination
Ethanol Scrub
Hydromonoxide cleanse
Audio Lecture
Technobabbel
Poster Pop Up
Live Presentation
X Discipline Translation
Thanks @runegod for the distraction to my nerves before I had my scholarship interview today.
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lab miku says !
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science-rpg · 7 months
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Spaghetti Code (Terrain effect) (Maths ; Computer science)
Effected: All classes effected by Terrain
A confounding, tangled web of moving yet interlocking parts. Somehow, "It just works". Movement - 3 , Fortitude - 2 , Wit - 4 , Stength - 1.
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science-rpg · 7 months
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science-rpg · 7 months
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Plant Speech (Effect) (Botony)
Duration 6 Turns Range 5 tiles Effected Plant Summons , Botonist Subclass with Xylolinguistics
When plants (and the dedicated botanist) recieve Critical Damage they emit ultrasonic clicking noises. This raises their Fortitude and Wit by +10.
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THE PLANTS CAN FUCKING TALK!!!
plants’ short sounds were about as loud as a typical conversation, but too high-pitched for humans to hear (though dogs’ ears might perk up). And each plant species had a recognizable “voice.” A machine learning algorithm the team created could tell the difference between clicks from tomato plants and tobacco plants. It could also pick out thirsty and hydrated plants.
THE PLANTS CAN TALK THE CATS CAN HEAR IT.
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(ok like it's not that dramatic actually but it's still bonkers and rad as hell)
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science-rpg · 7 months
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Existential Dread (Effect) (Philosophy)
Duration 3 Turns Range Dependant Effected Most classes excluding Philosopher and Theoretical Physicist. Astonomers with Deep Time Skill and Paleontologist who are always eqipped with Deep Time are also immune. Quantuam Physcist and Climatologist are always effected by Existential Dread.
Reduces Intelligence and Wit - 10, Endurance by -5 and Movement speed by -2.
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science-rpg · 7 months
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Baby Black Hole (Special Attack)
Type: Physics BP 90 Distance: 2 Tiles (Cannot be used within 1 tile) Multi Target Two Turn Charge
Research;
Physics 80
Astronomy 20
(Requires Handheld Particle Collider)
Inflicts Existential dread efffect on opponents that just witnessed a black hole. They don't know it's perfectly safe if they're small enough to implode. Keep distnace though.
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science-rpg · 7 months
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Scald (Special Attack)
Type: Hydrology BP; 5 Distance; 3 tiles, Singular target
Research
Hydrology 60
Physics 30
Chemistry 10
We've all been the victims of physics. Especially Computational Machinery summons who recieve double damage from this attack. Inflicts the High Heat effect for 2 turns.
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science-rpg · 8 months
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Salmon Shark (Summon) (DPS / Support)
Type: Marine Biology BP 30 Distance: 1 Tile Singular Target
Health: 4/10
Strength: 8/10
Endurance: 4/10
Intelligence: 3/10
Fortitude: 7/10
Stamina: 8/10
Wit: 7/10
Research
Hydrology 55
Biology 25
Zoology 20
The furniture store didn't have the plush you want. But we wrangled something better! It's (occasionally) Warm blooded and resist Low Heat effects, so you can snuggle it all day long!
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science-rpg · 8 months
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Beaker (Equipable item) (Glassware)
[ Standard weapon for the Chemist class. Balanced as the "beak-" ensures accuracy while the "-er(r)" leaves enough open space at the top the user to deal damage and really take in the fumes. ]
[10 ml]
[ Good for inflicting eye strain in allies and eye stains in enemies. ]
+ 8 accuracy
+ 2 Chemical Damage
[250 ml]
[ The first beaker was created when a pelican swallowed someone's sodium chloride + Acetic Acid experiment. ]
+ 6 accuracy
+ 4 Chemical Damage
+ 1 recoil damage if inflicted
Erlenmeyer Flask (Equipable item) (Glassware)
[ Classic weapon of chemist. Can be thrown from a distance. Propulsion induced turbulent mixing increases chemical damage by 0.5 per unit of distance. Throwing an Erlenmeyer Flask to an empty tile will induce Jagged Terrain Effect and otherwise enduces other effects of the glass shatter action. ]
[10 ml]
[ It's important to make sure the lab mice feel included too. ]
+ 4 accuracy
+ 0.5 Chemical Damage
+ 10 Throwing Distance
[250 ml]
[ An important tool for proving you are a good and rational scientist. ]
+ 3 accuracy
+ 4 Chemical Damage
+ 3 Throwing Distance
[6000 ml]
[ You are not a lifeless caricature. You are a child who never left their first home. UNLEASH. ]
+ 1 accuracy
+ 15 Chemical damage
+ 1.5 Throwing Distance
+ 2 recoil damage if inflicted
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tiny beaker and tiny erlenmeyer flask btw. if you even care.
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