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#tms&mts
1driedpersimmon · 1 year
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Started with doodling Matsuda and then I was like oh yeah Mikami probably is fit too
Annnndd boom silly AU
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Shitty Lake aesthetic: when i was a kid i used to really want to polish bald people’s heads with one of those machines where it’s like. a big fluffy circle and it spins super fast. and see if i could see myself in the reflection on their head. the way that i could not spend more than five minutes in lake’s presence without rightfully receiving the mother of all punches to the sternum...
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oops-ibrokereality · 1 year
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Ive been watching the hat films vault streams. Iskalls introduction to the lads was incredible
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tribassmusic · 14 days
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ALONE by TOMO SUNADA (Music released on May 3, 2024)
Dedicated to MITSUKI "Mitsukita" ASO
Renowned as the band leader and arranger for the jazz big band "Sunada BB & Mitsukita," pianist Tomo Sunada has released his first solo album. This album features a mix of his original compositions and jazz standards, showcasing a shift from the grandiose sound of big bands to a more intimate expression through solo piano. Characterized by delicate nuances and a wide range of emotions, this work appeals not only to jazz fans but also to music lovers across genres, offering a rich and engaging listening experience.The album art features a photo of the autumn moon shining over Japan's highest mountain, inspired by the track "September Moonlight."
"Tomo Sunada Profile: Brief Overview"
Tomo Sunada, from Hiroshima, is a prominent jazz pianist and arranger. He honed his skills in Tokyo under acclaimed musicians and has been part of a wide range of performances, from solo to big bands, including collaborations with Nancy Wilson and Benny Golson. He founded the "Tomo Sunada BIG BAND," now known as "Sunada BB & Mitsukita," which is celebrated for its unique arrangements and live performances. After a pause in 2020, the band resumed its activities in 2021. Sunada also actively contributes as a main instructor for Saitama City's big band projects.
Available as 48kHz 16bit audio files《To enjoy higher sound quality and finer musical expression, we recommend purchasing and downloading the uncompressed files like WAV.》
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lordknightmon · 19 days
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I really like that water gun is a tm in gen 1......... what a random choice especially when you get the bubble beam tm in the next city which is just a better move and can be learned by anything you can teach water gun to and even bubble beam itself is outclassed by surf later on
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vulturevanity · 2 years
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Hey guess what happened last night while raiding the Veilstone Galactic Base. Take a wild fucking guess. Just a gander. Throw in a dollar for a bet, if you like.
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pearl-kite · 2 years
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Like, even now that my parents both know I have adhd and they're trying to be better about it, they still 100% don't understand that the brain cannot start on some things some times. The way my mom thought all of my depression and issues with work in November were because I forgot to refill my adderall and that it would magically fix everything? Yikes
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qualityrain · 11 months
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I like to think that owl is one of those people who like sending random memes to ana while ana has no idea what they mean cuz of child soldier training, owl would explain in detail about each and every one of them. Surprisingly, ana never got bored of it.
Also, Idt owl had any friends outside of his sister before he met ana. I mean, just look at him.
YOURE SO RIGHT
The untapped comedic potential of owl being like the only guy who knows the real world and not confined to just valkyrie school and honkai which means he knows MEMES. and how i think vine was popular in 2015(idk it still exists to me!!!!) so imagine explaining why road work ahead yeah i sure hope it does is funny. ok unrelated but i think he would use those shortform words too cos iirc in the enemy archives right in cn he says 1 and its translated into ok in english and i was trying to find out what it means because i do not know any chinese slang and i still dont know what it means and i fell into a rabbit hole of like cn number slang or smth like idk 995 is like help me because it sounds like 救救我 ANYWAY yeah owl also explains shortform words in detail 👍 if only he was still alive lmfao the slang nowadays r crazy what is idgafpilled in an okokokokcoded economy he wouldve been so insufferable
i actually think owl had friends LMFAO. I think hes naturally quiet but a good talker and its advantages to know people i think he doesn’t actively reach out to people but doesnt mind being talked too and probably gets included into groups also cos hes funny. hes not a popular kid he has a normal amount of popularity where hes not peoples first choice in a group but maybe like 6th choice yk. idt he was particularly close with anybody tho.
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daman19942 · 6 months
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TM Hip Hop Baggy Default Replacement (and Non-Defaults)
Having survived my brutal mid-term season I bring you my first download in two months: a default of tmbodyhiphopbaggy aka the sporty Base Game outfit that townies (and dormies) love to wear. I wanted to make this as soon as I saw @lucilla-sims 4t2 EP06 Jersey Buttoned, but it took me a little longer to decide what bottom to pair with it. Fanseelamb's Jackson Pants felt like they kept the spirit of the original alive, so this full body default is a bit of a new-meets-old mash-up. I think that gives it a uniquely Maxis Match quality, which is always my intention with my defaults.
I tried to match the colors to the originals as best as I could, but took some creative liberties in places where a one-to-one replacement wasn't possible (especially for the Purple, which receives the Teal recolor). I hope my replacements are sensible.
All of these are categorized as Everyday, but the Purple (aka Teal) and Blue defaults are also listed for Athletic because I gave them sweatpants instead of jeans. All outfits contain fat morph (shown on Red), and are compressorized. And if defaults aren’t your jam, non-default versions are available too!
Note: I also did the three remaining Jersey recolors from Lucilla's set and will probably use them to replace tmbodyhipjersey. But I wasn't ready to tackle to YA version of this outfit just yet (hint hint if someone is feeling up to it).
Credits to Fanseelamb for the original pants textures, @lucilla-sims for the jerseys, and @deedee-sims for the TM mesh files and recolors that I used for this mash-up!
Download (Default): SFS | MTS Download (Non-Default): SFS | MTS
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cyber-clown · 11 months
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zubat is one of my favourite pokémon and, because it is one of my favourite pokémon, i've used it in every single generation i've played where it's available. this has led me to notice that you can kind of use zubat to track game freak's evolving design ethos with the pokémon series allll the way from gen 1 through to gen 9.
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so if you don't know, zubat is a funny poison/flying bat pokémon. you can usually get it pretty early on in caves, usually sometime around the first gym. in gen 1 this is mt moon, gen 3 gives you zubats in granite cave right around the (mostly optional btw???) 2nd gym, gen 4 gives you them the moment you get to jubilife city, etc. it evolves into golbat at level 22, which doubles zubat's stats and lets it learn screech. golbat is a funny guy and i like him. don't know why they made him grow eyes though.
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point is, they're common and you get them early, so it's a pokémon that is very easy to slot into your team as a decent flying type with better utility and defenses (being a poison type) than your average earlygame bird shitter. they're also vaguely menacing if you're insane i guess so they're evil team fodder. ok. we know what zubat is now.
GEN 1: in gen 1, zubat's design is insane. early pokémon games are shocking well put together - for the bad rep they sometimes get for having a handful of prominent glitches, it's actually a testiment to the games that they just keep trucking through these insane edge cases rather than crashing. unfortunately, the design itself is... primitive. they had a smash hit but definitely hadn't fully found their footing. let's look at zubat's moveset.
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oh god! so, you would think this is a case of some kind of "first stage evolution syndrome" where zubat has a terrible, limited movepool that gets fixed when it evolves. gen 1 REALLY likes this gimmick: just off the top of my head this is the exact deal of abra and magikarp. unfortunately, no. the only damaging moves zubat learns before it evolves are leech life, a 20 base power (THIS IS LOW) move of a relatively weak offensive type, and bite. bite is fine. bite will hit most types except rock and ghost, and its power is fine. other than that, it just learns supersonic and a slightly less terrible version of supersonic.
then the insane thing: it learns wing attack at level 28. golbat learns it at level 32. it evolves at level 22. this creates an interesting dichotomy where on one hand you REALLY want to evolve zubat to golbat, given that it literally doubles its base stat total when evolving, but on the other that means you'll be waiting a full 10 levels from evolving to learn its only STAB move (in pokémon, pokémon get a 1.5x multipler to a move's damage if its the same type as that pokémon). said move only having 35 power. gen 1 is strange. i think this really shows the design philosophy of gen 1: everything is new, most things are weak, the balance is all over the place, you have to purposefully stop your funny bat from evolving for 6 levels just for it to learn a terrible flying type move that it can use for coverage. every other move it learns is either normal type or has <= 40 power. why.
GEN 2: gen 2 is the generation of "ok that was pretty good but had some pretty major flaws. let's try to fix them." gen 2 is kind of defined by how closely tied it is to gen 1. zubat is a great example of this. first of all the obvious thing: zubat gets a new evolution! if your golbat has high friendship and levels up, it will evolve into crobat. crobat gives the line about a hundred more stats (mostly to speed, with everything else getting a little peppering) and is maybe the funniest of all guys, his design being both cute, silly, and cool is maybe why i like the zubat line so much
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so what changes for zubat and its family in gen 2? three things of note! 1. more TMs to learn, giving it more tools to play with, including the new steel type move steel wing. 2. bite has been changed to a dark type move, giving the noble zubat more type coverage including the ability to hit ghost types and psychic types (who are normally strong against poison types) for double damage. 3. wing attack's power has been increased to 60 (almost doubled!) and it's level to be learnt lowered to... 27. 1 level!
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(from this point forward i'm not going to screenshot the TM learnset. i'll try to keep describing them, though)
also, the level requirement for bite has been moved to level 12, and it learns mean look at... level 36. ok so, yeah, not fixing the pokémon, but definitely some improvements here. you could actually reasonably recommend zubat to a friend or family member now if they particularly like its silly funny design
GEN 3: it's a new generation... literally. pokémon is now in FULL COLOUR and SYNTHESIZED SOUND on the GAMEBOY ADVANCE. pokémon is now fully establishing itself not just as a couple games and spinoffs, but a full on series that will ostensibly stick around between generations of games, generations of consoles, even generations of people.
so, yeah. this ain't your daddy's pokémon, he played pokémon red as a 7 year old but he's a full blown 13 year old now... much too cool to play these baby games. ...oh shit wait, every pokémon has an ability now? damn, nevermind, this rules! that's what i assume game companies think people will think when they do Big Spin Ups for a New Generation. i don't know if it DID convince a generation of millenium tweens that funny animal game is still cool, but the changes are appreciated anyway. steven stone is hot! i don't have anywhere else to say that. anyway, how did zubat change?
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our friend zubat gets lots of changes to keep up with the crowd now. bite has been moved back up to level 16, but zubat now gets astonish - a decent ghost type move that can flinch opponents, air cutter (this used to be TM only) - a slightly weaker and less accurate flying type move than wing attack, but one with an increased critical hit ratio AND it can hit multiple opponents in new-fangled double battles, and poison fang - finally allowing zubat to unlock its poison type STAB... if you either don't let your zubat evolve for 19 levels or, more realistically, teach it to your crobat at level 49... ouch! but, the biggest of them all: your zubat can now learn wing attack before it evolves! ...1 level before it evolves, but before it evolves!
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in addition, zubat's family got a new ability - inner focus: this lets them not get flinched. not that out there, but it's a welcome change! the line also gets a few more TMs unlocked, including coverage options like shadow ball, and the extremely powerful sludge bomb. you can really, finally, genuinely use zubat now! it's actually okay! it being a friendship-evolved pokémon is also ideal for one you pick up early game - you can usually evolve your zubat around the early level 30s, giving it a big stat boost earlier than a lot of other pokémon.
GEN 4: gen 4 is strange. it's a huge shift in the series, but it's also actually pretty similar to gen 3. it stays pretty true to the series roots, but also moves the ball in a way that would keep going and eventually mark what is effectively an entire change in identity for pokémon. steven stone is in heartgold and soul silver (yay!). gen 4 also cements gen 3 as the only generation of pokémon ever (so far) to be the only one on its console.
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we're making good progress here! wing attack can be learned even earlier, at level 17, meaning you should get it just in time for the grass type gym leader, bite has been reverted to being learned at level 13, and air cutter / poison fang have had the time you need to hold a zubat before they can be learned significantly turned down. if you do happen to hold your zubat until level 41, poison fang's spot has been usurped by air slash, a strong special move (gen 4 split all moves into physical and special, where before they were split between the attack / special attack stats by type) that has a 30% chance of flinching an opponent. zubat's physical stats may be better than its special stats, but only by a little bit, so this is a welcome option! zubat also gets a couple more good TMs, like U-Turn, a really strong move that lets zubat deal some damage and then swap with a teammate to hopefully avoid taking retaliation! anyway that's it really, just little steps!
GEN 5: here it is, the big one… the one that changed it all… just joking! infact, zubat didn't get a single move change in Pokémon Black and White, as it wasn't available to catch at all in that game! instead, it was replaced by the spiritual successors woobat and swoobat, cute fluffy psychic / flying types with little heart shaped noses - they even keep the theme of a closed pair of eyes opening up when evolved! i like swoobat's terrible, fleshy heart tail, too!
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anyway, zubat was revived in Pokémon Black 2 and White 2, whereupon it did actually receive a moveset update. it's not a very big one, but it's appreciated!
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so, the pre-evolution options of astonish, bite, and wing attack have been moved a little further back, while players who wait a little bit are now able to learn the moves swift (a normal type move that never misses), and acrobatics (a move that has its damage doubled if your pokémon doesn't hold an item). cool stuff! air cutter, poison fang, and air slash have all been moved back a little bit. maybe this could be to disincentivise holding a pokémon that can evolve to learn moves, since this puts it much more in line with crobat:
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who knows? anyway! the other noticeable changes are the additions of a couple more TMs like venoshock (all TMs being infinite use now, so you don't have to worry about wasting a TM anymore!), a poison type move that doubles in damage if the target is poisoned (finally, more love for zubat's poison type!) and the hidden ability of infiltrator.
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what an unhelpful piece of flavour text! infiltrator is an ability that lets zubat ignore the effects of "barrier" type moves, which are moves that provide resistance or immunity to certain effects (such as physical damage, status effects, and debuffs). later on, this will be buffed to let zubats with infiltrator hit through substitutes, and even later will be buffed again to reduce wild encounters!
GEN 6: here's the real big one. gen 5 marked a distinct change in direction for pokémon as a series: a grander story, bold new characters, and a focus more on a journey that felt more like a hero's quest to prove themselves, rather than some random kid's uphill battle to get stronger. gen 6 took the new generation and made some bold decisions: now we have 3D models, and crazy plotlines, and fully arranged streamed music, and... much easier gameplay! well, easy is not the right word. pokemon games have always been kid friendly - but later games definitely try their best to streamline the experience. it feels a lot more like a power fantasy of a rise to glory, where previous games distinctly... did not. is this good or bad? well, it's all just taste! we all have our taste.
zubat received its major changes, again, in the second set of games of this generation: omega ruby and alpha sapphire. a step back to hoenn, including our good friend zubat!
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woah! can you believe this is even the same friend zubat we met all the way back in 1996? i'm so proud of him... well, what major changes are there? here's an easy two: venoshock is now a move zubat learns naturally, and almost every move has been substantially reduced in level up requirement! bite at level 11? wing attack at level 13? it feels like just yesterday we had to fight tooth and nail to keep bite at level 13! poison fang down by 12 levels to level 25, and so on. the big one here is that air cutter is now a move you can learn before even evolving zubat, giving you another flying type option! what could be awaiting us next, in the sunny alola region?
GEN 7: i like gen 7 :) i also don't know what preamble to give here. well, other than: gen 6 began the trend of adding a new "gimmick" every generation. these stick around for one generation, can only be used once per game, and provide some Big Flashy Effect. mega evolution was gen 6's, but that was restricted to a few specific pokémon (mainly fan favourites, no love for great pokémon like crobat... grr...) but gen 7 changed this: now any pokémon can use a Z-Power!!! once per game, a single move can be transformed into a powerful Z-Move, that does huge damage. this means our friend zubat can join the show. will it use a poison Z-Move, or a flying Z-Move, or maybe a random coverage move, like ghost or steel?
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um... what's going on here? zubat's lost leech life! well, look again. the iconic Zubat Move is still in its learnset, but it's now been QUADRUPLED in to 80 power, so it's been moved up and replaced with absorb as zubat's starting move. absorb is still stuck at 20 power. poor absorb. that's probably what it gets for being cousins with mega drain AND giga drain. crobat gets to learn cross poison on evolve now, a powerful poison type move that has an increased critical hit rate AND a chance to poison. other than these, zubat's learnset has not changed in any noticeable way. i guess that's a sign game freak has settled on a moveset to stay for our friend zubat!
GEN 8:
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what on earth happened here? where is zubat's iconic wing attack? leech life at level 55? well, generation 8, you see, represents a big shakeup for the pokémon series. the series has OFFICIALLY jumped from handhelds to the home console, and so naturally that leads to a very different design philosophy - including the removal of lots of moves from the game entirely, and the barring of some pokémon from entry to the region! zubat gets to stay, though, and its reward is an entirely retooled moveset. what can we make of this?
well, first of all, supersonic has been recognised as an Iconic Zubat Move after 20 years of proud service, being officially made a move zubat gets right out of the egg. it still sucks, but that's cool! wing attack and bite have been replaced with poison fang, retooling zubat to put the early focus on its poison typing: to this day zubat and its family are actually the only poison / flying type pokémon! air cutter has been pushed back above the "evolve threshold", where it joins a bunch of other iconic Zubat Moves. bite and leech life now languish, as moves that probably nobody will ever actually hold their zubat to learn, given it's only a couple extra levels for golbat / crobat to learn them. speaking of crobat, it's worth mentioning...
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crobat has a whole lot of tools to work with now! it's very clear they really wanted to play with crobat's unique role as a poison / flying type here by focusing a lot more on its Poisonous Traits - toxic, cross poison, and venoshock are all very fun tools you can play with that crobat gets access to with ease. what a treat! the number of TMs crobat can learn is also huge, with plenty of coverage across a bunch of types. now for gen 9!
GEN 9:
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oh zubat! you should have known that DUI would give you consequences. well, yes. this is zubat's journey so far. but i think that i've proven my point - you can distinctly see a shift from the early game pokémon design philosophy to newer games.
personally, i would describe this as going from the games being an "uphill battle to prove yourself" to a "journey across the land with your favourites". it's clear that, over time, there have been attempts to try and make a lot of pokémon more viable, so that if zubat is your favourite too you can pick it up and have it be useful almost right away, rather than its earlier role as a pokémon that takes a long time to get going but eventually gets tools that make it a lot more usable. i think this shows pokémon's shift to being more about the pokémon themselves rather than the journey, which is a safe decision that's probably made because every pokémon is somebody's favourite.
this has no real point by the way - i personally don't actually mind the newer direction of pokémon games (aside from the EXP share always being on...) and have enjoyed plenty of relatively modern pokémon games a lot - i really rememeber loving pokémon moon when it came out! but i do also enjoy the different "vibe" and experience of older pokémon games, and i think sometimes the best way to actually describe the differences is to just lay out them out, plain to see.
anyway, i hope you enjoyed and, next time you're in a dark cave, consider holding off on the repels. you might just meet your new best friend forever!
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letomills · 1 month
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Download all: SFS / Mega
Historical and fantasy dresses for Maxis body shapes, CU to EU. (Edit: find them for fat body shapes here.)
All ages share the same extensive swatch; recolors can be either standalone or repo'd to AF. Everyone has a fat morph, teens and adults have preg morphs. All required meshes are in the archive, including a default replacement mesh for afbodydressmedieval that adds the preg morph (see details under the cut). Polycounts are low, ranging from 2,214 to 2,276.
Many thanks to the people who created the textures: Wawa, Sunni, @rockethorse, Nikki041498, Alexasrosa, Arthelope, ChibiSylphe, HappyMoonBelly, Welkin, All About Style and Slig.
Full previews and details under the cut.
The meshes
Optional AF mesh default replacement ↓
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I added a preg morph and edited the fat morph so it would look more fitted to the standard AF fat shape:
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TF ↓
This one is my edited version of @whattheskell's TF mesh from here (on the same file).
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I slimmed it down so it would more closely match the standard TF shape and redid the preg morph:
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EF ↓
New mesh.
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AM ↓
Loosely based on Niaolong's AM mesh from here but matching the Maxis AM shape more closely and with a preg morph. On a different file because they removed the necklace while I kept it.
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TM ↓
Loosely based on Skell's age conversion of Niaolong's AM mesh from here (same as above, on a new file).
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EM ↓
New mesh.
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CU ↓
Loosely based on Ghanima / @pixeldolly's child mesh from here (on the same file), but edited to match the Maxis CU shape more closely. No necklace.
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The swatch
Everyone gets the same recolors but the children don't have necklaces. For non-AF recolors, don't forget to choose either standalone or repo'd.
I included all files even the ones made by the creators credited (mainly for AF) because I edited them in the following ways: • disabled EF on the AF recolors (since EF now have their own mesh and recolors), enabled them for YF when needed, • fixed shoe sounds when needed, • fixed small texture flaws when needed, • edited file names for clarity and consistency, • changed sortindex numbers so that all sets appear tidily one after the other in CAS, • all recolors are now categorized as everyday & formal and 10 of them are also enabled as outerwear (I'll specify which ones as we get to them).
1. Maxis
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For all age groups, these 3 recolors will appear in the Nightlife section of the CAS catalog, as if they had shipped with the game (no cc star).
As long as you have the Nightlife expansion, you already have these 3 for AF. However, you'll see I still included 3 Maxis files in the AF folder: they're optional and their function is to disable the Maxis recolors for elders so that they're only available for Y-AF, and to make the red dress (#3) available in CAS (it's hidden by default).
Still in the AF folder, you'll find 2 optional texture default replacements for the red dress: "NoShadow" removes the inter-boob shadow (that shadow doesn't exist on the other 2 recolors), while "NoShadowNoNecklace" is if you want no shadow and also no necklace.
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Choose one of the two files at most, and note that if you pick "NoShadowNoNecklace" the necklace will also disappear from recolors 1 & 2.
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2. Wawa
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Stunning textures by Wawa. There are no recolors #41-94 (I'm not even sure that I want to know if Wawa got around to doing them, these were already so much work 😅 So pretty though).
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3. Sunni + 4. RocketHorse + 5. Nikki + 6. Alexasrosa
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Sunni texture is from MTS, @rockethorse textures are from here, Nikki textures are from TSR, Alexasrosa texture is from MTS.
The Alexasrosa recolor is enabled for outerwear.
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7. Parsimonious + 8. All About Style
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Textures made by Arthelope, ChibiSylphe, HappyMoonBelly and Welkin found on Parsimonious (I made small fixes on the ChibiSylphe ones). Textures by All About Style found here.
Arthelope 1-2, ChibiSylphe 1-2-4, Welkin 1-2 and AAS 1-2 are enabled for outerwear.
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9. Slig
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Textures by Slig.
Since CU don't have necklaces, they really only get 3 recolors. In the CU "Slig - repo'd to AF" folder, keep either 1-2-3 or 4-5-6 depending on which AF version you choose (if you keep all 6 for AF, you should still only keep 3 for CU or you'll have duplicates).
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📝 Thumbnail for the default database:
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sabakos · 1 month
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gender transition is not an associative operation, mt(ftm) and (mtf)tm are not the same gender.
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xienst · 1 year
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MASTERLIST of all ! era EVENT stories
reading all enstars! stories is... a lot. what if I want to read just the event stories?
[summaries will be added to the complete stories masterpost]
meanwhile, links to translations of !event stories here u go:
from spring:
THE FLAG'S HONOUR (fine) - spring2
EASTER NIGHT (switch, valkyrie) - spring3
BOOK FAIR (knights, switch) - spring12
RESURRECTION SUNDAY (undead, akatsuki, 2wink) - spring14
PURPLE WISTERIAS OF MAY (mam, rst, r, k) - spring 15
HAPPY SPRING (ra*bits) - spring 23
BAND ENSEMBLE (trickstar, undead, ritsu) - spring 24
SCHOOL FESTIVAL 4 (rst, kk, kh, tm, wh) - spring 31
from summer:
SHINSENGUMI (akatsuki, trickstar) - summer 8
AMUSEMENT LIVE (2wink, ra*bits) - summer 10
MAGNOLIA (fine) [unavailable] - summer 17
SUNSHOWER FESTA (switch, 2wink) - summer 18
RAINBOW (g&a) - summer 19
POOL (Tomoya, switch, trickstar) - summer 22
SUMMER LIVE (eve, trickstar) - summer 35
STARS * GLITTERS OF THE PRISM- (crossover) - summer 39
SUMMER NIGHT FESTIVAL - (akatsuki, ra*bits) - summer 42
BEACH MATCH (rst, 2wink) - summer 47
PLEIADES NIGHT (switch, trickstar, ra*bits) - summer 52
AQUARIUM - (rst, undead) summer 54
CHEVAL LIVE - (knights, valkyrie) summer 55
from autumn:
TSUKIMI LIVE (akatsuki, ra*bits) - autumn 2
REVENGE MATCH (eden, trickstar, fine) - autumn 7
MUSIC FESTA (rst, fine, izumi) - autumn 11
FLEUR DE LIS (knights, reikao, mam) - autumn 13
ROCKIN STAR (undead, trickstar)- autumn 17
MAGICAL HALLOWEEN - autumn 21
SWEET HALLOWEEN (rst, ra*bits, mam) - autumn 22
HORROR NIGHT HALLOWEEN (knights, trickstar) - autumn 23
SCHOOL TRIP (fine, knights, trickstar)- autumn 24
BLOOD BANQUET (undead, switch, valkyrie) - autumn 25
HOSPITAL VISIT (rst, mam, kh, ns) - autumn 26
TOYLAND (fine, kh, sk, ha) -autumn 32
SOIREE IN THE CANARY HALL- (knights, mam, nn, ko) autumn 33
from winter:
CATS AND THE CAMELIA TRAIN (akatsuki, knights) - winter 5
CHRISTMAS LIVE (rst, 2wink) - winter 9
STAR FESTIVAL (knights, valkyrie) - winter 12
JINGLE BELLS - (fine, trickstar, ta, mt) winter 13
ROMANTIC COMEDY (undead, ra*bits) - winter 14
HOLIDAY PARTY (undead, rst) - winter 15
SS (trickstar, eden) - winter 18
DREAM TRAVEL (fine, mt, hs, kh, ss)- winter 30
FORTUNE DREAM BANQUET (knights, switch) - winter 31
SAGA (trickstar, eden) [ongoing] - winter 32
DINER LIVE - winter 33
SETSUBUN FESTIVAL (2wink, rei, mi, kh, rs, ns, sh) - winter 34
SWEET AND BITTER (knights, ra*bits) - winter 42
DECORATE (undead, akatsuki) - winter 43
HOT AND ELEGANT CHOCOLATE FES (rst, valkyrie) - winter 44
WONDER GAME (switch, eden) - winter 49
next year spring
CLASS LIVE (class 2a + tsumugi + yuta)
HUMAN COMEDY (valkyrie + nn, kk, ra*bits)
REQUIEM (knights)
EP: LINK (fine, trickstar)
OPERETTA (undead)
note: labels of "<season><number>" are according to my masterpost of summaries,, I apologise for the messiness of the labels -> will create a spreadsheet for this one day
also i dont own any of these translations i did not make them (most links are to the wiki via the wayback machine, but some are to current translations on tumblr that are still ongoing)
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periodiccompletionist · 5 months
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If anybody has, like me, wondered: "Would it be possible to make a sentence with NO periodic symbols in it?" last night I found out the answer is: "Yes, but it's really, really, really, really, REALLY difficult."
The only letters you can use are A D E G J L M Q R T X and Z. There are still combinations of these that are periodic symbols that you have to avoid, though: Ag, Al, Am, Ar, At, Er, Ga, Gd, Ge, La, Lr, Md, Mg, Mt, Ra, Re, Rg, Ta, Te, Tl, Tm, Xe, and Zr.
So, depending on the source/dictionary you're going off of, you have a list of only about 50-80 words to pull from, not including people's names. Even then, you still have to be careful about how you order your words; while "let" and "me" don't contain any by themselves, "let me" contains Tm. That list of ~80 words that I was pulling from did not contain a single instance of the letters R or Q because of how restricted everything is. (Also, ironically enough, Lead is one of the valid words to pull from, despite being the name of an element itself.)
Without at least "and" or "the", constructing a coherent sentence is next to impossible with so few words, but if we allow ourselves to use an ampersand (&) in place of the word "and," it becomes a bit more plausible; after all, the character '&' doesn't appear anywhere on the periodic table. The end result is going to be an over-alliterative mess with a bunch of weird, obscure words that barely anybody knows the definition of and an over-reliance on the &, but it does make it possible.
In fact, last night I wrote a little 5-sentence short story containing zero periodic symbols. It is, however, an incredibly dark scene, with family death via mercy kill, disease, alcoholism, and drowning, so I will be leaving it under the cut. There are most likely many different stories that could feasibly be constructed with this rule set that aren't so morbid and traumatizing, but at this point I've spent too much time writing and rewriting this scene to not share it.
Ajax, dazed, deemed Lee a dead, addled egg. Me & Dell melt, jaded & mazed. Lee’d let glee & mead meddle & led Lee mad. Mead & maze & leg & tzetze & edema & eel & lead… made Lee dead. Dad jelled a jade adze & elm axle- made a deeded ax- & met dead, ex-Lee melee.
[A family- consisting of the narrator, their father, and two of their three brothers Ajax and Dell- has recovered the near-dead body of the narrator's third brother, Lee, who had wandered off drunk, getting lost in the woods and dying in a polluted river stream. Lee's body is bloated, his leg broken, and his flesh having been picked at by flies and eels. Ajax had found his body and brought him back, though rightfully said that there was no hope for saving him. Dell and the narrator are mortified. Their father solemnly crafts together an axe, with a dark green blade and wooden handle, and uses it to put Lee out of his misery.]
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nonsensical-pixels · 9 months
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happy true maxis thursday, everyone--again! today, i come to you with my response to an anon request asking for me to convert my tm conversions of dustfinger's tf jeans to unisex adults 💙
these are some of my favourite jeans for teen sims, so i'm glad that my adult sims finally get to enjoy them, too! these conversions are repositoried to my teen male originals, so make sure that you have them in your game from the link above! they're both under 1k polys and of course come with the same swatches as the originals.
DOWNLOAD: SFS | MF 👖
credits go to dustfinger on mts for the original (teen) female version of these jeans 💖
if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
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m4gp13 · 9 months
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Okay time to talk about Al's hero complex and Ethan's martyr complex more in-depth because I love it so much <3
Al's hero complex is pretty obvious. He thinks he's Katniss Everdeen fighting a valiant battle against the Capitol because no one told him he's not the main character. He sees himself and those who agree with him as the Heroes (tm) while any who oppose them are the Villains of Unrivalled Evil because obviously his people wouldn't be fighting them if they were anything less. Al definitely has the overwhelming optimistic approach of a heroic paragon who believes it's impossible for him to fail because he's the good guy and good guys always win (Ladies, Gentlemen and Assorted Genders I would now like to direct your attention to "heroes never die, right?"). Which is how he ended up getting the remainder of his army massacred because he wouldn't accept defeat and pushed them on for a last-ditch attempt at victory. He's willing to sacrifice his people for the greater good, and in this way he and Percy are like the inverse of "Villains will sacrifice the world to save their loved ones, heroes will sacrifice their loved ones to save the world."
Al was the most powerful child of Hecate and as such was chosen to lead the rest of her children into battle. For such a young guy, this probably gave him a sense of grandeur, importance and self-respect which translates well into him seeing himself as the hero of his story. He had Luke and his propaganda to look up to, Mt Othrys to run things from and the Princess Andromeda to help things along, as well as a swarm of younger demigods who saw him as a hero. Now I'm not saying it all got to his head but that is pretty much what I'm saying. There's also Hecate, who is a pretty loving mother all things considered and was helping and supporting Alabaster and her children all the way through the war. With her encouragement exacerbating Al's self-righteousness instead of giving him a reality check, his hero complex could only grow until it made the Al we see in Son of Magic. He has lost everything and has never been in a worse place but he is still so sure of himself and his own moral superiority.
Ethan's martyr complex is a little more subtle but it's there if you're looking. My guy sacrificed his eye to his mother and was A-Okay with the arrangement. He was asked, from a very young age, to go through a lot of short-term physical pain with the result of a long-term disability in order to make a change in the world, which he agreed to. So he already doesn't think too highly of himself which is a great start! His mother uses him as a vehicle for her goals and he is aware of this and consenting to it. He has already relegated his own life as a tool for someone else. And then there's the arena battle in the labyrinth where he was very quick to offer Percy his own head on a platter. He was thinking very pragmatically at the time. He didn't seem to care much about "holy shit I'm going to die" and was instead just thinking "If he kills me then I die but if he spares me then we'll both die 2-1=1 so if we go with the first option then that will be one less death" HE DOESN'T GIVE A FUCK. His own life is something he can step back from, view in the context of the bigger picture and figure out how detrimental the loss of it would be to everything else going on around him. And then to further prove my point the last thing he ever does in the series is actually martyr himself to stop Kronos from ruining his mother's plans. Way to make it easier for me buddy.
As for how he ended up like this, his mother is fucking Nemesis. A hero complex and a martyr complex run antiparallel to each other with the key difference being that a hero will do whatever it takes to succeed while a martyr is all too happy to throw their life away for The Cause. In the eyes of a young child desperate to please his mother who is known for harshly punishing the prideful and arrogant of the world, being a hero who desires personal success and glory would be far too egotistical, and in order to be a hero his mother would approve of, he must be entirely selfless about it. She would despise anything else.
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