Do you have any tips for drawing men/masculine looking faces? I love your style and that's specifically something I struggle with ;;;
hi anon! this ask has been sitting in my inbox long enough that you’ve probably forgotten you sent it (yikes!) but i swear that the entire time i’ve been trying to think of a way to answer it.
first of all, i wasn’t entirely sure i could give you any helpful advice at all, considering that i personally do not think about faces in terms of masculine/feminine when drawing them (and this is not a gotcha or anything, i just genuinely don’t think about it on purpose; as in, i rarely go into drawing a face with explicit intent of making it appear masc/femme).
i also as of late have (mostly by accident) defaulted to drawing just these two face shapes, applying them to any characters as i see fit with slight adjustments:
so i figured that since i can’t give you any specific advice, i’ll just walk you through my overall thought process when constructing a face (of any gender).
first thing you should think about is the general shape of it all:
if you imagine these three feature groups as a diagram, you could play around with them & get a wide variety of facial shapes to pick from.
another thing you could modify is bone structure:
generally speaking, sharp features are often associated with masculinity, so i suggest you try experimenting with jaw & cheekbone shape. a face with more fat will hide the cheekbone and make the cheek appear lower and rounder; it will also make the jaw appear softer.
this next thing that i personally omit while drawing (purely as a stylistic choice) but could be of use to you is the brow bone and eye size:
i like drawing the brow & cheek as a straight line (just makes it look more fun and easier to draw), and the eye size varies greatly depending on what vibe im trying to go for.
you could also play around with forehead size, sometimes it makes a big difference.
hope this helps! sorry it took me five million years to answer ^^;
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theres discourse of the day on twitter around someone saying people should 'expect' to be critiqued by posting fic on ao3, and that they should accept it in order to improve...
.....and like beyond the whole thing that unsolicited critique is rude af, the idea that crit from random strangers online is useful is one of the most laughable things.
Critiquing is a skill. Being able to give actually useful feedback that someone can learn from takes a whole lot of work. I feel like this ties back around to both the entitlment some people have towards fan creators' free stuff, as well as people not respecting the actual skills of editors and critics.
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When you get hate for your writing, here's what you do:
1) don't respond.
2) drink some water.
3) eat some cheese (or other soft food if unable to enjoy cheese).
4) don't practice your rebuttal in the mirror.
5) write some more.
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Addendum: statements requesting you to kys.
You may respond (though it is still advised not to) as follows: "why? You don't like me and you want me to die? But I like me and I don't want to die. So maybe you should stop being lazy and do it yourself.
And then ignore them. No further response.
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I don't have enough time or experienced with enough classes to write a detailed multiclassing guide, but for D&D players, especially new players, wondering if they should multiclass, the simple answer is "probably not". Multiclassing is, in general, bad. The game was not balanced with it in mind, and it's very easy to muck up your character if you don't know what you're doing. I'm not just talking from an optimization perspective, either; it's difficult to justify it narratively in a way that doesn't cheapen the significance of what class levels represent. You don't become a Bard by practicing the lute for a week. You can't become a Wizard without years of study. If you plan to multiclass, my advice would be to find some way of tying it narratively into your primary class somehow; an Eldritch Knight becoming a Wizard is sensible, because they already have an understanding of how to work arcane magic, they just need to spend some time focusing on that over improving their martial abilities to learn enough to start filling out a spellbook. Of course, that still takes a long time, but the Eldritch Knight's previous experiences mean they already know how to cast multiple spells already. If you want to multiclass for story reasons, ask yourself two questions: Is multiclassing really the best way to convey this change in my character, and, if so, do they have the adequate time, experiences, and resources to practice the skills necessary (physical training, study, spiritual attunement, etc.) to even START being that class?
The reason I put so much weight into class levels is because the Player's Handbook itself makes a point to clarify what sets a member of each class apart from others who seem similar on the surface; not every soldier in a given army is a Fighter, chances are most of them aren't. And Paladins are even rarer! To achieve even one class level is a strong indication of skill and effort, and I as your DM would expect you to consider how your character achieves levels in a second class. My campaign features a Fighter/Warlock multiclass, and her patron is both the supplier of her occult magic, and her instructor, personally training her in her dreams, so she can level up in either class and it'll make sense. My favorite combination, Paladin/Sorcerer, can be explained by latent powers emerging in response to their experiences and the holy power they channel within themselves, perhaps a gift from their deity or the result of them or their ancestor slaying a creature like a dragon or vampire whose blood imbued the Paladin's bloodline with arcane magic. Maybe a Monk/Cleric comes from a monastery that reveres a specific deity, and that Monk caught their deity's attention, choosing the Monk for a holy mission. If multiclassing is part of your character's backstory or projected future, having a plan for it is key to making them still feel like a cohesive, singular character.
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