Not enough people talk about the Avvar, which is a shame because they have some amazing history and practices. I find the way they handle mages to be especially enlightening and based as fuck.
So I made this post to summarise it!
In the above video, I captured two conversations with the Augur of Stone-Bear Hold, and Sigrid - the mage-in-training who went into a self-imposed exile. I'll summarise what mage training looks like for the Avvar, and then delve into the implications.
Augurs are the spiritual leaders of the Hold, but are not necessarily mages - though they often are.
Spirits are called 'gods' by the Avvar. The Avvar do also have named gods, and these appear to be particularly powerful spirits.
Mages among the Avvar bind themselves to a spirit in order to be trained - i.e., they become 'abominations' in the eyes of the chantry, which Dorian confirms in the video. This occurs at a young age, in Sigrid's case when she was a child.
The spirit becomes the mage's trainer. Years later, when the training is done, the mage releases the spirit in a ritual which requires only a small sacrifice (like a bird) and a vial of lyrium.
If a mage cannot release the spirit, then the situation is handled carefully. In Sigrid's case, she just didn't want to say goodbye to a good friend. She goes to the Augur after this, and he confirms that they are working on helping her overcome her loneliness.
If the reason is they are truly incapable of releasing the spirit (they are 'weak', though it's unclear what this means), then the Hold and spirits watches over them to prevent them from growing 'sick'. The Augur implies that if the mage does sicken and endangers themselves or the Hold, they are euthanised and pass away peacefully in their sleep. He says it is a very sad event.
What are the implications of this, then?
Reversing 'possession' can actually be really easy. We knew it was possible from DAO, but now we see that it need not require a massive amount of lyrium or blood magic. If the 'possession' does not happen in a state of extreme desperation/distress (which the Circle and Templars love to put mages in), then reversal is simple.
Mages who cannot release the spirit might 'sicken' - and I suspect that's what they tried to show with Anders. What 'sicken' means is not clarified by the Augur, but from our Anders experience we can piece together that the Augur means they grow mentally and physically unwell. But even this can be prevented or mitigated with proper care.
It appears to be very, very rare that mages among the Avvar turn into the types of abominations we fight in the games, because the Augur never even mentions it happening.
So, in conclusion: The Avvar treat their mages with the most humanity and compassion of everyone, resulting in very few instances of violent abominations.
(Note: tbh I have no idea wtf the Dalish mage training is like because the games contradict themselves even within the same clan, so I can't really draw comparisons to the Dalish, unfortunately.)
Morrowind: Master Aryon, of House Telvanni meets fellow magister at Tel Vos.
You may recognize Terra (on the right)—an altmer sorceress obsessed with hoarding spoons—from Spoonmagister's regular postings on r/Morrowind. Terra claims she is aware of meta-gaming events like: bugs, console commands, savefiles, dangers of falling through holes in geometry and NPCs blocking doorways etc. This however, is most probably, just a side-effect of powerful constant-effect illusion enchantments on her clothes (which, as you might imagine, have detrimental effect on one's sanity).
P.S: Turedus Talanian, Aryon's bodyguard (in the middle) has never approved of Terra regularly stealing spoonware from the tower. Aryon, on the other hand—being accustomed to dealing with eccentrics like Therana (also a voracious hoarder)—is fairly lenient towards the fact.
B-PROJECT RYUSEI*FANTASIA coming west for Switch, PC
From Gematsu
PQube will release MAGES.-developed boy idols visual novel B-PROJECT RYUSEI*FANTASIA for Switch and PC via Steam in the west, the publisher announced. A release date was not announced.
B-PROJECT RYUSEI*FANTASIA first launched for Switch on September 30, 2021 in Japan, followed by iOS and Android on February 10, 2022.
Here is an overview of the game, via PQube:
Become the representative of the famous B-Project in this unforgettable idol visual novel. Support a group of 14 idols from their humble beginnings through to stardom. Befriend them, influence their music and help them through their turbulent lives as they follow their dreams.
Sparkling Visual Novel – Full of brightness and color, B-PROJECT RYUSEI*FANTASIA is a visual novel which follows the lives and careers of the idol group “B-Project.”
Become an Idol A&R – Support these idols towards their dreams in the role of an A&R (Artist & Repertoire) where you are their representative and the expert in their artistic development.
14 Different Idols to Represent – Each with different personalities, likes, and dislikes, but all with the same dream, pick your bias or stan them all.
Original Music – Enjoy exclusive B-Project music, with all the original songs by the very idol boys you represent.
Interactive Mechanics – Your phone is your gateway to nurturing your relationship with the idols, don’t miss your chance to respond to messages and calls!
Voiced and Animated – Voiced by famous seiyuu, let the idols beautiful voices take you away and watch their lively animated reactions.
Endless Magic – With two different possible endings, 14 character epilogues to explore, and many CGs to unlock, the replayability is high.
Sparkling Visual Novel
Put your headphones on and get swept away with this colorful visual novel experience. Do you love boybands, JPop? Have you ever dreamed of being the driving force behind a successful idol group? Well now you can experience it in visual novel form!
Become an Idol A&R
Step into the hardworking role of A&R (Artist & Repertoire) to the talented idol group, B-Project. Take 14 young members under your wing, each with different personalities and struggles. It’s your job to support them, help them grow, and allow them to flourish!
Discover the beginnings of the different idol groups—KITAKORE, MooNs, THRIVE, and KiLLER KiNG. Learn about their trainee days and the struggles they faced on the path to success. Follow the story as they join together to become one group, B-Project, and stand on Japan’s brightest stage.
Interactive Mechanics
Your phone is your gateway to nurturing your relationship with the idols. Be sure to keep an eye on it—as responding to messages and answering calls will allow you to better understand the idols under your wing.
Watch the announcement trailer below. View the first English screenshots at the gallery.
Here we are. The place that re-ignited my passion for Skyrim’s dungeons. A long and mildly troublesome to navigate dungeon full of draugr and mages, hellish for even a high level character. It contains no puzzle doors, nor trapped chests, but instead an interesting narrative of a bereaved wife taking it out on others after her husband was killed and ‘defiled’ in the war. Some portions of it are claustrophobic; others are fairly open. It’s definitely an oddball dungeon. If you’re playing through it, the final boss might go through the floor on death- which is annoying when your way out is a key in her pocket.
In exchange for all your effort, you get the unique weapon Ghostblade. A translucent ancient Nord sword that does 3 unblockable extra damage. In hindsight, it wasn’t a very good dungeon, nor a fun one, and the reward only does a paltry 17 damage per hit without improvements.
But the thing that got me going was how no quests led into it, and it had no greater purpose. It was just there. It didn’t even have a word wall. But someone put time and thought and care into it, made a custom character with her own storyline, and used draugr in a unique way. And furthermore, it’s one of the only dungeons I can name off the top of my head to use crush traps. Not just once, but repeatedly! And it wasn’t used in anything!
I hope that, if nothing else, my ratings will make people want to discover their own version of ‘Ansilvund’.