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kvicka · 1 year
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Hogwarts Legacy - game review
I don’t have this one in my Steam library, so I cannot review there. But I want to get my disappointment with killed potential out. Therefore I decided to post one very long review on my Tumblr.
(Doing my best to write this without any spoiler. Also I am not taking in account anything regarding the author of this universe)
Hogwarts legacy is „not bad“ game but I am not sure if it’s really worth the money they want for it. It could have been great game. There is clearly huge potential but I suspect there were few (revenue-driven) decisions to make this accessible to as many people as possible, that killed this potential thoroughly and it makes me angry, seeing how great it could be otherwise.
What are the main issues? The game pretends to be RPG but you will soon find out that your choices have no impact on anything beyond next sentence. The world doesn’t react to you at all. Characters are just unresponsive scripted background unless they are enemy, vendor or you have a mission with them. That means you can also walk whenever you want, no matter how much restricted it is.
I still managed to play through the game. Took me about week and half. I see the appeal and the potential, but it honestly makes me that much angrier for the decisions that were made to bastardise this. After you finish with the main story, you will find out there is zero reasons to replay again.
But because nothing can stop me roleplaying in my head even if the game is not helping, I am also going to publish one more post full of spoilers explaining my character story.
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So let’s look into this in detail and as I like to do, start with positives:
Graphic is nice and the music is nice.
The world is nice or at least at first glance. You get big open word plus Hogwarts castle to explore and at first you will feel really charmed. Your fellow students (during day) got some scripted situations that will run, which makes very nice background and gives you the feeling the Hogwarts are really alive. (Some involving ghosts, some howler from angry parent or just some study-troubles).
You can create customized character and give them their own name, that the game will use in subtitles. Through the game you can even adjust some parts of your look (hair, details on face etc.). You have lot of freedom in outfits (equipment) to the extent where you can give the equipment totally different appearance. I was for example regularly updating to equipment with best stats, but in the end my character was wearing almost the same outfit whole game because I just changed the appearance of it.
The story and side stories (with your friends) maybe not mind-blowing but still good. They are simple (in sense that you will not get 12 plot-twists and you can predict where it is leading) but they are not boring. Side quests are sometimes questionable (like sending student to forbidden forest to investigate?? Really lady??…I am underaged student…) but at least they do not feel repetitive.
If you are fan of the universe with deep knowledge of it, you will probably enjoy the references. I personally liked the “follow the butterflies”.
Combat: Because you can combine whatever spells you have learned, in addition to throwing objects or disarmed weapons on the opponent and with ancient magic ability in the mix, every fight can be completely unique.
Yes, the room of requirement that you can “furnish” and the vivarium’s with magical beasts are quite “magical”, I have to admit that. When you get them, it’s very exciting. So is, ridding Hippogryph, at least the first time or other similar things when you get to them in the story.
 Now to the ISSUES and in my opinion what made from could-be-great game the  not-bad game:
YOUR CHOICES DOESN’T MATTER AT ALL. This is the biggest issue especially as the game tries to look as RPG game. It gives you choices but (beside ending choices) they do not go beyond next sentence or two. The “behaviour” of your character is heavily scripted, which doesn’t have to be bad thing if the game doesn’t pretend you have the choice. And maybe they originally intended  for the choices to impact something but they removed it from the game so some poor lazy player would not f**k-up something by wrong choice and cry about it. Or something like that I imagine happened.  It gets even worse in some part where the script just reverts your choice completely. Like you decide to keep secret but the game will make your character spill by next opportunity without any good reason to do so…..
THE WORLD DOESN’T CARE ABOUT YOU OR REACT TO YOUR ACTIONS. At first you think how beautiful the world is. How the Hogwarts feel alive as some scripted actions run in background when you access the corridor etc. To give them credit some characters have scripted commenting on something you did in the story so far, so you can be fooled at the beginning. It is nice background. And then you find out that these are actually not characters (NPCs) but really just background. Background that doesn’t react to anything you do unless you are in specific quest that triggers that (there are exactly 2 through whole game….). Meaning nobody cares if you wander into restricted section. Nobody cares that you wander the school at night (plus at night all students will disappear….but to where stays the ultimate mystery because dormitories are always and forever empty). Nobody cares that you wander forbidden forest. Nobody cares that you break-into houses. Not even the family that sits on sofa and watches  you while you loot their treasure chest. Nor the professor which cabinet you are looting and ruining with blasting spell. Hell, if you get attacked by enemy close to these characters, they do not care. First time I went on some quest outside a castle, I was quite worried if it’s safe to wander the forest. And then I saw some guy on the rode walking in front of me. So, I though, ok, it will be safe… Then big spider attacked me and the guy just glitched through the spider and continued walking while it tried to eat me….. I can understand if the developers do not want the NPCs to engage in player fights but they could at least make them run……. But what is even worse, is that the same applies to the side characters that should be your friends. You have no chance to interact with your “friends” outside the quests. You cannot even talk to them after class. It’s ridiculous. And this could be fixed by simple stupid 2 or 3 generic dialogues that could be given to them. Like “hey, any news on blablabla?” with answer like “hey, sorry. Nothing yet. I will let you know by owl, once I find something new”….. Or “hey, really thanks for last time…….” even with answer like “let’s not talk about this here” or  some s**t like that… would make you feel less angry with the whole game. I honestly had HUGE problem with this, because with some “friends”, I had this issue where I was not perceiving them as friend at all and seeing zero fucking reason why I should spill my secrets to them (yes, I talk about you Natty…)
The fact that you can just go anywhere (outside the two mentioned missions) where you can get at that point in game (restriction is basically only learning Alohomora levels) and you don’t need to try and sneak or be careful that you will get caught or reported, that takes lot of fun out of the game
Combat doesn’t have any mechanic for lethal or non-lethal approach. Neither it will anyhow recognize if you were or were not seen. No matter if you use Avada Kedavra or “Petrificus Totalus” on unaware enemy, the result is the same. They turn to dust. Then there is question why to use the stealth approach at all. Honestly it is only useful, if you want to take them down one by one and not fight all at once. I personally prefer to change one of them into explosive barrel and throw him in the face of their friend. That is at least fun.
Open world yes…..but the content it was filled with, beside the story and quests, is very repetitive and often not rewarding sufficiently. From my point of view, I did the things like Merlin trials only up to the point where I was getting at least some benefits from them ( like inventory space) and then I stopped. Because what is really the point of doing them anymore? The treasure vaults are just jokes…there is not even anything valuable in them. You will find just some random equipment (very often not even good one) – and I am not kidding. Killed enemies often drop better things then you can get from treasure chests.
I don’t honestly even see the motivation to keep exploring the word after the main story and side quests are done as whatever is left it is extremely repetitive and unless you are really enjoy brushing your unicorn mane for another 16 or 30 hours, there is nothing more to do after you finish main and side stories.
No point to replay the game. Especially due to fact that your choices don’t matter you will very quickly find out there is no fun in replaying. You cannot really make the character come out much different than the first play. Not even by picking different house. Beside one main story quest that differs based on the house you picked, it will be the exact same script.
 Last point I wanted to mention. But first let’s get this absolutely clear!, I am not complaining in this part about any queer characters, disability characters or other nationalities being included in the game. I am not racist, and I am myself part of LGBTQ+. I am just trying to point out that these topics should not be just check-boxes on developers or marketers list. Because then it comes out unnatural as in this case. I understand that this is sensitive topic in current world, but I still think it could have been handled with more delicate approach, then just: “Disability – check, gay – check, trans – check, now throw random mix of nationalities in without any care for location or time period - check. Great and now nobody can complain that we are not inclusive.” I don’t think this is how this shoudl be done.
 Reasons behind the bad decisions that killed the game?
This is just my speculation, but I strongly believe that future-revenue-based-decisions were made here. Because they wanted to aim for as much audience as possible. For example the casual players that don’t actually care much about any story. Unfortunately, my suspicion was further strengthened when I stumbled upon one ridiculous post on Reddit, where the user complained that he missed learning one spell because “they are just clicking through all dialogues as quickly as possible to get through and by that selected the answer, where you will not learn the spell”…. well WHY THE HELL DO YOU PLAY DIALOGUE-HEAVY RPG GAME IF YOU DO NOT WANT TO LISTEN TO THESE. The answer is easy. Because the game allows for that. You don’t have to read/listen to the dialogues or even to what you are actually selecting to answer. You cannot spoil anything with your choices and it will have no impact on anything whatsoever. Even in this example case, you can learn the spell straight after the mission anyway. So no matter what you click it will not impact the game or your character or anything.  (There are about 2 exceptions. Ending decision for main story. And kinda “ending” decision for one of the side stories. But even with these, they do not affect actually the word after anyway. You will just get different cut-scene let’s say…
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I can admit this can be really charming, but it still doesn’t make the game worth 60€ ... 
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kvicka · 4 years
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Skywalker - Away (OFFICIAL MUSIC VIDEO)
Check out this awesome song from SKYWALKER! I’m totally in love with this song  ❤
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kvicka · 4 years
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Sims 4 x Shadowhunters
Lately I am strangely obsessed with The Sims 4 :D and this time I am not just drowning sims in a pool. The possibilities with creating characters in TS4 are quite fascinating. Limited still but with tons of mods it can do very nice things. So I spent some time creating movie, series and books characters in there. Let’s not discuss how much of time, that I don’t have, I wasted on this :D I have this low-key  urge to share it with someone. So I as well might here on tumblr.
The ones I want to start with are  from TV series Shadowhunters. (Honestly, the serie is not that good. :D not when you are already long past young adult :D we had to get drunk with my friend to get through first 10 episodes :D then it got better little bit in next season. So we finished it. And to be honest it’s biggest upside is that this series got full canon on-screen Malec relationship .So yeah main reason to watch it :D) I have never read the books and the movie Mortal Instruments was abomination not to be talked about. So from what comparison I have with the movie, the series is  infinitely better :D
So here, meet my version of Izzy Lightwood, Jace Wayland (or whatever), Alec Lightwood and of course Magnus Bane
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(What troubles me about this, is that I don’t have rune for Alec’s neck :D)
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kvicka · 6 years
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the GazettE - Falling
It’s just AWESOME.  This makes me fall for them over and over again  ❤ ❤ ❤
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kvicka · 7 years
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Casual visual kei
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kvicka · 7 years
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Inktober 7 - Shy
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kvicka · 7 years
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kvicka · 7 years
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kvicka · 7 years
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Before Morrigan Prague concert
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kvicka · 7 years
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Inktober 6 - Sword
Meet my Dark Souls 3 character - The Ashen One - in the Painted world of Ariandel
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kvicka · 7 years
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Inkober 5 - LONG
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kvicka · 7 years
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Inktober 4 - Underwater
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kvicka · 7 years
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kvicka · 7 years
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kvicka · 7 years
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I realised, I forgot to share my Inktober here 
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kvicka · 7 years
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Some motherfucker  hacked my account and due to that I lost my whole layout setting.......
I DON’T HAVE 8 FREE HOURS TO GET EVERYTHING BACK HOW IT WAS!
.....can this month get even worse.....
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kvicka · 7 years
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