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#tales of games
yggdrasil-mith0s · 4 months
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Sorry I couldn't include every mothership game but if yours isn't listen, reply with your favorite! I'd love to hear your answers!
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kawotari · 5 days
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Abyss Crossing 🍃
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the-east-art · 4 months
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Redraw with @mewnia s design. Something to try and get myself out of block. Just barely started this game for the first time so no spoilers please!
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bloodngames · 3 months
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axelniart · 2 years
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I haven’t played so much games these past two years and wanted to change that, so started playing tales of Vesperia this weekend.
Here’s a quick drawing of the main character Yuri.
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codenamexy · 2 years
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[Chibi Velvet Crowe lying spread-eagle on the ground]
cleaned up Dead Velvet from Tales of The Rays Theater
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ketallpot · 2 years
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Streaming Tales of Vesperia
Since it's still my birthday, I decided to play Tales of Vesperia. My twitch is in my pinned post or here:
https://www.twitch.tv/ketallpotgaming
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oh-ok-pop · 2 years
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Honestly, that one dude in Tales of Arise who'd rather die than taking my fucking potato is such a mood.
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king-k-ripple · 1 year
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columboscreens · 6 months
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k-i-l-l-e-r-b-e-e-6-9 · 11 months
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𝔓𝔦𝔫𝔟𝔞𝔩𝔩 𝔐𝔞𝔠𝔥𝔦𝔫𝔢𝔰
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yggdrasil-mith0s · 4 months
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So I was stuck because I know some people really love Asch so I expanded the list from playable/main characters! I didn't add Mieu because I feel like Mieu should be saved for a future poll on Tales animals/companions. If there is any other character that's your favorite, I'd love to hear who! Please excuse Mieu out of your answer, though 😂
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kawotari · 5 days
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You know what. Even if I don't drink I would drink that up so fast until I just end up fainting
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the-east-art · 4 months
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Musing on JRPGS
Just like some stuff I've been thinking about. This will mostly talk about Tales of games that I've played and Final Fantasy VII (kind of reviews of these games?)
I'm putting it under the readmore because this will probably be long and rambly!
SO quick background. I love video games but I don't actually play a ton of them, I get busy with a lot of other stuff so while I have a passion for games I would never call myself an expert. Growing up my parents did not want us playing video games, and we only ever had consoles or games because of my rogue grandparents and uncle I believe. I grew up with a Gamecube with no memory cartridge, so games I played we always started over, or had to keep the GameCube on for weeks at a time. Eventually we got one, but that was in middle school.
Most of my experience with JRPGS has been in the last six years. I met a lovely friend with a passion for Tales of games and have slowly been making my way through the catalogue with them. (they're @mewnia and do awesome art!)
Anyways JRPGS! So I have noticed a couple main ideas that guide a JRPG. Most of them are defined by their lead characters story, the world building/magic system, the fighting system, and the cast of supporting characters. Different games are stronger or weaker in the various areas.
The Tales of series and the Final Fantasy series are like sister franchises to me. They both are a long line of titles, all mostly standalone, that deal with the same general magic concepts of spirits and stuff but play around with the rules these elements play by and the role they have in the story itself. My first JRPG was really Tales of Symphonia, and while I remember really loving it, I also played it way back in Middle School. I could talk about it, but not in a way that's analytical enough for this discussion. There is also kind of a classic JRPG mid game twist, where we discover that the world is not what we thought and reveal the 'true' plot of the game.
The Tales of series while not the most popular series in the west I really love the general design elements that they choose to go with. I feel like they're just stylized enough to stand out (with the exception of Arise, which makes me worry for the future of the franchise) and their designs walk an interesting line between complex and and just approachable enough for an artist.
Tales of Vesperia - This was the first one I played with my friend. The overall story isn't anything special in my opinion, but where this game really shines is the the side characters. This may be one of if not the best JRPG I've played so far that has the characters dynamics not only feel so good, but has each characters narrative arc integrate into the main story in such an intuitive way. Many JRPGs I've played will have the main plot basically come to a standstill in order to address the side characters stories. However each character in this game has a significant relevance to the main plot, and while circumstance brings them together, it's their choices that keeps them together. Because you connect so much with the characters, this game made me have some real emotions during its' various character twists (I'm looking at Raven here) Although this games mid game twist isn't anything crazy.
Tales of the Abyss - Boasting some of my favorite character designs, this games overall plot is definitely one of my faves. I think it does its' musical motif really well in the worldbuilding. The main character specifically has some of the best written progression and development over the course of the game, which does a good job at feeling real. Both this game and Vesperia has a relatively simple battle system, but I especially like how I feel like I'm really in control of how I play my character, and that I'm making choices in battles. Again I think most of the credit to this game goes to its' good world-building.
Tales of Xillia - This one boasts some of my least favorite character designs! congrats! I just felt like the designs are too complex and as a group not harmonious. When all the characters in Abyss stand together I was very happy. When all these characters stand together it looks like a mess. That being said the mid game plot twist in this game KICKS ASS. I LOVE IT. The issues in this game are one of my faves in the moral complexity, with lots of attention put towards how we prioritize certain people in our societies. I recall enjoying the fighting in this game too, and this is the first game I think I played with a really unique ability to customize your characters with little silly props. 10/10 all games should have this.
Xillia 2 - I will just touch on this one briefly. I have big love for the protag in this game, and it has good world building. I love alternate universes. Getting to see the paths the main characters took after the events of the first game is nice, although I would have appreciated a couple more new characters in the team. The affinity building dynamic was unique to this game and something I particularly enjoyed. Ludger is also very hot. there I said it.
Tales of Zestiria - This game is, uh, fine. Designs are fine. Character dynamics range from really good to just meh. The story is pretty vanilla, which I think is on purpose? Since its like a King Arthur retelling. I feel like this game has a really weird battle system where your attacks are judged by combo rather than direction button presses, which made me feel less in control of my characters fighting. However the magical girl merge mechanic in this game made up for it. Despite being such a vanilla story, I also found myself really confused a lot? Like the names and stuff for some reason were really hard to follow? But that's okay because this game sets the stage for....
Tales of Berseria - a prequel to Zestiria, but best played after it. The vanilla tone of Zestiria perfectly sets you up for the INCREDIBLE story of Berseria, where you play as not only a morally grey character, but in many ways an actual villain. The character dynamics in this game are really fun, as most characters are also leaning into the morally grey archetype, versus some of the characters that are kind of trapped with the group but are more archetypical good characters. It ends up really making you look at the story from a lot of different angles. The designs can be hit or miss in this game, ranging from awesome to 'I know you could do better'. The fighting in this game is one of my faves, requiring some real thought and the ability to have unique abilities taken from enemies spices things up a lot. This game is, without a doubt, a tragedy. And while by this point I was kind of tired of Tales of games never giving it's protags happy endings, I can't deny that this ideas was a theme throughout all the game and all the characters arcs.
Alright so, Final Fantasy VII
So, because I have played so many Tales of games, it is with the eyes of a tales of player that I analyzed Final Fantasy when I finally played it a month or so ago. Final Fantasy VII was an archetype game, defining a genre. That means that it is both very good, and also very lacking in the quality of life additions that we take for granted in more current games. So I won't belabor you with those critiques, just know that they're there. The designs in this game are good! very different from the Tales of series that I know, these character designs are a little more grungy looking, but overall I think the team looks good all stranding together and in the world, which is what matters the most. The magic system is something very unique, with the idea that the lifeblood of the world is also the knowledge of the past, and the materia system is simple enough for a beginner but also complex enough that if you should choose you can really dig your teeth into it. I personally really love the story of this game, both as it played with trials of the main cast, and the political power of Shirna in the face of the apocalypse. I think it's particularly telling and realistic that even in such a circumstance, the government will attempt to fight both the apocalypse AND the main cast rather than uniting. Character arcs are VERY hit or miss. We have some arcs that incorporate perfectly into the main story such as Aerith's, some that are only there to support the main characters (Tifa), some that stop the main plot in order to be pursued off to the side (Red XIII, Barret, Yuffie), and some that are barely there is at all (Cait Sith and Vincent). Luckily we have the remake in the form of future hope that some of these characters will get the spotlight and attention I feel they need.
Anyway uh if you read this all thanks! Mostly I wanted to get some of my thoughts down so I wouldn't forget it. IDK if I'll ever make a JRPG of my own, but I do really love JRPGS. I find the large cast to always be very fun, and the different ways that the games build up a world around similar building blocks to make unique stories is really interesting. Sometimes these worlds are the main focus, and sometimes they are just a beautiful backdrop for the plot.
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pixlokita · 5 months
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I forgot to post this ?? Anyway =w= I love detective and rival criminal bestie dynamics✨ Gregory leaving little hints at crime scenes specifically for Tony to find and treating it like a game ?
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goryhorroor · 15 days
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horror sub-genres: psychological
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