My view on the cycle.
Cycles are probably the most mysterious part of Rain World lore, and a common consensus I see on them is things involving multiple, branching timelines. However recently I've heard a theory that I believe fits in much better with the narrative and lore.
The main base of the theory is the karma flower dialogue from Moon,
"This is a hallucinogenic plant. They used to call it a 'Wheel Flower'. It became the symbol for enlightenment as it momentarily enables a creature to let go of its carnal self, and to contact the selves of other planes - dreams, memories, imagined worlds."
The theory summarized is that when we sleep, we can have possibly countless dreams of death. These are our, "cycles" in game. But eventually we wake up into a true reality, which is revealed to us when we progress and rest again. In this way the player and all other creatures act as a sort of seer to other terrifyingly realistic subconscious probabilities, (dreams and imagined worlds) until actually experiencing one true reality. If death is your reality, then you simply reincarnate, which is what happens in hunter's campaign via cancer death.
Karma fits into this by being the one thing that "remembers" these dreams. Even if your death wasn't real, your karma is still affected by it and is tied to you in reality.
I prefer this theory to the timeline theories because of the aforementioned karma flower dialogue, but also because timeline theories have a whole lot of complications when it comes to how ancients tracked time and objectivity. I just believe this theory is a good bit simpler and fits better into what we're already told.
But of course it poses one problem, with this theory it implies that all the slugcats we play as (except Hunter as I mentioned) would have never actually "died" in real life. But, if you've ever played Dark Souls and heard of hollowing then you might know what I'm getting at. By giving up, you do die. And the vast, vast majority of Rain World players give up. Very few make it to the end, the ones that did are skilled enough to have never died outside of these subconscious worlds.
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Okay, a few years back I made this graphic to explain the Great Cycle. Now that I've mulled over DD2 for a few days, I'm updating it. Some of the same assumptions as before remain: The Dragonforged fought the dragon, his weapon broke, he tried punching it (lmao), but he did survive without killing the dragon, possibly there was a second Bargain offered in the face of his determination. So you don't have to kill your dragon to survive it. Also still assuming that different classes become different types of drakes because I just like that detail, even though we see nothing to confirm it in DD2 (except maybe for the wyrms in the post-game, I hope that's what those are, just a bit redesigned).
But this time, I'm making some NEW assumptions: A Great Dragon can be manifested directly by the Seneschal's will (I'm guessing this is why our DD2 dragon doesn't have a name, I suspect this dragon was created after Rothais defeated his - he didn't become a dragon OR Seneschal so it had to come from somewhere). The challenge a Seneschal poses to the Arisen can be anything; Savan gave us the opening of the Everfall and unleashed a ton of powerful monsters upon the world; but Pathfinder gave us what the world would look like without a Seneschal to oversee things. My assumption is that the Colossal Dragon that appears out of that final red pillar of light IS the Pathfinder (possibly using his will to force order back upon the world) and when we kill it, our Arisen becomes Seneschal (because Pathfinder says he won't be there to see the new world that's forming). So the challenge can be anything, not just the Everfall. I'm curious what happens to our pawn after that fight, though. And it's a much better Seneschal fight than the one against Savan, sorry Savan.
I'm also assuming that (given we see the Pathfinder rewind time and rewrite the world) the Seneschal can simply will the world into a state of being that suits them. This includes wiping memories of events. Though I like to imagine that our Arisen-turned-Seneschal didn't wipe memories of themselves or of the apocalypse-world. There was an entire plotline going through this game with Rothais and Phaesus where mortals are trying to get rid of the Seneschal and so it makes sense that they need to remember what would happen without the Seneschal's presence.
Anyway, thanks. I'll probably have more thoughts later, but this is the part that gets me most. I like to know how things work so I wanted to sort the Cycle out.
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i think we’re all wrong. the problem isn’t that the raven cycle doesn’t have a comprehensible plot, it’s that it causes short term amnesia. while i am actively reading the books i understand the plot. i could probably maybe sorta describe what has happened. but as soon as i close that fucker. it’s all gone. i don’t remember anything except vibes. i can recall random dialogue and situations but not what happened.
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I was going through my great grandfather's memoirs (born 3 March 1880) and came across this part, which feels eerily similar to our current times:
Our biggest handicap was the Spanish Flu epidemic of 1918. With men off sick we were lucky to have 50 staff. Some would come back and more would go off. I was off two weeks myself. There were many deaths in the city.
The war was over and the men were returning from France. We were working a fifty hour week. With the men returning, the trend was to repress wages and frown on a reduction of working hours. My responsibility had been increased so as I was next to the superintendent. This was fine, except my wages were the same as the day I started. They said, "You are doing a good job, but with the men returning that is all we can pay you." There was general upset. The returned men were dissatisfied with the wages offered, not only with our company and the warehouse business, but with what was being offered in general.
He then goes on to explain how they met with the Trade and Labour Council to form a union and present their demands (which were union recognition, basic wage of $180.00 a month, an eight hour day in a year's time, and a two year contract), but it all went to hell because of spies reporting back to the bosses and scabs who refused to honour the strike.
After the second day they flooded back like sheep. At Ashdown the travellers and buyers worked the warehouse without interruption of service. The strike was a washout. I was out of a job!
The night before the strike was scheduled to start the bosses even resorted to the closest they had to social media 105 years ago.
The Evening paper carried an advertisement, by all companies concerned, advising that all employees absent from work for three days, would be discharged.
(The memoirs are 180 typed pages, so I may post more bits as they catch my eye)
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