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void-metallurgy · 3 months
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Is anyone there? Must've been the wind...
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void-metallurgy · 3 months
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Devlog - Small steps towards the end of the world [Diminishing Returns Devlog #1]
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Hello all!
There is a lot to expand on in DIMINISHING RETURNS - gameplay, polish, art. It’s daunting at times, but it’s important to remember that everyone’s gotta start somewhere and, for me, it’s here.
Wait, what’s here?
UPDATE SUMMARY:
Added proper logo
Added CRT shader for “feel”...
…and an option to remove it
Changed numbers on cards so now cards on right side of hand could be easier to read
added transitions
Added animations to cards
UP NEXT:
More game rules for more diverse playthrough
Imprvoed “end loop” screen
A whollleee NEW game mechanic. Yes yes!
The full Devlog:
A Proper Main Menu
One of the most noticeable (to me) art shortcoming of the game jam version was the lack of an actual logo.
Well, no more! Say hello to our new and improved game title! 
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Fancy! 
It’s a small improvement but it makes DR feel more like an actual game. 
Better Card UX:
One of the critiques of the original game jam version of the game was how, while it was easy to distinguish cards on the left side of your hand, it was hard to do the same for the cards on the right side of the hand. It’s rather difficult to understand without a picture, so here’s one:
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In retrospect, it was very foolish to only put the number + element sigil on two corners, and not four. This was easy enough to fix by adjusting the art. I also took this as an opportunity to fix little mistakes in the cards  - not fully aligned numbers/drawings, stuff like that.
The player hand’s now looks like this:
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And you can tell in a glance exactly which cards you have in your hands. 
Sometimes, the best alterations are the simplest ones.
Animated cards:
Cards are now animated! Each element now has a tiny animation loop that plays when you hover over the card. This helps the card to stand out even more and brings more life into the (admittingly intentionally) dead world of DIMINISHING RETURNS. 
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SHADERS 1 - CRT:
Now this one’s just for fun. I added a overall CRT shader to give the game a more “lost media” feel.
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Of course, not everyone would enjoy this addition, so the option to toggle the filter on and off.
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(fun fact!!! Options are now saved between game sessions, using a very simple save-and-load function)
The shader used is VHS and CRT monitor effect by pend00 on Godot Shader Library, and I used the given parameters to adjust it for the game.  Godot’s shader language is a bit different than what is used in most engines - so if you use GODOT (good choice!) and need a shader, the Godot shader library is your friend.
Which actually brings us to-
SHADERS 2 - Transition Screen:
Do to time limitations, I did not add transition screens to the Jam Version of DIMINISHING RETURNS.  This bothered me, and since it is an easy fix, it was one of the first things I set out to improve in the full version of the game.
Once again I used a shader from the godot library, this time Line Screen Transition by Exuin. This one required more work than just adjustments of uniform parameters.
I wanted the lines to be horizontal, which required a few changes to the original shader code, which yielded, um, interesting results:
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I did figure it out eventually, and along with some tweaking of the parameters, I got the shader to its current form, which looks like this:
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Exciting!
An important note is that the shader’s “animation” is created by changing a parameters during runtime using a function outside the shader itself, which is used not only to control WHEN the transition is triggered, but the speed in which it occurs.
Overall:
A first step of many. In truth, I am currently much ahead in development, but it was good to look back and see all the little - and not so little - changes I already implemented. Next Devlog we’ll talk about the SPECIAL CARDS I added to the game - a whole new special mechanic!!! And perhaps even more.
Would love to see you there, and as a reminder, you can play the game jam of DIMINISHING RETURNS right now, by downloading the game on itch.io!
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void-metallurgy · 3 months
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The girls!!!!!
I had to draw something colorful and fun after all the literal 1-bit doom and gloom I did (and continued to do) for DIMINISHING RETURNS, and what better than Winx club?
Color palette: Sheltzy32 by NatTorpedia (with some changes + additions)
process gif under the cut
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void-metallurgy · 4 months
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DIMINISHING RETURNS - Win a Card Game agaisnt Death Itself
Hello all!!!!
I am very happy to share with you all my entry for 1-bit jam 2023 : DIMINISHING RETURNS!
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Can you lose all your cards before you lose everything?
A short card game (about 30 minutes) about playing against Death for the fate of the universe. For each failed attempt, a part of the universe dies - and one of the rules of the game with it. 
Featuring 1 Bit pixel graphics, a dynamic gameplay loop and an eerie music by TurtleBox 
Totally free, and you can check it out HERE!
For those interested, I am working on polishing the game even further and adding new features, including:
More, better art!
Special graphics, animations and other fun things!
NEW GAMEPLAY FEATURE : SPECIAL CARDS!
More options!
And more…
Make sure to follow this blog for more updates!!!
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void-metallurgy · 11 months
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This book had changed my life.
Made by using the palette "SMOOTH, POLISHED GOLD" (ofc) by Okee.
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void-metallurgy · 1 year
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HELLO
GOODBYE
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void-metallurgy · 1 year
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Anyway, that's how I lost my medical license :)
RED version here.
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void-metallurgy · 1 year
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Anyway, that's how I lost my medical license :)
BLU version here.
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void-metallurgy · 1 year
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Old- ish fanart of the lupin-gang.
Totally forgot about the sparkles around Goemon's picture but I was so RIGHT about them.
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void-metallurgy · 1 year
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My fav quote from Meet the Engineer. I think I only realised how much I liked it in recent years.
Might do a poster like this for the other mercs... we'll see....
BLU version here.
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void-metallurgy · 1 year
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My fav quote from Meet the Engineer. I think I only realised how much I liked it in recent years.
Might do a poster like this for the other mercs... we'll see....
RED Version here.
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void-metallurgy · 1 year
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S T I M U L A T I ON
(Background done in GODOT by me messing around with shader coding and perlin noise, inspired by this shader)
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void-metallurgy · 1 year
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How many eyes does Lord Bloodraven have?
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void-metallurgy · 1 year
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Learning run cycles with world renowned runner Tina Belcher
Also, this tutorial.
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void-metallurgy · 2 years
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Reposting this with actual good scaling this time
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void-metallurgy · 2 years
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COOL BEANS!
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void-metallurgy · 2 years
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about 15 years later and this show still HUANTS me (get it??)
I've always felt as if it was a very good superhero story with a very unique setting/consept
Slowly uploading my pervious works onto here.
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