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wowlorecraft · 5 months
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wowlorecraft · 5 months
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https://norashra.wordpress.com/draenei-culture/
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wowlorecraft · 5 months
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Within the family Teldorae, these High Elf descendents are classified as Kalimdorus queldorus nobilis
Highvale : K. q. n. daniliensis Light: K. q. n. dalarensis Blood: K. q. n. quelthalensis Void: K. q. vacuus telogrensis
Night Elves: Kalimdorus kaldorus kaldorus darnassensis, though this may be subject to change as the Kaldorei settle into Bel'Ameth
Worgen "Goldorei" : Kalimdorus kaldorus goldrinni taldorensis Highborne: K. k. nobilis eldrethalensis Nightborne: K. zindorus nobilis suramensis
Aside undead, the other elven group of note are the Half Elves. This community is associated with numerous other races, thus they are:
"Vor'dorei" : Kalimdorus shandorini varibilis
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On the evolution of High Elves
"High Elf" as a category no longer applies to the elves of Azeroth. Those who retain the monicker are actively raciating, becoming what we would call Highvale and Light Elves, respectively. These Bel'dorei and Al'dorei practise different arts, eat different foods, adorn their bodies and houses differently, and are beginning to physiologically look different, too. As such, I posit that the term "High Elf" has finally and officially been eclipsed by distinct elven identities and the high elven category has gone entirely dormant as of this writing.
~ Lorekeeper Kalith
No more are the High Elves: In their place stand the Sin'dorei, Blood Elves of the Horde; banished from their ranks are the Ren'dorei, Alliance Void Elves. The Highborn have since become the Night Elves: Alliance Kaldorei, including the Eldorei or Shen'dralar, those who hid in Eldre'Thalas; in Suramar, they have become Nightborne, Shal'dorei, allies with the Horde and cousins of the Nightfallen and Fal'dorei.
Those Kaldorei who were exiled took to the sun and Sunwell instead. The story is well-worn; it is the small, yet fruitful, remnants who maintain their ties with the Alliance that we discuss here:
Quel'dorei, "Children of Noble (lit. high) Birth," made their home in Quel'Thalas at Silvermoon, with their spiritual centre at Quel'Danas, the Sunwell. After the destruction and splintering of their nation, three major splits happened: One sought refuge in their Lodges, the other stayed amongst the Humans and other magi, particularly at Dalaran, and the last went to Draenor.
(Those who made their home in Quel'Lithien have succumbed and become Wretched. Discussion and analysis of the various Wretched and Withered is to come.)
Dalaran, Quel'Danil, and the Allerian Stronghold became centres of High Elven activity within the Alliance. Those of the Kirin Tor and Silver Covenant both distanced themselves from their Blood Elven kin and warmly welcomed back those of the Alliance Expedition. Danassian Elves practise light and arcane magic and are led by Vareesa Windrunner
These Elves have come together and, holding true to their roots when first exiled from the Druidic, moon-worshipping Kaldorei, forged a new name for themselves, one in direct opposition to the Sin'dorei Sunreavers . They have found community in the Human, Gnomish, and other magi of Dalaran and other Alliance cities. Within their ranks are numerous Half-Elven communities, whom they publicly call Shan’are "honoured ones" but privately label Vor'dorei "Children of the Broken."
Danillian Elves, on the other hand, have found community with the Wildhammer Dwarves most especially. In addition, some Draenei have made Quel'Danil their home, and these Highvale Draenei follow the shamanic path first laid by Nobundo, learning to become druids. With Seradane so close, the Wildhammers, Danai,* and Highvale Elves commune with the Kaldorei and Worgen. Thus the Highvale Elves begin to consider themselves a distinct elven nation. In their concordance with the Wildhammers, their bodies (adorned with tattoos) become thicker and more stout, becoming the shortest and widest of elves. Similarly, these Highvale Draenei, or (*) Danai, come to intermix with their neighbours resulting in browner and greener, tattoo'd, and more nature-y space goats
Thus:
Kaldorei - Children of the Stars - Night Elves
Eldorei - Children of Eldre'Thalas - Shan'dralar
Shal'dorei - Children of the Night - Nightborne
Fal'dorei - Children of Falanaar / followers of Aranasi
Sin'dorei - Children of Blood / of the Bloodline - Blood Elves
Quel'dorei - Children of Noble (lit. High) Birth
Some useful Thalassian words:
Quel - High, Noble
Belore - Sun
Alah - Light
Thas - Forest
Danil - ? Peak
(*)For the goats:
-nai = "with / person of a place" e.g., Kurenai, Auchenai)
-dor = settlement (e.g., Talador, Telredor)
Quel'Danil > Danidor (in Draenic, a borrowing) > Danai
(There is no word for mountain in-game in the language, so I did my best with "Danai")
For the Elves...
Highvale Elves: Either keep Quel'dorei for its literal use of "high"/"quel," or transition to Thas'dorei (ew), or Bel'dorei, a shortening of Belore'dorei "Children of the Sun" as both a way to stay true to Sun-worshipping heritage, keep in allied complementary opposition to Kaldorei's Elune worship, and a nod to the new Night Elven home of Bel'Ameth. I convinced myself writing this: Bel'dorei for Highvale Elves
Danassian Elves: These are the elves that still 'shun' nature worship, maintain an arcane practice, and follow the Light. They are spread around, but their capital is Dalaran now. They oppose the Blood Elves but still need to sate their needs and thus still utilize the Sunwell as the font of power it is. They are Children of the Light, or Light Elves, and Alah'dorei or, for short, Al'dorei in Thalassian (now Danassian)
Danai - Those from Danidor (Quel'Danil) - Highvale Draenei
Bel'dorei - Children of the Sun - Highvale Elves
Al'dorei - Children of the Light - Dalarani (&c.) High Elves
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wowlorecraft · 5 months
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I present to you: a visual breakdown of Azeroth’s population density according to the WoW RPG.
Before you delve too deep into it, some important disclaimers: first and foremost, this information is not canon because it has been sourced from the de-canonized RPG. Secondly, even though this is a post-Cataclysm map, the population counts reflect vanilla-era numbers.
Some other things that are important to interpreting this map:
While technically “dead,” the Scourge are counted. This is why arguably “less habitable” areas like Icecrown Glacier and the Plaguelands are shown as having a higher population relative to the rest of Azeroth.  
Population numbers for major cities and zones are given separately in the RPG, but I decided to combine them for the sake of efficiency.
On that note, I also opted to count Hillsbrad Foothills and Alterac Mountains together since Alterac is a subzone of Hillsbrad. Were it not for that, Hillsbrad – which has a population of 15,000 – would fall in a lower category on the map [RPG: Lands of Conflict, pg. 97].  
A couple places marked as having “unknown” populations on the map are actually given rough estimates in the RPG. Silverpine Forest supposedly has at least 2560 residents while Zul’Aman is home to around 20,000. Unfortunately, the number given for Silverpine only counts the zone’s human inhabitants, not Forsaken [RPG: Lands of Conflict 102, 115].  
It may be worth noting that Icecrown’s population is also given as “unknown,” but was estimated to be 250,000 [RPG: Lands of Mystery, pg. 106].
Azjol’Nerub is not marked on this map, but it has 20,000 inhabitants [RPG: Lands of Mystery, pg. 88].
A few fun statistics:
The highest populated area on Azeroth is Icecrown Glacier with approximately 250,000 people, all of which are undead [RPG: Lands of Mystery, pg. 106].
The lowest populated area is Crystalsong Forest, which has just 141 total inhabitants. Interestingly, the RPG claims that Crystalsong’s population is made up exclusively of crystalline golems and green dragons – neither of which are actually present in the zone in-game [RPG: Lands of Mystery, pg. 97].
The Eastern Kingdoms is the most densely populated of Azeroth’s continents with 496,860 inhabitants. It has almost 2.5x the population of Kalimdor, which sits at just 197,300.
Not counting Darnassus, Teldrassil and Wetlands are home to almost the same amount of people [RPG: Lands of Mystery, pg. 20, RPG: Lands of Conflict, pg. 79].
There are more undead in Icecrown than there are humans in Stormwind City [RPG: Lands of Mystery, pg. 106, RPG: Lands of Conflict, pg. 52].
The total population of Azeroth is about 1.2 million. By real world standards, this is a bit less than the population of England in 1086.
The Scourge account for 27% of Azeroth’s population. Not including the Forsaken, there are 342,545 Scourge, which is almost equivalent to the entire population of Northrend (though neither Silverpine Forest nor Quel’Thalas have been factored into this since their population numbers are unknown).
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wowlorecraft · 5 months
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On the evolution of High Elves
"High Elf" as a category no longer applies to the elves of Azeroth. Those who retain the monicker are actively raciating, becoming what we would call Highvale and Light Elves, respectively. These Bel'dorei and Al'dorei practise different arts, eat different foods, adorn their bodies and houses differently, and are beginning to physiologically look different, too. As such, I posit that the term "High Elf" has finally and officially been eclipsed by distinct elven identities and the high elven category has gone entirely dormant as of this writing.
~ Lorekeeper Kalith
No more are the High Elves: In their place stand the Sin'dorei, Blood Elves of the Horde; banished from their ranks are the Ren'dorei, Alliance Void Elves. The Highborn have since become the Night Elves: Alliance Kaldorei, including the Eldorei or Shen'dralar, those who hid in Eldre'Thalas; in Suramar, they have become Nightborne, Shal'dorei, allies with the Horde and cousins of the Nightfallen and Fal'dorei.
Those Kaldorei who were exiled took to the sun and Sunwell instead. The story is well-worn; it is the small, yet fruitful, remnants who maintain their ties with the Alliance that we discuss here:
Quel'dorei, "Children of Noble (lit. high) Birth," made their home in Quel'Thalas at Silvermoon, with their spiritual centre at Quel'Danas, the Sunwell. After the destruction and splintering of their nation, three major splits happened: One sought refuge in their Lodges, the other stayed amongst the Humans and other magi, particularly at Dalaran, and the last went to Draenor.
(Those who made their home in Quel'Lithien have succumbed and become Wretched. Discussion and analysis of the various Wretched and Withered is to come.)
Dalaran, Quel'Danil, and the Allerian Stronghold became centres of High Elven activity within the Alliance. Those of the Kirin Tor and Silver Covenant both distanced themselves from their Blood Elven kin and warmly welcomed back those of the Alliance Expedition. Danassian Elves practise light and arcane magic and are led by Vareesa Windrunner
These Elves have come together and, holding true to their roots when first exiled from the Druidic, moon-worshipping Kaldorei, forged a new name for themselves, one in direct opposition to the Sin'dorei Sunreavers . They have found community in the Human, Gnomish, and other magi of Dalaran and other Alliance cities. Within their ranks are numerous Half-Elven communities, whom they publicly call Shan’are "honoured ones" but privately label Vor'dorei "Children of the Broken."
Danillian Elves, on the other hand, have found community with the Wildhammer Dwarves most especially. In addition, some Draenei have made Quel'Danil their home, and these Highvale Draenei follow the shamanic path first laid by Nobundo, learning to become druids. With Seradane so close, the Wildhammers, Danai,* and Highvale Elves commune with the Kaldorei and Worgen. Thus the Highvale Elves begin to consider themselves a distinct elven nation. In their concordance with the Wildhammers, their bodies (adorned with tattoos) become thicker and more stout, becoming the shortest and widest of elves. Similarly, these Highvale Draenei, or (*) Danai, come to intermix with their neighbours resulting in browner and greener, tattoo'd, and more nature-y space goats
Thus:
Kaldorei - Children of the Stars - Night Elves
Eldorei - Children of Eldre'Thalas - Shan'dralar
Shal'dorei - Children of the Night - Nightborne
Fal'dorei - Children of Falanaar / followers of Aranasi
Sin'dorei - Children of Blood / of the Bloodline - Blood Elves
Quel'dorei - Children of Noble (lit. High) Birth
Some useful Thalassian words:
Quel - High, Noble
Belore - Sun
Alah - Light
Thas - Forest
Danil - ? Peak
(*)For the goats:
-nai = "with / person of a place" e.g., Kurenai, Auchenai)
-dor = settlement (e.g., Talador, Telredor)
Quel'Danil > Danidor (in Draenic, a borrowing) > Danai
(There is no word for mountain in-game in the language, so I did my best with "Danai")
For the Elves...
Highvale Elves: Either keep Quel'dorei for its literal use of "high"/"quel," or transition to Thas'dorei (ew), or Bel'dorei, a shortening of Belore'dorei "Children of the Sun" as both a way to stay true to Sun-worshipping heritage, keep in allied complementary opposition to Kaldorei's Elune worship, and a nod to the new Night Elven home of Bel'Ameth. I convinced myself writing this: Bel'dorei for Highvale Elves
Danassian Elves: These are the elves that still 'shun' nature worship, maintain an arcane practice, and follow the Light. They are spread around, but their capital is Dalaran now. They oppose the Blood Elves but still need to sate their needs and thus still utilize the Sunwell as the font of power it is. They are Children of the Light, or Light Elves, and Alah'dorei or, for short, Al'dorei in Thalassian (now Danassian)
Danai - Those from Danidor (Quel'Danil) - Highvale Draenei
Bel'dorei - Children of the Sun - Highvale Elves
Al'dorei - Children of the Light - Dalarani (&c.) High Elves
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wowlorecraft · 5 months
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Making the Draenei Language - Part 1
So recently I’ve been inspired by the works of many other language creators such as David J. Peterson (of Dothraki and High Valyrian fame), Paul Frommer (who made Na’vi) and some conlangers on YouTube such as Biblaridion and Artifexian, and decided to look around to see if there has been any effort made into fleshing out the languages of Azeroth.
(Much more under the cut!)
Afficher davantage
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wowlorecraft · 5 months
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Musings on the Teldorae
~ Lorekeeper Kalishnu "Kalith" Astravar
The Suramari Highborne, having been locked in arcane and Nightwell isolation for millennia, diverge away from their elven kin, the Teldoran family, in physiological, linguistic, and sociocultural matters.
Of the genus Kalimdorus, they are one of two known species (K. zindorus shalassia), the other being K. zindorus suramara, or the Nightfallen. We, the Nightborne, have allied with the Sin'dorei most overtly, and it is these cousins of ours where we see our reflection most clearly. Their sacred Sunwell, the wretched they become, the hopes and betrayals, gains and losses...
The queldorus species is the largest within the family (and, indeed, in terms of sub-speciation, it is of the most numerous to my reckoning). These Teldorids include quite notably a large number of branches within the Necrosa family, a polyphyletic clade necrotically linked to a majority of sapient species' family trees. In short: There is a notable population of undead elves, the majority being Kalimdorus queldorus
I remain uncertain in how to classify the various K. queldorus sub- species and races. As it stands, of the Teldorae, this is how I understand them:
Kaldorei, Kalimdorus kaldorus darnassia: Night Elves
Sin'dorei, K. queldorus thalassia: Blood Elves
Shal'dorei, K. zindorus shalassia: Nightborne
Fal'dorei, K. faladorus falanaara: Aranasi Elves
Of these I feel most confident.
The Wretched, Withered, and Nightfallen have given me headaches in trying to classify them. Indeed, the High, Highvale, Blood, and Felblood Elves also grind the gears of classification:
High, K. q. ____
Blood, K. q. ____: Sin'dorei
Felblood, K. q. ____
Wretched, K. q. ____: Arkhan'dorei
Highvale (Danillian), K. q. ____
Withered, K. z. ____: Ethe'dorei
Nightfallen, K. z. ____: Arcan'dorei
At first glance, it should be easy: High Elves, or Quel'dorei, are Kalimdorus queldorus thalassia and Blood Elves--Sin'dorei who are High Elves who live in Quel'thalas--should be K. q. thalas-...
At least the Nightfallen and Withered have easier Shalassian names: Arcan'- from the Arcan'dor trees, and Darnassian "ethe-" meaning "to wither away." However, for their Latinate names, the initial noting of K. zindorus suramara runs into the snag of precision. Is it right to refer to the Nightfallen as those beings of Suramar? What about the affix "zin-" meaning "glory" in the Kaldorei tongue but also eliminated from Shal'dorei ones. Perhaps K. arandorus shalassia be a better descriptor of Shalassian Elves, with the use of "aran-" aligned with the guess that "Shal'aran" means "home of/within the shadows"
Then, with the sun-loving elves, are the High Elves (of, let's say, Dalaran) that different than the Highvale Elves of the Hinterlands? Wretched are indeed distinct from Blood Elves, but are they a different subspecies or a different race? If the Wretched self-organize, should they therefore be K. q. lithiensis, named for the Quel'lithien Lodge?
Quel'dorei, K. queldorus danassia: High Elves
Belore'dorei, K. q. danillia: Highvale Elves
Sin'dorei, K. q. thalassia: Blood Elves
Fel'dorei, K. q. ...: Felblood Elves
Ren'dorei, K. q. renellia: Void Elves
Fal'dorei, K. faladorus falanaara: Aranasi Elves
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wowlorecraft · 5 months
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Warcraft Elven Language Fonts (Free)
These fonts are part of my growing Warcraft Fonts collection. All of the fonts are free-use, meaning any one is welcome to download and use the font however they wish.
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wowlorecraft · 5 months
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Anaria Thalassia
Anar -- Light
Looking upon the following expressions, you can see the words 'anar' in one and 'anaria' in the other.
Anar'alah belore - By the light of the Sun Anaria shola - Speak your business
Before, I thought 'anar' would mean 'by' and 'alah' would mean 'light'. But, if supposing that 'anaria' is a form advanced from the word 'anar', I made the conclusion that 'anar' would mean 'light', 'alah' would mean 'by', 'anaria' would mean 'enlighten' (metaphore for 'speak', 'reveal') and 'shola' would mean 'business'.
Alah - light by Anar - by light Anaria - enlighten, reveal, speak Shola - business
So, the phrases are built as following:
Anar'alah belore - by (alah) the light (anar) of the sun (belore) Anaria shola - enlighten/reveal (anaria) the/your business (shola)
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wowlorecraft · 5 months
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The Darkspears have long been the black sheep of trolls. That is, until Queen Talanji allied with the Horde. Our actions in Tal'gurub have greatly influenced our forbearer's tribe, certainly so as our deeds are known through ancestors and common loa. Despite this renewed ... peace is not entirely the right word but so be it--with the Gurubashi, the Darkspears, like the Sand Trolls, and alongside other island and diasporic trolls determine that the time is appropriate to truly build an Island Troll capital to call their own.
Their island, at the foot of Durotar, uses the name "Echo Isles" in Common. However, in Zandali, the true name of the region is "E'ko Isles," referring to the life force, the spiritual power, that each creature possesses. These once-Jungle trolls, now inhabiting lands free of murlocs and sea witch nagas, call in the support of their Zandalari allies and construct a beautiful, modest yet perfectly Darkspear capital on the Isles. They call it: Zul'E'ko
Though some say Zul'Echo--and this is the accepted Common standard spelling--the proper and appropriate term is E'ko, Zul'E'ko and E'komari, that last one as an adjective to describe island trolls
E'komari Trolls (also: Ekomari, Echommari) decided their name in a troll council consisting of Islanders, Zandalari, diasporic trolls, and Horde representatives. It was decided that physical and cultural differences between Jungle and Island/diasporic trolls was significant enough and warranted a new identity forged in this time of peace:
As it had been the Horde--and notably the Horde centred at Orgrimmar--that had most ardently supported the Darkspears, the construction of the word is to use "-mar" (declined as "-mari") in recognition of those enduring bonds.
E'komari Trolls seek to stand amongst the Empires of the greats: Tall alongside the Zandalari, strong amongst the Gurubashi, honourable aside the Farraki and Drakkari, and more than capable afront the Amani. Let the E'komari era unfold as one of the great troll eras!
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wowlorecraft · 5 months
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(Left) The Grimrail Train comes to Kalimdor.
The Bilgewater Cartel decides that in this time of peace and rebuilding is a time for profit! Connecting the Goblin centres of commerce at Gadgetzan, Ratchet, and Bilgewater, while goblin tech is sometimes not something to write home about, the views certainly are! Boasting stunning sights of Un'goro, Mulgore, and the Barrens/Stonetalon regions, there might be a little something extra waiting for adventurers at Eldre'Maul
(Right) The Deeprun Tram expands to meet the Kingdoms
After both significant losses and significant gains, the Alliance determines that for gross prosperity and national security, it is in the faction's interest to expand the Deeprun Tram beyond the Ironforge--Stormwind corridor. The initial phase connected Gnomeregan with Shadowforge City followed quickly by an expansion of the old line to Gilneas while the tensions in Southshore remain calm. The Wildhammers and Highvale elves came together to request easier access to their kin and the rest of the Alliance. As such, the third line connecting Wildhammer homelands is constructed followed by an extension of the Gnomish and Dark Iron line out to the Danillian lodge and out to Light's Hope. For adventurers, there is excitement to be found at each stop, including some old and forgotten dwarven halls
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Gnomish, Dwarvish, and Human leaders come together to discuss this for two purposes. The first is in the interest of Allied security. Troop and goods movement is integral in wartime, and it is pertinent to rebuild strong and fast after the last war
The second is national integration into the Alliance.. in short: diplomacy. Dark Irons see opportunity in the Gnomish desire to fully and finally reinhabit Gnomeregan and request an extension. Fearful of the Horde's potential access to such a weak point, in this time of peace, the Alliance (through a network of spies and connections) find that the Blackrock Orcs, recently sated by the recent Kosh'arg and lead by Eitregg, a fellow Blackrock, would stay away from such a project so long as there are joint-rebuilding efforts. These would see Dark Irons, Blackrocks, and Black Drakes working together (not at all in a lovey-dovey hippy way) to rebuild and, indeed, beautify the mountain
With such a success, the Alliance start working on the second phase, bridging the span by connecting Stromgarde through Dun Algaz. The Stormpikes lead the charge, ever suspicious of the Dark Iron fraternization with the Orcs. However, while the Raventusk Trolls are (/wish to be) content in their village, the Vilebranches come to attack the construction happening across the Span. This speeds up the construction process but provides a constant PvP zone in Arathi Highlands (recalling back the olden days)
Reaching Stromgarde, the Wildhammers, Danillian Elves, and the Half Elves conspire with the Gilneans to extend the Tram both west- and north-ward. For the Alliance, this connects the two major continental ports and provides aerial manoeuvrability via the Wildhammers and increasingly sky-bound High Vale Elves
However, Durnholde has never been a stable stronghold, and its station frequently comes under attack by the Alteraci Syndicate (PvP n.2); likewise, Southshore both evolves and devolves into again a stand-off (with great peace potential) with the Forsaken.
This next bit is straight-up headcanon fiction: The extension through Southshore into Gilneas goes through Dun Modr, which gets cleaned up but requires the assistance of Calia Menethil. There, the spirits of Dwarves and Humans are restless (yadda yadda) request to be Lightborne undead. However, the Forsaken feel they have the right to that land (yadda yadda) PvP n.3 in Hillsbrad
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wowlorecraft · 5 months
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Kaldorei Worgen & Forsaken Elves
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Two new race customization options are unlocked: For Worgen, their humanoid form can be either human or night elf; similarly, for the Forsaken, they can choose to be either human or high elf
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wowlorecraft · 5 months
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World of Warcraft: Turtle Islands
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{ This is pure headcanon fiction }
World of Warcraft announces its next saga: The Seas of Azeroth. WoW: South Seas, WoW: Western Isles, and WoW: Turtle Islands
As the Exodar enters low Azerothi orbit and as distant seafaring travel sees increasingly heavy traffic, the remaining landmasses of the planet come into light, including Khaz Algar and Avaloren
These wandering isles atop massive turtles' shells provide refuse and safe haven for myriad species. Some turtles are teeming with life, and some have only a single, ruling species
Here, on these islands, we find the relatives of the Hozen who look remarkably like humans. Vanaras, as they call themselves, stand upright and are about as tall as the average Stormodan human but with simian features including fur and a tail.
They live extremely spiritual lives alongside the Gaja, a short race of Elekk-like beings, similar to the Tuskarr. The Gaja make pilgrimages lead by the Mahagaja to pay homage to the Dikkarin, the celestial elekks that hold up the astral plane
As there are numerous wandering isles, elves also made their way to an island ages ago that had Harpies. Yet, unlike on the other continents, the worship of Aviana was strong and pure, leading the Harpies to nonviolence and cultural practices. The blending of Night Elven and Harpy culture lead to harpies taking on more humanoid features such as hands and feet, and the night elves gained wings. The avian culture of this island resembles the Galapagos and the diversity of bodyshapes amongst the sparrows.
Trolls, too, have ended upon on a couple of islands, but these island trolls are quite different from the trolls that we know. Due to the island effect, they have shrunk consistently and, like the elves, ended up mutating to fit into numerous niches. In short: ..well, short trolls!
Interestingly, a group of Sand Gnomes has even got to an island and is growing larger and larger with each generation. At present, they are about the average size of a Dwarf now
There are so many islands meaning so many opportunities:
Teenage Mutant Ninja Turtles (aka children of Tortolla who spec into being Subtlety Rogues and worship their island turtle)
A cousin of the Vulpera (Kitsunai) whose parent Ancient Guardian lives on the island and with another branch of Night Elves
An island where the K'thir were welcomed and accepted with open arms because they look like Octopus-like Pasifika-inspired people, but this mistake cost them dearly, and we can help!
A branch of sea-faring Viking-like Vrykul called Sjagul
Goblins
(plus the above in readable format:)
Giant Sand Gnomes
Smol multi-flavoured Trolls
Tol Nelf-like Vulpera
Winged Night Elves
Friendlier and more sane Harpies
Vanaras, the Hozen relatives
Gaja, the Tuskarr of Elekks
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wowlorecraft · 5 months
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Gnomish, Dwarvish, and Human leaders come together to discuss this for two purposes. The first is in the interest of Allied security. Troop and goods movement is integral in wartime, and it is pertinent to rebuild strong and fast after the last war
The second is national integration into the Alliance and straight up basic diplomacy. Dark Irons see opportunity in the Gnomish desire to fully and finally reinhabit Gnomeregan and request an extension to Shadowforge City. Fearful of the Horde's potential access to such a weak point, in this time of peace, the Alliance (through a network of spies and connections) find that the Blackrock Orcs, recently sated by the recent Kosh'arg and lead by Eitregg, a fellow Blackrock, would stay away from such a project so long as there are joint-rebuilding efforts. These would see Dark Irons, Blackrocks, and Black Drakes working together (not at all in a lovey-dovey hippy way) to rebuild and, indeed, beautify the mountain
--
Edit: With the terminus of the Aerie Peak line at Kirthaven coming into such close quarters with the Dragonmaw Orcs, Eitregg pacifies the unrest across the clans by reaching out to Gazlowe and the Bilgewater Cartel in order to contract a similar rail line, connecting Goblin, Troll, Tauren, and Orc centres on Kalimdor.
The unrest cannot be fully quelled, and this leads to conflicts Azeroth's champions can participate in. However, the expansion of the Grimrail is done in a sort of dick-measuring arms race: Between Horde and Alliance, between Gnome and Goblin, between Orc and Troll and Dwarf and Human, et cetera
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With such a success, the Alliance start working on the second phase, bridging the span by connecting Stromgarde through Dun Algaz. The Stormpikes lead the charge, ever suspicious of the Dark Iron fraternization with the Orcs. However, while the Raventusk Trolls are (/wish to be) content in their village, the Vilebranches come to attack the construction happening across the Span. This speeds up the construction process but provides a constant PvP zone in Arathi Highlands (recalling back the olden days)
Reaching Stromgarde, the Wildhammers, Danillian Elves, and the Half Elves conspire with the Gilneans to extend the Tram both west- and north-ward. For the Alliance, this connects the two major continental ports and provides aerial manoeuvrability via the Wildhammers and increasingly sky-bound High Vale Elves
However, Durnholde has never been a stable stronghold, and its station frequently comes under attack by the Alteraci Syndicate (PvP n.2); likewise, Southshore both evolves and devolves into again a stand-off (with great peace potential) with the Forsaken.
This next bit is straight-up headcanon fiction: The extension through Southshore into Gilneas goes through Dun Modr, which gets cleaned up but requires the assistance of Calia Menethil. There, the spirits of Dwarves and Humans are restless (yadda yadda) request to be Lightborne undead. However, the Forsaken feel they have the right to that land (yadda yadda) PvP n.3 in Hillsbrad
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wowlorecraft · 5 months
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Draenei, the Exodar, and Azuremyst Isles
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As the embers cool after the Fourth War and the collapse of the Legion, the various Eredari came together and began working to rebuild their homes, communities, and cultures
Despite seemingly little activity in-game, the years that have passed on the Isles have seen significant changes happen to this northeast corner of Kalimdor: Several villages have popped up, Azure Watch has become Azuredor, a bustling Draenei and Krokul town, and Stillpine Hold retains warm relations with their non-Furbolg neighbours.
The Exodar, after the latest Legion assault, has vowed to return to the skies in order to ensure its safety and assure the safety of the Alliance. As such, the Exodar relocates temporarily above Stormwind before more permanently settling into a low Azerothi orbit. Azuredor remains the Draenei capital on Azeroth, as well as one of the few remaining Alliance strongholds on (slash near) Kalimdor.
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wowlorecraft · 5 months
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Now in Horde flavour
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wowlorecraft · 5 months
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