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#where’s their campaign capcom
squeeshh · 1 year
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The bright year of 1977. ⛱️🥼🧪✨
#antijamesmarcus #fuckyouandyourleeches💥🔫✨
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mooseonahunt · 4 months
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Picture this: Ada Wong
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samiesramen · 1 year
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Mullivans headcanons because I said so:
- Piers and Jake are enemies to lovers in the best kind of slow burn way. If you don’t believe me read Raccoon City: Redux on AO3 T R U S T M E
- I can’t decide if I head-canon Piers as gay or bi, they’re both kind of fitting. That’s makes sense in my head because I can totally see Piers crushing in a girl that can kick his ass, just as much as a guy. Though I feel like he’s had more boyfriends, and with being in the BSAA this did not help XD
- I head canon Jake as Demi/Bi. Jake grew up with a in and off message about love and what he wanted out of it. Because if that, he started messing around slowly figuring out he was into men and women but what he wanted deep down was someone he could truly fall for. Because of that he’s only vulnerable with a select people, such as Sherry. Homie just wants to find someone to cuddle and love :3
- Like IMAGINE if Jake’s partner for his campaign was Piers and they put effort into them-UGGGHH😩👌🏾.The heart to heart scenes would be TOP TIER. The character growth, the relationship growth. They should’ve hired me for re6.
- Anyways :3
- The teasing, the cute moments, the connection would’ve been so cute.
- Like Capcom made two characters that are literally junior versions of their two most ICONIC characters and they didn’t do ANYTHING with them?? You made Wesker Junior and Redfield Junior they just said, yeah they don’t need to interact :=3
- I feel like Piers took a little while longer than Jake to fall. A lot of authors, especially Ao3 authors have a common detail in Piers where he is more resilient to falling in love in general. (Which is a character detail I cannot even begin to go over)
- But besides that point, Piers was definitely the “Oh my god I’m in love” person of the relationship.
- Jake on the other hand-
- Lord have mercy
- Remember how I said enemies to lovers? Yeah homeboy was killing that trope.
- The constant teasing, jokes, etc, etc, etc.
- Piers could not catch a break (But deep down he kinda loved it.)
- My favorite thing for them is how Puppy could have started out as a insult and then it gradually started to being a cute nickname Jake just calls him and Piers gets used too over time.
Like read these lines with Jake’s voice in your head and you’ll see what I mean;
- “Awww, poor puppy.” (Mocking)
- “ You got a plan puppy?”(General)
- “Hey, don’t worry about it puppy..”(Cute, assuring.”
- “Cute puppy…” (😏)
- Like AAAHH
- The moment Piers and Jake become a couple they are ride or die. No questions asked.
- I’m talking standing up for each other, grabbing each other before one of them gets hit, hugging, Jake grabbing Piers hand while Piers sleeps.
- As the relationship brings to grow and they start become friend as well as partners on the field, Jake unconsciously grabs Piers’ hand to keep him safe, similarly to what Jake did in his campaign with Sherry.
- I once thought of this heartfelt moment while they’re getting into the friends stage where Piers isn is just slowly giving up during a mission, and then Jake starts to realize this and he’s in his head like:
- “Wait, he’s sax, I don’t like that.”
- “I have to make him smile.”
- Hear me out, picture this:
- Despite the area around him in ruins, Jake ignores it all the moment he see’s the look of disappointment and despair in Piers eyes. The hope in Piers’ body is draining.
- Piers goes onto talking about how he’s failing to do his job. How he can’t handle it, finishing off that he’s not enough.
- Jake is bewildered at this because the entire time he’s seen Piers, he’s stubborn, smart, and importantly determined. Honestly he was keeping Jake from giving up.
- It made Jake realize that he didn’t want to see Piers vulnerable like this. Not because he didn’t care, but he was worried in a way he’s never been before.
- Jake gets a soft look in his eyes and grabs Piers’ hand talking him not to sell himself short. That he’s doing an amazing job despite how at odds they are compared to the world. That they probably wouldn’t be alive without him.
- and the end it all off, Jake, without even being aware of it. softly tilts Piers’ chin up and looks in his eyes and tells him “I think you great, Piers.”
- Piers’s eyes widen and bit. They are the replaced with a soft gaze and he smiles softly. That’s the first time in the mission Jake said his name.
- IMAGINE IF THAT WAS IN THE GAME😩💀‼️‼️
This is getting super long. I am very normal about this humongous super duper ultra platinum rare pair. No it’s not 3:30 am, yes I’m getting sleep.
Anywho , let me know if you would like a part 2!
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rallamajoop · 2 months
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What changes would you make if you were in charge of remaking Resident Evil 6?
Ha, trick question! You're not getting me with that one. I wouldn't remake RE6, it's the only good solution.
Seriously, as much as I did enjoy so much of the absurd nonsense that is RE6, you can't make something so-bad-it's-good deliberately, nor should you try. A complete list of everything from RE6 I'd want to preserve in some hypothetical remake basically goes 1. Jake, 2. uhhhhh, maybe that bit where Piers grows a MONSTER ARM that shoots lightning? (But does that mean we'd have to keep the rest of the Chris/Piers campaign to get there? Ugh, no. Not worth it.) I liked Jake's dynamic with Sherry, but Sherry herself could use a major rewrite. I mean, she has almost-wolverine-level healing powers, and the game still thinks she needs to be tackled out of danger every 10 minutes. Aaaaand I'm already running out of stuff I'd genuinely want to keep.
RE6 is the kind of fractal disaster that could be broken down into a near-infinite number of smaller disasters, representing almost every major creative decision that went into it. Making it a co-op game was a mistake, giving the player 4 different campaigns was a mistake, the big-bads are laughable, the mooks are forgettable, the story leaves far too much hanging and unresolved. It's overlong and tediously repetitive, forcing you to fight the same bosses over and over, and then again as a different character ‒ and that's without even touching on all the weird bugs and jank. The campaign throws you from major outbreak location to major outbreak location, over and over, like a scenario that once supported all of RE2 and 3 is no longer interesting enough to hold anyone's attention. Chris' entire campaign is one long military-shooter-handjob that doesn't matter. Leon and Helena's has far more redeeming features, but I wouldn't really miss it. And Ada's campaign, while critical to the plot, is just the absolute worst way to get all that plot-critical info across to the player.
You could maybe salvage something worth remaking by coming up with some real villains and extending Jake and Sherry's campaign into the whole story, with Chris and Leon (and partners?) mostly appearing as NPCs, ala RE8. But how you'd make Jake and Sherry work without co-op I don't know, and can't be bothered trying to figure out.
How do you remake RE6 successfully? You start by deciding what kind of bloody game you're trying to make, and committing to that. Is it supposed to be horror? A military shooter? Action co-op? Is what you're trying to make even really Resident Evil at all? Or are you actually aiming for some sort of weirdly compelling, frequently ugly, campy, janky, utter mess of an experience? Well, good news if so on that last point: you don't have to remake it, it's all that already.
For the record, a complete list of everything I'd want to save from RE5 goes, 1. Sheva, 2. That bit where Chris punches a boulder. But hell, maybe you could salvage something decent by promoting Sheva to the main character, now trying to save her own country from these fucking foreigners who've introduced bioweapons into her homeland, with Chris reduced to an NPC who's too focused on trying to rescue Jill to do much else but get in Sheva's way (until towards the very end where they finally manage to team up to save the day). But that's all about as likely as Capcom actually producing a good version of RE6.
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sapphire-weapon · 1 year
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Real shit the real reason why I’m so excited by the idea of Separate Ways going beyond the events of RE4′s main campaign and culminating in a boss fight against Wesker is because this is an opportunity to finally decouple Ada’s character from Leon.
There was always so much potential for Ada, but the fact that Capcom has only ever hitched her to the back of Leon’s story wagon and has never let her just be her own goddamn character is probably the biggest disservice that they’ve done not just to any character in the series, but also the series itself.
Imagine a version of Chris’s RE6 campaign where Leon didn’t poke his fucking ass into it and it was just Chris going after Ada until the Carla reveal happened and pulled the rug out from under Chris without Leon softening the blow first. Imagine how much better of a story that would’ve fucking been.
I feel like this is something that Capcom has wanted to do for a while, which is why they put her in Umbrella Chronicles -- which is, to date, the single only title that Ada has ever appeared in without Leon -- but Capcom has also historically been afraid of Upsetting The Fanbase(TM), so they backed off on the idea when the response to her inclusion in UC was lukewarm at best.
The Remake team seems to be willing to take risks, so I hope this is a risk they take. I want to see Ada be her own character doing her own things -- because she has so many things going on that always, always get dropped in favor of more pointless melodrama with Leon.
It’s another huge fucking reason why I hate the ship. He holds her back SO much from a narrative and character advancement perspective. I would probably be much warmer towards the ship if the two of them really were their own separate people living separate lives that sometimes crash into each other unexpectedly -- but that’s not what the ship is. It’s what Capcom, I think, intends for it to be, but that’s not how they write it. Leon is his own independent person doing his own independent thing, but Ada very much is not. Ada does not exist in the story without him with her. And I don’t fuck with that. It makes her less of a character and more of just an extension of Leon, and Ada as a concept should rightfully be so much more than that.
I want the Remake series to branch off into its own separate timeline specifically for this reason. I want new games that have Ada doing things on her own. I want the series to show all of the shit she gets herself involved in and what the consequences are, because she is actually such a huge part of the story and is never allowed to actually be shown that way.
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pixelgrotto · 27 days
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Dogmatic Dungeon Master
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The last four weeks of my gaming time were consumed by Dragon's Dogma 2, an extravagana that's something like experiencing a wild D&D campaign that keeps going off the rails over and over again. (I'm pretty sure Capcom would be pleased with this comparison, seeing that they released promo art heavily based on AD&D's classic Red Box.)
DD2 has been a delight to devote 100+ hours to, and I find myself wishing I'd bought its predecessor ages ago, especially during those Steam sales where it sold for ridiculous prices like three or four dollars. I never did because I thought it looked sort of generic. Joke's on me! To be fair, this second one could also be described as looking generic upon first glance (though Capcom's RE Engine is certainly proving that it's got legs since Resident Evil 7), but I feel like that was an intentional decision. The goal here was clearly to create something with the trappings of the iconic Western fantasy setting (plus the inclusion of cat people, AKA Beastren) to draw players in and get 'em comfortable before presenting them with one of the most wacky open worlds in recent memory.
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How's it wacky? Well, DD2 has a billion different systems under the hood, all colliding with each other. There are the systems that dictate the schedules of NPCs, who you can find wandering roads and getting into fights with enemies. Said enemies have their own systems, and on more than one occasion when I was fighting one of the game's huge bosses (drakes, golems, minotaurs, ogres and the like), that fight spilled over into the territory of another boss, who proceeded to attack both me and the first boss. A kaiju rumble ensued as the systems of both bosses collided with each other, and sometimes this rumble veered too close to the borders of a settlement, attracting the attention of pawns, which are basically the sidekicks assisting the game's main character, the Arisen.
If you're playing online, pawns created by other players can randomly appear in your game, and there were many special moments when I ran into a bizarrely off-proportion thief with the incredible name "Frog Nasty" and a half-naked mage dubbed "Lucy Liu." On one such occasion, Frog and Lucy joined my ever-evolving kaiju battle, and the incredible chaos continued until a griffin just happened to swoop down from the sky to snatch me up in its arms. As I went in the sky, I proceeded to climb atop that griffin’s head and smacked it silly with my mace until it dropped me into the ocean where I was devoured by Brine, AKA DD2’s in-world explanation for why you can’t just swim everywhere.
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My description of this incident is no exaggeration. Unscripted mischief of this ilk happens every five minutes in this game, and it's the result of all those systems smashing into each other with delicious gusto. That said, not all of the systems work as well as they should, and some are half-baked. For instance, there's a romance/affinity system that's a carryover from the first Dragon's Dogma. The affinity levels of characters are never truly explained, and you can unexpectedly cause random people to fall in love with you by giving them the right gifts again and again, or completing their sidequests at the expense of others. This means that the Vernworth tavern keeper, who plays no important role at all, can suddenly show up in the final cutscene as your true heart's desire, in the clutches of your mortal enemy. I guess even when DD2's systems are half-baked, they still yield entertaining results.
As someone who runs a lot of tabletop RPGs (but often doesn't get the chance to act as a player), Dragon's Dogma 2 truly reminds me of a dedicated Game Master who doesn't mind when players test limits. This is a GM who clearly loves madcap battles full of unexpected twists that can take up an entire gaming session, as well as expansive side quests with more flavor than anything else in the campaign. The main story is not said Game Master's preference, which serves as a handy explanation on why you can find many Reddit threads decrying DD2's plot as kinda blah.
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I get these complaints. The game's main missions are not terribly long - 40 or so hours, probably - and the clear meat of DD2 is in the exploration and combat. This isn't to say that the story's total rubbish, as it does have poignant moments in its cyclical, meta take on an Arisen who rises up every couple of years to complete a destiny of fighting the titular dragon. There's a secret endgame that also delves even farther into the tabletop RPG comparisons, giving you the chance to "defy the Dungeon Master," if you will, sending the campaign even further off the rails as you potentially see what happens when the GM just has no shits left to give and decides to turn the world into an apocalypse.
All of this makes DD2 probably one of my favorite open world games. I've been thinking a lot about what sort of open worlds attract me, since I'm a firm believer that more often than not, video games don't need to go all massive. (Give me a small-scale, well-developed area over a massive map filled with junky quest markers.) That said, I've noticed that I like open worlds that buck the Ubisoft-style trend of having busywork for really good writing (The Witcher 3 comes to mind) or simply invest in their mechanics to the point that everything fills up like a wonderful sandbox, with lots of bits and bobs to play with (that would be The Legend of Zelda: Breath of the Wild).
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Dragon's Dogma 2 is definitely more on the kooky sandbox side of things, with its oversized monsters at every turn and wonderous pawn shenanigans. The true appeal of this game, however, lies in the little stories that you create with your main pawn and other pawns along the trail. There's something special in the relationship you forge with these AI allies, who aren't real in the slightest, but bring forth that feeling of being a Game Master yourself as you corral them into taking down a drake. I was downright emotional when I said farewell to my main pawn at the end of the game (okay, the fact that I designed her to look like my wife probably helped, but still).
So here's to Dragon's Dogma 2, a wild piece of entertainment commandeered by a Game Master who clearly loves the journey more than the destination. Here's to those moments when you and your loyal pawns are facing down an ogre in its lair, or just barely survive a golem's laser beam after a series of hobgoblins stunlocked you into low health over and over again. Here's to sitting by a campfire, enjoying an unpredictable open world, and realizing the grand truth that comes with all tabletop RPGs - that the unscripted moments truly are the best part of the adventure.
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It will be interesting to see how an RE6 remake where Leon is more suspicious of/aware that Carla might not be Ada plays out. Especially in regards to how this will affect his arguments with Chris about trusting her.
I'd also hope such a remake delves more into how Ada feels about having her likeness and identity used and abused in such a manner.
On a side note, I never understood why fans kept saying Claire was supposed to have Helena's role but was swapped out for the last minute given how different Helena is from Claire.
yes i agree, i feel like the disparity between ada and carla needs to be more uncanny valley and feed into the narrative that there's something horribly wrong with "ada"
i can get down with the idea of leon not realizing it's not ada at first. but i always wished that it was clearer that it turns at some point and leon vehemently knows and recognizes that she's not ada.
i love the idea of carla trying to fake ada's voice, or just being too outwardly grandiose with her actions so that she's so noticeable, (so it's easier to say she's wanting to frame ada) and so it would be odd if "ada" were doing that
i know people are worried about the chris leon fight scene being cut in a potential remake, but considering it was the most highlighted and used scene in promotional work, i kind of doubt it. there has to be a big conflict and the leon chris conflict imo worked well in re6.
it would be stupid on capcom's part to remove it
re6 IS ada's game. her campaign is the most difficult to complete and her's is necessary for understanding the narrative. it's a shame that people don't finish her campaign- guess those aren't "real resident evil fans" huh ;)
that being said, i agree that her story is the most sad and really highlights how much abuse she receives in the story and narrative and just in general as a whole if we're talking about the fandom. she's at the butt end of sexualized jokes because she's leon's love interest. she has at various points, overt sexual appeal so she's degraded and vilified. she's not white so add racism to that too.
i find people who want helena to be removed and replaced with claire just really disingenuous and or wanting to just stir shit up. in absolutely no circumstances would it be permissible to remove claire and replace her with another character, DESPITE the fact that claire is easily the most replaceable of the core 5 (leon, chris, jill, claire (i guess) and now rebecca ig)
people would be PISSED if claire was removed suddenly from ANY of her games, so why THE FUCK, is it okay to just remove HELENA, FROM HER GAME AND HER STORY also. (it's still also about ada, but helena's story is also so important)
it's assinine to me that people think that they (capcom) would ever rewrite the entirety of re6 and rev2 so that for some reason claire would be in re6. narratively there's no reason for claire to be in re6.
anyways i don't get the arguments of claire vs helena. both of them are white ladies. and like? helena has ALWAYS been more interesting to me from the two if we're gonna compare women. (also don't do that- don't compare women like that, that's so just anti woman what the fuck)
i've yet to see an argument for replacing helena with claire that didn't go further than "but we want more claire stuff!!! there's no claire stuff!!!"
OKAY???? SHUT THE FUCK UP FIRST OF ALL. THERE'S SO MUCH CLAIRE CONTENT WHAT DO YOU MEAN.
AND SECONDLY. WHY WOULD YOU GET RID OF HELENA'S ONLY APPEARANCE IN THE ENTIRE FRANCHISE. DO YOU HATE OTHER FEMALE CHARACTERS SO MUCH AND THINK SO HIGHLY OF CLAIRE THAT YOU THINK SHE SHOULD TAKE PRECEDENT ON THE ENTIRE FRANCHISE??
honestly shame on the fans would think that "claire has nothing," while in the same breath think that it's okay to remove helena's ONLY APPEARANCE.
it's SO FUCKING RUDE, to want to REPLACE characters with your faves. take your entitled ass elsewhere.
okay ty sorry for ranting
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secretgamergirl · 1 year
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“Hey why did this review of this absolutely terrible game give it a 9/10?”
A lot of people seem really confused/amused today about this one major “video game news” site running a review of that one absolute garbage game that directly funds hate-mongering, where the text of the review makes it pretty clear that it’s complete garbage, but then it gives it a super high score. Luckily for you, once upon a time in what really was basically another lifetime at this point, there was a period where I wrote reviews of video games for one of those “video game news” websites, so unless things have radically changed in the intervening years, which they haven’t, I know plenty of people still working in the field, I can break down for you how this sort of sausage gets made.
The first thing you need to understand is that there basically is no such thing as “video game news.”
I mean that’s not entirely true. There’s the occasional big corporate merger, that’s news. A major industry figure dies now and then. But like, there’s never a major earthquake in Capcom or a violent coup in Infogrames or whatever. Actual news involving video games is way too rare to base a whole site about, and honestly “video game news” sites might decide to not even cover things like that. You get a mix of weird features someone feels like writing that nobody is inclined to block when people have the time and inclination, but mostly, you have press releases.
See, every major video game publisher ever has what’s called a press site. Usually it’s www.whatevercompany.com/press/ and back in the day they were public-facing even. It would make this explanation even easier if that was still the case, but for now you’ll just have to take my word for it that basically every single “news story” about a game you’ve ever read started life on whatever publisher’s press site, in, honestly, pretty much exactly the same form as when you see it on some “gaming news site.” Maybe even word for word if someone’s in a real hurry and can’t be bothered to rephrase it or wrap it in some speculation.  Actually hell, as I poke around, Square Enix’s main site these days just cuts out the middleman and has all their press releases gussied up like it’s a “game news” site. Perfect.
So... from the perspective of the publisher, and also reality, all those press releases are just straight up raw naked advertising for whatever they have coming up soon or just released. BUT, from the perspective of someone who runs a “game news” site, and anyone who ever looks at one, that’s CONTENT. That’s the draw, the stuff people show up to read, the stuff you run ads on in order to make money.
So uh... this is already just kind of the worst. Generally speaking the people who work for sites like this are REALLY young and inexperienced and not really inclined to consider that their job is literally just repackaging advertising for large companies that don’t even pay them to do so. I got into this sort of thing when I was something like 15, personally.
But anyway, yeah, the publishers don’t actually pay the sites to rewrite their ad copy. That all happens due to some combination of carrot and stick tactics, the blind desperate need to have something to print every day, and the people involved genuinely being excited about particular games and publishers and really wanting to get all the information they can about upcoming games out there. Those are, generally, in increasing order of significance, but that carrot and stick stuff can be pretty extreme.
You know earlier when I said press sites aren’t public facing anymore? Publishers, knowing that “game news” sites are 100% reliant on them to continue existing, can afford to be picky. If they don’t like a site, they don’t have access to anything, and if they really like you they might grant you interviews or contests or extremely lucrative ad campaigns of the more obvious sort, with the big huge banners and widgets and click-throughs which honestly comprise, last I checked, almost the entirety of a given site’s actual income. And of course how much a publisher likes a company is directly tied to their willingness to hype an upcoming game to the moon by running every single press release they put out, and declaring the game to be like a 9 out of 10 or 10 out of 10 when it comes out. Oh and when someone’s really splashing money around there’s usually embargoes where nobody in the press can make any statement anywhere that could be construed as an opinion on a game until the day of release, or maybe even like a week after.
So if I, the poor shmoe assigned to review the “shofars exist mainly to annoy people” game give it an honest review and say “this is one of the worst pieces of garbage I’ve ever had the misfortune of playing, nobody should buy this, 0 out of 10,” that is going to make the publisher, Warner Bros., very unhappy. They might kill my site’s press credentials so we can’t run any “stories” about... let’s see... Mortal Kombat, that Multiversus thing, uh, Lego Star Wars. And they are DEFINITELY going to snub us on big splashy ad campaigns, which are, again, the whole way we pay the bills.
Plus the other thing to keep in mind is that much as people generally like to pretend otherwise, advertising works. Partcularly by volume. If you hear some random thing about Blobbity Bloopers every single day for the 3 months leading up to its release, you’re basically guaranteed to check it out. Doesn’t matter what’s being said or who’s saying it, you’re just gonna be marinating in that Blobbity Bloopers discourse and compelled to check it out so you can properly put your two cents in and become part of the problem. So when a site is just regurgitating every single press release on a game, their readers are going to get all hyped up about it and since press releases are ads and only focus on positives, they’re going to be really expectant to be told this thing people have been talking about being great for months is in fact great, otherwise they’re going to be angry, and honestly the people regurgitating those press releases are internalizing them and getting primed in the same way.
If you want an actual honest review of a game, you are, fundamentally, never going to get it from a “game news site” because they inherently both have some serious skin in the game, and have been marrinating in propaganda for months. Assuming anyway the publisher has the pull to make that happen. Indie games and minor releases from publishers of varying size tend to completely miss the boat on all of this and if they’re getting reviewed at all it’s because someone’s just being thorough.
This by the way is why weirdly enough, Nintendo Power, the direct product of a game company just directly advertising their own stuff in magazine form, is generally agreed to be the most sober and honest game magazine of all time. Nintendo got a cut of the profits from literally every game on the system, and knew that no given person is going to buy more than a fraction of that total library any given year, so it was first off actually in their best interest to point out what’s actually good, and make sure they have satisfied customers, and they’re also basically acting as an overall product catalog, so they’re going to say something about nearly everything and that makes it easier to see where the actual enthusiasm lies.
So... yeah. That’s why pure garbage gets good reviews if a big publisher is putting serious money behind it. Stuff with serious money behind it has to get good reviews for publications to survive.
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yngai · 8 months
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we are winning at levels never before thought possible it seems, after making the wrong choice of becoming an ada wong fan & having to subsist off the crumbs of characterization given to me in in-game files, supplemental material & scant lines of dialog it seems capcom is truly going to give me everything i have ever wanted :
probably giving ada the best DLC in the franchise, a meaningful relationship with a character that isn't leon that seems to take precedent in her story over her few chance encounters with leon in RE4R ( i have a feeling her & luis' history gives their dynamic far more meaning than his little rollercoaster ride with leon ), cool sci-fi contacts replacing the glasses she never really used in the original, integrating her grapple hook in her combat when it was sadly only ever used for traversal, actual content specifically designed for her campaign & not just reused arenas from the main game ( some of these are from the original carried over to ada but i think her performing the coolest thing leon does in the original, dodging the lasers, is sick ), finally positioning wesker as an antagonist in ada's story directly rather than him hanging over her like a school headmaster trying to play mindgames .
it's honestly so personally rewarding to see capcom go to such lengths for a character they have otherwise neglected, even in a game like re6 where she carries the emotional core of the story ( in specific her developing relationship with carla as she learns she is more than just some lab-made doppelganger, which was sadly undercooked - like most of the game, despite the explosions )
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bitbugbites-re · 8 months
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thinking about that one part in re6 during leon's campaign where that one old guy and the japanese tourist got bit before suddenly blowing up
like it's inferred that the old dude had a grenade or something on him but. but you can barely even NOTICE him pull it out so it looks like they just COMBUSTED randomly
i need whatever capcom was on when they were making that tbh
here's a clip of the scene if anyone's interested btw
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ninjapotatohead · 3 months
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What do you think about each Megaman X’s main games?
These may not be my in-depth thoughts on the X series, but if you want the gist anyways...
• X1 was (and still is) a fantastic first impression from both a gameplay and story standpoint. Makes me all the more salty that Capcom thought that making Maverick Hunter X a PSP exclusive was a good idea. In all seriousness, it accomplished what it set out to do (being the start of a MegaMan series for the next generation). Oh, and the OST slaps.
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• X2 was a pretty damn good follow-up to the first game. Opens up strong (RIP Green Biker Dude), and the X Hunters provided that extra layer of tension in rebuilding Zero before they do. Oh, and the OST slaps.
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• X3 was an okay game. Not spectacular, as it did fall short of the first two, but you also never forget that moment where Zero bursts in from the ceiling and - OH SHIT, I'M PLAYING AS ZERO?! Shame Zero was implemented so haphazardly after all that hype from X1 and 2, tho. Anyhow, I've played X3 the most out of the early X series to the point where I can name off every single X3 Maverick by heart. Always thought that Dr. Doppler was neat, too. Oh, and the OST slaps.
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• If playing as Zero in X3 was only an appetizer, then him being fully playable in X4 is the creme of the crop! I always admired that Capcom stuck to their guns and kept X4 a 2D game instead of just diving headfirst into 3D (we would eventually have Legends for our 3D MegaMan fix). Gameplay was fantastic (if a little on the easy side) and I never brought this up before, but I love X4's selection of weapons the most. The story of X4... not gonna lie is kinda dumb in retrospect. Okay, I'm gonna TRY and talk about X4 without bringing up its... "infamous" English dub, but I just can't empathize with Repliforce (except maybe General's sacrifice at the end) because their situation could've easily been avoided. Not that X and Zero were much better, given that Zero shouldn't have attacked Colonel if the latter just wanted to talk, and X... let's be real here, X got completely shafted from a story standpoint because the interesting story beats (and I use that term loosely) happens in Zero's campaign. Well, at least this game gave us Magma "HE BETRAYED THE IRREGULAR HUNTERS AND HID HIMSELF IN A VOLCANO" Dragoon, and the armors you can get for X are fun to mess around with. Oh, and the OST slaps.
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• X5... Hoo boy, X5. You know the saying, "If it ain't broke, don't fix it"? Well, X5 feels like the result of someone who didn't quite get that memo. It's not a bad game by any means, but it does a myriad of questionable things (oh hey, Alia). I always wondered what it was about Capcom making the 5th entries in their franchises the most handhold-y yet also most frustrating games ever (oh hey, Dual Destinies). Not to mention the Enigma cannon having a chance of failing even at 100% completion. As a (at the time) finale to the X series, it stumbles in places, but it's an okay send-off, in my opinion. Even has a celebratory vibe to it from the moment you boot the game up. Oh, and the OST slaps.
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PS,
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• X6 was a headache and a half; doomed to fail from the start since it was greenlit (and against Inafune's wishes, no less). Also, Zero's back now! Never you mind that he was just an arm and a talking torso the last time we saw him; he hid himself while he tried to repair himself, clearly! In all seriousness, this game was very slapped together to make a quick buck off of brand recognition, and it shows. Even the plot feels like little more than a first draft (how much of that is due to the game's REALLY poor English localization if it had any, who knows?) The Nightmare was poorly thought out too, and the bosses? What can I say? They suck too. At least the OST slaps.
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• What can I say that hasn't been said already about X7? It controls like molasses, the 3D sections were forcibly tacked on, the voice acting (while not nearly as bad as X4's imho) was stiff and atrocious, X's portrayal in this game (though I didn't mind it as much as most people did) is infamous for a number of reasons, and the less said about one particular fire-based Maverick, the better. If anything good came from X7's existence, if you asked me... it's Axl. No seriously, I remember being one of the few people on the planet who actually liked Axl as a character (not sure if that's changed any in recent times, though). At least the OST still slaps.
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• X8 was a decent (if a little mis-timed) pallette cleanser after X7 came and went. Although, weirdly enough, it's the only game in the X series I played from beginning to end once, and then never touched again. I can never remember why, though. Oh, and the OST slaps.
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mrmallard · 3 months
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So I just sat down and watched the Nintendo Partner Direct. I didn't know what to expect, though I do generally like Nintendo Direct presentations.
Legit, it had a few reveals that had me reeling. I'm really excited. And overall, it was just a really good set of reveals.
Grounded was an unexpected announcement, but I'm into it. If I can get my controller fixed, I'll give this one a go for sure.
Arranger is cool. Puzzle games are underrated, and while I probably wouldn't go for this one, I think it's a novel idea and I'm sure it'll hit with the exact audience it aims for.
I'm not a Monster Hunter guy, but I would consider playing the RPGs. The first one on 3DS is finally getting remastered, so if I was gonna play any Monster Hunter game, I would play this one and the sequel. Good call by Capcom, don't split up your sequels like that.
I was surprised that the Epic Mickey game was a remake and not a remaster. Not interested but it's certainly notable.
Star Wars Battlefront is an inspired choice. Aspyr has been on fire lately, they're remastering games left and right with their new engine and they just launched a solid trilogy of Tomb Raider remasters that fared pretty well review-wise. Battlefront is notable because the original devs were apparently working on a third instalment for a while, until EA got the license and shuttered the project.
The first of EA's Battlefront games was extremely light on content, built on the same iteration of the Frostbite engine as Battlefield One but with very little variety to actually play. There wasn't even a campaign. Then Battlefront 2 got blasted for predatory microtransactions that offered gameplay enhancements, and which resembled the effects of a slot machine when players interacted with the lootbox system. EA's Battlefront 2 started a nuclear fuckstorm that we're still seeing today, leading to multiple countries looking into regulating lootboxes as a form of gambling being aimed at children.
So after that entire saga, to see the original Battlefront games come back? I do think it's an inspired choice. I feel like no-one expected this to happen given EA's iron fist over the deal they signed with Disney, but then again - Star Wars games have been coming out in droves on the Switch. Very interesting reveal.
The Gundam game looks cool, and fuck yeah new Monkey Ball!
I'm looking forward to a potential Snapcube VOD because of games like Penny's Big Breakaway. This is where the Direct began to lull for me, but it absolutely obliterated me with the last two announcements. Pocket Card Jockey is a great get though, and I'm very cautious about the new Contra game but I hope it's good.
SNES Killer Instinct. I physically have the cartridge for this game in my apartment. This was my first fighting game, and I LOVE it. I haven't renewed my NSO subscription in a while, but I absolutely will so I can play KI again. I was just talking about how I found Maximillian Dood over his fandom of Killer Instinct, and now it's back in my life - I'm so happy.
And I have to just talk about Endless Ocean: Luminous.
A part of me feels weird seeing 30 players exploring the same sunken ruins. It reminds me of the commodification of the ocean, and the associated waste and disturbance that comes with droves and droves of people boating out to go diving. That's a personal issue that isn't an issue with a virtual game world, I just felt weird about seeing all those players.
It's interesting that the game is going for a randomised game world. An endlessly replayable Endless Ocean game is really cool on paper, but a part of the experience used to be in exploring set areas and slowly uncovering a map as you upgrade your stuff. I'm concerned about if the game's randomised chunks that it constructs the game world out of can flow seamlessly and not come together as a bunch of obvious pre-fabs stuck together like glue. I like roguelike games like A Robot Named Fight which do have very obvious chunks it draws from, but I kind of need this new Endless Ocean game to nail the execution.
And the reason why I'm being so critical is because I LOVE ENDLESS OCEAN
THIS ANNOUNCEMENT TOTALLY CAUGHT ME OFF-GUARD AND I POPPED OFF SO HARD ABOUT IT
I had the second game, Blue World, on the Wii. This was years before the Game Grumps played the series on their show. Blue World is an incredible game with a fantastic soundtrack, they used licensed music from a group called Celtic Woman and it pops off. The title screen music is a song called Carrickfergus, which seems to be an Irish folk song about youth and reminiscence. It's very bittersweet:
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And you have Nella Fantasia, which is absolutely gorgeous:
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And The Prayer:
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Beautiful songs, combined with the unique, serene gameplay where you swam, fed fish, searched for treasure and advanced a surprisingly riveting story full of stuff like survivor's guilt and conservation of the ocean. Incredibly underrated game, even with the Grump Bump.
I played Abzu because of Endless Ocean. They're very different games, but they share the fact that you can identify sealife, see their names and even physically interact with some of the fish. The biggest downside was that the original games had those janky PS2-era human graphics where everyone looked like a wax statue.
Here's what I want out of Luminous:
Treasure hunting. This was my favorite part of Blue World.
An actual narrative, singleplayer or not. I want to uncover something beautiful, mysterious and unknown. My hopes are high given that the game has fucking Anomalocaris in it.
Everything else looks good, but these two aspects of the game would make this the easiest game purchase I've made in almost ten years.
This Direct was worth it for KI and Endless Ocean alone. Everything else was a bonus.
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Well, damn. THAT game fucking SLAPS.
I was always pretty skeptical about a remake of Resident Evil 4 as soon as the rumors that it was in development first went around. I loved the remakes of RE2 and even RE3, but a remake of RE4 didn't seem necessary to me. It's still very accessible to just about anyone (along with Street Fighter II, it's basically been Capcom's Skyrim or GTA V for years haha) and has aged quite well too. When it was officially revealed, I thought it looked quality, but still wasn't really psyched for it and didn't really see the point.
I finally played it and was blown away. I didn't think it was possible to improve that much on the original RE4, but they did it. I'll always treasure OG RE4 but this has become the definitive version of the game for me. It changes just enough to feel fresh but not too much to where it ruins what made the original work. Writing is much, much better and the darker tone still works well with the action elements. Like the original did, this remake still blends horror and action/adventure perfectly!
I'm ready for whatever remake they release next. I'm very much up for a RE5 remake that fixes some stuff in that game that always bugged me, like the linearity and AI partner, but I really hope we get a remake of Code: Veronica. That was always my favorite and is pretty essential to the lore. Though it will definitely need updating for modern times (no matter what Fandom Menace assholes get butthurt over it), because the whole "villain cross dresses as his sister and is outright called a cross dressing freak" angle... yeah that's aged like milk. Even if it was a homage to Norman Bates, it's still pretty cringeworthy these days.
EDIT FROM THE FUTURE - Separate Ways was really good! A huge improvement over the OG SW (which was fun, but honestly just some missions cobbled together from base game assets for the PS2 release of RE4 to make up for the inferior graphics - and because the cutscenes were made for the PS2 version and never updated for any HD re-releases, they look horrible) that feels more like a proper B-campaign of sorts, and it's as fun as ever seeing how Ada's path snakes its way through the main story alongside Leon's. It was cool how they added in some of the things in the OG RE4 that the remake left out to give Ada something unique to do. Well worth the $10 and it makes a fantastic game even more satisfying. Some awesome story stuff to chew on too and I am so psyched for what they clearly have planned for RE5. It's so good having a certain villain back.
I also may or may not have a huge crush on Ada Wong lmao
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citytrialost · 5 months
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random game superlatives for 2023
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I just wanted a space to talk about the games that were special to me. I'll be updating it now and then, and even when finished will not be removing my Geocities Under Construction gifs.
game of the year - Pizza Tower, and it's not even close. I can't believe we got just a blisteringly fast platformer with this level of animation and such an incredible soundtrack. It is one of the best handling platformers I've ever played and it just lends itself to wanting to master the gameplay like nothing else.
mod of the year - Archipelago! Archipelago hosts cross-game randomizers for you and your friends. Want to play Pokemon Emerald while your friend plays Kingdom Hearts 2? Great! Instead of a gym badge, Norman gives Donald the ability to shoot lightning out of his ass (I don't play KH2) while your Surf HM is in some random treasure chest in their game. It really is incredible being able to play your favorite single player games with the goal of helping your friends progress. The game list is still growing, too, so definitely worth keeping tabs on.
weird game that heals my soul in the way that only something like Katamari could manage of the year - HUMANITY. Not a surprise coming from the devs of Tetris Effect, HUMANITY is just a fun, surreal experience where you play a shiba that tries to guide a crowd of people that at best behave like liquid and have a propensity for running off cliffs. I haven't finished the game yet, but it's been a beautiful experience that I've been saving for whenever life gets too stressful.
genre twist of the year - Your Only Move is Hustle (FKA YOMI Hustle). A turn-based fighting game experience that emulates fighting games so well I still panic at the exact same spots in the neutral whether it is YOMI or a traditional fighter. It's a time consuming and stressful experience, but still very rewarding when you have a good friend to play with. Also a decent Discord scene from what I hear. Also fuck it, YOMI gets fighting game of the year.
Spiritfall gets honorable mention here as a platform fighter roguelike. Honestly feels like a decent blend of floaty platform fighting and Hades. A lot of fun, and the dev team have been both openly communicating and updating the game frequently.
best character of the year - AKI (Street Fighter 6). Fighting games have such little room to add personality, but Capcom stepped their game up with SF6. AKI is just as weird and quirky as FANG (SFV), but a lot more sadistic. The added quirk of idolizing FANG goes a long way to giving her some fun flavor. I'm already biased towards characters with a poison archetype, but AKI is just fun in a "this character is delusional beyond saving" sort of way.
best game released from early access of the year - 30XX. It is a great roguelike that builds on 20XX in just about every way possible. It's improved graphically, in terms of gameplay, challenge, overall design. If 20XX asks "what if Mega Man was a roguelike?" then 30XX confidently tells you "Mega Man works as a roguelike." Fun solo, way better with co-op.
best 7/10 of the year - Exoprimal. Saw this concept trending and I think it's a great way to highlight an overlooked title this year. Among huge Capcom news like SF6 and a newly announced Monster Hunter, "what if Dino Crisis but it's a co-op hero shooter with muddled PvPvE and PvP modes" really doesn't stand out. Maybe it would have as a budget title, given how much it popped off on Game Pass. Regardless, the game was a lot of fun. I finished it's campaign, did a few of the challenge maps, found characters and archetypes I liked, and even had the familiar/classic TF2 "our team has four snipers, would somebody like to play a different class" conundrum. I'm glad I spent as much time on it as I did, and I hope I feel motivated to give it another run while it's still active.
best return to form - Armored Core VI. I honestly never thought we'd get another one of these. Waited a decade, and after the runaway success of the Souls series I never thought I'd get a new one. Some things have changed, but from the first mission I felt like I was a kid with a PS2 playing Silent Line all over again. Honestly got emotional from the nostalgia. Still need to finish the game, but I waited eleven years to play it so the game can wait a few months for me to get through it.
game that refuses to die award - Grim Dawn. Normally this game has a fixed statue of Terraria in its place, but after a huge community patch and the reveal of an entire expansion one or two years after claiming the game was dead, Crate Entertainment have given a seven year old game something new to look forward to.
Runner up goes to Killer Instinct. So happy for the sickos in the community that wouldn't let it stay dead, and even a balance patch is more than I expected. Had so much fun getting to see it at Evo. Fuck Rash lmao
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sapphire-weapon · 9 months
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Listen, let me chee your ear off for a bit while I marinate in chronic pain, some medicine and severe disappointment. I got thinking and you know what really forces Leons actions and choices to make sense? He has no support system. Like, nobody at all. I know it's fun to talk about his connections to Chris, Hunnigan and sometimes Sherry or Claire, but overall, this man has nobody. It's why he doesn't take personal responsibility. Why he doesn't really view himself as a person at all. Why he has no fucking clue how to flirt. Why he occasionally settles for the one woman that continuously runs rings around him and she laughs about it (no shame, Ada is iconic, I'm so sorry), why he tends to get deeply emotional, why he doesn't open up, why he's utterly reckless, why his idea of a holiday is to get drunk while all alone. Leon has no advocate and has never had one. He exists just to dissociate and get fucked over and it's why I'm so attached to him! I know how it feels and it SUCKS. I want a success story. My idea of his success being self assurance, saying "fuck this organisation and these people" and actively securing a better existence for himself. I know it won't make a huge amount of sense canon-wise. But damn, he needs friends. Real friends. Chris might be one, behind the scenes, but it isn't enough to satisfy my "tell Leon he matters" cravings, lol! He's an irritating moron, because nobody cares enough to tell him that nor stay around long enough to help and support him through the breakdown and it's just... sad.
but
anon
that's the point of the RE6 -> Vendetta -> Death Island pipeline
The reason why Leon's campaign in RE6 got as fucked up as it was was because Leon, as a character, was so completely isolated from basically everyone but Ada and Hunnigan -- and Hunnigan doesn't even count, because she's his comm support.
At the time that RE6 came out, the only member of the main cast that Leon had interacted with on screen was Claire.
The only one.
Because when RE6 came out, these were the only titles released so far with Leon in them:
RE2 RE4 Degeneration Damnation Darkside Chronicles
That's it. He had five titles under his belt, and Ada and Claire were the only two people he really knew.
And, don't get me wrong. Most of the cast was isolated in this way.
Claire had only interacted with Leon and Chris
Jill had only interacted with Chris and Rebecca
Rebecca had only interacted with Chris and Jill
Chris was the only one who had screentime with every member of the main cast -- which makes sense, considering he's the main protagonist.
Well, almost every member of the main cast.
He still hadn't interacted with Leon yet outside of the off-screen mention in Code Veronica.
And since Leon is meant to be the deuteragonist of the Resident Evil series, that shoved his character further and further into a corner as he appeared in more and more titles in ways that were completely divorced from everyone else. It removed him further and further from the main plot and made him the King of RE Side Stories.
And that's not what Capcom wanted to do with his character.
And, I think, when RE6 was a clusterfuck and Capcom was forced into their post-launch analysis wondering "Why were Leon stans so fucking pissed?" I think that's where they found their answer.
Leon didn't have a connection to two main characters the way that everyone else did. Leon's secondary main character had always been Ada. And, in fact, the whole pretense for Leon and Chris being in RE6 together in the first place was specifically to tie them together through Ada.
And Ada isn't connected to anyone.
And Claire isn't a major enough player, despite being one of the recurring main cast members, to tie Leon to the main plot of Resident Evil in a meaningful way on her own.
The point of Vendetta and Death Island was to pull Leon's character into the events surrounding the main cast. Specifically, Vendetta and Death Island exist to bring Leon closer to Chris and Jill -- where he always should have been, as the series's deuteragonist.
This is why we haven't seen Ada again since. Constantly putting her in Leon's titles was actively hurting his character and served as a distraction preventing him from being a core part of the main conflict of RE.
And now, Leon potentially goes into RE9 with his two closest friends seeming to be Chris and Jill. And by the time of DI, he's completely self-aware about the reality of his situation with the government and even admitting without saying it openly that the conditions of his circumstance makes him miserable.
He wouldn't have gotten there without Chris's support. Without Chris and (seemingly off-camera) Jill, he'd still just be blindly chasing after Ada and pretending like he hates his job and his life far less than he does, because she's a convenient distraction from all of that.
Capcom is setting up his character for a massive breakthrough in the next numbered game that he's in, and the Remake series seems to be trying to retroactively fix the problem before it starts. It's just a shame they didn't notice it sooner.
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If Capcom decides to make a remake of RE6, I'm gonna need a scene where Ada is beaten the crap out of Carla (and yes, I understand she was also a victim of Simmons) but homegirl chose to go against Ada and ruin my queen's reputation, that I cannot forgive. And also a little more of Ada kicking Simmons's ass I didn't get enough.
Love you ♥️
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i really find the aggressive punching in re6 hilarious and so good but i don't see them redoing it in a potential re6r sjkdbfkjsfskjfs
i REALLY FEEL FOR CARLA TBH i think that they might take the time to allow the audience to sympathize with her as well.
i really think about whether or not they'll do every single campaign, lots to think about tho
ugh i just need to see remake ada's face in a re6r setting UGH
LOOVEEEE YOOOOU
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