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#the sorcerers guid
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Summon of Sorcerer (SOS) Interactions
☆ Arcturus ☆
Chest stroke ✕
Chest tap ✓
Head stroke (He loves it. Do it 3 times and get a gift)
Head tap ✓
Ignore ✕
Shoulder stroke (He loves it. Do it 3 times and get a gift)
Shoulder tap ✓
☾ Alpheratz ☽
Chest stroke ✓
Chest tap ✓
Head stroke ✓
Head tap ✕
Ignore (He loves it. Do it 3 times and get a gift)
Shoulder stroke (He loves it. Do it 3 times and get a gift)
Shoulder tap ✕
☆ Spica ☆
Chest stroke ✕
Chest tap ✕
Head stroke ✓
Head tap ✕
Ignore ✕
Shoulder stroke ✓
Shoulder tap (He loves it. Do it 3 times and get a gift)
☾ Sirius ☽
Chest stroke ✓
Chest tap (He loves it. Do it 3 times and get a gift)
Head stroke ✕
Head tap ✓
Ignore (He loves it. Do it 3 times and get a gift)
Shoulder stroke ✓
Shoulder tap (He loves it. Do it 3 times and get a gift)
☆ Pollux ☆
Chest stroke ✓
Chest tap ✓
Head stroke (He loves it. Do it 3 times and get a gift)
Head tap (He loves it. Do it 3 times and get a gift)
Ignore ✕
Shoulder stroke (He loves it. Do it 3 times and get a gift)
Shoulder tap ✓
☾ Vega ☽
Chest stroke ✕
Chest tap ✕
Head stroke ✓
Head tap ✓
Ignore ✕
Shoulder stroke ✓
Shoulder tap (He loves it. Do it 3 times and get a gift)
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honourablejester · 2 months
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5e Character Concept: Ravenloft Lovecraftian Dhampir
So a while back I had an idea for how to put a more lovecraftian spin on the dhampir, because Van Richten’s Guide to Ravenloft does give you some hunger and backstory options for dhampirs that aren’t your usual ‘bitten by a vampire’ or ‘half-breed child of a vampire’. Things like hungers for cerebral spine fluid and psychic energy, and origins like ‘a parasite lives inside you; you indulge its hunger’, ‘you are a diminished form of an otherworldly being; slaking your hunger hastens your renewal’, and ‘a radical experiment changed your body, making you reliant on others for vital fluids’. So. There’s carte blanche already to go lovecraftian here, and all I want to do is slightly reflavour the vampiric bite to be silvery feeding tendrils that lie along her jaw like scars and unfurl to dive into some poor saps ear canal to feed. You know. For fun.
But. VRGR also has several cosmic horror Domains of Dread, and one of them is Bluetspur. The mind flayer domain, whose Darklord is the God-Brain, an insane and mortal elder brain whose horrific experiments towards apotheosis resulted in its physical form rebelling against itself, giving it a slow, horrific wasting disease that it is desperately trying to fight. Which, fun. Bluetspur is completely inhospitable to human life, you won’t find characters from there. What you will find is characters who were abducted to there, experimented on, and thrown back without their memories if the experiments were unsatisfactory. Amnesiac characters with fragmented dreams of vast mountains under red suns, things moving inside their skin, and pallid tentacles wielding surgical instruments. You know, your standard alien abduction repressed memories.
And. Bluetspur is also the origin of vampiric mind flayers. Feral mind flayers infected with vampirism by the God-Brain, so that they can drain cerebral fluid from victims and return to be dissolved by the God-Brain along with their cargo to stave off its own degeneration and dementia. Hence the additional dhampir origins above. So. With that in mind …
Just while we’re here, I want to kit out a full Ravenloft lovecraftian dhampir, a survivor of the twisted experiments of Bluetspur. And, just because we’re going full Lovecraft here, I do think we’re going to go for Aberrant Sorcerer? Just to go full tentacle. But, also. Dhampir. Experiments that changed your body. Psychic infections from a mad, diseased God-Brain and its desperate servants. Aberrant fits pretty well? Our sorcery was not inborn, it absolutely came from massive physical and psychic trauma.
Do I want to go full partial ceremorphosis? Dhampir has the parasite option, and Aberrant Sorcerer also has ‘infected with mindflayer tadpole but transformation couldn’t complete’ as an origin option. And since I’m going full Ravenloft and giving her a Dark Gift as well, ‘Symbiotic Being’ is an option. But. I think I’d prefer ‘Gathered Whispers’ for the Dark Gift. Granted, that still has ‘an alien intelligence intrudes upon my thoughts’ or ‘a sibling I don’t have shares my body’ as spirit options, so it could still work. But I think …
I think she was an extremely flawed experiment. Instead of infecting a mind flayer with vampirism, or infecting a vampire with ceremorphosis, they were trying to do both at once, short-cut the process by infecting a human with both, and they sort of … cancelled each other out? Fully messed her up, rewrote her body, fucked up her mind to the point that Modify Memory was barely necessary, but she’s neither a mind flayer nor a vampire. There is no surviving tadpole. Instead, she’s a halfway thing, and the spirits of Gathered Whispers are the fragments, or ghosts, of so many unsuccessful experiments of Bluetspur. Some of them are mind flayers. (Maybe one of them is the ghost of the tadpole). Some of them were human. It’s all a mess, and so is she.
And then she was dumped back out into another Domain of Dread, or maybe just tossed into the Mists until she stumbled into whatever one was closest.
If I was playing her, obviously this would be whatever Domain the campaign is in. For this thought experiment, though, I think it would be really fun if she was spat back out into Lamordia? You know, the gothic, industrial, mad science, Frankenstein Domain? With all her fragmented memories of experimentation and bodily transformation, to land in a domain dominated by mutation, radiation, and bodily experimentation. Just to fully traumatise her, and also maybe to confuse her memories? Given that they’re so fragmentary, maybe she thinks her memories are of Lamordian experimentation, and it takes a good long while for her to realise that they’re from somewhere much further and more alien.
So. To pull all that pile of trauma together. Picture a tall, rangy, slightly wild-eyed woman, with a rather dark, healthy-looking complexion. Not vampiric pale. Tangled brown hair streaked with gray. Long, bony hands that shake slightly. Two thin, silvery scars, one on each side of her face, running along her jawbone. And if an enemy ever gets too close, well. Those scars unfurl. Twin tendrils, thin, silvery feeding tendrils, that dive into that enemy’s ears.
Is she Lamordian? Originally, I mean. Was she stolen from there? Do we want to give her a Germanic sort of name? Irma might be fun. It means whole, which is nicely cruel. Irma Hafner. Hafner means potter, from hafan, or vessel. Whole vessel. Or whole/great maker of vessels. Maybe the mind flayer who stole her way back when had a dark sense of humour. Heh.
I’m not sure on the background. Well, no. I do kind of want to take the Ruined background from The Book of Many Things again, mostly because it lets her take Tough at first level, which will be very handy since she’s built around Cha/Con for spells and her bite, and she’s a sorcerer and therefore has no hit points. It also gives her stealth and survival, which seem quite fitting for a wild amnesiac who wandered out of the mists with nothing but broken memories of being tortured. So, yes, her mechanical background is Ruined. As, well, she was. But I meant more … what’s her profession? What does she do? How is she trying to make her living right now. Is she just a wild beggar woman wandering around? (Has she met Elise?) Actually, that might not be a bad idea. Sorcerers don’t need much in the way of equipment. She’ll be using her bite and cantrips instead of weapons, and after that we can say she scrounged the makings of a component pouch and an explorer’s pack.
Sidenote: Bluetspur and Lamordia really do have a lot in common. Darklord Viktra’s desperation to defeat death and cure Elise’s wasting disease, the God-Brain’s desperation to defeat death and its own wasting disease. I bet Viktra would find the God-Brain fascinating. And it might, maybe, think her … useful. Heh.
But, yes. Mechanically. Irma is a Dhampir, and Aberrant Sorcerer, and Ruined. She has a dark gift, Gathered Whispers, which means she’s haunted by spirits, whispering voices, which will give her the Message cantrip, a reaction to add her proficiency to her AC for 1 attack if the opponent isn’t deaf, and some fun consequences whenever she rolls a 1. She’ll have 16 each in Charisma and Constitution, with probably Dexterity and Wisdom as her next highest, and Intelligence and Strength taking up the rear. Her vampiric bite has been reflavoured to feeding tendrils along her jaw, and she feeds on cerebral fluid. She’ll start out with a respectable 11 hit points, which is not bad on a sorcerer. Starting cantrips are Mind Sliver, Message, Mage Hand, Chill Touch, Prestidigitation and Minor Illusion. Starting spells are Arms of Hadar, Dissonant Whispers, Mage Armour and Sleep. She’s a beggar and a wild woman, and she has dark dreams and fractured memories of a strange red sun, and things pulling her apart to put her back together. And not much in the way of other memories, or at least not whole ones.
She is trying very hard to pretend to be sane and sort-of-normal. She is not succeeding very well. But, you know. She’d like some food, and some money, and she has this nagging impression that the worst has already happened to her, so she’s willing to brave a few terrors in pursuit of them. Just. Labs, laboratories, might be tricky for her. Medical procedures. Tentacles. Things like that. Heh.
Irma Hafner. A survivor of Bluetspur, a Ravenloft lovecraftian dhampir.
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notllorstel · 2 years
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Okay I’ll bite. *bites you*
Lady Penelope Wrath. Likes berries, hates heights.
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^^^^reference base for roleplaying
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atomic-chronoscaph · 2 years
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Advanced Dungeons & Dragons - art by Jeff Easley (1978)
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oldschoolfrp · 2 years
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The master of the dungeon invites you inside -- Jeff Easley’s cover for the 1e Dungeon Masters Guide, used from 1983-1990 on the “orange spine” printings of the book, replacing David Sutherland’s original cover art.  Often overlooked in the background, the wizard is backed by an army of goblins, some demons or devils, and at least one dragon with what may be a mountain of treasure.
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nox-swordstr3ss · 10 months
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Sorcerer Build Guide
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(screenshot is mine)
this is my first post for some build guides i'm gonna do. keep in mind these are just what i play as, and are just suggestions. do what works best for you!
General recs followed by in-depth explanations
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Main stats
Vigor (max 55)
Mind (at least 50)
Intelligence (80)
Dexterity (60)
Other good stats to level up
arcane (at least 20)
endurance (around 30)
Weapons
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Carian regal scepter +10
Moonveil +10
Bastard's stars +10
Talismans
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Godfrey Icon
Graven-Mass
Rotten Winged Sword Insignia
Ancestral Spirit's Horn
Wonderous Physick Crystal Tears
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Magic-shrouding cracked tear
Crimson bubbletear
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Stats
Vigor: after 55, the payoff for vigor decreases dramatically. It’s much more worth it to invest more points in your offensive stats and use a rune arc or talismans to increase your health
int & dex: i always like to have a back-up offensive stat, and dex pairs so well with int for moonveil and because it increases the casting speed. if you're lower leveled though, definitely focus on getting int up first and just use radagon's icon for faster casting speed until your dex is higher
end: i kept running into the problem where i couldn't cast so frequently because i didn't have enough stamina. i prefer to have my end at least 30 so that i'm not constantly running out. the green pickled turtle neck that increases stamina regen speed is a good thing to use until you can spare the points for this stat
arc: i like arcane because some weapons scale with it (albeit poorly) and it does get your discovery up. we love finding things!
Weapons
Carian regal scepter and moonveil, both +10, is a must for a good sorcerer build. you could use lusat's glintstone staff, but it consumes a lot more fp than the regal scepter. moonveil is amazing for pvp and just about any enemy you can think of. for enemies immune to bleed and slash damage, i like to use bastard's stars for its magic damage and insane skill.
Talismans
Since you'll likely be using moonveil's skill a lot, godfrey's icon is great since it'll give you even more damage. it also enhances charged spells, so overall this talisman is a must if you want to focus on damage output. the same goes with the graven-mass talisman. it significantly improves the damage of your spells. it is a late-game talisman though, and its counterpart, graven-school talisman, will work fine until you reach it. rotten sword insignia also focuses on damage output, since it increases the power of successive attacks. this can work great if you're volleying bosses or pvp.
i like to focus on damage output, but you could definitely use some more defensive talismans including the dragoncrest greatshield talisman.
ancestral spirit's horn is a must, and will do you so many favors in co-op and in your build overall. you do have to progress a bit through Ranni's quest to get to the area it's in, but it is worth it. it replenishes 3 points of fp for each enemy killed, and it really adds up after a while. starlight shards are so rare that i don't really like to use them, and this talisman kind of negates their existence. the only time this talisman won't make a difference is when you're using intensive spells on a lot of enemies, since it won't make too much of a difference how much fp you have.
Wonderous physick crystal tears
I like to use the crimson bubbletear since my armor rating isn't very high given the low endurance. this tear has saved me in so many boss fights and given me the edge i need to win first try.
the magic-shrouding crystal tear is offensive and increases the damage output of your spells for a certain time. i find it very useful when i'm dealing with a boss with a massive hp bar, since it can help me to quickly get it down to almost half health in the beginning of the fight.
the cerulean crystal tear is great too, since it eliminates all fp consumption for a time. i only find this useful in pvp since it is so easy to run out of fp in those fights. the ancester's horn talisman is obsolete in pvp since you're not getting enough deaths to replenish your fp. i like to use the cerulean crystal tear when i am on my last leg in pvp, and it has saved me a few times
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hope you enjoyed!
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Note
Styx gave a soft smile. the 3 followed him pretty much where ever he went. they could all see as he kept trying his best while in village after village. currently he was helping to clean up a little scratch on a kid's leg. giving it a small pat pat and showing them that it was all better. before sending the young child along.. a line of folks was starting to build since the Cleric had become decently popular in this region as word of his traveling aid started to spread. - @murdxrxfcrxws
Reyna was helping by making sure the bandages were nice and clean, while also keeping clean water nearby. Draco would sketch out the people to help them identify the parts that hurt most. Darious would meanwhile help with any patients that Styx couldn't tend to. His healing wouldn't be as potent, but he'd do what he could.
All was well, until an old man came forth. And Styx's eyes could tell there was something off about him already.
@murdxrxfcrxws
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webstoriess · 1 month
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How to unlock Sorcerer in Dragon’s Dogma 2
In the world of Dragon’s Dogma 2, the Sorcerer vocation stands as a beacon of immense power, wielding spells that can shake the earth and rain destruction from the skies. Yet, this formidable vocation is not readily available to players at the start of the game. This article will guide you how to unlock the Sorcerer vocation, turning your character into a veritable force of nature. How to unlock…
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pixelrhys · 10 months
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Height differences for the Brimstone Sorcerer and of course, Calamitas herself.
I was tempted to make Fritz taller but I didn't wanna redraw anything 😭
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choking-on-roses · 3 months
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THE SORCERER DIALOGUE WITH GALE IS SO FUCKING FUNNYYYYYYYY
Gale: *tells you about how he summoned a tressym as a young boy because he was lonely and wanted a pet*
Sorcerer dialogue option: yeah I bet it took you fucking ages to do it you unskilled loser, I could do that without even thinking about it. Fuck you. You suck.
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argonianfeather · 5 months
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it's most likey a combination of adhd hell related memory issues and vast preference of story over meta is 99% of games i play but eso makes me feel like a toddler trying so so fucking desperately to understand calculus
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pupuseriazag · 5 months
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Introduced a friend to DND and Baldur's so we ended up creating our own baby to play together in BG3 :p so hey this is Huitzilin xd
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realsorcerershit · 1 year
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How the hell did you P-Rank P-2 so fast I suck balls at this game. I was able to P-Rank P-1 yet I literally had to turn on Major Assists just to get past that room with the Stalker.
Honest, genuine answer - I've put an obscene amount of time into this game. Something like 133.9 hours on steam right now. But - outside of that, there's a lot of like - little nitty gritty bits and pieces to it all, so if you want, I'll do a written guide under a read more? For anyone unaware - spoilers will be under the cut here. And, sorry if it's long - I have way too many thoughts about all of this, and do actually want to help as much as I can!
So - for reference, here, I actually have a video that I uploaded, which I'll use to reference? I'll try to refer to rooms as much as possible to be descriptive and whatnot, too! Video reference here. The name of the game here is threat analysis, and finding ways to keep yourself alive. What worked for me might not work for you, and vice versa.
Quad Cerberus: The name of the game for this room was speed. The upcoming Ferryman and Virtue spawn makes this one require you to go fast, so - I instantly open with a core eject + malicious railcannon nuke, dashing to avoid the damage as I shoot the nuke. This puts all of the Cerberus' to less than half HP, making projectile boosts and rocket usage the way to go to finish them all off. Then, it's all about setting up a quick sawcon trap to kill the Ferryman as soon as I can. For the double Virtues, I do my usual strat for virtue killing - shotgun swapping, punch with red arm, use whiplash to close the distance.
Double Sentry + Mindflayer 1 + Swordsmachine: For this fight - I took a look at what would be the most instantly lethal to me, in particular, for this fight. That would be the double Sentries in the back. Luckily, the Swordsmachine also spawns between them, so I go to the side where one of the Sentries spawn, charge up a slab revolver piercing shot, and follow it immediately up with a blue railcannon. From there, it's just cleaning up whatever's left. Sawcon to finish the Swordsmachine, too. If at any point, the ability to parry the Mindflayer's bullets shows up, take it. It's a free health and stamina refill. This applies all the way til the double idol room.
Hallway Cerberus + Double Streetcleaner: Once again, this is a case of threat analysis. The Cerberus needs to go first, immediately. I personally do a double railcoin setup to kill it fast - but if you can't pull that off, piercing slab revolver + blue railcannon + friendly fire damage from the Mindflayer should be enough. Finish off the streetcleaners last in any way possible, then move on.
Double Idol Mindflayer, Pack 1 (Sentry + 2x SM): Once again, the Sentry is your biggest threat due to lack of cover. However, you can just stun it with a revolver shot, and then set up saws to kill the Swordsmachines passively - keep moving to avoid the Sword swipes. This one's a lot harder to explain and just ends up looking messy no matter how you do it, and this one just takes practice.
Pack 2 (2x Virtue, 2x Maurice): My biggest enemy here, imo, are the virtues, just due to the beams they fire that stun you. So, whiplash to them with the shotgun out, and shotgun swap while punching with the red arm to kill em off quickly. Repeat the same strat for the Maurices, then break the statues.
2x Mindflayer: At last, the double mindflayers. My goal is to just - kinda also shotgun spam them. That said, if I can find the window to safely instakill one with the malicious railcannon (the timing is right as their homing bullets spawn - shoot with malicious railcannon and they instantly die) I'll take it. Don't worry about your health too much going into this - punching the idols will heal you.
2x Insurrectionist: Good lord this pack sucks for me. However, with the addition of the SRS Cannon, you can now stun one of them, which is really helpful. Make sure to set up a sawcon on them, and spam projectile boosts to keep them on fire. They take more damage while on fire, as it's a weakness. Outside of that, just continue to move, do not stop, and use the big railcannon when you can as well. I believe whiplashing the skull into them also sets them on fire, too? Don't quote me on that.
Spinning Blood Lake 1 (2x Virtue, 2x MF, 1x Sentry): This is another game of just stun the sentry first, then kill whatever leaves an opening. In the uploaded run, I snipe with blue railcannon, then use the shotgun on the virtues, re-stun the sentry with the revolver, then finish up and move on. THis one requires practice and is very open ended on how you solve it - don't be afraid to fall if you need to just get somewhere for health regen.
Spinning Blood Chamber 2 (2x Cerb, 2x Sentry, 1x MF): This room sucks and killed at least 20 runs for me. My strategy ended up being whiplashing to the Sentries to punch them off the cliff ASAP, whiplashing to the Maurice to kill THAT next, then just plinking at the Cerberus' from afar until they died. Again, it's open ended, but I think that's the most ideal threat priority.
Stalker room, wave 1 (4x Stray, 2x Swordsmachine, 1x Ferryman): The name of the game here is to continue moving, and do not STOP moving. I set up a Sawcon trap in the middle to get free plink damage on the Swordsmachines and the Ferryman, and ultimately ignore the Stray until it's convenient for me to kill them. The name of the game is to keep pulling the enemies away from the Stalker, so that they don't get sanded, so you can maintain health regeneration.
Stalker room, wave 2 (4x Sentry, 1x Idol, 1x Hideous Mass): The name of the game here is to time your dashes with the shots that you cannot cancel - and use the red fist religiously to cancel as many shots as you can in combination with the Whiplash. As long as you're moving rapidly, the Hideous Mass cannot hit you, and that's what's most important. Getting locked down by the tail claw is a total death sentence. Punching the tether, if you get stuck, with the red fist, does get rid of it, though.
Stalker room, wave 3 (3x Virtue, 4x Cerberus): Here, we really have the thing of nightmares. However, one thing becomes safe: The Idol protecting the Hideous Mass opens up, and that can be immediately punched if you're in danger of death for a free health refill. That said, I take to the sky immediately with the Whiplash, killing off the three Virtues with my usual method, shotgun swap, red fist punch. Then, while I'm in the air and falling down, I set up sawblades on the underbelly of the Hideous Mass (breaking the Idol was the first thing I did, also worth mentioning), letting those do passive damage to both it and the Cerberus'. Follow it all up with staying far away from the Cerberus' to give myself time to react to their attacks, punch the idol, kill the Stalker, and then FINALLY it's time for the PANOPTICON.
PANOPTICON: Not too much to talk about here. Just - immediately whiplash up to kill the eyes, use the pistol on the face that spawns, high speed circle strafe around the PANOPTICON while doing as much damage to it as possible. The big thing for this one is find a way to avoid its explosive lobbing that works for you, I'd say?
SISYPHUS PRIME: Here, I adopted a strat similar to how people P rank Minos Prime nowadays - sawcon setup during the cutscene. Use the pistol to break a single nail when possible. When you're ready, do a double/triple railcoin through him, and then continue to bait him into saws. I panicked a bit in the video, as you can see, when the coins didn't kill, but. That's the hardest part. Just find a high DPS route in your own way!
Holy shit this was so long. I'm so sorry. I do hope that this helps a lot, though! And don't beat yourself up about having to use major assists - these are some of the most fucked up enemy patterns that exist in the game, in conjunction with excessively difficult room design. Genuinely, it's tough. Even making it to this fight is a massive accomplishment.
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oldschoolfrp · 2 years
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“The Lyceum Arcanum is widely renowned as the foremost institute of magic on the continent.” (Patty Sechi art for Sorcerer’s Guide, Talislanta supplement by Stephan Michael Sechi, Bard Games, 1988)
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maegalkarven · 6 months
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Me, creating whole ass backstories for the ocs in the cult of Bhaal: I am normal.
The current number of children Nemo dragged into the cult is about 8:
- Clotilda.
- yet nameless tiefling sorcerer
- three urchins
- the only surviving child of some noble house
- two children of the cultist of Tiamat
+ two or three victims of the necromancer, but only one of them was adolescent, others were adults.
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lilvampirepet · 1 year
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another dnd session means another session of Power being just the littlest guy
full transparent under the cut!!
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