Art for chapter three of What the Desert Gives (What it Takes Away)!
The picture of Tucker's palace was referenced from AC: Origins, The Curse of the Pharaohs DLC. And a major shout out/thanks to @tourettesdog for the sketches of Anubis and Bastet!!
while ultimately no video game is going to portray an ancient culture accurately the blend of research and artistry that creates the world of assassin’s creed: origins is frankly stunning and goes above and beyond what a majority of history channel content grind documentaries teach these days. bayek’s complicated relationships with religion, ethics, marriage, and loyalty within the framework of avenging his young son’s death painted against the collapse of ptolemaic rule under roman colonization in a game really about killing npcs and parkour is a lot to ask from a franchise entry that was also reinventing that franchise’s wheel. but they pull it off. and the art is killer. that’s the thing the art is so good. the walkable museum tour feature is worth the price tag alone. sorry i just got to nefertiti’s afterlife in the curse of the pharaohs dlc and i moaned.
THE UBISOFT BOARD MEMBER I TIED TO A CHAIR: i’m glad you enjoyed the game. can you put the gun down and repeat all this in a microsoft store review?
I didn't expect this to turn out the way it did. It's a shame that I didn't give her that sparkly and bright look as I intended. Even though Juno is an ancient hologram of Those Who Came Before in the AC games. I just knew Juno was nothing but trouble and what happened in AC III further confirmed my suspicions.
I could see why some of the AC fans hate Juno. She's a scammer and a murderer 😂But I gotta give her credit tho. She looked good doing it. Isidora from the Curse of the Pharaohs DLC in AC Origins reminded me of her. They were both dripped in gold while causing chaos. 🤣
How are you doing? How is the writing going, what are you up to?
Greetings Sam, thank you so much for this ask! I've been meaning to do a little update for a while and this gives me a perfect excuse lol
On life (tw for mentions of illness):
It's still very hectic at the moment which hasn't really allowed me time to pursue any creative avenues. I've been fighting off various illnesses since my younger brother started school because my immune system isn't used to all the germs he's around, including covid and strep, and on top of that there was a West Nile Virus outbreak in my state which my mom ended up catching and had to be hospitalized for a few days but she's doing a lot better now. We still have not found a place to live yet, but we managed to finagle two more months from our landlords to find a place since moving during the summer is damn near impossible when they rack up the prices and everything is being taken. There's also a lot going on in my more personal life that's left me quite stressed and lethargic. A little bright side though is that we also found two itty bitty stray kittens under a house and I had to take care of them for almost 2 weeks, but they ended up getting adopted which is great! They were both very cute gray tabbies like their mom, and they were technically my other cat Ivan's half-siblings. I've also got a queens of the stone age and hozier concert coming up soon which i am SO hyped for, my entire life has been In Times New Roman and Unreal Unearth for the past weeks.
On writing:
In the past few days, I've finally found some peace to write and draw some. I've been mainly focusing on The Resurrectioners and trying to get at least 50k words by the end of October. I've also been outlining The Stray Girls and trying to work on a cover in Photoshop (which i got recently totally legally, but i usually just use Clip Studio). I've sort of put What We Undertake on the backburner for now, it's not that i don't want to work on it or am burnt out, it's just that I'm not nearly as passionate about furthering the plot like I am with The Resurrectioners. I've sort of fallen into a hole of mythology and folktales about necromancy trying to learn more about the history behind its representation.
I've also gotten back into drawing now that I've actually had time to do so lol. Here’s some drawings I’ve gotten done recently!
(in order from left to right: Nazriya from The Resurrectioners, Circe from Give No Quarter, A quick sketch of Zekiah from The Resurrectioners, and a face study of Charlie Hunnam)
I've also put off studying Russian for a month or so and am trying to get back into my one-hour-a-day studying routine I had previously which is taking a toll on me to be honest lol. I bought the Curse of the Pharaohs DLC for AC Origins and I've also started to play Assassins Creed: Liberation for the first time and so far I'm loving both. I can't believe some people say it's the worst installment. I'm working on Aveline fanart as we speak.
But yeah! There's a little update, I'm going to be posting some of my writing soon/doing a few tag games to get back into the groove of things so watch out for those. Thanks again Sam for checking up on me and sending the ask!
With Valhalla behind, I have some serious questions about what the Underworlds in Curse of the Pharaohs DLC were
Were they simple hallucinations? Or were there not unlike Yggdrasil, a simulation? And if so, were they a remains of Isu simulations, or something that humans repurposes for their own needs as they discovered the locations? I’d be really curious if it was the latter. Having the Valley of Kings as some kind of unclaimed experimental playground… That was adjusted to reflect local beliefs, would be fascinating. And it’s not like it would be THAT far-fetched – not when the pharaohs were shown to be using an Apple, and to apparent great success
But then, that begs the question: how were the people who were within the simulation, were accumulated? Were they actual imprints of living people, or were they, too, randomly generated simulations? I’m honestly leaning towards them being imprints of the living – but then, how would they have been collected? Were they people that were “in vicinity” of the priests of Amun who carried the apple?
And finally, how did Bayek manage to enter the simulation? Were they a physical manifestation, like a large-scale version of clones we see in Assassin’s Creed 1 & II? Or did Bayek get “knocked out” in the light tunnels, and experienced it all in his mind? (as is the case in Yggdrasil?)
Regardless of either I – it’s astounding how the system could have survived, and managed to replicate such intricate worlds. By comparison, the simulation in Valhalla is simplistic. Repetitive. Doesn’t show much aside the main building and some measure of fields outside of it. And the tech enabling that is *gigantic*
Nevermind the actual AU possibilities for the Field of Reeds/Duat/Heb Sed/Aten. I’m still surprised there are no stories in Origins tab of Ao3 that explore what could have happened to Bayek if he lost in any of said locations. The angst of being trapped in one of the simulations alone has – so much potential. I’ve already tagged the Nefertiti gifs with my tiny dark AU idea. But I shall repeat it here – imagine Bayek losing the fights and being trapped, eternally, as medjay serving any of these Pharaohs. Well, maybe not Akhenaten because that would be just too cruel to Bayek and his faith.
Version 1: Guess which Assassin's Creed GAME/ALBUM the song is from! (Easier imo)
Version 2: Guess the SONG TITLE! (More difficult)
I advice for you to please read the thread for additional information before jumping into it!
SONG LIST
GAMES/ALBUM OST INCLUDES:
Game OST
Spinoffs ( I.e Liberation, Freedom Cry)
DLCs OST (I.e Jack the Ripper, Curse of the Pharaoh's)
Movie OST
DOESN'T INCLUDE:
Shantys
Short-Film OST
Trailers
Unreleased Tracks*
*I only included the official soundtracks that have been released by Ubisoft. As such, tracks from AC: Chronicles or from DLCs such as Odyssey's Fate of Atlantis are not included.
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HOW IT WORKS
VERSION 1 is slightly different than your typical heardle given how is asks for you to input the GAME/ALBUM where the song played is from rather than the song title itself.
For example: If you hear Ezio's Family playing the correct answer is "Assassin's Creed II" NOT "Ezio's Family." Inputting the latter will count it as a fail.
VERSION 2 is your typical heardle format, so in the previous sample "Ezio's Family" is the correct choice.
────────────────────
PLANS IN THE FUTURE
I was originally going to hold off on making version 2, but I decided to go ahead with it already. I want to be able to only have to take care of one of them not both, but it all will depend on which one people prefer, even if it is too keep both active. If there's absolutely no interest, I will terminate the project.
I'll keep both up until the 10th of July. I will decide what to do from there then.
So, just a quick summary of my thoughts on the AC Origins DLC. They were both SO GOOD and definitely worth buying if you haven't yet.
The Hidden Ones DLC was kind of short IMO, but I feel like it didn't need to be drawn out. It was supposed to show how the Hidden Ones were growing and how some of the practices of the Assassin's started. The beginnings of the Assassin robes, the bureaus, the consequences of being too known in an area. It was all impactful and relevant and didn't feel like a money-grabbing filler episode.
The Curse Of The Pharaohs was AMAZING. It was definitely longer with a bigger map to explore, but it was enjoyable. I suppose one thing I didn't like was that the pharaoh's shadows disappeared mid-battle if the 'cursed' people all died. I used a light bow that was on fire and had a combo-hit multiplier to get most of the health down very quickly, but then the shadow could disappear and I had lost all the arrows I used, which was maxed at 41. So then I had to retreat to somewhere I could get more arrows before continuing what I was doing before the shadow appeared. It was a bit aggravating.
The 4 tombs you could explore that linked to the 'Afterlife' places were cool, and the 'Afterlife' places themselves were god-tier level design, IMO. Even the ones I didn't like, which the one was the Ramesses one, with his head statues all over the desert. It was a bit boring. The other that was a bit annoying to traverse was the one with all the water, but it was still good. Hands down, the Duat one was the best. It felt like an afterlife with how dark it was, the Anubis soldiers were super cool, and the Baat owl...things...with the human heads were...unsettling. And how they talked constantly with that echo was really atmospheric to the area's.
And don't get me started on the giant ass scorpions. The number of times I turned around and had one in my face was astronomical. How were they so quiet? Definitely made me paranoid to be on the ground lol. And just seeing that tail in the air from a sea of wheat was nerve-wracking.
I suppose one other thing I would have changed is a cosmetic thing. You can get 2 outfits for Bayek that make him have an Anubis head/helmt//hood, and seeing as they had made Anubis warriors for the dlc...why couldn't they have made Bayek have the dog feet??? You give him the head, blackened skin, fire radiating off him, and then just give him clawed toes? I want a digitigrade Anubis outfit! My werewolf Bayek AU was ruined!
(Im joking, I don't have a werewolf Bayek AU. But if I did...he'd have the dog feet. And a tail.)
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