I can’t believe there’s a shrine where you literally just play jenga! In canon is this a Zonai game? I can almost imagine Rauru playing it with Sonia. Even if Rauru didn’t make it up, ‘Courage to Pluck’ as its name definitely came from him.
Or do people in Hyrule today still play that game? Imagine after that shrine Link tries to replicate it with logs. Hands down my favourite shrine so far.
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I made a Zonai shrine in my modded minecraft and am rather proud of it
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Teach Me A Lesson l: Hateno Village
Head over to the school in Hateno Village around 9:15 am. It can be found on the path behind Ventest Clothing Boutique near the towns entrance.
Speak to Symin, Purah’s former assistant turned teacher, as he begins a lesson on the Calamity with his students.
The students ask Symin for direct proof of the Calamity from 10,000 years ago.
Frustrated, Symin mentions there is a depiction of such in Lady Paya’s hall in Kakariko village but he cannot make the visit with his class. The duty of course falls onto you.
Head to Paya’s manor in Kakariko Village and go upstairs.
To the left will be a tapestry depicting the Calamity, the same picture shown throughout BOTW.
Take a picture and return to the school.
Tell Symin about the photo and he will show it to the students, in awe of the image.
Symin invites you to sit in on his lecture, in which he tells the legend of the Calamity and the story following BOTW.
As a thank you, he gives you ten bundles of Hylian Rice. He mentions the next lesson will teach the children about food, likely involving rice.
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Okay, I'm playing totk and clearing out shrines in Gerudo desert. Did anyone else solve Mayatat and Kudanisar shrines by making fan bikes out of the sled materials? Much faster. Fuck the llama, I solve things my way.
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I am very sad tonight. I made it to the Wind Temple, but I could not figure out how to work those darned locks.
I'm very disgusted with myself. This was the last stream for this week, and I'm thinking I may play something else next week, to kind of reset my brain after tonight's disappointment.
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I was literally blown away by Tears of the Kingdom. I've literally never had this feeling for a game since Ocarina of Time. It definitely had exceeded my expectations. Easily Game of the Year. I cannot wait for the Future of Zelda!
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hi im ranting (positively! this game kills me but in a good way) about breath of the wild again
i know it's controversial but i love the way the story of the game is told. because you start the game in the middle, perhaps near the end, of the story. the game is entirely through link's perspective and he wakes up knowing and remembering nothing. in turn, the player starts off knowing nothing. the past is revealed as the story goes along, and the player learns about the past and about the land as link does. there are little tidbits about hyrule and about the calamity scattered across the land. an old woman in hateno village tells you of an age of desolation that she grew up in. the travellers you see on the road are younger people because they're described by older characters as more bold, whereas the older characters grew up being told to never leave the village, it's too dangerous outside (compare this even to tears of the kingdom, where travellers are more common because the land has been safer. even older characters have left their home to travel elsewhere (not including the lurelin villagers)). battlefields are still strewn with old rusty weapons and deactivated guardians that no one but monsters will go near. myths and legends about the princess and hero have been passed down, to the point where their legitmacy is questioned and everyone has a different opinion on them.
it's environmental storytelling. it's things like seeing drawings and a bow in zelda's study and seeing a child reading a storybook with a hero that wears a blue tunic similar to link's. it's the stories that the villagers share about old myths that turn out to be true. it's the ruins scattered across the land, long since overtaken by monster camps but still unmistakably being houses that people once lived in. it's the utter lack of civilization anywhere remotely near the castle and the feeling of dread in the ruins of the town that surrounds it. it's a kingdom entrenched in its past, with no ability to move away from it until the calamity is finally defeated.
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Shrine quests be like:
"Yo Link, go up to the sky and then shield surf down a ring course Tony Hawk style because us Zonai were totally rad snowboarders!"
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Scoop it Out: Zanmik Shrine
Hop down from the entrance platform.
To your left will be a large wheel with a ball pit underneath. There will be some metal panels and a circuit that runs along the wall.
Using those panels, create a structure like so.
Attach it to the wheel with the opening facing the ball pit.
Use one of the panels ro complete the circuit and activate the wheel.
Climb the ladder as the wheel spins. The “scoop” you have created will carry a few balls up to the top. One will fall into the nook on the floor to raise the portcullis.
If too many balls are scooped at once, they may get crowded and stuck. If this happens, just grab them with Ultrahand and move them into the nook yourself.
Pass through the final chamber, collect your Light of Blessing and complete the shrine!
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