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#valenwood
blighted-elf · 28 days
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The Elder Scrolls Online - Vestige 4/?
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muiri-noir · 1 year
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wading through the wilds of Valenwood
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jzargos-left-nipples · 3 months
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I like to think Bosmer use green beetle wings as jewels in their fashion. Like these!
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t0tentanz · 3 months
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art
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ehlnofay · 9 months
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In Valenwood, horned animals have great cultural significance. Though specific traditions vary widely, many Bosmeri communities have coming-of-age traditions surrounding the hunting of “true wild” deer or antelope from the deeper, more uninhabited parts of the Green. Animal horn is sometimes used in the crafting of furniture, always used in the crafting of traditional bows, and often used in the crafting of body decoration – most particularly headpieces, which the Bosmer are known for. Horn and antler headpieces carry a number of associations, from simply beauty and maturity to strong connotations of cleverness and wise instinct or a deep connection to the Green. These can be hunted or gifted, or under some circumstances stolen, but never bought. Typically children don’t wear these headpieces, but no-one would bat an eye as long as they were made to be worn pointing to the ground.
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allthingstamriel · 3 months
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Greenshade
ESO region aesthetic board More >
As the region of Valenwood farthest from all other realms, Greenshade's graht-oak forest is virtually pristine, the Tamriel jungle at its most primeval. Its capital is the trading port of Woodhearth.
"Everything is so … very different. It's like I'm no longer a single physical form, but my being is spread out across the forest. Aranias is slipping away. You are my friend though, whoever I become. Will you stay for just a moment?" - The Wilderqueen
[x] [x] [x] [x] [x]
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unironicallytes · 4 months
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Mor'iargalthil: Some Garb & Lore
Mor'iargalthil is an imagined place in the northwest Grahtwood region during the Third Era, based off of ESO's established lore (which I have not played because I'm not super interested in playing a TES MMO, no shade tho).
The "av Mor'iargalthil" of Zath's name means "of/from an inhospitable grove" in Bosmeris (non-canon extension of canon language). Here he is in traditional Galthili garb, though he would have been much younger the last time he was there. He doesn't have antlers of his own like some Bosmer do btw, those are just sewn into his hood.
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To make a long story shorter, Mor'iargalthil is a small clan of descendants from Gil-Var-Dell survivors who retreated to more isolated places. They're generally a dour and wary group. Galthili Bosmer observe the Green Pact, but are more entwined with neighboring Wood Orcs than other Valenwood Bosmer. This cultural exchange unexpectedly resulted in Galthili Bosmer incorporating Mauloch/Malacath into their pantheon alongside Y'ffre. Their traumatic history with Daedric Princes instilled a complicated mix of reverence and hatred, but Mauloch resides in a grey area and is an exception. His fables speak to them as people who feel they too were "consumed and twisted" by another force.
Here's some extra doodles and more clothing details under the cut.
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Those aren't permanent tattoos, they're more akin to henna. Zath was born under the Serpent and it affects many aspects of his life, so he often adorns himself with the inauspicious sign.
Zath's hood is separate from the rest of the bow sleeve and can be attached to the beaded leather mantle instead.
Speaking of the hood, it has openings for the ears to keep that super cool merrish hearing unobstructed.
His thumb guard is made of mammal leather - I imagine most Bosmer use thumb-draw instead of finger-draw so that they can move around while keeping an arrow nocked.
These Bosmer use a lot of reptile parts for their leather and shells. Gators, turtles, etc., perhaps even the occasional Daedroth since regions of Tarlain Heights likely still have remnants of that influence.
The front half of the foot is exposed for tree-climbing, but the heel remains cushioned in soft leather. Bosmer unfortunately refuse to put those dogs away cause they gotta grip that tree bark.
As for the horn bow, I'm pretending Bosmer do some Special Stuff to make the horn more flexible, or it's just Magical Creature Materials(tm).
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Interested to see opinions on the setting. Please reblog if you vote (or not, I'm not your dad)
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greyborn2 · 11 months
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Two map thingies - first one for a TES campaign I actually finished, after a year or so (covering Pellitine and a dash of Valenwood) and second one from a second TES campaign that was ultimately cancelled that was gonna take place in Valenwood during the time of the Alessian Order.
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Hear me out. Tamriel Olympics.
Each province has its own athletes just like nations do IRL.
The only caveat is the composition of each team is NOT specific to the race native to the province, eg. A Redguard from Morrowind can still represent that province as long as they reside there as a citizen. Hence, largely mono-racial provinces *may or may not* have an edge in certain competitions. Eg. A lithe and tall Altmer may be able to beat a short Breton in a foot race, but a buff Breton may beat a lithe Altmer in shot-put competition etc.
Keep in mind, a diverse population helps keep a broad pool of potential athletes to pull from but could reduce the overall chance to dominate in a single category. Cyrodiil is super diverse, but would they have a chance of beating Black Marsh in swimming? Black Marsh could potentially win gold in every swimming category. Conversely, does Black Marsh have a strong chance of out competing Cyrodiil in any other category? Would Nords from Bruma help fair weathered Cyrodiil stay competitive in the Winter Olympics?
Lastly, just like in real life, professional organization and world class training programs from even small nations can produce a disproportionately high % of gold medalists. Simply being a big or small nation is no guarantee of success or failure.
Which province may have the peak organizational advantage? Those Altmer seem pretty darn organized 👀
I want to treat this as a fun community thought experiment. Please feel free to expand or critique any aspect or consideration presented here. A Lot of very lore-wise people follow this blog. I can't wait to read what you all come up with!
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littlebookoftamriel · 2 months
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⟡ Happy Heart's Day/Mara's Day/Sanguine's Summoning Day from Little Book of Tamriel! ⟡
Looking for a detailed cultural breakdown on what the holiday means across Tamriel? Look no further - Sugar and Spice are here to give you the information you need to make sure you dont have a major faux pas with Bretons, a spoiled soiree with the Altmer, or a ruined romp with the Nords!
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Altmer society places little importance on the romantic aspect of Heart's Day - public displays of affection are typically frowned upon. Instead, the day focuses on acts dedicated to Mara, as opposed to focusing on one's partner solely. Children are given small sweets, such as sugared nuts and fruits, fresh agricultural produce is a staple for the day's meals, and traditionally, acts of service are performed for the poor, the elderly, and the infirm - although, with the rise of the Thalmor, this tradition has fallen out of favor.
Argonians do not celebrate Heart's Day or Mara's Day, in fact, due to their communal structure there's never been an interest in it - up until the Imperials and Dunmer began entering the region. The only known Argonians who practice religiously and culturally are those who have fully assimilated to foreign cultures such as Breton, Nordic, and Cyrodiillic - with many in Morrowind even converting to celebrate Sanguine's Summoning Day! As the region's culture has gradually shifted due to a slowly rebounding traditionally Argonian population with interspersed dense pockets of foreigners, some Argonians have begun to celebrate a bastardized version of the traditionally Eight-based holiday, instead making the holiday about playing heart-themed games, seeing it as a lucky day to work, and basing entire outfits around reds and gentle pinks.
Bretons, especially the southern Bretons, absolutely adore Heart's Day! Originally introduced by their Imperial ancestors, Heart's Day has morphed into something all about love, love, love! Bretons will save up all year just to purchase the most lavish and expensive gifts for one another - if its not extravagant enough, then the gift-giver is likely to be shunned by acquaintances and even friends, as it is seen as a terrible social blunder. There are multiple feasts, balls, and most marriages happen on Heart’s Day - making it one of the most beloved holidays of the people of High Rock.
Bosmeri culture places a special kind of importance on the holiday, which is commonly known as All-Hearts Day. As with most Bosmeri holidays, they begin their day with a hearty breakfast and alcohol - lots of alcohol! The Bosmer are one of the unique races in that they are forbidden from consuming any plant matter, and rely on a purely meat based diet - additionally, they are one of the last known races to practice cannibalism. This extends into the way they show love... by giving eachother hearts! Any and all relationships will give eachother hearts to consume on All-Hearts Day, feeding the organ to eachother to symbolize their devotion and care for one another.
Dunmer do not celebrate Heart's Day, but rather, celebrate Sanguine's Summoning Day, as the festivals fall on the same dates. Lavish banquets and feasts are held across Morrowind, with almost every Dunmer over the age of majority drinking in excess at these feasts. Many Dunmer find themselves elevated in the ranks of their Houses on this day, depending on what acts of magic or craftsmanship prowess they show off to their tutors - as today is seen as an auspicious day, many schedule their hearings to be on the date!
The first instance of Mara's Day being referred to as Heart's Day comes from an Imperial account. Gifts for romantic partners are carefully considered and vary in price, although a common superstition in Cyrodiil states that if the gift is bought because the price was cheap, the relationship is doomed to fall apart. Handmade trinkets are also a common gift, especially in rural areas, and typically include something belonging to one's partner, such as a lock of hair.
Khajiit do not celebrate Mara's Day. Instead, they have their own festival later in the year dedicated to Nirni, the personification of Nirn. Traditional offerings during this festival include local flowers and herbs, as well as seasonal fish and cicadas.
Nords are the people to party with on Mara's Day - having village and city-wide celebrations. Mara is one of, if not the, most important divine in the Nordic pantheon, and Nords are given the day off from work to reflect this. Children are expected to present their parents with gifts, and this often carries over into adulthood too. Savoury food is nearly impossible to find on Mara's Day, whilst sweetrolls and honey nut treats are abundant. Mara's Day is a particularly auspicious date in the Nordic calendar, marked by rhymes such as:
"The farmer who sews his seeds And the father's child conceived On Mother Mara's blessed day Will reap good fortune along their way"
The Orcs are a very reclusive people, stalwart and rugged - as a result, they have no holidays today, nor do they celebrate Mara's Day or Sanguine's Summoning! Despite efforts to convert the region, Orcs tend to be most similar to Redguards as they would treat today like any other day of the week. Wait until spring, when the Orsinium celebrates with their yearly fertility festival - just be careful, as its not uncommon to find young lovers engaging in various forms of fighting to show off prior to properly celebrating!
Redguards traditionally, like Argonians and Orcs, do not celebrate any form of Mara's Day or Sanguine's Summoning, instead having rejected it and all worship of the Eight during the Great War. Today is just another day for the Redguard - the closest thing to Mara that the Redguard have is Morwha, and her destival is not until later in the year. So, if you're looking for a place that is free from the holiday, try having some goat kebabs in Hammerfell!
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silveritte · 1 year
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Natharil the bosmer 
The green pact got them acting strange... Also huuuuge ears!
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captain-of-silvenar · 2 months
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Doing some world building in my head and I can't help but imagine how the Bosmer culture supports those with visual impairment/blindness. Having Yera as my Dragonborn got me thinking for quite a few years and I have a few thoughts:
It was mentioned in a lorebook that the Bosmer are very rigid in how they do artistic depiction of plants and flora in their arts. Each species has a specific motif and any variation of it just looks 'plain wrong'. And while the book suggest this action seems unusual given how 'carefree' the Bosmer are I think it has a very logical reasoning to it. It creates a uniform symbol that anyone can see of whatever particular plant or iconography they want to describe. This not only benefits things like non-verbal storytelling through pottery or scrimshaw art, but it could also be used by the blind to feel out symbols and still understand 100% what the meaning is.
Imagine a storefront with a sign out front, with a particular symbol meaning 'grocery store'. All it would take would be a quick brush of the hand to understand what this place is without the need to ask others. This gives them independence and confidence to travel even in different locations if every town follows the same motif.
There is also the fact that in Valenwood there are bioluminescent lichen, moss, fungi, etc that glow under the moonlight. Imagine then these are encouraged to grow along certain trails or homes as high contrast guides. Perfect for anyone who wants to travel in Valenwood, as the dense canopy makes the ground very dark and even worse at night.
Just a few ideas I had about Bosmer and disability. Might make a few more of these whenever they come up.
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silver-horse · 1 year
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The Elder Scrolls Online loading screens (part 5)
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ehlnofay · 2 years
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Because Bosmer society places a lot of spiritual and cultural emphasis on storytelling and well-spun prose, the Bos language is predicated upon the use of allusion and doublespeak. The idiomatic way words are used and understood means that in general, every statement has a second meaning (and if the speaker doesn’t put one there on purpose, one will almost always sneak in unawares.) It isn’t impossible to speak plainly and clearly – but it is somewhat socially discouraged; speaking frankly is usually seen as boring or strange.
This makes it extremely difficult for both non-native speakers who have to learn both the meanings of words and how to interpret their implications, and for native speakers learning another tongue who have to to adjust to communicating in in a way so alien and unnatural to them. It causes a lot of culture shock on both sides.
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mareenavee · 6 months
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In the Woods Somewhere
For the prompt fill: Ghost Stories. I decided to go for the format of a ghost story in this case. Inspired by this tidbit that @saltymaplesyrup shared with me. Thank you, friend! This one is for you!
Spooky, with some gross imagery!
Tagging @throughtrialbyfire and @changelingsandothernonsense for your support of these weird pieces I love to try :>
Song inspo: In the Woods Somewhere by Hozier
Without further ado --
In the Woods Somewhere
There exists, deep in the Green, a mirror of our world. Ghul-Mora, a haunted place left over from nightmares that might have been. Or may yet be. It is spoken of only through the hushed whispers of elders around their campfires. None alive are truly sure if it is its own plane of Oblivion, its gates held open from a crisis centuries ago—or if it was something else. A punishment, maybe, or a reflection of what would come to pass. Words make time stretch thin, and if you are not careful, it becomes too simple to wander through into the gloam. And there you’ll stay, or so the story goes.
The forest, it is said, rots in places. Through the mist and eerie stillness, the crunch of leaves underfoot seems to echo, the sound of it punctuated by the blood-curdling howls that erupt from further in the darkness. They say the very trees are warped, bark and branches twisted and blackened. Spiderwebs stretch across pathways long overgrown, the bones of creatures left to die in the threads blocking your way. And the skittering. Pay too close attention, and you’ll feel it on your skin. Or, rather, inside your skull. They say the sound never fades, even if you ever manage to escape. Not that it’s entirely possible. At least…not in the way you would hope.
And what of the beasts that roam those haunted glades? It has been said they were like you and I, once—that they were too far gone for Y’ffre to reach, and so He tried to seal the doors. Some shadows, however, are far too strong for such things. If their claws tear through—and they do—where they rip out roots and shred through bark, only decay remains. -> Read the Rest on AO3
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