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#zelda maps
historyofhyrule · 4 months
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New Scans: The Light and Dark World Maps from A Link to the Past
The Legend of Zelda Triforce of the Gods World Guidebook, 1992 | ゼルダの伝説, 神々のトライフォース, ワールドガイドブック| ISBN4-8033-3874-4, Published by Taishubo Co.
I 2400dpi scanned and repaired this really awesome set of maps from an old Japanese strategy guide. While someone had posted low quality scans of the whole guide on archive.org at one point; I can no longer find them so I bumped scanning it up on my to-do list. The maps themselves have never been repaired or placed in an online gallery before either so this is probably the first time most people are seeing them.
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deathlyfruit · 1 year
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happy totk release 💚💙 i’ve already embarrassed myself in front of the hot goat man and blown up a few times so i’d say it’s going well lol
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tortilla-of-courage · 7 months
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i'm SO sorry to every korok i've abandoned while playing totk
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glutko · 2 years
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Zelda WIki has finally gone independent from Wikia/Fandom! Let’s fucking goooo
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islandlobster · 3 months
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i connect three joycons to ssbu and have them all play together instead of fighting
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kifaprokumiv · 10 months
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Remember when we could gather a kitty army in twilight princess 🥲
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powdermelonkeg · 8 months
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I think the least canon thing in all of LoZ is the map. Every single game it changes so irreparably—"Zora's Domain is out east- oh, sorry, I mean all the way up north. It's east again now! Oh, the volcano? That's in the northeas-WEST. NORTHWEST. No that's snowy area now it's east again. Hyrule Castle is in the middl- nort- west of the country. Can't miss it. The Temple of Time is there- no it isn't, it's about as far from the castle as you can get. The Lost Woods? It's called 'Lost' for a reason, we can't find it. Ever."
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n64retro · 19 days
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lotus-pear · 11 months
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i am not immune to totk link
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retrogamingblog2 · 8 months
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Maps of Hyrule made by Hutui
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lizzybizzyart · 10 months
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no i cant save zelda right now i need to get more pony points
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linked-maze · 9 months
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The Map Of LinkedMaze! will update over time! was made in inkarnate but with some small editing afterwards in my art program
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ganondoodle · 5 months
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so, its pretty rough and by far not complete but this is a rough layout for the map of destiny (my zelda fancomic), i mainly took it after skyward sword but added parts of botw into it (like lanayru street, the twin mountains that were one mountain until ch3, the gerudo highlands, akkala ref; among more general map overlap)
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this ones with some super rough chapter markers and some descriptions, the circle doesnt mean the chapter doesnt go to multiple places but the main happening of it is there, its again, pretty rough and lacks the correct order yet too, ill prob add that with time as i write out the scripts for the next chapters, so far i got the order until chapter 6 (chapter 4 is mostly at hylias temple and since there are alot of chapters happening there its not marked seperately)
chapter 1: demon (complete)
chapter 2: a dance of ice and fire (script done)
chapter 3: moving mountains (name not final)
chapter 4: starry night
chapter 5: a wound for a wound (placeholder name)
chapter 6: curiosity (possibly placeholder name, forgot to mark it on the map even tho i know where it goes)
most other chapters i know where and whats happening but i cant remember the exact order, i gotta make a structured chapter chart soon so i dont have to think over everything every single time i need the order
this is probably not very interesting but, even tho it is just a rough layout more for myself than anything else, i thought id share anyway, i know my handwriting when i write fast and tired is hard to read but uh .. feel free to send me an ask about it if theres anything youd like to know (do mention if you are ok with spoilers for the story)
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archivebottles · 1 year
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a bunch of oc stuff that ive been working on this past week
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blueskittlesart · 5 months
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Do you have any theories/thoughts on why the last dragon tear is on the Rist Peninsula? Like..lore reason wise? Or did they just pick that spot cause it has a fancy spiral? This thought hasn't left my brain for weeks.
this question got me thinking, because there are quite a few spots on the totk map that are significant lore-wise in that they mention locations in other games and/or were significant in botw, but rist penninsula isn't one of them. of the locations that the geoglyphs and tears fall on, a few of their names appear to reference characters and locations in other games, which is a common theme among minor location names on the botw/totk map. aside from the naming conventions, though, none of these places share distinguishing features with any map locations in other games. there ARE certain locations on the botw/totk map that are very clearly meant to correspond to the maps of other games/cycles, but those locations will almost always have both a specific name referencing the other map's location AND distinguishing features which mirror the features of the other map very closely if not identically. the geoglyph locations pretty clearly aren't that, so the names are likely just easter eggs. these locations also don't have any significance on the BOTW map from what I can tell, aside from the occasional shrine location, which is less important to the point i'm trying to make here but this is already full of useless information bc i did the research so i might as well give you all of it. the important point here is that none of the dragon tear locations are present in any other map of hyrule aside from the botw/totk iteration.
why is this significant? because it means that botw/totk era-hyrule is the ONLY hyrule in which these locations exist. this fact, combined with the fact that certain locations seem almost designed with their respective geoglyphs in mind (the most prominent example is cape cresia's shape being perfectly fitted to the scimitar glyph, but to a lesser extent the tabantha snowfield ganondorf glyph and the NW eldin mountains master sword glyph both finding large, flat spaces suited to their respective shapes, and, of course, the final tear dropping perfectly in the center of rist penninsula's spiral, suggests that these geoglyphs and these memories were tied specifically to the version of hyrule that we see in botw/totk. Whether this has greater implications as to how the timeline of totk plays out or if it's just an indication that zelda was holding on to her memories of the version of hyrule she grew up in is up to you.
that's all i've got in terms of concrete lore, but on a more artistic level i think there is definitely a reason the last tear falls in the center of that spiral. totk continuously uses an ouroboros motif--a snakelike dragon eating itself in a continuous circle. the four dragons circle the map in continuous loops, repeating the same route endlessly, likely for thousands upon thousands of years. the spiral of rist is somewhat reminiscent of that repetition to me, but with one key difference--it ends. there is a concrete end point at the center of the spiral. once you go around it a certain number of times, the circular motion stops. you're free of the cycle. the final tear, in which zelda begs link to come to her, to find her, to SAVE her, falls at the center of that spiral, at the end of a repeating pattern of circular motions. zelda, like the other dragons, has been trapped in an ouroboros cycle for thousands of years. unable to speak, unable to remember, unable to do anything but follow her same circular path through the sky. but zelda's fate is not actually so bleak and unchangable--she's not in an ouroboros, she's in a SPIRAL. all she has to do is make it to the "center"--to wait it out until link can find her and save her, and she will be human again, and that circular motion will finally stop, and she'll be free to live her life again, to truly move forward. the act of journeying to the center of the spiral to get the last tear is forcing the player to adopt that same circular motion that zelda has been experiencing all these years, and to find the relief at the end--a microdose of the bigger battle zelda has been fighting, and which they will soon have to fight, to get her back once and for all.
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