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Random Prompt List - It's a Catch
Apprehend
Bait
Bind
Bring In
Capture
Catch
Check
Cinch
Clutch
Contain
Corral
Decoy
Ensnarl
Entangle
Entice
Enwrap
Gather
Grab
Grasp
Grip
Harness
Hold
Hook
Imprison
Keep
Kidnap
Lasso
Lure
Pluck
Possess
Rein
Rope
Secure
Seize
Shackle
Snag
Snare
Snatch
Subdue
Take
Tempt
Trap
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Rooms in a Lighthouse
Although the buildings of lighthouses differ depending on their location and purpose, they generally have common components. However, a distinction must also be made between a lighthouse station consisting of the lighthouse and all the outbuildings such as the lighthouse keeper's house, the fuel house, the boathouse and the building for fog signalling, i.e. a land station, and an inhabited lighthouse as it was found at sea.
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Sections of Bell Rock and Skerryvore Lighthouses, date 1884
Skerryvore is a remote reef that lies off the west coast of Scotland, 12 miles (19 kilometres) south-west of the island of Tiree. Skerryvore is best known as the name given to the lighthouse on the skerry, built with some difficulty between 1838 and 1844 by Alan Stevenson.
The Bell Rock Lighthouse, off the coast of Angus, Scotland, is the world's oldest surviving sea-washed lighthouse. It was built between 1807 and 1810 by Robert Stevenson on the Bell Rock (also known as Inchcape) in the North Sea, 11 miles (18 km) east of the Firth of Tay. Standing 35 metres (115 ft) tall, its light is visible from 35 statute miles (56 km) inland.
If you are only dealing with an inhabited tower, you usually have the following rooms in it. Please note that, apart from the lantern room, there is no standardised scheme and the rooms were often arranged differently.
The lantern room is the glazed housing at the top of the lighthouse that contains the lamp and the lens. The glass panes are held in place by vertical or diagonal metal rungs. A lightning conductor and an earthing system, which are connected to the metal roof of the dome, ensure that any lightning strikes are safely discharged.
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Sections of the Eddystone Lighthouse of 1759 and 1884
Immediately below the lantern room is usually a guard room where fuel and other supplies were stored and where the keeper prepared the lanterns for the night and often kept watch. The clockwork (for turning the lenses) was also located there. On a lighthouse there is often an open platform, the gallery, outside the watchroom (main gallery) or the lantern room (lantern gallery). It was mainly used to clean the outside of the lantern room windows. Below this was a living room, bedroom, possibly a separate kitchen, if not a cooking area was accommodated in the living room. In addition, there were often several storage rooms, an oil room (where the oil for the lantern were storaged) and a coal room. And if you're wondering where the bathroom was - well there wasn't one, there was a wash bowl, possibly a wooden tub for an occasional bath, but rarely, and chamber pots in the bedroom.
Life in a lighthouse at sea was not easy and managed to bring many an old sea dog to his knees. The lighthouse keepers on land had it much easier.
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Random Prompts – On the Move
18-wheel Truck
Bicycle
Buggy
Bulldozer
Camel
Conveyor
Donkey
Excavator
Forklift
Front Loader
Harvester
Industrial Vacuum
Jet Ski
Lawn Mower
Piano
Police Car
Scooter
Skates
Stagecoach
Tank
Tractor
Trailer
Tricycle
Unicycle
Wagon
((A companion piece to Travel In Style Feel free to mix and match. Try for a comedy and cross-country adventure where your characters must get from A to B and must resort to using any and every method of transport necessary))
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🎈 159 Random Fic/Art Prompts 🎈
A 159 random prompts to hopefully inspire your creativity!
A Game of Baseball
A Geographic Feature
A Great Explorer
A Hurried Look
A Large Dog
A Life of Crime
A Life of Song
A Well-Known Book
Alcohol
Animal Sounds
Anniversaries
Around the House
At the Casino
At the Opticians
At the Racecourse
Athletics
Bags
Baking a Cake
Beach Holiday
Bicycle Trip
Boats
Body Marks
Boiled Sweets
Bring Me a Shrubbery
Camping Tent
Cast Aside
Celebration
Cheese
Chemistry Lesson
Chess
Coins
Colourful
Colourful Horse
Container
Copy That
Counting Up
Definitely Not Clean
Definitely Not Warm
Different Type of Coffee
Doesn’t Really Care
Draw a Diagram
Driving Test
Educator
Exam Time
Family Members
Fast Food
Faultless
Fears and Aversions
Feel Better Soon
Financial Matters
Floral Bouquet
Fluffy Animals
Fully Primed
Game of Cricket
Garden Pond
Gardening
Get It Done
Get Ready for the Day
Getting a New Hat
Give It a Knock
Gone Dancing
Gone Swimming
Good at Something
Grand Prix
Hair Care
Holiday Island
Hotel Stay
In a Month
In the Ocean
Inside Your Head
Internal Organs
Investing
It Goes Bang
It Won’t Happen Again
It’s Just A Table
It’s Only an Overview
Job Application Form
Kitchen Implements
Lacking Courage
Laws of Science
Leisure Time
Logic Puzzle
Looking for a Bargain
Lots of Energy
Martial Arts
Materials
Math’s Hard
Medicine Cabinet
Minerals
Morning Cereal
Mountain Climbing
Moving Around
Needing a Car Part
Newspaper
Not a Good Plan
Not a Secret
Not Everything
Not Feeling Too Good
Not Getting Much Done
Not in the Real World
Not Shutting Up
Not Very Sensible
Noxious Gas
Olympic Sports
On a Diet
On Another Planet
On the Computer
On the Outside of the House
On Top of the World
Out of the Norm
Party Games
Personal Qualities
Pizza Topping
Plant Flowers
Populated Area
Reading Music
Romantic Evening
Rooms
Ruin It All
Second-Hand Account
Second-Hand Item
Security Service
Shades of Green
Shoes
Shopping on the Internet
Sliding Around
Smell a Rat
Snorkelling Trip
Soft Drink
Solving Crimes
Something Funny
Somewhere to Sit
Somewhere to Stay
Stargazing
Styled Furniture
Symbols
Take Flight
Take the Biscuit
Team Sports
Tell Me What You Think
That’s It
The Birds and the Bees
This Kind of Thing
Time for Sleep
Time for Tea
Tittle-Tattle
Total Failure
Travelling by Air
Try to Get Your Own Way
Trying to Sell You Something
Very Rich People
Visit to the Dentist
Visit to the Post Office
Visit to the Theatre
Volcano
Whodunnit?
Windy Outside
Woodwind Instrument
Worn on the Legs
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Archery information for writers that no one asked for but probably some of you need and I like talking about archery, so here it is.
when you put an arrow on the string, the verb is called “nocking” i.e. eyes glued on the target, he nocked the arrow
also the part of the arrow that gets put onto the string is called the nock. depending on the type of arrow this can be a piece of plastic glued into the arrow, or with wood or bamboo arrows it can be carved into the shaft of the arrow itself
you do not close an eye when aiming or shooting; you see better with both eyes open.
everyone has a dominant eye that more naturally your brain focuses with. that determines whether you are right or left handed when shooting, and doesn’t necessarily correlate to whether the person is right or left handed in anything else
so if you’re writing a character who has difficulty seeing out of one eye, take that into account when they are shooting
if they are right eye dominant, they hold the bow with their left hand and draw the string with their right. if they are left eye dominant, they hold the bow with their right hand and draw the string with their left
if they shoot left, the quiver sits on their left side/hip/thigh. shoot right - right side quiver.
there are several different ways to draw, if you are writing something historical or in a specific region, then do research on that style of archery. but for a generic place to start that is a more universal way of drawing a bow, here are some things to include
the chin stays down. raising your chin will fuck up your aim
the pointer finger on your draw hand rests on the side of your chin/jaw, and the string of the bow will touch the tip of the archer’s nose
weight is on the balls of your feet, leaning slightly forward off your heels
if it is an older bow/barebow, there is not usually a place for the arrow to rest on the bow. this means the arrow rests on the archer’s hand. if they are not wearing a glove on that hand, the fletchings (that’s the feathers on the arrow) will more than likely slice their hand when firing. this scars.
so if you’re wanting to describe someone observing and archer’s hands (hands are hot, don’t @ me) they would see a silver scar about halfway between the pointer finger knuckle and palm of the person’s hand. (turn your hand vertical and trace down the length of your pointer toward your thumb and stop next to the knuckle. that spot there.)
most archers wear something to protect their fingers on the hand that draws the bow. even with that, they have callouses. without it, a lot of callouses, scars, and blisters.
most common draw uses three fingers on the string: pointer, middle, ring. the arrow sits between the pointer and middle. just like where the draw point is, this is not universal and do research if you’re doing something culturally important.
barebow means that the bow is bare of any instruments. no sight, no weights, etc. the most basic/traditional form of bow
a recurve bow is anything where the tips of the bow curve back around forward, away from the archer
a compound is what you think of as a modern hunting bow, and is recognisable by having wheels at the ends and three strings
arrows have three fletchings that form a triangle, the point faces the archer so that the flat of the arrow will pass the flat of the bow on release. the arrow sits on the side of the bow facing the archer
archers with a larger/raised chest will sometimes where a chest protect so that the string does not catch when firing (this is regardless of gender, i know several cis-men who need it as well)
string can also catch on the forearm that is holding the bow and creates bruises and welts if you don’t wear a protector. modern ones are small plastic and cover just the spot, with elastic holding it in place. traditional ones are leather and wrap all the way around, lacing up on the back of your arm like a corset.
there is literally so much more, but i feel like this is plenty to get you started, and as always, feel free to drop an ask in my box if you need something more!
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Crafting Authentic Child Characters: From Toddlers to Tweens
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When it comes to writing captivating stories, it's not just about the plot or setting—it's about the characters that bring your narrative to life. Among those characters, child characters hold a special place. 
Child characters, when done right, can hold a special place in your readers’ hearts. Think of YA series like Harry Potter or Percy Jackson- these books featured eleven and twelve year olds but their captivating tales and realistic characteristics drew us in. However, when done wrong, child characters can often ruin immersion and make readers feel annoyed due to their unrealistic representation. 
In this guide, I’ve decided to explore the different pubescent age groups you often see in literature alongside tips to help you craft authentic child characters. 
Understanding Toddler Characters
The toddler years—a phase characterized by tiny tots exploring the world with wide-eyed wonder. Writing toddler characters can be a delightful yet challenging task. These pint-sized adventurers, typically aged 1 to 3 years, are bundles of curiosity and emotion.
Characterizing Toddlers
Toddlers are known for their limited communication skills. Their vocabulary might consist of a few words or adorable gibberish. They often express themselves through gestures, facial expressions, and body language. Embracing their simplicity is key when bringing them to life on the page. Toddlers view the world with fresh eyes and uncomplicated hearts, finding joy in the little things like chasing butterflies or playing with bubbles.
Portraying Toddler Dialogue
When writing dialogue for toddler characters, simplicity is the name of the game. Toddler speech is basic and straightforward, often composed of short sentences or one-word responses. Capturing their enthusiasm is essential. Toddlers can be highly expressive, so use exclamation marks and enthusiastic language to convey their excitement. It's all about experiencing life's wonders, one small step at a time.
Writing toddler characters offers an opportunity to explore the world through innocent eyes and infuse your story with their unique brand of wonder and emotion.
Toddlers In Flashbacks 
I would like to quickly mention that people don’t retain most of their memories from their toddler years, so if you’re trying to create a plot point surrounding a situation your character witnessed as a toddler it is important to consider whether a child that age would realistically even remember such an event. 
Capturing the Essence of Children (4-7 years)
Children aged 4-7 are often brimming with creativity, curiosity, and a penchant for storytelling. Think back to times when you used to mix up shampoos in the bathroom to make ‘potions’ or create weirdly intricate plots for your ‘house’ games. 
Characterizing Young Children
At this stage, children are developing rapidly, both physically and cognitively. They have an eagerness to understand the world around them, which often leads to a vivid imagination. Their capacity to believe in the extraordinary—whether it's magical creatures, talking animals, or hidden treasures—creates a wonderful opportunity for storytelling.
Young children are naturally curious and possess a boundless well of energy. Their interests can be diverse, ranging from dinosaurs and superheroes to fairies and space exploration. To capture their essence:
Highlighting Imaginative Play: Young children often engage in elaborate make-believe games. These imaginative adventures can be a goldmine for character development.
Embracing Curiosity: Encourage their inquisitiveness about the world. Show characters asking questions, seeking answers, and discovering new things.
Crafting Dialogues and Actions
When crafting dialogues and actions for children aged 4 to 7, it's important to consider their evolving language skills. Unlike toddlers, who may struggle with pronunciation, characters in this age group can typically speak properly. This means they won't say "sowwy" for "sorry" or "wuv" for "love."
Embracing Storytelling: Children this age love to narrate their adventures and dreams. Use storytelling within your story to reflect their imaginative nature.
Curious Questioning: Show characters exploring, asking "why," and expressing wide-eyed wonder. Utilize their questions and observations to drive the plot or reveal new information.
Navigating the World of Pre-Teens (8-12 years)
Many captivating young adult series begin with characters in their pre-teen years, allowing readers to witness their growth and development throughout the books. This is because writing characters in this age group, typically aged 8 to 12, offers a unique exploration of budding independence and the influence of peer relationships.
Your characters are no longer seen as little kids but at the same time don’t have the freedom associated with adolescence. 
Characterizing Pre-Teens
Pre-teen characters are in the process of discovering their identity. They're developing a sense of self and often begin to assert their independence from parents or caregivers. While their childlike innocence remains, they're also exposed to a wider range of experiences and emotions.
These characters may show an increased interest in friendships, hobbies, and their expanding world. To capture the essence of pre-teens:
Embrace Growing Independence: Pre-teens may want more autonomy in decision-making. Explore their budding independence as they take small steps toward self-reliance.
Peer Relationships: Friendships become more critical during this stage. Show characters navigating the challenges and joys of making and maintaining friendships.
Crafting Dialogues and Actions
When crafting dialogues and actions for pre-teen characters, consider their evolving perspectives and emerging voices:
Balancing Childlike Wonder: While they're growing up, pre-teens still retain their childlike curiosity and wonder. Don't shy away from showcasing these traits.
Beginning Adolescence: Pre-teens may start experiencing pre-adolescent changes. This could include minor mood swings, increased self-awareness, and curiosity about the world's complexities.
Tweens: Balancing Innocence and Growing Up (13-14 years)
As we move forward into the world of tweens, we encounter characters aged 13 to 14—the age where innocence meets the beginnings of adolescence. Crafting characters in this age group offers an exciting opportunity to explore the challenges and interests of this transitional stage.
Characterizing Tweens
Tweens are on the cusp of adolescence, and their experiences reflect this delicate balance between childhood and growing up. They're often navigating the complexities of middle school, peer dynamics, and a burgeoning sense of self.
Tweens may still possess a childlike wonder, but they're increasingly exposed to more mature themes. To capture the essence of tweens:
Emerging Independence: Tweens may desire more autonomy and may challenge authority figures as they assert their individuality.
Peer Influence: Friendships take on even greater significance. Characters in this age group may grapple with peer pressure and the need to fit in.
Crafting Dialogues and Actions
When crafting dialogues and actions for tween characters, consider the delicate balance they strike:
Retaining Childlike Charm: Tweens often have endearing quirks and moments of innocence. Don't lose sight of these traits.
Exploring Pre-Adolescence: As they begin to encounter the complexities of growing up, characters in this age group may exhibit curiosity about more mature topics while still experiencing occasional moments of youthful naivety.
Writing tween characters allows for a captivating exploration of the liminal space between childhood and adolescence, where they teeter on the brink of exciting self-discovery.
Creating Memorable Child Characters
Now that we've explored the unique characteristics and development stages of child characters, it's time to discuss how to craft memorable and well-rounded child characters, regardless of their age.
Developing Distinct Personalities
Each child character you create should have a distinct personality, just like any adult character. Think about their likes, dislikes, fears, and dreams. Are they adventurous, introverted, mischievous, or kind-hearted? Consider how their personalities align with their age group.
Character Growth and Development
While child characters start with a certain set of traits, they should also experience growth and change throughout your story. Whether it's learning important life lessons or maturing in their outlook, character arcs are just as relevant for children as they are for adults.
Examples from Literature
To better understand how to create memorable child characters, let's turn to some examples from literature. Take, for instance, Scout Finch from "To Kill a Mockingbird" by Harper Lee. She's curious, brave, and compassionate, making her a beloved child character who evolves throughout the novel.
Or consider the character of Matilda from Roald Dahl's "Matilda." She's an exceptionally bright and resilient child character who learns to harness her unique abilities.
These examples show how well-crafted child characters can leave a lasting impact on readers.
Crafting Authentic Child Dialogue: Dos and Don'ts
Writing dialogue for child characters can be both challenging and rewarding. It's important to strike the right balance between authenticity and readability. Here are some dos and don'ts to keep in mind:
Dos:
Capture Their Perspective: Remember that children see the world differently. Describe events and surroundings through their eyes. Use simple language when necessary to reflect their understanding.
Embrace Authenticity: Children may use slang, colloquialisms, or unique phrases. Incorporate these sparingly to add authenticity to their speech.
Show Growth: As your child characters mature throughout the story, their speech should evolve too. Gradually introduce more complex vocabulary and sentence structures.
Reflect Emotions: Children express emotions openly. Use dialogue to convey their feelings, whether it's unbridled enthusiasm, innocent curiosity, or the occasional temper tantrum.
Don'ts:
Avoid Stereotypes: While children may display certain traits based on their age, avoid falling into clichéd stereotypes. Each child is unique, so give your characters depth beyond typical traits.
Steer Clear of Exaggeration: While child characters can be quirky and funny, be cautious not to make their dialogue overly cute or exaggerated, which can become grating to readers.
Limit 'Baby Talk': Especially for older child characters, avoid excessive use of baby talk or mispronunciations unless it's essential to the story.
Don't Oversimplify: While simplicity is key, don't underestimate your young readers. Children can understand complex emotions and ideas if presented in a relatable way.
By keeping these dos and don'ts in mind, you can create dialogue that feels authentic, engages young readers, and adds depth to your child characters.
Crafting authentic child characters can be a fulfilling journey for writers. Whether you're depicting the innocence of a toddler, the imaginative spirit of a young child, the evolving personality of a tween, or the budding independence of a pre-teen, these characters can add depth and heart to your stories.
Remember, each child character is a unique individual with their own quirks, dreams, and potential for growth.
I hope this blog on Crafting Authentic Child Characters: From Toddlers to Tweens will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.  
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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As someone who has been writing for a good few years now, what are some of the hard truths you have learnt during your time?
Ok, I'll be the old granny sitting on her front porch in her old rocking chair for you kids. Now, sit close and listen to old grandmama's wisdom.
There is absolutely nothing wrong with the word "said". Please, for the love of god, use it. It is far, far better than having a novel full of alternatives, trust me. You may feel like you're overusing it while writing, but you're not.
No matter how many herbal teas, walks in nature, relaxing music, or other gentle activities you do, the only way to break writer's block is to write. Grit your teeth and write something. Anything at all. You don't have to like it, but do it.
Doing something half-assed is better than not doing anything at all. You can always come back and edit it. Through the power of technology, editing is a whole lot easier. Inserting more detail into your novel is as easy as inserting your cursor into where you want to type and then start typing. No excuses.
Writing advice posts are nothing more than someone's personal preference. They are not written in stone. It is how they do things. It is their way of doing things. Do not follow their advice completely and fully. Find your own way of doing things. Find your own rhythm. Find your own pace. Follow the kind, friendly advice of others, but understand that they are only to lead you in the right direction, not to build the path for you.
Any advice post that is written aggressively or serves to insult, belittle, or guilt-trip other authors, or treat you like an idiot for not already knowing this information, are not someone who are worth listening to. If they cannot summon up the good manners or decency, they do not deserve the attention they so desperately crave. Ignore such people. The moment they issue out insults to authors who are "not like them" or are novices in the field, please disregard them. And know that they would not hesitate to turn on you should they feel the need. Do not give them air.
On that note, never give into the demands of others. It is rewarding bad/toxic behavior. They will never be satisfied, demanding more and more from you. Set your boundaries and adhere to them. No matter who is making these demands. I do not care how popular they are, I don't care if they are the most popular/important person in your fandom/genre, if they throw a temper tantrum because you have boundaries, they are not worth your time or effort. Block their asses and move on with your life. You have much, much better things to do.
And lastly, the most important person in this whole process is YOU. You are the author. You are the one providing your time, energy, effort, and resources to reveal your stories, your writings to the world. You don't have to, but you do. And that's a truly beautiful thing.
Of course, this is just what I have learnt during my time~
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🎨 94 Random Fic/Art Prompts 🎨
A Christmas Trial
A court order
A famous Sagittarian
A song for you
Action sports
All at sea
All falls down
All talk
At the local
Ball game
Bird watching
Body double
Bottom's up!
Bus stop
Buttons and bows
Camera shy
Cheese please
City limits
Cloak and dagger
Collector's item
Colour guide
Dance steps
Dead or alive
Deep fry
Downpour
Fabricated
Flight arrival
Fresh faced
Garden path
Give and take
Going swimming
Gunpowder plot
Hair raising
Happy anniversary
Homework
Horse power
Hotel reservation
Ill feeling
In the red
In your head
Ins and outs
It's a clue
It's a mystery
It's colourful
It's puzzling
Itsy-bitsy
Just great
Just the opposite
Keep in contact
Knowledgeable
Looking good
Mail bag
Math problem
Measure up
Name of work
Nothing to it
Office work
Oh yes, it is!
On the hook
On the menu
On the move
On top
On your body
Pacesetter
Playing darts
Playtime
Pondering
Royal family
Sail away
Saving face
Secret letters
Ship shape
Snoozing
Stage fright
Tacky
Tea break
Thin ice
Too spicy
Top rank
Top team
Toy box
Trading places
Train ride
Tube line
Up river
Voice box
Wash day
Weather report
What a howler
What a mess!
What's cooking?
Who, What, Where
You're the tops
Zig Zag
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Random Prompts - Court Order
Alibi
Arson
Assault
Barrister
Bible
Box
Case
Caution
Charge Sheet
Clerk
Counsel
Courtroom
Crime
Criminal
Defence
Drugs
Drunk
Fine
Foreman
Imprisonment
Judge
Jury
Magistrate
Murder
Oath
Offence
Police
Prosecutor
Riot
Sentence
Solicitor
Statement
Theft
Witness
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I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised. 
Here is every religion in the world. 
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
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🎀 111 Random Story/Art Prompts 🎀
A Gentleman's Game
A Lot of Bugs
A Way with Words
Abdication
Absolutely First Class
Affirmation
All About Sport
All Green
All the World's a Stage
Are You Sure?
Back to the Sixties
Bamboozle
Bristle
Cake Shop
Canoeing
Castaway
Chatterbox
Checkmate
Constellations
Containers
Control
Cultured
Damaged Goods
Descriptive
Discussion
Do You Take Sugar?
Domicile
Dumped
Electric
Fashion Sense
Favourite Foods
Flawless
Friendship
Full Ahead
Full Moon
Government
Great Wars
Heart of Glass
Heart of Glass
Heavenly Bodies
Hide and Seek
Holiday Cruise
Home from Home
Hot Ticket
House Building
How Clean Is Your House?
Human Bones
I Like It
In Church
In Colours
In the Driveway
In the Gym
Insensible
Invention
Is Everything In Order?
Is That Clear?
It All Adds Up
It's Just a Game
Jilted
Job Description
Just Imagine
Leisure Activities
Local Authority
Looking Good
Marriage
Mislead
Money Matters
Movement
My Intention
Need Any Help?
Old West
Over the Hill
Par for the Course
Pen Names
Photographic Memory
Pick
Picnic Time
Rare
Resolutions
Rivers
Rolling
Satirical
Search High and Low
Self-Starter
Situation
Soup
Sparkling
Spy Films
Straightforward
Sweet Dreams
Tall Order
Tally Ho!
Tarot Reading
Tasty Chocolates
The Good Life
The Teenage Years
The World of Gardening
This Wonderful Life
Time to Recycle
United
Ups and Downs
Villains and Superheroes
War and Peace
We Have a Problem
What a Noise!
What's the Problem?
When In Rome
Whose Shoes?
Winter Wonderland
Witch
Worms
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✨ 128 Random Story/Fic/Art Prompts ✨
A Hurried Look
A Life of Crime
A Life of Song
Animal Chat
Anniversaries
Around the House
At the Casino
At the Opticians
At the Racecourse
Autumn
Bags
Bakery Cakes
Beach Holiday
Bicycle Trip
Blowy Outside
Boats
Body Marks
Cast Aside
Celebration
Chemistry Lesson
Chess
Coins
Colourful
Containers
Copy That
Counting Up
Definitely Not Clean
Definitely Not Warm
Doesn't Really Care
Driving Test
Exam Time
Family Members
Fast Food
Faultless
Fears and Aversions
Feel Better
Financial Matters
Fluffy Animals
Fully Primed
Game of Baseball
Game of Cricket
Garden Pond
Gardening
Get It Done
Get Ready for the Day
Give It a Knock
Gone Dancing
Gone Swimming
Good At Something
Grand Prix Race
Great Explorers
Hair Care
Holiday Islands
Hotel Stay
In the Ocean
Inside Your Head
Investing
It Goes Bang
It Won't Happen Again
It's A Month
Job Application Form
Lacking Courage
Leisure Time
Looking For a Bargain
Lots of Energy
Making Music
Materials
Medicine Cupboard
Moving Around
Newspapers
Not a Good Plan
Not a Secret
Not Everything
Not Feeling Too Good
Not Getting Much Done
Not In the Real World
Not Shutting Up
Not Very Sensible
On A Diet
On Another Planet
On the Computer
On the Outside of the House
On Top of the World
Only An Overview
Out of the Norm
Party Games
Personal Qualities
Pizza Toppings
Populated Areas
Reading Music
Ready for Art
Romantic Evening
Ruin It All
Seas of the World
Second-hand Items
Security Service
Shades of Green
Shopping On the Internet
Sliding Around
Snorkeling Trip
Soft Drinks
Solving Crimes
Something Funny
Somewhere to Sit
Somewhere to Stay
Stargazing
Summertime
Superheroes
Symbols
Take Flight
Take the Biscuit
Tell Me What You Think
That's It
This Kind of Thing
Time For Sleep
Time for Tea
Total Failure
Travelling By Air
Try to Get Your Own Way
Trying to Sell You Something
Vampires
Very Rich People
Visit to the Dentist
Visit to the Post Office
Visit to the Theatre
Volcanoes
Well-known Books
Whodunnit?
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Prompts with Letter Q
Prompts with Letter R
Prompts with Letter S
Prompts with Letter T
Prompts with Letter U
Prompts with Letter V
Prompts with Letter W
Prompts with Letter Y
Prompts with Letter Z
Random Prompts - Wedding
Random Prompts - Travel In Style
Random Prompts - Dreams
Random Prompts - Words with “TT”
Prompts with the word “Candle”
Prompts with the word “Winter”
Prompts - Natural Disasters 
Random Prompts - Feeling Ill
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Master List of My Prompts
Starting with letter A 
Starting with letter B 
Starting with letter C 
Starting with letter D 
Starting with letter E 
Starting with letter F 
Starting with letter G 
Starting with letter H 
Starting with letter I 
Starting with letter J 
Starting with letter K 
Starting with letter L 
Prompts with the word “Rose” 
Prompts with the word “Christmas” 
Types of Crimes 
Usual Jobs 
Not Well 
It Hurts! 
10 Random Quotes Prompts (1) 
Somewhere to Live 
Geographic Features 
It’s A Job 
Random Titles and/or Prompts #1 
Double-Z Words 
Romantic Evening 
Celebration 
Whodunnit? 
What A Chore! 
Crime Drama
Eyelines 
The Teenage Years 
How Do You Feel? 
Weather Chart 
Feeling Ill 
Bath Time 
Prompt #1 
Prompt #2 
Prompt #3 
Prompt #4 
Prompt #5 
Prompt #6 
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Zany
Zap
Zealous
Zenith
Zero
Zippers
Zircon  
Zodiac
Zombie
Zoology  
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